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cc3e43da16
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experimenting with water surface mesh
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2024-10-19 01:33:03 -04:00 |
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06ffb2bd3e
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added path finding
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2024-10-05 13:29:42 -04:00 |
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5e7ab32138
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pathfinding wip
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2024-10-04 22:49:49 -04:00 |
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5ad54ca844
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misc
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2024-09-17 09:19:27 -04:00 |
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2d1fb78ab8
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collision fixes
generator changes
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2024-09-02 20:53:11 -04:00 |
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9613e3ae0d
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misc fixes
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2024-09-02 19:53:13 -04:00 |
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343778a883
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map visualization
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2024-09-02 13:06:35 -04:00 |
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1dc6329252
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generator tweaks
data fixes
wip biome map visualization
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2024-09-01 22:49:48 -04:00 |
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b96b0c5c66
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added unit tests to mesh generation
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2024-08-06 21:29:10 -04:00 |
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a8409e5720
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finally realized that bevy uses right handed coords
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2024-08-06 20:49:47 -04:00 |
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911cf8d5c3
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render map image
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2024-08-05 20:52:25 -04:00 |
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f7a3a56a0a
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Added generation of images based on the map
Tweaks to consistency with DIRECTIONS and HEX_CORNERS
Misc debug visualizations
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2024-08-04 21:45:23 -04:00 |
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bde25435ec
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Buildings Processing
Tile/Chunk updates events
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2024-08-03 18:48:47 -04:00 |
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f337b78bee
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Spawn Building
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2024-08-03 12:40:45 -04:00 |
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3f174d4e2f
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fully implement bevy asset loader
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2024-07-31 22:54:55 -04:00 |
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ad39a93028
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asset loading
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2024-07-29 20:53:41 -04:00 |
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f6e24f437a
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migration to dynamic asset loading
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2024-07-25 00:09:27 -04:00 |
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deb778d6af
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messing arround with asset loader
Need to figure out dynamic assets
Need to switch to ron files
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2024-07-23 21:04:47 -04:00 |
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f52b44d0dd
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buildings wip
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2024-07-15 21:30:07 -04:00 |
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0294ce6d24
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Mirgrate to bevy 0.14.0
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2024-07-09 01:14:45 -04:00 |
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ba2dcf7129
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Biome blending
Dithering to biome edges
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2024-07-07 10:51:02 -04:00 |
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8e92df8008
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fixed blending
Implementing noise blending
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2024-07-07 00:00:34 -04:00 |
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97f2497940
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New modular biomes system and updated world generator
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2024-07-06 20:41:50 -04:00 |
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e6e969f053
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biome sampling
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2024-07-04 13:11:54 -04:00 |
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9a960bbec9
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fixes to biome blending
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2024-07-03 22:37:29 -04:00 |
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fa0ae8509f
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preparation for improved biome generation
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2024-07-02 22:56:11 -04:00 |
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805f50e40f
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building queue
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2024-06-28 20:28:57 -04:00 |
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75da43c8f0
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water shader
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2024-06-16 16:30:58 -04:00 |
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8cecad83c2
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misc
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2024-06-10 21:28:04 -04:00 |
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05f9fa3143
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use bevy states
despawn plugin
buiding plugin
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2024-06-05 22:00:00 -04:00 |
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c31c2fb908
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organization and buidings db
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2024-06-04 09:18:31 -04:00 |
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ee0b17f4b6
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fixes for hex select
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2024-05-31 19:36:30 -04:00 |
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f491739ee8
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terrain modification
improved responsiveness of terrain edits
added hexselect methods
add create crater function
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2024-05-30 22:28:22 -04:00 |
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164283e152
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optimize chunk meshing data
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2024-05-29 21:29:56 -04:00 |
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1a861f1a9a
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misc
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2024-05-27 14:30:00 -04:00 |
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dcf6fc5972
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save tile texture id into map
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2024-05-27 13:05:38 -04:00 |
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bafdf016b9
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attempt to generate collider on background thread
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2024-05-18 22:46:58 -04:00 |
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4e9a35adc6
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Tracing and Performance improvements
tracing
chunk rebuild testing
speed up world gen by moving collider creation to thread pool
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2024-05-07 23:26:13 -04:00 |
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58a9f62dca
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chunk rebuilder system
refactoring
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2024-05-06 22:26:30 -04:00 |
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cd4c9f2acf
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various fixes to map size calculations
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2024-05-05 11:18:44 -04:00 |
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7b6cae39b7
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rts camera
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2024-05-05 00:39:27 -04:00 |
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ed94f77323
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rts camera
center camera
spawn basic water
fix generator config
set camera bounds
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2024-05-02 22:11:40 -04:00 |
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7732d5ebda
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update inspector
added general render distance system
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2024-05-01 20:48:44 -04:00 |
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1e8aaa502d
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turned on CCD
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2024-04-30 23:44:16 -04:00 |
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a933ef791b
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cleanup
tried and failed to use convex colliders
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2024-04-30 22:35:23 -04:00 |
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55226f0181
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fix collider mesh
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2024-04-29 22:14:29 -04:00 |
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771c212798
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simplify meshing
generate collision mesh
add physics
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2024-04-29 21:20:15 -04:00 |
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c434b2eab0
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multi-threaded generation
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2024-04-28 21:20:30 -04:00 |
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279b7c0418
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basic render distance
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2024-04-27 23:13:43 -04:00 |
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28047ebdb5
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pack vertex data
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2024-04-27 20:45:11 -04:00 |
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