update inspector

added general render distance system
This commit is contained in:
2024-05-01 20:48:44 -04:00
parent 1e8aaa502d
commit 7732d5ebda
14 changed files with 627 additions and 156 deletions

View File

@@ -0,0 +1,75 @@
use bevy::prelude::*;
use camera_system::prelude::PhosCamera;
pub struct RenderDistancePlugin;
impl Plugin for RenderDistancePlugin {
fn build(&self, app: &mut bevy::prelude::App) {
app.register_type::<RenderDistanceSettings>();
app.add_systems(PostUpdate, render_distance_system)
.insert_resource(RenderDistanceSettings::default());
}
}
#[derive(Resource, Reflect)]
#[reflect(Resource)]
pub struct RenderDistanceSettings {
pub render_distance: f32,
}
impl RenderDistanceSettings {
pub fn new(distance: f32) -> Self {
return Self {
render_distance: distance,
};
}
}
impl Default for RenderDistanceSettings {
fn default() -> Self {
Self::new(500.)
}
}
#[derive(Component)]
pub struct RenderDistanceVisibility {
pub distance_multiplier: f32,
pub offset: Vec3,
}
impl RenderDistanceVisibility {
pub fn with_offset(mut self, offset: Vec3) -> Self {
self.offset = offset;
return self;
}
pub fn with_multiplier(mut self, distance_multiplier: f32) -> Self {
self.distance_multiplier = distance_multiplier;
return self;
}
}
impl Default for RenderDistanceVisibility {
fn default() -> Self {
Self {
distance_multiplier: 1.,
offset: Vec3::ZERO,
}
}
}
fn render_distance_system(
mut objects: Query<(&Transform, &mut Visibility, &RenderDistanceVisibility)>,
camera_query: Query<&Transform, With<PhosCamera>>,
settings: Res<RenderDistanceSettings>,
) {
let camera = camera_query.single();
for (t, mut vis, r) in objects.iter_mut() {
let dist = (camera.translation - (t.translation + r.offset)).length() * r.distance_multiplier;
if settings.render_distance < dist {
*vis = Visibility::Hidden;
} else {
*vis = Visibility::Visible;
}
}
}