Commit Graph

24 Commits

Author SHA1 Message Date
9613e3ae0d misc fixes 2024-09-02 19:53:13 -04:00
1dc6329252 generator tweaks
data fixes
wip biome map visualization
2024-09-01 22:49:48 -04:00
a8409e5720 finally realized that bevy uses right handed coords 2024-08-06 20:49:47 -04:00
f7a3a56a0a Added generation of images based on the map
Tweaks to consistency with DIRECTIONS and HEX_CORNERS
Misc debug visualizations
2024-08-04 21:45:23 -04:00
0294ce6d24 Mirgrate to bevy 0.14.0 2024-07-09 01:14:45 -04:00
ba2dcf7129 Biome blending
Dithering to biome edges
2024-07-07 10:51:02 -04:00
8e92df8008 fixed blending
Implementing noise blending
2024-07-07 00:00:34 -04:00
97f2497940 New modular biomes system and updated world generator 2024-07-06 20:41:50 -04:00
dcf6fc5972 save tile texture id into map 2024-05-27 13:05:38 -04:00
ed94f77323 rts camera
center camera
spawn basic water
fix generator config
set camera bounds
2024-05-02 22:11:40 -04:00
c434b2eab0 multi-threaded generation 2024-04-28 21:20:30 -04:00
a65848fac8 biome mapping 2024-04-24 21:18:47 -04:00
7c770af89c resource load states
use biome painter
2024-04-23 21:39:35 -04:00
d3b5893294 temp(WIP) and moisture generation 2024-04-21 14:55:53 -04:00
d40c35e891 Resource Loading, Tile Mapper, and Biome Painter implementation 2024-04-19 23:05:07 -04:00
df76dc7169 updated asset loader
prep for adding biomes
2024-04-18 22:09:50 -04:00
0bcf65b0b1 fixes to uvs
wip on custom chunk shader
2024-04-02 23:31:45 -04:00
83dbf82478 texture mapping 2024-04-01 23:54:50 -04:00
23ae1391c0 map border 2024-03-31 11:55:49 -04:00
8e8ac1c79e wip map border 2024-03-31 11:45:22 -04:00
45d4e8cfa0 fixed hex coords, added tile walls 2024-03-31 01:37:25 -04:00
c4da9ab87a hex coords 2024-03-27 22:02:15 -04:00
ad1c3e5370 mesh generation 2024-03-26 19:30:28 -04:00
aada52a45b idk what i'm doing 2024-03-24 21:41:50 -04:00