Update render_distance_system.rs
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@@ -1,4 +1,5 @@
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use bevy::prelude::*;
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use bevy::prelude::*;
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use shared::tags::MainCamera;
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use crate::camera_system::components::PhosCamera;
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use crate::camera_system::components::PhosCamera;
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@@ -52,7 +53,7 @@ impl Default for RenderDistanceVisibility {
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fn render_distance_system(
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fn render_distance_system(
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mut objects: Query<(&Transform, &mut Visibility, &RenderDistanceVisibility)>,
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mut objects: Query<(&Transform, &mut Visibility, &RenderDistanceVisibility)>,
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camera_query: Query<&Transform, With<PhosCamera>>,
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camera_query: Query<&Transform, With<MainCamera>>,
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settings: Res<RenderDistanceSettings>,
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settings: Res<RenderDistanceSettings>,
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) {
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) {
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let camera = camera_query.single();
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let camera = camera_query.single();
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