Add Asset loader, added and configured various states
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@@ -1,49 +1,49 @@
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use bevy::prelude::*;
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use bevy_rapier3d::prelude::GravityScale;
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#[derive(Component, Default, Reflect)]
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#[require(PlayerVelocity, MoveSpeed, JumpSpeed, PlayerDrag)]
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pub struct PlayerMotion(pub Vec3);
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#[derive(Component, Default, Reflect)]
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pub struct PlayerForce(pub Vec3);
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#[derive(Component, Reflect)]
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#[require(GravityScale)]
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pub struct GravityDirection(pub Option<Dir3>);
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impl Default for GravityDirection {
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fn default() -> Self {
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Self::DOWN
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}
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}
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impl GravityDirection {
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pub const DOWN: GravityDirection = GravityDirection(Some(Dir3::NEG_Y));
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#[allow(dead_code)]
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pub const NONE: GravityDirection = GravityDirection(None);
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}
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#[derive(Component, Default, Reflect)]
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pub struct PlayerVelocity(pub Vec3);
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#[derive(Component, Reflect)]
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pub struct MoveSpeed(pub f32);
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impl Default for MoveSpeed {
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fn default() -> Self {
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Self(10.0)
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}
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}
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#[derive(Component, Reflect)]
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pub struct JumpSpeed(pub f32);
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impl Default for JumpSpeed {
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fn default() -> Self {
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Self(10.0)
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}
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}
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#[derive(Component, Default, Reflect)]
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pub struct PlayerDrag(pub f32);
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use bevy::prelude::*;
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use bevy_rapier3d::prelude::GravityScale;
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#[derive(Component, Default, Reflect)]
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#[require(PlayerVelocity, MoveSpeed, JumpSpeed, PlayerDrag)]
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pub struct PlayerMotion(pub Vec3);
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#[derive(Component, Default, Reflect)]
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pub struct PlayerForce(pub Vec3);
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#[derive(Component, Reflect)]
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#[require(GravityScale)]
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pub struct GravityDirection(pub Option<Dir3>);
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impl Default for GravityDirection {
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fn default() -> Self {
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Self::DOWN
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}
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}
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impl GravityDirection {
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pub const DOWN: GravityDirection = GravityDirection(Some(Dir3::NEG_Y));
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#[allow(dead_code)]
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pub const NONE: GravityDirection = GravityDirection(None);
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}
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#[derive(Component, Default, Reflect)]
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pub struct PlayerVelocity(pub Vec3);
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#[derive(Component, Reflect)]
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pub struct MoveSpeed(pub f32);
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impl Default for MoveSpeed {
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fn default() -> Self {
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Self(10.0)
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}
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}
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#[derive(Component, Reflect)]
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pub struct JumpSpeed(pub f32);
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impl Default for JumpSpeed {
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fn default() -> Self {
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Self(10.0)
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}
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}
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#[derive(Component, Default, Reflect)]
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pub struct PlayerDrag(pub f32);
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