fix chunk rebuilding

This commit is contained in:
2024-05-09 18:19:45 -04:00
parent 4e9a35adc6
commit f060c67b74
2 changed files with 17 additions and 4 deletions

View File

@@ -44,6 +44,11 @@ fn chunk_rebuilder(
biome_painters: Res<Assets<BiomePainterAsset>>,
painter: Res<CurrentBiomePainter>,
) {
if queue.queue.len() == 0 {
return;
}
queue.queue.dedup();
for chunk_index in &queue.queue {
let chunk = chunks.chunks[*chunk_index];
commands.entity(chunk).despawn();
@@ -60,7 +65,8 @@ fn chunk_rebuilder(
let chunk = &heightmap.chunks[*idx];
let mesh = generate_chunk_mesh(chunk, &heightmap, cur_painter, &tile_assets, &tile_mappers);
let (col_verts, col_indicies) = generate_chunk_collider(chunk, &heightmap);
let collider = Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::MERGE_DUPLICATE_VERTICES);
let collider =
Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::MERGE_DUPLICATE_VERTICES);
return (
mesh,
collider,

View File

@@ -17,13 +17,20 @@ impl Plugin for TerraFormingTestPlugin {
fn deform(
cam_query: Query<(&GlobalTransform, &Camera), With<PhosCamera>>,
window: Query<&Window, With<PrimaryWindow>>,
keyboard: Res<ButtonInput<MouseButton>>,
mouse: Res<ButtonInput<MouseButton>>,
rapier_context: Res<RapierContext>,
mut heightmap: ResMut<Map>,
mut rebuild: ResMut<ChunkRebuildQueue>,
time: Res<Time>,
) {
if !keyboard.just_pressed(MouseButton::Left) {
let mut multi = 0.;
if mouse.pressed(MouseButton::Left) {
multi = 1.;
} else if mouse.pressed(MouseButton::Right) {
multi = -1.;
}
if multi == 0. {
return;
}
@@ -49,7 +56,7 @@ fn deform(
let contact_point = cam_ray.get_point(dist);
let contact_coord = HexCoord::from_world_pos(contact_point);
let cur_height = heightmap.sample_height(&contact_coord);
heightmap.set_height(&contact_coord, cur_height + 1.);
heightmap.set_height(&contact_coord, cur_height + 1. * time.delta_seconds() * multi);
let cur_chunk = contact_coord.to_chunk_index(heightmap.width);
if contact_coord.is_on_chunk_edge() {