multi-threaded generation
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@@ -11,3 +11,4 @@ noise = "0.9.0"
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serde = {version="1.0.197", features=["derive"]}
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serde_json = "1.0.115"
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asset_loader = {path = "../asset_loader"}
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rayon = "1.10.0"
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@@ -1,16 +1,20 @@
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use bevy::math::IVec2;
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use bevy::prelude::{FloatExt, Vec2};
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use noise::{NoiseFn, SuperSimplex};
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use rayon::iter::{IntoParallelIterator, ParallelIterator};
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use crate::prelude::*;
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pub fn generate_heightmap(cfg: &GenerationConfig, seed: u32) -> Map {
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let mut chunks: Vec<Chunk> = Vec::with_capacity(cfg.size.length_squared() as usize);
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for z in 0..cfg.size.y {
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for x in 0..cfg.size.x {
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chunks.push(generate_chunk(x as f64, z as f64, cfg, seed));
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}
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}
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// let mut chunks: Vec<Chunk> = Vec::with_capacity(cfg.size.length_squared() as usize);
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let chunks = (0..cfg.size.y)
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.into_par_iter()
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.flat_map(|z| {
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(0..cfg.size.x)
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.into_par_iter()
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.map(move |x| generate_chunk(x as f64, z as f64, cfg, seed))
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})
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.collect();
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return Map {
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chunks,
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height: cfg.size.y as usize,
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