4 Commits

Author SHA1 Message Date
a266979fae update with main branch 2024-09-30 22:46:02 -04:00
e83a839800 Update assets 2024-09-30 22:29:53 -04:00
86a11e3af6 Merge branch 'master' into avian 2024-09-30 22:29:22 -04:00
eb00383d96 avian testing
is slow
2024-08-03 11:11:27 -04:00
85 changed files with 3082 additions and 6064 deletions

11
.vscode/launch.json vendored
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@@ -14,17 +14,12 @@
"args": [], "args": [],
"cwd": "${workspaceRoot}/game/main", "cwd": "${workspaceRoot}/game/main",
"preLaunchTask": "Build", "preLaunchTask": "Build",
"environment": [ // "environment": [
// { // {
// "name": "RUST_BACKTRACE", // "name": "RUST_BACKTRACE",
// "value": "1" // "value": "1"
// }, // }
{ // ]
//Set Asset Folder
"name": "CARGO_MANIFEST_DIR",
"value": "${workspaceRoot}\\game\\main"
}
]
} }
] ]
} }

5050
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@@ -2,15 +2,10 @@
resolver = "2" resolver = "2"
members = [ members = [
"game/main", "game/main",
"game/shared",
"game/buildings", "game/buildings",
"game/units", "game/shared",
"game/resources",
"engine/world_generation", "engine/world_generation",
"engine/asset_loader", "engine/asset_loader", "game/buildings", "game/shared", "game/units", "engine/data"]
"engine/data",
"engine/hex",
]
# Enable a small amount of optimization in debug mode # Enable a small amount of optimization in debug mode
[profile.dev] [profile.dev]

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@@ -3,11 +3,10 @@ name = "asset_loader"
version = "0.1.0" version = "0.1.0"
edition = "2021" edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies] [dependencies]
serde = "1.0.228" serde = "1.0.204"
serde_json = "1.0.149" serde_json = "1.0.120"
bevy = "0.18.0" bevy = "0.14.0"
ron = "0.12.0" ron = "0.8.1"

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@@ -1 +1,69 @@
pub mod macros; pub mod macros {
#[macro_export]
macro_rules! create_asset_loader {
(
$plugin_name: ident,
$loader_name: ident,
$asset_type: ident,
$extensions: expr,
$($string_name: ident -> $handle_name: ident)* ;
$($string_array_name: ident -> $handle_array_name: ident)* ?
) => {
use bevy::prelude::*;
use bevy::asset::{AssetLoader, AssetEvent, AssetEvents, LoadContext, LoadState, AsyncReadExt, io::Reader};
use bevy::utils::BoxedFuture;
pub struct $plugin_name;
impl Plugin for $plugin_name {
fn build(&self, app: &mut App) {
app.init_asset::<$asset_type>()
.init_asset_loader::<$loader_name>();
}
}
#[derive(Default)]
pub struct $loader_name;
impl AssetLoader for $loader_name {
type Asset = $asset_type;
type Settings = ();
type Error = String;
async fn load<'a>(
&'a self,
reader: &'a mut Reader<'_>,
_settings: &'a Self::Settings,
load_context: &'a mut LoadContext<'_>,
) -> Result<Self::Asset, Self::Error> {
let mut bytes = Vec::new();
let read_result = reader.read_to_end(&mut bytes).await;
if read_result.is_err() {
return Err(read_result.err().unwrap().to_string());
}
let serialized: Result<Self::Asset, _> =
ron::de::from_bytes::<Self::Asset>(&bytes);
if serialized.is_err() {
return Err(serialized.err().unwrap().to_string());
}
let mut asset = serialized.unwrap();
$(
asset.$handle_name = load_context.load(&asset.$string_name);
)*
$(
for i in 0..asset.$string_array_name.len(){
asset.$handle_array_name.push(load_context.load(&asset.$string_array_name[i]));
}
)?
return Ok(asset);
}
fn extensions(&self) -> &[&str] {
$extensions
}
}
};
}
}

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@@ -1,65 +0,0 @@
#[macro_export]
macro_rules! create_asset_loader {
(
$plugin_name: ident,
$loader_name: ident,
$asset_type: ident,
$extensions: expr,
$($string_name: ident -> $handle_name: ident)* ;
$($string_array_name: ident -> $handle_array_name: ident)* ?
) => {
use bevy::prelude::*;
use bevy::asset::{AssetLoader, AssetEvent, LoadContext, LoadState, AsyncReadExt, io::Reader};
pub struct $plugin_name;
impl Plugin for $plugin_name {
fn build(&self, app: &mut App) {
app.init_asset::<$asset_type>()
.init_asset_loader::<$loader_name>();
}
}
#[derive(Default, TypePath)]
pub struct $loader_name;
impl AssetLoader for $loader_name {
type Asset = $asset_type;
type Settings = ();
type Error = String;
async fn load(
&self,
reader: &mut dyn bevy::asset::io::Reader,
settings: &Self::Settings,
load_context: &mut bevy::asset::LoadContext<'_>,
) -> Result<Self::Asset, Self::Error>{
let mut bytes = Vec::new();
let read_result = reader.read_to_end(&mut bytes).await;
if read_result.is_err() {
return Err(read_result.err().unwrap().to_string());
}
let serialized: Result<Self::Asset, _> =
ron::de::from_bytes::<Self::Asset>(&bytes);
if serialized.is_err() {
return Err(serialized.err().unwrap().to_string());
}
let mut asset = serialized.unwrap();
$(
asset.$handle_name = load_context.load(&asset.$string_name);
)*
$(
for i in 0..asset.$string_array_name.len(){
asset.$handle_array_name.push(load_context.load(&asset.$string_array_name[i]));
}
)?
return Ok(asset);
}
fn extensions(&self) -> &[&str] {
$extensions
}
}
};
}

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@@ -1,8 +0,0 @@
[package]
name = "hex"
version = "0.1.0"
edition = "2024"
[dependencies]
bevy = "0.18.1"
serde = { version = "1.0.228", features = ["derive"] }

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@@ -1,17 +0,0 @@
mod chunk;
mod hex_coord;
pub mod prelude
{
pub use crate::chunk::*;
pub use crate::hex_coord::*;
pub use crate::*;
}
pub const OUTER_RADIUS: f32 = 1.;
pub const INNER_RADIUS: f32 = OUTER_RADIUS * (SQRT_3 / 2.);
pub const SHORT_DIAGONAL: f32 = 1. * SQRT_3;
pub const LONG_DIAGONAL: f32 = 2. * OUTER_RADIUS;
pub const SQRT_3: f32 = 1.7320508076;
#[cfg(test)]
mod tests;

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@@ -1,7 +0,0 @@
use super::prelude::*;
#[test]
fn create_coord()
{
let coord = HexCoord::from_grid_pos(3, 3);
}

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@@ -6,21 +6,20 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies] [dependencies]
bevy = "0.18.0" bevy = "0.14.0"
noise = "0.9.0" noise = "0.9.0"
serde = { version = "1.0.228", features = ["derive"] } serde = { version = "1.0.203", features = ["derive"] }
serde_json = "1.0.149" serde_json = "1.0.115"
asset_loader = { path = "../asset_loader" } asset_loader = { path = "../asset_loader" }
rayon = "1.11.0" rayon = "1.10.0"
bevy-inspector-egui = "0.36.0" bevy-inspector-egui = "0.25.0"
bevy_asset_loader = { version = "0.25.0", features = [ bevy_asset_loader = { version = "0.21.0", features = [
"standard_dynamic_assets", "standard_dynamic_assets",
"3d", "3d",
] } ] }
ron = "0.12.0" ron = "0.8.1"
image = "0.25.9" image = "0.25.2"
num = "0.4.3" num = "0.4.3"
hex = { path = "../hex" }
[features] [features]
tracing = ["bevy/trace_tracy"] tracing = ["bevy/trace_tracy"]

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@@ -1,7 +1,9 @@
use bevy::{mesh::MeshVertexAttribute, prelude::*, render::render_resource::VertexFormat}; use bevy::{
use hex::{INNER_RADIUS, OUTER_RADIUS}; prelude::*,
render::{mesh::MeshVertexAttribute, render_resource::VertexFormat},
};
// use crate::hex_utils::{INNER_RADIUS, OUTER_RADIUS}; use crate::hex_utils::{INNER_RADIUS, OUTER_RADIUS};
pub const TEX_MULTI: Vec2 = Vec2::new(1000., 1.); pub const TEX_MULTI: Vec2 = Vec2::new(1000., 1.);
@@ -14,21 +16,6 @@ pub const HEX_CORNERS: [Vec3; 6] = [
Vec3::new(-INNER_RADIUS, 0., 0.5 * OUTER_RADIUS), Vec3::new(-INNER_RADIUS, 0., 0.5 * OUTER_RADIUS),
]; ];
pub const WATER_HEX_CORNERS: [Vec3; 12] = [
Vec3::new(0., 0., OUTER_RADIUS),
Vec3::new(INNER_RADIUS / 2.0, 0., 0.75 * OUTER_RADIUS),
Vec3::new(INNER_RADIUS, 0., 0.5 * OUTER_RADIUS),
Vec3::new(INNER_RADIUS, 0., 0.),
Vec3::new(INNER_RADIUS, 0., -0.5 * OUTER_RADIUS),
Vec3::new(INNER_RADIUS / 2.0, 0., -0.75 * OUTER_RADIUS),
Vec3::new(0., 0., -OUTER_RADIUS),
Vec3::new(-INNER_RADIUS / 2.0, 0., -0.75 * OUTER_RADIUS),
Vec3::new(-INNER_RADIUS, 0., -0.5 * OUTER_RADIUS),
Vec3::new(-INNER_RADIUS, 0., 0.),
Vec3::new(-INNER_RADIUS, 0., 0.5 * OUTER_RADIUS),
Vec3::new(-INNER_RADIUS / 2.0, 0., 0.75 * OUTER_RADIUS),
];
pub const HEX_NORMALS: [Vec3; 6] = [ pub const HEX_NORMALS: [Vec3; 6] = [
Vec3::new(INNER_RADIUS / 2., 0., (OUTER_RADIUS + 0.5 * OUTER_RADIUS) / 2.), Vec3::new(INNER_RADIUS / 2., 0., (OUTER_RADIUS + 0.5 * OUTER_RADIUS) / 2.),
Vec3::Z, Vec3::Z,
@@ -39,9 +26,9 @@ pub const HEX_NORMALS: [Vec3; 6] = [
]; ];
pub const ATTRIBUTE_PACKED_VERTEX_DATA: MeshVertexAttribute = pub const ATTRIBUTE_PACKED_VERTEX_DATA: MeshVertexAttribute =
MeshVertexAttribute::new("PackedVertexData", 7, VertexFormat::Uint32); MeshVertexAttribute::new("PackedVertexData", 988540817, VertexFormat::Uint32);
pub const ATTRIBUTE_VERTEX_HEIGHT: MeshVertexAttribute = pub const ATTRIBUTE_VERTEX_HEIGHT: MeshVertexAttribute =
MeshVertexAttribute::new("VertexHeight", 8, VertexFormat::Float32); MeshVertexAttribute::new("VertexHeight", 988540717, VertexFormat::Float32);
pub const ATTRIBUTE_TEXTURE_INDEX: MeshVertexAttribute = pub const ATTRIBUTE_TEXTURE_INDEX: MeshVertexAttribute =
MeshVertexAttribute::new("TextureIndex", 988540917, VertexFormat::Uint32); MeshVertexAttribute::new("TextureIndex", 988540917, VertexFormat::Uint32);

View File

@@ -1,22 +1,18 @@
use crate::prelude::*; use crate::{hex_utils::*, prelude::*};
#[cfg(feature = "tracing")] #[cfg(feature = "tracing")]
use bevy::log::*; use bevy::log::*;
use bevy::prelude::*; use bevy::prelude::*;
use hex::prelude::*;
const CHUNK_TOTAL: usize = Chunk::SIZE * Chunk::SIZE; const CHUNK_TOTAL: usize = Chunk::SIZE * Chunk::SIZE;
pub fn generate_chunk_collider(chunk: &MeshChunkData) -> (Vec<Vec3>, Vec<[u32; 3]>) pub fn generate_chunk_collider(chunk: &MeshChunkData) -> (Vec<Vec3>, Vec<[u32; 3]>) {
{
#[cfg(feature = "tracing")] #[cfg(feature = "tracing")]
let span = info_span!("generate_chunk_collider").entered(); let span = info_span!("generate_chunk_collider").entered();
let vertex_count: usize = CHUNK_TOTAL * 6; let vertex_count: usize = CHUNK_TOTAL * 6;
let mut verts = Vec::with_capacity(vertex_count); let mut verts = Vec::with_capacity(vertex_count);
let mut indices = Vec::with_capacity(vertex_count); let mut indices = Vec::with_capacity(vertex_count);
for z in 0..Chunk::SIZE for z in 0..Chunk::SIZE {
{ for x in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE
{
let height = chunk.heights[x + z * Chunk::SIZE]; let height = chunk.heights[x + z * Chunk::SIZE];
let coord = HexCoord::from_grid_pos(x, z); let coord = HexCoord::from_grid_pos(x, z);
let neighbors = chunk.get_neighbors(&coord); let neighbors = chunk.get_neighbors(&coord);
@@ -28,11 +24,9 @@ pub fn generate_chunk_collider(chunk: &MeshChunkData) -> (Vec<Vec3>, Vec<[u32; 3
return (verts, indices); return (verts, indices);
} }
fn create_tile_collider(pos: Vec3, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32; 3]>, neighbors: &[f32; 6]) fn create_tile_collider(pos: Vec3, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32; 3]>, neighbors: &[f32; 6]) {
{
let idx = verts.len() as u32; let idx = verts.len() as u32;
for i in 0..6 for i in 0..6 {
{
let p = pos + HEX_CORNERS[i]; let p = pos + HEX_CORNERS[i];
verts.push(p); verts.push(p);
} }
@@ -43,11 +37,9 @@ fn create_tile_collider(pos: Vec3, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32
indices.push([idx + 2, idx + 4, idx + 5]); indices.push([idx + 2, idx + 4, idx + 5]);
indices.push([idx + 2, idx + 3, idx + 4]); indices.push([idx + 2, idx + 3, idx + 4]);
for i in 0..neighbors.len() for i in 0..neighbors.len() {
{
let n_height = neighbors[i]; let n_height = neighbors[i];
if n_height < pos.y if n_height < pos.y {
{
create_tile_wall_collider( create_tile_wall_collider(
idx, idx,
Vec3::new(pos.x, n_height.min(pos.y - OUTER_RADIUS / 2.), pos.z), Vec3::new(pos.x, n_height.min(pos.y - OUTER_RADIUS / 2.), pos.z),
@@ -59,8 +51,7 @@ fn create_tile_collider(pos: Vec3, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32
} }
} }
fn create_tile_wall_collider(idx: u32, pos: Vec3, dir: usize, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32; 3]>) fn create_tile_wall_collider(idx: u32, pos: Vec3, dir: usize, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32; 3]>) {
{
let idx2 = verts.len() as u32; let idx2 = verts.len() as u32;
verts.push(pos + HEX_CORNERS[(dir) % 6]); verts.push(pos + HEX_CORNERS[(dir) % 6]);

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@@ -1,13 +1,16 @@
use crate::prelude::*; use crate::hex_utils::HexCoord;
use bevy::asset::RenderAssetUsages; use crate::{hex_utils::offset3d_to_world, prelude::*};
#[cfg(feature = "tracing")] #[cfg(feature = "tracing")]
use bevy::log::*; use bevy::log::*;
use bevy::mesh::{Indices, PrimitiveTopology}; use bevy::{
use bevy::prelude::*; prelude::*,
use hex::prelude::*; render::{
mesh::{Indices, PrimitiveTopology},
render_asset::RenderAssetUsages,
},
};
pub fn generate_chunk_mesh(chunk: &MeshChunkData) -> Mesh pub fn generate_chunk_mesh(chunk: &MeshChunkData) -> Mesh {
{
#[cfg(feature = "tracing")] #[cfg(feature = "tracing")]
let span = info_span!("generate_chunk_mesh").entered(); let span = info_span!("generate_chunk_mesh").entered();
@@ -17,10 +20,8 @@ pub fn generate_chunk_mesh(chunk: &MeshChunkData) -> Mesh
let mut indices = Vec::with_capacity(vertex_count); let mut indices = Vec::with_capacity(vertex_count);
let mut normals = Vec::with_capacity(vertex_count); let mut normals = Vec::with_capacity(vertex_count);
for z in 0..Chunk::SIZE for z in 0..Chunk::SIZE {
{ for x in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE
{
let idx = x + z * Chunk::SIZE; let idx = x + z * Chunk::SIZE;
let height = chunk.heights[idx]; let height = chunk.heights[idx];
let off_pos = Vec3::new(x as f32, height, z as f32); let off_pos = Vec3::new(x as f32, height, z as f32);
@@ -62,23 +63,20 @@ fn create_tile(
normals: &mut Vec<Vec3>, normals: &mut Vec<Vec3>,
texture_index: u32, texture_index: u32,
side_texture_index: u32, side_texture_index: u32,
) ) {
{
let uv_offset = Vec2::splat(0.5); let uv_offset = Vec2::splat(0.5);
let tex_off = Vec2::new(texture_index as f32, 0.); let tex_off = Vec2::new(texture_index as f32, 0.);
let side_tex_off = Vec2::new(side_texture_index as f32, 0.); let side_tex_off = Vec2::new(side_texture_index as f32, 0.);
let idx = verts.len() as u32; let idx = verts.len() as u32;
for i in 0..6 for i in 0..6 {
{
let p = pos + HEX_CORNERS[i]; let p = pos + HEX_CORNERS[i];
verts.push(p); verts.push(p);
let uv = (HEX_CORNERS[i].xz() / 2.) + uv_offset; let uv = (HEX_CORNERS[i].xz() / 2.) + uv_offset;
uvs.push((uv / TEX_MULTI) + tex_off); uvs.push((uv / TEX_MULTI) + tex_off);
normals.push(Vec3::Y); normals.push(Vec3::Y);
} }
for i in 0..3 for i in 0..3 {
{
let off = i * 2; let off = i * 2;
indices.push(off + idx); indices.push(off + idx);
indices.push(((off + 1) % 6) + idx); indices.push(((off + 1) % 6) + idx);
@@ -88,178 +86,14 @@ fn create_tile(
indices.push(idx + 2); indices.push(idx + 2);
indices.push(idx + 4); indices.push(idx + 4);
for i in 0..neighbors.len() for i in 0..neighbors.len() {
{
let n_height = neighbors[i]; let n_height = neighbors[i];
if n_height < pos.y if n_height < pos.y {
{
create_tile_wall(pos, i, n_height, verts, uvs, indices, normals, side_tex_off); create_tile_wall(pos, i, n_height, verts, uvs, indices, normals, side_tex_off);
} }
} }
} }
#[allow(unused)]
pub fn generate_chunk_water_mesh(chunk: &MeshChunkData, sealevel: f32, map_width: usize, map_height: usize) -> Mesh
{
#[cfg(feature = "tracing")]
let _gen_mesh = info_span!("Generate Water Surface Mesh").entered();
let vertex_count: usize = Chunk::SIZE * Chunk::SIZE * 7;
let mut verts = Vec::with_capacity(vertex_count);
let mut uvs = Vec::with_capacity(vertex_count);
let mut indices = Vec::with_capacity(vertex_count);
let mut normals = Vec::with_capacity(vertex_count);
for z in 0..Chunk::SIZE
{
for x in 0..Chunk::SIZE
{
let idx = x + z * Chunk::SIZE;
let height = chunk.heights[idx];
if height > sealevel
{
continue;
}
let off_pos = Vec3::new(x as f32, sealevel, z as f32);
let tile_pos = offset3d_to_world(off_pos);
let coord = HexCoord::from_grid_pos(x, z);
let (n, neighbor_has_land) = chunk.get_neighbors_with_water_info(&coord);
create_tile_water_surface(
tile_pos,
chunk.distance_to_land[idx],
&n,
neighbor_has_land,
&mut verts,
&mut uvs,
&mut indices,
&mut normals,
);
}
}
let mesh = Mesh::new(
PrimitiveTopology::TriangleList,
RenderAssetUsages::MAIN_WORLD | RenderAssetUsages::RENDER_WORLD,
)
.with_inserted_attribute(Mesh::ATTRIBUTE_POSITION, verts)
.with_inserted_attribute(Mesh::ATTRIBUTE_UV_0, uvs)
.with_inserted_attribute(Mesh::ATTRIBUTE_NORMAL, normals)
.with_inserted_indices(Indices::U32(indices));
return mesh;
}
fn create_tile_water_surface(
pos: Vec3,
dist_to_land: f32,
neighbors: &[(f32, Option<f32>); 6],
neighbor_has_land: bool,
verts: &mut Vec<Vec3>,
uvs: &mut Vec<Vec2>,
indices: &mut Vec<u32>,
normals: &mut Vec<Vec3>,
)
{
if !neighbor_has_land
{
crate_tile_water_inner_surface(pos, dist_to_land, neighbors, verts, uvs, indices, normals);
return;
}
crate_tile_water_shore_surface(pos, dist_to_land, neighbors, verts, uvs, indices, normals);
}
fn crate_tile_water_inner_surface(
pos: Vec3,
dist_to_land: f32,
neighbors: &[(f32, Option<f32>); 6],
verts: &mut Vec<Vec3>,
uvs: &mut Vec<Vec2>,
indices: &mut Vec<u32>,
normals: &mut Vec<Vec3>,
)
{
//todo: share verts
let idx = verts.len() as u32;
for i in 0..6
{
let p = pos + HEX_CORNERS[i];
verts.push(p);
let n1 = if let Some(v) = neighbors[i].1 { v } else { dist_to_land };
let n2 = if let Some(v) = neighbors[(i + 5) % 6].1
{
v
}
else
{
dist_to_land
};
let d = (n1 + n2 + dist_to_land) / 3.0;
uvs.push(Vec2::new(0.0, d.remap(0., 4., 1.0, 0.0)));
normals.push(Vec3::Y);
}
for i in 0..3
{
let off = i * 2;
indices.push(off + idx);
indices.push(((off + 1) % 6) + idx);
indices.push(((off + 2) % 6) + idx);
}
indices.push(idx);
indices.push(idx + 2);
indices.push(idx + 4);
}
fn crate_tile_water_shore_surface(
pos: Vec3,
dist_to_land: f32,
neighbors: &[(f32, Option<f32>); 6],
verts: &mut Vec<Vec3>,
uvs: &mut Vec<Vec2>,
indices: &mut Vec<u32>,
normals: &mut Vec<Vec3>,
)
{
let idx = verts.len() as u32;
//todo: only use triangle fan when on shoreline
verts.push(pos);
uvs.push(Vec2::new(0.0, dist_to_land.remap(0., 4., 1.0, 0.0)));
normals.push(Vec3::Y);
for i in 0..12
{
let p = pos + WATER_HEX_CORNERS[i];
verts.push(p);
let ni = i / 2;
let n = neighbors[ni];
let nn = neighbors[(ni + 5) % 6];
let mut uv = Vec2::new(0.0, dist_to_land.remap(0., 4., 1.0, 0.0));
if nn.0 > pos.y || n.0 > pos.y
{
uv.x = 1.0;
}
if ni * 2 != i
{
if n.0 <= pos.y
{
uv.x = 0.0;
}
let d = if let Some(v) = n.1 { v } else { dist_to_land };
uv.y = ((d + dist_to_land) / 2.0).remap(0., 4., 1.0, 0.0);
}
else
{
let d = if let Some(v) = n.1 { v } else { dist_to_land };
let d2 = if let Some(v) = nn.1 { v } else { dist_to_land };
uv.y = ((d + d2 + dist_to_land) / 3.0).remap(0., 4., 1.0, 0.0);
}
indices.push(idx);
indices.push(idx + 1 + i as u32);
indices.push(idx + 1 + ((i as u32 + 1) % 12));
uvs.push(uv);
normals.push(Vec3::Y);
}
}
fn create_tile_wall( fn create_tile_wall(
pos: Vec3, pos: Vec3,
dir: usize, dir: usize,
@@ -269,8 +103,7 @@ fn create_tile_wall(
indices: &mut Vec<u32>, indices: &mut Vec<u32>,
normals: &mut Vec<Vec3>, normals: &mut Vec<Vec3>,
tex_off: Vec2, tex_off: Vec2,
) ) {
{
let p1 = HEX_CORNERS[(dir) % 6] + pos; let p1 = HEX_CORNERS[(dir) % 6] + pos;
let p2 = HEX_CORNERS[(dir + 1) % 6] + pos; let p2 = HEX_CORNERS[(dir + 1) % 6] + pos;
let p3 = Vec3::new(p1.x, height, p1.z); let p3 = Vec3::new(p1.x, height, p1.z);
@@ -304,14 +137,12 @@ fn create_tile_wall(
} }
#[cfg(test)] #[cfg(test)]
mod tests mod tests {
{
use super::*; use super::*;
#[test] #[test]
fn generate_tile_wall() fn generate_tile_wall() {
{
let mut verts = Vec::new(); let mut verts = Vec::new();
let mut uvs = Vec::new(); let mut uvs = Vec::new();
let mut normals = Vec::new(); let mut normals = Vec::new();
@@ -338,8 +169,7 @@ mod tests
} }
#[test] #[test]
fn generate_tile() fn generate_tile() {
{
let mut verts = Vec::new(); let mut verts = Vec::new();
let mut uvs = Vec::new(); let mut uvs = Vec::new();
let mut normals = Vec::new(); let mut normals = Vec::new();

View File

@@ -1,26 +1,43 @@
use crate::hex_utils::HexCoord;
use crate::map::biome_map::{self, BiomeChunk, BiomeMap};
use crate::prelude::*; use crate::prelude::*;
use bevy::asset::RenderAssetUsages; use crate::tile_manager::TileAsset;
use crate::tile_mapper::TileMapperAsset;
use crate::{biome_asset::BiomeAsset, biome_painter::BiomePainterAsset};
use bevy::{ use bevy::{
mesh::{Indices, PrimitiveTopology},
prelude::*, prelude::*,
render::{
mesh::{Indices, PrimitiveTopology},
render_asset::RenderAssetUsages,
},
}; };
use hex::prelude::*;
pub fn generate_packed_chunk_mesh(chunk: &MeshChunkData) -> Mesh pub fn generate_packed_chunk_mesh(
{ chunk: &Chunk,
map: &Map,
biome_chunk: &BiomeChunk,
painter: &BiomePainterAsset,
tiles: &Res<Assets<TileAsset>>,
biomes: &Res<Assets<BiomeAsset>>,
mappers: &Res<Assets<TileMapperAsset>>,
) -> Mesh {
let vertex_count: usize = Chunk::SIZE * Chunk::SIZE * 6; let vertex_count: usize = Chunk::SIZE * Chunk::SIZE * 6;
let mut packed_data = Vec::with_capacity(vertex_count); let mut packed_data = Vec::with_capacity(vertex_count);
let mut indices = Vec::with_capacity(vertex_count); let mut indices = Vec::with_capacity(vertex_count);
let mut heights = Vec::with_capacity(vertex_count); let mut heights = Vec::with_capacity(vertex_count);
for z in 0..Chunk::SIZE for z in 0..Chunk::SIZE {
{ for x in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE let height = chunk.heights[x + z * Chunk::SIZE];
{ let data = biome_chunk.data[x + z * Chunk::SIZE];
let idx = x + z * Chunk::SIZE; let coord =
let height = chunk.heights[idx]; HexCoord::from_offset(IVec2::new(x as i32, z as i32) + (chunk.chunk_offset * Chunk::SIZE as i32));
let coord = HexCoord::from_grid_pos(x, z); let n = map.get_neighbors(&coord);
let n = chunk.get_neighbors(&coord); let biome = biomes.get(painter.sample_biome(biomes, &data)).unwrap();
let mapper = mappers.get(biome.tile_mapper.id());
let tile_handle = mapper.unwrap().sample_tile(height);
let tile = tiles.get(tile_handle).unwrap();
create_packed_tile( create_packed_tile(
UVec2::new(x as u32, z as u32), UVec2::new(x as u32, z as u32),
@@ -29,8 +46,8 @@ pub fn generate_packed_chunk_mesh(chunk: &MeshChunkData) -> Mesh
&mut packed_data, &mut packed_data,
&mut indices, &mut indices,
&mut heights, &mut heights,
chunk.textures[idx][0], tile.texture_id,
chunk.textures[idx][1], tile.side_texture_id,
); );
} }
} }
@@ -48,20 +65,18 @@ pub fn generate_packed_chunk_mesh(chunk: &MeshChunkData) -> Mesh
fn create_packed_tile( fn create_packed_tile(
offset: UVec2, offset: UVec2,
height: f32, height: f32,
neighbors: &[f32; 6], neighbors: &[Option<f32>; 6],
packed_data: &mut Vec<u32>, packed_data: &mut Vec<u32>,
indices: &mut Vec<u32>, indices: &mut Vec<u32>,
heights: &mut Vec<f32>, heights: &mut Vec<f32>,
texture_index: u32, texture_index: u32,
side_texture_index: u32, side_texture_index: u32,
) ) {
{
let idx = packed_data.len() as u32; let idx = packed_data.len() as u32;
packed_data.push(pack_vertex_data(offset, 0, texture_index)); packed_data.push(pack_vertex_data(offset, 0, texture_index));
heights.push(height); heights.push(height);
for i in 0..6 for i in 0..6 {
{
packed_data.push(pack_vertex_data(offset, i + 1, texture_index)); packed_data.push(pack_vertex_data(offset, i + 1, texture_index));
indices.push(idx); indices.push(idx);
indices.push(idx + 1 + i as u32); indices.push(idx + 1 + i as u32);
@@ -69,11 +84,11 @@ fn create_packed_tile(
heights.push(height); heights.push(height);
} }
for i in 0..neighbors.len() for i in 0..neighbors.len() {
{ let cur_n = neighbors[i];
let n_height = neighbors[i]; match cur_n {
if n_height < height Some(n_height) => {
{ if n_height < height {
create_packed_tile_wall( create_packed_tile_wall(
offset, offset,
height, height,
@@ -86,6 +101,9 @@ fn create_packed_tile(
); );
} }
} }
_ => {}
}
}
} }
fn create_packed_tile_wall( fn create_packed_tile_wall(
@@ -97,8 +115,7 @@ fn create_packed_tile_wall(
indices: &mut Vec<u32>, indices: &mut Vec<u32>,
heights: &mut Vec<f32>, heights: &mut Vec<f32>,
side_texture_index: u32, side_texture_index: u32,
) ) {
{
let idx = packed_data.len() as u32; let idx = packed_data.len() as u32;
let side_2 = ((side + 1) % 6) + 1; let side_2 = ((side + 1) % 6) + 1;
@@ -121,8 +138,7 @@ fn create_packed_tile_wall(
indices.push(idx + 3); indices.push(idx + 3);
} }
fn pack_vertex_data(offset: UVec2, vert: usize, tex: u32) -> u32 fn pack_vertex_data(offset: UVec2, vert: usize, tex: u32) -> u32 {
{
//6 + 6 bits offset //6 + 6 bits offset
//4 bits vert //4 bits vert
//12 bits texture //12 bits texture

View File

@@ -3,16 +3,14 @@ use core::f32;
use bevy::math::{IVec2, UVec2}; use bevy::math::{IVec2, UVec2};
use bevy::prelude::{FloatExt, Vec2}; use bevy::prelude::{FloatExt, Vec2};
use bevy::utils::default; use bevy::utils::default;
use hex::prelude::*;
use noise::{NoiseFn, Simplex, SuperSimplex}; use noise::{NoiseFn, Simplex, SuperSimplex};
use rayon::iter::{IntoParallelIterator, ParallelIterator}; use rayon::iter::{IntoParallelIterator, ParallelIterator};
use crate::biome_painter::BiomePainter; use crate::biome_painter::BiomePainter;
use crate::map::biome_map::{BiomeChunk, BiomeData, BiomeMap}; use crate::map::biome_map::{BiomeChunk, BiomeData, BiomeMap};
use crate::prelude::*; use crate::{map, prelude::*};
pub fn generate_heightmap(cfg: &GenerationConfig, seed: u32, painter: &BiomePainter) -> (Map, BiomeMap) pub fn generate_heightmap(cfg: &GenerationConfig, seed: u32, painter: &BiomePainter) -> (Map, BiomeMap) {
{
let biomes = generate_biomes(cfg, seed, painter); let biomes = generate_biomes(cfg, seed, painter);
let biomes_borrow = &biomes; let biomes_borrow = &biomes;
// let mut chunks: Vec<Chunk> = Vec::with_capacity(cfg.size.length_squared() as usize); // let mut chunks: Vec<Chunk> = Vec::with_capacity(cfg.size.length_squared() as usize);
@@ -27,14 +25,11 @@ pub fn generate_heightmap(cfg: &GenerationConfig, seed: u32, painter: &BiomePain
.collect(); .collect();
let mut min = f32::MAX; let mut min = f32::MAX;
let mut max = f32::MIN; let mut max = f32::MIN;
for chunk in &chunks for chunk in &chunks {
{ if chunk.min_level < min {
if chunk.min_level < min
{
min = chunk.min_level; min = chunk.min_level;
} }
if chunk.max_level > max if chunk.max_level > max {
{
max = chunk.max_level; max = chunk.max_level;
} }
} }
@@ -44,7 +39,7 @@ pub fn generate_heightmap(cfg: &GenerationConfig, seed: u32, painter: &BiomePain
chunks, chunks,
height: cfg.size.y as usize, height: cfg.size.y as usize,
width: cfg.size.x as usize, width: cfg.size.x as usize,
sealevel: cfg.sea_level as f32, sea_level: cfg.sea_level as f32,
min_level: min, min_level: min,
max_level: max, max_level: max,
biome_count: painter.biomes.len(), biome_count: painter.biomes.len(),
@@ -53,8 +48,7 @@ pub fn generate_heightmap(cfg: &GenerationConfig, seed: u32, painter: &BiomePain
); );
} }
pub fn generate_biomes(cfg: &GenerationConfig, seed: u32, biome_painter: &BiomePainter) -> BiomeMap pub fn generate_biomes(cfg: &GenerationConfig, seed: u32, biome_painter: &BiomePainter) -> BiomeMap {
{
let mut map = BiomeMap::new(cfg.size, biome_painter.biomes.len()); let mut map = BiomeMap::new(cfg.size, biome_painter.biomes.len());
map.chunks = (0..cfg.size.y) map.chunks = (0..cfg.size.y)
.into_par_iter() .into_par_iter()
@@ -74,8 +68,7 @@ pub fn generate_biome_chunk(
cfg: &GenerationConfig, cfg: &GenerationConfig,
seed: u32, seed: u32,
biome_painter: &BiomePainter, biome_painter: &BiomePainter,
) -> BiomeChunk ) -> BiomeChunk {
{
let mut chunk = BiomeChunk { let mut chunk = BiomeChunk {
offset: UVec2::new(chunk_x as u32, chunk_y as u32), offset: UVec2::new(chunk_x as u32, chunk_y as u32),
data: [BiomeData::default(); Chunk::AREA], data: [BiomeData::default(); Chunk::AREA],
@@ -85,10 +78,8 @@ pub fn generate_biome_chunk(
let noise_t = Simplex::new(seed + 2); let noise_t = Simplex::new(seed + 2);
let noise_c = Simplex::new(seed + 3); let noise_c = Simplex::new(seed + 3);
for z in 0..Chunk::SIZE for z in 0..Chunk::SIZE {
{ for x in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE
{
let moisture = sample_point( let moisture = sample_point(
x as f64 + chunk_x as f64 * Chunk::SIZE as f64, x as f64 + chunk_x as f64 * Chunk::SIZE as f64,
z as f64 + chunk_y as f64 * Chunk::SIZE as f64, z as f64 + chunk_y as f64 * Chunk::SIZE as f64,
@@ -132,16 +123,14 @@ pub fn generate_biome_chunk(
return chunk; return chunk;
} }
pub fn generate_noise_map(size: UVec2, seed: u32, cfg: &NoiseConfig, border_size: f32) -> Vec<f32> pub fn generate_noise_map(size: UVec2, seed: u32, cfg: &NoiseConfig, border_size: f32) -> Vec<f32> {
{
let noise = SuperSimplex::new(seed); let noise = SuperSimplex::new(seed);
let data: Vec<_> = (0..(size.y as usize * Chunk::SIZE)) let data: Vec<_> = (0..(size.y as usize * Chunk::SIZE))
.into_par_iter() .into_par_iter()
.flat_map(|y| { .flat_map(|y| {
let mut row = Vec::with_capacity(size.x as usize * Chunk::SIZE); let mut row = Vec::with_capacity(size.x as usize * Chunk::SIZE);
for x in 0..row.capacity() for x in 0..row.capacity() {
{
row.push(sample_point( row.push(sample_point(
x as f64, x as f64,
y as f64, y as f64,
@@ -165,26 +154,21 @@ pub fn generate_chunk(
seed: u32, seed: u32,
biome_chunk: &BiomeChunk, biome_chunk: &BiomeChunk,
biome_painter: &BiomePainter, biome_painter: &BiomePainter,
) -> Chunk ) -> Chunk {
{
let mut result: [f32; Chunk::SIZE * Chunk::SIZE] = [0.; Chunk::AREA]; let mut result: [f32; Chunk::SIZE * Chunk::SIZE] = [0.; Chunk::AREA];
let mut data = [BiomeData::default(); Chunk::AREA]; let mut data = [BiomeData::default(); Chunk::AREA];
let mut biome_ids = [0; Chunk::AREA]; let mut biome_ids = [0; Chunk::AREA];
let noise = Simplex::new(seed); let noise = Simplex::new(seed);
let mut min = f32::MAX; let mut min = f32::MAX;
let mut max = f32::MIN; let mut max = f32::MIN;
for z in 0..Chunk::SIZE for z in 0..Chunk::SIZE {
{ for x in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE
{
let biome_data = biome_chunk.get_biome_data(x, z); let biome_data = biome_chunk.get_biome_data(x, z);
let biome_blend = biome_chunk.get_biome(x, z); let biome_blend = biome_chunk.get_biome(x, z);
let mut sample = 0.; let mut sample = 0.;
for i in 0..biome_blend.len() for i in 0..biome_blend.len() {
{
let blend = biome_blend[i]; let blend = biome_blend[i];
if blend == 0. if blend == 0. {
{
continue; continue;
} }
let biome = &biome_painter.biomes[i]; let biome = &biome_painter.biomes[i];
@@ -201,12 +185,10 @@ pub fn generate_chunk(
let idx = x + z * Chunk::SIZE; let idx = x + z * Chunk::SIZE;
biome_ids[idx] = biome_chunk.get_biome_id_dithered(x, z, &noise, cfg.biome_dither); biome_ids[idx] = biome_chunk.get_biome_id_dithered(x, z, &noise, cfg.biome_dither);
result[idx] = sample; result[idx] = sample;
if sample > max if sample > max {
{
max = sample; max = sample;
} }
if sample < min if sample < min {
{
min = sample; min = sample;
} }
data[idx] = biome_data.clone(); data[idx] = biome_data.clone();
@@ -230,29 +212,23 @@ fn sample_point(
size: Vec2, size: Vec2,
border_size: f32, border_size: f32,
border_value: f32, border_value: f32,
) -> f32 ) -> f32 {
{
let x_s = x / cfg.scale; let x_s = x / cfg.scale;
let z_s = z / cfg.scale; let z_s = z / cfg.scale;
let mut elevation: f64 = 0.; let mut elevation: f64 = 0.;
for i in 0..cfg.layers.len() for i in 0..cfg.layers.len() {
{
let value: f64; let value: f64;
let layer = &cfg.layers[i]; let layer = &cfg.layers[i];
if layer.is_rigid if layer.is_rigid {
{
value = sample_rigid(x_s, z_s, layer, noise); value = sample_rigid(x_s, z_s, layer, noise);
} } else {
else
{
value = sample_simple(x_s, z_s, layer, noise); value = sample_simple(x_s, z_s, layer, noise);
} }
elevation += value; elevation += value;
} }
if border_size == 0.0 if border_size == 0.0 {
{
return elevation as f32; return elevation as f32;
} }
@@ -267,14 +243,12 @@ fn sample_point(
return border_value.lerp(elevation as f32, d); return border_value.lerp(elevation as f32, d);
} }
fn sample_simple(x: f64, z: f64, cfg: &GeneratorLayer, noise: &impl NoiseFn<f64, 2>) -> f64 fn sample_simple(x: f64, z: f64, cfg: &GeneratorLayer, noise: &impl NoiseFn<f64, 2>) -> f64 {
{
let mut freq: f64 = cfg.base_roughness; let mut freq: f64 = cfg.base_roughness;
let mut amp: f64 = 1.; let mut amp: f64 = 1.;
let mut value = 0.; let mut value = 0.;
for _ in 0..cfg.layers for _ in 0..cfg.layers {
{
let v = noise.get([x * freq, z * freq]); let v = noise.get([x * freq, z * freq]);
value += (v + 1.) * 0.5 * amp; value += (v + 1.) * 0.5 * amp;
freq *= cfg.roughness; freq *= cfg.roughness;
@@ -283,14 +257,12 @@ fn sample_simple(x: f64, z: f64, cfg: &GeneratorLayer, noise: &impl NoiseFn<f64,
value -= cfg.min_value; value -= cfg.min_value;
return value * cfg.strength; return value * cfg.strength;
} }
fn sample_rigid(x: f64, z: f64, cfg: &GeneratorLayer, noise: &impl NoiseFn<f64, 2>) -> f64 fn sample_rigid(x: f64, z: f64, cfg: &GeneratorLayer, noise: &impl NoiseFn<f64, 2>) -> f64 {
{
let mut freq: f64 = cfg.base_roughness; let mut freq: f64 = cfg.base_roughness;
let mut amp: f64 = 1.; let mut amp: f64 = 1.;
let mut value = 0.; let mut value = 0.;
let mut weight = 1.; let mut weight = 1.;
for _ in 0..cfg.layers for _ in 0..cfg.layers {
{
let mut v = 1. - noise.get([x * freq, z * freq]).abs(); let mut v = 1. - noise.get([x * freq, z * freq]).abs();
v *= v; v *= v;
v *= weight; v *= weight;

View File

@@ -1,25 +1,28 @@
use num::{PrimInt, Saturating};
use std::fmt::Display; use std::fmt::Display;
use crate::prelude::Chunk;
use bevy::prelude::*; use bevy::prelude::*;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use crate::{INNER_RADIUS, OUTER_RADIUS, chunk::Chunk}; pub const OUTER_RADIUS: f32 = 1.;
pub const INNER_RADIUS: f32 = OUTER_RADIUS * (SQRT_3 / 2.);
pub const SHORT_DIAGONAL: f32 = 1. * SQRT_3;
pub const LONG_DIAGONAL: f32 = 2. * OUTER_RADIUS;
const SQRT_3: f32 = 1.7320508076;
pub fn offset3d_to_world(offset: Vec3) -> Vec3 pub fn offset3d_to_world(offset: Vec3) -> Vec3 {
{
let x = (offset.x + (offset.z * 0.5) - (offset.z / 2.).floor()) * (INNER_RADIUS * 2.); let x = (offset.x + (offset.z * 0.5) - (offset.z / 2.).floor()) * (INNER_RADIUS * 2.);
return Vec3::new(x, offset.y, offset.z * OUTER_RADIUS * 1.5); return Vec3::new(x, offset.y, offset.z * OUTER_RADIUS * 1.5);
} }
pub fn offset_to_world(offset: IVec2, height: f32) -> Vec3 pub fn offset_to_world(offset: IVec2, height: f32) -> Vec3 {
{
let off = offset.as_vec2(); let off = offset.as_vec2();
let x = (off.x + (off.y * 0.5) - (off.y / 2.).floor()) * (INNER_RADIUS * 2.); let x = (off.x + (off.y * 0.5) - (off.y / 2.).floor()) * (INNER_RADIUS * 2.);
return Vec3::new(x, height, off.y * OUTER_RADIUS * 1.5); return Vec3::new(x, height, off.y * OUTER_RADIUS * 1.5);
} }
pub fn offset_to_hex(offset: IVec2) -> IVec3 pub fn offset_to_hex(offset: IVec2) -> IVec3 {
{
let mut v = IVec3 { let mut v = IVec3 {
x: offset.x - (offset.y / 2), x: offset.x - (offset.y / 2),
y: offset.y, y: offset.y,
@@ -29,18 +32,15 @@ pub fn offset_to_hex(offset: IVec2) -> IVec3
return v; return v;
} }
pub fn offset_to_index(offset: IVec2, width: usize) -> usize pub fn offset_to_index(offset: IVec2, width: usize) -> usize {
{
return offset.x as usize + offset.y as usize * width; return offset.x as usize + offset.y as usize * width;
} }
pub fn snap_to_hex_grid(world_pos: Vec3) -> Vec3 pub fn snap_to_hex_grid(world_pos: Vec3) -> Vec3 {
{
return offset_to_world(world_to_offset_pos(world_pos), world_pos.y); return offset_to_world(world_to_offset_pos(world_pos), world_pos.y);
} }
pub fn world_to_offset_pos(world_pos: Vec3) -> IVec2 pub fn world_to_offset_pos(world_pos: Vec3) -> IVec2 {
{
let offset = world_pos.z / (OUTER_RADIUS * 3.); let offset = world_pos.z / (OUTER_RADIUS * 3.);
let x = (world_pos.x / (INNER_RADIUS * 2.)) - offset; let x = (world_pos.x / (INNER_RADIUS * 2.)) - offset;
let z = -world_pos.x - offset; let z = -world_pos.x - offset;
@@ -52,32 +52,26 @@ pub fn world_to_offset_pos(world_pos: Vec3) -> IVec2
return IVec2::new(ox, oz); return IVec2::new(ox, oz);
} }
pub fn tile_to_world_distance(dist: u32) -> f32 pub fn tile_to_world_distance(dist: u32) -> f32 {
{
return dist as f32 * (2. * INNER_RADIUS); return dist as f32 * (2. * INNER_RADIUS);
} }
pub fn get_tile_count_in_range(radius: usize) -> usize pub fn get_tile_count(radius: usize) -> usize {
{
return 1 + 3 * (radius + 1) * radius; return 1 + 3 * (radius + 1) * radius;
} }
#[derive(Default, Debug, Clone, Copy, Eq, PartialEq, Serialize, Deserialize, Hash)] #[derive(Default, Debug, Clone, Copy, Eq, PartialEq, Serialize, Deserialize)]
pub struct HexCoord pub struct HexCoord {
{
pub hex: IVec3, pub hex: IVec3,
} }
impl Display for HexCoord impl Display for HexCoord {
{ fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result
{
f.write_fmt(format_args!("HexCoord{}", self.hex)) f.write_fmt(format_args!("HexCoord{}", self.hex))
} }
} }
impl HexCoord impl HexCoord {
{
pub const DIRECTIONS: [IVec3; 6] = [ pub const DIRECTIONS: [IVec3; 6] = [
IVec3::new(0, 1, -1), IVec3::new(0, 1, -1),
IVec3::new(1, 0, -1), IVec3::new(1, 0, -1),
@@ -89,33 +83,27 @@ impl HexCoord
pub const ZERO: HexCoord = HexCoord { hex: IVec3::ZERO }; pub const ZERO: HexCoord = HexCoord { hex: IVec3::ZERO };
pub fn new(x: i32, z: i32) -> Self pub fn new(x: i32, z: i32) -> Self {
{
return HexCoord { return HexCoord {
hex: IVec3::new(x, z, -x - z), hex: IVec3::new(x, z, -x - z),
}; };
} }
pub fn from_axial(hex: IVec2) -> Self pub fn from_hex(hex: IVec2) -> Self {
{
return HexCoord { return HexCoord {
hex: IVec3::new(hex.x, hex.y, -hex.x - hex.y), hex: IVec3::new(hex.x, hex.y, -hex.x - hex.y),
}; };
} }
pub fn from_grid_pos(x: usize, z: usize) -> Self {
pub fn from_grid_pos(x: usize, z: usize) -> Self
{
return HexCoord::new(x as i32 - (z as i32 / 2), z as i32); return HexCoord::new(x as i32 - (z as i32 / 2), z as i32);
} }
pub fn from_offset(offset_pos: IVec2) -> Self pub fn from_offset(offset_pos: IVec2) -> Self {
{
return HexCoord { return HexCoord {
hex: offset_to_hex(offset_pos), hex: offset_to_hex(offset_pos),
}; };
} }
pub fn from_world_pos(world_pos: Vec3) -> Self pub fn from_world_pos(world_pos: Vec3) -> Self {
{
let offset = world_pos.z / (OUTER_RADIUS * 3.); let offset = world_pos.z / (OUTER_RADIUS * 3.);
let mut x = world_pos.x / (INNER_RADIUS * 2.); let mut x = world_pos.x / (INNER_RADIUS * 2.);
let mut z = -x; let mut z = -x;
@@ -129,31 +117,26 @@ impl HexCoord
return Self::from_offset(offset_pos); return Self::from_offset(offset_pos);
} }
pub fn is_in_bounds(&self, map_height: usize, map_width: usize) -> bool pub fn is_in_bounds(&self, map_height: usize, map_width: usize) -> bool {
{
let off = self.to_offset(); let off = self.to_offset();
if off.x < 0 || off.y < 0 if off.x < 0 || off.y < 0 {
{
return false; return false;
} }
if off.x >= map_width as i32 || off.y >= map_height as i32 if off.x >= map_width as i32 || off.y >= map_height as i32 {
{
return false; return false;
} }
return true; return true;
} }
pub fn is_on_chunk_edge(&self) -> bool pub fn is_on_chunk_edge(&self) -> bool {
{
let offset = self.to_offset().rem_euclid(IVec2::splat(Chunk::SIZE as i32)); let offset = self.to_offset().rem_euclid(IVec2::splat(Chunk::SIZE as i32));
let e = (Chunk::SIZE - 1) as i32; let e = (Chunk::SIZE - 1) as i32;
return offset.x == 0 || offset.y == 0 || offset.x == e || offset.y == e; return offset.x == 0 || offset.y == 0 || offset.x == e || offset.y == e;
} }
pub fn to_chunk_pos(&self) -> IVec2 pub fn to_chunk_pos(&self) -> IVec2 {
{
let off = self.to_offset(); let off = self.to_offset();
return IVec2 { return IVec2 {
@@ -163,8 +146,7 @@ impl HexCoord
} }
/// Converts this coordinate to it's chunk local equivalent /// Converts this coordinate to it's chunk local equivalent
pub fn to_chunk(&self) -> HexCoord pub fn to_chunk(&self) -> HexCoord {
{
let c_pos = self.to_chunk_pos(); let c_pos = self.to_chunk_pos();
let off = self.to_offset(); let off = self.to_offset();
return HexCoord::from_offset( return HexCoord::from_offset(
@@ -176,94 +158,76 @@ impl HexCoord
); );
} }
pub fn to_world(&self, height: f32) -> Vec3 pub fn to_world(&self, height: f32) -> Vec3 {
{
return offset_to_world(self.to_offset(), height); return offset_to_world(self.to_offset(), height);
} }
pub fn to_offset(&self) -> IVec2 pub fn to_offset(&self) -> IVec2 {
{
return IVec2::new(self.hex.x + (self.hex.y / 2), self.hex.y); return IVec2::new(self.hex.x + (self.hex.y / 2), self.hex.y);
} }
/// Convert the current coordiante to an index /// Convert the current coordiante to an index
pub fn to_index(&self, width: usize) -> usize pub fn to_index(&self, width: usize) -> usize {
{
return ((self.hex.x + self.hex.y * width as i32) + (self.hex.y / 2)) as usize; return ((self.hex.x + self.hex.y * width as i32) + (self.hex.y / 2)) as usize;
} }
/// Gets the index of this coord in the chunk array. /// Gets the index of this coord in the chunk array.
/// ///
/// [`width`] is in number of chunks /// [`width`] is in number of chunks
pub fn to_chunk_index(&self, width: usize) -> usize pub fn to_chunk_index(&self, width: usize) -> usize {
{
let pos = self.to_chunk_pos(); let pos = self.to_chunk_pos();
return (pos.x + pos.y * width as i32) as usize; return (pos.x + pos.y * width as i32) as usize;
} }
/// Gets the index of this tile in the chunk /// Gets the index of this tile in the chunk
pub fn to_chunk_local_index(&self) -> usize pub fn to_chunk_local_index(&self) -> usize {
{
return self.to_chunk().to_index(Chunk::SIZE); return self.to_chunk().to_index(Chunk::SIZE);
} }
pub fn distance(&self, other: &HexCoord) -> i32 pub fn distance(&self, other: &HexCoord) -> i32 {
{
return (self.hex.x - other.hex.x).abs() + (self.hex.y - other.hex.y).abs() + (self.hex.z - other.hex.z).abs(); return (self.hex.x - other.hex.x).abs() + (self.hex.y - other.hex.y).abs() + (self.hex.z - other.hex.z).abs();
} }
pub fn rotate_around(&self, center: &HexCoord, angle: i32) -> HexCoord pub fn rotate_around(&self, center: &HexCoord, angle: i32) -> HexCoord {
{ if self == center || angle == 0 {
if self == center || angle == 0
{
return self.clone(); return self.clone();
} }
let mut a = angle % 6; let mut a = angle % 6;
let mut pc = self.hex - center.hex; let mut pc = self.hex - center.hex;
if a > 0 if a > 0 {
{ for _ in 0..a {
for _ in 0..a
{
pc = Self::slide_right(pc); pc = Self::slide_right(pc);
} }
} } else {
else
{
a = a.abs(); a = a.abs();
for _ in 0..a for _ in 0..a {
{
pc = Self::slide_left(pc); pc = Self::slide_left(pc);
} }
} }
return HexCoord::from_axial(pc.xy() + center.hex.xy()); return HexCoord::from_hex(pc.xy() + center.hex.xy());
} }
fn slide_left(hex: IVec3) -> IVec3 fn slide_left(hex: IVec3) -> IVec3 {
{
return (hex * -1).yzx(); return (hex * -1).yzx();
} }
fn slide_right(hex: IVec3) -> IVec3 fn slide_right(hex: IVec3) -> IVec3 {
{
return (hex * -1).zxy(); return (hex * -1).zxy();
} }
pub fn scale(&self, dir: i32, radius: usize) -> HexCoord pub fn scale(&self, dir: i32, radius: usize) -> HexCoord {
{
let s = Self::DIRECTIONS[(dir % 6) as usize] * radius as i32; let s = Self::DIRECTIONS[(dir % 6) as usize] * radius as i32;
return Self::from_axial(self.hex.xy() + s.xy()); return Self::from_hex(self.hex.xy() + s.xy());
} }
pub fn get_neighbor(&self, dir: usize) -> HexCoord pub fn get_neighbor(&self, dir: usize) -> HexCoord {
{
let d = Self::DIRECTIONS[dir % 6]; let d = Self::DIRECTIONS[dir % 6];
return Self::from_axial(self.hex.xy() + d.xy()); return Self::from_hex(self.hex.xy() + d.xy());
} }
pub fn get_neighbors(&self) -> [HexCoord; 6] pub fn get_neighbors(&self) -> [HexCoord; 6] {
{
return [ return [
self.get_neighbor(0), self.get_neighbor(0),
self.get_neighbor(1), self.get_neighbor(1),
@@ -274,23 +238,18 @@ impl HexCoord
]; ];
} }
pub fn hex_select(&self, radius: usize, include_center: bool) -> Vec<HexCoord> pub fn hex_select(&self, radius: usize, include_center: bool) -> Vec<HexCoord> {
{
assert!(radius != 0, "Radius cannot be zero"); assert!(radius != 0, "Radius cannot be zero");
let mut result = Vec::with_capacity(get_tile_count_in_range(radius)); let mut result = Vec::with_capacity(get_tile_count(radius));
if include_center if include_center {
{
result.push(*self); result.push(*self);
} }
for k in 0..(radius + 1) for k in 0..(radius + 1) {
{
let mut p = self.scale(4, k); let mut p = self.scale(4, k);
for i in 0..6 for i in 0..6 {
{ for _j in 0..k {
for _j in 0..k
{
p = p.get_neighbor(i); p = p.get_neighbor(i);
result.push(p); result.push(p);
} }
@@ -300,30 +259,28 @@ impl HexCoord
return result; return result;
} }
pub fn hex_select_bounded(&self, radius: usize, include_center: bool, height: usize, width: usize) pub fn hex_select_bounded(
-> Vec<HexCoord> &self,
{ radius: usize,
include_center: bool,
height: usize,
width: usize,
) -> Vec<HexCoord> {
assert!(radius != 0, "Radius cannot be zero"); assert!(radius != 0, "Radius cannot be zero");
let mut result = Vec::with_capacity(get_tile_count_in_range(radius)); let mut result = Vec::with_capacity(get_tile_count(radius));
if include_center if include_center {
{ if self.is_in_bounds(height, width) {
if self.is_in_bounds(height, width)
{
result.push(*self); result.push(*self);
} }
} }
for k in 0..(radius + 1) for k in 0..(radius + 1) {
{
let mut p = self.scale(4, k); let mut p = self.scale(4, k);
for i in 0..6 for i in 0..6 {
{ for _j in 0..k {
for _j in 0..k
{
p = p.get_neighbor(i); p = p.get_neighbor(i);
if p.is_in_bounds(height, width) if p.is_in_bounds(height, width) {
{
result.push(p); result.push(p);
} }
} }
@@ -333,22 +290,19 @@ impl HexCoord
return result; return result;
} }
pub fn select_ring(&self, radius: usize) -> Vec<HexCoord> pub fn select_ring(&self, radius: usize) -> Vec<HexCoord> {
{
assert!(radius != 0, "Radius cannot be zero"); assert!(radius != 0, "Radius cannot be zero");
let mut result = Vec::with_capacity(radius * 6); let mut result = Vec::with_capacity(radius * 6);
let mut p = self.scale(4, radius); let mut p = self.scale(4, radius);
// if radius == 1 { if radius == 1 {
// result.push(*self); result.push(*self);
// return result; return result;
// } }
for i in 0..6 for i in 0..6 {
{ for _j in 0..radius {
for _j in 0..radius
{
result.push(p); result.push(p);
p = p.get_neighbor(i); p = p.get_neighbor(i);
} }

View File

@@ -1,10 +1,11 @@
pub mod biome_asset;
pub mod biome_painter; pub mod biome_painter;
pub mod consts; pub mod consts;
pub mod generators; pub mod generators;
pub mod heightmap; pub mod heightmap;
pub mod hex_utils;
pub mod map; pub mod map;
pub mod prelude; pub mod prelude;
pub mod states; pub mod states;
pub mod tile_manager; pub mod tile_manager;
pub mod tile_mapper; pub mod tile_mapper;
pub mod biome_asset;

View File

@@ -5,11 +5,10 @@ use bevy::{
use noise::NoiseFn; use noise::NoiseFn;
use rayon::iter::{IntoParallelIterator, ParallelIterator}; use rayon::iter::{IntoParallelIterator, ParallelIterator};
use hex::prelude::*; use super::chunk::Chunk;
#[derive(Clone, Resource)] #[derive(Clone, Resource)]
pub struct BiomeMap pub struct BiomeMap {
{
pub height: usize, pub height: usize,
pub width: usize, pub width: usize,
pub size: UVec2, pub size: UVec2,
@@ -18,33 +17,26 @@ pub struct BiomeMap
} }
#[derive(Default, Clone, Copy)] #[derive(Default, Clone, Copy)]
pub struct BiomeData pub struct BiomeData {
{
pub moisture: f32, pub moisture: f32,
pub temperature: f32, pub temperature: f32,
pub continentality: f32, pub continentality: f32,
} }
impl Into<Vec3> for &BiomeData impl Into<Vec3> for &BiomeData {
{ fn into(self) -> Vec3 {
fn into(self) -> Vec3
{
return Vec3::new(self.moisture, self.temperature, self.continentality); return Vec3::new(self.moisture, self.temperature, self.continentality);
} }
} }
impl Into<Vec3> for BiomeData impl Into<Vec3> for BiomeData {
{ fn into(self) -> Vec3 {
fn into(self) -> Vec3
{
return Vec3::new(self.moisture, self.temperature, self.continentality); return Vec3::new(self.moisture, self.temperature, self.continentality);
} }
} }
impl BiomeMap impl BiomeMap {
{ pub fn new(size: UVec2, biome_count: usize) -> Self {
pub fn new(size: UVec2, biome_count: usize) -> Self
{
let len = size.x as usize * size.y as usize * Chunk::AREA; let len = size.x as usize * size.y as usize * Chunk::AREA;
return BiomeMap { return BiomeMap {
size, size,
@@ -55,17 +47,14 @@ impl BiomeMap
}; };
} }
pub fn blend(&mut self, count: usize) pub fn blend(&mut self, count: usize) {
{
assert!(count != 0, "Count cannot be 0"); assert!(count != 0, "Count cannot be 0");
for _ in 0..count for _ in 0..count {
{
self.blend_once(); self.blend_once();
} }
} }
fn blend_once(&mut self) fn blend_once(&mut self) {
{
let c: Vec<BiomeChunk> = (0..self.chunks.len()) let c: Vec<BiomeChunk> = (0..self.chunks.len())
.into_par_iter() .into_par_iter()
.map(|i| &self.chunks[i]) .map(|i| &self.chunks[i])
@@ -74,8 +63,7 @@ impl BiomeMap
.into_par_iter() .into_par_iter()
.map(|y| { .map(|y| {
let mut new_tiles = Vec::with_capacity(self.width); let mut new_tiles = Vec::with_capacity(self.width);
for x in 0..Chunk::SIZE for x in 0..Chunk::SIZE {
{
let tx = x as u32 + chunk.offset.x * Chunk::SIZE as u32; let tx = x as u32 + chunk.offset.x * Chunk::SIZE as u32;
let ty = y as u32 + chunk.offset.y * Chunk::SIZE as u32; let ty = y as u32 + chunk.offset.y * Chunk::SIZE as u32;
let kernel = self.get_kernel(tx as i32, ty as i32); let kernel = self.get_kernel(tx as i32, ty as i32);
@@ -88,8 +76,7 @@ impl BiomeMap
}); });
let sum: f32 = r.iter().sum(); let sum: f32 = r.iter().sum();
if sum == 0. if sum == 0. {
{
new_tiles.push(vec![0.; self.biome_count]); new_tiles.push(vec![0.; self.biome_count]);
continue; continue;
} }
@@ -109,8 +96,7 @@ impl BiomeMap
self.chunks = c; self.chunks = c;
} }
fn get_kernel(&self, x: i32, y: i32) -> [Option<&Vec<f32>>; 9] fn get_kernel(&self, x: i32, y: i32) -> [Option<&Vec<f32>>; 9] {
{
return [ return [
self.get_biome(x - 1, y - 1), self.get_biome(x - 1, y - 1),
self.get_biome(x, y - 1), self.get_biome(x, y - 1),
@@ -124,14 +110,11 @@ impl BiomeMap
]; ];
} }
pub fn get_biome(&self, x: i32, y: i32) -> Option<&Vec<f32>> pub fn get_biome(&self, x: i32, y: i32) -> Option<&Vec<f32>> {
{ if x < 0 || y < 0 {
if x < 0 || y < 0
{
return None; return None;
} }
if x >= self.width as i32 || y >= self.height as i32 if x >= self.width as i32 || y >= self.height as i32 {
{
return None; return None;
} }
@@ -142,8 +125,7 @@ impl BiomeMap
return Some(chunk.get_biome(x as usize - cx * Chunk::SIZE, y as usize - cy * Chunk::SIZE)); return Some(chunk.get_biome(x as usize - cx * Chunk::SIZE, y as usize - cy * Chunk::SIZE));
} }
pub fn get_biome_id(&self, x: usize, y: usize) -> usize pub fn get_biome_id(&self, x: usize, y: usize) -> usize {
{
let cx = (x as f32 / Chunk::SIZE as f32).floor() as usize; let cx = (x as f32 / Chunk::SIZE as f32).floor() as usize;
let cy = (y as f32 / Chunk::SIZE as f32).floor() as usize; let cy = (y as f32 / Chunk::SIZE as f32).floor() as usize;
@@ -152,8 +134,7 @@ impl BiomeMap
return chunk.get_biome_id(x - (cx * Chunk::SIZE), y - (cy * Chunk::SIZE)); return chunk.get_biome_id(x - (cx * Chunk::SIZE), y - (cy * Chunk::SIZE));
} }
pub fn get_biome_id_dithered(&self, x: usize, y: usize, noise: &impl NoiseFn<f64, 2>, scale: f64) -> usize pub fn get_biome_id_dithered(&self, x: usize, y: usize, noise: &impl NoiseFn<f64, 2>, scale: f64) -> usize {
{
let cx = (x as f32 / Chunk::SIZE as f32).floor() as usize; let cx = (x as f32 / Chunk::SIZE as f32).floor() as usize;
let cy = (y as f32 / Chunk::SIZE as f32).floor() as usize; let cy = (y as f32 / Chunk::SIZE as f32).floor() as usize;
@@ -162,8 +143,7 @@ impl BiomeMap
return chunk.get_biome_id_dithered(x - (cx * Chunk::SIZE), y - (cy * Chunk::SIZE), noise, scale); return chunk.get_biome_id_dithered(x - (cx * Chunk::SIZE), y - (cy * Chunk::SIZE), noise, scale);
} }
pub fn get_biome_data(&self, x: usize, y: usize) -> &BiomeData pub fn get_biome_data(&self, x: usize, y: usize) -> &BiomeData {
{
let cx = (x as f32 / Chunk::SIZE as f32).floor() as usize; let cx = (x as f32 / Chunk::SIZE as f32).floor() as usize;
let cy = (y as f32 / Chunk::SIZE as f32).floor() as usize; let cy = (y as f32 / Chunk::SIZE as f32).floor() as usize;
@@ -174,35 +154,28 @@ impl BiomeMap
} }
#[derive(Clone)] #[derive(Clone)]
pub struct BiomeChunk pub struct BiomeChunk {
{
pub tiles: Vec<Vec<f32>>, pub tiles: Vec<Vec<f32>>,
pub offset: UVec2, pub offset: UVec2,
pub data: [BiomeData; Chunk::AREA], pub data: [BiomeData; Chunk::AREA],
} }
impl BiomeChunk impl BiomeChunk {
{ pub fn get_biome(&self, x: usize, y: usize) -> &Vec<f32> {
pub fn get_biome(&self, x: usize, y: usize) -> &Vec<f32>
{
return &self.tiles[x + y * Chunk::SIZE]; return &self.tiles[x + y * Chunk::SIZE];
} }
pub fn get_biome_data(&self, x: usize, y: usize) -> &BiomeData pub fn get_biome_data(&self, x: usize, y: usize) -> &BiomeData {
{
return &self.data[x + y * Chunk::SIZE]; return &self.data[x + y * Chunk::SIZE];
} }
pub fn get_biome_id(&self, x: usize, y: usize) -> usize pub fn get_biome_id(&self, x: usize, y: usize) -> usize {
{
let b = self.get_biome(x, y); let b = self.get_biome(x, y);
let mut max = 0.; let mut max = 0.;
let mut idx = 0; let mut idx = 0;
for i in 0..b.len() for i in 0..b.len() {
{
let blend = b[i]; let blend = b[i];
if blend > max if blend > max {
{
max = blend; max = blend;
idx = i; idx = i;
} }
@@ -210,21 +183,17 @@ impl BiomeChunk
return idx; return idx;
} }
pub fn get_biome_id_dithered(&self, x: usize, y: usize, noise: &impl NoiseFn<f64, 2>, scale: f64) -> usize pub fn get_biome_id_dithered(&self, x: usize, y: usize, noise: &impl NoiseFn<f64, 2>, scale: f64) -> usize {
{
let mut cur_id = self.get_biome_id(x, y); let mut cur_id = self.get_biome_id(x, y);
let b = self.get_biome(x, y); let b = self.get_biome(x, y);
let n = (noise.get([x as f64 / scale, y as f64 / scale]) as f32 - 0.5)/ 2.0; let n = (noise.get([x as f64 / scale, y as f64 / scale]) as f32 - 0.5)/ 2.0;
let mut max = b[cur_id] + n; let mut max = b[cur_id] + n;
for i in 0..b.len() for i in 0..b.len() {
{
let blend = b[i]; let blend = b[i];
if blend == 0. if blend == 0. {
{
continue; continue;
} }
if blend > max if blend > max {
{
max = blend + n; max = blend + n;
cur_id = i; cur_id = i;
} }
@@ -235,22 +204,18 @@ impl BiomeChunk
} }
#[cfg(test)] #[cfg(test)]
mod tests mod tests {
{
use super::*; use super::*;
#[test] #[test]
fn biome_blend() fn biome_blend() {
{
let mut biome = BiomeMap::new(UVec2::splat(4), 8); let mut biome = BiomeMap::new(UVec2::splat(4), 8);
let w = biome.size.x as usize; let w = biome.size.x as usize;
let h = biome.size.y as usize; let h = biome.size.y as usize;
for y in 0..h for y in 0..h {
{ for x in 0..w {
for x in 0..w
{
let mut b = vec![0.; biome.biome_count]; let mut b = vec![0.; biome.biome_count];
let idx = (x + y) % biome.biome_count; let idx = (x + y) % biome.biome_count;
b[idx] = 1.; b[idx] = 1.;
@@ -262,8 +227,7 @@ mod tests
assert!(biome.chunks.iter().all(|f| f.tiles.len() == Chunk::AREA), "Data Lost"); assert!(biome.chunks.iter().all(|f| f.tiles.len() == Chunk::AREA), "Data Lost");
} }
fn generate_chunk(x: usize, y: usize, biome: Vec<f32>) -> BiomeChunk fn generate_chunk(x: usize, y: usize, biome: Vec<f32>) -> BiomeChunk {
{
let chunk = BiomeChunk { let chunk = BiomeChunk {
offset: UVec2::new(x as u32, y as u32), offset: UVec2::new(x as u32, y as u32),
data: [BiomeData::default(); Chunk::AREA], data: [BiomeData::default(); Chunk::AREA],

View File

@@ -1,9 +1,10 @@
use crate::SHORT_DIAGONAL; use crate::hex_utils::SHORT_DIAGONAL;
use bevy::prelude::*; use bevy::prelude::*;
use super::biome_map::BiomeData;
#[derive(Clone)] #[derive(Clone)]
pub struct Chunk pub struct Chunk {
{
pub heights: [f32; Chunk::AREA], pub heights: [f32; Chunk::AREA],
pub textures: [[u32; 2]; Chunk::AREA], pub textures: [[u32; 2]; Chunk::AREA],
// pub biome_data: [BiomeData; Chunk::AREA], // pub biome_data: [BiomeData; Chunk::AREA],
@@ -13,10 +14,8 @@ pub struct Chunk
pub max_level: f32, pub max_level: f32,
} }
impl Default for Chunk impl Default for Chunk {
{ fn default() -> Self {
fn default() -> Self
{
Self { Self {
heights: [0.; Chunk::AREA], heights: [0.; Chunk::AREA],
textures: [[0; 2]; Chunk::AREA], textures: [[0; 2]; Chunk::AREA],
@@ -29,20 +28,17 @@ impl Default for Chunk
} }
} }
impl Chunk impl Chunk {
{
pub const SIZE: usize = 64; pub const SIZE: usize = 64;
pub const AREA: usize = Chunk::SIZE * Chunk::SIZE; pub const AREA: usize = Chunk::SIZE * Chunk::SIZE;
pub const WORLD_WIDTH: f32 = Chunk::SIZE as f32 * SHORT_DIAGONAL; pub const WORLD_WIDTH: f32 = Chunk::SIZE as f32 * SHORT_DIAGONAL;
pub const WORLD_HEIGHT: f32 = Chunk::SIZE as f32 * 1.5; pub const WORLD_HEIGHT: f32 = Chunk::SIZE as f32 * 1.5;
pub const WORLD_SIZE: Vec2 = Vec2::new(Chunk::WORLD_WIDTH, Chunk::WORLD_HEIGHT); pub const WORLD_SIZE: Vec2 = Vec2::new(Chunk::WORLD_WIDTH, Chunk::WORLD_HEIGHT);
pub fn get_pos_z_edge(&self) -> [f32; Chunk::SIZE] pub fn get_pos_z_edge(&self) -> [f32; Chunk::SIZE] {
{
let mut data = [0.; Chunk::SIZE]; let mut data = [0.; Chunk::SIZE];
for x in 0..Chunk::SIZE for x in 0..Chunk::SIZE {
{
let idx = x + (Chunk::SIZE - 1) * Chunk::SIZE; let idx = x + (Chunk::SIZE - 1) * Chunk::SIZE;
data[x] = self.heights[idx]; data[x] = self.heights[idx];
} }
@@ -50,24 +46,20 @@ impl Chunk
return data; return data;
} }
pub fn get_neg_z_edge(&self) -> [f32; Chunk::SIZE] pub fn get_neg_z_edge(&self) -> [f32; Chunk::SIZE] {
{
let mut data = [0.; Chunk::SIZE]; let mut data = [0.; Chunk::SIZE];
for x in 0..Chunk::SIZE for x in 0..Chunk::SIZE {
{
data[x] = self.heights[x]; data[x] = self.heights[x];
} }
return data; return data;
} }
pub fn get_pos_x_edge(&self) -> [f32; Chunk::SIZE] pub fn get_pos_x_edge(&self) -> [f32; Chunk::SIZE] {
{
let mut data = [0.; Chunk::SIZE]; let mut data = [0.; Chunk::SIZE];
for z in 0..Chunk::SIZE for z in 0..Chunk::SIZE {
{
let idx = (Chunk::SIZE - 1) + z * Chunk::SIZE; let idx = (Chunk::SIZE - 1) + z * Chunk::SIZE;
data[z] = self.heights[idx]; data[z] = self.heights[idx];
} }
@@ -75,12 +67,10 @@ impl Chunk
return data; return data;
} }
pub fn get_neg_x_edge(&self) -> [f32; Chunk::SIZE] pub fn get_neg_x_edge(&self) -> [f32; Chunk::SIZE] {
{
let mut data = [0.; Chunk::SIZE]; let mut data = [0.; Chunk::SIZE];
for z in 0..Chunk::SIZE for z in 0..Chunk::SIZE {
{
let idx = z * Chunk::SIZE; let idx = z * Chunk::SIZE;
data[z] = self.heights[idx]; data[z] = self.heights[idx];
} }

View File

@@ -1,13 +1,13 @@
use bevy::prelude::*; use bevy::prelude::*;
use bevy_asset_loader::asset_collection::AssetCollection;
use bevy_inspector_egui::InspectorOptions; use bevy_inspector_egui::InspectorOptions;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use hex::prelude::*; use super::chunk::Chunk;
#[derive(Resource, Reflect, Default, Clone)] #[derive(Resource, Reflect, Default, Clone)]
#[reflect(Resource)] #[reflect(Resource)]
pub struct GenerationConfig pub struct GenerationConfig {
{
pub sea_level: f64, pub sea_level: f64,
pub border_size: f32, pub border_size: f32,
pub biome_blend: usize, pub biome_blend: usize,
@@ -18,28 +18,23 @@ pub struct GenerationConfig
pub size: UVec2, pub size: UVec2,
} }
impl GenerationConfig impl GenerationConfig {
{ pub fn get_total_width(&self) -> usize {
pub fn get_total_width(&self) -> usize
{
return self.size.x as usize * Chunk::SIZE; return self.size.x as usize * Chunk::SIZE;
} }
pub fn get_total_height(&self) -> usize pub fn get_total_height(&self) -> usize {
{
return self.size.y as usize * Chunk::SIZE; return self.size.y as usize * Chunk::SIZE;
} }
} }
#[derive(Serialize, Deserialize, Default, Reflect, Clone, Debug)] #[derive(Serialize, Deserialize, Default, Reflect, Clone, Debug)]
pub struct NoiseConfig pub struct NoiseConfig {
{
pub scale: f64, pub scale: f64,
pub layers: Vec<GeneratorLayer>, pub layers: Vec<GeneratorLayer>,
} }
#[derive(Reflect, InspectorOptions, Serialize, Deserialize, Debug, Clone, Default)] #[derive(Reflect, InspectorOptions, Serialize, Deserialize, Debug, Clone, Default)]
pub struct GeneratorLayer pub struct GeneratorLayer {
{
pub strength: f64, pub strength: f64,
pub min_value: f64, pub min_value: f64,
pub base_roughness: f64, pub base_roughness: f64,

View File

@@ -1,109 +1,45 @@
use bevy::prelude::*; use bevy::prelude::*;
use hex::prelude::*;
use super::mesh_chunk::MeshChunkData; use crate::hex_utils::*;
use super::{
biome_map::{BiomeData, BiomeMap},
chunk::Chunk,
mesh_chunk::MeshChunkData,
};
#[derive(Resource, Clone)] #[derive(Resource, Clone)]
pub struct Map pub struct Map {
{
pub chunks: Vec<Chunk>, pub chunks: Vec<Chunk>,
pub height: usize, pub height: usize,
pub width: usize, pub width: usize,
pub sealevel: f32, pub sea_level: f32,
pub min_level: f32, pub min_level: f32,
pub max_level: f32, pub max_level: f32,
pub biome_count: usize, pub biome_count: usize,
} }
impl Map impl Map {
{ pub fn get_chunk_mesh_data(&self, chunk_index: usize) -> MeshChunkData {
pub fn get_tile_count(&self) -> usize
{
return self.get_tile_width() * self.get_tile_height();
}
pub fn get_tile_width(&self) -> usize
{
return self.width * Chunk::SIZE;
}
pub fn get_tile_height(&self) -> usize
{
return self.height * Chunk::SIZE;
}
pub fn get_chunk_mesh_data(&self, chunk_index: usize) -> MeshChunkData
{
#[cfg(feature = "tracing")] #[cfg(feature = "tracing")]
let _spawn_span = info_span!("Chunk Mesh Data").entered(); let _spawn_span = info_span!("Chunk Mesh Data").entered();
let chunk = &self.chunks[chunk_index]; let chunk = &self.chunks[chunk_index];
return MeshChunkData { return MeshChunkData {
min_height: self.min_level, min_height: self.min_level,
sealevel: self.sealevel,
heights: chunk.heights.clone(), heights: chunk.heights.clone(),
textures: chunk.textures.clone(), textures: chunk.textures.clone(),
distance_to_land: self.get_distance_from_land(chunk.chunk_offset, 4),
}; };
} }
fn get_distance_from_land(&self, chunk_offset: IVec2, range: usize) -> [f32; Chunk::AREA] pub fn get_neighbors(&self, pos: &HexCoord) -> [Option<f32>; 6] {
{
#[cfg(feature = "tracing")]
let _spawn_span = info_span!("Chunk Land Dist Data").entered();
let mut dists = [0.0; Chunk::AREA];
let cx = chunk_offset.x as usize * Chunk::SIZE;
let cz = chunk_offset.y as usize * Chunk::SIZE;
for z in 0..Chunk::SIZE
{
for x in 0..Chunk::SIZE
{
let coord = HexCoord::from_grid_pos(x + cx, z + cz);
let index = coord.to_chunk_local_index();
if !self.is_in_bounds(&coord)
{
warn!("Coord is not in bounds!?");
}
//Current tile is land tile
if self.sample_height(&coord) > self.sealevel
{
dists[index] = 0.0;
continue;
}
//Find closest land tile
if let Some(d) = self.hex_select_first(&coord, range, false, |_t, h, r| {
if h > self.sealevel
{
return Some(r as f32);
}
return None;
})
{
dists[index] = d;
}
else
{
dists[index] = range as f32;
}
}
}
return dists;
}
pub fn get_neighbors(&self, pos: &HexCoord) -> [Option<f32>; 6]
{
let mut results: [Option<f32>; 6] = [None; 6]; let mut results: [Option<f32>; 6] = [None; 6];
let w = self.width * Chunk::SIZE; let w = self.width * Chunk::SIZE;
let h = self.height * Chunk::SIZE; let h = self.height * Chunk::SIZE;
let n_tiles = pos.get_neighbors(); let n_tiles = pos.get_neighbors();
for i in 0..6 for i in 0..6 {
{
let n_tile = n_tiles[i]; let n_tile = n_tiles[i];
if !n_tile.is_in_bounds(h, w) if !n_tile.is_in_bounds(h, w) {
{
continue; continue;
} }
let c_idx = n_tile.to_chunk_index(self.width); let c_idx = n_tile.to_chunk_index(self.width);
@@ -114,8 +50,7 @@ impl Map
return results; return results;
} }
pub fn sample_height(&self, pos: &HexCoord) -> f32 pub fn sample_height(&self, pos: &HexCoord) -> f32 {
{
assert!( assert!(
self.is_in_bounds(pos), self.is_in_bounds(pos),
"The provided coordinate is not within the map bounds" "The provided coordinate is not within the map bounds"
@@ -125,8 +60,7 @@ impl Map
return chunk.heights[pos.to_chunk_local_index()]; return chunk.heights[pos.to_chunk_local_index()];
} }
pub fn sample_height_mut(&mut self, pos: &HexCoord) -> &mut f32 pub fn sample_height_mut(&mut self, pos: &HexCoord) -> &mut f32 {
{
assert!( assert!(
self.is_in_bounds(pos), self.is_in_bounds(pos),
"The provided coordinate is not within the map bounds" "The provided coordinate is not within the map bounds"
@@ -136,13 +70,11 @@ impl Map
return &mut chunk.heights[pos.to_chunk_local_index()]; return &mut chunk.heights[pos.to_chunk_local_index()];
} }
pub fn is_in_bounds(&self, pos: &HexCoord) -> bool pub fn is_in_bounds(&self, pos: &HexCoord) -> bool {
{
return pos.is_in_bounds(self.height * Chunk::SIZE, self.width * Chunk::SIZE); return pos.is_in_bounds(self.height * Chunk::SIZE, self.width * Chunk::SIZE);
} }
pub fn get_biome_id(&self, pos: &HexCoord) -> usize pub fn get_biome_id(&self, pos: &HexCoord) -> usize {
{
assert!( assert!(
self.is_in_bounds(pos), self.is_in_bounds(pos),
"The provided coordinate is not within the map bounds" "The provided coordinate is not within the map bounds"
@@ -151,44 +83,70 @@ impl Map
let chunk = &self.chunks[pos.to_chunk_index(self.width)]; let chunk = &self.chunks[pos.to_chunk_index(self.width)];
return chunk.biome_id[pos.to_chunk_local_index()]; return chunk.biome_id[pos.to_chunk_local_index()];
} }
/*
pub fn get_biome_noise(&self, pos: &HexCoord) -> &BiomeData {
assert!(
self.is_in_bounds(pos),
"The provided coordinate is not within the map bounds"
);
pub fn get_center(&self) -> Vec3 let chunk = &self.chunks[pos.to_chunk_index(self.width)];
{ return &chunk.biome_data[pos.to_chunk_local_index()];
let w = self.get_world_width();
let h = self.get_world_height();
return Vec3::new(w / 2., self.sealevel, h / 2.);
} }
pub fn get_center_with_height(&self) -> Vec3 pub fn get_moisture(&self, pos: &HexCoord) -> f32 {
{ assert!(
let w = self.get_world_width(); self.is_in_bounds(pos),
let h = self.get_world_height(); "The provided coordinate is not within the map bounds"
let mut pos = Vec3::new(w / 2., self.sealevel, h / 2.); );
pos.y = self.sample_height(&HexCoord::from_world_pos(pos));
return pos; let chunk = &self.chunks[pos.to_chunk_index(self.width)];
return chunk.biome_data[pos.to_chunk_local_index()].moisture;
} }
pub fn get_world_width(&self) -> f32 pub fn get_tempurature(&self, pos: &HexCoord) -> f32 {
{ assert!(
self.is_in_bounds(pos),
"The provided coordinate is not within the map bounds"
);
let chunk = &self.chunks[pos.to_chunk_index(self.width)];
return chunk.biome_data[pos.to_chunk_local_index()].temperature;
}
pub fn get_continentality(&self, pos: &HexCoord) -> f32 {
assert!(
self.is_in_bounds(pos),
"The provided coordinate is not within the map bounds"
);
let chunk = &self.chunks[pos.to_chunk_index(self.width)];
return chunk.biome_data[pos.to_chunk_local_index()].continentality;
}
*/
pub fn get_center(&self) -> Vec3 {
let w = self.get_world_width();
let h = self.get_world_height();
return Vec3::new(w / 2., self.sea_level, h / 2.);
}
pub fn get_world_width(&self) -> f32 {
return (self.width * Chunk::SIZE) as f32 * SHORT_DIAGONAL; return (self.width * Chunk::SIZE) as f32 * SHORT_DIAGONAL;
} }
pub fn get_world_height(&self) -> f32 pub fn get_world_height(&self) -> f32 {
{
return (self.height * Chunk::SIZE) as f32 * 1.5; return (self.height * Chunk::SIZE) as f32 * 1.5;
} }
pub fn get_world_size(&self) -> Vec2 pub fn get_world_size(&self) -> Vec2 {
{
return Vec2::new(self.get_world_width(), self.get_world_height()); return Vec2::new(self.get_world_width(), self.get_world_height());
} }
pub fn set_height(&mut self, pos: &HexCoord, height: f32) pub fn set_height(&mut self, pos: &HexCoord, height: f32) {
{
self.chunks[pos.to_chunk_index(self.width)].heights[pos.to_chunk_local_index()] = height; self.chunks[pos.to_chunk_index(self.width)].heights[pos.to_chunk_local_index()] = height;
} }
pub fn create_crater(&mut self, pos: &HexCoord, radius: usize, depth: f32) -> Vec<(HexCoord, f32)> pub fn create_crater(&mut self, pos: &HexCoord, radius: usize, depth: f32) -> Vec<(HexCoord, f32)> {
{
assert!(radius != 0, "Radius cannot be zero"); assert!(radius != 0, "Radius cannot be zero");
let tiles = self.hex_select_mut(pos, radius, true, |p, h, r| { let tiles = self.hex_select_mut(pos, radius, true, |p, h, r| {
@@ -209,30 +167,22 @@ impl Map
{ {
assert!(radius != 0, "Radius cannot be zero"); assert!(radius != 0, "Radius cannot be zero");
let mut result = if include_center let mut result = if include_center {
{ Vec::with_capacity(get_tile_count(radius) + 1)
Vec::with_capacity(get_tile_count_in_range(radius) + 1) } else {
} Vec::with_capacity(get_tile_count(radius))
else
{
Vec::with_capacity(get_tile_count_in_range(radius))
}; };
if include_center if include_center {
{
let h = self.sample_height(&center); let h = self.sample_height(&center);
result.push((op)(center, h, 0)); result.push((op)(center, h, 0));
} }
for k in 0..(radius + 1) for k in 0..(radius + 1) {
{
let mut p = center.scale(4, k); let mut p = center.scale(4, k);
for i in 0..6 for i in 0..6 {
{ for _j in 0..k {
for _j in 0..k
{
p = p.get_neighbor(i); p = p.get_neighbor(i);
if self.is_in_bounds(&p) if self.is_in_bounds(&p) {
{
let h = self.sample_height(&p); let h = self.sample_height(&p);
result.push((op)(&p, h, k)); result.push((op)(&p, h, k));
} }
@@ -243,92 +193,6 @@ impl Map
return result; return result;
} }
pub fn hex_select_first<OP, Ret>(
&self,
center: &HexCoord,
radius: usize,
include_center: bool,
op: OP,
) -> Option<Ret>
where
OP: (Fn(&HexCoord, f32, usize) -> Option<Ret>) + Sync + Send,
{
assert!(radius != 0, "Radius cannot be zero");
if include_center
{
let h = self.sample_height(&center);
let r = (op)(center, h, 0);
if r.is_some()
{
return r;
}
}
for k in 0..(radius + 1)
{
let mut p = center.scale(4, k);
for i in 0..6
{
for _j in 0..k
{
p = p.get_neighbor(i);
if self.is_in_bounds(&p)
{
let h = self.sample_height(&p);
let r = (op)(&p, h, k);
if r.is_some()
{
return r;
}
}
}
}
}
return None;
}
pub fn ring_select_first<OP, Ret>(
&self,
center: &HexCoord,
start_radius: usize,
end_radius: usize,
op: OP,
) -> Option<Ret>
where
OP: (Fn(&HexCoord, f32, usize) -> Option<Ret>) + Sync + Send,
{
assert!(start_radius != 0, "Start radius cannot be zero");
assert!(
start_radius > end_radius,
"Start radius cannot be lower than end radius"
);
for k in start_radius..(end_radius + 1)
{
let mut p = center.scale(4, k);
for i in 0..6
{
for _j in 0..k
{
p = p.get_neighbor(i);
if self.is_in_bounds(&p)
{
let h = self.sample_height(&p);
let r = (op)(&p, h, k);
if r.is_some()
{
return r;
}
}
}
}
}
return None;
}
pub fn hex_select_mut<OP, Ret>( pub fn hex_select_mut<OP, Ret>(
&mut self, &mut self,
center: &HexCoord, center: &HexCoord,
@@ -341,30 +205,22 @@ impl Map
{ {
assert!(radius != 0, "Radius cannot be zero"); assert!(radius != 0, "Radius cannot be zero");
let mut result = if include_center let mut result = if include_center {
{ Vec::with_capacity(get_tile_count(radius) + 1)
Vec::with_capacity(get_tile_count_in_range(radius) + 1) } else {
} Vec::with_capacity(get_tile_count(radius))
else
{
Vec::with_capacity(get_tile_count_in_range(radius))
}; };
if include_center if include_center {
{
let h = self.sample_height_mut(&center); let h = self.sample_height_mut(&center);
result.push((op)(center, h, 0)); result.push((op)(center, h, 0));
} }
for k in 0..(radius + 1) for k in 0..(radius + 1) {
{
let mut p = center.scale(4, k); let mut p = center.scale(4, k);
for i in 0..6 for i in 0..6 {
{ for _j in 0..k {
for _j in 0..k
{
p = p.get_neighbor(i); p = p.get_neighbor(i);
if self.is_in_bounds(&p) if self.is_in_bounds(&p) {
{
let h = self.sample_height_mut(&p); let h = self.sample_height_mut(&p);
result.push((op)(&p, h, k)); result.push((op)(&p, h, k));
} }

View File

@@ -4,17 +4,20 @@ use bevy::{math::VectorSpace, prelude::*};
use image::ImageBuffer; use image::ImageBuffer;
use rayon::prelude::*; use rayon::prelude::*;
use hex::prelude::*; use crate::{biome_painter::BiomePainter, hex_utils::HexCoord};
use super::{biome_map::BiomeMap, map::Map}; use super::{
biome_map::{self, BiomeMap},
chunk::Chunk,
map::Map,
};
pub fn render_image( pub fn render_image(
size: UVec2, size: UVec2,
data: &Vec<f32>, data: &Vec<f32>,
color1: LinearRgba, color1: LinearRgba,
color2: LinearRgba, color2: LinearRgba,
) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> ) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
{
let mut image = ImageBuffer::new(size.x * Chunk::SIZE as u32, size.y * Chunk::SIZE as u32); let mut image = ImageBuffer::new(size.x * Chunk::SIZE as u32, size.y * Chunk::SIZE as u32);
update_image(size, data, color1, color2, &mut image); update_image(size, data, color1, color2, &mut image);
@@ -27,8 +30,7 @@ pub fn update_image(
color1: LinearRgba, color1: LinearRgba,
color2: LinearRgba, color2: LinearRgba,
image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>,
) ) {
{
let min = *data.iter().min_by(|a, b| a.partial_cmp(b).unwrap()).unwrap_or(&0.0); let min = *data.iter().min_by(|a, b| a.partial_cmp(b).unwrap()).unwrap_or(&0.0);
let max = *data.iter().min_by(|a, b| a.partial_cmp(b).unwrap()).unwrap_or(&1.0); let max = *data.iter().min_by(|a, b| a.partial_cmp(b).unwrap()).unwrap_or(&1.0);
@@ -38,13 +40,12 @@ pub fn update_image(
let idx = (y * w + x) as usize; let idx = (y * w + x) as usize;
let v = data[idx]; let v = data[idx];
let t = v.remap(min, max, 0.0, 1.0); let t = v.remap(min, max, 0.0, 1.0);
let col = LinearRgba::lerp(color1, color2, t); let col = LinearRgba::lerp(&color1, color2, t);
*pixel = to_pixel(&col); *pixel = to_pixel(&col);
}); });
} }
fn to_pixel(col: &LinearRgba) -> image::Rgba<u8> fn to_pixel(col: &LinearRgba) -> image::Rgba<u8> {
{
return image::Rgba([ return image::Rgba([
(col.red * 255.0) as u8, (col.red * 255.0) as u8,
(col.green * 255.0) as u8, (col.green * 255.0) as u8,
@@ -52,8 +53,7 @@ fn to_pixel(col: &LinearRgba) -> image::Rgba<u8>
255, 255,
]); ]);
} }
pub fn render_map(map: &Map, smooth: f32) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> pub fn render_map(map: &Map, smooth: f32) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
{
let mut image = ImageBuffer::new( let mut image = ImageBuffer::new(
map.width as u32 * Chunk::SIZE as u32, map.width as u32 * Chunk::SIZE as u32,
map.height as u32 * Chunk::SIZE as u32, map.height as u32 * Chunk::SIZE as u32,
@@ -61,21 +61,18 @@ pub fn render_map(map: &Map, smooth: f32) -> ImageBuffer<image::Rgba<u8>, Vec<u8
update_map(map, smooth, &mut image); update_map(map, smooth, &mut image);
return image; return image;
} }
pub fn update_map(map: &Map, smooth: f32, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>) pub fn update_map(map: &Map, smooth: f32, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>) {
{
image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| { image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| {
let coord = HexCoord::from_grid_pos(x as usize, y as usize); let coord = HexCoord::from_grid_pos(x as usize, y as usize);
let right = coord.get_neighbor(1); let right = coord.get_neighbor(1);
let height = map.sample_height(&coord); let height = map.sample_height(&coord);
let mut color = Hsla::hsl(138.0, 1.0, 0.4); let mut color = Hsla::hsl(138.0, 1.0, 0.4);
if height < map.sealevel if height < map.sea_level {
{
color.hue = 217.0; color.hue = 217.0;
} }
if map.is_in_bounds(&right) if map.is_in_bounds(&right) {
{
let h2 = map.sample_height(&right); let h2 = map.sample_height(&right);
color = get_height_color_blend(color, height, h2, smooth); color = get_height_color_blend(color, height, h2, smooth);
} }
@@ -84,35 +81,24 @@ pub fn update_map(map: &Map, smooth: f32, image: &mut ImageBuffer<image::Rgba<u8
}); });
} }
fn get_height_color_blend(base_color: Hsla, height: f32, height2: f32, smooth: f32) -> Hsla fn get_height_color_blend(base_color: Hsla, height: f32, height2: f32, smooth: f32) -> Hsla {
{
let mut color = base_color; let mut color = base_color;
let mut d = height2 - height; let mut d = height2 - height;
if smooth == 0.0 || d.abs() > smooth if smooth == 0.0 || d.abs() > smooth {
{ if d > 0.0 {
if d > 0.0
{
color.lightness += 0.1; color.lightness += 0.1;
} } else if d < 0.0 {
else if d < 0.0
{
color.lightness -= 0.1; color.lightness -= 0.1;
} }
} } else {
else if d.abs() <= smooth {
{
if d.abs() <= smooth
{
d /= smooth; d /= smooth;
if d > 0.0 if d > 0.0 {
{
let c2: LinearRgba = color.with_lightness(color.lightness + 0.1).into(); let c2: LinearRgba = color.with_lightness(color.lightness + 0.1).into();
color = LinearRgba::lerp(color.into(), c2, d).into(); color = LinearRgba::lerp(&color.into(), c2, d).into();
} } else {
else
{
let c2: LinearRgba = color.with_lightness(color.lightness - 0.1).into(); let c2: LinearRgba = color.with_lightness(color.lightness - 0.1).into();
color = LinearRgba::lerp(color.into(), c2, d.abs()).into(); color = LinearRgba::lerp(&color.into(), c2, d.abs()).into();
} }
} }
} }
@@ -120,15 +106,13 @@ fn get_height_color_blend(base_color: Hsla, height: f32, height2: f32, smooth: f
return color; return color;
} }
pub fn render_biome_noise_map(map: &BiomeMap, multi: Vec3) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> pub fn render_biome_noise_map(map: &BiomeMap, multi: Vec3) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
{
let mut image = ImageBuffer::new(map.width as u32, map.height as u32); let mut image = ImageBuffer::new(map.width as u32, map.height as u32);
update_biome_noise_map(map, multi, &mut image); update_biome_noise_map(map, multi, &mut image);
return image; return image;
} }
pub fn update_biome_noise_map(map: &BiomeMap, multi: Vec3, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>) pub fn update_biome_noise_map(map: &BiomeMap, multi: Vec3, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>) {
{
image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| { image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| {
let tile = map.get_biome_data(x as usize, y as usize); let tile = map.get_biome_data(x as usize, y as usize);
@@ -141,8 +125,7 @@ pub fn update_biome_noise_map(map: &BiomeMap, multi: Vec3, image: &mut ImageBuff
}); });
} }
pub fn render_biome_map(map: &Map, biome_map: &BiomeMap) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> pub fn render_biome_map(map: &Map, biome_map: &BiomeMap) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
{
let mut image = ImageBuffer::new( let mut image = ImageBuffer::new(
map.width as u32 * Chunk::SIZE as u32, map.width as u32 * Chunk::SIZE as u32,
map.height as u32 * Chunk::SIZE as u32, map.height as u32 * Chunk::SIZE as u32,
@@ -151,22 +134,19 @@ pub fn render_biome_map(map: &Map, biome_map: &BiomeMap) -> ImageBuffer<image::R
return image; return image;
} }
pub fn update_biome_map(map: &Map, biome_map: &BiomeMap, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>) pub fn update_biome_map(map: &Map, biome_map: &BiomeMap, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>) {
{
let map_biome_count = map.biome_count as f32; let map_biome_count = map.biome_count as f32;
image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| { image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| {
let coord = HexCoord::from_grid_pos(x as usize, y as usize); let coord = HexCoord::from_grid_pos(x as usize, y as usize);
let biome_blend = biome_map.get_biome(x as i32, y as i32).unwrap(); let biome_blend = biome_map.get_biome(x as i32, y as i32).unwrap();
let right = coord.get_neighbor(1); let right = coord.get_neighbor(1);
let mut color = Oklaba::BLACK; let mut color = Oklaba::BLACK;
for i in 0..biome_blend.len() for i in 0..biome_blend.len() {
{
let mut c: Oklaba = Hsla::hsl((i as f32 / map_biome_count) * 360.0, 0.8, 0.7).into(); let mut c: Oklaba = Hsla::hsl((i as f32 / map_biome_count) * 360.0, 0.8, 0.7).into();
c *= biome_blend[i]; c *= biome_blend[i];
color = Oklaba::add(c, color.into()).into(); color = Oklaba::add(c, color.into()).into();
} }
if map.is_in_bounds(&right) if map.is_in_bounds(&right) {
{
let h1 = map.sample_height(&coord); let h1 = map.sample_height(&coord);
let h2 = map.sample_height(&right); let h2 = map.sample_height(&right);
color = get_height_color_blend(color.into(), h1, h2, 0.5).into(); color = get_height_color_blend(color.into(), h1, h2, 0.5).into();

View File

@@ -1,29 +1,20 @@
use std::collections::VecDeque; use crate::hex_utils::HexCoord;
use bevy::math::IVec2; use super::chunk::Chunk;
use hex::prelude::*; pub struct MeshChunkData {
pub struct MeshChunkData
{
pub heights: [f32; Chunk::AREA], pub heights: [f32; Chunk::AREA],
pub textures: [[u32; 2]; Chunk::AREA], pub textures: [[u32; 2]; Chunk::AREA],
pub min_height: f32, pub min_height: f32,
pub sealevel: f32,
pub distance_to_land: [f32; Chunk::AREA],
} }
impl MeshChunkData impl MeshChunkData {
{ pub fn get_neighbors(&self, coord: &HexCoord) -> [f32; 6] {
pub fn get_neighbors(&self, coord: &HexCoord) -> [f32; 6]
{
let mut data = [self.min_height; 6]; let mut data = [self.min_height; 6];
let n_tiles = coord.get_neighbors(); let n_tiles = coord.get_neighbors();
for i in 0..6 for i in 0..6 {
{
let n = n_tiles[i]; let n = n_tiles[i];
if !n.is_in_bounds(Chunk::SIZE, Chunk::SIZE) if !n.is_in_bounds(Chunk::SIZE, Chunk::SIZE) {
{
continue; continue;
} }
data[i] = self.heights[n.to_index(Chunk::SIZE)]; data[i] = self.heights[n.to_index(Chunk::SIZE)];
@@ -31,72 +22,4 @@ impl MeshChunkData
return data; return data;
} }
pub fn get_neighbors_with_water_info(&self, coord: &HexCoord) -> ([(f32, Option<f32>); 6], bool)
{
let mut has_land = false;
let mut data = [(self.min_height, None); 6];
let n_tiles = coord.get_neighbors();
for i in 0..6
{
let n = n_tiles[i];
if !n.is_in_bounds(Chunk::SIZE, Chunk::SIZE)
{
continue;
}
let idx = n.to_index(Chunk::SIZE);
data[i] = (self.heights[idx], Some(self.distance_to_land[idx]));
if data[i].0 > self.sealevel
{
has_land = true;
}
}
return (data, has_land);
}
pub fn caluclate_water_distances(data: &mut Vec<MeshChunkData>, height: usize, width: usize, _range: usize)
{
let mut open: VecDeque<(HexCoord, f32, usize)> = VecDeque::new();
// let mut closed: Vec<(HexCoord, f32)> = Vec::new();
for z in 0..height
{
for x in 0..width
{
let chunk = &mut data[z * height + x];
chunk.prepare_chunk_open(x * Chunk::SIZE, z * Chunk::SIZE, &mut open);
}
}
}
fn prepare_chunk_open(&mut self, offset_x: usize, offset_z: usize, open: &mut VecDeque<(HexCoord, f32, usize)>)
{
for z in 0..Chunk::SIZE
{
for x in 0..Chunk::SIZE
{
let coord = HexCoord::from_grid_pos(x + offset_x, z + offset_z);
let idx = coord.to_chunk_local_index();
let h = self.heights[idx];
self.distance_to_land[idx] = if h > self.sealevel { 0.0 } else { 4.0 };
if h > self.sealevel
{
open.push_back((coord, h, 0));
}
}
}
}
#[allow(dead_code)]
#[allow(unused)]
fn fill_chunk_borders(
&mut self,
chunks: &Vec<MeshChunkData>,
offset: IVec2,
open: &mut VecDeque<(HexCoord, f32, usize)>,
closed: &mut Vec<(HexCoord, f32)>,
)
{
self.prepare_chunk_open(offset.x as usize * Chunk::SIZE, offset.y as usize * Chunk::SIZE, open);
todo!("Fill closed list with bordering tiles")
}
} }

View File

@@ -1,5 +1,6 @@
pub mod biome_map; pub mod chunk;
pub mod mesh_chunk;
pub mod config; pub mod config;
pub mod map; pub mod map;
pub mod biome_map;
pub mod map_utils; pub mod map_utils;
pub mod mesh_chunk;

View File

@@ -1,4 +1,5 @@
pub use crate::consts::*; pub use crate::consts::*;
pub use crate::map::chunk::*;
pub use crate::map::config::*; pub use crate::map::config::*;
pub use crate::map::map::*; pub use crate::map::map::*;
pub use crate::map::mesh_chunk::*; pub use crate::map::mesh_chunk::*;

View File

@@ -1,5 +1,5 @@
use asset_loader::create_asset_loader; use asset_loader::create_asset_loader;
use bevy::{asset::Asset, reflect::TypePath}; use bevy::{asset::Asset, ecs::system::Resource, reflect::TypePath};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
#[derive(Resource, Debug)] #[derive(Resource, Debug)]
pub struct TileManager { pub struct TileManager {

View File

@@ -6,19 +6,18 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies] [dependencies]
bevy = "0.18.0" bevy = "0.14.0"
world_generation = { path = "../../engine/world_generation" } world_generation = { path = "../../engine/world_generation" }
shared = { path = "../shared" } shared = { path = "../shared" }
bevy_rapier3d = "0.33.0" bevy_rapier3d = "0.27.0"
serde = { version = "1.0.228", features = ["derive"] } serde = { version = "1.0.204", features = ["derive"] }
asset_loader = { path = "../../engine/asset_loader" } asset_loader = { path = "../../engine/asset_loader" }
serde_json = "1.0.149" serde_json = "1.0.120"
ron = "0.12.0" ron = "0.8.1"
bevy_asset_loader = { version = "0.25.0", features = [ bevy_asset_loader = { version = "0.21.0", features = [
"standard_dynamic_assets", "standard_dynamic_assets",
"3d", "3d",
] } ] }
hex = { path = "../../engine/hex" }
[features] [features]
tracing = [] tracing = []

View File

@@ -1,134 +1,22 @@
use asset_loader::create_asset_loader; use asset_loader::create_asset_loader;
use bevy::{ use bevy::prelude::*;
gltf::{GltfMesh, GltfNode},
prelude::*,
};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use shared::identifiers::ResourceIdentifier; use shared::identifiers::ResourceIdentifier;
use crate::{ use crate::footprint::BuildingFootprint;
buildings::{
conduit_building::ResourceConduitInfo, factory_building::FactoryBuildingInfo,
resource_gathering::ResourceGatheringBuildingInfo,
},
footprint::BuildingFootprint,
};
#[derive(Asset, TypePath, Debug, Serialize, Deserialize)] #[derive(Asset, TypePath, Debug, Serialize, Deserialize)]
pub struct BuildingAsset pub struct BuildingAsset {
{
pub name: String, pub name: String,
pub description: String, pub description: String,
pub footprint: BuildingFootprint, pub footprint: BuildingFootprint,
pub prefab_path: String, pub prefab_path: String,
#[serde(skip)] #[serde(skip)]
pub prefab: Handle<Gltf>, pub prefab: Handle<Scene>,
pub base_mesh_path: String,
pub cost: Vec<ResourceIdentifier>, pub cost: Vec<ResourceIdentifier>,
pub consumption: Vec<ResourceIdentifier>, pub consumption: Vec<ResourceIdentifier>,
pub production: Vec<ResourceIdentifier>, pub production: Vec<ResourceIdentifier>,
pub health: u32,
pub building_type: BuildingType,
// pub components: Option<Vec<ComponentDefination>>,
}
impl BuildingAsset
{
#[allow(unused)]
pub fn spawn(
&self,
pos: Vec3,
rot: Quat,
gltf: &Gltf,
commands: &mut Commands,
meshes: &Assets<GltfMesh>,
nodes: &Assets<GltfNode>,
) -> Option<Entity>
{
todo!("Update building spawning");
// let base_node = &gltf.named_nodes[&self.base_mesh_path.clone().into_boxed_str()];
// if let Some(node) = nodes.get(base_node.id()) {
// if let Some(mesh_handle) = &node.mesh {
// if let Some(gltf_mesh) = meshes.get(mesh_handle.id()) {
// let (mesh, mat) = gltf_mesh.unpack();
// let mut entity = commands.spawn((
// Mesh3d(mesh),
// MeshMaterial3d(mat),
// Transform::from_translation(pos).with_rotation(rot),
// Building,
// ));
// entity.with_children(|b| {
// for child in &node.children {
// let child_node = nodes.get(child.id());
// if child_node.is_none() {
// continue;
// }
// self.process_node(child_node.unwrap(), meshes, nodes, b, &node.name);
// }
// });
// if let Some(component) = self.get_component_def(&format!("/{0}", &node.name)) {
// component.apply(&mut entity);
// }
// return Some(entity.id());
// }
// }
// }
// return None;
}
// fn process_node(
// &self,
// node: &GltfNode,
// meshes: &Assets<GltfMesh>,
// nodes: &Assets<GltfNode>,
// commands: &mut ChildBuilder,
// parent: &String,
// ) -> Option<Entity> {
// let path = format!("{0}/{1}", parent, node.name);
// if let Some(mesh) = &node.mesh {
// if let Some(gltf_mesh) = meshes.get(mesh.id()) {
// let (mesh, mat) = gltf_mesh.unpack();
// let mut entity = commands.spawn((Mesh3d(mesh), MeshMaterial3d(mat), node.transform, Building));
// entity.with_children(|b| {
// for child in &node.children {
// let child_node = nodes.get(child.id());
// if child_node.is_none() {
// continue;
// }
// self.process_node(child_node.unwrap(), meshes, nodes, b, &path);
// }
// });
// if let Some(component) = self.get_component_def(&path) {
// component.apply(&mut entity);
// }
// return Some(entity.id());
// }
// }
// return None;
// }
// fn get_component_def(&self, path: &String) -> Option<&ComponentDefination> {
// if let Some(components) = &self.components {
// for c in components {
// if c.path.ends_with(path) {
// return Some(c);
// }
// }
// }
// return None;
// }
}
#[derive(Serialize, Deserialize, Debug, TypePath)]
pub enum BuildingType
{
Basic,
Gathering(ResourceGatheringBuildingInfo),
FactoryBuildingInfo(FactoryBuildingInfo),
ResourceConduit(ResourceConduitInfo),
} }
create_asset_loader!( create_asset_loader!(

View File

@@ -1,17 +1,16 @@
use std::path::Display;
use bevy::prelude::Resource; use bevy::prelude::Resource;
use hex::prelude::*;
use shared::building::BuildingIdentifier; use shared::building::BuildingIdentifier;
use world_generation::hex_utils::HexCoord;
#[derive(Resource)] #[derive(Resource)]
pub struct BuildQueue pub struct BuildQueue {
{
pub queue: Vec<QueueEntry>, pub queue: Vec<QueueEntry>,
} }
impl Default for BuildQueue impl Default for BuildQueue {
{ fn default() -> Self {
fn default() -> Self
{
Self { Self {
queue: Default::default(), queue: Default::default(),
} }
@@ -19,8 +18,7 @@ impl Default for BuildQueue
} }
#[derive(PartialEq, Eq)] #[derive(PartialEq, Eq)]
pub struct QueueEntry pub struct QueueEntry {
{
pub building: BuildingIdentifier, pub building: BuildingIdentifier,
pub pos: HexCoord, pub pos: HexCoord,
} }

View File

@@ -1,19 +1,21 @@
use bevy::{ use std::f32::consts::E;
ecs::world::CommandQueue,
gltf::{GltfMesh, GltfNode}, use bevy::{ecs::world::CommandQueue, prelude::*, window::PrimaryWindow};
prelude::*,
};
use bevy_asset_loader::loading_state::{ use bevy_asset_loader::loading_state::{
config::{ConfigureLoadingState, LoadingStateConfig}, config::{ConfigureLoadingState, LoadingStateConfig},
LoadingStateAppExt, LoadingStateAppExt,
}; };
use bevy_rapier3d::{parry::transformation::utils::transform, pipeline::QueryFilter, plugin::RapierContext};
use shared::{ use shared::{
despawn::Despawn, despawn::Despawn,
events::TileModifiedEvent, events::TileModifiedEvent,
resources::TileUnderCursor, resources::TileUnderCursor,
states::{AssetLoadState, GameplayState}, states::{AssetLoadState, GameplayState},
tags::MainCamera,
};
use world_generation::{
heightmap, hex_utils::HexCoord, map::map::Map, prelude::GenerationConfig, states::GeneratorState,
}; };
use world_generation::{map::map::Map, prelude::GenerationConfig, states::GeneratorState};
use crate::{ use crate::{
assets::{ assets::{
@@ -27,10 +29,8 @@ use crate::{
pub struct BuildingPugin; pub struct BuildingPugin;
impl Plugin for BuildingPugin impl Plugin for BuildingPugin {
{ fn build(&self, app: &mut App) {
fn build(&self, app: &mut App)
{
app.insert_resource(BuildQueue::default()); app.insert_resource(BuildQueue::default());
app.add_plugins(BuildingAssetPlugin); app.add_plugins(BuildingAssetPlugin);
@@ -41,7 +41,7 @@ impl Plugin for BuildingPugin
app.add_systems(Update, init.run_if(in_state(AssetLoadState::Loading))); app.add_systems(Update, init.run_if(in_state(AssetLoadState::Loading)));
app.add_systems( app.add_systems(
Update, Update,
hq_placement.run_if(in_state(GameplayState::PlaceHQ).and(in_state(GeneratorState::Idle))), hq_placement.run_if(in_state(GameplayState::PlaceHQ).and_then(in_state(GeneratorState::Idle))),
); );
app.add_systems( app.add_systems(
PreUpdate, PreUpdate,
@@ -57,15 +57,12 @@ impl Plugin for BuildingPugin
} }
} }
fn prepare_building_map(mut commands: Commands, cfg: Res<GenerationConfig>) fn prepare_building_map(mut commands: Commands, cfg: Res<GenerationConfig>) {
{
commands.insert_resource(BuildingMap::new(cfg.size)); commands.insert_resource(BuildingMap::new(cfg.size));
} }
fn regernerate(mut commands: Commands, buildings: Query<Entity, With<Building>>, cfg: Res<GenerationConfig>) fn regernerate(mut commands: Commands, buildings: Query<Entity, With<Building>>, cfg: Res<GenerationConfig>) {
{ for e in buildings.iter() {
for e in buildings.iter()
{
commands.entity(e).despawn(); commands.entity(e).despawn();
} }
commands.insert_resource(BuildingMap::new(cfg.size)); commands.insert_resource(BuildingMap::new(cfg.size));
@@ -74,8 +71,7 @@ fn regernerate(mut commands: Commands, buildings: Query<Entity, With<Building>>,
#[derive(Resource)] #[derive(Resource)]
struct IndicatorCube(Handle<Mesh>, Handle<StandardMaterial>); struct IndicatorCube(Handle<Mesh>, Handle<StandardMaterial>);
fn init(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials: ResMut<Assets<StandardMaterial>>) fn init(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials: ResMut<Assets<StandardMaterial>>) {
{
let cube = Cuboid::from_size(Vec3::splat(1.)); let cube = Cuboid::from_size(Vec3::splat(1.));
let mesh_handle = meshes.add(cube); let mesh_handle = meshes.add(cube);
let mat_handle = materials.add(Color::WHITE); let mat_handle = materials.add(Color::WHITE);
@@ -90,15 +86,13 @@ fn hq_placement(
indicator: Res<IndicatorCube>, indicator: Res<IndicatorCube>,
mut build_queue: ResMut<BuildQueue>, mut build_queue: ResMut<BuildQueue>,
mut next_state: ResMut<NextState<GameplayState>>, mut next_state: ResMut<NextState<GameplayState>>,
) ) {
{
if let Some(contact) = tile_under_cursor.0 if let Some(contact) = tile_under_cursor.0 {
{
let positions = map.hex_select(&contact.tile, 3, true, |pos, h, _| pos.to_world(h)); let positions = map.hex_select(&contact.tile, 3, true, |pos, h, _| pos.to_world(h));
show_indicators(positions, &mut commands, &indicator); show_indicators(positions, &mut commands, &indicator);
if mouse.just_pressed(MouseButton::Left) if mouse.just_pressed(MouseButton::Left) {
{
build_queue.queue.push(QueueEntry { build_queue.queue.push(QueueEntry {
building: 0.into(), building: 0.into(),
pos: contact.tile, pos: contact.tile,
@@ -109,14 +103,15 @@ fn hq_placement(
} }
} }
fn show_indicators(positions: Vec<Vec3>, commands: &mut Commands, indicator: &IndicatorCube) fn show_indicators(positions: Vec<Vec3>, commands: &mut Commands, indicator: &IndicatorCube) {
{ for p in positions {
for p in positions
{
commands.spawn(( commands.spawn((
Mesh3d(indicator.0.clone()), PbrBundle {
MeshMaterial3d(indicator.1.clone()), mesh: indicator.0.clone(),
Transform::from_translation(p), material: indicator.1.clone(),
transform: Transform::from_translation(p),
..default()
},
Despawn, Despawn,
)); ));
} }
@@ -127,65 +122,44 @@ fn process_build_queue(
mut commands: Commands, mut commands: Commands,
db: Res<BuildingDatabase>, db: Res<BuildingDatabase>,
building_assets: Res<Assets<BuildingAsset>>, building_assets: Res<Assets<BuildingAsset>>,
gltf_assets: Res<Assets<Gltf>>,
gltf_meshes: Res<Assets<GltfMesh>>,
gltf_nodes: Res<Assets<GltfNode>>,
mut building_map: ResMut<BuildingMap>, mut building_map: ResMut<BuildingMap>,
heightmap: Res<Map>, heightmap: Res<Map>,
) ) {
{ for item in &queue.queue {
for item in &queue.queue
{
let handle = &db.buildings[item.building.0]; let handle = &db.buildings[item.building.0];
if let Some(building) = building_assets.get(handle.id()) if let Some(building) = building_assets.get(handle.id()) {
{
let h = heightmap.sample_height(&item.pos); let h = heightmap.sample_height(&item.pos);
println!("Spawning {} at {}", building.name, item.pos); println!("Spawning {} at {}", building.name, item.pos);
if let Some(gltf) = gltf_assets.get(building.prefab.id()) let e = commands.spawn((
{ SceneBundle {
let e = building.spawn( scene: building.prefab.clone(),
item.pos.to_world(h), transform: Transform::from_translation(item.pos.to_world(h)),
Quat::IDENTITY, ..Default::default()
gltf, },
&mut commands, Building,
&gltf_meshes, ));
&gltf_nodes,
); building_map.add_building(BuildingEntry::new(item.pos, e.id()));
if let Some(b) = e
{
building_map.add_building(BuildingEntry::new(item.pos, b));
}
}
else
{
warn!("Failed to spawn building");
}
} }
} }
queue.queue.clear(); queue.queue.clear();
} }
fn update_building_heights( fn update_building_heights(
mut tile_updates: MessageReader<TileModifiedEvent>, mut tile_updates: EventReader<TileModifiedEvent>,
building_map: Res<BuildingMap>, building_map: Res<BuildingMap>,
mut commands: Commands, mut commands: Commands,
) ) {
{ for event in tile_updates.read() {
for event in tile_updates.read() match event {
{ TileModifiedEvent::HeightChanged(coord, new_height) => {
match event if let Some(building) = building_map.get_building(coord) {
{
TileModifiedEvent::HeightChanged(coord, new_height) =>
{
if let Some(building) = building_map.get_building(coord)
{
let mut queue = CommandQueue::default(); let mut queue = CommandQueue::default();
let e = building.entity.clone(); let e = building.entity.clone();
let h = *new_height; let h = *new_height;
queue.push(move |world: &mut World| { queue.push(move |world: &mut World| {
let mut emut = world.entity_mut(e); let mut emut = world.entity_mut(e);
if let Some(mut transform) = emut.get_mut::<Transform>() if let Some(mut transform) = emut.get_mut::<Transform>() {
{
transform.translation.y = h; transform.translation.y = h;
} }
}); });

View File

@@ -1,3 +0,0 @@
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug)]
pub struct BasicBuildingInfo {}

View File

@@ -1,6 +0,0 @@
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug)]
pub struct ResourceConduitInfo {
pub range: usize,
pub connection_range: usize,
}

View File

@@ -1,6 +0,0 @@
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug)]
pub struct FactoryBuildingInfo {
pub units_to_build: Vec<()>
}

View File

@@ -1,5 +0,0 @@
pub mod basic_building;
pub mod conduit_building;
pub mod factory_building;
pub mod resource_gathering;
pub mod tech_building;

View File

@@ -1,8 +0,0 @@
use serde::{Deserialize, Serialize};
use shared::identifiers::ResourceIdentifier;
#[derive(Serialize, Deserialize, Debug)]
pub struct ResourceGatheringBuildingInfo {
pub resources_to_gather: Vec<ResourceIdentifier>,
pub gather_range: usize,
}

View File

@@ -1,9 +0,0 @@
use serde::{Deserialize, Serialize};
use shared::{building::BuildingIdentifier, StatusEffect};
#[derive(Serialize, Deserialize, Debug)]
pub struct TechBuildingInfo {
pub effect_range: usize,
pub buildings_to_unlock: Vec<BuildingIdentifier>,
pub buffs: Vec<StatusEffect>,
}

View File

@@ -1,26 +1,21 @@
use bevy::prelude::*; use bevy::prelude::*;
use hex::prelude::*; use world_generation::{hex_utils::HexCoord, prelude::Chunk};
#[derive(Resource)] #[derive(Resource)]
pub struct BuildingMap pub struct BuildingMap {
{
pub chunks: Vec<BuildingChunk>, pub chunks: Vec<BuildingChunk>,
pub size: UVec2, pub size: UVec2,
} }
impl BuildingMap impl BuildingMap {
{ pub fn new(size: UVec2) -> Self {
pub fn new(size: UVec2) -> Self
{
let mut db = BuildingMap { let mut db = BuildingMap {
size, size,
chunks: Vec::with_capacity(size.length_squared() as usize), chunks: Vec::with_capacity(size.length_squared() as usize),
}; };
for y in 0..size.y as i32 for y in 0..size.y as i32 {
{ for x in 0..size.x as i32 {
for x in 0..size.x as i32
{
let offset = IVec2::new(x, y); let offset = IVec2::new(x, y);
let index = (x + y * size.x as i32) as usize; let index = (x + y * size.x as i32) as usize;
db.chunks.push(BuildingChunk::new(offset, index)); db.chunks.push(BuildingChunk::new(offset, index));
@@ -30,8 +25,7 @@ impl BuildingMap
return db; return db;
} }
pub fn get_buildings_in_range(&self, coord: &HexCoord, radius: usize) -> Vec<&BuildingEntry> pub fn get_buildings_in_range(&self, coord: &HexCoord, radius: usize) -> Vec<&BuildingEntry> {
{
assert!(radius != 0, "Radius cannot be zero"); assert!(radius != 0, "Radius cannot be zero");
let w = self.size.x as usize * Chunk::SIZE; let w = self.size.x as usize * Chunk::SIZE;
@@ -40,13 +34,10 @@ impl BuildingMap
return self.get_buildings_in_coords(coords); return self.get_buildings_in_coords(coords);
} }
pub fn get_buildings_in_coords(&self, coords: Vec<HexCoord>) -> Vec<&BuildingEntry> pub fn get_buildings_in_coords(&self, coords: Vec<HexCoord>) -> Vec<&BuildingEntry> {
{
let mut result = Vec::new(); let mut result = Vec::new();
for coord in &coords for coord in &coords {
{ if let Some(buidling) = self.get_building(coord) {
if let Some(buidling) = self.get_building(coord)
{
result.push(buidling); result.push(buidling);
} }
} }
@@ -54,30 +45,25 @@ impl BuildingMap
return result; return result;
} }
pub fn get_building(&self, coord: &HexCoord) -> Option<&BuildingEntry> pub fn get_building(&self, coord: &HexCoord) -> Option<&BuildingEntry> {
{
let chunk = &self.chunks[coord.to_chunk_index(self.size.x as usize)]; let chunk = &self.chunks[coord.to_chunk_index(self.size.x as usize)];
return chunk.get_building(coord); return chunk.get_building(coord);
} }
pub fn add_building(&mut self, entry: BuildingEntry) pub fn add_building(&mut self, entry: BuildingEntry) {
{
let chunk = &mut self.chunks[entry.coord.to_chunk_index(self.size.x as usize)]; let chunk = &mut self.chunks[entry.coord.to_chunk_index(self.size.x as usize)];
chunk.add_building(entry); chunk.add_building(entry);
} }
} }
pub struct BuildingChunk pub struct BuildingChunk {
{
pub entries: Vec<BuildingEntry>, pub entries: Vec<BuildingEntry>,
pub index: usize, pub index: usize,
pub offset: IVec2, pub offset: IVec2,
} }
impl BuildingChunk impl BuildingChunk {
{ pub fn new(offset: IVec2, index: usize) -> Self {
pub fn new(offset: IVec2, index: usize) -> Self
{
return BuildingChunk { return BuildingChunk {
entries: Vec::new(), entries: Vec::new(),
index, index,
@@ -85,19 +71,16 @@ impl BuildingChunk
}; };
} }
pub fn get_building(&self, coord: &HexCoord) -> Option<&BuildingEntry> pub fn get_building(&self, coord: &HexCoord) -> Option<&BuildingEntry> {
{
return self.entries.iter().find(|b| &b.coord == coord); return self.entries.iter().find(|b| &b.coord == coord);
} }
pub fn add_building(&mut self, entry: BuildingEntry) pub fn add_building(&mut self, entry: BuildingEntry) {
{
self.entries.push(entry); self.entries.push(entry);
} }
} }
pub struct BuildingEntry pub struct BuildingEntry {
{
pub coord: HexCoord, pub coord: HexCoord,
pub entity: Entity, pub entity: Entity,
pub is_main: bool, pub is_main: bool,
@@ -106,10 +89,8 @@ pub struct BuildingEntry
pub child_entities: Option<Vec<Entity>>, pub child_entities: Option<Vec<Entity>>,
} }
impl BuildingEntry impl BuildingEntry {
{ pub fn new(coord: HexCoord, entity: Entity) -> Self {
pub fn new(coord: HexCoord, entity: Entity) -> Self
{
return BuildingEntry { return BuildingEntry {
coord, coord,
entity, entity,
@@ -120,8 +101,7 @@ impl BuildingEntry
}; };
} }
pub fn new_with_children(coord: HexCoord, entity: Entity, children: Vec<Entity>) -> BuildingEntry pub fn new_with_children(coord: HexCoord, entity: Entity, children: Vec<Entity>) -> BuildingEntry {
{
return BuildingEntry { return BuildingEntry {
coord, coord,
entity, entity,
@@ -132,8 +112,7 @@ impl BuildingEntry
}; };
} }
pub fn new_with_parent(coord: HexCoord, entity: Entity, main: Entity) -> BuildingEntry pub fn new_with_parent(coord: HexCoord, entity: Entity, main: Entity) -> BuildingEntry {
{
return BuildingEntry { return BuildingEntry {
coord, coord,
entity, entity,

View File

@@ -1,39 +1,32 @@
use bevy::math::{IVec2, Vec3Swizzles}; use bevy::math::{IVec2, Vec3Swizzles};
use hex::prelude::*;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use shared::coords::CoordsCollection; use world_generation::hex_utils::HexCoord;
#[derive(Serialize, Deserialize, Debug)] #[derive(Serialize, Deserialize, Debug)]
pub struct BuildingFootprint pub struct BuildingFootprint {
{
pub footprint: Vec<IVec2>, pub footprint: Vec<IVec2>,
} }
impl BuildingFootprint impl BuildingFootprint {
{ pub fn get_footprint(&self, center: &HexCoord) -> Vec<HexCoord> {
pub fn get_footprint(&self, position: &HexCoord) -> CoordsCollection let c = center.hex.xy();
{ return self.footprint.iter().map(|p| HexCoord::from_hex(*p + c)).collect();
CoordsCollection::from_points(self.footprint.clone()).with_translation(position)
} }
pub fn get_neighbors(&self, position: &HexCoord) -> CoordsCollection pub fn get_footprint_rotated(&self, center: &HexCoord, rotation: i32) -> Vec<HexCoord> {
{ let c = center.hex.xy();
let n_points: Vec<IVec2> = self return self
.footprint .footprint
.iter() .iter()
.flat_map(|p| HexCoord::from_axial(*p).get_neighbors()) .map(|p| HexCoord::from_hex(*p + c).rotate_around(center, rotation))
.map(|c| c.hex.xy())
.filter(|p| !self.footprint.contains(p))
.collect(); .collect();
let mut out_points: Vec<IVec2> = Vec::with_capacity(n_points.len());
for p in n_points
{
if out_points.contains(&p)
{
continue;
} }
out_points.push(p);
pub fn get_neighbors(&self, center: &HexCoord) -> Vec<HexCoord> {
todo!()
} }
return CoordsCollection::from_points(out_points).with_translation(position);
pub fn get_neighbors_rotated(&self, center: &HexCoord, rotation: i32) -> Vec<HexCoord> {
todo!();
} }
} }

View File

@@ -4,5 +4,4 @@ pub mod building_plugin;
pub mod buildings_map; pub mod buildings_map;
pub mod footprint; pub mod footprint;
pub mod prelude; pub mod prelude;
mod buildings;
pub use building_plugin::*; pub use building_plugin::*;

View File

@@ -7,35 +7,22 @@ build = "build.rs"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies] [dependencies]
bevy = { version = "0.18.0", features = ["file_watcher"] } bevy = { version = "0.14.0", features = ["file_watcher"] }
bevy-inspector-egui = "0.36.0" bevy-inspector-egui = "0.25.0"
# iyes_perf_ui = "0.3.0" iyes_perf_ui = "0.3.0"
noise = "0.9.0" noise = "0.8.2"
world_generation = { path = "../../engine/world_generation" } world_generation = { path = "../../engine/world_generation" }
bevy_rapier3d = { version = "0.33.0", features = [ rayon = "1.10.0"
"simd-stable",
"parallel",
"debug-render-3d",
] }
rayon = "1.11.0"
buildings = { path = "../buildings" } buildings = { path = "../buildings" }
units = { path = "../units" } units = { path = "../units" }
shared = { path = "../shared" } shared = { path = "../shared" }
bevy_asset_loader = { version = "0.25.0", features = [ bevy_asset_loader = { version = "0.21.0", features = [
"standard_dynamic_assets", "standard_dynamic_assets",
"3d", "3d",
] } ] }
ron = "0.12.0" ron = "0.8.1"
image = "0.25.9" avian3d = { version = "0.1.2" }
hex = { path = "../../engine/hex" } image = "0.25.2"
# bevy_lunex = "0.2.4"
[features] [features]
tracing = [ tracing = ["bevy/trace_tracy", "world_generation/tracing", "buildings/tracing"]
"bevy/trace_tracy",
"world_generation/tracing",
"buildings/tracing",
"units/tracing",
"shared/tracing",
]

View File

@@ -13,10 +13,6 @@ where
for path in fs::read_dir(from).unwrap() { for path in fs::read_dir(from).unwrap() {
let path = path.unwrap().path(); let path = path.unwrap().path();
println!("{path:?}");
if path.starts_with("assets/raw_assets") {
continue;
}
let to = to.clone().join(path.file_name().unwrap()); let to = to.clone().join(path.file_name().unwrap());
if path.is_file() { if path.is_file() {

View File

@@ -1,215 +1,252 @@
use bevy::anti_alias::taa::TemporalAntiAliasing; use bevy::core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAntiAliasPlugin};
use bevy::core_pipeline::prepass::DepthPrepass; use bevy::core_pipeline::prepass::DepthPrepass;
use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel}; use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel};
use bevy::prelude::*; use bevy::prelude::*;
use bevy::window::{CursorGrabMode, CursorOptions, PrimaryWindow}; use bevy::window::CursorGrabMode;
use hex::prelude::*; use shared::states::MenuState;
use shared::sets::GameplaySet;
use shared::tags::MainCamera; use shared::tags::MainCamera;
use world_generation::hex_utils::HexCoord;
use world_generation::prelude::Map; use world_generation::prelude::Map;
use world_generation::states::GeneratorState;
use super::components::*; use super::components::*;
pub struct PhosCameraPlugin; pub struct PhosCameraPlugin;
impl Plugin for PhosCameraPlugin impl Plugin for PhosCameraPlugin {
{ fn build(&self, app: &mut App) {
fn build(&self, app: &mut App)
{
app.register_type::<PhosCamera>(); app.register_type::<PhosCamera>();
app.register_type::<PhosOrbitCamera>();
app.add_systems(PreStartup, setup); app.add_systems(PreStartup, setup);
app.add_systems(Update, orbit_camera_upate.in_set(GameplaySet)); app.add_systems(Update, rts_camera_system.run_if(in_state(MenuState::InGame)));
app.add_systems(PostUpdate, limit_camera_bounds.run_if(in_state(MenuState::InGame)));
//Free Cam
//app.add_systems(Update, (grab_mouse, (update_camera, update_camera_mouse).chain()));
app.add_systems(Update, init_bounds.run_if(in_state(GeneratorState::SpawnMap))); app.add_plugins(TemporalAntiAliasPlugin);
} }
} }
fn init_bounds(mut commands: Commands, cam: Single<(&mut Transform, Entity), With<PhosCamera>>, heightmap: Res<Map>) fn setup(mut commands: Commands, mut msaa: ResMut<Msaa>) {
{
let (mut cam_t, cam_entity) = cam.into_inner();
cam_t.translation = heightmap.get_center();
commands
.entity(cam_entity)
.insert(CameraBounds::from_size(heightmap.get_world_size()))
.insert(PhosOrbitCamera {
target: heightmap.get_center_with_height(),
..Default::default()
});
}
fn setup(mut commands: Commands)
{
commands commands
.spawn(( .spawn((
Camera3d::default(), Camera3dBundle {
Transform::from_xyz(0., 30., 0.).looking_to(Vec3::NEG_Z, Vec3::Y), transform: Transform::from_xyz(0., 30., 0.).looking_to(Vec3::NEG_Z, Vec3::Y),
..default()
},
PhosCamera::default(), PhosCamera::default(),
MainCamera, MainCamera,
DepthPrepass, DepthPrepass,
PhosOrbitCamera::default(), PhosCameraTargets::default(),
TemporalAntiAliasing::default(),
)) ))
.insert(Msaa::Off); .insert(TemporalAntiAliasBundle::default());
// .insert(RenderLayers::layer(0))
// *msaa = Msaa::Off; *msaa = Msaa::Off;
}
fn update_camera(
mut cam_query: Query<(&PhosCamera, &mut Transform)>,
keyboard_input: Res<ButtonInput<KeyCode>>,
time: Res<Time>,
windows: Query<&Window>,
) {
let window = windows.single();
if window.cursor.grab_mode != CursorGrabMode::Locked {
return;
}
let (cam, mut transform) = cam_query.single_mut();
let mut move_vec = Vec3::ZERO;
if keyboard_input.pressed(KeyCode::KeyA) {
move_vec += Vec3::NEG_X;
}
if keyboard_input.pressed(KeyCode::KeyD) {
move_vec += Vec3::X;
}
if keyboard_input.pressed(KeyCode::KeyW) {
move_vec += Vec3::NEG_Z;
}
if keyboard_input.pressed(KeyCode::KeyS) {
move_vec += Vec3::Z;
} }
fn orbit_camera_upate( let rot = transform.rotation;
cam_query: Single<(&mut Transform, &PhosCamera, &mut PhosOrbitCamera, &CameraBounds)>, move_vec = (rot * move_vec.normalize_or_zero()) * cam.speed * time.delta_seconds();
mut wheel: MessageReader<MouseWheel>,
mut mouse_motion: MessageReader<MouseMotion>, if keyboard_input.pressed(KeyCode::ShiftLeft) {
mouse: Res<ButtonInput<MouseButton>>, move_vec += Vec3::from(transform.down());
mut cursor_options: Single<&mut CursorOptions, With<PrimaryWindow>>, }
if keyboard_input.pressed(KeyCode::Space) {
move_vec += Vec3::from(transform.up());
}
transform.translation += move_vec.normalize_or_zero() * cam.speed * time.delta_seconds();
}
fn update_camera_mouse(
mut cam_query: Query<&mut Transform, With<PhosCamera>>,
mut mouse_move: EventReader<MouseMotion>,
time: Res<Time>,
windows: Query<&Window>,
) {
let window = windows.single();
if window.cursor.grab_mode != CursorGrabMode::Locked {
return;
}
let mut transform = cam_query.single_mut();
for ev in mouse_move.read() {
let (mut yaw, mut pitch, _) = transform.rotation.to_euler(EulerRot::YXZ);
match window.cursor.grab_mode {
CursorGrabMode::None => (),
_ => {
// Using smallest of height or width ensures equal vertical and horizontal sensitivity
pitch -= ev.delta.y.to_radians() * time.delta_seconds() * 5.;
yaw -= ev.delta.x.to_radians() * time.delta_seconds() * 5.;
}
}
pitch = pitch.clamp(-1.54, 1.54);
// Order is important to prevent unintended roll
transform.rotation = Quat::from_axis_angle(Vec3::Y, yaw) * Quat::from_axis_angle(Vec3::X, pitch);
}
}
fn grab_mouse(mut windows: Query<&mut Window>, mouse: Res<ButtonInput<MouseButton>>, key: Res<ButtonInput<KeyCode>>) {
let mut window = windows.single_mut();
if mouse.just_pressed(MouseButton::Middle) {
window.cursor.visible = false;
window.cursor.grab_mode = CursorGrabMode::Locked;
}
if key.just_pressed(KeyCode::Escape) {
window.cursor.visible = true;
window.cursor.grab_mode = CursorGrabMode::None;
}
}
fn rts_camera_system(
mut cam_query: Query<(&mut Transform, &PhosCamera, &mut PhosCameraTargets)>,
mut wheel: EventReader<MouseWheel>,
key: Res<ButtonInput<KeyCode>>, key: Res<ButtonInput<KeyCode>>,
time: Res<Time>, time: Res<Time>,
map: Res<Map>, heightmap: Res<Map>,
#[cfg(debug_assertions)] mut gizmos: Gizmos, ) {
) let (mut cam, cam_cfg, mut cam_targets) = cam_query.single_mut();
{
let (mut transform, config, mut orbit, bounds) = cam_query.into_inner();
let target = orbit.target;
let mut cam_pos = target;
//Apply Camera Dist
cam_pos -= orbit.forward * orbit.distance;
if mouse.pressed(MouseButton::Middle)
{
let mut orbit_move = Vec2::ZERO;
for e in mouse_motion.read()
{
orbit_move += e.delta;
}
orbit_move *= config.pan_speed * time.delta_secs() * -1.0;
let rot_y = Quat::from_axis_angle(Vec3::Y, orbit_move.x);
let right = orbit.forward.cross(Vec3::Y).normalize();
let rot_x = Quat::from_axis_angle(right, orbit_move.y);
orbit.forward = rot_x * rot_y * orbit.forward;
// orbit.forward.y = orbit.forward.y.clamp(-0.9, 0.0);
orbit.forward = orbit.forward.normalize();
cursor_options.grab_mode = CursorGrabMode::Locked;
cursor_options.visible = false;
}
else
{
cursor_options.grab_mode = CursorGrabMode::None;
cursor_options.visible = true;
}
if key.pressed(KeyCode::KeyE)
{
let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(config.speed) * time.delta_secs());
orbit.forward = rot * orbit.forward;
}
else if key.pressed(KeyCode::KeyQ)
{
let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(-config.speed) * time.delta_secs());
orbit.forward = rot * orbit.forward;
}
let mut cam_move = Vec3::ZERO; let mut cam_move = Vec3::ZERO;
let mut cam_pos = cam.translation;
if key.pressed(KeyCode::KeyA) if key.pressed(KeyCode::KeyA) {
{ cam_move.x = -1.;
} else if key.pressed(KeyCode::KeyD) {
cam_move.x = 1.; cam_move.x = 1.;
} }
else if key.pressed(KeyCode::KeyD)
{
cam_move.x = -1.;
}
if key.pressed(KeyCode::KeyW) if key.pressed(KeyCode::KeyW) {
{ cam_move.z = -1.;
} else if key.pressed(KeyCode::KeyS) {
cam_move.z = 1.; cam_move.z = 1.;
} }
else if key.pressed(KeyCode::KeyS)
{
cam_move.z = -1.;
}
let move_speed = if key.pressed(KeyCode::ShiftLeft) let move_speed = if key.pressed(KeyCode::ShiftLeft) {
{ cam_cfg.speed * 2.
config.speed * 2.0 } else {
} cam_cfg.speed
else
{
config.speed
}; };
if cam_move != Vec3::ZERO cam_move = cam_move.normalize_or_zero() * move_speed * time.delta_seconds();
{ cam_pos += cam_move;
cam_move = cam_move.normalize();
let move_fwd = Vec3::new(orbit.forward.x, 0., orbit.forward.z).normalize();
let move_rot = Quat::from_rotation_arc(Vec3::NEG_Z, move_fwd);
#[cfg(debug_assertions)]
{
gizmos.arrow(orbit.target, orbit.target + move_fwd, LinearRgba::WHITE.with_alpha(0.5));
gizmos.arrow(orbit.target, orbit.target - (move_rot * cam_move), LinearRgba::BLUE);
}
orbit.target -= (move_rot * cam_move) * move_speed * time.delta_secs();
orbit.target.y = sample_ground(orbit.target, &map);
orbit.target.x = orbit.target.x.clamp(bounds.min.x, bounds.max.x);
orbit.target.z = orbit.target.z.clamp(bounds.min.y, bounds.max.y);
}
let mut scroll = 0.0; let mut scroll = 0.0;
for e in wheel.read() for e in wheel.read() {
{ match e.unit {
match e.unit
{
MouseScrollUnit::Line => scroll += e.y * 5., MouseScrollUnit::Line => scroll += e.y * 5.,
MouseScrollUnit::Pixel => scroll += e.y, MouseScrollUnit::Pixel => scroll += e.y,
} }
} }
orbit.distance -= scroll * time.delta_secs() * config.zoom_speed; let ground_height = sample_ground(cam.translation, &heightmap);
orbit.distance = orbit.distance.clamp(config.min_height, config.max_height);
// let ground_below_cam = sample_ground(cam_pos, &map) + config.min_height; cam_targets.height -= scroll;
// if cam_pos.y <= ground_below_cam { if cam_targets.height > cam_cfg.max_height {
// cam_pos.y = ground_below_cam; cam_targets.height = cam_cfg.max_height;
// }
// if cam_pos.y < target.y {
// cam_pos.y = target.y;
// }
transform.translation = cam_pos;
transform.look_at(target, Vec3::Y);
} }
fn sample_ground(pos: Vec3, heightmap: &Map) -> f32 let min_height = ground_height + cam_cfg.min_height;
{
if min_height != cam_targets.last_height {
cam_targets.last_height = min_height;
cam_targets.anim_time = 0.;
cam_targets.rotate_time = 0.;
}
if scroll != 0. {
cam_targets.anim_time = 0.;
cam_targets.rotate_time = 0.;
if cam_targets.height < min_height {
cam_targets.height = min_height;
}
}
let desired_height = if cam_targets.height < min_height {
min_height
} else {
cam_targets.height
};
if cam_targets.anim_time < 1. {
cam_targets.anim_time += time.delta_seconds() * cam_cfg.zoom_speed;
cam_targets.anim_time = cam_targets.anim_time.min(1.);
}
cam_pos.y = f32::lerp(cam_pos.y, desired_height, cam_targets.anim_time);
if cam_pos.y < min_height {
cam_pos.y = min_height;
}
let t = cam_pos.y.remap(cam_cfg.min_height, cam_cfg.max_height, 0., 1.);
if cam_targets.rotate_time < 1. {
cam_targets.rotate_time += time.delta_seconds();
cam_targets.rotate_time = cam_targets.rotate_time.min(1.);
}
let angle = cam_cfg.min_angle.lerp(cam_cfg.max_angle, t);
let mut rot = cam.rotation.to_euler(EulerRot::XYZ);
rot.0 = -angle;
cam.rotation = Quat::from_euler(EulerRot::XYZ, rot.0, rot.1, rot.2);
// let rot = Quat::from_axis_angle(Vec3::X, -angle);
// cam.rotation = rot;
cam.translation = cam_pos;
}
fn sample_ground(pos: Vec3, heightmap: &Map) -> f32 {
let tile_under = HexCoord::from_world_pos(pos); let tile_under = HexCoord::from_world_pos(pos);
let neighbors = heightmap.get_neighbors(&tile_under); let neighbors = heightmap.get_neighbors(&tile_under);
let mut ground_height = if heightmap.is_in_bounds(&tile_under) let mut ground_height = if heightmap.is_in_bounds(&tile_under) {
{
heightmap.sample_height(&tile_under) heightmap.sample_height(&tile_under)
} } else {
else heightmap.sea_level
{
heightmap.sealevel
}; };
for n in neighbors for n in neighbors {
{ if let Some(h) = n {
if let Some(h) = n if h > ground_height {
{
if h > ground_height
{
ground_height = h; ground_height = h;
} }
} }
} }
if ground_height < heightmap.sealevel if ground_height < heightmap.sea_level {
{ ground_height = heightmap.sea_level;
ground_height = heightmap.sealevel;
} }
return ground_height; return ground_height;
} }
fn limit_camera_bounds(mut cam_query: Query<(&mut Transform, &CameraBounds)>) {
let (mut tranform, bounds) = cam_query.single_mut();
let mut pos = tranform.translation;
pos.x = pos.x.clamp(bounds.min.x, bounds.max.x);
pos.z = pos.z.clamp(bounds.min.y, bounds.max.y);
tranform.translation = pos;
}

View File

@@ -1,70 +1,66 @@
use bevy::prelude::*; use bevy::prelude::*;
use hex::prelude::*; use world_generation::{hex_utils::SHORT_DIAGONAL, prelude::Chunk};
use rayon::str;
#[derive(Component, Reflect)] #[derive(Component, Reflect)]
#[reflect(Component)] #[reflect(Component)]
pub struct PhosCamera pub struct PhosCamera {
{
pub min_height: f32, pub min_height: f32,
pub max_height: f32, pub max_height: f32,
pub speed: f32, pub speed: f32,
pub zoom_speed: f32, pub zoom_speed: f32,
pub pan_speed: Vec2,
pub min_angle: f32, pub min_angle: f32,
pub max_angle: f32, pub max_angle: f32,
} }
impl Default for PhosCamera impl Default for PhosCamera {
{ fn default() -> Self {
fn default() -> Self
{
Self { Self {
min_height: 10., min_height: 10.,
max_height: 420., max_height: 420.,
speed: 100., speed: 100.,
pan_speed: Vec2::new(0.8, 0.5), zoom_speed: 0.3,
zoom_speed: 20.,
min_angle: (20. as f32).to_radians(), min_angle: (20. as f32).to_radians(),
max_angle: 1., max_angle: 1.,
} }
} }
} }
#[derive(Component, Reflect)]
pub struct PhosOrbitCamera #[derive(Component)]
{ pub struct PhosCameraTargets {
pub target: Vec3, pub height: f32,
pub distance: f32,
pub forward: Vec3, pub forward: Vec3,
pub last_height: f32,
pub anim_time: f32,
pub rotate_time: f32,
} }
impl Default for PhosOrbitCamera impl Default for PhosCameraTargets {
{ fn default() -> Self {
fn default() -> Self
{
Self { Self {
target: Default::default(), height: Default::default(),
distance: 40.0, forward: Vec3::NEG_Z,
forward: Vec3::new(0.0, -0.5, 0.5).normalize(), last_height: Default::default(),
anim_time: Default::default(),
rotate_time: Default::default(),
} }
} }
} }
#[derive(Component, Default)] #[derive(Component, Default)]
pub struct CameraBounds pub struct CameraBounds {
{
pub min: Vec2, pub min: Vec2,
pub max: Vec2, pub max: Vec2,
} }
impl CameraBounds impl CameraBounds {
{ pub fn from_size(size: UVec2) -> Self {
pub fn from_size(world_size: Vec2) -> Self
{
let padding = Chunk::WORLD_SIZE; let padding = Chunk::WORLD_SIZE;
return Self { return Self {
min: Vec2::ZERO - padding, min: Vec2::ZERO - padding,
max: world_size + padding, max: Vec2::new(
(size.x as usize * Chunk::SIZE) as f32 * SHORT_DIAGONAL,
(size.y * Chunk::SIZE as u32) as f32 * 1.5,
) + padding,
}; };
} }
} }

View File

@@ -1,10 +1,7 @@
use bevy::image::{ImageAddressMode, ImageFilterMode, ImageSamplerDescriptor};
use bevy::pbr::wireframe::WireframePlugin; use bevy::pbr::wireframe::WireframePlugin;
use bevy::prelude::*; use bevy::prelude::*;
use bevy::render::texture::{ImageAddressMode, ImageFilterMode, ImageSamplerDescriptor};
use bevy::window::PresentMode; use bevy::window::PresentMode;
#[cfg(debug_assertions)]
use bevy::window::WindowResolution;
use bevy_inspector_egui::bevy_egui::EguiPlugin;
use bevy_inspector_egui::quick::WorldInspectorPlugin; use bevy_inspector_egui::quick::WorldInspectorPlugin;
use phos::PhosGamePlugin; use phos::PhosGamePlugin;
@@ -13,11 +10,9 @@ mod map_rendering;
mod phos; mod phos;
mod prelude; mod prelude;
mod shader_extensions; mod shader_extensions;
mod ui;
mod utlis; mod utlis;
fn main() fn main() {
{
App::new() App::new()
.add_plugins(( .add_plugins((
DefaultPlugins DefaultPlugins
@@ -26,7 +21,7 @@ fn main()
title: "Phos".into(), title: "Phos".into(),
name: Some("phos".into()), name: Some("phos".into()),
#[cfg(debug_assertions)] #[cfg(debug_assertions)]
resolution: WindowResolution::new(1920, 1080), resolution: (1920., 1080.).into(),
present_mode: PresentMode::AutoNoVsync, present_mode: PresentMode::AutoNoVsync,
#[cfg(not(debug_assertions))] #[cfg(not(debug_assertions))]
mode: bevy::window::WindowMode::BorderlessFullscreen, mode: bevy::window::WindowMode::BorderlessFullscreen,
@@ -47,9 +42,8 @@ fn main()
watch_for_changes_override: Some(true), watch_for_changes_override: Some(true),
..Default::default() ..Default::default()
}), }),
EguiPlugin::default(),
WorldInspectorPlugin::new(), WorldInspectorPlugin::new(),
WireframePlugin::default(), WireframePlugin,
PhosGamePlugin, PhosGamePlugin,
)) ))
.run(); .run();

View File

@@ -1,15 +1,14 @@
use avian3d::prelude::*;
use bevy::ecs::world::CommandQueue; use bevy::ecs::world::CommandQueue;
use bevy::prelude::*; use bevy::prelude::*;
use bevy::tasks::*; use bevy::tasks::*;
use bevy_rapier3d::geometry::Collider; use bevy::utils::futures;
use bevy_rapier3d::geometry::TriMeshFlags;
use shared::events::ChunkModifiedEvent; use shared::events::ChunkModifiedEvent;
use shared::events::TileModifiedEvent; use shared::events::TileModifiedEvent;
use world_generation::prelude::Map; use world_generation::prelude::Map;
use world_generation::states::GeneratorState; use world_generation::states::GeneratorState;
use crate::prelude::RebuildChunk; use crate::prelude::RebuildChunk;
use crate::prelude::WaterMesh;
use crate::{ use crate::{
prelude::{PhosChunk, PhosChunkRegistry}, prelude::{PhosChunk, PhosChunkRegistry},
utlis::chunk_utils::prepare_chunk_mesh, utlis::chunk_utils::prepare_chunk_mesh,
@@ -17,13 +16,11 @@ use crate::{
pub struct ChunkRebuildPlugin; pub struct ChunkRebuildPlugin;
impl Plugin for ChunkRebuildPlugin impl Plugin for ChunkRebuildPlugin {
{ fn build(&self, app: &mut App) {
fn build(&self, app: &mut App)
{
app.init_resource::<PhosChunkRegistry>(); app.init_resource::<PhosChunkRegistry>();
app.add_message::<ChunkModifiedEvent>(); app.add_event::<ChunkModifiedEvent>();
app.add_message::<TileModifiedEvent>(); app.add_event::<TileModifiedEvent>();
app.add_systems(PreUpdate, chunk_rebuilder.run_if(in_state(GeneratorState::Idle))); app.add_systems(PreUpdate, chunk_rebuilder.run_if(in_state(GeneratorState::Idle)));
app.add_systems(PostUpdate, collider_task_resolver); app.add_systems(PostUpdate, collider_task_resolver);
} }
@@ -33,13 +30,10 @@ fn chunk_rebuilder(
mut commands: Commands, mut commands: Commands,
chunk_query: Query<(Entity, &PhosChunk), (With<RebuildChunk>, Without<ChunkRebuildTask>)>, chunk_query: Query<(Entity, &PhosChunk), (With<RebuildChunk>, Without<ChunkRebuildTask>)>,
heightmap: Res<Map>, heightmap: Res<Map>,
) ) {
{
let pool = AsyncComputeTaskPool::get(); let pool = AsyncComputeTaskPool::get();
let map_size = UVec2::new(heightmap.width as u32, heightmap.height as u32);
for (chunk_entity, idx) in &chunk_query for (chunk_entity, idx) in &chunk_query {
{
#[cfg(feature = "tracing")] #[cfg(feature = "tracing")]
let _spawn_span = info_span!("Rebuild Chunk").entered(); let _spawn_span = info_span!("Rebuild Chunk").entered();
info!("Rebuilding Chunk"); info!("Rebuilding Chunk");
@@ -51,23 +45,17 @@ fn chunk_rebuilder(
#[cfg(feature = "tracing")] #[cfg(feature = "tracing")]
let _spawn_span = info_span!("Rebuild Task").entered(); let _spawn_span = info_span!("Rebuild Task").entered();
let mut queue = CommandQueue::default(); let mut queue = CommandQueue::default();
let (mesh, water_mesh, collider_data, _, _) = let (mesh, collider_data, _, _) = prepare_chunk_mesh(&chunk_data, chunk_offset, chunk_index);
prepare_chunk_mesh(&chunk_data, chunk_data.sealevel, chunk_offset, chunk_index, map_size);
#[cfg(feature = "tracing")] #[cfg(feature = "tracing")]
let trimesh_span = info_span!("Chunk Trimesh").entered(); let trimesh_span = info_span!("Chunk Trimesh").entered();
let c = Collider::trimesh_with_flags( let c = Collider::trimesh(collider_data.0, collider_data.1);
collider_data.0,
collider_data.1,
TriMeshFlags::DELETE_DUPLICATE_TRIANGLES,
)
.expect("Failed to build chunk mesh");
#[cfg(feature = "tracing")] #[cfg(feature = "tracing")]
drop(trimesh_span); drop(trimesh_span);
queue.push(move |world: &mut World| { queue.push(move |world: &mut World| {
world.entity_mut(chunk_entity).insert(c).remove::<ChunkRebuildTask>(); world.entity_mut(chunk_entity).insert(c).remove::<ChunkRebuildTask>();
}); });
return (queue, mesh, water_mesh); return (queue, mesh);
}); });
commands commands
@@ -78,28 +66,19 @@ fn chunk_rebuilder(
} }
fn collider_task_resolver( fn collider_task_resolver(
mut chunks: Query<(&mut ChunkRebuildTask, &Mesh3d, &WaterMesh), With<PhosChunk>>, mut chunks: Query<(&mut ChunkRebuildTask, &Handle<Mesh>), With<PhosChunk>>,
mut commands: Commands, mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>, mut meshes: ResMut<Assets<Mesh>>,
) ) {
{ for (mut task, mesh_handle) in &mut chunks {
for (mut task, mesh_handle, water_mesh_handle) in &mut chunks if let Some((mut c, mesh)) = futures::check_ready(&mut task.task) {
{
if let Some((mut c, chunk_mesh, water_mesh)) = futures::check_ready(&mut task.task)
{
commands.append(&mut c); commands.append(&mut c);
meshes meshes.insert(mesh_handle, mesh);
.insert(mesh_handle.id(), chunk_mesh)
.expect("Failed to update chunk mesh");
meshes
.insert(water_mesh_handle.0, water_mesh)
.expect("Failed to update chink water mesh");
} }
} }
} }
#[derive(Component)] #[derive(Component)]
struct ChunkRebuildTask struct ChunkRebuildTask {
{ pub task: Task<(CommandQueue, Mesh)>,
pub task: Task<(CommandQueue, Mesh, Mesh)>,
} }

View File

@@ -1,40 +1,49 @@
#[cfg(feature = "tracing")] #[cfg(feature = "tracing")]
use bevy::log::*; use bevy::log::*;
use bevy::{light::NotShadowCaster, pbr::ExtendedMaterial, prelude::*}; use bevy::{
pbr::{ExtendedMaterial, NotShadowCaster},
prelude::*,
render::texture::ImageFormat,
};
use bevy_asset_loader::prelude::*; use bevy_asset_loader::prelude::*;
use bevy_inspector_egui::quick::ResourceInspectorPlugin; use bevy_inspector_egui::quick::ResourceInspectorPlugin;
use hex::prelude::*; use image::DynamicImage;
use rayon::iter::{IntoParallelRefIterator, ParallelIterator}; use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
use shared::states::{AssetLoadState, GameplayState, MenuState}; use shared::states::{AssetLoadState, GameplayState, MenuState};
use world_generation::{ use world_generation::{
biome_asset::{BiomeAsset, BiomeAssetPlugin}, biome_asset::{BiomeAsset, BiomeAssetPlugin},
biome_painter::*, biome_painter::*,
heightmap::generate_heightmap, heightmap::generate_heightmap,
map::biome_map::BiomeMap, hex_utils::{offset_to_index, SHORT_DIAGONAL},
map::{
biome_map::{self, BiomeMap},
map_utils::{render_biome_noise_map, render_map},
},
prelude::*, prelude::*,
tile_manager::*, tile_manager::*,
tile_mapper::*, tile_mapper::*,
}; };
use crate::{ use crate::{
prelude::{PhosAssets, PhosChunk, PhosChunkRegistry, WaterMesh}, camera_system::components::*,
prelude::{PhosAssets, PhosChunk, PhosChunkRegistry},
shader_extensions::{ shader_extensions::{
chunk_material::ChunkMaterial, chunk_material::ChunkMaterial,
water_material::{WaterMaterial, WaterSettings}, water_material::{WaterMaterial, WaterSettings},
}, },
utlis::chunk_utils::{paint_map, prepare_chunk_mesh_with_collider}, utlis::{
chunk_utils::{paint_map, prepare_chunk_mesh_with_collider},
render_distance_system::RenderDistanceVisibility,
},
}; };
use super::{chunk_rebuild::ChunkRebuildPlugin, render_distance_system::RenderDistanceVisibility}; use super::{chunk_rebuild::ChunkRebuildPlugin, terraforming_test::TerraFormingTestPlugin};
pub struct MapInitPlugin; pub struct MapInitPlugin;
impl Plugin for MapInitPlugin impl Plugin for MapInitPlugin {
{ fn build(&self, app: &mut App) {
fn build(&self, app: &mut App)
{
app.insert_state(GeneratorState::Startup); app.insert_state(GeneratorState::Startup);
app.insert_state(AssetLoadState::Loading); app.insert_state(AssetLoadState::Loading);
@@ -44,13 +53,17 @@ impl Plugin for MapInitPlugin
app.add_plugins(BiomeAssetPlugin); app.add_plugins(BiomeAssetPlugin);
app.add_plugins(ResourceInspectorPlugin::<GenerationConfig>::default()); app.add_plugins(ResourceInspectorPlugin::<GenerationConfig>::default());
app.add_plugins(ResourceInspectorPlugin::<WaterInspect>::default());
app.register_type::<ExtendedMaterial<StandardMaterial, WaterMaterial>>(); app.register_type::<ExtendedMaterial<StandardMaterial, WaterMaterial>>();
app.register_asset_reflect::<ExtendedMaterial<StandardMaterial, WaterMaterial>>(); app.register_asset_reflect::<ExtendedMaterial<StandardMaterial, WaterMaterial>>();
app.add_plugins(( app.add_plugins((
ChunkRebuildPlugin, ChunkRebuildPlugin,
// TerraFormingTestPlugin, // TerraFormingTestPlugin,
MaterialPlugin::<ExtendedMaterial<StandardMaterial, ChunkMaterial>>::default(), MaterialPlugin::<ExtendedMaterial<StandardMaterial, ChunkMaterial>>::default(),
MaterialPlugin::<ExtendedMaterial<StandardMaterial, WaterMaterial>>::default(), MaterialPlugin::<ExtendedMaterial<StandardMaterial, WaterMaterial>> {
prepass_enabled: false,
..Default::default()
},
)); ));
app.configure_loading_state( app.configure_loading_state(
@@ -74,18 +87,22 @@ impl Plugin for MapInitPlugin
app.add_systems(Update, despawn_map.run_if(in_state(GeneratorState::Regenerate))); app.add_systems(Update, despawn_map.run_if(in_state(GeneratorState::Regenerate)));
app.add_systems( app.add_systems(
Update, Update,
spawn_map.run_if(in_state(AssetLoadState::LoadComplete).and(in_state(GeneratorState::SpawnMap))), spawn_map.run_if(in_state(AssetLoadState::LoadComplete).and_then(in_state(GeneratorState::SpawnMap))),
); );
app.insert_resource(TileManager::default()); app.insert_resource(TileManager::default());
} }
} }
#[derive(Resource, Reflect, Default)]
#[reflect(Resource)]
struct WaterInspect(Handle<ExtendedMaterial<StandardMaterial, WaterMaterial>>);
fn setup_materials( fn setup_materials(
mut commands: Commands,
mut phos_assets: ResMut<PhosAssets>, mut phos_assets: ResMut<PhosAssets>,
mut water_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, WaterMaterial>>>, mut water_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, WaterMaterial>>>,
) ) {
{
let water_material = water_materials.add(ExtendedMaterial { let water_material = water_materials.add(ExtendedMaterial {
base: StandardMaterial { base: StandardMaterial {
base_color: Color::srgb(0., 0.878, 1.), base_color: Color::srgb(0., 0.878, 1.),
@@ -103,6 +120,7 @@ fn setup_materials(
..default() ..default()
}, },
}); });
commands.insert_resource(WaterInspect(water_material.clone()));
phos_assets.water_material = water_material; phos_assets.water_material = water_material;
} }
@@ -111,8 +129,7 @@ fn finalize_biome_painter(
mut next_generator_state: ResMut<NextState<GeneratorState>>, mut next_generator_state: ResMut<NextState<GeneratorState>>,
biome_painter: Res<BiomePainterAsset>, biome_painter: Res<BiomePainterAsset>,
biomes: Res<Assets<BiomeAsset>>, biomes: Res<Assets<BiomeAsset>>,
) ) {
{
let painter = biome_painter.build(&biomes); let painter = biome_painter.build(&biomes);
commands.insert_resource(painter); commands.insert_resource(painter);
next_generator_state.set(GeneratorState::GenerateHeightmap); next_generator_state.set(GeneratorState::GenerateHeightmap);
@@ -123,14 +140,11 @@ fn finalize_texture(
mut images: ResMut<Assets<Image>>, mut images: ResMut<Assets<Image>>,
mut chunk_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, ChunkMaterial>>>, mut chunk_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, ChunkMaterial>>>,
mut next_load_state: ResMut<NextState<AssetLoadState>>, mut next_load_state: ResMut<NextState<AssetLoadState>>,
) ) {
{
let image = images.get_mut(atlas.handle.id()).unwrap(); let image = images.get_mut(atlas.handle.id()).unwrap();
let array_layers = image.height() / image.width(); let array_layers = image.height() / image.width();
image image.reinterpret_stacked_2d_as_array(array_layers);
.reinterpret_stacked_2d_as_array(array_layers)
.expect("Failed to reinterpret as array");
let chunk_material = chunk_materials.add(ExtendedMaterial { let chunk_material = chunk_materials.add(ExtendedMaterial {
base: StandardMaterial::default(), base: StandardMaterial::default(),
@@ -145,10 +159,10 @@ fn finalize_texture(
fn create_heightmap( fn create_heightmap(
mut commands: Commands, mut commands: Commands,
mut cam: Query<(&mut Transform, Entity), With<PhosCamera>>,
mut next_state: ResMut<NextState<GeneratorState>>, mut next_state: ResMut<NextState<GeneratorState>>,
biome_painter: Res<BiomePainter>, biome_painter: Res<BiomePainter>,
) ) {
{
let config = GenerationConfig { let config = GenerationConfig {
biome_blend: 32, biome_blend: 32,
biome_dither: 10., biome_dither: 10.,
@@ -201,6 +215,10 @@ fn create_heightmap(
}; };
let (heightmap, biome_map) = generate_heightmap(&config, 42069, &biome_painter); let (heightmap, biome_map) = generate_heightmap(&config, 42069, &biome_painter);
let (mut cam_t, cam_entity) = cam.single_mut();
cam_t.translation = heightmap.get_center();
commands.entity(cam_entity).insert(CameraBounds::from_size(config.size));
commands.insert_resource(heightmap); commands.insert_resource(heightmap);
commands.insert_resource(biome_map); commands.insert_resource(biome_map);
commands.insert_resource(config); commands.insert_resource(config);
@@ -219,30 +237,19 @@ fn spawn_map(
mut game_state: ResMut<NextState<MenuState>>, mut game_state: ResMut<NextState<MenuState>>,
mut gameplay_state: ResMut<NextState<GameplayState>>, mut gameplay_state: ResMut<NextState<GameplayState>>,
biome_painter: Res<BiomePainter>, biome_painter: Res<BiomePainter>,
) ) {
{
paint_map(&mut heightmap, &biome_painter, &tile_assets, &tile_mappers); paint_map(&mut heightmap, &biome_painter, &tile_assets, &tile_mappers);
//Prepare Mesh Data
let map_size = UVec2::new(heightmap.width as u32, heightmap.height as u32);
let chunk_meshes: Vec<_> = heightmap let chunk_meshes: Vec<_> = heightmap
.chunks .chunks
.par_iter() .par_iter()
.map(|chunk: &Chunk| { .map(|chunk: &Chunk| {
let index = offset_to_index(chunk.chunk_offset, heightmap.width); let index = offset_to_index(chunk.chunk_offset, heightmap.width);
return prepare_chunk_mesh_with_collider( return prepare_chunk_mesh_with_collider(&heightmap.get_chunk_mesh_data(index), chunk.chunk_offset, index);
&heightmap.get_chunk_mesh_data(index),
heightmap.sealevel,
chunk.chunk_offset,
index,
map_size,
);
}) })
.collect(); .collect();
let mut registry = PhosChunkRegistry::new(chunk_meshes.len()); let mut registry = PhosChunkRegistry::new(chunk_meshes.len());
//Spawn Chunks
{ {
#[cfg(feature = "tracing")] #[cfg(feature = "tracing")]
let _spawn_span = info_span!("Spawn Chunks").entered(); let _spawn_span = info_span!("Spawn Chunks").entered();
@@ -251,40 +258,40 @@ fn spawn_map(
0., 0.,
(Chunk::SIZE / 2) as f32 * 1.5, (Chunk::SIZE / 2) as f32 * 1.5,
); );
for (chunk_mesh, water_mesh, collider, pos, index) in chunk_meshes for (mesh, collider, pos, index) in chunk_meshes {
{
// let mesh_handle = meshes.a // let mesh_handle = meshes.a
let water_mesh_handle = meshes.add(water_mesh); let chunk = commands.spawn((
let chunk = commands MaterialMeshBundle {
.spawn(( mesh: meshes.add(mesh),
Mesh3d(meshes.add(chunk_mesh)), material: atlas.chunk_material_handle.clone(),
MeshMaterial3d(atlas.chunk_material_handle.clone()), transform: Transform::from_translation(pos),
Transform::from_translation(pos), ..default()
},
PhosChunk::new(index), PhosChunk::new(index),
WaterMesh(water_mesh_handle.id()),
RenderDistanceVisibility::default().with_offset(visibility_offset), RenderDistanceVisibility::default().with_offset(visibility_offset),
collider, collider,
)) ));
.id(); registry.chunks.push(chunk.id());
let water = commands
.spawn((
Mesh3d(water_mesh_handle),
MeshMaterial3d(atlas.water_material.clone()),
Transform::from_translation(pos),
PhosChunk::new(index),
NotShadowCaster,
RenderDistanceVisibility::default().with_offset(visibility_offset),
))
.id();
registry.chunks.push(chunk);
registry.waters.push(water);
} }
} }
commands.spawn((
MaterialMeshBundle {
transform: Transform::from_translation(heightmap.get_center()),
mesh: meshes.add(
Plane3d::default()
.mesh()
.size(heightmap.get_world_width(), heightmap.get_world_height()),
),
material: atlas.water_material.clone(),
..default()
},
NotShadowCaster,
));
commands.insert_resource(registry); commands.insert_resource(registry);
generator_state.set(GeneratorState::Idle); generator_state.set(GeneratorState::Idle);
if cur_game_state.get() != &MenuState::InGame if cur_game_state.get() != &MenuState::InGame {
{
game_state.set(MenuState::InGame); game_state.set(MenuState::InGame);
gameplay_state.set(GameplayState::PlaceHQ); gameplay_state.set(GameplayState::PlaceHQ);
} }
@@ -298,10 +305,8 @@ fn despawn_map(
chunks: Query<Entity, With<PhosChunk>>, chunks: Query<Entity, With<PhosChunk>>,
mut next_state: ResMut<NextState<GeneratorState>>, mut next_state: ResMut<NextState<GeneratorState>>,
biome_painter: Res<BiomePainter>, biome_painter: Res<BiomePainter>,
) ) {
{ for chunk in chunks.iter() {
for chunk in chunks.iter()
{
commands.entity(chunk).despawn(); commands.entity(chunk).despawn();
} }

View File

@@ -2,4 +2,3 @@ pub mod chunk_rebuild;
pub mod map_init; pub mod map_init;
pub mod prelude; pub mod prelude;
pub mod terraforming_test; pub mod terraforming_test;
pub mod render_distance_system;

View File

@@ -1 +1,2 @@
use bevy::prelude::*;
use world_generation::biome_painter::BiomePainterAsset;

View File

@@ -1,20 +1,21 @@
use bevy::{platform::collections::HashSet, prelude::*}; use avian3d::prelude::*;
use bevy::{prelude::*, utils::hashbrown::HashSet, window::PrimaryWindow};
use shared::{ use shared::{
events::{ChunkModifiedEvent, TileModifiedEvent}, events::{ChunkModifiedEvent, TileModifiedEvent},
resources::TileUnderCursor, resources::TileUnderCursor,
states::GameplayState, states::GameplayState,
}; };
use world_generation::{prelude::Map, states::GeneratorState}; use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
use crate::prelude::{PhosChunkRegistry, RebuildChunk}; use crate::{
camera_system::components::PhosCamera,
prelude::{PhosChunkRegistry, RebuildChunk},
};
#[allow(dead_code)]
pub struct TerraFormingTestPlugin; pub struct TerraFormingTestPlugin;
impl Plugin for TerraFormingTestPlugin impl Plugin for TerraFormingTestPlugin {
{ fn build(&self, app: &mut App) {
fn build(&self, app: &mut App)
{
app.add_systems( app.add_systems(
Update, Update,
deform deform
@@ -24,48 +25,40 @@ impl Plugin for TerraFormingTestPlugin
} }
} }
#[allow(dead_code)]
fn deform( fn deform(
mut commands: Commands, mut commands: Commands,
mouse: Res<ButtonInput<MouseButton>>, mouse: Res<ButtonInput<MouseButton>>,
spatial_query: SpatialQuery,
mut heightmap: ResMut<Map>, mut heightmap: ResMut<Map>,
chunks: Res<PhosChunkRegistry>, chunks: Res<PhosChunkRegistry>,
tile_under_cursor: Res<TileUnderCursor>, tile_under_cursor: Res<TileUnderCursor>,
mut chunk_modified: MessageWriter<ChunkModifiedEvent>, mut chunk_modified: EventWriter<ChunkModifiedEvent>,
mut tile_modified: MessageWriter<TileModifiedEvent>, mut tile_modified: EventWriter<TileModifiedEvent>,
) ) {
{
let mut multi = 0.; let mut multi = 0.;
if mouse.just_pressed(MouseButton::Left) if mouse.just_pressed(MouseButton::Left) {
{
multi = 1.; multi = 1.;
} } else if mouse.just_pressed(MouseButton::Right) {
else if mouse.just_pressed(MouseButton::Right)
{
multi = -1.; multi = -1.;
} }
if multi == 0. if multi == 0. {
{
return; return;
} }
if let Some(contact) = tile_under_cursor.0 if let Some(contact) = tile_under_cursor.0 {
{
#[cfg(feature = "tracing")] #[cfg(feature = "tracing")]
let span = info_span!("Deform Mesh").entered(); let span = info_span!("Deform Mesh").entered();
let modified_tiles = heightmap.create_crater(&contact.tile, 5, 5. * multi); let modified_tiles = heightmap.create_crater(&contact.tile, 5, 5. * multi);
let mut chunk_set: HashSet<usize> = HashSet::new(); let mut chunk_set: HashSet<usize> = HashSet::new();
for (tile, height) in modified_tiles for (tile, height) in modified_tiles {
{
let chunk = tile.to_chunk_index(heightmap.width); let chunk = tile.to_chunk_index(heightmap.width);
if !chunk_set.contains(&chunk) if !chunk_set.contains(&chunk) {
{ chunk_modified.send(ChunkModifiedEvent { index: chunk });
chunk_modified.write(ChunkModifiedEvent { index: chunk });
chunk_set.insert(chunk); chunk_set.insert(chunk);
commands.entity(chunks.chunks[chunk]).insert(RebuildChunk); commands.entity(chunks.chunks[chunk]).insert(RebuildChunk);
} }
tile_modified.write(TileModifiedEvent::HeightChanged(tile, height)); tile_modified.send(TileModifiedEvent::HeightChanged(tile, height));
} }
// commands.entity(e).insert(RebuildChunk); // commands.entity(e).insert(RebuildChunk);
} }

View File

@@ -1,32 +1,27 @@
use crate::camera_system::components::PhosCamera; use crate::camera_system::components::PhosCamera;
use crate::map_rendering::map_init::MapInitPlugin; use crate::map_rendering::map_init::MapInitPlugin;
use crate::map_rendering::render_distance_system::RenderDistancePlugin;
use crate::ui::build_ui::BuildUIPlugin;
use crate::utlis::editor_plugin::EditorPlugin; use crate::utlis::editor_plugin::EditorPlugin;
use crate::utlis::render_distance_system::RenderDistancePlugin;
use crate::utlis::tile_selection_plugin::TileSelectionPlugin; use crate::utlis::tile_selection_plugin::TileSelectionPlugin;
use crate::{camera_system::camera_plugin::PhosCameraPlugin, utlis::debug_plugin::DebugPlugin}; use crate::{camera_system::camera_plugin::PhosCameraPlugin, utlis::debug_plugin::DebugPlugin};
use bevy::diagnostic::{EntityCountDiagnosticsPlugin, FrameTimeDiagnosticsPlugin}; use avian3d::{math::*, prelude::*};
use bevy::light::CascadeShadowConfig; use bevy::{
use bevy::{pbr::wireframe::WireframeConfig, prelude::*}; pbr::{wireframe::WireframeConfig, CascadeShadowConfig},
prelude::*,
};
use bevy_asset_loader::prelude::*; use bevy_asset_loader::prelude::*;
use bevy_rapier3d::dynamics::{Ccd, RigidBody, Velocity}; use buildings::BuildingPugin;
use bevy_rapier3d::geometry::Collider; use iyes_perf_ui::prelude::*;
use bevy_rapier3d::plugin::{NoUserData, RapierPhysicsPlugin};
// use buildings::BuildingPugin;
// use iyes_perf_ui::prelude::*;
// use shared::animation_plugin::SimpleAnimationPlugin;
use shared::sets::GameplaySet; use shared::sets::GameplaySet;
use shared::states::{GameplayState, MenuState}; use shared::states::{GameplayState, MenuState};
use shared::{despawn::DespawnPuglin, states::AssetLoadState}; use shared::{despawn::DespawnPuglin, states::AssetLoadState};
// use units::units_plugin::UnitsPlugin; use units::units_plugin::UnitsPlugin;
use world_generation::states::GeneratorState; use world_generation::states::GeneratorState;
pub struct PhosGamePlugin; pub struct PhosGamePlugin;
impl Plugin for PhosGamePlugin impl Plugin for PhosGamePlugin {
{ fn build(&self, app: &mut App) {
fn build(&self, app: &mut App)
{
app.insert_state(AssetLoadState::Loading); app.insert_state(AssetLoadState::Loading);
app.insert_state(MenuState::Loading); app.insert_state(MenuState::Loading);
app.insert_state(GameplayState::Waiting); app.insert_state(GameplayState::Waiting);
@@ -39,10 +34,8 @@ impl Plugin for PhosGamePlugin
PhosCameraPlugin, PhosCameraPlugin,
MapInitPlugin, MapInitPlugin,
RenderDistancePlugin, RenderDistancePlugin,
// BuildingPugin, BuildingPugin,
BuildUIPlugin, UnitsPlugin,
// SimpleAnimationPlugin,
// UnitsPlugin,
DespawnPuglin, DespawnPuglin,
TileSelectionPlugin, TileSelectionPlugin,
#[cfg(debug_assertions)] #[cfg(debug_assertions)]
@@ -60,13 +53,13 @@ impl Plugin for PhosGamePlugin
app.add_systems(Update, spawn_sphere); app.add_systems(Update, spawn_sphere);
//Perf UI //Perf UI
app.add_plugins(FrameTimeDiagnosticsPlugin::default()) app.add_plugins(bevy::diagnostic::FrameTimeDiagnosticsPlugin)
.add_plugins(EntityCountDiagnosticsPlugin::default()) .add_plugins(bevy::diagnostic::EntityCountDiagnosticsPlugin)
.add_plugins(bevy::diagnostic::SystemInformationDiagnosticsPlugin); .add_plugins(bevy::diagnostic::SystemInformationDiagnosticsPlugin)
// .add_plugins(PerfUiPlugin); .add_plugins(PerfUiPlugin);
//Physics //Physics
app.add_plugins(RapierPhysicsPlugin::<NoUserData>::default()); app.add_plugins(PhysicsPlugins::default());
// app.add_plugins(RapierDebugRenderPlugin::default()); // app.add_plugins(RapierDebugRenderPlugin::default());
app.insert_resource(WireframeConfig { app.insert_resource(WireframeConfig {
@@ -76,56 +69,55 @@ impl Plugin for PhosGamePlugin
} }
} }
fn configure_gameplay_set(app: &mut App) fn configure_gameplay_set(app: &mut App) {
{
app.configure_sets( app.configure_sets(
Update, Update,
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))), GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
); );
app.configure_sets( app.configure_sets(
PreUpdate, PreUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))), GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
); );
app.configure_sets( app.configure_sets(
PostUpdate, PostUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))), GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
); );
app.configure_sets( app.configure_sets(
FixedUpdate, FixedUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))), GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
); );
app.configure_sets( app.configure_sets(
FixedPreUpdate, FixedPreUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))), GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
); );
app.configure_sets( app.configure_sets(
FixedPostUpdate, FixedPostUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))), GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
); );
} }
fn init_game(mut commands: Commands, mut materials: ResMut<Assets<StandardMaterial>>) fn init_game(mut commands: Commands, mut materials: ResMut<Assets<StandardMaterial>>) {
{
// commands.spawn((
// PerfUiRoot::default(),
// PerfUiEntryFPS::default(),
// PerfUiEntryFPSWorst::default(),
// PerfUiEntryFrameTime::default(),
// PerfUiEntryFrameTimeWorst::default(),
// ));
commands.spawn(( commands.spawn((
DirectionalLight { PerfUiRoot::default(),
PerfUiEntryFPS::default(),
PerfUiEntryFPSWorst::default(),
PerfUiEntryFrameTime::default(),
PerfUiEntryFrameTimeWorst::default(),
));
commands.spawn(DirectionalLightBundle {
directional_light: DirectionalLight {
shadows_enabled: true, shadows_enabled: true,
..default() ..default()
}, },
CascadeShadowConfig { cascade_shadow_config: CascadeShadowConfig {
bounds: vec![200., 400., 600., 800.], bounds: vec![200., 400., 600., 800.],
..default() ..default()
}, },
Transform::from_xyz(500., 260.0, 500.).looking_at(Vec3::ZERO, Vec3::Y), transform: Transform::from_xyz(500., 260.0, 500.).looking_at(Vec3::ZERO, Vec3::Y),
)); ..default()
});
let sphere_mat = StandardMaterial { let sphere_mat = StandardMaterial {
base_color: Color::srgb(1., 1., 0.), base_color: Color::srgb(1., 1., 0.),
@@ -140,22 +132,23 @@ struct SphereMat(Handle<StandardMaterial>);
fn spawn_sphere( fn spawn_sphere(
mut commands: Commands, mut commands: Commands,
cam: Single<&Transform, With<PhosCamera>>, cam: Query<&Transform, With<PhosCamera>>,
keyboard_input: Res<ButtonInput<KeyCode>>, keyboard_input: Res<ButtonInput<KeyCode>>,
mut meshes: ResMut<Assets<Mesh>>, mut meshes: ResMut<Assets<Mesh>>,
mat: Res<SphereMat>, mat: Res<SphereMat>,
) ) {
{ if keyboard_input.just_pressed(KeyCode::KeyF) {
if keyboard_input.just_pressed(KeyCode::KeyF) let cam_transform = cam.single();
{
commands.spawn(( commands.spawn((
Mesh3d(meshes.add(Sphere::new(0.3))), MaterialMeshBundle {
MeshMaterial3d(mat.0.clone()), mesh: meshes.add(Sphere::new(0.3)),
Transform::from_translation(cam.translation), material: mat.0.clone(),
Collider::ball(0.3), transform: Transform::from_translation(cam_transform.translation),
..default()
},
Collider::sphere(0.3),
RigidBody::Dynamic, RigidBody::Dynamic,
Ccd::enabled(), LinearVelocity(cam_transform.forward() * 50.),
Velocity::linear(cam.forward() * 50.),
)); ));
} }
} }

View File

@@ -3,13 +3,13 @@ use bevy::pbr::ExtendedMaterial;
use bevy::prelude::*; use bevy::prelude::*;
use bevy::prelude::{Component, Image, Resource}; use bevy::prelude::{Component, Image, Resource};
use bevy_asset_loader::asset_collection::AssetCollection; use bevy_asset_loader::asset_collection::AssetCollection;
use world_generation::biome_painter::BiomePainterAsset;
use crate::shader_extensions::chunk_material::ChunkMaterial; use crate::shader_extensions::chunk_material::ChunkMaterial;
use crate::shader_extensions::water_material::WaterMaterial; use crate::shader_extensions::water_material::WaterMaterial;
#[derive(AssetCollection, Resource, Default)] #[derive(AssetCollection, Resource, Default)]
pub struct PhosAssets pub struct PhosAssets {
{
#[asset(key = "chunk_atlas")] #[asset(key = "chunk_atlas")]
pub handle: Handle<Image>, pub handle: Handle<Image>,
pub chunk_material_handle: Handle<ExtendedMaterial<StandardMaterial, ChunkMaterial>>, pub chunk_material_handle: Handle<ExtendedMaterial<StandardMaterial, ChunkMaterial>>,
@@ -17,36 +17,25 @@ pub struct PhosAssets
} }
#[derive(Component)] #[derive(Component)]
pub struct PhosChunk pub struct PhosChunk {
{
pub index: usize, pub index: usize,
} }
impl PhosChunk impl PhosChunk {
{ pub fn new(index: usize) -> Self {
pub fn new(index: usize) -> Self
{
return Self { index }; return Self { index };
} }
} }
#[derive(Component)]
pub struct WaterMesh(pub AssetId<Mesh>);
#[derive(Resource, Default)] #[derive(Resource, Default)]
pub struct PhosChunkRegistry pub struct PhosChunkRegistry {
{
pub chunks: Vec<Entity>, pub chunks: Vec<Entity>,
pub waters: Vec<Entity>,
} }
impl PhosChunkRegistry impl PhosChunkRegistry {
{ pub fn new(size: usize) -> Self {
pub fn new(size: usize) -> Self
{
return Self { return Self {
chunks: Vec::with_capacity(size), chunks: Vec::with_capacity(size),
waters: Vec::with_capacity(size),
}; };
} }
} }

View File

@@ -1,76 +1,39 @@
use bevy::asset::{Asset, Handle}; use bevy::asset::{Asset, Handle};
use bevy::image::Image; use bevy::pbr::MaterialExtension;
use bevy::pbr::{Material, MaterialExtension};
use bevy::reflect::TypePath; use bevy::reflect::TypePath;
use bevy::render::render_resource::AsBindGroup; use bevy::render::render_resource::{AsBindGroup, ShaderRef};
use bevy::shader::ShaderRef; use bevy::render::texture::Image;
use world_generation::consts::{ATTRIBUTE_PACKED_VERTEX_DATA, ATTRIBUTE_VERTEX_HEIGHT};
#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)] #[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
pub struct ChunkMaterial pub struct ChunkMaterial {
{
#[texture(100, dimension = "2d_array")] #[texture(100, dimension = "2d_array")]
#[sampler(101)] #[sampler(101)]
pub array_texture: Handle<Image>, pub array_texture: Handle<Image>,
} }
impl MaterialExtension for ChunkMaterial impl MaterialExtension for ChunkMaterial {
{ fn fragment_shader() -> ShaderRef {
fn fragment_shader() -> ShaderRef
{
"shaders/world/chunk.wgsl".into()
}
}
#[allow(dead_code)]
#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
pub struct PackedChunkMaterial
{
#[texture(100, dimension = "2d_array")]
#[sampler(101)]
pub array_texture: Handle<Image>,
}
impl Material for PackedChunkMaterial
{
fn fragment_shader() -> ShaderRef
{
"shaders/world/chunk.wgsl".into() "shaders/world/chunk.wgsl".into()
} }
fn vertex_shader() -> ShaderRef // fn vertex_shader() -> ShaderRef {
{
"shaders/world/chunk_packed.wgsl".into()
}
fn prepass_vertex_shader() -> ShaderRef
{
"shaders/world/chunk_packed.wgsl".into()
}
// fn deferred_vertex_shader() -> ShaderRef {
// "shaders/world/chunk_packed.wgsl".into() // "shaders/world/chunk_packed.wgsl".into()
// } // }
// fn opaque_render_method(&self) -> bevy::pbr::OpaqueRendererMethod { // fn specialize(
// return OpaqueRendererMethod::Auto; // _pipeline: &bevy::pbr::MaterialExtensionPipeline,
// descriptor: &mut bevy::render::render_resource::RenderPipelineDescriptor,
// layout: &bevy::render::mesh::MeshVertexBufferLayout,
// _key: bevy::pbr::MaterialExtensionKey<Self>,
// ) -> Result<(), bevy::render::render_resource::SpecializedMeshPipelineError> {
// let vertex_layout = layout.get_layout(&[
// // Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
// // Mesh::ATTRIBUTE_UV_0.at_shader_location(1),
// // Mesh::ATTRIBUTE_NORMAL.at_shader_location(2),
// ATTRIBUTE_PACKED_VERTEX_DATA.at_shader_location(7),
// ATTRIBUTE_VERTEX_HEIGHT.at_shader_location(8),
// ])?;
// descriptor.vertex.buffers = vec![vertex_layout];
// Ok(())
// } // }
fn specialize(
_pipeline: &bevy::pbr::MaterialPipeline,
descriptor: &mut bevy::render::render_resource::RenderPipelineDescriptor,
layout: &bevy::mesh::MeshVertexBufferLayoutRef,
_key: bevy::pbr::MaterialPipelineKey<Self>,
) -> bevy::ecs::error::Result<(), bevy::render::render_resource::SpecializedMeshPipelineError>
{
let vertex_layout = layout.0.get_layout(&[
// Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
// Mesh::ATTRIBUTE_UV_0.at_shader_location(1),
// Mesh::ATTRIBUTE_NORMAL.at_shader_location(2),
ATTRIBUTE_PACKED_VERTEX_DATA.at_shader_location(7),
ATTRIBUTE_VERTEX_HEIGHT.at_shader_location(8),
])?;
descriptor.vertex.buffers = vec![vertex_layout];
Ok(())
}
} }

View File

@@ -1,30 +1,26 @@
use bevy::asset::Asset; use bevy::asset::Asset;
use bevy::math::VectorSpace;
use bevy::pbr::MaterialExtension; use bevy::pbr::MaterialExtension;
use bevy::prelude::*; use bevy::prelude::*;
use bevy::reflect::Reflect; use bevy::reflect::Reflect;
use bevy::render::render_resource::{AsBindGroup, ShaderType}; use bevy::render::render_resource::{AsBindGroup, ShaderRef, ShaderType};
use bevy::shader::ShaderRef;
#[derive(Asset, Reflect, AsBindGroup, Debug, Clone, Default)] #[derive(Asset, Reflect, AsBindGroup, Debug, Clone, Default)]
pub struct WaterMaterial pub struct WaterMaterial {
{
#[uniform(100)] #[uniform(100)]
pub settings: WaterSettings, pub settings: WaterSettings,
} }
#[derive(Debug, Clone, ShaderType, Reflect)] #[derive(Debug, Clone, ShaderType, Reflect)]
pub struct WaterSettings pub struct WaterSettings {
{
pub offset: f32, pub offset: f32,
pub scale: f32, pub scale: f32,
pub f_power: f32, pub f_power: f32,
pub deep_color: LinearRgba, pub deep_color: LinearRgba,
} }
impl Default for WaterSettings impl Default for WaterSettings {
{ fn default() -> Self {
fn default() -> Self
{
Self { Self {
offset: 0.0, offset: 0.0,
scale: 1.0, scale: 1.0,
@@ -34,21 +30,18 @@ impl Default for WaterSettings
} }
} }
impl MaterialExtension for WaterMaterial impl MaterialExtension for WaterMaterial {
{ fn fragment_shader() -> ShaderRef {
fn fragment_shader() -> ShaderRef
{
"shaders/world/water.wgsl".into() "shaders/world/water.wgsl".into()
} }
// fn specialize( // fn specialize(
// pipeline: &bevy::pbr::MaterialExtensionPipeline, // _pipeline: &bevy::pbr::MaterialExtensionPipeline,
// descriptor: &mut bevy::render::render_resource::RenderPipelineDescriptor, // descriptor: &mut bevy::render::render_resource::RenderPipelineDescriptor,
// layout: &bevy::mesh::MeshVertexBufferLayoutRef, // layout: &bevy::render::mesh::MeshVertexBufferLayout,
// key: bevy::pbr::MaterialExtensionKey<Self>, // _key: bevy::pbr::MaterialExtensionKey<Self>,
// ) -> std::result::Result<(), bevy::render::render_resource::SpecializedMeshPipelineError> // ) -> Result<(), bevy::render::render_resource::SpecializedMeshPipelineError> {
// { // let vertex_layout = layout.get_layout(&[
// let vertex_layout = layout.0.get_layout(&[
// // Mesh::ATTRIBUTE_POSITION.at_shader_location(0), // // Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
// // Mesh::ATTRIBUTE_UV_0.at_shader_location(1), // // Mesh::ATTRIBUTE_UV_0.at_shader_location(1),
// // Mesh::ATTRIBUTE_NORMAL.at_shader_location(2), // // Mesh::ATTRIBUTE_NORMAL.at_shader_location(2),

View File

@@ -1,39 +0,0 @@
use bevy::{camera::visibility::RenderLayers, prelude::*};
use shared::states::AssetLoadState;
pub struct BuildUIPlugin;
impl Plugin for BuildUIPlugin
{
fn build(&self, app: &mut App)
{
app.add_systems(Startup, setup_cameras);
app.add_systems(Update, spawn_ui.run_if(in_state(AssetLoadState::LoadComplete)));
}
}
fn setup_cameras(mut commands: Commands)
{
commands.spawn((Camera2d, IsDefaultUiCamera, RenderLayers::layer(2)));
}
fn spawn_ui(mut commands: Commands)
{
commands
.spawn((Node {
width: Val::Percent(100.),
height: Val::Percent(100.),
justify_content: JustifyContent::Center,
align_items: AlignItems::End,
..default()
},))
// .insert(PickingBehavior::IGNORE)
.with_children(|parent| {
parent.spawn((
Node {
width: Val::Px(500.),
..Default::default()
},
BackgroundColor(LinearRgba::GREEN.into()),
));
});
}

View File

@@ -1 +0,0 @@
pub mod build_ui;

View File

@@ -1,21 +1,18 @@
use avian3d::prelude::*;
#[cfg(feature = "tracing")] #[cfg(feature = "tracing")]
use bevy::log::*; use bevy::log::*;
use bevy::{ use bevy::{
asset::Assets, asset::Assets,
ecs::system::Res, ecs::system::Res,
math::{IVec2, UVec2, Vec3}, math::{IVec2, Vec3},
mesh::Mesh, render::mesh::Mesh,
}; };
use bevy_rapier3d::geometry::{Collider, TriMeshFlags};
use hex::prelude::*;
use rayon::iter::{IntoParallelRefMutIterator, ParallelIterator}; use rayon::iter::{IntoParallelRefMutIterator, ParallelIterator};
use world_generation::{ use world_generation::{
biome_painter::BiomePainter, biome_painter::BiomePainter,
generators::{ generators::{chunk_colliders::generate_chunk_collider, mesh_generator::generate_chunk_mesh},
chunk_colliders::generate_chunk_collider, hex_utils::offset_to_world,
mesh_generator::{generate_chunk_mesh, generate_chunk_water_mesh}, prelude::{Chunk, Map, MeshChunkData},
},
prelude::{Map, MeshChunkData},
tile_manager::TileAsset, tile_manager::TileAsset,
tile_mapper::TileMapperAsset, tile_mapper::TileMapperAsset,
}; };
@@ -25,8 +22,7 @@ pub fn paint_map(
painter: &BiomePainter, painter: &BiomePainter,
tiles: &Res<Assets<TileAsset>>, tiles: &Res<Assets<TileAsset>>,
mappers: &Res<Assets<TileMapperAsset>>, mappers: &Res<Assets<TileMapperAsset>>,
) ) {
{
map.chunks.par_iter_mut().for_each(|chunk: &mut Chunk| { map.chunks.par_iter_mut().for_each(|chunk: &mut Chunk| {
paint_chunk(chunk, painter, tiles, mappers); paint_chunk(chunk, painter, tiles, mappers);
}); });
@@ -37,12 +33,9 @@ pub fn paint_chunk(
painter: &BiomePainter, painter: &BiomePainter,
tiles: &Res<Assets<TileAsset>>, tiles: &Res<Assets<TileAsset>>,
mappers: &Res<Assets<TileMapperAsset>>, mappers: &Res<Assets<TileMapperAsset>>,
) ) {
{ for z in 0..Chunk::SIZE {
for z in 0..Chunk::SIZE for x in 0..Chunk::SIZE {
{
for x in 0..Chunk::SIZE
{
let idx = x + z * Chunk::SIZE; let idx = x + z * Chunk::SIZE;
let height = chunk.heights[idx]; let height = chunk.heights[idx];
let biome_id = chunk.biome_id[idx]; let biome_id = chunk.biome_id[idx];
@@ -57,21 +50,16 @@ pub fn paint_chunk(
pub fn prepare_chunk_mesh( pub fn prepare_chunk_mesh(
chunk: &MeshChunkData, chunk: &MeshChunkData,
sealevel: f32,
chunk_offset: IVec2, chunk_offset: IVec2,
chunk_index: usize, chunk_index: usize,
map_size: UVec2, ) -> (Mesh, (Vec<Vec3>, Vec<[u32; 3]>), Vec3, usize) {
) -> (Mesh, Mesh, (Vec<Vec3>, Vec<[u32; 3]>), Vec3, usize)
{
#[cfg(feature = "tracing")] #[cfg(feature = "tracing")]
let _gen_mesh = info_span!("Generate Chunk").entered(); let _gen_mesh = info_span!("Generate Chunk").entered();
let chunk_mesh = generate_chunk_mesh(chunk); let mesh = generate_chunk_mesh(chunk);
let water_mesh = generate_chunk_water_mesh(chunk, sealevel, map_size.x as usize, map_size.y as usize);
let col_data = generate_chunk_collider(chunk); let col_data = generate_chunk_collider(chunk);
return ( return (
chunk_mesh, mesh,
water_mesh,
col_data, col_data,
offset_to_world(chunk_offset * Chunk::SIZE as i32, 0.), offset_to_world(chunk_offset * Chunk::SIZE as i32, 0.),
chunk_index, chunk_index,
@@ -80,20 +68,15 @@ pub fn prepare_chunk_mesh(
pub fn prepare_chunk_mesh_with_collider( pub fn prepare_chunk_mesh_with_collider(
chunk: &MeshChunkData, chunk: &MeshChunkData,
sealevel: f32,
chunk_offset: IVec2, chunk_offset: IVec2,
chunk_index: usize, chunk_index: usize,
map_size: UVec2, ) -> (Mesh, Collider, Vec3, usize) {
) -> (Mesh, Mesh, Collider, Vec3, usize) let (mesh, (col_verts, col_indicies), pos, index) = prepare_chunk_mesh(chunk, chunk_offset, chunk_index);
{
let (chunk_mesh, water_mesh, (col_verts, col_indicies), pos, index) =
prepare_chunk_mesh(chunk, sealevel, chunk_offset, chunk_index, map_size);
let collider: Collider; let collider: Collider;
{ {
#[cfg(feature = "tracing")] #[cfg(feature = "tracing")]
let _collider_span = info_span!("Create Collider Trimesh").entered(); let _collider_span = info_span!("Create Collider Trimesh").entered();
collider = Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::DELETE_DUPLICATE_TRIANGLES) collider = Collider::trimesh(col_verts, col_indicies);
.expect("Failed to generate chunk collision mesh");
} }
return (chunk_mesh, water_mesh, collider, pos, index); return (mesh, collider, pos, index);
} }

View File

@@ -1,20 +1,20 @@
use bevy::prelude::*; use bevy::{prelude::*, window::PrimaryWindow};
use bevy_inspector_egui::bevy_egui::{systems::InputEvents, EguiContexts};
use bevy_inspector_egui::egui;
use shared::resources::TileUnderCursor;
use shared::states::GameplayState; use shared::states::GameplayState;
use shared::{resources::TileUnderCursor, sets::GameplaySet}; use shared::tags::MainCamera;
use world_generation::{ use world_generation::{
consts::{HEX_CORNERS, WATER_HEX_CORNERS}, consts::HEX_CORNERS,
hex_utils::{HexCoord, INNER_RADIUS},
prelude::Map, prelude::Map,
states::GeneratorState, states::GeneratorState,
}; };
use crate::camera_system::components::{PhosCamera, PhosOrbitCamera};
pub struct DebugPlugin; pub struct DebugPlugin;
impl Plugin for DebugPlugin impl Plugin for DebugPlugin {
{ fn build(&self, app: &mut App) {
fn build(&self, app: &mut App)
{
app.insert_state(DebugState::Base); app.insert_state(DebugState::Base);
app.add_systems( app.add_systems(
@@ -31,7 +31,6 @@ impl Plugin for DebugPlugin
.run_if(in_state(DebugState::Verbose)), .run_if(in_state(DebugState::Verbose)),
); );
app.add_systems(Update, camera_debug.in_set(GameplaySet));
app.add_systems(Update, regenerate_map.run_if(in_state(GeneratorState::Idle))); app.add_systems(Update, regenerate_map.run_if(in_state(GeneratorState::Idle)));
app.insert_resource(Shape(Polyline3d::new([ app.insert_resource(Shape(Polyline3d::new([
@@ -47,11 +46,10 @@ impl Plugin for DebugPlugin
} }
#[derive(Resource)] #[derive(Resource)]
struct Shape(pub Polyline3d); struct Shape(pub Polyline3d<7>);
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)] #[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
pub enum DebugState pub enum DebugState {
{
Base, Base,
None, None,
Verbose, Verbose,
@@ -61,51 +59,41 @@ fn regenerate_map(
mut generator_state: ResMut<NextState<GeneratorState>>, mut generator_state: ResMut<NextState<GeneratorState>>,
mut gameplay_state: ResMut<NextState<GameplayState>>, mut gameplay_state: ResMut<NextState<GameplayState>>,
input: Res<ButtonInput<KeyCode>>, input: Res<ButtonInput<KeyCode>>,
) ) {
{ if input.just_pressed(KeyCode::KeyR) {
if input.just_pressed(KeyCode::KeyR)
{
generator_state.set(GeneratorState::Regenerate); generator_state.set(GeneratorState::Regenerate);
gameplay_state.set(GameplayState::PlaceHQ); gameplay_state.set(GameplayState::PlaceHQ);
} }
} }
fn show_tile_heights(map: Res<Map>, mut gizmos: Gizmos, shape: Res<Shape>, tile_under_cursor: Res<TileUnderCursor>) fn show_tile_heights(map: Res<Map>, mut gizmos: Gizmos, shape: Res<Shape>, tile_under_cursor: Res<TileUnderCursor>) {
{ if let Some(contact) = tile_under_cursor.0 {
if let Some(contact) = tile_under_cursor.0
{
let height = map.sample_height(&contact.tile); let height = map.sample_height(&contact.tile);
gizmos.primitive_3d(&shape.0, contact.tile.to_world(height + 0.01), Color::WHITE); gizmos.primitive_3d(
&shape.0,
contact.tile.to_world(height + 0.01),
Quat::IDENTITY,
Color::WHITE,
);
let nbors = map.get_neighbors(&contact.tile);
let contact_tile_pos = contact.tile.to_world(map.sample_height(&contact.tile));
// for i in 0..6 {
// if let Some(s) = nbors[i] {
// let coord = contact.tile.get_neighbor(i);
// let p = coord.to_world(s);
// gizmos.arrow(p, p + Vec3::Y * (i as f32 + 1.0), Color::WHITE);
// }
// let p = HEX_CORNERS[i] + contact_tile_pos;
// gizmos.arrow(p, p + Vec3::Y * (i as f32 + 1.0), LinearRgba::rgb(1.0, 0.0, 0.5));
// }
gizmos.line(contact.point, contact.point + Vec3::X, LinearRgba::RED); gizmos.line(contact.point, contact.point + Vec3::X, LinearRgba::RED);
gizmos.line(contact.point, contact.point + Vec3::Y, LinearRgba::GREEN); gizmos.line(contact.point, contact.point + Vec3::Y, LinearRgba::GREEN);
gizmos.line(contact.point, contact.point + Vec3::Z, LinearRgba::BLUE); gizmos.line(contact.point, contact.point + Vec3::Z, LinearRgba::BLUE);
//gizmos.sphere(contact_point, Quat::IDENTITY, 0.1, LinearRgba::rgb(1., 0., 0.5));
// show_water_corners(contact.tile.to_world(height + 1.0), &mut gizmos);
} }
} }
#[allow(dead_code)]
fn show_water_corners(pos: Vec3, gizmos: &mut Gizmos)
{
for i in 0..WATER_HEX_CORNERS.len()
{
let p = pos + WATER_HEX_CORNERS[i];
let p2 = pos + WATER_HEX_CORNERS[(i + 1) % WATER_HEX_CORNERS.len()];
gizmos.line(p, p2, LinearRgba::RED);
}
}
fn camera_debug(cam_query: Single<(&PhosCamera, &PhosOrbitCamera)>, mut gizmos: Gizmos)
{
let (_config, orbit) = cam_query.into_inner();
gizmos.sphere(orbit.target, 0.3, LinearRgba::RED);
let cam_proxy = orbit.target - (orbit.forward * 10.0);
gizmos.ray(orbit.target, orbit.forward * 10.0, LinearRgba::rgb(1.0, 0.0, 1.0));
gizmos.circle(cam_proxy, 0.3, LinearRgba::rgb(1.0, 1.0, 0.0));
}
fn verbose_data() {} fn verbose_data() {}

View File

@@ -1,5 +1,4 @@
use bevy::asset::RenderAssetUsages; use bevy::{prelude::*, render::render_asset::RenderAssetUsages};
use bevy::prelude::*;
use bevy_inspector_egui::bevy_egui::EguiContexts; use bevy_inspector_egui::bevy_egui::EguiContexts;
use bevy_inspector_egui::egui::{self}; use bevy_inspector_egui::egui::{self};
use image::{ImageBuffer, Rgba}; use image::{ImageBuffer, Rgba};
@@ -11,10 +10,8 @@ use world_generation::{map::map_utils::render_map, prelude::Map, states::Generat
pub struct EditorPlugin; pub struct EditorPlugin;
impl Plugin for EditorPlugin impl Plugin for EditorPlugin {
{ fn build(&self, app: &mut App) {
fn build(&self, app: &mut App)
{
app.init_resource::<UIState>(); app.init_resource::<UIState>();
app.add_systems(PostUpdate, prepare_image.run_if(in_state(GeneratorState::SpawnMap))); app.add_systems(PostUpdate, prepare_image.run_if(in_state(GeneratorState::SpawnMap)));
@@ -28,8 +25,7 @@ impl Plugin for EditorPlugin
#[derive(Resource)] #[derive(Resource)]
struct MapImage(pub Handle<Image>); struct MapImage(pub Handle<Image>);
pub fn prepare_image(mut images: ResMut<Assets<Image>>, heightmap: Res<Map>, mut commands: Commands) pub fn prepare_image(mut images: ResMut<Assets<Image>>, heightmap: Res<Map>, mut commands: Commands) {
{
let image = render_map(&heightmap, 0.1); let image = render_map(&heightmap, 0.1);
let handle = images.add(Image::from_dynamic(image.into(), true, RenderAssetUsages::RENDER_WORLD)); let handle = images.add(Image::from_dynamic(image.into(), true, RenderAssetUsages::RENDER_WORLD));
@@ -37,17 +33,14 @@ pub fn prepare_image(mut images: ResMut<Assets<Image>>, heightmap: Res<Map>, mut
} }
#[derive(Resource)] #[derive(Resource)]
struct UIState struct UIState {
{
pub is_open: bool, pub is_open: bool,
pub target_map_type: MapDisplayType, pub target_map_type: MapDisplayType,
pub cur_map_type: MapDisplayType, pub cur_map_type: MapDisplayType,
} }
impl Default for UIState impl Default for UIState {
{ fn default() -> Self {
fn default() -> Self
{
Self { Self {
is_open: true, is_open: true,
target_map_type: default(), target_map_type: default(),
@@ -57,8 +50,7 @@ impl Default for UIState
} }
#[derive(Debug, PartialEq, Eq, Clone, Copy, Default)] #[derive(Debug, PartialEq, Eq, Clone, Copy, Default)]
enum MapDisplayType enum MapDisplayType {
{
#[default] #[default]
HeightMap, HeightMap,
Biomes, Biomes,
@@ -69,39 +61,35 @@ enum MapDisplayType
} }
fn asset_reloaded( fn asset_reloaded(
mut asset_events: MessageReader<AssetEvent<BiomeAsset>>, mut asset_events: EventReader<AssetEvent<BiomeAsset>>,
biomes: Res<Assets<BiomeAsset>>, mut biomes: ResMut<Assets<BiomeAsset>>,
biome_painter: Res<BiomePainterAsset>, biome_painter: Res<BiomePainterAsset>,
mut commands: Commands, mut commands: Commands,
) ) {
{
let mut rebuild = false; let mut rebuild = false;
for event in asset_events.read() for event in asset_events.read() {
{ match event {
match event
{
AssetEvent::Modified {..}=> rebuild = true, AssetEvent::Modified {..}=> rebuild = true,
_ => (), _ => (),
} }
} }
if rebuild if rebuild {
{
let painter = biome_painter.build(&biomes); let painter = biome_painter.build(&biomes);
commands.insert_resource(painter); commands.insert_resource(painter);
} }
} }
fn render_map_ui( fn render_map_ui(
// image: Res<MapImage>, image: Res<MapImage>,
heightmap: Res<Map>, heightmap: Res<Map>,
biome_map: Res<BiomeMap>, biome_map: Res<BiomeMap>,
mut contexts: EguiContexts, mut contexts: EguiContexts,
mut state: ResMut<UIState>, mut state: ResMut<UIState>,
) ) {
{ let id = contexts.add_image(image.0.clone_weak());
// let id = contexts.add_image(image.0.);
let mut map_type = state.target_map_type; let mut map_type = state.target_map_type;
let ctx = contexts.ctx_mut().expect("Failed to get egui context"); let ctx = contexts.ctx_mut();
egui::Window::new("Map").open(&mut state.is_open).show(ctx, |ui| { egui::Window::new("Map").open(&mut state.is_open).show(ctx, |ui| {
ui.label("Map Test"); ui.label("Map Test");
egui::ComboBox::from_label("Display Type") egui::ComboBox::from_label("Display Type")
@@ -127,13 +115,12 @@ fn render_map_ui(
); );
}); });
// ui.add(egui::widgets::Image::new(egui::load::SizedTexture::new( ui.add(egui::widgets::Image::new(egui::load::SizedTexture::new(
// id, id,
// [512.0, 512.0], [512.0, 512.0],
// ))); )));
if ui.button("Save Image").clicked() if ui.button("Save Image").clicked() {
{
let img = get_map_image(&heightmap, &biome_map, map_type); let img = get_map_image(&heightmap, &biome_map, map_type);
_ = img.save(format!("{:?}.png", map_type)); _ = img.save(format!("{:?}.png", map_type));
} }
@@ -148,28 +135,22 @@ fn update_map_render(
heightmap: Res<Map>, heightmap: Res<Map>,
biome_map: Res<BiomeMap>, biome_map: Res<BiomeMap>,
image: Res<MapImage>, image: Res<MapImage>,
) ) {
{ if state.cur_map_type == state.target_map_type {
if state.cur_map_type == state.target_map_type
{
return; return;
} }
let result = get_map_image(&heightmap, &biome_map, state.target_map_type); let result = get_map_image(&heightmap, &biome_map, state.target_map_type);
images images.insert(
.insert(
image.0.id(), image.0.id(),
Image::from_dynamic(result.into(), true, RenderAssetUsages::RENDER_WORLD), Image::from_dynamic(result.into(), true, RenderAssetUsages::RENDER_WORLD),
) );
.expect("Failed to update map image");
state.cur_map_type = state.target_map_type; state.cur_map_type = state.target_map_type;
} }
fn get_map_image(heightmap: &Map, biome_map: &BiomeMap, map_type: MapDisplayType) -> ImageBuffer<Rgba<u8>, Vec<u8>> fn get_map_image(heightmap: &Map, biome_map: &BiomeMap, map_type: MapDisplayType) -> ImageBuffer<Rgba<u8>, Vec<u8>> {
{ return match map_type {
return match map_type
{
MapDisplayType::HeightMap => render_map(&heightmap, 0.1), MapDisplayType::HeightMap => render_map(&heightmap, 0.1),
MapDisplayType::Biomes => render_biome_map(&heightmap, &biome_map), MapDisplayType::Biomes => render_biome_map(&heightmap, &biome_map),
MapDisplayType::BiomeNoise => render_biome_noise_map(&biome_map, Vec3::ONE), MapDisplayType::BiomeNoise => render_biome_noise_map(&biome_map, Vec3::ONE),

View File

@@ -1,4 +1,5 @@
pub mod chunk_utils; pub mod chunk_utils;
pub mod render_distance_system;
pub mod debug_plugin; pub mod debug_plugin;
pub mod editor_plugin; pub mod editor_plugin;
pub mod tile_selection_plugin; pub mod tile_selection_plugin;

View File

@@ -1,82 +1,70 @@
use bevy::prelude::*; use bevy::prelude::*;
use shared::tags::MainCamera;
use crate::camera_system::components::PhosCamera;
pub struct RenderDistancePlugin; pub struct RenderDistancePlugin;
impl Plugin for RenderDistancePlugin impl Plugin for RenderDistancePlugin {
{ fn build(&self, app: &mut bevy::prelude::App) {
fn build(&self, app: &mut bevy::prelude::App)
{
app.register_type::<RenderDistanceSettings>(); app.register_type::<RenderDistanceSettings>();
app.add_systems(PostUpdate, render_distance_system) app.add_systems(PostUpdate, render_distance_system)
.insert_resource(RenderDistanceSettings::default()); .insert_resource(RenderDistanceSettings::default());
#[cfg(debug_assertions)]
app.insert_resource(RenderDistanceSettings::new(f32::MAX));
} }
} }
#[derive(Resource, Reflect)] #[derive(Resource, Reflect)]
#[reflect(Resource)] #[reflect(Resource)]
pub struct RenderDistanceSettings pub struct RenderDistanceSettings {
{
pub render_distance: f32, pub render_distance: f32,
} }
impl RenderDistanceSettings impl RenderDistanceSettings {
{ pub fn new(distance: f32) -> Self {
pub fn new(distance: f32) -> Self
{
return Self { return Self {
render_distance: distance, render_distance: distance,
}; };
} }
} }
impl Default for RenderDistanceSettings impl Default for RenderDistanceSettings {
{ fn default() -> Self {
fn default() -> Self
{
Self::new(500.) Self::new(500.)
} }
} }
#[derive(Component)] #[derive(Component)]
pub struct RenderDistanceVisibility pub struct RenderDistanceVisibility {
{
pub offset: Vec3, pub offset: Vec3,
} }
impl RenderDistanceVisibility impl RenderDistanceVisibility {
{ pub fn with_offset(mut self, offset: Vec3) -> Self {
pub fn with_offset(mut self, offset: Vec3) -> Self
{
self.offset = offset; self.offset = offset;
return self; return self;
} }
} }
impl Default for RenderDistanceVisibility impl Default for RenderDistanceVisibility {
{ fn default() -> Self {
fn default() -> Self
{
Self { offset: Vec3::ZERO } Self { offset: Vec3::ZERO }
} }
} }
fn render_distance_system( fn render_distance_system(
mut objects: Query<(&Transform, &mut Visibility, &RenderDistanceVisibility)>, mut objects: Query<(&Transform, &mut Visibility, &RenderDistanceVisibility)>,
camera: Single<&Transform, With<MainCamera>>, camera_query: Query<&Transform, With<PhosCamera>>,
settings: Res<RenderDistanceSettings>, settings: Res<RenderDistanceSettings>,
) ) {
{ let camera = camera_query.single();
let cam_pos = Vec3::new(camera.translation.x, 0.0, camera.translation.z); let cam_pos = Vec3::new(camera.translation.x, 0.0, camera.translation.z);
for (t, mut vis, r) in objects.iter_mut() for (t, mut vis, r) in objects.iter_mut() {
{
let dist = (cam_pos - (t.translation + r.offset)).length(); let dist = (cam_pos - (t.translation + r.offset)).length();
if settings.render_distance < dist if settings.render_distance < dist {
{
*vis = Visibility::Hidden; *vis = Visibility::Hidden;
} } else {
else
{
*vis = Visibility::Visible; *vis = Visibility::Visible;
} }
} }

View File

@@ -1,18 +1,14 @@
use avian3d::prelude::{SpatialQuery, SpatialQueryFilter};
use bevy::{prelude::*, window::PrimaryWindow}; use bevy::{prelude::*, window::PrimaryWindow};
use bevy_rapier3d::{plugin::ReadRapierContext, prelude::QueryFilter};
use hex::prelude::*;
use shared::{ use shared::{
resources::{TileContact, TileUnderCursor}, resources::{TileContact, TileUnderCursor},
tags::MainCamera, tags::MainCamera,
}; };
use world_generation::{prelude::Map, states::GeneratorState}; use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
pub struct TileSelectionPlugin; pub struct TileSelectionPlugin;
impl Plugin for TileSelectionPlugin impl Plugin for TileSelectionPlugin {
{ fn build(&self, app: &mut App) {
fn build(&self, app: &mut App)
{
app.init_resource::<TileUnderCursor>(); app.init_resource::<TileUnderCursor>();
app.add_systems( app.add_systems(
PreUpdate, PreUpdate,
@@ -22,43 +18,36 @@ impl Plugin for TileSelectionPlugin
} }
fn update_tile_under_cursor( fn update_tile_under_cursor(
cam_query: Single<(&GlobalTransform, &Camera), With<MainCamera>>, cam_query: Query<(&GlobalTransform, &Camera), With<MainCamera>>,
window: Single<&Window, With<PrimaryWindow>>, window: Query<&Window, With<PrimaryWindow>>,
rapier: ReadRapierContext, spatial_query: SpatialQuery,
map: Res<Map>, map: Res<Map>,
mut tile_under_cursor: ResMut<TileUnderCursor>, mut tile_under_cursor: ResMut<TileUnderCursor>,
) ) {
{ let win = window.single();
let (cam_transform, camera) = cam_query.into_inner(); let (cam_transform, camera) = cam_query.single();
let Some(cursor_pos) = window.cursor_position() let Some(cursor_pos) = win.cursor_position() else {
else
{
return; return;
}; };
let Ok(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) let Some(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
else
{
return; return;
}; };
let ctx = rapier.single().expect("Failed to get rapier read context"); let collision = spatial_query.cast_ray(
let collision = ctx.cast_ray(
cam_ray.origin, cam_ray.origin,
cam_ray.direction.into(), cam_ray.direction.into(),
500., 500.,
true, true,
QueryFilter::only_fixed(), SpatialQueryFilter::default(),
); );
if let Some((_e, dist)) = collision if let Some(data) = collision {
{ let dist = data.time_of_impact;
let contact_point = cam_ray.get_point(dist); let contact_point = cam_ray.get_point(dist);
let contact_coord = HexCoord::from_world_pos(contact_point); let contact_coord = HexCoord::from_world_pos(contact_point);
//todo: handle correct tile detection when contacting a tile from the side //todo: handle correct tile detection when contacting a tile from the side
if !map.is_in_bounds(&contact_coord) if !map.is_in_bounds(&contact_coord) {
{
tile_under_cursor.0 = None; tile_under_cursor.0 = None;
return; return;
} }
@@ -68,9 +57,7 @@ fn update_tile_under_cursor(
contact_point, contact_point,
contact_coord.to_world(surface), contact_coord.to_world(surface),
)); ));
} } else {
else
{
tile_under_cursor.0 = None; tile_under_cursor.0 = None;
} }
} }

View File

@@ -1,20 +0,0 @@
[package]
name = "resources"
version = "0.1.0"
edition = "2021"
[dependencies]
bevy = "0.18.0"
world_generation = { path = "../../engine/world_generation" }
shared = { path = "../shared" }
serde = { version = "1.0.228", features = ["derive"] }
asset_loader = { path = "../../engine/asset_loader" }
serde_json = "1.0.149"
ron = "0.12.0"
bevy_asset_loader = { version = "0.25.0", features = [
"standard_dynamic_assets",
"3d",
] }
[features]
tracing = []

View File

@@ -1,16 +0,0 @@
pub mod resource_asset;
pub fn add(left: usize, right: usize) -> usize {
left + right
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn it_works() {
let result = add(2, 2);
assert_eq!(result, 4);
}
}

View File

@@ -1,49 +0,0 @@
use asset_loader::create_asset_loader;
use bevy::prelude::*;
use bevy_asset_loader::asset_collection::AssetCollection;
use serde::{Deserialize, Serialize};
use shared::Tier;
#[derive(Asset, TypePath, Debug, Serialize, Deserialize)]
pub struct ResourceAsset {
pub identifier: String,
pub name: String,
pub description: String,
pub sprite_id: usize,
pub tier: Tier,
}
create_asset_loader!(
ResourceAssetPlugin,
ResourceAssetLoader,
ResourceAsset,
&["res", "res.ron"],
;?
);
#[derive(Resource, AssetCollection)]
pub struct ResourceDatabase {
#[asset(key = "resources", collection(typed))]
pub units: Vec<Handle<ResourceAsset>>,
}
impl ResourceDatabase {
pub fn create_lookup(&self, assets: &Assets<ResourceAsset>) -> ResourceLookup {
let mut identifiers = Vec::with_capacity(self.units.len());
for handle in &self.units {
if let Some(asset) = assets.get(handle.id()) {
identifiers.push(asset.identifier.clone());
}
}
return ResourceLookup {
handles: self.units.clone(),
identifiers,
};
}
}
#[derive(Resource)]
pub struct ResourceLookup {
pub handles: Vec<Handle<ResourceAsset>>,
pub identifiers: Vec<String>,
}

View File

@@ -6,10 +6,9 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies] [dependencies]
bevy = "0.18.0" bevy = "0.14.0"
serde = { version = "1.0.228", features = ["derive"] } serde = { version = "1.0.204", features = ["derive"] }
world_generation = { path = "../../engine/world_generation" } world_generation = { path = "../../engine/world_generation" }
hex = { path = "../../engine/hex" }
[features] [features]

View File

@@ -1,18 +0,0 @@
use bevy::prelude::*;
use crate::prefab_defination::RotationAnimation;
pub struct SimpleAnimationPlugin;
impl Plugin for SimpleAnimationPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Update, rotate);
}
}
fn rotate(mut query: Query<(&mut Transform, &RotationAnimation)>, time: Res<Time>) {
for (mut transform, rot) in query.iter_mut() {
let cur_rot = transform.rotation;
transform.rotation = cur_rot * Quat::from_axis_angle(rot.axis, rot.speed.to_radians() * time.delta_secs());
}
}

View File

@@ -1,7 +1,6 @@
use bevy::reflect::Reflect;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
#[derive(Default, Reflect, Debug, PartialEq, Eq, Serialize, Deserialize)] #[derive(Default, PartialEq, Eq, Serialize, Deserialize)]
pub struct BuildingIdentifier(pub usize); pub struct BuildingIdentifier(pub usize);
impl From<i32> for BuildingIdentifier { impl From<i32> for BuildingIdentifier {

View File

@@ -1,20 +0,0 @@
use bevy::{
ecs::system::EntityCommands, math::{Quat, Vec3}, prelude::*
};
use serde::{Deserialize, Serialize};
use crate::prefab_defination::AnimationComponent;
#[derive(Serialize, Deserialize, Debug)]
pub struct ComponentDefination {
pub path: String,
pub animations: Vec<AnimationComponent>,
}
impl ComponentDefination {
pub fn apply(&self, commands: &mut EntityCommands){
for c in &self.animations {
c.apply(commands);
}
}
}

View File

@@ -1,69 +0,0 @@
use bevy::prelude::*;
use hex::prelude::*;
#[derive(Default, Debug, Reflect)]
pub struct CoordsCollection
{
points: Vec<IVec2>,
origin: IVec2,
translation: IVec2,
rotation: i32,
}
impl CoordsCollection
{
pub fn from_hex(coords: Vec<HexCoord>) -> Self
{
CoordsCollection {
points: coords.iter().map(|c| c.hex.xy()).collect(),
..default()
}
}
pub fn from_points(points: Vec<IVec2>) -> Self
{
CoordsCollection { points, ..default() }
}
pub fn with_translation(mut self, translation: &HexCoord) -> Self
{
self.translation = translation.hex.xy();
return self;
}
pub fn with_translation_vec(mut self, translation: IVec2) -> Self
{
self.translation = translation;
return self;
}
pub fn with_origin(mut self, orign: &HexCoord) -> Self
{
self.origin = orign.hex.xy();
return self;
}
pub fn with_rotation(mut self, rotation: i32) -> Self
{
self.rotation = rotation;
return self;
}
pub fn get_coords(&self) -> Vec<HexCoord>
{
let center = HexCoord::from_axial(self.origin);
return self
.points
.iter()
.map(|p| HexCoord::from_axial(p + self.origin).rotate_around(&center, self.rotation))
.collect();
}
}
impl Into<Vec<HexCoord>> for CoordsCollection
{
fn into(self) -> Vec<HexCoord>
{
self.get_coords()
}
}

View File

@@ -24,7 +24,7 @@ impl Plugin for DespawnPuglin {
fn despawn_at(mut commands: Commands, time: Res<Time>, entities: Query<(Entity, &DespawnAt), Without<DespawnAfter>>) { fn despawn_at(mut commands: Commands, time: Res<Time>, entities: Query<(Entity, &DespawnAt), Without<DespawnAfter>>) {
for (entity, at) in entities.iter() { for (entity, at) in entities.iter() {
let d = at.0 - time.elapsed_secs(); let d = at.0 - time.elapsed_seconds();
commands commands
.entity(entity) .entity(entity)
.insert(DespawnAfter(Timer::from_seconds(d, TimerMode::Once))); .insert(DespawnAfter(Timer::from_seconds(d, TimerMode::Once)));
@@ -34,7 +34,7 @@ fn despawn_at(mut commands: Commands, time: Res<Time>, entities: Query<(Entity,
fn despawn_after(mut commands: Commands, mut entities: Query<(&mut DespawnAfter, Entity)>, time: Res<Time>) { fn despawn_after(mut commands: Commands, mut entities: Query<(&mut DespawnAfter, Entity)>, time: Res<Time>) {
for (mut after, entity) in &mut entities.iter_mut() { for (mut after, entity) in &mut entities.iter_mut() {
after.0.tick(time.delta()); after.0.tick(time.delta());
if after.0.is_finished() { if after.0.finished() {
commands.entity(entity).despawn(); commands.entity(entity).despawn();
} }
} }

View File

@@ -1,15 +1,13 @@
use bevy::prelude::*; use bevy::prelude::*;
use hex::prelude::*; use world_generation::hex_utils::*;
#[derive(Message)] #[derive(Event)]
pub enum TileModifiedEvent pub enum TileModifiedEvent {
{
HeightChanged(HexCoord, f32), HeightChanged(HexCoord, f32),
TypeChanged(HexCoord, usize), TypeChanged(HexCoord, usize),
} }
#[derive(Message)] #[derive(Event)]
pub struct ChunkModifiedEvent pub struct ChunkModifiedEvent {
{
pub index: usize, pub index: usize,
} }

View File

@@ -1,15 +1,9 @@
use bevy::reflect::Reflect; use bevy::prelude::Resource;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use world_generation::hex_utils::HexCoord;
#[derive(Serialize, Deserialize, Debug, Reflect)] #[derive(Serialize, Deserialize, Debug)]
pub struct ResourceIdentifier pub struct ResourceIdentifier {
{
pub id: u32, pub id: u32,
pub qty: u32, pub qty: u32,
} }
#[derive(Serialize, Deserialize, Debug, Reflect)]
pub struct UnitIdentifier(u32);
#[derive(Serialize, Deserialize, Debug, Reflect)]
pub struct TileIdentifier(u32);

View File

@@ -1,40 +1,8 @@
use bevy::reflect::Reflect;
use serde::{Deserialize, Serialize};
pub mod building; pub mod building;
pub mod coords;
pub mod despawn; pub mod despawn;
pub mod events;
pub mod identifiers; pub mod identifiers;
pub mod resources;
pub mod sets;
pub mod states; pub mod states;
pub mod tags; pub mod tags;
// pub mod prefab_defination; pub mod events;
// pub mod animation_plugin; pub mod sets;
// pub mod component_defination; pub mod resources;
#[derive(Debug, Serialize, Deserialize)]
pub enum Tier
{
Zero,
One,
Two,
Three,
Superior,
}
#[derive(Serialize, Deserialize, Debug, Reflect)]
pub enum StatusEffect
{
UnitRange(f32),
UnitAttack(f32),
UnitHealth(f32),
StructureRange(f32),
StructureAttack(f32),
StructureHealth(f32),
BuildSpeedMulti(f32),
BuildCostMulti(f32),
ConsumptionMulti(f32),
ProductionMulti(f32),
}

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@@ -1,79 +0,0 @@
use bevy::{
ecs::system::{EntityCommand, EntityCommands},
gltf::{Gltf, GltfMesh},
math::{Quat, Vec3},
prelude::*,
};
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug)]
pub struct PrefabDefination {
pub path: String,
pub pos: Vec3,
pub rot: Vec3,
pub children: Option<Vec<PrefabDefination>>,
pub animations: Option<Vec<AnimationComponent>>,
}
impl PrefabDefination {
pub fn spawn_recursive(&self, gltf: &Gltf, commands: &mut ChildBuilder, meshes: &Assets<GltfMesh>) {
let mesh_handle = &gltf.named_meshes[&self.path.clone().into_boxed_str()];
if let Some(gltf_mesh) = meshes.get(mesh_handle.id()) {
let (m, mat) = gltf_mesh.unpack();
let mut entity = commands.spawn((
Mesh3d(m),
MeshMaterial3d(mat),
Transform::from_translation(self.pos).with_rotation(Quat::from_euler(
bevy::math::EulerRot::XYZ,
self.rot.x,
self.rot.y,
self.rot.z,
)),
));
if let Some(children) = &self.children {
entity.with_children(|b| {
for child in children {
child.spawn_recursive(gltf, b, meshes);
}
});
}
}
}
}
pub trait UnpackGltfMesh {
fn unpack(&self) -> (Handle<Mesh>, Handle<StandardMaterial>);
}
impl UnpackGltfMesh for GltfMesh {
fn unpack(&self) -> (Handle<Mesh>, Handle<StandardMaterial>) {
let p = &self.primitives[0];
let mut mat: Handle<StandardMaterial> = default();
if let Some(mesh_material) = &p.material {
mat = mesh_material.clone();
}
return (p.mesh.clone(), mat);
}
}
#[derive(Serialize, Deserialize, Debug)]
pub enum AnimationComponent {
Rotation(RotationAnimation),
Slider,
}
#[derive(Serialize, Deserialize, Debug, Component, Clone, Copy)]
pub struct RotationAnimation {
pub axis: Vec3,
pub speed: f32,
}
impl AnimationComponent {
pub fn apply(&self, commands: &mut EntityCommands) {
match self {
AnimationComponent::Rotation(comp) => {
commands.insert(comp.clone());
}
AnimationComponent::Slider => todo!(),
};
}
}

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@@ -1,21 +1,18 @@
use bevy::prelude::*; use bevy::prelude::*;
use hex::prelude::*; use world_generation::hex_utils::HexCoord;
#[derive(Resource, Default)] #[derive(Resource, Default)]
pub struct TileUnderCursor(pub Option<TileContact>); pub struct TileUnderCursor(pub Option<TileContact>);
#[derive(Clone, Copy)] #[derive(Clone, Copy)]
pub struct TileContact pub struct TileContact {
{
pub tile: HexCoord, pub tile: HexCoord,
pub point: Vec3, pub point: Vec3,
pub surface: Vec3, pub surface: Vec3,
} }
impl TileContact impl TileContact {
{ pub fn new(tile: HexCoord, contact: Vec3, surface: Vec3) -> Self {
pub fn new(tile: HexCoord, contact: Vec3, surface: Vec3) -> Self
{
return Self { return Self {
tile, tile,
point: contact, point: contact,

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@@ -4,22 +4,19 @@ version = "0.1.0"
edition = "2021" edition = "2021"
[dependencies] [dependencies]
bevy = "0.18.0" bevy = "0.14.0"
world_generation = { path = "../../engine/world_generation" } world_generation = { path = "../../engine/world_generation" }
hex = { path = "../../engine/hex" }
shared = { path = "../shared" } shared = { path = "../shared" }
bevy_rapier3d = "0.33.0" bevy_rapier3d = "0.27.0"
serde = { version = "1.0.228", features = ["derive"] } serde = { version = "1.0.204", features = ["derive"] }
asset_loader = { path = "../../engine/asset_loader" } asset_loader = { path = "../../engine/asset_loader" }
serde_json = "1.0.149" serde_json = "1.0.120"
ron = "0.12.0" ron = "0.8.1"
bevy_asset_loader = { version = "0.25.0", features = [ bevy_asset_loader = { version = "0.21.0", features = [
"standard_dynamic_assets", "standard_dynamic_assets",
"3d", "3d",
] } ] }
quadtree_rs = "0.1.3" quadtree_rs = "0.1.3"
pathfinding = "4.14.0"
ordered-float = "5.1.0"
[features] [features]
tracing = ["bevy/trace_tracy"] tracing = []

View File

@@ -20,7 +20,13 @@ impl UnitAsset {
pub fn spawn(&self, transform: Transform) -> CommandQueue { pub fn spawn(&self, transform: Transform) -> CommandQueue {
let mut commands = CommandQueue::default(); let mut commands = CommandQueue::default();
let bundle = (transform, Unit); let bundle = (
PbrBundle {
transform: transform,
..default()
},
Unit,
);
let domain = self.domain.clone(); let domain = self.domain.clone();
commands.push(move |world: &mut World| { commands.push(move |world: &mut World| {
let mut e = world.spawn(bundle); let mut e = world.spawn(bundle);

View File

@@ -1,5 +1,4 @@
use bevy::{ecs::world::CommandQueue, prelude::*, tasks::Task}; use bevy::{ecs::world::CommandQueue, prelude::*, tasks::Task};
use hex::prelude::*;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
#[derive(Component, Debug)] #[derive(Component, Debug)]
@@ -13,20 +12,17 @@ pub struct LandUnit;
pub struct NavalUnit; pub struct NavalUnit;
#[derive(Serialize, Deserialize, Debug, Clone, Copy)] #[derive(Serialize, Deserialize, Debug, Clone, Copy)]
pub enum UnitDomain pub enum UnitDomain {
{
Land, Land,
Air, Air,
Naval, Naval,
} }
#[derive(Component, Debug)] #[derive(Component, Debug)]
pub struct Target(pub HexCoord); pub struct Target(pub Vec3);
#[derive(Component, Debug)] #[derive(Component, Debug)]
pub struct Path(pub Vec<Vec3>, pub usize); pub struct Path(pub Vec<Vec3>, pub usize);
#[derive(Component, Debug)] #[derive(Component, Debug)]
pub struct PathTask(pub Task<Option<CommandQueue>>); pub struct PathTask(pub Task<CommandQueue>);
#[derive(Component, Debug)]
pub struct PathTaskPending(pub usize);

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@@ -1,14 +1,11 @@
pub mod assets; pub mod assets;
pub mod components; pub mod components;
pub mod nav_data;
pub mod resources;
#[cfg(debug_assertions)] #[cfg(debug_assertions)]
pub mod units_debug_plugin; pub mod units_debug_plugin;
pub mod units_plugin; pub mod units_plugin;
pub mod units_spacial_set; pub mod units_spacial_set;
#[derive(Clone, Copy)] #[derive(Clone, Copy)]
pub enum UnitType pub enum UnitType {
{
Basic, Basic,
} }

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@@ -1,119 +0,0 @@
use bevy::prelude::*;
use hex::prelude::*;
use ordered_float::OrderedFloat;
use world_generation::prelude::Map;
#[derive(Clone, Resource)]
pub struct NavData
{
pub tiles: Vec<NavTile>,
pub map_height: usize,
pub map_width: usize,
}
impl NavData
{
pub fn get_neighbors(&self, coord: &HexCoord) -> Vec<(HexCoord, OrderedFloat<f32>)>
{
let mut neighbors = Vec::with_capacity(6);
let cur_height = self.get_height(coord);
for i in 0..6
{
let n = coord.get_neighbor(i);
if !self.is_in_bounds(&n)
{
continue;
}
let n_height = self.get_height(&n);
neighbors.push((n, OrderedFloat((cur_height - n_height).abs().powi(2))));
}
return neighbors;
}
pub fn get(&self, coord: &HexCoord) -> &NavTile
{
return &self.tiles[coord.to_index(self.map_width)];
}
pub fn get_height(&self, coord: &HexCoord) -> f32
{
return self.tiles[coord.to_index(self.map_width)].height;
}
pub fn is_in_bounds(&self, pos: &HexCoord) -> bool
{
return pos.is_in_bounds(self.map_height, self.map_width);
}
pub fn build(map: &Map) -> NavData
{
#[cfg(feature = "tracing")]
let _path_span = info_span!("Build Nav Data").entered();
let mut tiles = Vec::with_capacity(map.get_tile_count());
let h = map.get_tile_height();
let w = map.get_tile_width();
for y in 0..h
{
for x in 0..w
{
let coord = HexCoord::from_grid_pos(x, y);
let height = map.sample_height(&coord);
let tile = NavTile {
coord,
height,
move_cost: 1.0,
};
tiles.push(tile);
}
}
return NavData {
tiles,
map_width: w,
map_height: h,
};
}
pub fn update(&mut self, map: &Map)
{
#[cfg(feature = "tracing")]
let _path_span = info_span!("Update Nav Data").entered();
let h = map.get_tile_height();
let w = map.get_tile_width();
for y in 0..h
{
for x in 0..w
{
let coord = HexCoord::from_grid_pos(x, y);
let height = map.sample_height(&coord);
let tile = NavTile {
coord,
height,
move_cost: 1.0,
};
self.tiles[y * w + x] = tile;
}
}
}
pub fn update_tile(&mut self, coord: &HexCoord, height: f32, move_cost: f32)
{
let tile = &mut self.tiles[coord.to_index(self.map_width)];
tile.move_cost = move_cost;
tile.height = height;
}
}
#[derive(Clone)]
pub struct NavTile
{
pub height: f32,
pub move_cost: f32,
pub coord: HexCoord,
}
impl NavTile
{
pub fn calculate_heuristic(&self, to: &HexCoord) -> OrderedFloat<f32>
{
return (self.coord.distance(to) as f32).into();
}
}

View File

@@ -1,4 +0,0 @@
use bevy::prelude::*;
#[derive(Resource, Debug, Default)]
pub struct PathBatchId(pub usize);

View File

@@ -1,7 +1,10 @@
use std::f32::consts::E;
use bevy::prelude::*; use bevy::prelude::*;
use shared::{resources::TileUnderCursor, sets::GameplaySet, states::AssetLoadState}; use shared::{resources::TileUnderCursor, sets::GameplaySet, states::AssetLoadState};
use world_generation::{heightmap, prelude::Map};
use crate::components::{LandUnit, Path, Target, Unit}; use crate::components::{LandUnit, Target, Unit};
pub struct UnitsDebugPlugin; pub struct UnitsDebugPlugin;
@@ -10,7 +13,6 @@ impl Plugin for UnitsDebugPlugin {
app.add_systems(Update, init.run_if(in_state(AssetLoadState::Loading))); app.add_systems(Update, init.run_if(in_state(AssetLoadState::Loading)));
app.add_systems(Update, (spawn_test_unit, set_unit_target).in_set(GameplaySet)); app.add_systems(Update, (spawn_test_unit, set_unit_target).in_set(GameplaySet));
app.add_systems(FixedUpdate, (visualize_paths).in_set(GameplaySet));
} }
} }
@@ -34,7 +36,11 @@ fn spawn_test_unit(
if let Some(contact) = tile_under_cursor.0 { if let Some(contact) = tile_under_cursor.0 {
info!("Spawning Test Unit"); info!("Spawning Test Unit");
commands.spawn(( commands.spawn((
(Transform::from_translation(contact.surface), Mesh3d(unit.0.clone())), PbrBundle {
transform: Transform::from_translation(contact.surface),
mesh: unit.0.clone(),
..default()
},
Unit, Unit,
LandUnit, LandUnit,
)); ));
@@ -54,25 +60,7 @@ fn set_unit_target(
for e in units.iter() { for e in units.iter() {
info!("Setting Target"); info!("Setting Target");
let mut e = commands.entity(e); let mut e = commands.entity(e);
e.insert(Target(contact.tile)); e.insert(Target(contact.surface));
}
}
}
fn visualize_paths(units: Query<&Path, With<Unit>>, mut gizmos: Gizmos) {
for path in units.iter() {
if path.1 > path.0.len() {
continue;
}
for node in 1..path.0.len() {
let from = path.0[node];
let to = path.0[node - 1];
let color = if node > path.1 {
LinearRgba::rgb(1.0, 0.5, 0.0)
} else {
LinearRgba::rgb(1.0, 0.5, 1.5)
};
gizmos.line(from + Vec3::Y * 0.1, to + Vec3::Y * 0.1, color);
} }
} }
} }

View File

@@ -1,70 +1,37 @@
use std::collections::HashMap;
use bevy::{ use bevy::{
ecs::world::CommandQueue, ecs::world::CommandQueue, prelude::*, tasks::AsyncComputeTaskPool, transform::commands, utils::futures,
prelude::*, window::PrimaryWindow,
tasks::{futures, AsyncComputeTaskPool},
}; };
use hex::prelude::*; use bevy_asset_loader::loading_state::{
use pathfinding::prelude::astar; config::{ConfigureLoadingState, LoadingStateConfig},
use shared::{events::TileModifiedEvent, resources::TileUnderCursor, sets::GameplaySet}; LoadingStateAppExt,
use world_generation::{prelude::Map, states::GeneratorState}; };
use shared::{resources::TileUnderCursor, sets::GameplaySet, states::AssetLoadState};
use world_generation::{hex_utils::HexCoord, prelude::Map};
#[cfg(debug_assertions)]
use crate::units_debug_plugin::UnitsDebugPlugin;
use crate::{ use crate::{
assets::unit_asset::UnitAssetPlugin, assets::{unit_asset::UnitAssetPlugin, unit_database::UnitDatabase},
components::{Path, PathTask, PathTaskPending, Target, Unit}, components::{Path, PathTask, Target, Unit},
nav_data::NavData, units_debug_plugin::UnitsDebugPlugin,
resources::PathBatchId,
}; };
pub struct UnitsPlugin; pub struct UnitsPlugin;
impl Plugin for UnitsPlugin impl Plugin for UnitsPlugin {
{ fn build(&self, app: &mut App) {
fn build(&self, app: &mut App)
{
app.init_resource::<PathBatchId>();
app.add_plugins(UnitAssetPlugin); app.add_plugins(UnitAssetPlugin);
#[cfg(debug_assertions)] #[cfg(debug_assertions)]
app.add_plugins(UnitsDebugPlugin); app.add_plugins(UnitsDebugPlugin);
// app.configure_loading_state(LoadingStateConfig::new(AssetLoadState::Loading).load_collection::<UnitDatabase>()); // app.configure_loading_state(LoadingStateConfig::new(AssetLoadState::Loading).load_collection::<UnitDatabase>());
app.add_systems(PostUpdate, build_navdata.run_if(in_state(GeneratorState::SpawnMap)));
app.add_systems(Update, units_control.in_set(GameplaySet)); app.add_systems(Update, units_control.in_set(GameplaySet));
app.add_systems(Update, (move_unit, update_navdata).in_set(GameplaySet)); app.add_systems(Update, move_unit.in_set(GameplaySet));
app.add_systems( app.add_systems(FixedPreUpdate, (calculate_path, resolve_path_task).in_set(GameplaySet));
FixedPreUpdate,
(dispatch_path_requests, resolve_path_task).in_set(GameplaySet),
);
} }
} }
fn build_navdata(mut commands: Commands, map: Res<Map>)
{
let nav_data = NavData::build(&map);
commands.insert_resource(nav_data);
}
fn update_navdata(mut tile_updates: MessageReader<TileModifiedEvent>, mut nav_data: ResMut<NavData>)
{
for event in tile_updates.read()
{
match event
{
TileModifiedEvent::HeightChanged(coord, new_height) =>
{
nav_data.update_tile(coord, *new_height, 1.0);
}
_ => (),
}
}
}
#[allow(unused)]
fn units_control(tile_under_cursor: Res<TileUnderCursor>) {} fn units_control(tile_under_cursor: Res<TileUnderCursor>) {}
fn move_unit( fn move_unit(
@@ -72,214 +39,56 @@ fn move_unit(
time: Res<Time>, time: Res<Time>,
map: Res<Map>, map: Res<Map>,
mut commands: Commands, mut commands: Commands,
) ) {
{ for (mut t, mut path, entity) in units.iter_mut() {
for (mut t, mut path, entity) in units.iter_mut() if path.1 >= path.0.len() {
{
if path.1 >= path.0.len()
{
commands.entity(entity).remove::<Path>(); commands.entity(entity).remove::<Path>();
continue; continue;
} }
let p = path.0[path.1]; let p = path.0[path.1];
let d = p - t.translation; let d = p - t.translation;
if d.length() < 0.1 if d.length() < 0.1 {
{
path.1 += 1; path.1 += 1;
continue; continue;
} }
let vel = d.normalize() * 10.0 * time.delta_secs(); let vel = d.normalize() * 10.0 * time.delta_seconds();
t.translation += vel; t.translation += vel;
let coord = HexCoord::from_world_pos(t.translation); let coord = HexCoord::from_world_pos(t.translation);
if map.is_in_bounds(&coord) if map.is_in_bounds(&coord) {
{
t.translation.y = map.sample_height(&coord); t.translation.y = map.sample_height(&coord);
} }
} }
} }
fn dispatch_path_requests( fn calculate_path(
units: Query<(&Transform, &Target, Entity), With<Unit>>, units: Query<(&Transform, &Target, Entity), (With<Unit>, Without<PathTask>)>,
map: Res<Map>, map: Res<Map>,
nav_data: Res<NavData>,
mut batch_id: ResMut<PathBatchId>,
mut commands: Commands, mut commands: Commands,
) ) {
{
if units.is_empty()
{
return;
}
let mut groups: HashMap<HexCoord, Vec<PathRequest>> = HashMap::new();
#[cfg(feature = "tracing")]
let _group_span = info_span!("Grouping").entered();
for (transform, target, entity) in units.iter()
{
let req = PathRequest {
entity,
from: HexCoord::from_world_pos(transform.translation),
};
if let Some(group) = groups.get_mut(&target.0)
{
group.push(req);
}
else
{
groups.insert(target.0, vec![req]);
}
}
#[cfg(feature = "tracing")]
drop(_group_span);
let pool = AsyncComputeTaskPool::get(); let pool = AsyncComputeTaskPool::get();
for (target, units) in groups for (transform, target, entity) in units.iter() {
{ let from = transform.translation;
let id = batch_id.0; let to = target.0;
batch_id.0 += 1;
for req in &units let task = pool.spawn(async move {
{
commands
.entity(req.entity)
.insert(PathTaskPending(id))
.remove::<Target>();
}
let destinations = get_end_points(&target, units.len(), &map);
let req = BatchPathRequest::new(units, destinations);
#[cfg(feature = "tracing")]
let _clone_span = info_span!("Nav Data Clone").entered();
let local_nav_data = nav_data.clone();
#[cfg(feature = "tracing")]
drop(_clone_span);
let batch_task = pool.spawn(async move {
let mut i = 0;
let mut queue = CommandQueue::default(); let mut queue = CommandQueue::default();
for entitiy_req in req.entities
{
let dst = req.destination[i];
i += 1;
#[cfg(feature = "tracing")]
let _path_span = info_span!("Path Finding").entered();
if let Some(path) = calculate_path(&entitiy_req.from, &dst, &local_nav_data)
{
queue.push(move |world: &mut World| { queue.push(move |world: &mut World| {
let mut unit_e = world.entity_mut(entitiy_req.entity); //todo: calculate path
world.entity_mut(entity).insert(Path(vec![from, to], 0));
if let Some(pending_task) = unit_e.get::<PathTaskPending>()
{
if pending_task.0 == id
{
unit_e.insert(path);
unit_e.remove::<PathTaskPending>();
}
}
}); });
} return queue;
}
if queue.is_empty()
{
return None;
}
return Some(queue);
}); });
commands.spawn(PathTask(batch_task));
commands.entity(entity).insert(PathTask(task)).remove::<Target>();
} }
} }
fn get_end_points(coord: &HexCoord, count: usize, map: &Map) -> Vec<HexCoord> fn resolve_path_task(mut tasks: Query<(&mut PathTask, Entity), With<Unit>>, mut commands: Commands) {
{ for (mut task, entity) in tasks.iter_mut() {
let mut result = Vec::with_capacity(count); if let Some(mut c) = futures::check_ready(&mut task.0) {
if count == 1 commands.append(&mut c);
{ commands.entity(entity).remove::<PathTask>();
return vec![*coord];
}
result.push(*coord);
let mut r = 1;
while result.len() < count
{
let tiles = HexCoord::select_ring(coord, r);
let needed = count - result.len();
if needed >= tiles.len()
{
for t in tiles
{
if map.is_in_bounds(&t)
{
result.push(t);
} }
} }
} }
else
{
for i in 0..needed
{
let t = tiles[i];
if map.is_in_bounds(&t)
{
result.push(t);
}
}
}
r += 1;
}
return result;
}
fn resolve_path_task(mut tasks: Query<(&mut PathTask, Entity)>, mut commands: Commands)
{
for (mut task, entity) in tasks.iter_mut()
{
if let Some(c) = futures::check_ready(&mut task.0)
{
if let Some(mut queue) = c
{
commands.append(&mut queue);
}
commands.entity(entity).despawn();
}
}
}
fn calculate_path(from: &HexCoord, to: &HexCoord, nav: &NavData) -> Option<Path>
{
let path = astar(
from,
|n| nav.get_neighbors(n),
|n| nav.get(n).calculate_heuristic(to),
|n| n == to,
);
if let Some((nodes, _cost)) = path
{
let result: Vec<_> = nodes.iter().map(|f| f.to_world(nav.get_height(f))).collect();
return Some(Path(result, 1));
}
return None;
}
struct PathRequest
{
pub entity: Entity,
pub from: HexCoord,
}
struct BatchPathRequest
{
pub entities: Vec<PathRequest>,
pub destination: Vec<HexCoord>,
}
impl BatchPathRequest
{
pub fn new(entities: Vec<PathRequest>, dst: Vec<HexCoord>) -> Self
{
return Self {
destination: dst,
entities,
};
}
}

View File

@@ -1,2 +0,0 @@
[toolchain]
channel = "nightly"