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9613e3ae0d
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misc fixes
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2024-09-02 19:53:13 -04:00 |
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1dc6329252
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generator tweaks
data fixes
wip biome map visualization
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2024-09-01 22:49:48 -04:00 |
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a8409e5720
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finally realized that bevy uses right handed coords
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2024-08-06 20:49:47 -04:00 |
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f7a3a56a0a
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Added generation of images based on the map
Tweaks to consistency with DIRECTIONS and HEX_CORNERS
Misc debug visualizations
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2024-08-04 21:45:23 -04:00 |
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0294ce6d24
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Mirgrate to bevy 0.14.0
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2024-07-09 01:14:45 -04:00 |
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ba2dcf7129
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Biome blending
Dithering to biome edges
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2024-07-07 10:51:02 -04:00 |
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8e92df8008
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fixed blending
Implementing noise blending
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2024-07-07 00:00:34 -04:00 |
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97f2497940
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New modular biomes system and updated world generator
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2024-07-06 20:41:50 -04:00 |
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dcf6fc5972
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save tile texture id into map
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2024-05-27 13:05:38 -04:00 |
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ed94f77323
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rts camera
center camera
spawn basic water
fix generator config
set camera bounds
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2024-05-02 22:11:40 -04:00 |
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c434b2eab0
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multi-threaded generation
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2024-04-28 21:20:30 -04:00 |
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a65848fac8
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biome mapping
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2024-04-24 21:18:47 -04:00 |
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7c770af89c
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resource load states
use biome painter
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2024-04-23 21:39:35 -04:00 |
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d3b5893294
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temp(WIP) and moisture generation
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2024-04-21 14:55:53 -04:00 |
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d40c35e891
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Resource Loading, Tile Mapper, and Biome Painter implementation
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2024-04-19 23:05:07 -04:00 |
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df76dc7169
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updated asset loader
prep for adding biomes
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2024-04-18 22:09:50 -04:00 |
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0bcf65b0b1
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fixes to uvs
wip on custom chunk shader
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2024-04-02 23:31:45 -04:00 |
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83dbf82478
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texture mapping
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2024-04-01 23:54:50 -04:00 |
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23ae1391c0
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map border
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2024-03-31 11:55:49 -04:00 |
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8e8ac1c79e
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wip map border
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2024-03-31 11:45:22 -04:00 |
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45d4e8cfa0
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fixed hex coords, added tile walls
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2024-03-31 01:37:25 -04:00 |
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c4da9ab87a
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hex coords
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2024-03-27 22:02:15 -04:00 |
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ad1c3e5370
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mesh generation
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2024-03-26 19:30:28 -04:00 |
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aada52a45b
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idk what i'm doing
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2024-03-24 21:41:50 -04:00 |
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