fly camera
This commit is contained in:
@@ -1,14 +1,32 @@
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use bevy::prelude::*;
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use std::f32::consts::FRAC_PI_2;
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use bevy::{
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input::mouse::MouseMotion,
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prelude::*,
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window::{CursorGrabMode, PrimaryWindow},
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};
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// use bevy_rapier3d::prelude::*;
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// use bevy_rapier3d::prelude::*;
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#[derive(Default)]
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#[derive(Default)]
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pub struct GamePlugin {}
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pub struct GamePlugin;
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#[derive(Component, Default)]
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pub struct MainCamera;
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#[derive(Component, Default)]
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pub struct CameraRoot;
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#[derive(Component, Default)]
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pub struct CameraPitch(pub f32);
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#[derive(Component)]
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pub struct Unfocused;
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impl Plugin for GamePlugin {
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impl Plugin for GamePlugin {
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fn build(&self, app: &mut bevy::app::App) {
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fn build(&self, app: &mut bevy::app::App) {
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// app.add_plugins(RapierPhysicsPlugin::<NoUserData>::default());
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// app.add_plugins(RapierPhysicsPlugin::<NoUserData>::default());
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app.add_systems(Startup, (setup_scene, spawn_ship));
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app.add_systems(Startup, (setup_scene, spawn_ship));
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app.add_systems(Update, ((camera_yaw, camera_pitch).chain(), camera_toggle, fly_camera));
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}
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}
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}
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}
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@@ -16,8 +34,23 @@ fn setup_scene(
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mut commands: Commands,
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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mut window: Single<&mut Window, With<PrimaryWindow>>,
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) {
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) {
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commands.spawn((Camera3d::default(), Transform::from_xyz(0.0, 1.3, 0.0)));
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window.cursor_options.visible = false;
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window.cursor_options.grab_mode = CursorGrabMode::Locked;
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commands.spawn((
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Name::new("Camera Root"),
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Transform::from_xyz(0.0, 1.3, 0.0),
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CameraRoot::default(),
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Visibility::default(),
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children![(
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Camera3d::default(),
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CameraPitch::default(),
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MainCamera::default(),
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Transform::default()
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)],
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));
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commands.spawn((
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commands.spawn((
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DirectionalLight {
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DirectionalLight {
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@@ -83,3 +116,84 @@ fn spawn_ship(
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],
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],
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));
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));
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}
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}
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pub fn camera_toggle(
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key: Res<ButtonInput<KeyCode>>,
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window_query: Single<&mut Window, With<PrimaryWindow>>,
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camera: Single<Entity, With<CameraRoot>>,
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mut commands: Commands,
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) {
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let mut window = window_query.into_inner();
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if key.just_pressed(KeyCode::Escape) {
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if window.cursor_options.visible {
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commands.entity(camera.into_inner()).remove::<Unfocused>();
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window.cursor_options.grab_mode = CursorGrabMode::Locked;
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window.cursor_options.visible = false;
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} else {
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commands.entity(camera.into_inner()).insert(Unfocused);
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window.cursor_options.grab_mode = CursorGrabMode::None;
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window.cursor_options.visible = true;
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}
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}
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}
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const FLY_SPEED: f32 = 10.0;
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pub fn fly_camera(
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cam_query: Single<&mut Transform, (With<CameraRoot>, Without<Unfocused>)>,
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cam_pitch: Single<&CameraPitch>,
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key: Res<ButtonInput<KeyCode>>,
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time: Res<Time>,
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) {
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let mut move_dir = Vec3::ZERO;
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let pitch = cam_pitch.0;
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let mut cam_transform = cam_query.into_inner();
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if key.pressed(KeyCode::KeyW) {
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move_dir.z = -1.0;
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} else if key.pressed(KeyCode::KeyS) {
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move_dir.z = 1.0;
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}
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if key.pressed(KeyCode::KeyD) {
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move_dir.x = 1.0;
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} else if key.pressed(KeyCode::KeyA) {
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move_dir.x = -1.0;
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}
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move_dir = cam_transform.rotation
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* Quat::from_rotation_x(pitch)
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* move_dir.normalize_or_zero()
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* time.delta_secs()
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* FLY_SPEED;
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cam_transform.translation += move_dir;
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}
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pub fn camera_yaw(
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cam_yaw_query: Single<&mut Transform, (With<CameraRoot>, Without<Unfocused>)>,
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cam_query: Single<&mut CameraPitch>,
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mouse_motion: EventReader<MouseMotion>,
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time: Res<Time>,
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) {
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let mut yaw_transform = cam_yaw_query.into_inner();
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let mut pitch = cam_query.into_inner();
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let delta = get_mouse_delta(mouse_motion) * -time.delta_secs();
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yaw_transform.rotate_y(delta.x);
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pitch.0 = (pitch.0 + delta.y).clamp(-FRAC_PI_2 + 0.001, FRAC_PI_2 - 0.001);
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}
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pub fn camera_pitch(cam_query: Single<(&mut Transform, &CameraPitch)>) {
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let (mut cam_transform, pitch) = cam_query.into_inner();
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cam_transform.rotation = Quat::from_rotation_x(pitch.0);
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}
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fn get_mouse_delta(mut mouse_motion: EventReader<MouseMotion>) -> Vec2 {
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let mut delta = Vec2::ZERO;
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for e in mouse_motion.read() {
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delta += e.delta;
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}
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return delta;
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}
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