wip character controller

This commit is contained in:
2025-06-22 15:35:23 -04:00
parent fa9f927f8c
commit 9ac58fe9b9
10 changed files with 170 additions and 13 deletions

17
.zed/debug.json Normal file
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@@ -0,0 +1,17 @@
// Project-local debug tasks
//
// For more documentation on how to configure debug tasks,
// see: https://zed.dev/docs/debugger
[
{
"label": "Debug Run",
"build": {
"command": "cargo",
"args": ["build"]
},
"program": "$ZED_WORKTREE_ROOT/target/debug/space-game.exe",
"cwd": "$ZED_WORKTREE_ROOT",
"request": "launch",
"adapter": "GDB"
}
]

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@@ -21,7 +21,7 @@ dev = [
"dev-viz" "dev-viz"
] ]
dev-viz = [] dev-viz = []
dev-phsy = [] dev-phys = []
[lints.clippy] [lints.clippy]
# Bevy supplies arguments to systems via dependency injection, so it's natural for systems to # Bevy supplies arguments to systems via dependency injection, so it's natural for systems to

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@@ -0,0 +1,60 @@
use avian3d::prelude::*;
use bevy::prelude::*;
#[derive(Component, Reflect, Clone, Copy)]
#[require(
GravityDirection,
RigidBody,
Transform,
ExternalForce,
GravityScale,
CharacterMotion,
CharacterRotation
)]
pub struct CharacterController {
pub step_height: f32,
pub max_slope: f32,
height: f32,
radius: f32,
}
impl Default for CharacterController {
fn default() -> Self {
return Self {
height: 1.0,
radius: 0.5,
max_slope: 0.5,
step_height: 0.25,
};
}
}
impl CharacterController {
#[allow(dead_code)]
pub fn with_size(mut self, height: f32, radius: f32) -> Self {
self.height = height;
self.radius = radius;
return self;
}
pub fn height(&self) -> f32 {
self.height
}
pub fn radius(&self) -> f32 {
self.radius
}
}
#[derive(Component, Default, Reflect)]
pub struct CharacterMotion(pub Vec3);
#[derive(Component, Default, Reflect)]
pub struct CharacterRotation(pub Quat);
#[derive(Component, Reflect)]
pub struct GravityDirection(pub Dir3);
impl Default for GravityDirection {
fn default() -> Self {
return GravityDirection(Dir3::NEG_Y);
}
}

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@@ -1,2 +1,3 @@
pub mod camera; pub mod camera;
pub mod character_controller;
pub mod tags; pub mod tags;

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@@ -2,7 +2,7 @@ mod plugins;
mod utils; mod utils;
use bevy::{prelude::*, window::PresentMode}; use bevy::{prelude::*, window::PresentMode};
use bevy_inspector_egui::{bevy_egui::EguiPlugin, quick::WorldInspectorPlugin}; use bevy_inspector_egui::{bevy_egui::EguiPlugin, quick::WorldInspectorPlugin};
use plugins::game::GamePlugin; use plugins::GamePlugin;
mod components; mod components;
mod resources; mod resources;

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@@ -0,0 +1,46 @@
use avian3d::prelude::{Collider, ExternalForce, GravityScale, LockedAxes, Mass};
use bevy::prelude::*;
use crate::components::character_controller::{CharacterController, GravityDirection};
pub struct CharacterControllerPlugin;
impl Plugin for CharacterControllerPlugin {
fn build(&self, app: &mut App) {
app.add_systems(PreStartup, setup_hooks);
app.add_systems(Update, apply_gravity);
}
}
fn setup_hooks(world: &mut World) {
world
.register_component_hooks::<CharacterController>()
.on_insert(|mut world, ctx| {
let controller = world.get::<CharacterController>(ctx.entity).unwrap();
let height = controller.height();
let radius = controller.radius();
let mut commands = world.commands();
let mut entity_commands = commands.entity(ctx.entity);
entity_commands.insert((
LockedAxes::ROTATION_LOCKED,
Collider::capsule(radius, height),
ExternalForce::ZERO.with_persistence(false),
));
});
}
fn apply_gravity(
controllers: Query<
(&mut ExternalForce, &GravityScale, &GravityDirection, Option<&Mass>),
With<CharacterController>,
>,
) {
for (mut force, grav_scale, grav_dir, mass) in controllers {
if grav_scale.0 == 0.0 {
continue;
}
let m = if let Some(mass) = mass { mass.0 } else { 1.0 };
force.apply_force(grav_dir.0 * grav_scale.0 * 9.3 * m);
}
}

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@@ -7,9 +7,10 @@ use bevy::{
use crate::{ use crate::{
components::{ components::{
camera::{CameraPitch, CameraRoot, FollowCam, MainCamera, Unfocused}, camera::{CameraPitch, CameraRoot, FollowCam, MainCamera, Unfocused},
tags::Ship, character_controller::CharacterController,
tags::{Player, Ship},
}, },
plugins::{follow_cam::FollowCamPlugin, free_cam::FreeCamPlugin, ship::ShipPlugin, types::TypesPlugin}, plugins::*,
}; };
// use bevy_rapier3d::prelude::*; // use bevy_rapier3d::prelude::*;
@@ -18,7 +19,7 @@ pub struct GamePlugin;
impl Plugin for GamePlugin { impl Plugin for GamePlugin {
fn build(&self, app: &mut bevy::app::App) { fn build(&self, app: &mut bevy::app::App) {
app.add_plugins((FollowCamPlugin, ShipPlugin, TypesPlugin)); app.add_plugins((FollowCamPlugin, ShipPlugin, TypesPlugin, CharacterControllerPlugin));
app.add_plugins(( app.add_plugins((
PhysicsPlugins::default(), PhysicsPlugins::default(),
#[cfg(feature = "dev-phys")] #[cfg(feature = "dev-phys")]
@@ -36,10 +37,22 @@ fn setup_scene(
mut meshes: ResMut<Assets<Mesh>>, mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>, mut materials: ResMut<Assets<StandardMaterial>>,
mut window: Single<&mut Window, With<PrimaryWindow>>, mut window: Single<&mut Window, With<PrimaryWindow>>,
mut gravity: ResMut<Gravity>,
) { ) {
gravity.0 = Vec3::ZERO;
window.cursor_options.visible = false; window.cursor_options.visible = false;
window.cursor_options.grab_mode = CursorGrabMode::Locked; window.cursor_options.grab_mode = CursorGrabMode::Locked;
commands.spawn((
Name::new("Player"),
CharacterController::default(),
Player,
Mesh3d(meshes.add(Capsule3d::new(0.5, 1.0))),
MeshMaterial3d(materials.add(Color::linear_rgb(1.0, 0.0, 0.2))),
Transform::from_translation(Vec3::new(0.0, 10.0, 0.0)),
));
commands.spawn(( commands.spawn((
Name::new("Camera Root"), Name::new("Camera Root"),
Transform::from_xyz(0.0, 1.3, 0.0), Transform::from_xyz(0.0, 1.3, 0.0),

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@@ -1,6 +1,17 @@
pub mod follow_cam; mod character_controller;
pub mod free_cam; mod follow_cam;
pub mod game; mod free_cam;
pub mod ship; mod game;
pub mod ship_cam; mod player;
pub mod types; mod ship;
mod ship_cam;
mod types;
pub use character_controller::*;
pub use follow_cam::*;
pub use free_cam::*;
pub use game::*;
pub use player::*;
pub use ship::*;
pub use ship_cam::*;
pub use types::*;

9
src/plugins/player.rs Normal file
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@@ -0,0 +1,9 @@
use bevy::prelude::*;
pub struct PlayerPlugin;
impl Plugin for PlayerPlugin {
fn build(&self, app: &mut App) {
todo!()
}
}

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@@ -7,7 +7,7 @@ pub struct ShipPlugin;
impl Plugin for ShipPlugin { impl Plugin for ShipPlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.add_systems(Update, ship_controls); // app.add_systems(Update, ship_controls);
#[cfg(feature = "dev-viz")] #[cfg(feature = "dev-viz")]
app.add_systems(Update, ship_debug); app.add_systems(Update, ship_debug);
} }
@@ -26,7 +26,7 @@ fn ship_controls(
>, >,
key: Res<ButtonInput<KeyCode>>, key: Res<ButtonInput<KeyCode>>,
time: Res<Time>, time: Res<Time>,
mut mouse_motion: EventReader<MouseMotion>, mouse_motion: EventReader<MouseMotion>,
) { ) {
let (transform, mut vel, mut ang, mut ldamp, mut adamp) = ship_query.into_inner(); let (transform, mut vel, mut ang, mut ldamp, mut adamp) = ship_query.into_inner();