physis + ship movement
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
use std::f32::consts::FRAC_PI_2;
|
||||
|
||||
use avian3d::{PhysicsPlugins, prelude::*};
|
||||
use bevy::{
|
||||
input::mouse::MouseMotion,
|
||||
prelude::*,
|
||||
@@ -20,13 +21,18 @@ pub struct CameraPitch(pub f32);
|
||||
#[derive(Component)]
|
||||
pub struct Unfocused;
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct Ship;
|
||||
|
||||
impl Plugin for GamePlugin {
|
||||
fn build(&self, app: &mut bevy::app::App) {
|
||||
// app.add_plugins(RapierPhysicsPlugin::<NoUserData>::default());
|
||||
|
||||
app.add_plugins((PhysicsPlugins::default(), PhysicsDebugPlugin::default()));
|
||||
app.insert_resource(Gravity::ZERO);
|
||||
app.add_systems(Startup, (setup_scene, spawn_ship));
|
||||
|
||||
app.add_systems(Update, ((camera_yaw, camera_pitch).chain(), camera_toggle, fly_camera));
|
||||
app.add_systems(Update, ship_controls);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -65,7 +71,13 @@ fn setup_scene(
|
||||
|
||||
let cube = meshes.add(Cuboid::new(100.0, 0.1, 100.0));
|
||||
let material = materials.add(Color::WHITE);
|
||||
commands.spawn((Mesh3d(cube), MeshMaterial3d(material), Transform::default()));
|
||||
commands.spawn((
|
||||
Mesh3d(cube),
|
||||
MeshMaterial3d(material),
|
||||
Transform::default(),
|
||||
RigidBody::Static,
|
||||
Collider::cuboid(100.0, 0.1, 100.0),
|
||||
));
|
||||
}
|
||||
|
||||
fn spawn_ship(
|
||||
@@ -81,35 +93,44 @@ fn spawn_ship(
|
||||
Mesh3d(meshes.add(Cuboid::new(3.0, 0.1, 6.0))),
|
||||
MeshMaterial3d(material.clone()),
|
||||
Name::new("Ship"),
|
||||
Ship,
|
||||
LinearDamping::default(),
|
||||
AngularDamping::default(),
|
||||
Transform::from_xyz(0.0, 1.0, 0.0),
|
||||
RigidBody::Dynamic,
|
||||
children![
|
||||
(
|
||||
Name::new("Back Wall"),
|
||||
Mesh3d(meshes.add(Cuboid::new(3.0, 2.0, 0.1))),
|
||||
Collider::cuboid(3.0, 2.0, 0.1),
|
||||
MeshMaterial3d(material.clone()),
|
||||
Transform::from_xyz(0.0, 1.0, 6.0 / 2.0),
|
||||
),
|
||||
(
|
||||
Name::new("Front Window"),
|
||||
Mesh3d(meshes.add(Cuboid::new(3.0, 2.0, 0.1))),
|
||||
Collider::cuboid(3.0, 2.0, 0.1),
|
||||
MeshMaterial3d(window_material),
|
||||
Transform::from_xyz(0.0, 1.0, -6.0 / 2.0),
|
||||
),
|
||||
(
|
||||
Name::new("Right Wall"),
|
||||
Mesh3d(meshes.add(Cuboid::new(0.1, 2.0, 6.0))),
|
||||
Collider::cuboid(0.1, 2.0, 6.0),
|
||||
MeshMaterial3d(material.clone()),
|
||||
Transform::from_xyz(3.0 / 2.0, 1.0, 0.0),
|
||||
),
|
||||
(
|
||||
Name::new("Left Wall"),
|
||||
Mesh3d(meshes.add(Cuboid::new(0.1, 2.0, 6.0))),
|
||||
Collider::cuboid(0.1, 2.0, 6.0),
|
||||
MeshMaterial3d(material.clone()),
|
||||
Transform::from_xyz(-3.0 / 2.0, 1.0, 0.0),
|
||||
),
|
||||
(
|
||||
Name::new("Roof"),
|
||||
Mesh3d(meshes.add(Cuboid::new(3.0, 0.1, 6.0))),
|
||||
Collider::cuboid(3.0, 0.1, 6.0),
|
||||
MeshMaterial3d(material.clone()),
|
||||
Transform::from_xyz(0.0, 2.0, 0.0),
|
||||
)
|
||||
@@ -119,11 +140,10 @@ fn spawn_ship(
|
||||
|
||||
pub fn camera_toggle(
|
||||
key: Res<ButtonInput<KeyCode>>,
|
||||
window_query: Single<&mut Window, With<PrimaryWindow>>,
|
||||
mut window: Single<&mut Window, With<PrimaryWindow>>,
|
||||
camera: Single<Entity, With<CameraRoot>>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
let mut window = window_query.into_inner();
|
||||
if key.just_pressed(KeyCode::Escape) {
|
||||
if window.cursor_options.visible {
|
||||
commands.entity(camera.into_inner()).remove::<Unfocused>();
|
||||
@@ -197,3 +217,56 @@ fn get_mouse_delta(mut mouse_motion: EventReader<MouseMotion>) -> Vec2 {
|
||||
}
|
||||
return delta;
|
||||
}
|
||||
|
||||
fn ship_controls(
|
||||
ship_query: Single<
|
||||
(
|
||||
&Transform,
|
||||
&mut LinearVelocity,
|
||||
&mut AngularVelocity,
|
||||
&mut LinearDamping,
|
||||
&mut AngularDamping,
|
||||
),
|
||||
With<Ship>,
|
||||
>,
|
||||
window: Single<&Window, With<PrimaryWindow>>,
|
||||
key: Res<ButtonInput<KeyCode>>,
|
||||
time: Res<Time>,
|
||||
) {
|
||||
if !window.cursor_options.visible {
|
||||
return;
|
||||
}
|
||||
let (transform, mut vel, mut ang, mut ldamp, mut adamp) = ship_query.into_inner();
|
||||
|
||||
let mut move_vec = Vec3::ZERO;
|
||||
|
||||
if key.pressed(KeyCode::KeyW) {
|
||||
move_vec.z = -1.0;
|
||||
} else if key.pressed(KeyCode::KeyS) {
|
||||
move_vec.z = 1.0;
|
||||
}
|
||||
|
||||
if key.pressed(KeyCode::KeyA) {
|
||||
move_vec.x = -1.0;
|
||||
} else if key.pressed(KeyCode::KeyD) {
|
||||
move_vec.x = 1.0;
|
||||
}
|
||||
|
||||
if key.pressed(KeyCode::Space) {
|
||||
move_vec.y = 1.0;
|
||||
} else if key.pressed(KeyCode::ShiftLeft) {
|
||||
move_vec.y = -1.0;
|
||||
}
|
||||
|
||||
if key.pressed(KeyCode::ControlLeft) {
|
||||
ldamp.0 = 0.8;
|
||||
adamp.0 = 0.8;
|
||||
} else {
|
||||
ldamp.0 = 0.0;
|
||||
adamp.0 = 0.0;
|
||||
}
|
||||
|
||||
move_vec = transform.rotation * move_vec.normalize_or_zero();
|
||||
|
||||
vel.0 += move_vec * time.delta_secs();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user