Ship Controls
+ Refactoring
This commit is contained in:
39
src/components/camera.rs
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39
src/components/camera.rs
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@@ -0,0 +1,39 @@
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use bevy::prelude::*;
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#[derive(Component, Reflect)]
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pub struct FreeCam(pub bool);
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#[derive(Component, Default, Reflect)]
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pub struct MainCamera;
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#[derive(Component, Default, Reflect)]
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pub struct CameraRoot;
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#[derive(Component, Default, Reflect)]
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pub struct CameraPitch(pub f32);
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#[derive(Component, Reflect)]
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pub struct Unfocused;
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#[derive(Component, Reflect)]
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#[require(FollowTarget)]
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pub struct FollowCam {
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pub target: Entity,
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pub distance: f32,
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pub height: f32,
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}
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#[derive(Component, Reflect)]
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pub struct FollowTarget {
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pub pos: Vec3,
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pub rot: Quat,
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pub up: Dir3,
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}
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impl Default for FollowTarget {
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fn default() -> Self {
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return Self {
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pos: default(),
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rot: default(),
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up: Dir3::Y,
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};
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}
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}
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2
src/components/mod.rs
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2
src/components/mod.rs
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@@ -0,0 +1,2 @@
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pub mod camera;
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pub mod tags;
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7
src/components/tags.rs
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7
src/components/tags.rs
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@@ -0,0 +1,7 @@
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use bevy::prelude::*;
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#[derive(Component, Reflect)]
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pub struct Player;
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#[derive(Component, Reflect)]
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pub struct Ship;
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@@ -1,7 +1,10 @@
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mod plugins;
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mod utils;
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use bevy::{prelude::*, window::PresentMode};
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use bevy_inspector_egui::{bevy_egui::EguiPlugin, quick::WorldInspectorPlugin};
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use plugins::game::GamePlugin;
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mod components;
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mod resources;
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fn main() {
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App::new()
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@@ -29,7 +32,7 @@ fn main() {
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enable_multipass_for_primary_context: true,
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},
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WorldInspectorPlugin::new(),
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GamePlugin::default(),
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GamePlugin,
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))
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.run();
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}
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28
src/plugins/follow_cam.rs
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28
src/plugins/follow_cam.rs
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@@ -0,0 +1,28 @@
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use bevy::prelude::*;
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use crate::components::camera::{FollowCam, FollowTarget};
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pub struct FollowCamPlugin;
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impl Plugin for FollowCamPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(Update, (set_cam_target, follow_cam).chain());
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}
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}
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fn set_cam_target(transforms: Query<&GlobalTransform>, cam_target: Single<(&mut FollowTarget, &FollowCam)>) {
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let (mut tgt, cam) = cam_target.into_inner();
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if let Ok(tgt_transform) = transforms.get(cam.target) {
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tgt.pos = tgt_transform.translation();
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tgt.rot = tgt_transform.rotation();
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tgt.up = tgt_transform.up();
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}
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}
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fn follow_cam(cam: Single<(&mut Transform, &FollowTarget, &FollowCam)>) {
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let (mut transform, tgt, cam) = cam.into_inner();
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let offset = tgt.rot * Vec3::new(0.0, cam.height, cam.distance);
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transform.translation = offset + tgt.pos;
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*transform = transform.looking_at(tgt.pos, tgt.up);
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}
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71
src/plugins/free_cam.rs
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71
src/plugins/free_cam.rs
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@@ -0,0 +1,71 @@
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use std::f32::consts::FRAC_PI_2;
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use bevy::{input::mouse::MouseMotion, prelude::*};
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use crate::{components::camera::*, utils::input::get_mouse_delta};
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pub struct FreeCamPlugin;
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impl Plugin for FreeCamPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(Update, ((camera_yaw, camera_pitch).chain(), free_camera));
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}
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}
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const FLY_SPEED: f32 = 10.0;
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pub fn free_camera(
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cam_query: Single<(&mut Transform, &FreeCam), (With<CameraRoot>, Without<Unfocused>)>,
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cam_pitch: Single<&CameraPitch>,
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key: Res<ButtonInput<KeyCode>>,
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time: Res<Time>,
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) {
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let mut move_dir = Vec3::ZERO;
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let pitch = cam_pitch.0;
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let (mut cam_transform, freecam) = cam_query.into_inner();
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if !freecam.0 {
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return;
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}
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if key.pressed(KeyCode::KeyW) {
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move_dir.z = -1.0;
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} else if key.pressed(KeyCode::KeyS) {
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move_dir.z = 1.0;
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}
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if key.pressed(KeyCode::KeyD) {
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move_dir.x = 1.0;
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} else if key.pressed(KeyCode::KeyA) {
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move_dir.x = -1.0;
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}
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move_dir = cam_transform.rotation
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* Quat::from_rotation_x(pitch)
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* move_dir.normalize_or_zero()
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* time.delta_secs()
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* FLY_SPEED;
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cam_transform.translation += move_dir;
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}
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pub fn camera_yaw(
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cam_yaw_query: Single<(&mut Transform, &FreeCam), (With<CameraRoot>, Without<Unfocused>)>,
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cam_query: Single<&mut CameraPitch>,
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mouse_motion: EventReader<MouseMotion>,
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time: Res<Time>,
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) {
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let (mut yaw_transform, freecam) = cam_yaw_query.into_inner();
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if !freecam.0 {
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return;
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}
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let mut pitch = cam_query.into_inner();
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let delta = get_mouse_delta(mouse_motion) * -time.delta_secs();
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yaw_transform.rotate_y(delta.x);
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pitch.0 = (pitch.0 + delta.y).clamp(-FRAC_PI_2 + 0.001, FRAC_PI_2 - 0.001);
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}
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pub fn camera_pitch(cam_query: Single<(&mut Transform, &CameraPitch)>) {
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let (mut cam_transform, pitch) = cam_query.into_inner();
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cam_transform.rotation = Quat::from_rotation_x(pitch.0);
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}
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@@ -1,38 +1,33 @@
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use std::f32::consts::FRAC_PI_2;
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use avian3d::{PhysicsPlugins, prelude::*};
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use bevy::{
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input::mouse::MouseMotion,
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prelude::*,
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window::{CursorGrabMode, PrimaryWindow},
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};
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use crate::{
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components::{
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camera::{CameraPitch, CameraRoot, FollowCam, MainCamera, Unfocused},
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tags::Ship,
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},
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plugins::{follow_cam::FollowCamPlugin, free_cam::FreeCamPlugin, ship::ShipPlugin, types::TypesPlugin},
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};
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// use bevy_rapier3d::prelude::*;
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#[derive(Default)]
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pub struct GamePlugin;
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#[derive(Component, Default)]
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pub struct MainCamera;
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#[derive(Component, Default)]
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pub struct CameraRoot;
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#[derive(Component, Default)]
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pub struct CameraPitch(pub f32);
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#[derive(Component)]
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pub struct Unfocused;
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#[derive(Component)]
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pub struct Ship;
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impl Plugin for GamePlugin {
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fn build(&self, app: &mut bevy::app::App) {
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// app.add_plugins(RapierPhysicsPlugin::<NoUserData>::default());
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app.add_plugins((PhysicsPlugins::default(), PhysicsDebugPlugin::default()));
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app.add_plugins((FollowCamPlugin, ShipPlugin, TypesPlugin));
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app.add_plugins((
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PhysicsPlugins::default(),
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#[cfg(feature = "dev-phys")]
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PhysicsDebugPlugin::default(),
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));
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app.insert_resource(Gravity::ZERO);
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app.add_systems(Startup, (setup_scene, spawn_ship));
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app.add_systems(Startup, (setup_scene, spawn_ship).chain());
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app.add_systems(Update, ((camera_yaw, camera_pitch).chain(), camera_toggle, fly_camera));
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app.add_systems(Update, ship_controls);
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app.add_systems(Update, camera_toggle);
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}
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}
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@@ -48,12 +43,12 @@ fn setup_scene(
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commands.spawn((
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Name::new("Camera Root"),
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Transform::from_xyz(0.0, 1.3, 0.0),
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CameraRoot::default(),
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CameraRoot,
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Visibility::default(),
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children![(
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Camera3d::default(),
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CameraPitch::default(),
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MainCamera::default(),
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MainCamera,
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Transform::default()
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)],
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));
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@@ -84,58 +79,67 @@ fn spawn_ship(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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camera: Single<Entity, With<MainCamera>>,
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) {
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let window_material = materials.add(Color::lcha(1.0, 0.0, 1.0, 0.5));
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let window_material = materials.add(Color::linear_rgba(1.0, 0.0, 1.0, 0.5));
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let material = materials.add(Color::BLACK);
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commands.spawn((
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Mesh3d(meshes.add(Cuboid::new(3.0, 0.1, 6.0))),
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MeshMaterial3d(material.clone()),
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Name::new("Ship"),
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Ship,
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LinearDamping::default(),
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AngularDamping::default(),
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Transform::from_xyz(0.0, 1.0, 0.0),
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RigidBody::Dynamic,
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children![
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(
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Name::new("Back Wall"),
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Mesh3d(meshes.add(Cuboid::new(3.0, 2.0, 0.1))),
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Collider::cuboid(3.0, 2.0, 0.1),
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MeshMaterial3d(material.clone()),
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Transform::from_xyz(0.0, 1.0, 6.0 / 2.0),
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),
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(
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Name::new("Front Window"),
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Mesh3d(meshes.add(Cuboid::new(3.0, 2.0, 0.1))),
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Collider::cuboid(3.0, 2.0, 0.1),
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MeshMaterial3d(window_material),
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Transform::from_xyz(0.0, 1.0, -6.0 / 2.0),
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),
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(
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Name::new("Right Wall"),
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Mesh3d(meshes.add(Cuboid::new(0.1, 2.0, 6.0))),
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Collider::cuboid(0.1, 2.0, 6.0),
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MeshMaterial3d(material.clone()),
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Transform::from_xyz(3.0 / 2.0, 1.0, 0.0),
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),
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(
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Name::new("Left Wall"),
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Mesh3d(meshes.add(Cuboid::new(0.1, 2.0, 6.0))),
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Collider::cuboid(0.1, 2.0, 6.0),
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MeshMaterial3d(material.clone()),
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Transform::from_xyz(-3.0 / 2.0, 1.0, 0.0),
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),
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(
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Name::new("Roof"),
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Mesh3d(meshes.add(Cuboid::new(3.0, 0.1, 6.0))),
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Collider::cuboid(3.0, 0.1, 6.0),
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MeshMaterial3d(material.clone()),
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Transform::from_xyz(0.0, 2.0, 0.0),
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)
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],
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));
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let ship = commands
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.spawn((
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Mesh3d(meshes.add(Cuboid::new(3.0, 0.1, 6.0))),
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MeshMaterial3d(material.clone()),
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Name::new("Ship"),
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Ship,
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LinearDamping::default(),
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AngularDamping::default(),
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Transform::from_xyz(0.0, 1.0, 0.0),
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RigidBody::Dynamic,
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children![
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(
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Name::new("Back Wall"),
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Mesh3d(meshes.add(Cuboid::new(3.0, 2.0, 0.1))),
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Collider::cuboid(3.0, 2.0, 0.1),
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MeshMaterial3d(material.clone()),
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Transform::from_xyz(0.0, 1.0, 6.0 / 2.0),
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),
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(
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Name::new("Front Window"),
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Mesh3d(meshes.add(Cuboid::new(3.0, 2.0, 0.1))),
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Collider::cuboid(3.0, 2.0, 0.1),
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MeshMaterial3d(window_material),
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Transform::from_xyz(0.0, 1.0, -6.0 / 2.0),
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),
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(
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Name::new("Right Wall"),
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Mesh3d(meshes.add(Cuboid::new(0.1, 2.0, 6.0))),
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Collider::cuboid(0.1, 2.0, 6.0),
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MeshMaterial3d(material.clone()),
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Transform::from_xyz(3.0 / 2.0, 1.0, 0.0),
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),
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(
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Name::new("Left Wall"),
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Mesh3d(meshes.add(Cuboid::new(0.1, 2.0, 6.0))),
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Collider::cuboid(0.1, 2.0, 6.0),
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MeshMaterial3d(material.clone()),
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Transform::from_xyz(-3.0 / 2.0, 1.0, 0.0),
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),
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(
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Name::new("Roof"),
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Mesh3d(meshes.add(Cuboid::new(3.0, 0.1, 6.0))),
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Collider::cuboid(3.0, 0.1, 6.0),
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MeshMaterial3d(material.clone()),
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Transform::from_xyz(0.0, 2.0, 0.0),
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)
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],
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))
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.id();
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commands.entity(camera.into_inner()).insert(FollowCam {
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distance: 20.,
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height: 10.,
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target: ship,
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});
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}
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pub fn camera_toggle(
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@@ -156,117 +160,3 @@ pub fn camera_toggle(
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}
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}
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}
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const FLY_SPEED: f32 = 10.0;
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pub fn fly_camera(
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cam_query: Single<&mut Transform, (With<CameraRoot>, Without<Unfocused>)>,
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cam_pitch: Single<&CameraPitch>,
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key: Res<ButtonInput<KeyCode>>,
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time: Res<Time>,
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) {
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let mut move_dir = Vec3::ZERO;
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let pitch = cam_pitch.0;
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let mut cam_transform = cam_query.into_inner();
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if key.pressed(KeyCode::KeyW) {
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move_dir.z = -1.0;
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} else if key.pressed(KeyCode::KeyS) {
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move_dir.z = 1.0;
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}
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if key.pressed(KeyCode::KeyD) {
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move_dir.x = 1.0;
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} else if key.pressed(KeyCode::KeyA) {
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move_dir.x = -1.0;
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}
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move_dir = cam_transform.rotation
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* Quat::from_rotation_x(pitch)
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* move_dir.normalize_or_zero()
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* time.delta_secs()
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* FLY_SPEED;
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cam_transform.translation += move_dir;
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}
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pub fn camera_yaw(
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cam_yaw_query: Single<&mut Transform, (With<CameraRoot>, Without<Unfocused>)>,
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cam_query: Single<&mut CameraPitch>,
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mouse_motion: EventReader<MouseMotion>,
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time: Res<Time>,
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) {
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let mut yaw_transform = cam_yaw_query.into_inner();
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let mut pitch = cam_query.into_inner();
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let delta = get_mouse_delta(mouse_motion) * -time.delta_secs();
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yaw_transform.rotate_y(delta.x);
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pitch.0 = (pitch.0 + delta.y).clamp(-FRAC_PI_2 + 0.001, FRAC_PI_2 - 0.001);
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}
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pub fn camera_pitch(cam_query: Single<(&mut Transform, &CameraPitch)>) {
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let (mut cam_transform, pitch) = cam_query.into_inner();
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cam_transform.rotation = Quat::from_rotation_x(pitch.0);
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}
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fn get_mouse_delta(mut mouse_motion: EventReader<MouseMotion>) -> Vec2 {
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let mut delta = Vec2::ZERO;
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for e in mouse_motion.read() {
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delta += e.delta;
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}
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return delta;
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}
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|
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fn ship_controls(
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ship_query: Single<
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(
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&Transform,
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&mut LinearVelocity,
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&mut AngularVelocity,
|
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&mut LinearDamping,
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&mut AngularDamping,
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),
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With<Ship>,
|
||||
>,
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window: Single<&Window, With<PrimaryWindow>>,
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key: Res<ButtonInput<KeyCode>>,
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time: Res<Time>,
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) {
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if !window.cursor_options.visible {
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return;
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}
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let (transform, mut vel, mut ang, mut ldamp, mut adamp) = ship_query.into_inner();
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|
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let mut move_vec = Vec3::ZERO;
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if key.pressed(KeyCode::KeyW) {
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move_vec.z = -1.0;
|
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} else if key.pressed(KeyCode::KeyS) {
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move_vec.z = 1.0;
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}
|
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|
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if key.pressed(KeyCode::KeyA) {
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move_vec.x = -1.0;
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} else if key.pressed(KeyCode::KeyD) {
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move_vec.x = 1.0;
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}
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|
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if key.pressed(KeyCode::Space) {
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move_vec.y = 1.0;
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} else if key.pressed(KeyCode::ShiftLeft) {
|
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move_vec.y = -1.0;
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||||
}
|
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|
||||
if key.pressed(KeyCode::ControlLeft) {
|
||||
ldamp.0 = 0.8;
|
||||
adamp.0 = 0.8;
|
||||
} else {
|
||||
ldamp.0 = 0.0;
|
||||
adamp.0 = 0.0;
|
||||
}
|
||||
|
||||
move_vec = transform.rotation * move_vec.normalize_or_zero();
|
||||
|
||||
vel.0 += move_vec * time.delta_secs();
|
||||
}
|
||||
|
||||
@@ -1 +1,6 @@
|
||||
pub mod follow_cam;
|
||||
pub mod free_cam;
|
||||
pub mod game;
|
||||
pub mod ship;
|
||||
pub mod ship_cam;
|
||||
pub mod types;
|
||||
|
||||
112
src/plugins/ship.rs
Normal file
112
src/plugins/ship.rs
Normal file
@@ -0,0 +1,112 @@
|
||||
use avian3d::prelude::*;
|
||||
use bevy::{input::mouse::MouseMotion, prelude::*};
|
||||
|
||||
use crate::{components::tags::Ship, utils::input::get_mouse_delta};
|
||||
|
||||
pub struct ShipPlugin;
|
||||
|
||||
impl Plugin for ShipPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(Update, ship_controls);
|
||||
#[cfg(feature = "dev-viz")]
|
||||
app.add_systems(Update, ship_debug);
|
||||
}
|
||||
}
|
||||
|
||||
fn ship_controls(
|
||||
ship_query: Single<
|
||||
(
|
||||
&Transform,
|
||||
&mut LinearVelocity,
|
||||
&mut AngularVelocity,
|
||||
&mut LinearDamping,
|
||||
&mut AngularDamping,
|
||||
),
|
||||
With<Ship>,
|
||||
>,
|
||||
key: Res<ButtonInput<KeyCode>>,
|
||||
time: Res<Time>,
|
||||
mut mouse_motion: EventReader<MouseMotion>,
|
||||
) {
|
||||
let (transform, mut vel, mut ang, mut ldamp, mut adamp) = ship_query.into_inner();
|
||||
|
||||
let mut move_vec = Vec3::ZERO;
|
||||
|
||||
if key.pressed(KeyCode::KeyW) {
|
||||
move_vec.z = -1.0;
|
||||
} else if key.pressed(KeyCode::KeyS) {
|
||||
move_vec.z = 1.0;
|
||||
}
|
||||
|
||||
if key.pressed(KeyCode::KeyA) {
|
||||
move_vec.x = -1.0;
|
||||
} else if key.pressed(KeyCode::KeyD) {
|
||||
move_vec.x = 1.0;
|
||||
}
|
||||
|
||||
if key.pressed(KeyCode::Space) {
|
||||
move_vec.y = 1.0;
|
||||
} else if key.pressed(KeyCode::ShiftLeft) {
|
||||
move_vec.y = -1.0;
|
||||
}
|
||||
|
||||
if key.pressed(KeyCode::ControlLeft) {
|
||||
ldamp.0 = 0.8;
|
||||
adamp.0 = 0.8;
|
||||
} else {
|
||||
ldamp.0 = 0.0;
|
||||
adamp.0 = 0.0;
|
||||
}
|
||||
|
||||
const ROLL_SPEED: f32 = 1.0;
|
||||
const DEAD_ZONE: f32 = 0.1;
|
||||
const INPUT_CURVE: f32 = 3.0;
|
||||
let yaw = if key.pressed(KeyCode::KeyQ) {
|
||||
Vec3::Y * ROLL_SPEED
|
||||
} else if key.pressed(KeyCode::KeyE) {
|
||||
Vec3::Y * -ROLL_SPEED
|
||||
} else {
|
||||
Vec3::ZERO
|
||||
};
|
||||
|
||||
let mouse_delta = get_mouse_delta(mouse_motion).normalize_or_zero();
|
||||
let mouse_input = mouse_delta
|
||||
.abs()
|
||||
.map(|v| if v < DEAD_ZONE { 0.0 } else { v })
|
||||
.powf(INPUT_CURVE)
|
||||
* mouse_delta.signum();
|
||||
|
||||
let roll = Vec3::NEG_Z * mouse_input.x;
|
||||
let pitch = Vec3::X * mouse_input.y;
|
||||
|
||||
ang.0 += (transform.rotation * (roll + yaw + pitch)) * time.delta_secs();
|
||||
|
||||
move_vec = transform.rotation * move_vec.normalize_or_zero();
|
||||
|
||||
vel.0 += move_vec * time.delta_secs();
|
||||
}
|
||||
|
||||
#[cfg(feature = "dev-viz")]
|
||||
fn ship_debug(mut gizmos: Gizmos, ship: Single<&Transform, With<Ship>>) {
|
||||
use std::ops::Range;
|
||||
|
||||
let base = ship.translation.floor();
|
||||
const GRID: Range<i32> = -10..10;
|
||||
for x in GRID {
|
||||
for y in GRID {
|
||||
for z in GRID {
|
||||
let p = base + Vec3::new(x as f32, y as f32, z as f32);
|
||||
let color = if x == 0 && y == 0 {
|
||||
LinearRgba::BLUE
|
||||
} else if x == 0 && z == 0 {
|
||||
LinearRgba::GREEN
|
||||
} else if y == 0 && z == 0 {
|
||||
LinearRgba::RED
|
||||
} else {
|
||||
LinearRgba::gray(0.2).with_alpha(0.2)
|
||||
};
|
||||
gizmos.sphere(p, 0.01, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
9
src/plugins/ship_cam.rs
Normal file
9
src/plugins/ship_cam.rs
Normal file
@@ -0,0 +1,9 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
pub struct ShipCamPlugin;
|
||||
|
||||
impl Plugin for ShipCamPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
todo!()
|
||||
}
|
||||
}
|
||||
12
src/plugins/types.rs
Normal file
12
src/plugins/types.rs
Normal file
@@ -0,0 +1,12 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::components::camera::{FollowCam, FollowTarget};
|
||||
|
||||
pub struct TypesPlugin;
|
||||
|
||||
impl Plugin for TypesPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.register_type::<FollowTarget>();
|
||||
app.register_type::<FollowCam>();
|
||||
}
|
||||
}
|
||||
0
src/resources/mod.rs
Normal file
0
src/resources/mod.rs
Normal file
9
src/utils/input.rs
Normal file
9
src/utils/input.rs
Normal file
@@ -0,0 +1,9 @@
|
||||
use bevy::{input::mouse::MouseMotion, prelude::*};
|
||||
|
||||
pub fn get_mouse_delta(mut mouse_motion: EventReader<MouseMotion>) -> Vec2 {
|
||||
let mut delta = Vec2::ZERO;
|
||||
for e in mouse_motion.read() {
|
||||
delta += e.delta;
|
||||
}
|
||||
return delta;
|
||||
}
|
||||
1
src/utils/mod.rs
Normal file
1
src/utils/mod.rs
Normal file
@@ -0,0 +1 @@
|
||||
pub mod input;
|
||||
Reference in New Issue
Block a user