29 Commits

Author SHA1 Message Date
a266979fae update with main branch 2024-09-30 22:46:02 -04:00
86a11e3af6 Merge branch 'master' into avian 2024-09-30 22:29:22 -04:00
5ad54ca844 misc 2024-09-17 09:19:27 -04:00
0c81742f11 improved water shader 2024-09-08 01:42:13 -04:00
77fa421bb2 units wip 2024-08-27 23:04:03 -04:00
911cf8d5c3 render map image 2024-08-05 20:52:25 -04:00
f7a3a56a0a Added generation of images based on the map
Tweaks to consistency with DIRECTIONS and HEX_CORNERS
Misc debug visualizations
2024-08-04 21:45:23 -04:00
bde25435ec Buildings Processing
Tile/Chunk updates events
2024-08-03 18:48:47 -04:00
eb00383d96 avian testing
is slow
2024-08-03 11:11:27 -04:00
3f174d4e2f fully implement bevy asset loader 2024-07-31 22:54:55 -04:00
f6e24f437a migration to dynamic asset loading 2024-07-25 00:09:27 -04:00
370dc552b3 add bevy asset loader 2024-07-23 20:26:06 -04:00
0294ce6d24 Mirgrate to bevy 0.14.0 2024-07-09 01:14:45 -04:00
b175a2f1fd Improved biomes 2024-06-30 16:09:56 -04:00
7ff3638eff buildings 2024-06-29 19:00:29 -04:00
8cecad83c2 misc 2024-06-10 21:28:04 -04:00
05f9fa3143 use bevy states
despawn plugin
buiding plugin
2024-06-05 22:00:00 -04:00
c31c2fb908 organization and buidings db 2024-06-04 09:18:31 -04:00
4e9a35adc6 Tracing and Performance improvements
tracing
chunk rebuild testing
speed up world gen by moving collider creation to thread pool
2024-05-07 23:26:13 -04:00
7b6cae39b7 rts camera 2024-05-05 00:39:27 -04:00
7732d5ebda update inspector
added general render distance system
2024-05-01 20:48:44 -04:00
1e8aaa502d turned on CCD 2024-04-30 23:44:16 -04:00
c434b2eab0 multi-threaded generation 2024-04-28 21:20:30 -04:00
b2b95937cc tile manager 2024-04-17 23:01:57 -04:00
70a5d64d16 asset loader
added rapier
2024-04-14 22:40:24 -04:00
27193adf15 tile manager 2024-04-09 21:06:45 -04:00
5c9b5efbf8 camera 2024-03-27 00:17:23 -04:00
ad1c3e5370 mesh generation 2024-03-26 19:30:28 -04:00
e9757a5371 height map generator 2024-03-24 21:36:26 -04:00