turned on CCD

This commit is contained in:
2024-04-30 23:44:16 -04:00
parent d742ad8a28
commit 1e8aaa502d
5 changed files with 36 additions and 25 deletions

View File

@@ -1,5 +1,6 @@
use crate::prelude::PhosCamera;
use bevy::input::mouse::MouseMotion;
use bevy::pbr::ScreenSpaceAmbientOcclusionBundle;
use bevy::prelude::*;
use bevy::window::CursorGrabMode;
@@ -26,17 +27,19 @@ impl Plugin for PhosCameraPlugin {
}
fn setup(mut commands: Commands) {
commands.spawn((
Camera3dBundle {
transform: Transform::from_xyz(0., 30., 0.)
.looking_at(Vec3::new(1000., 0., 1000.), Vec3::Y),
..default()
},
PhosCamera {
speed: 100.,
..default()
},
));
commands
.spawn((
Camera3dBundle {
transform: Transform::from_xyz(0., 30., 0.)
.looking_at(Vec3::new(1000., 0., 1000.), Vec3::Y),
..default()
},
PhosCamera {
speed: 100.,
..default()
},
))
.insert(ScreenSpaceAmbientOcclusionBundle::default());
}
fn update_camera(
mut cam_query: Query<(&PhosCamera, &mut Transform)>,

View File

@@ -13,5 +13,5 @@ iyes_perf_ui = "0.2.3"
noise = "0.8.2"
world_generation ={path="../../engine/world_generation"}
camera_system={path = "../camera_system"}
bevy_rapier3d = { version = "0.25.0", features = [ "simd-stable", "debug-render-3d" ] }
bevy_rapier3d = { version = "0.25.0", features = [ "simd-stable", "debug-render-3d","parallel" ] }
rayon = "1.10.0"

View File

@@ -6,9 +6,10 @@ use bevy::{
pbr::{wireframe::WireframeConfig, CascadeShadowConfig},
prelude::*,
};
use bevy_rapier3d::dynamics::{RigidBody, Velocity};
use bevy_rapier3d::dynamics::{Ccd, RigidBody, Velocity};
use bevy_rapier3d::geometry::Collider;
use bevy_rapier3d::plugin::{NoUserData, RapierPhysicsPlugin};
use bevy_rapier3d::render::RapierDebugRenderPlugin;
use camera_system::prelude::PhosCamera;
use camera_system::PhosCameraPlugin;
use iyes_perf_ui::prelude::*;
@@ -21,11 +22,11 @@ pub struct PhosGamePlugin;
impl Plugin for PhosGamePlugin {
fn build(&self, app: &mut App) {
app.add_plugins(PhosCameraPlugin)
.add_plugins(MapInitPlugin)
.add_plugins(MaterialPlugin::<
ExtendedMaterial<StandardMaterial, ChunkMaterial>,
>::default());
app.add_plugins((
PhosCameraPlugin,
MapInitPlugin,
MaterialPlugin::<ExtendedMaterial<StandardMaterial, ChunkMaterial>>::default(),
));
//Systems - Startup
app.add_systems(Startup, init_game);
@@ -105,6 +106,7 @@ fn spawn_sphere(
},
Collider::ball(0.3),
RigidBody::Dynamic,
Ccd::enabled(),
Velocity::linear(cam_transform.forward() * 50.),
));
}