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19 Commits
lunex
...
b567dd00fd
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| 6caeb6c579 |
5232
Cargo.lock
generated
5232
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
@@ -2,10 +2,14 @@
|
||||
resolver = "2"
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members = [
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"game/main",
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"game/buildings",
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"game/shared",
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"game/buildings",
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"game/units",
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"game/resources",
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"engine/world_generation",
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"engine/asset_loader", "game/buildings", "game/shared", "game/units", "engine/data", "game/resources", "engine/asset_loader_proc"]
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"engine/asset_loader",
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"engine/data",
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]
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# Enable a small amount of optimization in debug mode
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[profile.dev]
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@@ -7,7 +7,7 @@ edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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serde = "1.0.204"
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serde_json = "1.0.120"
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bevy = "0.14.2"
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ron = "0.8.1"
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serde = "1.0.228"
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serde_json = "1.0.149"
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bevy = "0.18.0"
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ron = "0.12.0"
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@@ -9,8 +9,7 @@ macro_rules! create_asset_loader {
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$($string_array_name: ident -> $handle_array_name: ident)* ?
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) => {
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use bevy::prelude::*;
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use bevy::asset::{AssetLoader, AssetEvent, AssetEvents, LoadContext, LoadState, AsyncReadExt, io::Reader};
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use bevy::utils::BoxedFuture;
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use bevy::asset::{AssetLoader, AssetEvent, LoadContext, LoadState, AsyncReadExt, io::Reader};
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pub struct $plugin_name;
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impl Plugin for $plugin_name {
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fn build(&self, app: &mut App) {
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@@ -19,7 +18,7 @@ macro_rules! create_asset_loader {
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}
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}
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#[derive(Default)]
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#[derive(Default, TypePath)]
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pub struct $loader_name;
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impl AssetLoader for $loader_name {
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@@ -29,12 +28,12 @@ macro_rules! create_asset_loader {
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type Error = String;
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async fn load<'a>(
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&'a self,
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reader: &'a mut Reader<'_>,
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_settings: &'a Self::Settings,
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load_context: &'a mut LoadContext<'_>,
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) -> Result<Self::Asset, Self::Error> {
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async fn load(
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&self,
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reader: &mut dyn bevy::asset::io::Reader,
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settings: &Self::Settings,
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load_context: &mut bevy::asset::LoadContext<'_>,
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) -> Result<Self::Asset, Self::Error>{
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let mut bytes = Vec::new();
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let read_result = reader.read_to_end(&mut bytes).await;
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if read_result.is_err() {
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@@ -1,13 +0,0 @@
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[package]
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name = "asset_loader_proc"
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version = "0.1.0"
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edition = "2021"
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[lib]
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proc-macro = true
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[dependencies]
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serde = "1.0.204"
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serde_json = "1.0.120"
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bevy = "0.14.2"
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ron = "0.8.1"
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@@ -1 +0,0 @@
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@@ -6,19 +6,19 @@ edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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bevy = "0.14.2"
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bevy = "0.18.0"
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noise = "0.9.0"
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serde = { version = "1.0.203", features = ["derive"] }
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serde_json = "1.0.115"
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serde = { version = "1.0.228", features = ["derive"] }
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serde_json = "1.0.149"
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asset_loader = { path = "../asset_loader" }
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rayon = "1.10.0"
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bevy-inspector-egui = "0.25.0"
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bevy_asset_loader = { version = "0.21.0", features = [
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rayon = "1.11.0"
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bevy-inspector-egui = "0.36.0"
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bevy_asset_loader = { version = "0.25.0", features = [
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"standard_dynamic_assets",
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"3d",
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] }
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ron = "0.8.1"
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image = "0.25.2"
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ron = "0.12.0"
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image = "0.25.9"
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num = "0.4.3"
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[features]
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@@ -1,7 +1,4 @@
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use bevy::{
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prelude::*,
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render::{mesh::MeshVertexAttribute, render_resource::VertexFormat},
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};
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use bevy::{mesh::MeshVertexAttribute, prelude::*, render::render_resource::VertexFormat};
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use crate::hex_utils::{INNER_RADIUS, OUTER_RADIUS};
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@@ -1,14 +1,10 @@
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use crate::hex_utils::HexCoord;
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use crate::{hex_utils::offset3d_to_world, prelude::*};
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use bevy::asset::RenderAssetUsages;
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#[cfg(feature = "tracing")]
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use bevy::log::*;
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use bevy::{
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prelude::*,
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render::{
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mesh::{Indices, PrimitiveTopology},
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render_asset::RenderAssetUsages,
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},
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};
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use bevy::mesh::{Indices, PrimitiveTopology};
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use bevy::prelude::*;
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pub fn generate_chunk_mesh(chunk: &MeshChunkData) -> Mesh {
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#[cfg(feature = "tracing")]
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@@ -1,11 +1,9 @@
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use crate::hex_utils::{offset3d_to_world, HexCoord};
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use crate::hex_utils::HexCoord;
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use crate::prelude::*;
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use bevy::asset::RenderAssetUsages;
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use bevy::{
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prelude::*,
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render::{
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mesh::{Indices, PrimitiveTopology},
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render_asset::RenderAssetUsages,
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},
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prelude::*,
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};
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pub fn generate_packed_chunk_mesh(chunk: &MeshChunkData) -> Mesh {
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@@ -6,18 +6,15 @@ use rayon::prelude::*;
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use crate::hex_utils::HexCoord;
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use super::{
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biome_map::BiomeMap,
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chunk::Chunk,
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map::Map,
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};
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use super::{biome_map::BiomeMap, chunk::Chunk, map::Map};
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pub fn render_image(
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size: UVec2,
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data: &Vec<f32>,
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color1: LinearRgba,
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color2: LinearRgba,
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) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
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) -> ImageBuffer<image::Rgba<u8>, Vec<u8>>
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{
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let mut image = ImageBuffer::new(size.x * Chunk::SIZE as u32, size.y * Chunk::SIZE as u32);
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update_image(size, data, color1, color2, &mut image);
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@@ -30,7 +27,8 @@ pub fn update_image(
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color1: LinearRgba,
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color2: LinearRgba,
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image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>,
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) {
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)
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{
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let min = *data.iter().min_by(|a, b| a.partial_cmp(b).unwrap()).unwrap_or(&0.0);
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let max = *data.iter().min_by(|a, b| a.partial_cmp(b).unwrap()).unwrap_or(&1.0);
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@@ -40,12 +38,13 @@ pub fn update_image(
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let idx = (y * w + x) as usize;
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let v = data[idx];
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let t = v.remap(min, max, 0.0, 1.0);
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let col = LinearRgba::lerp(&color1, color2, t);
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let col = LinearRgba::lerp(color1, color2, t);
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*pixel = to_pixel(&col);
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});
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}
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fn to_pixel(col: &LinearRgba) -> image::Rgba<u8> {
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fn to_pixel(col: &LinearRgba) -> image::Rgba<u8>
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{
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return image::Rgba([
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(col.red * 255.0) as u8,
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(col.green * 255.0) as u8,
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@@ -53,7 +52,8 @@ fn to_pixel(col: &LinearRgba) -> image::Rgba<u8> {
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255,
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]);
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}
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pub fn render_map(map: &Map, smooth: f32) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
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pub fn render_map(map: &Map, smooth: f32) -> ImageBuffer<image::Rgba<u8>, Vec<u8>>
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{
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let mut image = ImageBuffer::new(
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map.width as u32 * Chunk::SIZE as u32,
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map.height as u32 * Chunk::SIZE as u32,
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@@ -61,18 +61,21 @@ pub fn render_map(map: &Map, smooth: f32) -> ImageBuffer<image::Rgba<u8>, Vec<u8
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update_map(map, smooth, &mut image);
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return image;
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}
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pub fn update_map(map: &Map, smooth: f32, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>) {
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pub fn update_map(map: &Map, smooth: f32, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>)
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{
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image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| {
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let coord = HexCoord::from_grid_pos(x as usize, y as usize);
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let right = coord.get_neighbor(1);
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let height = map.sample_height(&coord);
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let mut color = Hsla::hsl(138.0, 1.0, 0.4);
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if height < map.sealevel {
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if height < map.sealevel
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{
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color.hue = 217.0;
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}
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if map.is_in_bounds(&right) {
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if map.is_in_bounds(&right)
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{
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let h2 = map.sample_height(&right);
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color = get_height_color_blend(color, height, h2, smooth);
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}
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@@ -81,24 +84,35 @@ pub fn update_map(map: &Map, smooth: f32, image: &mut ImageBuffer<image::Rgba<u8
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});
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}
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fn get_height_color_blend(base_color: Hsla, height: f32, height2: f32, smooth: f32) -> Hsla {
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fn get_height_color_blend(base_color: Hsla, height: f32, height2: f32, smooth: f32) -> Hsla
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{
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let mut color = base_color;
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let mut d = height2 - height;
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if smooth == 0.0 || d.abs() > smooth {
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if d > 0.0 {
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if smooth == 0.0 || d.abs() > smooth
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{
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if d > 0.0
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{
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color.lightness += 0.1;
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} else if d < 0.0 {
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}
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else if d < 0.0
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{
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color.lightness -= 0.1;
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}
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} else {
|
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if d.abs() <= smooth {
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}
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else
|
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{
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if d.abs() <= smooth
|
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{
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d /= smooth;
|
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if d > 0.0 {
|
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if d > 0.0
|
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{
|
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let c2: LinearRgba = color.with_lightness(color.lightness + 0.1).into();
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color = LinearRgba::lerp(&color.into(), c2, d).into();
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} else {
|
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color = LinearRgba::lerp(color.into(), c2, d).into();
|
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}
|
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else
|
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{
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let c2: LinearRgba = color.with_lightness(color.lightness - 0.1).into();
|
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color = LinearRgba::lerp(&color.into(), c2, d.abs()).into();
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color = LinearRgba::lerp(color.into(), c2, d.abs()).into();
|
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}
|
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}
|
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}
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@@ -106,13 +120,15 @@ fn get_height_color_blend(base_color: Hsla, height: f32, height2: f32, smooth: f
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return color;
|
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}
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pub fn render_biome_noise_map(map: &BiomeMap, multi: Vec3) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
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pub fn render_biome_noise_map(map: &BiomeMap, multi: Vec3) -> ImageBuffer<image::Rgba<u8>, Vec<u8>>
|
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{
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let mut image = ImageBuffer::new(map.width as u32, map.height as u32);
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update_biome_noise_map(map, multi, &mut image);
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return image;
|
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}
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pub fn update_biome_noise_map(map: &BiomeMap, multi: Vec3, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>) {
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pub fn update_biome_noise_map(map: &BiomeMap, multi: Vec3, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>)
|
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{
|
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image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| {
|
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let tile = map.get_biome_data(x as usize, y as usize);
|
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|
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@@ -125,7 +141,8 @@ pub fn update_biome_noise_map(map: &BiomeMap, multi: Vec3, image: &mut ImageBuff
|
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});
|
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}
|
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|
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pub fn render_biome_map(map: &Map, biome_map: &BiomeMap) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
|
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pub fn render_biome_map(map: &Map, biome_map: &BiomeMap) -> ImageBuffer<image::Rgba<u8>, Vec<u8>>
|
||||
{
|
||||
let mut image = ImageBuffer::new(
|
||||
map.width as u32 * Chunk::SIZE as u32,
|
||||
map.height as u32 * Chunk::SIZE as u32,
|
||||
@@ -134,19 +151,22 @@ pub fn render_biome_map(map: &Map, biome_map: &BiomeMap) -> ImageBuffer<image::R
|
||||
return image;
|
||||
}
|
||||
|
||||
pub fn update_biome_map(map: &Map, biome_map: &BiomeMap, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>) {
|
||||
pub fn update_biome_map(map: &Map, biome_map: &BiomeMap, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>)
|
||||
{
|
||||
let map_biome_count = map.biome_count as f32;
|
||||
image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| {
|
||||
let coord = HexCoord::from_grid_pos(x as usize, y as usize);
|
||||
let biome_blend = biome_map.get_biome(x as i32, y as i32).unwrap();
|
||||
let right = coord.get_neighbor(1);
|
||||
let mut color = Oklaba::BLACK;
|
||||
for i in 0..biome_blend.len() {
|
||||
for i in 0..biome_blend.len()
|
||||
{
|
||||
let mut c: Oklaba = Hsla::hsl((i as f32 / map_biome_count) * 360.0, 0.8, 0.7).into();
|
||||
c *= biome_blend[i];
|
||||
color = Oklaba::add(c, color.into()).into();
|
||||
}
|
||||
if map.is_in_bounds(&right) {
|
||||
if map.is_in_bounds(&right)
|
||||
{
|
||||
let h1 = map.sample_height(&coord);
|
||||
let h2 = map.sample_height(&right);
|
||||
color = get_height_color_blend(color.into(), h1, h2, 0.5).into();
|
||||
|
||||
@@ -6,7 +6,8 @@ use crate::hex_utils::HexCoord;
|
||||
|
||||
use super::chunk::Chunk;
|
||||
|
||||
pub struct MeshChunkData {
|
||||
pub struct MeshChunkData
|
||||
{
|
||||
pub heights: [f32; Chunk::AREA],
|
||||
pub textures: [[u32; 2]; Chunk::AREA],
|
||||
pub min_height: f32,
|
||||
@@ -14,13 +15,17 @@ pub struct MeshChunkData {
|
||||
pub distance_to_land: [f32; Chunk::AREA],
|
||||
}
|
||||
|
||||
impl MeshChunkData {
|
||||
pub fn get_neighbors(&self, coord: &HexCoord) -> [f32; 6] {
|
||||
impl MeshChunkData
|
||||
{
|
||||
pub fn get_neighbors(&self, coord: &HexCoord) -> [f32; 6]
|
||||
{
|
||||
let mut data = [self.min_height; 6];
|
||||
let n_tiles = coord.get_neighbors();
|
||||
for i in 0..6 {
|
||||
for i in 0..6
|
||||
{
|
||||
let n = n_tiles[i];
|
||||
if !n.is_in_bounds(Chunk::SIZE, Chunk::SIZE) {
|
||||
if !n.is_in_bounds(Chunk::SIZE, Chunk::SIZE)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
data[i] = self.heights[n.to_index(Chunk::SIZE)];
|
||||
@@ -29,56 +34,70 @@ impl MeshChunkData {
|
||||
return data;
|
||||
}
|
||||
|
||||
pub fn get_neighbors_with_water_info(&self, coord: &HexCoord) -> ([(f32, Option<f32>); 6], bool) {
|
||||
pub fn get_neighbors_with_water_info(&self, coord: &HexCoord) -> ([(f32, Option<f32>); 6], bool)
|
||||
{
|
||||
let mut has_land = false;
|
||||
let mut data = [(self.min_height, None); 6];
|
||||
let n_tiles = coord.get_neighbors();
|
||||
for i in 0..6 {
|
||||
for i in 0..6
|
||||
{
|
||||
let n = n_tiles[i];
|
||||
if !n.is_in_bounds(Chunk::SIZE, Chunk::SIZE) {
|
||||
if !n.is_in_bounds(Chunk::SIZE, Chunk::SIZE)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
let idx = n.to_index(Chunk::SIZE);
|
||||
data[i] = (self.heights[idx], Some(self.distance_to_land[idx]));
|
||||
if data[i].0 > self.sealevel {
|
||||
if data[i].0 > self.sealevel
|
||||
{
|
||||
has_land = true;
|
||||
}
|
||||
}
|
||||
return (data, has_land);
|
||||
}
|
||||
|
||||
pub fn caluclate_water_distances(data: &mut Vec<MeshChunkData>, height: usize, width: usize, range: usize) {
|
||||
pub fn caluclate_water_distances(data: &mut Vec<MeshChunkData>, height: usize, width: usize, _range: usize)
|
||||
{
|
||||
let mut open: VecDeque<(HexCoord, f32, usize)> = VecDeque::new();
|
||||
let mut closed: Vec<(HexCoord, f32)> = Vec::new();
|
||||
for z in 0..height {
|
||||
for x in 0..width {
|
||||
// let mut closed: Vec<(HexCoord, f32)> = Vec::new();
|
||||
for z in 0..height
|
||||
{
|
||||
for x in 0..width
|
||||
{
|
||||
let chunk = &mut data[z * height + x];
|
||||
chunk.prepare_chunk_open(x * Chunk::SIZE, z * Chunk::SIZE, &mut open);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn prepare_chunk_open(&mut self, offset_x: usize, offset_z: usize, open: &mut VecDeque<(HexCoord, f32, usize)>) {
|
||||
for z in 0..Chunk::SIZE {
|
||||
for x in 0..Chunk::SIZE {
|
||||
fn prepare_chunk_open(&mut self, offset_x: usize, offset_z: usize, open: &mut VecDeque<(HexCoord, f32, usize)>)
|
||||
{
|
||||
for z in 0..Chunk::SIZE
|
||||
{
|
||||
for x in 0..Chunk::SIZE
|
||||
{
|
||||
let coord = HexCoord::from_grid_pos(x + offset_x, z + offset_z);
|
||||
let idx = coord.to_chunk_local_index();
|
||||
let h = self.heights[idx];
|
||||
self.distance_to_land[idx] = if h > self.sealevel { 0.0 } else { 4.0 };
|
||||
if h > self.sealevel {
|
||||
if h > self.sealevel
|
||||
{
|
||||
open.push_back((coord, h, 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
#[allow(unused)]
|
||||
fn fill_chunk_borders(
|
||||
&mut self,
|
||||
chunks: &Vec<MeshChunkData>,
|
||||
offset: IVec2,
|
||||
open: &mut VecDeque<(HexCoord, f32, usize)>,
|
||||
closed: &mut Vec<(HexCoord, f32)>,
|
||||
) {
|
||||
)
|
||||
{
|
||||
self.prepare_chunk_open(offset.x as usize * Chunk::SIZE, offset.y as usize * Chunk::SIZE, open);
|
||||
todo!("Fill closed list with bordering tiles")
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
use asset_loader::create_asset_loader;
|
||||
use bevy::{asset::Asset, ecs::system::Resource, reflect::TypePath};
|
||||
use bevy::{asset::Asset, reflect::TypePath};
|
||||
use serde::{Deserialize, Serialize};
|
||||
#[derive(Resource, Debug)]
|
||||
pub struct TileManager {
|
||||
|
||||
@@ -6,15 +6,15 @@ edition = "2021"
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
bevy = "0.14.2"
|
||||
bevy = "0.18.0"
|
||||
world_generation = { path = "../../engine/world_generation" }
|
||||
shared = { path = "../shared" }
|
||||
bevy_rapier3d = "0.27.0"
|
||||
serde = { version = "1.0.204", features = ["derive"] }
|
||||
bevy_rapier3d = "0.33.0"
|
||||
serde = { version = "1.0.228", features = ["derive"] }
|
||||
asset_loader = { path = "../../engine/asset_loader" }
|
||||
serde_json = "1.0.120"
|
||||
ron = "0.8.1"
|
||||
bevy_asset_loader = { version = "0.21.0", features = [
|
||||
serde_json = "1.0.149"
|
||||
ron = "0.12.0"
|
||||
bevy_asset_loader = { version = "0.25.0", features = [
|
||||
"standard_dynamic_assets",
|
||||
"3d",
|
||||
] }
|
||||
|
||||
@@ -1,24 +1,29 @@
|
||||
use asset_loader::create_asset_loader;
|
||||
use bevy::prelude::*;
|
||||
use bevy::{
|
||||
gltf::{GltfMesh, GltfNode},
|
||||
prelude::*,
|
||||
};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use shared::identifiers::ResourceIdentifier;
|
||||
|
||||
use crate::{
|
||||
buildings::{
|
||||
basic_building::BasicBuildingInfo, factory_building::FactoryBuildingInfo,
|
||||
conduit_building::ResourceConduitInfo, factory_building::FactoryBuildingInfo,
|
||||
resource_gathering::ResourceGatheringBuildingInfo,
|
||||
},
|
||||
footprint::BuildingFootprint,
|
||||
};
|
||||
|
||||
#[derive(Asset, TypePath, Debug, Serialize, Deserialize)]
|
||||
pub struct BuildingAsset {
|
||||
pub struct BuildingAsset
|
||||
{
|
||||
pub name: String,
|
||||
pub description: String,
|
||||
pub footprint: BuildingFootprint,
|
||||
pub prefab_path: String,
|
||||
#[serde(skip)]
|
||||
pub prefab: Handle<Scene>,
|
||||
pub prefab: Handle<Gltf>,
|
||||
pub base_mesh_path: String,
|
||||
|
||||
pub cost: Vec<ResourceIdentifier>,
|
||||
pub consumption: Vec<ResourceIdentifier>,
|
||||
@@ -27,21 +32,105 @@ pub struct BuildingAsset {
|
||||
pub health: u32,
|
||||
|
||||
pub building_type: BuildingType,
|
||||
pub animations: Vec<AnimationComponent>,
|
||||
// pub components: Option<Vec<ComponentDefination>>,
|
||||
}
|
||||
|
||||
impl BuildingAsset
|
||||
{
|
||||
#[allow(unused)]
|
||||
pub fn spawn(
|
||||
&self,
|
||||
pos: Vec3,
|
||||
rot: Quat,
|
||||
gltf: &Gltf,
|
||||
commands: &mut Commands,
|
||||
meshes: &Assets<GltfMesh>,
|
||||
nodes: &Assets<GltfNode>,
|
||||
) -> Option<Entity>
|
||||
{
|
||||
todo!("Update building spawning");
|
||||
// let base_node = &gltf.named_nodes[&self.base_mesh_path.clone().into_boxed_str()];
|
||||
// if let Some(node) = nodes.get(base_node.id()) {
|
||||
// if let Some(mesh_handle) = &node.mesh {
|
||||
// if let Some(gltf_mesh) = meshes.get(mesh_handle.id()) {
|
||||
// let (mesh, mat) = gltf_mesh.unpack();
|
||||
// let mut entity = commands.spawn((
|
||||
// Mesh3d(mesh),
|
||||
// MeshMaterial3d(mat),
|
||||
// Transform::from_translation(pos).with_rotation(rot),
|
||||
// Building,
|
||||
// ));
|
||||
// entity.with_children(|b| {
|
||||
// for child in &node.children {
|
||||
// let child_node = nodes.get(child.id());
|
||||
// if child_node.is_none() {
|
||||
// continue;
|
||||
// }
|
||||
// self.process_node(child_node.unwrap(), meshes, nodes, b, &node.name);
|
||||
// }
|
||||
// });
|
||||
// if let Some(component) = self.get_component_def(&format!("/{0}", &node.name)) {
|
||||
// component.apply(&mut entity);
|
||||
// }
|
||||
// return Some(entity.id());
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// return None;
|
||||
}
|
||||
|
||||
// fn process_node(
|
||||
// &self,
|
||||
// node: &GltfNode,
|
||||
// meshes: &Assets<GltfMesh>,
|
||||
// nodes: &Assets<GltfNode>,
|
||||
// commands: &mut ChildBuilder,
|
||||
// parent: &String,
|
||||
// ) -> Option<Entity> {
|
||||
// let path = format!("{0}/{1}", parent, node.name);
|
||||
// if let Some(mesh) = &node.mesh {
|
||||
// if let Some(gltf_mesh) = meshes.get(mesh.id()) {
|
||||
// let (mesh, mat) = gltf_mesh.unpack();
|
||||
// let mut entity = commands.spawn((Mesh3d(mesh), MeshMaterial3d(mat), node.transform, Building));
|
||||
// entity.with_children(|b| {
|
||||
// for child in &node.children {
|
||||
// let child_node = nodes.get(child.id());
|
||||
// if child_node.is_none() {
|
||||
// continue;
|
||||
// }
|
||||
// self.process_node(child_node.unwrap(), meshes, nodes, b, &path);
|
||||
// }
|
||||
// });
|
||||
// if let Some(component) = self.get_component_def(&path) {
|
||||
// component.apply(&mut entity);
|
||||
// }
|
||||
// return Some(entity.id());
|
||||
// }
|
||||
// }
|
||||
// return None;
|
||||
// }
|
||||
|
||||
// fn get_component_def(&self, path: &String) -> Option<&ComponentDefination> {
|
||||
// if let Some(components) = &self.components {
|
||||
// for c in components {
|
||||
// if c.path.ends_with(path) {
|
||||
// return Some(c);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// return None;
|
||||
// }
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug, TypePath)]
|
||||
pub enum BuildingType {
|
||||
pub enum BuildingType
|
||||
{
|
||||
Basic,
|
||||
Gathering(ResourceGatheringBuildingInfo),
|
||||
FactoryBuildingInfo(FactoryBuildingInfo),
|
||||
ResourceConduit(ResourceConduitInfo),
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug, Reflect)]
|
||||
pub enum AnimationComponent {
|
||||
Rotation,
|
||||
Slider,
|
||||
}
|
||||
create_asset_loader!(
|
||||
BuildingAssetPlugin,
|
||||
BuildingAssetLoader,
|
||||
|
||||
@@ -1,21 +1,19 @@
|
||||
use std::f32::consts::E;
|
||||
|
||||
use bevy::{ecs::world::CommandQueue, prelude::*, window::PrimaryWindow};
|
||||
use bevy::{
|
||||
ecs::world::CommandQueue,
|
||||
gltf::{GltfMesh, GltfNode},
|
||||
prelude::*,
|
||||
};
|
||||
use bevy_asset_loader::loading_state::{
|
||||
config::{ConfigureLoadingState, LoadingStateConfig},
|
||||
LoadingStateAppExt,
|
||||
};
|
||||
use bevy_rapier3d::{parry::transformation::utils::transform, pipeline::QueryFilter, plugin::RapierContext};
|
||||
use shared::{
|
||||
despawn::Despawn,
|
||||
events::TileModifiedEvent,
|
||||
resources::TileUnderCursor,
|
||||
states::{AssetLoadState, GameplayState},
|
||||
tags::MainCamera,
|
||||
};
|
||||
use world_generation::{
|
||||
heightmap, hex_utils::HexCoord, map::map::Map, prelude::GenerationConfig, states::GeneratorState,
|
||||
};
|
||||
use world_generation::{map::map::Map, prelude::GenerationConfig, states::GeneratorState};
|
||||
|
||||
use crate::{
|
||||
assets::{
|
||||
@@ -29,8 +27,10 @@ use crate::{
|
||||
|
||||
pub struct BuildingPugin;
|
||||
|
||||
impl Plugin for BuildingPugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
impl Plugin for BuildingPugin
|
||||
{
|
||||
fn build(&self, app: &mut App)
|
||||
{
|
||||
app.insert_resource(BuildQueue::default());
|
||||
app.add_plugins(BuildingAssetPlugin);
|
||||
|
||||
@@ -41,7 +41,7 @@ impl Plugin for BuildingPugin {
|
||||
app.add_systems(Update, init.run_if(in_state(AssetLoadState::Loading)));
|
||||
app.add_systems(
|
||||
Update,
|
||||
hq_placement.run_if(in_state(GameplayState::PlaceHQ).and_then(in_state(GeneratorState::Idle))),
|
||||
hq_placement.run_if(in_state(GameplayState::PlaceHQ).and(in_state(GeneratorState::Idle))),
|
||||
);
|
||||
app.add_systems(
|
||||
PreUpdate,
|
||||
@@ -57,12 +57,15 @@ impl Plugin for BuildingPugin {
|
||||
}
|
||||
}
|
||||
|
||||
fn prepare_building_map(mut commands: Commands, cfg: Res<GenerationConfig>) {
|
||||
fn prepare_building_map(mut commands: Commands, cfg: Res<GenerationConfig>)
|
||||
{
|
||||
commands.insert_resource(BuildingMap::new(cfg.size));
|
||||
}
|
||||
|
||||
fn regernerate(mut commands: Commands, buildings: Query<Entity, With<Building>>, cfg: Res<GenerationConfig>) {
|
||||
for e in buildings.iter() {
|
||||
fn regernerate(mut commands: Commands, buildings: Query<Entity, With<Building>>, cfg: Res<GenerationConfig>)
|
||||
{
|
||||
for e in buildings.iter()
|
||||
{
|
||||
commands.entity(e).despawn();
|
||||
}
|
||||
commands.insert_resource(BuildingMap::new(cfg.size));
|
||||
@@ -71,7 +74,8 @@ fn regernerate(mut commands: Commands, buildings: Query<Entity, With<Building>>,
|
||||
#[derive(Resource)]
|
||||
struct IndicatorCube(Handle<Mesh>, Handle<StandardMaterial>);
|
||||
|
||||
fn init(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials: ResMut<Assets<StandardMaterial>>) {
|
||||
fn init(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials: ResMut<Assets<StandardMaterial>>)
|
||||
{
|
||||
let cube = Cuboid::from_size(Vec3::splat(1.));
|
||||
let mesh_handle = meshes.add(cube);
|
||||
let mat_handle = materials.add(Color::WHITE);
|
||||
@@ -86,13 +90,15 @@ fn hq_placement(
|
||||
indicator: Res<IndicatorCube>,
|
||||
mut build_queue: ResMut<BuildQueue>,
|
||||
mut next_state: ResMut<NextState<GameplayState>>,
|
||||
) {
|
||||
|
||||
if let Some(contact) = tile_under_cursor.0 {
|
||||
)
|
||||
{
|
||||
if let Some(contact) = tile_under_cursor.0
|
||||
{
|
||||
let positions = map.hex_select(&contact.tile, 3, true, |pos, h, _| pos.to_world(h));
|
||||
show_indicators(positions, &mut commands, &indicator);
|
||||
|
||||
if mouse.just_pressed(MouseButton::Left) {
|
||||
if mouse.just_pressed(MouseButton::Left)
|
||||
{
|
||||
build_queue.queue.push(QueueEntry {
|
||||
building: 0.into(),
|
||||
pos: contact.tile,
|
||||
@@ -103,15 +109,14 @@ fn hq_placement(
|
||||
}
|
||||
}
|
||||
|
||||
fn show_indicators(positions: Vec<Vec3>, commands: &mut Commands, indicator: &IndicatorCube) {
|
||||
for p in positions {
|
||||
fn show_indicators(positions: Vec<Vec3>, commands: &mut Commands, indicator: &IndicatorCube)
|
||||
{
|
||||
for p in positions
|
||||
{
|
||||
commands.spawn((
|
||||
PbrBundle {
|
||||
mesh: indicator.0.clone(),
|
||||
material: indicator.1.clone(),
|
||||
transform: Transform::from_translation(p),
|
||||
..default()
|
||||
},
|
||||
Mesh3d(indicator.0.clone()),
|
||||
MeshMaterial3d(indicator.1.clone()),
|
||||
Transform::from_translation(p),
|
||||
Despawn,
|
||||
));
|
||||
}
|
||||
@@ -122,44 +127,65 @@ fn process_build_queue(
|
||||
mut commands: Commands,
|
||||
db: Res<BuildingDatabase>,
|
||||
building_assets: Res<Assets<BuildingAsset>>,
|
||||
gltf_assets: Res<Assets<Gltf>>,
|
||||
gltf_meshes: Res<Assets<GltfMesh>>,
|
||||
gltf_nodes: Res<Assets<GltfNode>>,
|
||||
mut building_map: ResMut<BuildingMap>,
|
||||
heightmap: Res<Map>,
|
||||
) {
|
||||
for item in &queue.queue {
|
||||
)
|
||||
{
|
||||
for item in &queue.queue
|
||||
{
|
||||
let handle = &db.buildings[item.building.0];
|
||||
if let Some(building) = building_assets.get(handle.id()) {
|
||||
if let Some(building) = building_assets.get(handle.id())
|
||||
{
|
||||
let h = heightmap.sample_height(&item.pos);
|
||||
println!("Spawning {} at {}", building.name, item.pos);
|
||||
let e = commands.spawn((
|
||||
SceneBundle {
|
||||
scene: building.prefab.clone(),
|
||||
transform: Transform::from_translation(item.pos.to_world(h)),
|
||||
..Default::default()
|
||||
},
|
||||
Building,
|
||||
));
|
||||
|
||||
building_map.add_building(BuildingEntry::new(item.pos, e.id()));
|
||||
if let Some(gltf) = gltf_assets.get(building.prefab.id())
|
||||
{
|
||||
let e = building.spawn(
|
||||
item.pos.to_world(h),
|
||||
Quat::IDENTITY,
|
||||
gltf,
|
||||
&mut commands,
|
||||
&gltf_meshes,
|
||||
&gltf_nodes,
|
||||
);
|
||||
if let Some(b) = e
|
||||
{
|
||||
building_map.add_building(BuildingEntry::new(item.pos, b));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
warn!("Failed to spawn building");
|
||||
}
|
||||
}
|
||||
}
|
||||
queue.queue.clear();
|
||||
}
|
||||
|
||||
fn update_building_heights(
|
||||
mut tile_updates: EventReader<TileModifiedEvent>,
|
||||
mut tile_updates: MessageReader<TileModifiedEvent>,
|
||||
building_map: Res<BuildingMap>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
for event in tile_updates.read() {
|
||||
match event {
|
||||
TileModifiedEvent::HeightChanged(coord, new_height) => {
|
||||
if let Some(building) = building_map.get_building(coord) {
|
||||
)
|
||||
{
|
||||
for event in tile_updates.read()
|
||||
{
|
||||
match event
|
||||
{
|
||||
TileModifiedEvent::HeightChanged(coord, new_height) =>
|
||||
{
|
||||
if let Some(building) = building_map.get_building(coord)
|
||||
{
|
||||
let mut queue = CommandQueue::default();
|
||||
let e = building.entity.clone();
|
||||
let h = *new_height;
|
||||
queue.push(move |world: &mut World| {
|
||||
let mut emut = world.entity_mut(e);
|
||||
if let Some(mut transform) = emut.get_mut::<Transform>() {
|
||||
if let Some(mut transform) = emut.get_mut::<Transform>()
|
||||
{
|
||||
transform.translation.y = h;
|
||||
}
|
||||
});
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
use serde::{Deserialize, Serialize};
|
||||
use shared::identifiers::ResourceIdentifier;
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub struct BasicBuildingInfo {}
|
||||
|
||||
6
game/buildings/src/buildings/conduit_building.rs
Normal file
6
game/buildings/src/buildings/conduit_building.rs
Normal file
@@ -0,0 +1,6 @@
|
||||
use serde::{Deserialize, Serialize};
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub struct ResourceConduitInfo {
|
||||
pub range: usize,
|
||||
pub connection_range: usize,
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
pub mod resource_gathering;
|
||||
pub mod basic_building;
|
||||
pub mod conduit_building;
|
||||
pub mod factory_building;
|
||||
pub mod resource_gathering;
|
||||
pub mod tech_building;
|
||||
|
||||
@@ -7,27 +7,27 @@ build = "build.rs"
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
bevy = { version = "0.14.2", features = ["file_watcher"] }
|
||||
bevy-inspector-egui = "0.25.0"
|
||||
iyes_perf_ui = "0.3.0"
|
||||
noise = "0.8.2"
|
||||
bevy = { version = "0.18.0", features = ["file_watcher"] }
|
||||
bevy-inspector-egui = "0.36.0"
|
||||
# iyes_perf_ui = "0.3.0"
|
||||
noise = "0.9.0"
|
||||
world_generation = { path = "../../engine/world_generation" }
|
||||
bevy_rapier3d = { version = "0.27.0", features = [
|
||||
bevy_rapier3d = { version = "0.33.0", features = [
|
||||
"simd-stable",
|
||||
"parallel",
|
||||
"debug-render-3d",
|
||||
] }
|
||||
rayon = "1.10.0"
|
||||
rayon = "1.11.0"
|
||||
buildings = { path = "../buildings" }
|
||||
units = { path = "../units" }
|
||||
shared = { path = "../shared" }
|
||||
bevy_asset_loader = { version = "0.21.0", features = [
|
||||
bevy_asset_loader = { version = "0.25.0", features = [
|
||||
"standard_dynamic_assets",
|
||||
"3d",
|
||||
] }
|
||||
ron = "0.8.1"
|
||||
image = "0.25.2"
|
||||
bevy_lunex = "0.2.4"
|
||||
ron = "0.12.0"
|
||||
image = "0.25.9"
|
||||
# bevy_lunex = "0.2.4"
|
||||
|
||||
[features]
|
||||
tracing = [
|
||||
|
||||
Submodule game/main/assets updated: 4082df18e0...9cd8a544d5
@@ -13,6 +13,10 @@ where
|
||||
|
||||
for path in fs::read_dir(from).unwrap() {
|
||||
let path = path.unwrap().path();
|
||||
println!("{path:?}");
|
||||
if path.starts_with("assets/raw_assets") {
|
||||
continue;
|
||||
}
|
||||
let to = to.clone().join(path.file_name().unwrap());
|
||||
|
||||
if path.is_file() {
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
use bevy::core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAntiAliasPlugin};
|
||||
use bevy::anti_alias::taa::TemporalAntiAliasing;
|
||||
use bevy::core_pipeline::prepass::DepthPrepass;
|
||||
use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel};
|
||||
use bevy::prelude::*;
|
||||
use bevy::render::view::RenderLayers;
|
||||
use bevy::window::{CursorGrabMode, PrimaryWindow};
|
||||
use bevy_lunex::prelude::MainUi;
|
||||
use bevy::window::{CursorGrabMode, CursorOptions, PrimaryWindow};
|
||||
use shared::sets::GameplaySet;
|
||||
use shared::tags::MainCamera;
|
||||
use world_generation::hex_utils::HexCoord;
|
||||
@@ -15,31 +13,24 @@ use super::components::*;
|
||||
|
||||
pub struct PhosCameraPlugin;
|
||||
|
||||
impl Plugin for PhosCameraPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
impl Plugin for PhosCameraPlugin
|
||||
{
|
||||
fn build(&self, app: &mut App)
|
||||
{
|
||||
app.register_type::<PhosCamera>();
|
||||
app.register_type::<PhosOrbitCamera>();
|
||||
|
||||
app.add_systems(PreStartup, setup);
|
||||
|
||||
// app.add_systems(Update, rts_camera_system.in_set(GameplaySet));
|
||||
// app.add_systems(PostUpdate, limit_camera_bounds.in_set(GameplaySet));
|
||||
app.add_systems(Update, orbit_camera_upate.in_set(GameplaySet));
|
||||
|
||||
app.add_systems(Update, init_bounds.run_if(in_state(GeneratorState::SpawnMap)));
|
||||
//Free Cam
|
||||
//app.add_systems(Update, (grab_mouse, (update_camera, update_camera_mouse).chain()));
|
||||
|
||||
app.add_plugins(TemporalAntiAliasPlugin);
|
||||
}
|
||||
}
|
||||
|
||||
fn init_bounds(
|
||||
mut commands: Commands,
|
||||
mut cam: Query<(&mut Transform, Entity), With<PhosCamera>>,
|
||||
heightmap: Res<Map>,
|
||||
) {
|
||||
let (mut cam_t, cam_entity) = cam.single_mut();
|
||||
fn init_bounds(mut commands: Commands, cam: Single<(&mut Transform, Entity), With<PhosCamera>>, heightmap: Res<Map>)
|
||||
{
|
||||
let (mut cam_t, cam_entity) = cam.into_inner();
|
||||
cam_t.translation = heightmap.get_center();
|
||||
commands
|
||||
.entity(cam_entity)
|
||||
@@ -50,38 +41,37 @@ fn init_bounds(
|
||||
});
|
||||
}
|
||||
|
||||
fn setup(mut commands: Commands, mut msaa: ResMut<Msaa>) {
|
||||
fn setup(mut commands: Commands)
|
||||
{
|
||||
commands
|
||||
.spawn((
|
||||
Camera3dBundle {
|
||||
transform: Transform::from_xyz(0., 30., 0.).looking_to(Vec3::NEG_Z, Vec3::Y),
|
||||
..default()
|
||||
},
|
||||
Camera3d::default(),
|
||||
Transform::from_xyz(0., 30., 0.).looking_to(Vec3::NEG_Z, Vec3::Y),
|
||||
PhosCamera::default(),
|
||||
MainCamera,
|
||||
DepthPrepass,
|
||||
PhosOrbitCamera::default(),
|
||||
MainUi,
|
||||
TemporalAntiAliasing::default(),
|
||||
))
|
||||
.insert(TemporalAntiAliasBundle::default())
|
||||
.insert(RenderLayers::layer(0));
|
||||
.insert(Msaa::Off);
|
||||
// .insert(RenderLayers::layer(0))
|
||||
|
||||
*msaa = Msaa::Off;
|
||||
// *msaa = Msaa::Off;
|
||||
}
|
||||
|
||||
fn orbit_camera_upate(
|
||||
mut cam_query: Query<(&mut Transform, &PhosCamera, &mut PhosOrbitCamera, &CameraBounds)>,
|
||||
mut wheel: EventReader<MouseWheel>,
|
||||
mut mouse_motion: EventReader<MouseMotion>,
|
||||
cam_query: Single<(&mut Transform, &PhosCamera, &mut PhosOrbitCamera, &CameraBounds)>,
|
||||
mut wheel: MessageReader<MouseWheel>,
|
||||
mut mouse_motion: MessageReader<MouseMotion>,
|
||||
mouse: Res<ButtonInput<MouseButton>>,
|
||||
mut window_query: Query<&mut Window, With<PrimaryWindow>>,
|
||||
mut cursor_options: Single<&mut CursorOptions, With<PrimaryWindow>>,
|
||||
key: Res<ButtonInput<KeyCode>>,
|
||||
time: Res<Time>,
|
||||
map: Res<Map>,
|
||||
#[cfg(debug_assertions)] mut gizmos: Gizmos,
|
||||
) {
|
||||
let (mut transform, config, mut orbit, bounds) = cam_query.single_mut();
|
||||
let mut window = window_query.single_mut();
|
||||
)
|
||||
{
|
||||
let (mut transform, config, mut orbit, bounds) = cam_query.into_inner();
|
||||
|
||||
let target = orbit.target;
|
||||
let mut cam_pos = target;
|
||||
@@ -89,53 +79,70 @@ fn orbit_camera_upate(
|
||||
//Apply Camera Dist
|
||||
cam_pos -= orbit.forward * orbit.distance;
|
||||
|
||||
if mouse.pressed(MouseButton::Middle) {
|
||||
if mouse.pressed(MouseButton::Middle)
|
||||
{
|
||||
let mut orbit_move = Vec2::ZERO;
|
||||
for e in mouse_motion.read() {
|
||||
for e in mouse_motion.read()
|
||||
{
|
||||
orbit_move += e.delta;
|
||||
}
|
||||
orbit_move *= config.pan_speed * time.delta_seconds() * -1.0;
|
||||
orbit_move *= config.pan_speed * time.delta_secs() * -1.0;
|
||||
let rot_y = Quat::from_axis_angle(Vec3::Y, orbit_move.x);
|
||||
let right = orbit.forward.cross(Vec3::Y).normalize();
|
||||
let rot_x = Quat::from_axis_angle(right, orbit_move.y);
|
||||
orbit.forward = rot_x * rot_y * orbit.forward;
|
||||
// orbit.forward.y = orbit.forward.y.clamp(-0.9, 0.0);
|
||||
orbit.forward = orbit.forward.normalize();
|
||||
window.cursor.grab_mode = CursorGrabMode::Locked;
|
||||
window.cursor.visible = false;
|
||||
} else {
|
||||
window.cursor.grab_mode = CursorGrabMode::None;
|
||||
window.cursor.visible = true;
|
||||
cursor_options.grab_mode = CursorGrabMode::Locked;
|
||||
cursor_options.visible = false;
|
||||
}
|
||||
if key.pressed(KeyCode::KeyE) {
|
||||
let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(config.speed) * time.delta_seconds());
|
||||
else
|
||||
{
|
||||
cursor_options.grab_mode = CursorGrabMode::None;
|
||||
cursor_options.visible = true;
|
||||
}
|
||||
if key.pressed(KeyCode::KeyE)
|
||||
{
|
||||
let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(config.speed) * time.delta_secs());
|
||||
orbit.forward = rot * orbit.forward;
|
||||
} else if key.pressed(KeyCode::KeyQ) {
|
||||
let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(-config.speed) * time.delta_seconds());
|
||||
}
|
||||
else if key.pressed(KeyCode::KeyQ)
|
||||
{
|
||||
let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(-config.speed) * time.delta_secs());
|
||||
orbit.forward = rot * orbit.forward;
|
||||
}
|
||||
|
||||
let mut cam_move = Vec3::ZERO;
|
||||
|
||||
if key.pressed(KeyCode::KeyA) {
|
||||
if key.pressed(KeyCode::KeyA)
|
||||
{
|
||||
cam_move.x = 1.;
|
||||
} else if key.pressed(KeyCode::KeyD) {
|
||||
}
|
||||
else if key.pressed(KeyCode::KeyD)
|
||||
{
|
||||
cam_move.x = -1.;
|
||||
}
|
||||
|
||||
if key.pressed(KeyCode::KeyW) {
|
||||
if key.pressed(KeyCode::KeyW)
|
||||
{
|
||||
cam_move.z = 1.;
|
||||
} else if key.pressed(KeyCode::KeyS) {
|
||||
}
|
||||
else if key.pressed(KeyCode::KeyS)
|
||||
{
|
||||
cam_move.z = -1.;
|
||||
}
|
||||
|
||||
let move_speed = if key.pressed(KeyCode::ShiftLeft) {
|
||||
let move_speed = if key.pressed(KeyCode::ShiftLeft)
|
||||
{
|
||||
config.speed * 2.0
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
config.speed
|
||||
};
|
||||
|
||||
if cam_move != Vec3::ZERO {
|
||||
if cam_move != Vec3::ZERO
|
||||
{
|
||||
cam_move = cam_move.normalize();
|
||||
let move_fwd = Vec3::new(orbit.forward.x, 0., orbit.forward.z).normalize();
|
||||
let move_rot = Quat::from_rotation_arc(Vec3::NEG_Z, move_fwd);
|
||||
@@ -144,7 +151,7 @@ fn orbit_camera_upate(
|
||||
gizmos.arrow(orbit.target, orbit.target + move_fwd, LinearRgba::WHITE.with_alpha(0.5));
|
||||
gizmos.arrow(orbit.target, orbit.target - (move_rot * cam_move), LinearRgba::BLUE);
|
||||
}
|
||||
orbit.target -= (move_rot * cam_move) * move_speed * time.delta_seconds();
|
||||
orbit.target -= (move_rot * cam_move) * move_speed * time.delta_secs();
|
||||
orbit.target.y = sample_ground(orbit.target, &map);
|
||||
|
||||
orbit.target.x = orbit.target.x.clamp(bounds.min.x, bounds.max.x);
|
||||
@@ -152,14 +159,16 @@ fn orbit_camera_upate(
|
||||
}
|
||||
|
||||
let mut scroll = 0.0;
|
||||
for e in wheel.read() {
|
||||
match e.unit {
|
||||
for e in wheel.read()
|
||||
{
|
||||
match e.unit
|
||||
{
|
||||
MouseScrollUnit::Line => scroll += e.y * 5.,
|
||||
MouseScrollUnit::Pixel => scroll += e.y,
|
||||
}
|
||||
}
|
||||
|
||||
orbit.distance -= scroll * time.delta_seconds() * config.zoom_speed;
|
||||
orbit.distance -= scroll * time.delta_secs() * config.zoom_speed;
|
||||
orbit.distance = orbit.distance.clamp(config.min_height, config.max_height);
|
||||
|
||||
// let ground_below_cam = sample_ground(cam_pos, &map) + config.min_height;
|
||||
@@ -175,23 +184,31 @@ fn orbit_camera_upate(
|
||||
transform.look_at(target, Vec3::Y);
|
||||
}
|
||||
|
||||
fn sample_ground(pos: Vec3, heightmap: &Map) -> f32 {
|
||||
fn sample_ground(pos: Vec3, heightmap: &Map) -> f32
|
||||
{
|
||||
let tile_under = HexCoord::from_world_pos(pos);
|
||||
let neighbors = heightmap.get_neighbors(&tile_under);
|
||||
let mut ground_height = if heightmap.is_in_bounds(&tile_under) {
|
||||
let mut ground_height = if heightmap.is_in_bounds(&tile_under)
|
||||
{
|
||||
heightmap.sample_height(&tile_under)
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
heightmap.sealevel
|
||||
};
|
||||
|
||||
for n in neighbors {
|
||||
if let Some(h) = n {
|
||||
if h > ground_height {
|
||||
for n in neighbors
|
||||
{
|
||||
if let Some(h) = n
|
||||
{
|
||||
if h > ground_height
|
||||
{
|
||||
ground_height = h;
|
||||
}
|
||||
}
|
||||
}
|
||||
if ground_height < heightmap.sealevel {
|
||||
if ground_height < heightmap.sealevel
|
||||
{
|
||||
ground_height = heightmap.sealevel;
|
||||
}
|
||||
return ground_height;
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
use bevy::{math::Direction3d, prelude::*};
|
||||
use bevy::prelude::*;
|
||||
use rayon::str;
|
||||
use world_generation::{hex_utils::SHORT_DIAGONAL, prelude::Chunk};
|
||||
use world_generation::prelude::Chunk;
|
||||
|
||||
#[derive(Component, Reflect)]
|
||||
#[reflect(Component)]
|
||||
pub struct PhosCamera {
|
||||
pub struct PhosCamera
|
||||
{
|
||||
pub min_height: f32,
|
||||
pub max_height: f32,
|
||||
pub speed: f32,
|
||||
@@ -14,8 +15,10 @@ pub struct PhosCamera {
|
||||
pub max_angle: f32,
|
||||
}
|
||||
|
||||
impl Default for PhosCamera {
|
||||
fn default() -> Self {
|
||||
impl Default for PhosCamera
|
||||
{
|
||||
fn default() -> Self
|
||||
{
|
||||
Self {
|
||||
min_height: 10.,
|
||||
max_height: 420.,
|
||||
@@ -28,14 +31,17 @@ impl Default for PhosCamera {
|
||||
}
|
||||
}
|
||||
#[derive(Component, Reflect)]
|
||||
pub struct PhosOrbitCamera {
|
||||
pub struct PhosOrbitCamera
|
||||
{
|
||||
pub target: Vec3,
|
||||
pub distance: f32,
|
||||
pub forward: Vec3,
|
||||
}
|
||||
|
||||
impl Default for PhosOrbitCamera {
|
||||
fn default() -> Self {
|
||||
impl Default for PhosOrbitCamera
|
||||
{
|
||||
fn default() -> Self
|
||||
{
|
||||
Self {
|
||||
target: Default::default(),
|
||||
distance: 40.0,
|
||||
@@ -45,13 +51,16 @@ impl Default for PhosOrbitCamera {
|
||||
}
|
||||
|
||||
#[derive(Component, Default)]
|
||||
pub struct CameraBounds {
|
||||
pub struct CameraBounds
|
||||
{
|
||||
pub min: Vec2,
|
||||
pub max: Vec2,
|
||||
}
|
||||
|
||||
impl CameraBounds {
|
||||
pub fn from_size(world_size: Vec2) -> Self {
|
||||
impl CameraBounds
|
||||
{
|
||||
pub fn from_size(world_size: Vec2) -> Self
|
||||
{
|
||||
let padding = Chunk::WORLD_SIZE;
|
||||
return Self {
|
||||
min: Vec2::ZERO - padding,
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
use std::env;
|
||||
|
||||
use bevy::image::{ImageAddressMode, ImageFilterMode, ImageSamplerDescriptor};
|
||||
use bevy::pbr::wireframe::WireframePlugin;
|
||||
use bevy::prelude::*;
|
||||
use bevy::render::texture::{ImageAddressMode, ImageFilterMode, ImageSamplerDescriptor};
|
||||
use bevy::window::PresentMode;
|
||||
#[cfg(debug_assertions)]
|
||||
use bevy::window::WindowResolution;
|
||||
use bevy_inspector_egui::bevy_egui::EguiPlugin;
|
||||
use bevy_inspector_egui::quick::WorldInspectorPlugin;
|
||||
use phos::PhosGamePlugin;
|
||||
|
||||
@@ -15,7 +16,8 @@ mod shader_extensions;
|
||||
mod ui;
|
||||
mod utlis;
|
||||
|
||||
fn main() {
|
||||
fn main()
|
||||
{
|
||||
App::new()
|
||||
.add_plugins((
|
||||
DefaultPlugins
|
||||
@@ -24,7 +26,7 @@ fn main() {
|
||||
title: "Phos".into(),
|
||||
name: Some("phos".into()),
|
||||
#[cfg(debug_assertions)]
|
||||
resolution: (1920., 1080.).into(),
|
||||
resolution: WindowResolution::new(1920, 1080),
|
||||
present_mode: PresentMode::AutoNoVsync,
|
||||
#[cfg(not(debug_assertions))]
|
||||
mode: bevy::window::WindowMode::BorderlessFullscreen,
|
||||
@@ -45,8 +47,9 @@ fn main() {
|
||||
watch_for_changes_override: Some(true),
|
||||
..Default::default()
|
||||
}),
|
||||
EguiPlugin::default(),
|
||||
WorldInspectorPlugin::new(),
|
||||
WireframePlugin,
|
||||
WireframePlugin::default(),
|
||||
PhosGamePlugin,
|
||||
))
|
||||
.run();
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
use bevy::ecs::world::CommandQueue;
|
||||
use bevy::prelude::*;
|
||||
use bevy::tasks::*;
|
||||
use bevy::utils::futures;
|
||||
use bevy_rapier3d::geometry::Collider;
|
||||
use bevy_rapier3d::geometry::TriMeshFlags;
|
||||
use shared::events::ChunkModifiedEvent;
|
||||
@@ -10,6 +9,7 @@ use world_generation::prelude::Map;
|
||||
use world_generation::states::GeneratorState;
|
||||
|
||||
use crate::prelude::RebuildChunk;
|
||||
use crate::prelude::WaterMesh;
|
||||
use crate::{
|
||||
prelude::{PhosChunk, PhosChunkRegistry},
|
||||
utlis::chunk_utils::prepare_chunk_mesh,
|
||||
@@ -17,11 +17,13 @@ use crate::{
|
||||
|
||||
pub struct ChunkRebuildPlugin;
|
||||
|
||||
impl Plugin for ChunkRebuildPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
impl Plugin for ChunkRebuildPlugin
|
||||
{
|
||||
fn build(&self, app: &mut App)
|
||||
{
|
||||
app.init_resource::<PhosChunkRegistry>();
|
||||
app.add_event::<ChunkModifiedEvent>();
|
||||
app.add_event::<TileModifiedEvent>();
|
||||
app.add_message::<ChunkModifiedEvent>();
|
||||
app.add_message::<TileModifiedEvent>();
|
||||
app.add_systems(PreUpdate, chunk_rebuilder.run_if(in_state(GeneratorState::Idle)));
|
||||
app.add_systems(PostUpdate, collider_task_resolver);
|
||||
}
|
||||
@@ -31,11 +33,13 @@ fn chunk_rebuilder(
|
||||
mut commands: Commands,
|
||||
chunk_query: Query<(Entity, &PhosChunk), (With<RebuildChunk>, Without<ChunkRebuildTask>)>,
|
||||
heightmap: Res<Map>,
|
||||
) {
|
||||
)
|
||||
{
|
||||
let pool = AsyncComputeTaskPool::get();
|
||||
let map_size = UVec2::new(heightmap.width as u32, heightmap.height as u32);
|
||||
|
||||
for (chunk_entity, idx) in &chunk_query {
|
||||
for (chunk_entity, idx) in &chunk_query
|
||||
{
|
||||
#[cfg(feature = "tracing")]
|
||||
let _spawn_span = info_span!("Rebuild Chunk").entered();
|
||||
info!("Rebuilding Chunk");
|
||||
@@ -55,14 +59,15 @@ fn chunk_rebuilder(
|
||||
collider_data.0,
|
||||
collider_data.1,
|
||||
TriMeshFlags::DELETE_DUPLICATE_TRIANGLES,
|
||||
);
|
||||
)
|
||||
.expect("Failed to build chunk mesh");
|
||||
#[cfg(feature = "tracing")]
|
||||
drop(trimesh_span);
|
||||
queue.push(move |world: &mut World| {
|
||||
world.entity_mut(chunk_entity).insert(c).remove::<ChunkRebuildTask>();
|
||||
});
|
||||
|
||||
return (queue, mesh);
|
||||
return (queue, mesh, water_mesh);
|
||||
});
|
||||
|
||||
commands
|
||||
@@ -73,19 +78,28 @@ fn chunk_rebuilder(
|
||||
}
|
||||
|
||||
fn collider_task_resolver(
|
||||
mut chunks: Query<(&mut ChunkRebuildTask, &Handle<Mesh>), With<PhosChunk>>,
|
||||
mut chunks: Query<(&mut ChunkRebuildTask, &Mesh3d, &WaterMesh), With<PhosChunk>>,
|
||||
mut commands: Commands,
|
||||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
) {
|
||||
for (mut task, mesh_handle) in &mut chunks {
|
||||
if let Some((mut c, mesh)) = futures::check_ready(&mut task.task) {
|
||||
)
|
||||
{
|
||||
for (mut task, mesh_handle, water_mesh_handle) in &mut chunks
|
||||
{
|
||||
if let Some((mut c, chunk_mesh, water_mesh)) = futures::check_ready(&mut task.task)
|
||||
{
|
||||
commands.append(&mut c);
|
||||
meshes.insert(mesh_handle, mesh);
|
||||
meshes
|
||||
.insert(mesh_handle.id(), chunk_mesh)
|
||||
.expect("Failed to update chunk mesh");
|
||||
meshes
|
||||
.insert(water_mesh_handle.0, water_mesh)
|
||||
.expect("Failed to update chink water mesh");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
struct ChunkRebuildTask {
|
||||
pub task: Task<(CommandQueue, Mesh)>,
|
||||
struct ChunkRebuildTask
|
||||
{
|
||||
pub task: Task<(CommandQueue, Mesh, Mesh)>,
|
||||
}
|
||||
|
||||
@@ -1,10 +1,6 @@
|
||||
#[cfg(feature = "tracing")]
|
||||
use bevy::log::*;
|
||||
use bevy::{
|
||||
pbr::{ExtendedMaterial, NotShadowCaster},
|
||||
prelude::*,
|
||||
render::render_resource::{ColorTargetState, FragmentState, RenderPipelineDescriptor},
|
||||
};
|
||||
use bevy::{light::NotShadowCaster, pbr::ExtendedMaterial, prelude::*};
|
||||
use bevy_asset_loader::prelude::*;
|
||||
|
||||
use bevy_inspector_egui::quick::ResourceInspectorPlugin;
|
||||
@@ -22,7 +18,7 @@ use world_generation::{
|
||||
};
|
||||
|
||||
use crate::{
|
||||
prelude::{PhosAssets, PhosChunk, PhosChunkRegistry},
|
||||
prelude::{PhosAssets, PhosChunk, PhosChunkRegistry, WaterMesh},
|
||||
shader_extensions::{
|
||||
chunk_material::ChunkMaterial,
|
||||
water_material::{WaterMaterial, WaterSettings},
|
||||
@@ -34,8 +30,10 @@ use super::{chunk_rebuild::ChunkRebuildPlugin, render_distance_system::RenderDis
|
||||
|
||||
pub struct MapInitPlugin;
|
||||
|
||||
impl Plugin for MapInitPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
impl Plugin for MapInitPlugin
|
||||
{
|
||||
fn build(&self, app: &mut App)
|
||||
{
|
||||
app.insert_state(GeneratorState::Startup);
|
||||
app.insert_state(AssetLoadState::Loading);
|
||||
|
||||
@@ -51,10 +49,7 @@ impl Plugin for MapInitPlugin {
|
||||
ChunkRebuildPlugin,
|
||||
// TerraFormingTestPlugin,
|
||||
MaterialPlugin::<ExtendedMaterial<StandardMaterial, ChunkMaterial>>::default(),
|
||||
MaterialPlugin::<ExtendedMaterial<StandardMaterial, WaterMaterial>> {
|
||||
prepass_enabled: false,
|
||||
..Default::default()
|
||||
},
|
||||
MaterialPlugin::<ExtendedMaterial<StandardMaterial, WaterMaterial>>::default(),
|
||||
));
|
||||
|
||||
app.configure_loading_state(
|
||||
@@ -78,7 +73,7 @@ impl Plugin for MapInitPlugin {
|
||||
app.add_systems(Update, despawn_map.run_if(in_state(GeneratorState::Regenerate)));
|
||||
app.add_systems(
|
||||
Update,
|
||||
spawn_map.run_if(in_state(AssetLoadState::LoadComplete).and_then(in_state(GeneratorState::SpawnMap))),
|
||||
spawn_map.run_if(in_state(AssetLoadState::LoadComplete).and(in_state(GeneratorState::SpawnMap))),
|
||||
);
|
||||
|
||||
app.insert_resource(TileManager::default());
|
||||
@@ -88,7 +83,8 @@ impl Plugin for MapInitPlugin {
|
||||
fn setup_materials(
|
||||
mut phos_assets: ResMut<PhosAssets>,
|
||||
mut water_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, WaterMaterial>>>,
|
||||
) {
|
||||
)
|
||||
{
|
||||
let water_material = water_materials.add(ExtendedMaterial {
|
||||
base: StandardMaterial {
|
||||
base_color: Color::srgb(0., 0.878, 1.),
|
||||
@@ -114,7 +110,8 @@ fn finalize_biome_painter(
|
||||
mut next_generator_state: ResMut<NextState<GeneratorState>>,
|
||||
biome_painter: Res<BiomePainterAsset>,
|
||||
biomes: Res<Assets<BiomeAsset>>,
|
||||
) {
|
||||
)
|
||||
{
|
||||
let painter = biome_painter.build(&biomes);
|
||||
commands.insert_resource(painter);
|
||||
next_generator_state.set(GeneratorState::GenerateHeightmap);
|
||||
@@ -125,11 +122,14 @@ fn finalize_texture(
|
||||
mut images: ResMut<Assets<Image>>,
|
||||
mut chunk_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, ChunkMaterial>>>,
|
||||
mut next_load_state: ResMut<NextState<AssetLoadState>>,
|
||||
) {
|
||||
)
|
||||
{
|
||||
let image = images.get_mut(atlas.handle.id()).unwrap();
|
||||
|
||||
let array_layers = image.height() / image.width();
|
||||
image.reinterpret_stacked_2d_as_array(array_layers);
|
||||
image
|
||||
.reinterpret_stacked_2d_as_array(array_layers)
|
||||
.expect("Failed to reinterpret as array");
|
||||
|
||||
let chunk_material = chunk_materials.add(ExtendedMaterial {
|
||||
base: StandardMaterial::default(),
|
||||
@@ -146,7 +146,8 @@ fn create_heightmap(
|
||||
mut commands: Commands,
|
||||
mut next_state: ResMut<NextState<GeneratorState>>,
|
||||
biome_painter: Res<BiomePainter>,
|
||||
) {
|
||||
)
|
||||
{
|
||||
let config = GenerationConfig {
|
||||
biome_blend: 32,
|
||||
biome_dither: 10.,
|
||||
@@ -217,7 +218,8 @@ fn spawn_map(
|
||||
mut game_state: ResMut<NextState<MenuState>>,
|
||||
mut gameplay_state: ResMut<NextState<GameplayState>>,
|
||||
biome_painter: Res<BiomePainter>,
|
||||
) {
|
||||
)
|
||||
{
|
||||
paint_map(&mut heightmap, &biome_painter, &tile_assets, &tile_mappers);
|
||||
|
||||
//Prepare Mesh Data
|
||||
@@ -248,29 +250,26 @@ fn spawn_map(
|
||||
0.,
|
||||
(Chunk::SIZE / 2) as f32 * 1.5,
|
||||
);
|
||||
for (chunk_mesh, water_mesh, collider, pos, index) in chunk_meshes {
|
||||
for (chunk_mesh, water_mesh, collider, pos, index) in chunk_meshes
|
||||
{
|
||||
// let mesh_handle = meshes.a
|
||||
let water_mesh_handle = meshes.add(water_mesh);
|
||||
let chunk = commands
|
||||
.spawn((
|
||||
MaterialMeshBundle {
|
||||
mesh: meshes.add(chunk_mesh),
|
||||
material: atlas.chunk_material_handle.clone(),
|
||||
transform: Transform::from_translation(pos),
|
||||
..default()
|
||||
},
|
||||
Mesh3d(meshes.add(chunk_mesh)),
|
||||
MeshMaterial3d(atlas.chunk_material_handle.clone()),
|
||||
Transform::from_translation(pos),
|
||||
PhosChunk::new(index),
|
||||
WaterMesh(water_mesh_handle.id()),
|
||||
RenderDistanceVisibility::default().with_offset(visibility_offset),
|
||||
collider,
|
||||
))
|
||||
.id();
|
||||
let water = commands
|
||||
.spawn((
|
||||
MaterialMeshBundle {
|
||||
mesh: meshes.add(water_mesh),
|
||||
material: atlas.water_material.clone(),
|
||||
transform: Transform::from_translation(pos),
|
||||
..default()
|
||||
},
|
||||
Mesh3d(water_mesh_handle),
|
||||
MeshMaterial3d(atlas.water_material.clone()),
|
||||
Transform::from_translation(pos),
|
||||
PhosChunk::new(index),
|
||||
NotShadowCaster,
|
||||
RenderDistanceVisibility::default().with_offset(visibility_offset),
|
||||
@@ -283,7 +282,8 @@ fn spawn_map(
|
||||
|
||||
commands.insert_resource(registry);
|
||||
generator_state.set(GeneratorState::Idle);
|
||||
if cur_game_state.get() != &MenuState::InGame {
|
||||
if cur_game_state.get() != &MenuState::InGame
|
||||
{
|
||||
game_state.set(MenuState::InGame);
|
||||
gameplay_state.set(GameplayState::PlaceHQ);
|
||||
}
|
||||
@@ -297,8 +297,10 @@ fn despawn_map(
|
||||
chunks: Query<Entity, With<PhosChunk>>,
|
||||
mut next_state: ResMut<NextState<GeneratorState>>,
|
||||
biome_painter: Res<BiomePainter>,
|
||||
) {
|
||||
for chunk in chunks.iter() {
|
||||
)
|
||||
{
|
||||
for chunk in chunks.iter()
|
||||
{
|
||||
commands.entity(chunk).despawn();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,2 +1 @@
|
||||
use bevy::prelude::*;
|
||||
use world_generation::biome_painter::BiomePainterAsset;
|
||||
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
use bevy::prelude::*;
|
||||
use shared::tags::MainCamera;
|
||||
|
||||
use crate::camera_system::components::PhosCamera;
|
||||
|
||||
pub struct RenderDistancePlugin;
|
||||
|
||||
impl Plugin for RenderDistancePlugin {
|
||||
fn build(&self, app: &mut bevy::prelude::App) {
|
||||
impl Plugin for RenderDistancePlugin
|
||||
{
|
||||
fn build(&self, app: &mut bevy::prelude::App)
|
||||
{
|
||||
app.register_type::<RenderDistanceSettings>();
|
||||
app.add_systems(PostUpdate, render_distance_system)
|
||||
.insert_resource(RenderDistanceSettings::default());
|
||||
@@ -15,54 +15,68 @@ impl Plugin for RenderDistancePlugin {
|
||||
|
||||
#[derive(Resource, Reflect)]
|
||||
#[reflect(Resource)]
|
||||
pub struct RenderDistanceSettings {
|
||||
pub struct RenderDistanceSettings
|
||||
{
|
||||
pub render_distance: f32,
|
||||
}
|
||||
|
||||
impl RenderDistanceSettings {
|
||||
pub fn new(distance: f32) -> Self {
|
||||
impl RenderDistanceSettings
|
||||
{
|
||||
pub fn new(distance: f32) -> Self
|
||||
{
|
||||
return Self {
|
||||
render_distance: distance,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for RenderDistanceSettings {
|
||||
fn default() -> Self {
|
||||
impl Default for RenderDistanceSettings
|
||||
{
|
||||
fn default() -> Self
|
||||
{
|
||||
Self::new(500.)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct RenderDistanceVisibility {
|
||||
pub struct RenderDistanceVisibility
|
||||
{
|
||||
pub offset: Vec3,
|
||||
}
|
||||
|
||||
impl RenderDistanceVisibility {
|
||||
pub fn with_offset(mut self, offset: Vec3) -> Self {
|
||||
impl RenderDistanceVisibility
|
||||
{
|
||||
pub fn with_offset(mut self, offset: Vec3) -> Self
|
||||
{
|
||||
self.offset = offset;
|
||||
return self;
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for RenderDistanceVisibility {
|
||||
fn default() -> Self {
|
||||
impl Default for RenderDistanceVisibility
|
||||
{
|
||||
fn default() -> Self
|
||||
{
|
||||
Self { offset: Vec3::ZERO }
|
||||
}
|
||||
}
|
||||
|
||||
fn render_distance_system(
|
||||
mut objects: Query<(&Transform, &mut Visibility, &RenderDistanceVisibility)>,
|
||||
camera_query: Query<&Transform, With<MainCamera>>,
|
||||
camera: Single<&Transform, With<MainCamera>>,
|
||||
settings: Res<RenderDistanceSettings>,
|
||||
) {
|
||||
let camera = camera_query.single();
|
||||
)
|
||||
{
|
||||
let cam_pos = Vec3::new(camera.translation.x, 0.0, camera.translation.z);
|
||||
for (t, mut vis, r) in objects.iter_mut() {
|
||||
for (t, mut vis, r) in objects.iter_mut()
|
||||
{
|
||||
let dist = (cam_pos - (t.translation + r.offset)).length();
|
||||
if settings.render_distance < dist {
|
||||
if settings.render_distance < dist
|
||||
{
|
||||
*vis = Visibility::Hidden;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
*vis = Visibility::Visible;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,21 +1,20 @@
|
||||
use bevy::{prelude::*, utils::hashbrown::HashSet, window::PrimaryWindow};
|
||||
use bevy_rapier3d::{pipeline::QueryFilter, plugin::RapierContext};
|
||||
use bevy::{platform::collections::HashSet, prelude::*};
|
||||
use shared::{
|
||||
events::{ChunkModifiedEvent, TileModifiedEvent},
|
||||
resources::TileUnderCursor,
|
||||
states::GameplayState,
|
||||
};
|
||||
use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
|
||||
use world_generation::{prelude::Map, states::GeneratorState};
|
||||
|
||||
use crate::{
|
||||
camera_system::components::PhosCamera,
|
||||
prelude::{PhosChunkRegistry, RebuildChunk},
|
||||
};
|
||||
use crate::prelude::{PhosChunkRegistry, RebuildChunk};
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub struct TerraFormingTestPlugin;
|
||||
|
||||
impl Plugin for TerraFormingTestPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
impl Plugin for TerraFormingTestPlugin
|
||||
{
|
||||
fn build(&self, app: &mut App)
|
||||
{
|
||||
app.add_systems(
|
||||
Update,
|
||||
deform
|
||||
@@ -25,39 +24,48 @@ impl Plugin for TerraFormingTestPlugin {
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
fn deform(
|
||||
mut commands: Commands,
|
||||
mouse: Res<ButtonInput<MouseButton>>,
|
||||
mut heightmap: ResMut<Map>,
|
||||
chunks: Res<PhosChunkRegistry>,
|
||||
tile_under_cursor: Res<TileUnderCursor>,
|
||||
mut chunk_modified: EventWriter<ChunkModifiedEvent>,
|
||||
mut tile_modified: EventWriter<TileModifiedEvent>,
|
||||
) {
|
||||
mut chunk_modified: MessageWriter<ChunkModifiedEvent>,
|
||||
mut tile_modified: MessageWriter<TileModifiedEvent>,
|
||||
)
|
||||
{
|
||||
let mut multi = 0.;
|
||||
if mouse.just_pressed(MouseButton::Left) {
|
||||
if mouse.just_pressed(MouseButton::Left)
|
||||
{
|
||||
multi = 1.;
|
||||
} else if mouse.just_pressed(MouseButton::Right) {
|
||||
}
|
||||
else if mouse.just_pressed(MouseButton::Right)
|
||||
{
|
||||
multi = -1.;
|
||||
}
|
||||
|
||||
if multi == 0. {
|
||||
if multi == 0.
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if let Some(contact) = tile_under_cursor.0 {
|
||||
if let Some(contact) = tile_under_cursor.0
|
||||
{
|
||||
#[cfg(feature = "tracing")]
|
||||
let span = info_span!("Deform Mesh").entered();
|
||||
let modified_tiles = heightmap.create_crater(&contact.tile, 5, 5. * multi);
|
||||
let mut chunk_set: HashSet<usize> = HashSet::new();
|
||||
for (tile, height) in modified_tiles {
|
||||
for (tile, height) in modified_tiles
|
||||
{
|
||||
let chunk = tile.to_chunk_index(heightmap.width);
|
||||
if !chunk_set.contains(&chunk) {
|
||||
chunk_modified.send(ChunkModifiedEvent { index: chunk });
|
||||
if !chunk_set.contains(&chunk)
|
||||
{
|
||||
chunk_modified.write(ChunkModifiedEvent { index: chunk });
|
||||
chunk_set.insert(chunk);
|
||||
commands.entity(chunks.chunks[chunk]).insert(RebuildChunk);
|
||||
}
|
||||
tile_modified.send(TileModifiedEvent::HeightChanged(tile, height));
|
||||
tile_modified.write(TileModifiedEvent::HeightChanged(tile, height));
|
||||
}
|
||||
// commands.entity(e).insert(RebuildChunk);
|
||||
}
|
||||
|
||||
@@ -1,30 +1,32 @@
|
||||
use crate::camera_system::components::PhosCamera;
|
||||
use crate::map_rendering::map_init::MapInitPlugin;
|
||||
use crate::map_rendering::render_distance_system::RenderDistancePlugin;
|
||||
use crate::ui::game::build_ui::BuildUiPlugin;
|
||||
use crate::ui::build_ui::BuildUIPlugin;
|
||||
use crate::utlis::editor_plugin::EditorPlugin;
|
||||
use crate::utlis::tile_selection_plugin::TileSelectionPlugin;
|
||||
use crate::{camera_system::camera_plugin::PhosCameraPlugin, utlis::debug_plugin::DebugPlugin};
|
||||
use bevy::{
|
||||
pbr::{wireframe::WireframeConfig, CascadeShadowConfig},
|
||||
prelude::*,
|
||||
};
|
||||
use bevy::diagnostic::{EntityCountDiagnosticsPlugin, FrameTimeDiagnosticsPlugin};
|
||||
use bevy::light::CascadeShadowConfig;
|
||||
use bevy::{pbr::wireframe::WireframeConfig, prelude::*};
|
||||
use bevy_asset_loader::prelude::*;
|
||||
use bevy_rapier3d::dynamics::{Ccd, RigidBody, Velocity};
|
||||
use bevy_rapier3d::geometry::Collider;
|
||||
use bevy_rapier3d::plugin::{NoUserData, RapierPhysicsPlugin};
|
||||
use buildings::BuildingPugin;
|
||||
use iyes_perf_ui::prelude::*;
|
||||
// use buildings::BuildingPugin;
|
||||
// use iyes_perf_ui::prelude::*;
|
||||
// use shared::animation_plugin::SimpleAnimationPlugin;
|
||||
use shared::sets::GameplaySet;
|
||||
use shared::states::{GameplayState, MenuState};
|
||||
use shared::{despawn::DespawnPuglin, states::AssetLoadState};
|
||||
use units::units_plugin::UnitsPlugin;
|
||||
// use units::units_plugin::UnitsPlugin;
|
||||
use world_generation::states::GeneratorState;
|
||||
|
||||
pub struct PhosGamePlugin;
|
||||
|
||||
impl Plugin for PhosGamePlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
impl Plugin for PhosGamePlugin
|
||||
{
|
||||
fn build(&self, app: &mut App)
|
||||
{
|
||||
app.insert_state(AssetLoadState::Loading);
|
||||
app.insert_state(MenuState::Loading);
|
||||
app.insert_state(GameplayState::Waiting);
|
||||
@@ -37,9 +39,10 @@ impl Plugin for PhosGamePlugin {
|
||||
PhosCameraPlugin,
|
||||
MapInitPlugin,
|
||||
RenderDistancePlugin,
|
||||
BuildingPugin,
|
||||
BuildUiPlugin,
|
||||
UnitsPlugin,
|
||||
// BuildingPugin,
|
||||
BuildUIPlugin,
|
||||
// SimpleAnimationPlugin,
|
||||
// UnitsPlugin,
|
||||
DespawnPuglin,
|
||||
TileSelectionPlugin,
|
||||
#[cfg(debug_assertions)]
|
||||
@@ -57,10 +60,10 @@ impl Plugin for PhosGamePlugin {
|
||||
app.add_systems(Update, spawn_sphere);
|
||||
|
||||
//Perf UI
|
||||
app.add_plugins(bevy::diagnostic::FrameTimeDiagnosticsPlugin)
|
||||
.add_plugins(bevy::diagnostic::EntityCountDiagnosticsPlugin)
|
||||
.add_plugins(bevy::diagnostic::SystemInformationDiagnosticsPlugin)
|
||||
.add_plugins(PerfUiPlugin);
|
||||
app.add_plugins(FrameTimeDiagnosticsPlugin::default())
|
||||
.add_plugins(EntityCountDiagnosticsPlugin::default())
|
||||
.add_plugins(bevy::diagnostic::SystemInformationDiagnosticsPlugin);
|
||||
// .add_plugins(PerfUiPlugin);
|
||||
|
||||
//Physics
|
||||
app.add_plugins(RapierPhysicsPlugin::<NoUserData>::default());
|
||||
@@ -73,55 +76,56 @@ impl Plugin for PhosGamePlugin {
|
||||
}
|
||||
}
|
||||
|
||||
fn configure_gameplay_set(app: &mut App) {
|
||||
fn configure_gameplay_set(app: &mut App)
|
||||
{
|
||||
app.configure_sets(
|
||||
Update,
|
||||
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
|
||||
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
|
||||
);
|
||||
app.configure_sets(
|
||||
PreUpdate,
|
||||
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
|
||||
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
|
||||
);
|
||||
app.configure_sets(
|
||||
PostUpdate,
|
||||
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
|
||||
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
|
||||
);
|
||||
|
||||
app.configure_sets(
|
||||
FixedUpdate,
|
||||
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
|
||||
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
|
||||
);
|
||||
app.configure_sets(
|
||||
FixedPreUpdate,
|
||||
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
|
||||
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
|
||||
);
|
||||
app.configure_sets(
|
||||
FixedPostUpdate,
|
||||
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
|
||||
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
|
||||
);
|
||||
}
|
||||
|
||||
fn init_game(mut commands: Commands, mut materials: ResMut<Assets<StandardMaterial>>) {
|
||||
commands.spawn((
|
||||
PerfUiRoot::default(),
|
||||
PerfUiEntryFPS::default(),
|
||||
PerfUiEntryFPSWorst::default(),
|
||||
PerfUiEntryFrameTime::default(),
|
||||
PerfUiEntryFrameTimeWorst::default(),
|
||||
));
|
||||
fn init_game(mut commands: Commands, mut materials: ResMut<Assets<StandardMaterial>>)
|
||||
{
|
||||
// commands.spawn((
|
||||
// PerfUiRoot::default(),
|
||||
// PerfUiEntryFPS::default(),
|
||||
// PerfUiEntryFPSWorst::default(),
|
||||
// PerfUiEntryFrameTime::default(),
|
||||
// PerfUiEntryFrameTimeWorst::default(),
|
||||
// ));
|
||||
|
||||
commands.spawn(DirectionalLightBundle {
|
||||
directional_light: DirectionalLight {
|
||||
commands.spawn((
|
||||
DirectionalLight {
|
||||
shadows_enabled: true,
|
||||
..default()
|
||||
},
|
||||
cascade_shadow_config: CascadeShadowConfig {
|
||||
CascadeShadowConfig {
|
||||
bounds: vec![200., 400., 600., 800.],
|
||||
..default()
|
||||
},
|
||||
transform: Transform::from_xyz(500., 260.0, 500.).looking_at(Vec3::ZERO, Vec3::Y),
|
||||
..default()
|
||||
});
|
||||
Transform::from_xyz(500., 260.0, 500.).looking_at(Vec3::ZERO, Vec3::Y),
|
||||
));
|
||||
|
||||
let sphere_mat = StandardMaterial {
|
||||
base_color: Color::srgb(1., 1., 0.),
|
||||
@@ -136,24 +140,22 @@ struct SphereMat(Handle<StandardMaterial>);
|
||||
|
||||
fn spawn_sphere(
|
||||
mut commands: Commands,
|
||||
cam: Query<&Transform, With<PhosCamera>>,
|
||||
cam: Single<&Transform, With<PhosCamera>>,
|
||||
keyboard_input: Res<ButtonInput<KeyCode>>,
|
||||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mat: Res<SphereMat>,
|
||||
) {
|
||||
if keyboard_input.just_pressed(KeyCode::KeyF) {
|
||||
let cam_transform = cam.single();
|
||||
)
|
||||
{
|
||||
if keyboard_input.just_pressed(KeyCode::KeyF)
|
||||
{
|
||||
commands.spawn((
|
||||
MaterialMeshBundle {
|
||||
mesh: meshes.add(Sphere::new(0.3)),
|
||||
material: mat.0.clone(),
|
||||
transform: Transform::from_translation(cam_transform.translation),
|
||||
..default()
|
||||
},
|
||||
Mesh3d(meshes.add(Sphere::new(0.3))),
|
||||
MeshMaterial3d(mat.0.clone()),
|
||||
Transform::from_translation(cam.translation),
|
||||
Collider::ball(0.3),
|
||||
RigidBody::Dynamic,
|
||||
Ccd::enabled(),
|
||||
Velocity::linear(cam_transform.forward() * 50.),
|
||||
Velocity::linear(cam.forward() * 50.),
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,13 +3,13 @@ use bevy::pbr::ExtendedMaterial;
|
||||
use bevy::prelude::*;
|
||||
use bevy::prelude::{Component, Image, Resource};
|
||||
use bevy_asset_loader::asset_collection::AssetCollection;
|
||||
use world_generation::biome_painter::BiomePainterAsset;
|
||||
|
||||
use crate::shader_extensions::chunk_material::ChunkMaterial;
|
||||
use crate::shader_extensions::water_material::WaterMaterial;
|
||||
|
||||
#[derive(AssetCollection, Resource, Default)]
|
||||
pub struct PhosAssets {
|
||||
pub struct PhosAssets
|
||||
{
|
||||
#[asset(key = "chunk_atlas")]
|
||||
pub handle: Handle<Image>,
|
||||
pub chunk_material_handle: Handle<ExtendedMaterial<StandardMaterial, ChunkMaterial>>,
|
||||
@@ -17,24 +17,33 @@ pub struct PhosAssets {
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct PhosChunk {
|
||||
pub struct PhosChunk
|
||||
{
|
||||
pub index: usize,
|
||||
}
|
||||
|
||||
impl PhosChunk {
|
||||
pub fn new(index: usize) -> Self {
|
||||
impl PhosChunk
|
||||
{
|
||||
pub fn new(index: usize) -> Self
|
||||
{
|
||||
return Self { index };
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct WaterMesh(pub AssetId<Mesh>);
|
||||
|
||||
#[derive(Resource, Default)]
|
||||
pub struct PhosChunkRegistry {
|
||||
pub struct PhosChunkRegistry
|
||||
{
|
||||
pub chunks: Vec<Entity>,
|
||||
pub waters: Vec<Entity>,
|
||||
}
|
||||
|
||||
impl PhosChunkRegistry {
|
||||
pub fn new(size: usize) -> Self {
|
||||
impl PhosChunkRegistry
|
||||
{
|
||||
pub fn new(size: usize) -> Self
|
||||
{
|
||||
return Self {
|
||||
chunks: Vec::with_capacity(size),
|
||||
waters: Vec::with_capacity(size),
|
||||
|
||||
@@ -1,41 +1,50 @@
|
||||
use bevy::asset::{Asset, Handle};
|
||||
use bevy::image::Image;
|
||||
use bevy::pbr::{Material, MaterialExtension};
|
||||
use bevy::reflect::TypePath;
|
||||
use bevy::render::mesh::{MeshVertexAttribute, MeshVertexBufferLayoutRef};
|
||||
use bevy::render::render_resource::{AsBindGroup, ShaderRef};
|
||||
use bevy::render::texture::Image;
|
||||
use bevy::render::render_resource::AsBindGroup;
|
||||
use bevy::shader::ShaderRef;
|
||||
use world_generation::consts::{ATTRIBUTE_PACKED_VERTEX_DATA, ATTRIBUTE_VERTEX_HEIGHT};
|
||||
|
||||
#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
|
||||
pub struct ChunkMaterial {
|
||||
pub struct ChunkMaterial
|
||||
{
|
||||
#[texture(100, dimension = "2d_array")]
|
||||
#[sampler(101)]
|
||||
pub array_texture: Handle<Image>,
|
||||
}
|
||||
|
||||
impl MaterialExtension for ChunkMaterial {
|
||||
fn fragment_shader() -> ShaderRef {
|
||||
impl MaterialExtension for ChunkMaterial
|
||||
{
|
||||
fn fragment_shader() -> ShaderRef
|
||||
{
|
||||
"shaders/world/chunk.wgsl".into()
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
|
||||
pub struct PackedChunkMaterial {
|
||||
pub struct PackedChunkMaterial
|
||||
{
|
||||
#[texture(100, dimension = "2d_array")]
|
||||
#[sampler(101)]
|
||||
pub array_texture: Handle<Image>,
|
||||
}
|
||||
|
||||
impl Material for PackedChunkMaterial {
|
||||
fn fragment_shader() -> ShaderRef {
|
||||
impl Material for PackedChunkMaterial
|
||||
{
|
||||
fn fragment_shader() -> ShaderRef
|
||||
{
|
||||
"shaders/world/chunk.wgsl".into()
|
||||
}
|
||||
|
||||
fn vertex_shader() -> ShaderRef {
|
||||
fn vertex_shader() -> ShaderRef
|
||||
{
|
||||
"shaders/world/chunk_packed.wgsl".into()
|
||||
}
|
||||
|
||||
fn prepass_vertex_shader() -> ShaderRef {
|
||||
fn prepass_vertex_shader() -> ShaderRef
|
||||
{
|
||||
"shaders/world/chunk_packed.wgsl".into()
|
||||
}
|
||||
|
||||
@@ -48,11 +57,12 @@ impl Material for PackedChunkMaterial {
|
||||
// }
|
||||
|
||||
fn specialize(
|
||||
_pipeline: &bevy::pbr::MaterialPipeline<Self>,
|
||||
_pipeline: &bevy::pbr::MaterialPipeline,
|
||||
descriptor: &mut bevy::render::render_resource::RenderPipelineDescriptor,
|
||||
layout: &MeshVertexBufferLayoutRef,
|
||||
layout: &bevy::mesh::MeshVertexBufferLayoutRef,
|
||||
_key: bevy::pbr::MaterialPipelineKey<Self>,
|
||||
) -> Result<(), bevy::render::render_resource::SpecializedMeshPipelineError> {
|
||||
) -> bevy::ecs::error::Result<(), bevy::render::render_resource::SpecializedMeshPipelineError>
|
||||
{
|
||||
let vertex_layout = layout.0.get_layout(&[
|
||||
// Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
|
||||
// Mesh::ATTRIBUTE_UV_0.at_shader_location(1),
|
||||
|
||||
@@ -1,26 +1,30 @@
|
||||
use bevy::asset::Asset;
|
||||
use bevy::math::VectorSpace;
|
||||
use bevy::pbr::MaterialExtension;
|
||||
use bevy::prelude::*;
|
||||
use bevy::reflect::Reflect;
|
||||
use bevy::render::render_resource::{AsBindGroup, ShaderRef, ShaderType};
|
||||
use bevy::render::render_resource::{AsBindGroup, ShaderType};
|
||||
use bevy::shader::ShaderRef;
|
||||
|
||||
#[derive(Asset, Reflect, AsBindGroup, Debug, Clone, Default)]
|
||||
pub struct WaterMaterial {
|
||||
pub struct WaterMaterial
|
||||
{
|
||||
#[uniform(100)]
|
||||
pub settings: WaterSettings,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, ShaderType, Reflect)]
|
||||
pub struct WaterSettings {
|
||||
pub struct WaterSettings
|
||||
{
|
||||
pub offset: f32,
|
||||
pub scale: f32,
|
||||
pub f_power: f32,
|
||||
pub deep_color: LinearRgba,
|
||||
}
|
||||
|
||||
impl Default for WaterSettings {
|
||||
fn default() -> Self {
|
||||
impl Default for WaterSettings
|
||||
{
|
||||
fn default() -> Self
|
||||
{
|
||||
Self {
|
||||
offset: 0.0,
|
||||
scale: 1.0,
|
||||
@@ -30,18 +34,21 @@ impl Default for WaterSettings {
|
||||
}
|
||||
}
|
||||
|
||||
impl MaterialExtension for WaterMaterial {
|
||||
fn fragment_shader() -> ShaderRef {
|
||||
impl MaterialExtension for WaterMaterial
|
||||
{
|
||||
fn fragment_shader() -> ShaderRef
|
||||
{
|
||||
"shaders/world/water.wgsl".into()
|
||||
}
|
||||
|
||||
// fn specialize(
|
||||
// _pipeline: &bevy::pbr::MaterialExtensionPipeline,
|
||||
// pipeline: &bevy::pbr::MaterialExtensionPipeline,
|
||||
// descriptor: &mut bevy::render::render_resource::RenderPipelineDescriptor,
|
||||
// layout: &bevy::render::mesh::MeshVertexBufferLayout,
|
||||
// _key: bevy::pbr::MaterialExtensionKey<Self>,
|
||||
// ) -> Result<(), bevy::render::render_resource::SpecializedMeshPipelineError> {
|
||||
// let vertex_layout = layout.get_layout(&[
|
||||
// layout: &bevy::mesh::MeshVertexBufferLayoutRef,
|
||||
// key: bevy::pbr::MaterialExtensionKey<Self>,
|
||||
// ) -> std::result::Result<(), bevy::render::render_resource::SpecializedMeshPipelineError>
|
||||
// {
|
||||
// let vertex_layout = layout.0.get_layout(&[
|
||||
// // Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
|
||||
// // Mesh::ATTRIBUTE_UV_0.at_shader_location(1),
|
||||
// // Mesh::ATTRIBUTE_NORMAL.at_shader_location(2),
|
||||
|
||||
39
game/main/src/ui/build_ui.rs
Normal file
39
game/main/src/ui/build_ui.rs
Normal file
@@ -0,0 +1,39 @@
|
||||
use bevy::{camera::visibility::RenderLayers, prelude::*};
|
||||
use shared::states::AssetLoadState;
|
||||
pub struct BuildUIPlugin;
|
||||
|
||||
impl Plugin for BuildUIPlugin
|
||||
{
|
||||
fn build(&self, app: &mut App)
|
||||
{
|
||||
app.add_systems(Startup, setup_cameras);
|
||||
app.add_systems(Update, spawn_ui.run_if(in_state(AssetLoadState::LoadComplete)));
|
||||
}
|
||||
}
|
||||
|
||||
fn setup_cameras(mut commands: Commands)
|
||||
{
|
||||
commands.spawn((Camera2d, IsDefaultUiCamera, RenderLayers::layer(2)));
|
||||
}
|
||||
|
||||
fn spawn_ui(mut commands: Commands)
|
||||
{
|
||||
commands
|
||||
.spawn((Node {
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
justify_content: JustifyContent::Center,
|
||||
align_items: AlignItems::End,
|
||||
..default()
|
||||
},))
|
||||
// .insert(PickingBehavior::IGNORE)
|
||||
.with_children(|parent| {
|
||||
parent.spawn((
|
||||
Node {
|
||||
width: Val::Px(500.),
|
||||
..Default::default()
|
||||
},
|
||||
BackgroundColor(LinearRgba::GREEN.into()),
|
||||
));
|
||||
});
|
||||
}
|
||||
@@ -1,54 +0,0 @@
|
||||
use bevy::{prelude::*, render::view::RenderLayers};
|
||||
use bevy_lunex::prelude::*;
|
||||
use shared::tags::MainCamera;
|
||||
|
||||
pub struct BuildUiPlugin;
|
||||
|
||||
impl Plugin for BuildUiPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
// app.add_plugins(UiDefaultPlugins)
|
||||
// .add_plugins(UiDebugPlugin::<MainUi>::new());
|
||||
|
||||
app.add_systems(PostStartup, setup_ui);
|
||||
}
|
||||
}
|
||||
|
||||
fn setup_ui(mut commands: Commands, assets: Res<AssetServer>) {
|
||||
commands
|
||||
.spawn((
|
||||
Camera2dBundle {
|
||||
transform: Transform::from_xyz(0.0, 0.0, 1000.0),
|
||||
..default()
|
||||
},
|
||||
MainUi,
|
||||
))
|
||||
.insert(RenderLayers::layer(1));
|
||||
|
||||
commands
|
||||
.spawn((
|
||||
UiTreeBundle::<MainUi> {
|
||||
tree: UiTree::new2d("BuildUi"),
|
||||
..default()
|
||||
},
|
||||
Name::new("Build UI"),
|
||||
SourceFromCamera,
|
||||
RenderLayers::layer(1),
|
||||
))
|
||||
.with_children(|ui| {
|
||||
ui.spawn((
|
||||
UiLink::<MainUi>::path("Root"),
|
||||
UiLayout::boundary()
|
||||
.pos1(Ab(20.0))
|
||||
.pos2(Rl(100.0) - Ab(20.0))
|
||||
.pack::<Base>(),
|
||||
RenderLayers::layer(1),
|
||||
));
|
||||
|
||||
ui.spawn((
|
||||
UiLink::<MainUi>::path("Root/Rect"),
|
||||
UiLayout::solid().size((Ab(1920.0), Ab(1080.0))).pack::<Base>(),
|
||||
UiImage2dBundle::from(assets.load("textures/world/test2.png")),
|
||||
RenderLayers::layer(1),
|
||||
));
|
||||
});
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
pub mod build_ui;
|
||||
@@ -1 +1 @@
|
||||
pub mod game;
|
||||
pub mod build_ui;
|
||||
|
||||
@@ -4,7 +4,7 @@ use bevy::{
|
||||
asset::Assets,
|
||||
ecs::system::Res,
|
||||
math::{IVec2, UVec2, Vec3},
|
||||
render::mesh::Mesh,
|
||||
mesh::Mesh,
|
||||
};
|
||||
use bevy_rapier3d::geometry::{Collider, TriMeshFlags};
|
||||
use rayon::iter::{IntoParallelRefMutIterator, ParallelIterator};
|
||||
@@ -13,7 +13,6 @@ use world_generation::{
|
||||
generators::{
|
||||
chunk_colliders::generate_chunk_collider,
|
||||
mesh_generator::{generate_chunk_mesh, generate_chunk_water_mesh},
|
||||
packed_mesh_generator::generate_packed_chunk_mesh,
|
||||
},
|
||||
hex_utils::offset_to_world,
|
||||
prelude::{Chunk, Map, MeshChunkData},
|
||||
@@ -26,7 +25,8 @@ pub fn paint_map(
|
||||
painter: &BiomePainter,
|
||||
tiles: &Res<Assets<TileAsset>>,
|
||||
mappers: &Res<Assets<TileMapperAsset>>,
|
||||
) {
|
||||
)
|
||||
{
|
||||
map.chunks.par_iter_mut().for_each(|chunk: &mut Chunk| {
|
||||
paint_chunk(chunk, painter, tiles, mappers);
|
||||
});
|
||||
@@ -37,9 +37,12 @@ pub fn paint_chunk(
|
||||
painter: &BiomePainter,
|
||||
tiles: &Res<Assets<TileAsset>>,
|
||||
mappers: &Res<Assets<TileMapperAsset>>,
|
||||
) {
|
||||
for z in 0..Chunk::SIZE {
|
||||
for x in 0..Chunk::SIZE {
|
||||
)
|
||||
{
|
||||
for z in 0..Chunk::SIZE
|
||||
{
|
||||
for x in 0..Chunk::SIZE
|
||||
{
|
||||
let idx = x + z * Chunk::SIZE;
|
||||
let height = chunk.heights[idx];
|
||||
let biome_id = chunk.biome_id[idx];
|
||||
@@ -58,7 +61,8 @@ pub fn prepare_chunk_mesh(
|
||||
chunk_offset: IVec2,
|
||||
chunk_index: usize,
|
||||
map_size: UVec2,
|
||||
) -> (Mesh, Mesh, (Vec<Vec3>, Vec<[u32; 3]>), Vec3, usize) {
|
||||
) -> (Mesh, Mesh, (Vec<Vec3>, Vec<[u32; 3]>), Vec3, usize)
|
||||
{
|
||||
#[cfg(feature = "tracing")]
|
||||
let _gen_mesh = info_span!("Generate Chunk").entered();
|
||||
let chunk_mesh = generate_chunk_mesh(chunk);
|
||||
@@ -80,14 +84,16 @@ pub fn prepare_chunk_mesh_with_collider(
|
||||
chunk_offset: IVec2,
|
||||
chunk_index: usize,
|
||||
map_size: UVec2,
|
||||
) -> (Mesh, Mesh, Collider, Vec3, usize) {
|
||||
) -> (Mesh, Mesh, Collider, Vec3, usize)
|
||||
{
|
||||
let (chunk_mesh, water_mesh, (col_verts, col_indicies), pos, index) =
|
||||
prepare_chunk_mesh(chunk, sealevel, chunk_offset, chunk_index, map_size);
|
||||
let collider: Collider;
|
||||
{
|
||||
#[cfg(feature = "tracing")]
|
||||
let _collider_span = info_span!("Create Collider Trimesh").entered();
|
||||
collider = Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::DELETE_DUPLICATE_TRIANGLES);
|
||||
collider = Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::DELETE_DUPLICATE_TRIANGLES)
|
||||
.expect("Failed to generate chunk collision mesh");
|
||||
}
|
||||
return (chunk_mesh, water_mesh, collider, pos, index);
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
use bevy::{gizmos::gizmos, prelude::*};
|
||||
use bevy::prelude::*;
|
||||
use shared::states::GameplayState;
|
||||
use shared::{resources::TileUnderCursor, sets::GameplaySet};
|
||||
use world_generation::{
|
||||
@@ -11,8 +11,10 @@ use crate::camera_system::components::{PhosCamera, PhosOrbitCamera};
|
||||
|
||||
pub struct DebugPlugin;
|
||||
|
||||
impl Plugin for DebugPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
impl Plugin for DebugPlugin
|
||||
{
|
||||
fn build(&self, app: &mut App)
|
||||
{
|
||||
app.insert_state(DebugState::Base);
|
||||
|
||||
app.add_systems(
|
||||
@@ -45,10 +47,11 @@ impl Plugin for DebugPlugin {
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
struct Shape(pub Polyline3d<7>);
|
||||
struct Shape(pub Polyline3d);
|
||||
|
||||
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
|
||||
pub enum DebugState {
|
||||
pub enum DebugState
|
||||
{
|
||||
Base,
|
||||
None,
|
||||
Verbose,
|
||||
@@ -58,22 +61,21 @@ fn regenerate_map(
|
||||
mut generator_state: ResMut<NextState<GeneratorState>>,
|
||||
mut gameplay_state: ResMut<NextState<GameplayState>>,
|
||||
input: Res<ButtonInput<KeyCode>>,
|
||||
) {
|
||||
if input.just_pressed(KeyCode::KeyR) {
|
||||
)
|
||||
{
|
||||
if input.just_pressed(KeyCode::KeyR)
|
||||
{
|
||||
generator_state.set(GeneratorState::Regenerate);
|
||||
gameplay_state.set(GameplayState::PlaceHQ);
|
||||
}
|
||||
}
|
||||
|
||||
fn show_tile_heights(map: Res<Map>, mut gizmos: Gizmos, shape: Res<Shape>, tile_under_cursor: Res<TileUnderCursor>) {
|
||||
if let Some(contact) = tile_under_cursor.0 {
|
||||
fn show_tile_heights(map: Res<Map>, mut gizmos: Gizmos, shape: Res<Shape>, tile_under_cursor: Res<TileUnderCursor>)
|
||||
{
|
||||
if let Some(contact) = tile_under_cursor.0
|
||||
{
|
||||
let height = map.sample_height(&contact.tile);
|
||||
gizmos.primitive_3d(
|
||||
&shape.0,
|
||||
contact.tile.to_world(height + 0.01),
|
||||
Quat::IDENTITY,
|
||||
Color::WHITE,
|
||||
);
|
||||
gizmos.primitive_3d(&shape.0, contact.tile.to_world(height + 0.01), Color::WHITE);
|
||||
|
||||
gizmos.line(contact.point, contact.point + Vec3::X, LinearRgba::RED);
|
||||
gizmos.line(contact.point, contact.point + Vec3::Y, LinearRgba::GREEN);
|
||||
@@ -83,8 +85,11 @@ fn show_tile_heights(map: Res<Map>, mut gizmos: Gizmos, shape: Res<Shape>, tile_
|
||||
}
|
||||
}
|
||||
|
||||
fn show_water_corners(pos: Vec3, gizmos: &mut Gizmos) {
|
||||
for i in 0..WATER_HEX_CORNERS.len() {
|
||||
#[allow(dead_code)]
|
||||
fn show_water_corners(pos: Vec3, gizmos: &mut Gizmos)
|
||||
{
|
||||
for i in 0..WATER_HEX_CORNERS.len()
|
||||
{
|
||||
let p = pos + WATER_HEX_CORNERS[i];
|
||||
let p2 = pos + WATER_HEX_CORNERS[(i + 1) % WATER_HEX_CORNERS.len()];
|
||||
|
||||
@@ -92,14 +97,15 @@ fn show_water_corners(pos: Vec3, gizmos: &mut Gizmos) {
|
||||
}
|
||||
}
|
||||
|
||||
fn camera_debug(mut cam_query: Query<(&PhosCamera, &PhosOrbitCamera)>, mut gizmos: Gizmos) {
|
||||
let (config, orbit) = cam_query.single();
|
||||
fn camera_debug(cam_query: Single<(&PhosCamera, &PhosOrbitCamera)>, mut gizmos: Gizmos)
|
||||
{
|
||||
let (_config, orbit) = cam_query.into_inner();
|
||||
|
||||
gizmos.sphere(orbit.target, Quat::IDENTITY, 0.3, LinearRgba::RED);
|
||||
gizmos.sphere(orbit.target, 0.3, LinearRgba::RED);
|
||||
let cam_proxy = orbit.target - (orbit.forward * 10.0);
|
||||
gizmos.ray(orbit.target, orbit.forward * 10.0, LinearRgba::rgb(1.0, 0.0, 1.0));
|
||||
|
||||
gizmos.circle(cam_proxy, Dir3::Y, 0.3, LinearRgba::rgb(1.0, 1.0, 0.0));
|
||||
gizmos.circle(cam_proxy, 0.3, LinearRgba::rgb(1.0, 1.0, 0.0));
|
||||
}
|
||||
|
||||
fn verbose_data() {}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
use bevy::{prelude::*, render::render_asset::RenderAssetUsages};
|
||||
use bevy::asset::RenderAssetUsages;
|
||||
use bevy::prelude::*;
|
||||
use bevy_inspector_egui::bevy_egui::EguiContexts;
|
||||
use bevy_inspector_egui::egui::{self};
|
||||
use image::{ImageBuffer, Rgba};
|
||||
@@ -10,8 +11,10 @@ use world_generation::{map::map_utils::render_map, prelude::Map, states::Generat
|
||||
|
||||
pub struct EditorPlugin;
|
||||
|
||||
impl Plugin for EditorPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
impl Plugin for EditorPlugin
|
||||
{
|
||||
fn build(&self, app: &mut App)
|
||||
{
|
||||
app.init_resource::<UIState>();
|
||||
|
||||
app.add_systems(PostUpdate, prepare_image.run_if(in_state(GeneratorState::SpawnMap)));
|
||||
@@ -25,7 +28,8 @@ impl Plugin for EditorPlugin {
|
||||
#[derive(Resource)]
|
||||
struct MapImage(pub Handle<Image>);
|
||||
|
||||
pub fn prepare_image(mut images: ResMut<Assets<Image>>, heightmap: Res<Map>, mut commands: Commands) {
|
||||
pub fn prepare_image(mut images: ResMut<Assets<Image>>, heightmap: Res<Map>, mut commands: Commands)
|
||||
{
|
||||
let image = render_map(&heightmap, 0.1);
|
||||
let handle = images.add(Image::from_dynamic(image.into(), true, RenderAssetUsages::RENDER_WORLD));
|
||||
|
||||
@@ -33,14 +37,17 @@ pub fn prepare_image(mut images: ResMut<Assets<Image>>, heightmap: Res<Map>, mut
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
struct UIState {
|
||||
struct UIState
|
||||
{
|
||||
pub is_open: bool,
|
||||
pub target_map_type: MapDisplayType,
|
||||
pub cur_map_type: MapDisplayType,
|
||||
}
|
||||
|
||||
impl Default for UIState {
|
||||
fn default() -> Self {
|
||||
impl Default for UIState
|
||||
{
|
||||
fn default() -> Self
|
||||
{
|
||||
Self {
|
||||
is_open: true,
|
||||
target_map_type: default(),
|
||||
@@ -50,7 +57,8 @@ impl Default for UIState {
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq, Eq, Clone, Copy, Default)]
|
||||
enum MapDisplayType {
|
||||
enum MapDisplayType
|
||||
{
|
||||
#[default]
|
||||
HeightMap,
|
||||
Biomes,
|
||||
@@ -61,35 +69,39 @@ enum MapDisplayType {
|
||||
}
|
||||
|
||||
fn asset_reloaded(
|
||||
mut asset_events: EventReader<AssetEvent<BiomeAsset>>,
|
||||
mut biomes: ResMut<Assets<BiomeAsset>>,
|
||||
mut asset_events: MessageReader<AssetEvent<BiomeAsset>>,
|
||||
biomes: Res<Assets<BiomeAsset>>,
|
||||
biome_painter: Res<BiomePainterAsset>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
)
|
||||
{
|
||||
let mut rebuild = false;
|
||||
for event in asset_events.read() {
|
||||
match event {
|
||||
AssetEvent::Modified {..}=> rebuild = true,
|
||||
for event in asset_events.read()
|
||||
{
|
||||
match event
|
||||
{
|
||||
AssetEvent::Modified { .. } => rebuild = true,
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
if rebuild {
|
||||
if rebuild
|
||||
{
|
||||
let painter = biome_painter.build(&biomes);
|
||||
commands.insert_resource(painter);
|
||||
}
|
||||
}
|
||||
|
||||
fn render_map_ui(
|
||||
image: Res<MapImage>,
|
||||
// image: Res<MapImage>,
|
||||
heightmap: Res<Map>,
|
||||
biome_map: Res<BiomeMap>,
|
||||
mut contexts: EguiContexts,
|
||||
mut state: ResMut<UIState>,
|
||||
) {
|
||||
let id = contexts.add_image(image.0.clone_weak());
|
||||
|
||||
)
|
||||
{
|
||||
// let id = contexts.add_image(image.0.);
|
||||
let mut map_type = state.target_map_type;
|
||||
let ctx = contexts.ctx_mut();
|
||||
let ctx = contexts.ctx_mut().expect("Failed to get egui context");
|
||||
egui::Window::new("Map").open(&mut state.is_open).show(ctx, |ui| {
|
||||
ui.label("Map Test");
|
||||
egui::ComboBox::from_label("Display Type")
|
||||
@@ -115,12 +127,13 @@ fn render_map_ui(
|
||||
);
|
||||
});
|
||||
|
||||
ui.add(egui::widgets::Image::new(egui::load::SizedTexture::new(
|
||||
id,
|
||||
[512.0, 512.0],
|
||||
)));
|
||||
// ui.add(egui::widgets::Image::new(egui::load::SizedTexture::new(
|
||||
// id,
|
||||
// [512.0, 512.0],
|
||||
// )));
|
||||
|
||||
if ui.button("Save Image").clicked() {
|
||||
if ui.button("Save Image").clicked()
|
||||
{
|
||||
let img = get_map_image(&heightmap, &biome_map, map_type);
|
||||
_ = img.save(format!("{:?}.png", map_type));
|
||||
}
|
||||
@@ -135,22 +148,28 @@ fn update_map_render(
|
||||
heightmap: Res<Map>,
|
||||
biome_map: Res<BiomeMap>,
|
||||
image: Res<MapImage>,
|
||||
) {
|
||||
if state.cur_map_type == state.target_map_type {
|
||||
)
|
||||
{
|
||||
if state.cur_map_type == state.target_map_type
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
let result = get_map_image(&heightmap, &biome_map, state.target_map_type);
|
||||
images.insert(
|
||||
images
|
||||
.insert(
|
||||
image.0.id(),
|
||||
Image::from_dynamic(result.into(), true, RenderAssetUsages::RENDER_WORLD),
|
||||
);
|
||||
)
|
||||
.expect("Failed to update map image");
|
||||
|
||||
state.cur_map_type = state.target_map_type;
|
||||
}
|
||||
|
||||
fn get_map_image(heightmap: &Map, biome_map: &BiomeMap, map_type: MapDisplayType) -> ImageBuffer<Rgba<u8>, Vec<u8>> {
|
||||
return match map_type {
|
||||
fn get_map_image(heightmap: &Map, biome_map: &BiomeMap, map_type: MapDisplayType) -> ImageBuffer<Rgba<u8>, Vec<u8>>
|
||||
{
|
||||
return match map_type
|
||||
{
|
||||
MapDisplayType::HeightMap => render_map(&heightmap, 0.1),
|
||||
MapDisplayType::Biomes => render_biome_map(&heightmap, &biome_map),
|
||||
MapDisplayType::BiomeNoise => render_biome_noise_map(&biome_map, Vec3::ONE),
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
use bevy::{prelude::*, window::PrimaryWindow};
|
||||
use bevy_rapier3d::{plugin::RapierContext, prelude::QueryFilter};
|
||||
use bevy_rapier3d::{plugin::ReadRapierContext, prelude::QueryFilter};
|
||||
use shared::{
|
||||
resources::{TileContact, TileUnderCursor},
|
||||
tags::MainCamera,
|
||||
@@ -7,8 +7,10 @@ use shared::{
|
||||
use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
|
||||
pub struct TileSelectionPlugin;
|
||||
|
||||
impl Plugin for TileSelectionPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
impl Plugin for TileSelectionPlugin
|
||||
{
|
||||
fn build(&self, app: &mut App)
|
||||
{
|
||||
app.init_resource::<TileUnderCursor>();
|
||||
app.add_systems(
|
||||
PreUpdate,
|
||||
@@ -18,28 +20,29 @@ impl Plugin for TileSelectionPlugin {
|
||||
}
|
||||
|
||||
fn update_tile_under_cursor(
|
||||
cam_query: Query<(&GlobalTransform, &Camera), With<MainCamera>>,
|
||||
window: Query<&Window, With<PrimaryWindow>>,
|
||||
rapier_context: Res<RapierContext>,
|
||||
cam_query: Single<(&GlobalTransform, &Camera), With<MainCamera>>,
|
||||
window: Single<&Window, With<PrimaryWindow>>,
|
||||
rapier: ReadRapierContext,
|
||||
map: Res<Map>,
|
||||
mut tile_under_cursor: ResMut<TileUnderCursor>,
|
||||
) {
|
||||
let win_r = window.get_single();
|
||||
if win_r.is_err() {
|
||||
return;
|
||||
}
|
||||
let win = win_r.unwrap();
|
||||
|
||||
let (cam_transform, camera) = cam_query.single();
|
||||
let Some(cursor_pos) = win.cursor_position() else {
|
||||
)
|
||||
{
|
||||
let (cam_transform, camera) = cam_query.into_inner();
|
||||
let Some(cursor_pos) = window.cursor_position()
|
||||
else
|
||||
{
|
||||
return;
|
||||
};
|
||||
|
||||
let Some(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
|
||||
let Ok(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos)
|
||||
else
|
||||
{
|
||||
return;
|
||||
};
|
||||
|
||||
let collision = rapier_context.cast_ray(
|
||||
let ctx = rapier.single().expect("Failed to get rapier read context");
|
||||
|
||||
let collision = ctx.cast_ray(
|
||||
cam_ray.origin,
|
||||
cam_ray.direction.into(),
|
||||
500.,
|
||||
@@ -47,11 +50,13 @@ fn update_tile_under_cursor(
|
||||
QueryFilter::only_fixed(),
|
||||
);
|
||||
|
||||
if let Some((_e, dist)) = collision {
|
||||
if let Some((_e, dist)) = collision
|
||||
{
|
||||
let contact_point = cam_ray.get_point(dist);
|
||||
let contact_coord = HexCoord::from_world_pos(contact_point);
|
||||
//todo: handle correct tile detection when contacting a tile from the side
|
||||
if !map.is_in_bounds(&contact_coord) {
|
||||
if !map.is_in_bounds(&contact_coord)
|
||||
{
|
||||
tile_under_cursor.0 = None;
|
||||
return;
|
||||
}
|
||||
@@ -61,7 +66,9 @@ fn update_tile_under_cursor(
|
||||
contact_point,
|
||||
contact_coord.to_world(surface),
|
||||
));
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
tile_under_cursor.0 = None;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,14 +4,14 @@ version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
[dependencies]
|
||||
bevy = "0.14.2"
|
||||
bevy = "0.18.0"
|
||||
world_generation = { path = "../../engine/world_generation" }
|
||||
shared = { path = "../shared" }
|
||||
serde = { version = "1.0.204", features = ["derive"] }
|
||||
serde = { version = "1.0.228", features = ["derive"] }
|
||||
asset_loader = { path = "../../engine/asset_loader" }
|
||||
serde_json = "1.0.120"
|
||||
ron = "0.8.1"
|
||||
bevy_asset_loader = { version = "0.21.0", features = [
|
||||
serde_json = "1.0.149"
|
||||
ron = "0.12.0"
|
||||
bevy_asset_loader = { version = "0.25.0", features = [
|
||||
"standard_dynamic_assets",
|
||||
"3d",
|
||||
] }
|
||||
|
||||
@@ -6,8 +6,8 @@ edition = "2021"
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
bevy = "0.14.2"
|
||||
serde = { version = "1.0.204", features = ["derive"] }
|
||||
bevy = "0.18.0"
|
||||
serde = { version = "1.0.228", features = ["derive"] }
|
||||
world_generation = { path = "../../engine/world_generation" }
|
||||
|
||||
|
||||
|
||||
18
game/shared/src/animation_plugin.rs
Normal file
18
game/shared/src/animation_plugin.rs
Normal file
@@ -0,0 +1,18 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::prefab_defination::RotationAnimation;
|
||||
|
||||
pub struct SimpleAnimationPlugin;
|
||||
|
||||
impl Plugin for SimpleAnimationPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(Update, rotate);
|
||||
}
|
||||
}
|
||||
|
||||
fn rotate(mut query: Query<(&mut Transform, &RotationAnimation)>, time: Res<Time>) {
|
||||
for (mut transform, rot) in query.iter_mut() {
|
||||
let cur_rot = transform.rotation;
|
||||
transform.rotation = cur_rot * Quat::from_axis_angle(rot.axis, rot.speed.to_radians() * time.delta_secs());
|
||||
}
|
||||
}
|
||||
20
game/shared/src/component_defination.rs
Normal file
20
game/shared/src/component_defination.rs
Normal file
@@ -0,0 +1,20 @@
|
||||
use bevy::{
|
||||
ecs::system::EntityCommands, math::{Quat, Vec3}, prelude::*
|
||||
};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::prefab_defination::AnimationComponent;
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub struct ComponentDefination {
|
||||
pub path: String,
|
||||
pub animations: Vec<AnimationComponent>,
|
||||
}
|
||||
|
||||
|
||||
impl ComponentDefination {
|
||||
pub fn apply(&self, commands: &mut EntityCommands){
|
||||
for c in &self.animations {
|
||||
c.apply(commands);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -24,7 +24,7 @@ impl Plugin for DespawnPuglin {
|
||||
|
||||
fn despawn_at(mut commands: Commands, time: Res<Time>, entities: Query<(Entity, &DespawnAt), Without<DespawnAfter>>) {
|
||||
for (entity, at) in entities.iter() {
|
||||
let d = at.0 - time.elapsed_seconds();
|
||||
let d = at.0 - time.elapsed_secs();
|
||||
commands
|
||||
.entity(entity)
|
||||
.insert(DespawnAfter(Timer::from_seconds(d, TimerMode::Once)));
|
||||
@@ -34,7 +34,7 @@ fn despawn_at(mut commands: Commands, time: Res<Time>, entities: Query<(Entity,
|
||||
fn despawn_after(mut commands: Commands, mut entities: Query<(&mut DespawnAfter, Entity)>, time: Res<Time>) {
|
||||
for (mut after, entity) in &mut entities.iter_mut() {
|
||||
after.0.tick(time.delta());
|
||||
if after.0.finished() {
|
||||
if after.0.is_finished() {
|
||||
commands.entity(entity).despawn();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
use bevy::prelude::*;
|
||||
use world_generation::hex_utils::*;
|
||||
|
||||
#[derive(Event)]
|
||||
#[derive(Message)]
|
||||
pub enum TileModifiedEvent {
|
||||
HeightChanged(HexCoord, f32),
|
||||
TypeChanged(HexCoord, usize),
|
||||
}
|
||||
|
||||
#[derive(Event)]
|
||||
#[derive(Message)]
|
||||
pub struct ChunkModifiedEvent {
|
||||
pub index: usize,
|
||||
}
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
use bevy::reflect::Reflect;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use world_generation::hex_utils::HexCoord;
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug, Reflect)]
|
||||
pub struct ResourceIdentifier {
|
||||
pub struct ResourceIdentifier
|
||||
{
|
||||
pub id: u32,
|
||||
pub qty: u32,
|
||||
}
|
||||
|
||||
@@ -9,6 +9,9 @@ pub mod resources;
|
||||
pub mod sets;
|
||||
pub mod states;
|
||||
pub mod tags;
|
||||
// pub mod prefab_defination;
|
||||
// pub mod animation_plugin;
|
||||
// pub mod component_defination;
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize)]
|
||||
pub enum Tier {
|
||||
|
||||
79
game/shared/src/prefab_defination.rs
Normal file
79
game/shared/src/prefab_defination.rs
Normal file
@@ -0,0 +1,79 @@
|
||||
use bevy::{
|
||||
ecs::system::{EntityCommand, EntityCommands},
|
||||
gltf::{Gltf, GltfMesh},
|
||||
math::{Quat, Vec3},
|
||||
prelude::*,
|
||||
};
|
||||
use serde::{Deserialize, Serialize};
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub struct PrefabDefination {
|
||||
pub path: String,
|
||||
pub pos: Vec3,
|
||||
pub rot: Vec3,
|
||||
pub children: Option<Vec<PrefabDefination>>,
|
||||
pub animations: Option<Vec<AnimationComponent>>,
|
||||
}
|
||||
|
||||
impl PrefabDefination {
|
||||
pub fn spawn_recursive(&self, gltf: &Gltf, commands: &mut ChildBuilder, meshes: &Assets<GltfMesh>) {
|
||||
let mesh_handle = &gltf.named_meshes[&self.path.clone().into_boxed_str()];
|
||||
if let Some(gltf_mesh) = meshes.get(mesh_handle.id()) {
|
||||
let (m, mat) = gltf_mesh.unpack();
|
||||
let mut entity = commands.spawn((
|
||||
Mesh3d(m),
|
||||
MeshMaterial3d(mat),
|
||||
Transform::from_translation(self.pos).with_rotation(Quat::from_euler(
|
||||
bevy::math::EulerRot::XYZ,
|
||||
self.rot.x,
|
||||
self.rot.y,
|
||||
self.rot.z,
|
||||
)),
|
||||
));
|
||||
if let Some(children) = &self.children {
|
||||
entity.with_children(|b| {
|
||||
for child in children {
|
||||
child.spawn_recursive(gltf, b, meshes);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub trait UnpackGltfMesh {
|
||||
fn unpack(&self) -> (Handle<Mesh>, Handle<StandardMaterial>);
|
||||
}
|
||||
|
||||
impl UnpackGltfMesh for GltfMesh {
|
||||
fn unpack(&self) -> (Handle<Mesh>, Handle<StandardMaterial>) {
|
||||
let p = &self.primitives[0];
|
||||
let mut mat: Handle<StandardMaterial> = default();
|
||||
if let Some(mesh_material) = &p.material {
|
||||
mat = mesh_material.clone();
|
||||
}
|
||||
return (p.mesh.clone(), mat);
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub enum AnimationComponent {
|
||||
Rotation(RotationAnimation),
|
||||
Slider,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug, Component, Clone, Copy)]
|
||||
pub struct RotationAnimation {
|
||||
pub axis: Vec3,
|
||||
pub speed: f32,
|
||||
}
|
||||
|
||||
impl AnimationComponent {
|
||||
pub fn apply(&self, commands: &mut EntityCommands) {
|
||||
match self {
|
||||
AnimationComponent::Rotation(comp) => {
|
||||
commands.insert(comp.clone());
|
||||
}
|
||||
AnimationComponent::Slider => todo!(),
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -4,21 +4,21 @@ version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
[dependencies]
|
||||
bevy = "0.14.2"
|
||||
bevy = "0.18.0"
|
||||
world_generation = { path = "../../engine/world_generation" }
|
||||
shared = { path = "../shared" }
|
||||
bevy_rapier3d = "0.27.0"
|
||||
serde = { version = "1.0.204", features = ["derive"] }
|
||||
bevy_rapier3d = "0.33.0"
|
||||
serde = { version = "1.0.228", features = ["derive"] }
|
||||
asset_loader = { path = "../../engine/asset_loader" }
|
||||
serde_json = "1.0.120"
|
||||
ron = "0.8.1"
|
||||
bevy_asset_loader = { version = "0.21.0", features = [
|
||||
serde_json = "1.0.149"
|
||||
ron = "0.12.0"
|
||||
bevy_asset_loader = { version = "0.25.0", features = [
|
||||
"standard_dynamic_assets",
|
||||
"3d",
|
||||
] }
|
||||
quadtree_rs = "0.1.3"
|
||||
pathfinding = "4.11.0"
|
||||
ordered-float = "4.3.0"
|
||||
pathfinding = "4.14.0"
|
||||
ordered-float = "5.1.0"
|
||||
|
||||
[features]
|
||||
tracing = ["bevy/trace_tracy"]
|
||||
|
||||
@@ -20,13 +20,7 @@ impl UnitAsset {
|
||||
pub fn spawn(&self, transform: Transform) -> CommandQueue {
|
||||
let mut commands = CommandQueue::default();
|
||||
|
||||
let bundle = (
|
||||
PbrBundle {
|
||||
transform: transform,
|
||||
..default()
|
||||
},
|
||||
Unit,
|
||||
);
|
||||
let bundle = (transform, Unit);
|
||||
let domain = self.domain.clone();
|
||||
commands.push(move |world: &mut World| {
|
||||
let mut e = world.spawn(bundle);
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
use bevy::reflect::Reflect;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
pub mod assets;
|
||||
pub mod components;
|
||||
pub mod nav_data;
|
||||
@@ -11,6 +8,7 @@ pub mod units_plugin;
|
||||
pub mod units_spacial_set;
|
||||
|
||||
#[derive(Clone, Copy)]
|
||||
pub enum UnitType {
|
||||
pub enum UnitType
|
||||
{
|
||||
Basic,
|
||||
}
|
||||
|
||||
@@ -34,11 +34,7 @@ fn spawn_test_unit(
|
||||
if let Some(contact) = tile_under_cursor.0 {
|
||||
info!("Spawning Test Unit");
|
||||
commands.spawn((
|
||||
PbrBundle {
|
||||
transform: Transform::from_translation(contact.surface),
|
||||
mesh: unit.0.clone(),
|
||||
..default()
|
||||
},
|
||||
(Transform::from_translation(contact.surface), Mesh3d(unit.0.clone())),
|
||||
Unit,
|
||||
LandUnit,
|
||||
));
|
||||
|
||||
@@ -1,6 +1,10 @@
|
||||
use std::collections::HashMap;
|
||||
|
||||
use bevy::{ecs::world::CommandQueue, prelude::*, tasks::AsyncComputeTaskPool, utils::futures};
|
||||
use bevy::{
|
||||
ecs::world::CommandQueue,
|
||||
prelude::*,
|
||||
tasks::{futures, AsyncComputeTaskPool},
|
||||
};
|
||||
use pathfinding::prelude::astar;
|
||||
use shared::{events::TileModifiedEvent, resources::TileUnderCursor, sets::GameplaySet};
|
||||
use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
|
||||
@@ -41,7 +45,7 @@ fn build_navdata(mut commands: Commands, map: Res<Map>) {
|
||||
commands.insert_resource(nav_data);
|
||||
}
|
||||
|
||||
fn update_navdata(mut tile_updates: EventReader<TileModifiedEvent>, mut nav_data: ResMut<NavData>) {
|
||||
fn update_navdata(mut tile_updates: MessageReader<TileModifiedEvent>, mut nav_data: ResMut<NavData>) {
|
||||
for event in tile_updates.read() {
|
||||
match event {
|
||||
TileModifiedEvent::HeightChanged(coord, new_height) => {
|
||||
@@ -71,7 +75,7 @@ fn move_unit(
|
||||
path.1 += 1;
|
||||
continue;
|
||||
}
|
||||
let vel = d.normalize() * 10.0 * time.delta_seconds();
|
||||
let vel = d.normalize() * 10.0 * time.delta_secs();
|
||||
t.translation += vel;
|
||||
let coord = HexCoord::from_world_pos(t.translation);
|
||||
if map.is_in_bounds(&coord) {
|
||||
|
||||
2
rust-toolchain.toml
Normal file
2
rust-toolchain.toml
Normal file
@@ -0,0 +1,2 @@
|
||||
[toolchain]
|
||||
channel = "nightly"
|
||||
Reference in New Issue
Block a user