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This commit is contained in:
2026-03-01 16:23:42 -05:00
parent 634fd5430c
commit 0e8a071a36
8 changed files with 172 additions and 100 deletions

39
Cargo.lock generated
View File

@@ -3306,11 +3306,12 @@ checksum = "877a4ace8713b0bcf2a4e7eec82529c029f1d0619886d18145fea96c3ffe5c0f"
[[package]] [[package]]
name = "erased-serde" name = "erased-serde"
version = "0.4.6" version = "0.4.9"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e004d887f51fcb9fef17317a2f3525c887d8aa3f4f50fed920816a688284a5b7" checksum = "89e8918065695684b2b0702da20382d5ae6065cf3327bc2d6436bd49a71ce9f3"
dependencies = [ dependencies = [
"serde", "serde",
"serde_core",
"typeid", "typeid",
] ]
@@ -4025,9 +4026,9 @@ dependencies = [
[[package]] [[package]]
name = "inventory" name = "inventory"
version = "0.3.20" version = "0.3.22"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ab08d7cd2c5897f2c949e5383ea7c7db03fb19130ffcfbf7eda795137ae3cb83" checksum = "009ae045c87e7082cb72dab0ccd01ae075dd00141ddc108f43a0ea150a9e7227"
dependencies = [ dependencies = [
"rustversion", "rustversion",
] ]
@@ -4645,7 +4646,7 @@ version = "0.50.3"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7957b9740744892f114936ab4a57b3f487491bbeafaf8083688b16841a4240e5" checksum = "7957b9740744892f114936ab4a57b3f487491bbeafaf8083688b16841a4240e5"
dependencies = [ dependencies = [
"windows-sys 0.60.2", "windows-sys 0.61.2",
] ]
[[package]] [[package]]
@@ -5329,9 +5330,9 @@ dependencies = [
[[package]] [[package]]
name = "proc-macro2" name = "proc-macro2"
version = "1.0.95" version = "1.0.106"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "02b3e5e68a3a1a02aad3ec490a98007cbc13c37cbe84a3cd7b8e406d76e7f778" checksum = "8fd00f0bb2e90d81d1044c2b32617f68fcb9fa3bb7640c23e9c748e53fb30934"
dependencies = [ dependencies = [
"unicode-ident", "unicode-ident",
] ]
@@ -5366,9 +5367,9 @@ dependencies = [
[[package]] [[package]]
name = "quote" name = "quote"
version = "1.0.40" version = "1.0.44"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1885c039570dc00dcb4ff087a89e185fd56bae234ddc7f056a945bf36467248d" checksum = "21b2ebcf727b7760c461f091f9f0f539b77b8e87f2fd88131e7f1b433b3cece4"
dependencies = [ dependencies = [
"proc-macro2", "proc-macro2",
] ]
@@ -5662,9 +5663,9 @@ dependencies = [
[[package]] [[package]]
name = "rustversion" name = "rustversion"
version = "1.0.21" version = "1.0.22"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8a0d197bd2c9dc6e53b84da9556a69ba4cdfab8619eb41a8bd1cc2027a0f6b1d" checksum = "b39cdef0fa800fc44525c84ccb54a029961a8215f9619753635a9c0d2538d46d"
[[package]] [[package]]
name = "ruzstd" name = "ruzstd"
@@ -5977,9 +5978,9 @@ dependencies = [
[[package]] [[package]]
name = "syn" name = "syn"
version = "2.0.114" version = "2.0.117"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d4d107df263a3013ef9b1879b0df87d706ff80f65a86ea879bd9c31f9b307c2a" checksum = "e665b8803e7b1d2a727f4023456bbbbe74da67099c585258af0ad9c5013b9b99"
dependencies = [ dependencies = [
"proc-macro2", "proc-macro2",
"quote", "quote",
@@ -6290,9 +6291,9 @@ checksum = "1dccffe3ce07af9386bfd29e80c0ab1a8205a2fc34e4bcd40364df902cfa8f3f"
[[package]] [[package]]
name = "typetag" name = "typetag"
version = "0.2.20" version = "0.2.21"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "73f22b40dd7bfe8c14230cf9702081366421890435b2d625fa92b4acc4c3de6f" checksum = "be2212c8a9b9bcfca32024de14998494cf9a5dfa59ea1b829de98bac374b86bf"
dependencies = [ dependencies = [
"erased-serde", "erased-serde",
"inventory", "inventory",
@@ -6303,9 +6304,9 @@ dependencies = [
[[package]] [[package]]
name = "typetag-impl" name = "typetag-impl"
version = "0.2.20" version = "0.2.21"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "35f5380909ffc31b4de4f4bdf96b877175a016aa2ca98cee39fcfd8c4d53d952" checksum = "27a7a9b72ba121f6f1f6c3632b85604cac41aedb5ddc70accbebb6cac83de846"
dependencies = [ dependencies = [
"proc-macro2", "proc-macro2",
"quote", "quote",
@@ -6320,9 +6321,9 @@ checksum = "5c1cb5db39152898a79168971543b1cb5020dff7fe43c8dc468b0885f5e29df5"
[[package]] [[package]]
name = "unicode-ident" name = "unicode-ident"
version = "1.0.18" version = "1.0.24"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5a5f39404a5da50712a4c1eecf25e90dd62b613502b7e925fd4e4d19b5c96512" checksum = "e6e4313cd5fcd3dad5cafa179702e2b244f760991f45397d14d4ebf38247da75"
[[package]] [[package]]
name = "unicode-linebreak" name = "unicode-linebreak"

View File

@@ -5,8 +5,8 @@ edition = "2024"
[dependencies] [dependencies]
bevy = "0.18.0" bevy = "0.18.0"
serde = "1.0.219" serde = "1.0.228"
typetag = "0.2.20" typetag = "0.2.21"
[dev-dependencies] [dev-dependencies]
ron = "0.10.1" ron = "0.10.1"

View File

@@ -8,7 +8,8 @@ use plugins::GamePlugin;
mod components; mod components;
mod resources; mod resources;
const NAME: &str = "Space Game"; const NAME: &str = "Space Game";
fn main() { fn main()
{
App::new() App::new()
.add_plugins(( .add_plugins((
DefaultPlugins DefaultPlugins
@@ -17,7 +18,7 @@ fn main() {
title: NAME.into(), title: NAME.into(),
name: Some(NAME.into()), name: Some(NAME.into()),
#[cfg(debug_assertions)] #[cfg(debug_assertions)]
resolution: (1920., 1080.).into(), resolution: (1920, 1080).into(),
present_mode: PresentMode::AutoNoVsync, present_mode: PresentMode::AutoNoVsync,
#[cfg(not(debug_assertions))] #[cfg(not(debug_assertions))]
mode: bevy::window::WindowMode::BorderlessFullscreen, mode: bevy::window::WindowMode::BorderlessFullscreen,
@@ -30,9 +31,7 @@ fn main() {
watch_for_changes_override: Some(true), watch_for_changes_override: Some(true),
..Default::default() ..Default::default()
}), }),
EguiPlugin { EguiPlugin::default(),
enable_multipass_for_primary_context: true,
},
WorldInspectorPlugin::new(), WorldInspectorPlugin::new(),
GamePlugin, GamePlugin,
)) ))

View File

@@ -7,8 +7,10 @@ use crate::{components::camera::*, states::play::PlaySystems};
pub struct CameraPlugin; pub struct CameraPlugin;
impl Plugin for CameraPlugin { impl Plugin for CameraPlugin
fn build(&self, app: &mut App) { {
fn build(&self, app: &mut App)
{
app.add_systems(Update, camera_pitch.in_set(PlaySystems)); app.add_systems(Update, camera_pitch.in_set(PlaySystems));
app.add_systems( app.add_systems(
PostUpdate, PostUpdate,
@@ -23,12 +25,16 @@ impl Plugin for CameraPlugin {
pub fn camera_attachment( pub fn camera_attachment(
attachment_targets: Query<&GlobalTransform>, attachment_targets: Query<&GlobalTransform>,
cam: Single<(&mut Transform, &CameraAttachment, &CameraMode)>, cam: Single<(&mut Transform, &CameraAttachment, &CameraMode)>,
) { )
{
let (mut transform, attach, mode) = cam.into_inner(); let (mut transform, attach, mode) = cam.into_inner();
if let Ok(tgt) = attachment_targets.get(attach.0) { if let Ok(tgt) = attachment_targets.get(attach.0)
match mode { {
CameraMode::Player => { match mode
{
CameraMode::Player =>
{
transform.rotation = tgt.rotation(); transform.rotation = tgt.rotation();
transform.translation = tgt.translation(); transform.translation = tgt.translation();
} }
@@ -38,8 +44,10 @@ pub fn camera_attachment(
} }
} }
pub fn camera_pitch(cam_query: Query<(&mut Transform, &CameraPitch)>) { pub fn camera_pitch(cam_query: Query<(&mut Transform, &CameraPitch)>)
for (mut cam_transform, pitch) in cam_query { {
for (mut cam_transform, pitch) in cam_query
{
cam_transform.rotation = Quat::from_rotation_x(pitch.0); cam_transform.rotation = Quat::from_rotation_x(pitch.0);
} }
} }
@@ -47,20 +55,25 @@ pub fn camera_pitch(cam_query: Query<(&mut Transform, &CameraPitch)>) {
#[cfg(feature = "dev")] #[cfg(feature = "dev")]
pub fn camera_toggle( pub fn camera_toggle(
key: Res<ButtonInput<KeyCode>>, key: Res<ButtonInput<KeyCode>>,
mut window: Single<&mut Window, With<PrimaryWindow>>, mut cursor_options: Single<&mut CursorOptions, With<PrimaryWindow>>,
camera: Single<&mut CameraMode>, camera: Single<&mut CameraMode>,
) { )
{
use bevy::window::CursorGrabMode; use bevy::window::CursorGrabMode;
let mut mode = camera.into_inner(); let mut mode = camera.into_inner();
if key.just_pressed(KeyCode::Escape) { if key.just_pressed(KeyCode::Escape)
if window.cursor_options.visible { {
if cursor_options.visible
{
*mode = CameraMode::Player; *mode = CameraMode::Player;
window.cursor_options.grab_mode = CursorGrabMode::Locked; cursor_options.grab_mode = CursorGrabMode::Locked;
window.cursor_options.visible = false; cursor_options.visible = false;
} else { }
else
{
*mode = CameraMode::Disabled; *mode = CameraMode::Disabled;
window.cursor_options.grab_mode = CursorGrabMode::None; cursor_options.grab_mode = CursorGrabMode::None;
window.cursor_options.visible = true; cursor_options.visible = true;
} }
} }
} }

View File

@@ -16,8 +16,10 @@ use bevy_rapier3d::prelude::*;
#[derive(Default)] #[derive(Default)]
pub struct GamePlugin; pub struct GamePlugin;
impl Plugin for GamePlugin { impl Plugin for GamePlugin
fn build(&self, app: &mut bevy::app::App) { {
fn build(&self, app: &mut bevy::app::App)
{
app.add_plugins(( app.add_plugins((
FollowCamPlugin, FollowCamPlugin,
CameraPlugin, CameraPlugin,
@@ -40,8 +42,9 @@ fn setup_scene(
mut commands: Commands, mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>, mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>, mut materials: ResMut<Assets<StandardMaterial>>,
mut window: Single<&mut Window, With<PrimaryWindow>>, mut window: Single<&mut CursorOptions, With<PrimaryWindow>>,
) { )
{
window.cursor_options.visible = false; window.cursor_options.visible = false;
window.cursor_options.grab_mode = CursorGrabMode::Locked; window.cursor_options.grab_mode = CursorGrabMode::Locked;
@@ -105,11 +108,8 @@ fn setup_scene(
} }
#[allow(dead_code)] #[allow(dead_code)]
fn spawn_ship( fn spawn_ship(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials: ResMut<Assets<StandardMaterial>>)
mut commands: Commands, {
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
let window_material = materials.add(Color::linear_rgba(1.0, 0.0, 1.0, 0.5)); let window_material = materials.add(Color::linear_rgba(1.0, 0.0, 1.0, 0.5));
let material = materials.add(Color::BLACK); let material = materials.add(Color::BLACK);

View File

@@ -15,8 +15,10 @@ use crate::{
pub struct PlayerPlugin; pub struct PlayerPlugin;
impl Plugin for PlayerPlugin { impl Plugin for PlayerPlugin
fn build(&self, app: &mut App) { {
fn build(&self, app: &mut App)
{
app.add_systems(PreUpdate, (keyboard_input, player_look).in_set(InputWorldSystems)); app.add_systems(PreUpdate, (keyboard_input, player_look).in_set(InputWorldSystems));
app.add_systems( app.add_systems(
Update, Update,
@@ -28,7 +30,8 @@ impl Plugin for PlayerPlugin {
} }
} }
fn apply_forces(player: Single<(&mut PlayerVelocity, &PlayerForce), With<Player>>, time: Res<Time>) { fn apply_forces(player: Single<(&mut PlayerVelocity, &PlayerForce), With<Player>>, time: Res<Time>)
{
let (mut vel, force) = player.into_inner(); let (mut vel, force) = player.into_inner();
vel.0 += force.0 * time.delta_secs(); vel.0 += force.0 * time.delta_secs();
@@ -45,23 +48,31 @@ fn apply_gravity(
With<Player>, With<Player>,
>, >,
time: Res<Time>, time: Res<Time>,
) { )
{
let (mut vel, dir, scale, output) = player.into_inner(); let (mut vel, dir, scale, output) = player.into_inner();
let Some(grav) = dir.0.map(|d| d.as_vec3()) else { let Some(grav) = dir.0.map(|d| d.as_vec3())
else
{
return; return;
}; };
let is_grounded = output.map(|o| o.grounded).unwrap_or(false); let is_grounded = output.map(|o| o.grounded).unwrap_or(false);
if !is_grounded { if !is_grounded
{
vel.0 += grav * scale.0 * 9.47 * time.delta_secs(); vel.0 += grav * scale.0 * 9.47 * time.delta_secs();
} else { }
else
{
let dot = vel.0.dot(grav); let dot = vel.0.dot(grav);
if dot > f32::EPSILON { if dot > f32::EPSILON
{
vel.0 -= dot * grav; vel.0 -= dot * grav;
} }
} }
} }
fn apply_drag(player: Single<(&mut PlayerVelocity, &PlayerDrag), With<Player>>, time: Res<Time>) { fn apply_drag(player: Single<(&mut PlayerVelocity, &PlayerDrag), With<Player>>, time: Res<Time>)
{
let (mut vel, drag) = player.into_inner(); let (mut vel, drag) = player.into_inner();
vel.0 *= (1.0 - drag.0 * time.delta_secs()).max(0.0); vel.0 *= (1.0 - drag.0 * time.delta_secs()).max(0.0);
} }
@@ -77,7 +88,8 @@ fn apply_motion(
With<Player>, With<Player>,
>, >,
time: Res<Time>, time: Res<Time>,
) { )
{
let (mut controller, transform, vel, motion) = player.into_inner(); let (mut controller, transform, vel, motion) = player.into_inner();
// let max_vel = vel.0.clamp_length_max(500.0); // let max_vel = vel.0.clamp_length_max(500.0);
let global_motion = transform.rotation * motion.0; let global_motion = transform.rotation * motion.0;
@@ -97,26 +109,34 @@ fn keyboard_input(
), ),
With<Player>, With<Player>,
>, >,
) { )
{
let (mut motion, mut vel, speed, jump, transform, output) = player.into_inner(); let (mut motion, mut vel, speed, jump, transform, output) = player.into_inner();
let mut move_vec = Vec3::ZERO; let mut move_vec = Vec3::ZERO;
if key.pressed(KeyCode::KeyW) { if key.pressed(KeyCode::KeyW)
{
move_vec.z = -1.0; move_vec.z = -1.0;
} else if key.pressed(KeyCode::KeyS) { }
else if key.pressed(KeyCode::KeyS)
{
move_vec.z = 1.0; move_vec.z = 1.0;
} }
if key.pressed(KeyCode::KeyA) { if key.pressed(KeyCode::KeyA)
{
move_vec.x = -1.0; move_vec.x = -1.0;
} else if key.pressed(KeyCode::KeyD) { }
else if key.pressed(KeyCode::KeyD)
{
move_vec.x = 1.0; move_vec.x = 1.0;
} }
move_vec = move_vec.normalize_or_zero() * speed.0; move_vec = move_vec.normalize_or_zero() * speed.0;
let is_grounded = output.map(|o| o.grounded).unwrap_or(false); let is_grounded = output.map(|o| o.grounded).unwrap_or(false);
if key.just_pressed(KeyCode::Space) && is_grounded { if key.just_pressed(KeyCode::Space) && is_grounded
{
vel.0 += transform.up() * jump.0; vel.0 += transform.up() * jump.0;
} }
@@ -131,9 +151,10 @@ fn keyboard_input(
fn player_look( fn player_look(
mut player: Single<&mut Transform, With<Player>>, mut player: Single<&mut Transform, With<Player>>,
mut cam_pitch: Single<&mut CameraPitch>, mut cam_pitch: Single<&mut CameraPitch>,
mouse_motion: EventReader<MouseMotion>, mouse_motion: MessageReader<MouseMotion>,
time: Res<Time>, time: Res<Time>,
) { )
{
let delta = get_mouse_delta(mouse_motion) * -time.delta_secs(); let delta = get_mouse_delta(mouse_motion) * -time.delta_secs();
let up = player.up(); let up = player.up();
player.rotate_axis(up, delta.x); player.rotate_axis(up, delta.x);
@@ -150,15 +171,19 @@ fn align_with_gravity(
With<Player>, With<Player>,
>, >,
time: Res<Time>, time: Res<Time>,
) { )
{
let (mut transform, grav, output) = player.into_inner(); let (mut transform, grav, output) = player.into_inner();
let is_grounded = output.map(|o| o.grounded).unwrap_or(false); let is_grounded = output.map(|o| o.grounded).unwrap_or(false);
if !is_grounded { if !is_grounded
{
return; return;
} }
let Some(grav_dir) = grav.0 else { let Some(grav_dir) = grav.0
else
{
return; return;
}; };

View File

@@ -9,8 +9,10 @@ use crate::{
pub struct ShipPlugin; pub struct ShipPlugin;
impl Plugin for ShipPlugin { impl Plugin for ShipPlugin
fn build(&self, app: &mut App) { {
fn build(&self, app: &mut App)
{
app.add_systems(Update, spawn_ship.in_set(PlayStartupSystems)); app.add_systems(Update, spawn_ship.in_set(PlayStartupSystems));
app.add_systems(Update, ship_controls.in_set(PlaySystems)); app.add_systems(Update, ship_controls.in_set(PlaySystems));
@@ -22,7 +24,8 @@ impl Plugin for ShipPlugin {
#[derive(Resource, Debug, Reflect)] #[derive(Resource, Debug, Reflect)]
struct ShipMesh(Handle<Scene>); struct ShipMesh(Handle<Scene>);
fn spawn_ship(mut commads: Commands, assets: Res<AssetServer>) { fn spawn_ship(mut commads: Commands, assets: Res<AssetServer>)
{
let scene = assets.load(GltfAssetLabel::Scene(0).from_asset("models/Ship.glb")); let scene = assets.load(GltfAssetLabel::Scene(0).from_asset("models/Ship.glb"));
commads.insert_resource(ShipMesh(scene.clone())); commads.insert_resource(ShipMesh(scene.clone()));
@@ -46,37 +49,50 @@ fn spawn_ship(mut commads: Commands, assets: Res<AssetServer>) {
} }
fn ship_controls( fn ship_controls(
ship_query: Single<(&Transform, &mut Velocity, &mut Damping), With<Ship>>, ship_query: Single<(&Transform, &mut Velocity), With<Ship>>,
key: Res<ButtonInput<KeyCode>>, key: Res<ButtonInput<KeyCode>>,
time: Res<Time>, time: Res<Time>,
mouse_motion: EventReader<MouseMotion>, mouse_motion: MessageReader<MouseMotion>,
) { )
{
let (transform, mut vel, mut damp) = ship_query.into_inner(); let (transform, mut vel, mut damp) = ship_query.into_inner();
let mut move_vec = Vec3::ZERO; let mut move_vec = Vec3::ZERO;
if key.pressed(KeyCode::KeyW) { if key.pressed(KeyCode::KeyW)
{
move_vec.z = -1.0; move_vec.z = -1.0;
} else if key.pressed(KeyCode::KeyS) { }
else if key.pressed(KeyCode::KeyS)
{
move_vec.z = 1.0; move_vec.z = 1.0;
} }
if key.pressed(KeyCode::KeyA) { if key.pressed(KeyCode::KeyA)
{
move_vec.x = -1.0; move_vec.x = -1.0;
} else if key.pressed(KeyCode::KeyD) { }
else if key.pressed(KeyCode::KeyD)
{
move_vec.x = 1.0; move_vec.x = 1.0;
} }
if key.pressed(KeyCode::Space) { if key.pressed(KeyCode::Space)
{
move_vec.y = 1.0; move_vec.y = 1.0;
} else if key.pressed(KeyCode::ShiftLeft) { }
else if key.pressed(KeyCode::ShiftLeft)
{
move_vec.y = -1.0; move_vec.y = -1.0;
} }
if key.pressed(KeyCode::ControlLeft) { if key.pressed(KeyCode::ControlLeft)
{
damp.linear_damping = 0.8; damp.linear_damping = 0.8;
damp.angular_damping = 0.8; damp.angular_damping = 0.8;
} else { }
else
{
damp.linear_damping = 0.0; damp.linear_damping = 0.0;
damp.angular_damping = 0.0; damp.angular_damping = 0.0;
} }
@@ -84,11 +100,16 @@ fn ship_controls(
const ROLL_SPEED: f32 = 1.0; const ROLL_SPEED: f32 = 1.0;
const DEAD_ZONE: f32 = 0.1; const DEAD_ZONE: f32 = 0.1;
const INPUT_CURVE: f32 = 3.0; const INPUT_CURVE: f32 = 3.0;
let yaw = if key.pressed(KeyCode::KeyQ) { let yaw = if key.pressed(KeyCode::KeyQ)
{
Vec3::Y * ROLL_SPEED Vec3::Y * ROLL_SPEED
} else if key.pressed(KeyCode::KeyE) { }
else if key.pressed(KeyCode::KeyE)
{
Vec3::Y * -ROLL_SPEED Vec3::Y * -ROLL_SPEED
} else { }
else
{
Vec3::ZERO Vec3::ZERO
}; };
@@ -110,22 +131,33 @@ fn ship_controls(
} }
#[cfg(feature = "dev-viz")] #[cfg(feature = "dev-viz")]
fn ship_debug(mut gizmos: Gizmos, ship: Single<&Transform, With<Ship>>) { fn ship_debug(mut gizmos: Gizmos, ship: Single<&Transform, With<Ship>>)
{
use std::ops::Range; use std::ops::Range;
let base = ship.translation.floor(); let base = ship.translation.floor();
const GRID: Range<i32> = -10..10; const GRID: Range<i32> = -10..10;
for x in GRID { for x in GRID
for y in GRID { {
for z in GRID { for y in GRID
{
for z in GRID
{
let p = base + Vec3::new(x as f32, y as f32, z as f32); let p = base + Vec3::new(x as f32, y as f32, z as f32);
let color = if x == 0 && y == 0 { let color = if x == 0 && y == 0
{
LinearRgba::BLUE LinearRgba::BLUE
} else if x == 0 && z == 0 { }
else if x == 0 && z == 0
{
LinearRgba::GREEN LinearRgba::GREEN
} else if y == 0 && z == 0 { }
else if y == 0 && z == 0
{
LinearRgba::RED LinearRgba::RED
} else { }
else
{
LinearRgba::gray(0.2).with_alpha(0.2) LinearRgba::gray(0.2).with_alpha(0.2)
}; };
gizmos.sphere(p, 0.01, color); gizmos.sphere(p, 0.01, color);

View File

@@ -1,8 +1,10 @@
use bevy::{input::mouse::MouseMotion, prelude::*}; use bevy::{input::mouse::MouseMotion, prelude::*};
pub fn get_mouse_delta(mut mouse_motion: EventReader<MouseMotion>) -> Vec2 { pub fn get_mouse_delta(mut mouse_motion: MessageReader<MouseMotion>) -> Vec2
{
let mut delta = Vec2::ZERO; let mut delta = Vec2::ZERO;
for e in mouse_motion.read() { for e in mouse_motion.read()
{
delta += e.delta; delta += e.delta;
} }
return delta; return delta;