Ship Controls

+ Refactoring
This commit is contained in:
2025-06-14 14:30:44 -04:00
parent a8f0793865
commit fa9f927f8c
16 changed files with 520 additions and 283 deletions

View File

@@ -1,38 +1,33 @@
use std::f32::consts::FRAC_PI_2;
use avian3d::{PhysicsPlugins, prelude::*};
use bevy::{
input::mouse::MouseMotion,
prelude::*,
window::{CursorGrabMode, PrimaryWindow},
};
use crate::{
components::{
camera::{CameraPitch, CameraRoot, FollowCam, MainCamera, Unfocused},
tags::Ship,
},
plugins::{follow_cam::FollowCamPlugin, free_cam::FreeCamPlugin, ship::ShipPlugin, types::TypesPlugin},
};
// use bevy_rapier3d::prelude::*;
#[derive(Default)]
pub struct GamePlugin;
#[derive(Component, Default)]
pub struct MainCamera;
#[derive(Component, Default)]
pub struct CameraRoot;
#[derive(Component, Default)]
pub struct CameraPitch(pub f32);
#[derive(Component)]
pub struct Unfocused;
#[derive(Component)]
pub struct Ship;
impl Plugin for GamePlugin {
fn build(&self, app: &mut bevy::app::App) {
// app.add_plugins(RapierPhysicsPlugin::<NoUserData>::default());
app.add_plugins((PhysicsPlugins::default(), PhysicsDebugPlugin::default()));
app.add_plugins((FollowCamPlugin, ShipPlugin, TypesPlugin));
app.add_plugins((
PhysicsPlugins::default(),
#[cfg(feature = "dev-phys")]
PhysicsDebugPlugin::default(),
));
app.insert_resource(Gravity::ZERO);
app.add_systems(Startup, (setup_scene, spawn_ship));
app.add_systems(Startup, (setup_scene, spawn_ship).chain());
app.add_systems(Update, ((camera_yaw, camera_pitch).chain(), camera_toggle, fly_camera));
app.add_systems(Update, ship_controls);
app.add_systems(Update, camera_toggle);
}
}
@@ -48,12 +43,12 @@ fn setup_scene(
commands.spawn((
Name::new("Camera Root"),
Transform::from_xyz(0.0, 1.3, 0.0),
CameraRoot::default(),
CameraRoot,
Visibility::default(),
children![(
Camera3d::default(),
CameraPitch::default(),
MainCamera::default(),
MainCamera,
Transform::default()
)],
));
@@ -84,58 +79,67 @@ fn spawn_ship(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
camera: Single<Entity, With<MainCamera>>,
) {
let window_material = materials.add(Color::lcha(1.0, 0.0, 1.0, 0.5));
let window_material = materials.add(Color::linear_rgba(1.0, 0.0, 1.0, 0.5));
let material = materials.add(Color::BLACK);
commands.spawn((
Mesh3d(meshes.add(Cuboid::new(3.0, 0.1, 6.0))),
MeshMaterial3d(material.clone()),
Name::new("Ship"),
Ship,
LinearDamping::default(),
AngularDamping::default(),
Transform::from_xyz(0.0, 1.0, 0.0),
RigidBody::Dynamic,
children![
(
Name::new("Back Wall"),
Mesh3d(meshes.add(Cuboid::new(3.0, 2.0, 0.1))),
Collider::cuboid(3.0, 2.0, 0.1),
MeshMaterial3d(material.clone()),
Transform::from_xyz(0.0, 1.0, 6.0 / 2.0),
),
(
Name::new("Front Window"),
Mesh3d(meshes.add(Cuboid::new(3.0, 2.0, 0.1))),
Collider::cuboid(3.0, 2.0, 0.1),
MeshMaterial3d(window_material),
Transform::from_xyz(0.0, 1.0, -6.0 / 2.0),
),
(
Name::new("Right Wall"),
Mesh3d(meshes.add(Cuboid::new(0.1, 2.0, 6.0))),
Collider::cuboid(0.1, 2.0, 6.0),
MeshMaterial3d(material.clone()),
Transform::from_xyz(3.0 / 2.0, 1.0, 0.0),
),
(
Name::new("Left Wall"),
Mesh3d(meshes.add(Cuboid::new(0.1, 2.0, 6.0))),
Collider::cuboid(0.1, 2.0, 6.0),
MeshMaterial3d(material.clone()),
Transform::from_xyz(-3.0 / 2.0, 1.0, 0.0),
),
(
Name::new("Roof"),
Mesh3d(meshes.add(Cuboid::new(3.0, 0.1, 6.0))),
Collider::cuboid(3.0, 0.1, 6.0),
MeshMaterial3d(material.clone()),
Transform::from_xyz(0.0, 2.0, 0.0),
)
],
));
let ship = commands
.spawn((
Mesh3d(meshes.add(Cuboid::new(3.0, 0.1, 6.0))),
MeshMaterial3d(material.clone()),
Name::new("Ship"),
Ship,
LinearDamping::default(),
AngularDamping::default(),
Transform::from_xyz(0.0, 1.0, 0.0),
RigidBody::Dynamic,
children![
(
Name::new("Back Wall"),
Mesh3d(meshes.add(Cuboid::new(3.0, 2.0, 0.1))),
Collider::cuboid(3.0, 2.0, 0.1),
MeshMaterial3d(material.clone()),
Transform::from_xyz(0.0, 1.0, 6.0 / 2.0),
),
(
Name::new("Front Window"),
Mesh3d(meshes.add(Cuboid::new(3.0, 2.0, 0.1))),
Collider::cuboid(3.0, 2.0, 0.1),
MeshMaterial3d(window_material),
Transform::from_xyz(0.0, 1.0, -6.0 / 2.0),
),
(
Name::new("Right Wall"),
Mesh3d(meshes.add(Cuboid::new(0.1, 2.0, 6.0))),
Collider::cuboid(0.1, 2.0, 6.0),
MeshMaterial3d(material.clone()),
Transform::from_xyz(3.0 / 2.0, 1.0, 0.0),
),
(
Name::new("Left Wall"),
Mesh3d(meshes.add(Cuboid::new(0.1, 2.0, 6.0))),
Collider::cuboid(0.1, 2.0, 6.0),
MeshMaterial3d(material.clone()),
Transform::from_xyz(-3.0 / 2.0, 1.0, 0.0),
),
(
Name::new("Roof"),
Mesh3d(meshes.add(Cuboid::new(3.0, 0.1, 6.0))),
Collider::cuboid(3.0, 0.1, 6.0),
MeshMaterial3d(material.clone()),
Transform::from_xyz(0.0, 2.0, 0.0),
)
],
))
.id();
commands.entity(camera.into_inner()).insert(FollowCam {
distance: 20.,
height: 10.,
target: ship,
});
}
pub fn camera_toggle(
@@ -156,117 +160,3 @@ pub fn camera_toggle(
}
}
}
const FLY_SPEED: f32 = 10.0;
pub fn fly_camera(
cam_query: Single<&mut Transform, (With<CameraRoot>, Without<Unfocused>)>,
cam_pitch: Single<&CameraPitch>,
key: Res<ButtonInput<KeyCode>>,
time: Res<Time>,
) {
let mut move_dir = Vec3::ZERO;
let pitch = cam_pitch.0;
let mut cam_transform = cam_query.into_inner();
if key.pressed(KeyCode::KeyW) {
move_dir.z = -1.0;
} else if key.pressed(KeyCode::KeyS) {
move_dir.z = 1.0;
}
if key.pressed(KeyCode::KeyD) {
move_dir.x = 1.0;
} else if key.pressed(KeyCode::KeyA) {
move_dir.x = -1.0;
}
move_dir = cam_transform.rotation
* Quat::from_rotation_x(pitch)
* move_dir.normalize_or_zero()
* time.delta_secs()
* FLY_SPEED;
cam_transform.translation += move_dir;
}
pub fn camera_yaw(
cam_yaw_query: Single<&mut Transform, (With<CameraRoot>, Without<Unfocused>)>,
cam_query: Single<&mut CameraPitch>,
mouse_motion: EventReader<MouseMotion>,
time: Res<Time>,
) {
let mut yaw_transform = cam_yaw_query.into_inner();
let mut pitch = cam_query.into_inner();
let delta = get_mouse_delta(mouse_motion) * -time.delta_secs();
yaw_transform.rotate_y(delta.x);
pitch.0 = (pitch.0 + delta.y).clamp(-FRAC_PI_2 + 0.001, FRAC_PI_2 - 0.001);
}
pub fn camera_pitch(cam_query: Single<(&mut Transform, &CameraPitch)>) {
let (mut cam_transform, pitch) = cam_query.into_inner();
cam_transform.rotation = Quat::from_rotation_x(pitch.0);
}
fn get_mouse_delta(mut mouse_motion: EventReader<MouseMotion>) -> Vec2 {
let mut delta = Vec2::ZERO;
for e in mouse_motion.read() {
delta += e.delta;
}
return delta;
}
fn ship_controls(
ship_query: Single<
(
&Transform,
&mut LinearVelocity,
&mut AngularVelocity,
&mut LinearDamping,
&mut AngularDamping,
),
With<Ship>,
>,
window: Single<&Window, With<PrimaryWindow>>,
key: Res<ButtonInput<KeyCode>>,
time: Res<Time>,
) {
if !window.cursor_options.visible {
return;
}
let (transform, mut vel, mut ang, mut ldamp, mut adamp) = ship_query.into_inner();
let mut move_vec = Vec3::ZERO;
if key.pressed(KeyCode::KeyW) {
move_vec.z = -1.0;
} else if key.pressed(KeyCode::KeyS) {
move_vec.z = 1.0;
}
if key.pressed(KeyCode::KeyA) {
move_vec.x = -1.0;
} else if key.pressed(KeyCode::KeyD) {
move_vec.x = 1.0;
}
if key.pressed(KeyCode::Space) {
move_vec.y = 1.0;
} else if key.pressed(KeyCode::ShiftLeft) {
move_vec.y = -1.0;
}
if key.pressed(KeyCode::ControlLeft) {
ldamp.0 = 0.8;
adamp.0 = 0.8;
} else {
ldamp.0 = 0.0;
adamp.0 = 0.0;
}
move_vec = transform.rotation * move_vec.normalize_or_zero();
vel.0 += move_vec * time.delta_secs();
}