14 Commits

Author SHA1 Message Date
94b85c9cf7 update to bevy 0.16.0
Need to wait for asset_loader upate full release
Need to refactor Prefab system to use the new relationships
2025-04-29 14:35:19 -04:00
cb95db862c ui testing 2025-04-21 09:58:33 -04:00
5b4e96177c Updated to Bevy 0.15.1 2025-01-13 21:44:42 -05:00
8e2dc04a6f misc 2025-01-07 09:18:28 -05:00
327e4b2739 ui layout testing 2025-01-04 14:28:54 -05:00
74450bdcd3 added raw assets 2024-12-06 21:09:02 -05:00
2ad50f7ac8 correctly setup bevy_lunex 2d/3d composite 2024-12-01 17:36:39 -05:00
9800d1fd74 Update building_asset.rs 2024-11-26 09:30:24 -05:00
358b88e7fe gltf prefabs 2024-11-24 00:05:07 -05:00
953650e394 prefab loading
Building prefab loading
2024-11-18 22:35:18 -05:00
4cfe2d9079 Merge branch 'lunex' 2024-11-15 21:58:17 -05:00
55e9b5d845 building 2024-11-15 21:56:55 -05:00
b14f2ef99f building 2024-11-15 21:53:45 -05:00
6caeb6c579 Update render_distance_system.rs 2024-11-11 21:15:28 -05:00
40 changed files with 2980 additions and 1428 deletions

3787
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@@ -9,5 +9,5 @@ edition = "2021"
[dependencies]
serde = "1.0.204"
serde_json = "1.0.120"
bevy = "0.14.2"
bevy = "0.16.0"
ron = "0.8.1"

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@@ -1 +1 @@
pub mod macros;
pub mod macros;

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@@ -10,7 +10,6 @@ macro_rules! create_asset_loader {
) => {
use bevy::prelude::*;
use bevy::asset::{AssetLoader, AssetEvent, AssetEvents, LoadContext, LoadState, AsyncReadExt, io::Reader};
use bevy::utils::BoxedFuture;
pub struct $plugin_name;
impl Plugin for $plugin_name {
fn build(&self, app: &mut App) {
@@ -29,12 +28,12 @@ macro_rules! create_asset_loader {
type Error = String;
async fn load<'a>(
&'a self,
reader: &'a mut Reader<'_>,
_settings: &'a Self::Settings,
load_context: &'a mut LoadContext<'_>,
) -> Result<Self::Asset, Self::Error> {
async fn load(
&self,
reader: & mut dyn bevy::asset::io::Reader,
_: &Self::Settings,
load_context: &mut LoadContext<'_>,
) -> Result<Self::Asset, Self::Error> {
let mut bytes = Vec::new();
let read_result = reader.read_to_end(&mut bytes).await;
if read_result.is_err() {

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@@ -9,5 +9,5 @@ proc-macro = true
[dependencies]
serde = "1.0.204"
serde_json = "1.0.120"
bevy = "0.14.2"
bevy = "0.16.0"
ron = "0.8.1"

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@@ -6,14 +6,14 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy = "0.14.2"
bevy = "0.16.0"
noise = "0.9.0"
serde = { version = "1.0.203", features = ["derive"] }
serde_json = "1.0.115"
asset_loader = { path = "../asset_loader" }
rayon = "1.10.0"
bevy-inspector-egui = "0.25.0"
bevy_asset_loader = { version = "0.21.0", features = [
bevy-inspector-egui = "0.28.1"
bevy_asset_loader = { version = "0.23.0-rc.3", features = [
"standard_dynamic_assets",
"3d",
] }

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@@ -1,16 +1,12 @@
use std::ops::Add;
use bevy::{math::VectorSpace, prelude::*};
use bevy::{asset::AssetLoader, math::VectorSpace, prelude::*};
use image::ImageBuffer;
use rayon::prelude::*;
use crate::hex_utils::HexCoord;
use super::{
biome_map::BiomeMap,
chunk::Chunk,
map::Map,
};
use super::{biome_map::BiomeMap, chunk::Chunk, map::Map};
pub fn render_image(
size: UVec2,
@@ -40,7 +36,7 @@ pub fn update_image(
let idx = (y * w + x) as usize;
let v = data[idx];
let t = v.remap(min, max, 0.0, 1.0);
let col = LinearRgba::lerp(&color1, color2, t);
let col = LinearRgba::lerp(color1, color2, t);
*pixel = to_pixel(&col);
});
}
@@ -95,10 +91,10 @@ fn get_height_color_blend(base_color: Hsla, height: f32, height2: f32, smooth: f
d /= smooth;
if d > 0.0 {
let c2: LinearRgba = color.with_lightness(color.lightness + 0.1).into();
color = LinearRgba::lerp(&color.into(), c2, d).into();
color = LinearRgba::lerp(color.into(), c2, d).into();
} else {
let c2: LinearRgba = color.with_lightness(color.lightness - 0.1).into();
color = LinearRgba::lerp(&color.into(), c2, d.abs()).into();
color = LinearRgba::lerp(color.into(), c2, d.abs()).into();
}
}
}

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@@ -1,5 +1,5 @@
use asset_loader::create_asset_loader;
use bevy::{asset::Asset, ecs::system::Resource, reflect::TypePath};
use bevy::{asset::Asset, reflect::TypePath};
use serde::{Deserialize, Serialize};
#[derive(Resource, Debug)]
pub struct TileManager {

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@@ -6,15 +6,15 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy = "0.14.2"
bevy = "0.16.0"
world_generation = { path = "../../engine/world_generation" }
shared = { path = "../shared" }
bevy_rapier3d = "0.27.0"
bevy_rapier3d = "0.29.0"
serde = { version = "1.0.204", features = ["derive"] }
asset_loader = { path = "../../engine/asset_loader" }
serde_json = "1.0.120"
ron = "0.8.1"
bevy_asset_loader = { version = "0.21.0", features = [
bevy_asset_loader = { version = "0.23.0-rc.3", features = [
"standard_dynamic_assets",
"3d",
] }

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@@ -1,14 +1,18 @@
use asset_loader::create_asset_loader;
use bevy::prelude::*;
use bevy::{
gltf::{GltfMesh, GltfNode},
prelude::*,
};
use serde::{Deserialize, Serialize};
use shared::identifiers::ResourceIdentifier;
use shared::{component_defination::ComponentDefination, identifiers::ResourceIdentifier, prefab_defination::*};
use crate::{
buildings::{
basic_building::BasicBuildingInfo, factory_building::FactoryBuildingInfo,
conduit_building::ResourceConduitInfo, factory_building::FactoryBuildingInfo,
resource_gathering::ResourceGatheringBuildingInfo,
},
footprint::BuildingFootprint,
prelude::Building,
};
#[derive(Asset, TypePath, Debug, Serialize, Deserialize)]
@@ -18,7 +22,8 @@ pub struct BuildingAsset {
pub footprint: BuildingFootprint,
pub prefab_path: String,
#[serde(skip)]
pub prefab: Handle<Scene>,
pub prefab: Handle<Gltf>,
pub base_mesh_path: String,
pub cost: Vec<ResourceIdentifier>,
pub consumption: Vec<ResourceIdentifier>,
@@ -27,7 +32,90 @@ pub struct BuildingAsset {
pub health: u32,
pub building_type: BuildingType,
pub animations: Vec<AnimationComponent>,
pub components: Option<Vec<ComponentDefination>>,
}
impl BuildingAsset {
pub fn spawn(
&self,
pos: Vec3,
rot: Quat,
gltf: &Gltf,
commands: &mut Commands,
meshes: &Assets<GltfMesh>,
nodes: &Assets<GltfNode>,
) -> Option<Entity> {
let base_node = &gltf.named_nodes[&self.base_mesh_path.clone().into_boxed_str()];
if let Some(node) = nodes.get(base_node.id()) {
if let Some(mesh_handle) = &node.mesh {
if let Some(gltf_mesh) = meshes.get(mesh_handle.id()) {
let (mesh, mat) = gltf_mesh.unpack();
let mut entity = commands.spawn((
Mesh3d(mesh),
MeshMaterial3d(mat),
Transform::from_translation(pos).with_rotation(rot),
Building,
));
entity.with_children(|b| {
for child in &node.children {
let child_node = nodes.get(child.id());
if child_node.is_none() {
continue;
}
self.process_node(child_node.unwrap(), meshes, nodes, b, &node.name);
}
});
if let Some(component) = self.get_component_def(&format!("/{0}", &node.name)) {
component.apply(&mut entity);
}
return Some(entity.id());
}
}
}
return None;
}
fn process_node(
&self,
node: &GltfNode,
meshes: &Assets<GltfMesh>,
nodes: &Assets<GltfNode>,
commands: &mut ChildBuilder,
parent: &String,
) -> Option<Entity> {
let path = format!("{0}/{1}", parent, node.name);
if let Some(mesh) = &node.mesh {
if let Some(gltf_mesh) = meshes.get(mesh.id()) {
let (mesh, mat) = gltf_mesh.unpack();
let mut entity = commands.spawn((Mesh3d(mesh), MeshMaterial3d(mat), node.transform, Building));
entity.with_children(|b| {
for child in &node.children {
let child_node = nodes.get(child.id());
if child_node.is_none() {
continue;
}
self.process_node(child_node.unwrap(), meshes, nodes, b, &path);
}
});
if let Some(component) = self.get_component_def(&path) {
component.apply(&mut entity);
}
return Some(entity.id());
}
}
return None;
}
fn get_component_def(&self, path: &String) -> Option<&ComponentDefination> {
if let Some(components) = &self.components {
for c in components {
if c.path.ends_with(path) {
return Some(c);
}
}
}
return None;
}
}
#[derive(Serialize, Deserialize, Debug, TypePath)]
@@ -35,13 +123,9 @@ pub enum BuildingType {
Basic,
Gathering(ResourceGatheringBuildingInfo),
FactoryBuildingInfo(FactoryBuildingInfo),
ResourceConduit(ResourceConduitInfo),
}
#[derive(Serialize, Deserialize, Debug, Reflect)]
pub enum AnimationComponent {
Rotation,
Slider,
}
create_asset_loader!(
BuildingAssetPlugin,
BuildingAssetLoader,

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@@ -1,6 +1,11 @@
use std::f32::consts::E;
use bevy::{ecs::world::CommandQueue, prelude::*, window::PrimaryWindow};
use bevy::{
ecs::world::CommandQueue,
gltf::{GltfMesh, GltfNode},
prelude::*,
window::PrimaryWindow,
};
use bevy_asset_loader::loading_state::{
config::{ConfigureLoadingState, LoadingStateConfig},
LoadingStateAppExt,
@@ -87,7 +92,6 @@ fn hq_placement(
mut build_queue: ResMut<BuildQueue>,
mut next_state: ResMut<NextState<GameplayState>>,
) {
if let Some(contact) = tile_under_cursor.0 {
let positions = map.hex_select(&contact.tile, 3, true, |pos, h, _| pos.to_world(h));
show_indicators(positions, &mut commands, &indicator);
@@ -106,12 +110,9 @@ fn hq_placement(
fn show_indicators(positions: Vec<Vec3>, commands: &mut Commands, indicator: &IndicatorCube) {
for p in positions {
commands.spawn((
PbrBundle {
mesh: indicator.0.clone(),
material: indicator.1.clone(),
transform: Transform::from_translation(p),
..default()
},
Mesh3d(indicator.0.clone()),
MeshMaterial3d(indicator.1.clone()),
Transform::from_translation(p),
Despawn,
));
}
@@ -122,6 +123,9 @@ fn process_build_queue(
mut commands: Commands,
db: Res<BuildingDatabase>,
building_assets: Res<Assets<BuildingAsset>>,
gltf_assets: Res<Assets<Gltf>>,
gltf_meshes: Res<Assets<GltfMesh>>,
gltf_nodes: Res<Assets<GltfNode>>,
mut building_map: ResMut<BuildingMap>,
heightmap: Res<Map>,
) {
@@ -130,16 +134,21 @@ fn process_build_queue(
if let Some(building) = building_assets.get(handle.id()) {
let h = heightmap.sample_height(&item.pos);
println!("Spawning {} at {}", building.name, item.pos);
let e = commands.spawn((
SceneBundle {
scene: building.prefab.clone(),
transform: Transform::from_translation(item.pos.to_world(h)),
..Default::default()
},
Building,
));
building_map.add_building(BuildingEntry::new(item.pos, e.id()));
if let Some(gltf) = gltf_assets.get(building.prefab.id()) {
let e = building.spawn(
item.pos.to_world(h),
Quat::IDENTITY,
gltf,
&mut commands,
&gltf_meshes,
&gltf_nodes,
);
if let Some(b) = e {
building_map.add_building(BuildingEntry::new(item.pos, b));
}
} else {
warn!("Failed to spawn building");
}
}
}
queue.queue.clear();

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@@ -1,4 +1,3 @@
use serde::{Deserialize, Serialize};
use shared::identifiers::ResourceIdentifier;
#[derive(Serialize, Deserialize, Debug)]
pub struct BasicBuildingInfo {}

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@@ -0,0 +1,6 @@
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug)]
pub struct ResourceConduitInfo {
pub range: usize,
pub connection_range: usize,
}

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@@ -1,4 +1,5 @@
pub mod resource_gathering;
pub mod basic_building;
pub mod conduit_building;
pub mod factory_building;
pub mod resource_gathering;
pub mod tech_building;

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@@ -7,12 +7,12 @@ build = "build.rs"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy = { version = "0.14.2", features = ["file_watcher"] }
bevy-inspector-egui = "0.25.0"
iyes_perf_ui = "0.3.0"
bevy = { version = "0.16.0", features = ["file_watcher"] }
bevy-inspector-egui = "0.28.1"
# iyes_perf_ui = "0.3.0"
noise = "0.8.2"
world_generation = { path = "../../engine/world_generation" }
bevy_rapier3d = { version = "0.27.0", features = [
bevy_rapier3d = { version = "0.29.0", features = [
"simd-stable",
"parallel",
"debug-render-3d",
@@ -21,13 +21,13 @@ rayon = "1.10.0"
buildings = { path = "../buildings" }
units = { path = "../units" }
shared = { path = "../shared" }
bevy_asset_loader = { version = "0.21.0", features = [
bevy_asset_loader = { version = "0.23.0-rc.3", features = [
"standard_dynamic_assets",
"3d",
] }
ron = "0.8.1"
image = "0.25.2"
bevy_lunex = "0.2.4"
# bevy_lunex = "0.2.4"
[features]
tracing = [

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@@ -13,6 +13,10 @@ where
for path in fs::read_dir(from).unwrap() {
let path = path.unwrap().path();
println!("{path:?}");
if path.starts_with("assets/raw_assets") {
continue;
}
let to = to.clone().join(path.file_name().unwrap());
if path.is_file() {

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@@ -1,10 +1,8 @@
use bevy::core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAntiAliasPlugin};
use bevy::core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAntiAliasPlugin, TemporalAntiAliasing};
use bevy::core_pipeline::prepass::DepthPrepass;
use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel};
use bevy::prelude::*;
use bevy::render::view::RenderLayers;
use bevy::window::{CursorGrabMode, PrimaryWindow};
use bevy_lunex::prelude::MainUi;
use shared::sets::GameplaySet;
use shared::tags::MainCamera;
use world_generation::hex_utils::HexCoord;
@@ -22,13 +20,9 @@ impl Plugin for PhosCameraPlugin {
app.add_systems(PreStartup, setup);
// app.add_systems(Update, rts_camera_system.in_set(GameplaySet));
// app.add_systems(PostUpdate, limit_camera_bounds.in_set(GameplaySet));
app.add_systems(Update, orbit_camera_upate.in_set(GameplaySet));
app.add_systems(Update, init_bounds.run_if(in_state(GeneratorState::SpawnMap)));
//Free Cam
//app.add_systems(Update, (grab_mouse, (update_camera, update_camera_mouse).chain()));
app.add_plugins(TemporalAntiAliasPlugin);
}
@@ -50,23 +44,21 @@ fn init_bounds(
});
}
fn setup(mut commands: Commands, mut msaa: ResMut<Msaa>) {
fn setup(mut commands: Commands) {
commands
.spawn((
Camera3dBundle {
transform: Transform::from_xyz(0., 30., 0.).looking_to(Vec3::NEG_Z, Vec3::Y),
..default()
},
Camera3d::default(),
Transform::from_xyz(0., 30., 0.).looking_to(Vec3::NEG_Z, Vec3::Y),
PhosCamera::default(),
MainCamera,
DepthPrepass,
PhosOrbitCamera::default(),
MainUi,
TemporalAntiAliasing::default(),
))
.insert(TemporalAntiAliasBundle::default())
.insert(RenderLayers::layer(0));
.insert(Msaa::Off);
// .insert(RenderLayers::layer(0))
*msaa = Msaa::Off;
// *msaa = Msaa::Off;
}
fn orbit_camera_upate(
@@ -94,24 +86,24 @@ fn orbit_camera_upate(
for e in mouse_motion.read() {
orbit_move += e.delta;
}
orbit_move *= config.pan_speed * time.delta_seconds() * -1.0;
orbit_move *= config.pan_speed * time.delta_secs() * -1.0;
let rot_y = Quat::from_axis_angle(Vec3::Y, orbit_move.x);
let right = orbit.forward.cross(Vec3::Y).normalize();
let rot_x = Quat::from_axis_angle(right, orbit_move.y);
orbit.forward = rot_x * rot_y * orbit.forward;
// orbit.forward.y = orbit.forward.y.clamp(-0.9, 0.0);
orbit.forward = orbit.forward.normalize();
window.cursor.grab_mode = CursorGrabMode::Locked;
window.cursor.visible = false;
window.cursor_options.grab_mode = CursorGrabMode::Locked;
window.cursor_options.visible = false;
} else {
window.cursor.grab_mode = CursorGrabMode::None;
window.cursor.visible = true;
window.cursor_options.grab_mode = CursorGrabMode::None;
window.cursor_options.visible = true;
}
if key.pressed(KeyCode::KeyE) {
let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(config.speed) * time.delta_seconds());
let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(config.speed) * time.delta_secs());
orbit.forward = rot * orbit.forward;
} else if key.pressed(KeyCode::KeyQ) {
let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(-config.speed) * time.delta_seconds());
let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(-config.speed) * time.delta_secs());
orbit.forward = rot * orbit.forward;
}
@@ -144,7 +136,7 @@ fn orbit_camera_upate(
gizmos.arrow(orbit.target, orbit.target + move_fwd, LinearRgba::WHITE.with_alpha(0.5));
gizmos.arrow(orbit.target, orbit.target - (move_rot * cam_move), LinearRgba::BLUE);
}
orbit.target -= (move_rot * cam_move) * move_speed * time.delta_seconds();
orbit.target -= (move_rot * cam_move) * move_speed * time.delta_secs();
orbit.target.y = sample_ground(orbit.target, &map);
orbit.target.x = orbit.target.x.clamp(bounds.min.x, bounds.max.x);
@@ -159,7 +151,7 @@ fn orbit_camera_upate(
}
}
orbit.distance -= scroll * time.delta_seconds() * config.zoom_speed;
orbit.distance -= scroll * time.delta_secs() * config.zoom_speed;
orbit.distance = orbit.distance.clamp(config.min_height, config.max_height);
// let ground_below_cam = sample_ground(cam_pos, &map) + config.min_height;

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@@ -1,8 +1,8 @@
use std::env;
use bevy::image::{ImageAddressMode, ImageFilterMode, ImageSamplerDescriptor};
use bevy::pbr::wireframe::WireframePlugin;
use bevy::prelude::*;
use bevy::render::texture::{ImageAddressMode, ImageFilterMode, ImageSamplerDescriptor};
use bevy::window::PresentMode;
use bevy_inspector_egui::quick::WorldInspectorPlugin;
use phos::PhosGamePlugin;

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@@ -73,14 +73,14 @@ fn chunk_rebuilder(
}
fn collider_task_resolver(
mut chunks: Query<(&mut ChunkRebuildTask, &Handle<Mesh>), With<PhosChunk>>,
mut chunks: Query<(&mut ChunkRebuildTask, &Mesh3d), With<PhosChunk>>,
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
) {
for (mut task, mesh_handle) in &mut chunks {
if let Some((mut c, mesh)) = futures::check_ready(&mut task.task) {
commands.append(&mut c);
meshes.insert(mesh_handle, mesh);
meshes.insert(mesh_handle.id(), mesh);
}
}
}

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@@ -252,12 +252,9 @@ fn spawn_map(
// let mesh_handle = meshes.a
let chunk = commands
.spawn((
MaterialMeshBundle {
mesh: meshes.add(chunk_mesh),
material: atlas.chunk_material_handle.clone(),
transform: Transform::from_translation(pos),
..default()
},
Mesh3d(meshes.add(chunk_mesh)),
MeshMaterial3d(atlas.chunk_material_handle.clone()),
Transform::from_translation(pos),
PhosChunk::new(index),
RenderDistanceVisibility::default().with_offset(visibility_offset),
collider,
@@ -265,12 +262,9 @@ fn spawn_map(
.id();
let water = commands
.spawn((
MaterialMeshBundle {
mesh: meshes.add(water_mesh),
material: atlas.water_material.clone(),
transform: Transform::from_translation(pos),
..default()
},
Mesh3d(meshes.add(water_mesh)),
MeshMaterial3d(atlas.water_material.clone()),
Transform::from_translation(pos),
PhosChunk::new(index),
NotShadowCaster,
RenderDistanceVisibility::default().with_offset(visibility_offset),

View File

@@ -1,7 +1,7 @@
use crate::camera_system::components::PhosCamera;
use crate::map_rendering::map_init::MapInitPlugin;
use crate::map_rendering::render_distance_system::RenderDistancePlugin;
use crate::ui::game::build_ui::BuildUiPlugin;
use crate::ui::build_ui::BuildUIPlugin;
use crate::utlis::editor_plugin::EditorPlugin;
use crate::utlis::tile_selection_plugin::TileSelectionPlugin;
use crate::{camera_system::camera_plugin::PhosCameraPlugin, utlis::debug_plugin::DebugPlugin};
@@ -14,7 +14,8 @@ use bevy_rapier3d::dynamics::{Ccd, RigidBody, Velocity};
use bevy_rapier3d::geometry::Collider;
use bevy_rapier3d::plugin::{NoUserData, RapierPhysicsPlugin};
use buildings::BuildingPugin;
use iyes_perf_ui::prelude::*;
// use iyes_perf_ui::prelude::*;
use shared::animation_plugin::SimpleAnimationPlugin;
use shared::sets::GameplaySet;
use shared::states::{GameplayState, MenuState};
use shared::{despawn::DespawnPuglin, states::AssetLoadState};
@@ -38,7 +39,8 @@ impl Plugin for PhosGamePlugin {
MapInitPlugin,
RenderDistancePlugin,
BuildingPugin,
BuildUiPlugin,
BuildUIPlugin,
SimpleAnimationPlugin,
UnitsPlugin,
DespawnPuglin,
TileSelectionPlugin,
@@ -59,8 +61,8 @@ impl Plugin for PhosGamePlugin {
//Perf UI
app.add_plugins(bevy::diagnostic::FrameTimeDiagnosticsPlugin)
.add_plugins(bevy::diagnostic::EntityCountDiagnosticsPlugin)
.add_plugins(bevy::diagnostic::SystemInformationDiagnosticsPlugin)
.add_plugins(PerfUiPlugin);
.add_plugins(bevy::diagnostic::SystemInformationDiagnosticsPlugin);
// .add_plugins(PerfUiPlugin);
//Physics
app.add_plugins(RapierPhysicsPlugin::<NoUserData>::default());
@@ -76,52 +78,51 @@ impl Plugin for PhosGamePlugin {
fn configure_gameplay_set(app: &mut App) {
app.configure_sets(
Update,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
);
app.configure_sets(
PreUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
);
app.configure_sets(
PostUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
);
app.configure_sets(
FixedUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
);
app.configure_sets(
FixedPreUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
);
app.configure_sets(
FixedPostUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
);
}
fn init_game(mut commands: Commands, mut materials: ResMut<Assets<StandardMaterial>>) {
commands.spawn((
PerfUiRoot::default(),
PerfUiEntryFPS::default(),
PerfUiEntryFPSWorst::default(),
PerfUiEntryFrameTime::default(),
PerfUiEntryFrameTimeWorst::default(),
));
// commands.spawn((
// PerfUiRoot::default(),
// PerfUiEntryFPS::default(),
// PerfUiEntryFPSWorst::default(),
// PerfUiEntryFrameTime::default(),
// PerfUiEntryFrameTimeWorst::default(),
// ));
commands.spawn(DirectionalLightBundle {
directional_light: DirectionalLight {
commands.spawn((
DirectionalLight {
shadows_enabled: true,
..default()
},
cascade_shadow_config: CascadeShadowConfig {
CascadeShadowConfig {
bounds: vec![200., 400., 600., 800.],
..default()
},
transform: Transform::from_xyz(500., 260.0, 500.).looking_at(Vec3::ZERO, Vec3::Y),
..default()
});
Transform::from_xyz(500., 260.0, 500.).looking_at(Vec3::ZERO, Vec3::Y),
));
let sphere_mat = StandardMaterial {
base_color: Color::srgb(1., 1., 0.),
@@ -144,12 +145,9 @@ fn spawn_sphere(
if keyboard_input.just_pressed(KeyCode::KeyF) {
let cam_transform = cam.single();
commands.spawn((
MaterialMeshBundle {
mesh: meshes.add(Sphere::new(0.3)),
material: mat.0.clone(),
transform: Transform::from_translation(cam_transform.translation),
..default()
},
Mesh3d(meshes.add(Sphere::new(0.3))),
MeshMaterial3d(mat.0.clone()),
Transform::from_translation(cam_transform.translation),
Collider::ball(0.3),
RigidBody::Dynamic,
Ccd::enabled(),

View File

@@ -1,9 +1,9 @@
use bevy::asset::{Asset, Handle};
use bevy::image::Image;
use bevy::pbr::{Material, MaterialExtension};
use bevy::reflect::TypePath;
use bevy::render::mesh::{MeshVertexAttribute, MeshVertexBufferLayoutRef};
use bevy::render::render_resource::{AsBindGroup, ShaderRef};
use bevy::render::texture::Image;
use world_generation::consts::{ATTRIBUTE_PACKED_VERTEX_DATA, ATTRIBUTE_VERTEX_HEIGHT};
#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]

View File

@@ -0,0 +1,38 @@
use bevy::{
prelude::*,
render::{camera::RenderTarget, view::RenderLayers},
};
use shared::{states::AssetLoadState, tags::MainCamera};
pub struct BuildUIPlugin;
impl Plugin for BuildUIPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Startup, setup_cameras);
app.add_systems(Update, spawn_ui.run_if(in_state(AssetLoadState::LoadComplete)));
}
}
fn setup_cameras(mut commands: Commands) {
commands.spawn((Camera2d, IsDefaultUiCamera, UiBoxShadowSamples(6)));
}
fn spawn_ui(mut commands: Commands) {
commands
.spawn((Node {
width: Val::Percent(100.),
height: Val::Percent(100.),
justify_content: JustifyContent::Center,
align_items: AlignItems::End,
..default()
},))
.insert(PickingBehavior::IGNORE)
.with_children(|parent| {
parent.spawn((
Node {
width: Val::Px(500.),
..Default::default()
},
BackgroundColor(LinearRgba::GREEN.into()),
));
});
}

View File

@@ -1,54 +0,0 @@
use bevy::{prelude::*, render::view::RenderLayers};
use bevy_lunex::prelude::*;
use shared::tags::MainCamera;
pub struct BuildUiPlugin;
impl Plugin for BuildUiPlugin {
fn build(&self, app: &mut App) {
// app.add_plugins(UiDefaultPlugins)
// .add_plugins(UiDebugPlugin::<MainUi>::new());
app.add_systems(PostStartup, setup_ui);
}
}
fn setup_ui(mut commands: Commands, assets: Res<AssetServer>) {
commands
.spawn((
Camera2dBundle {
transform: Transform::from_xyz(0.0, 0.0, 1000.0),
..default()
},
MainUi,
))
.insert(RenderLayers::layer(1));
commands
.spawn((
UiTreeBundle::<MainUi> {
tree: UiTree::new2d("BuildUi"),
..default()
},
Name::new("Build UI"),
SourceFromCamera,
RenderLayers::layer(1),
))
.with_children(|ui| {
ui.spawn((
UiLink::<MainUi>::path("Root"),
UiLayout::boundary()
.pos1(Ab(20.0))
.pos2(Rl(100.0) - Ab(20.0))
.pack::<Base>(),
RenderLayers::layer(1),
));
ui.spawn((
UiLink::<MainUi>::path("Root/Rect"),
UiLayout::solid().size((Ab(1920.0), Ab(1080.0))).pack::<Base>(),
UiImage2dBundle::from(assets.load("textures/world/test2.png")),
RenderLayers::layer(1),
));
});
}

View File

@@ -1 +0,0 @@
pub mod build_ui;

View File

@@ -1 +1 @@
pub mod game;
pub mod build_ui;

View File

@@ -29,7 +29,7 @@ impl Plugin for DebugPlugin {
.run_if(in_state(DebugState::Verbose)),
);
app.add_systems(Update, camera_debug.in_set(GameplaySet));
// app.add_systems(Update, camera_debug.in_set(GameplaySet));
app.add_systems(Update, regenerate_map.run_if(in_state(GeneratorState::Idle)));
app.insert_resource(Shape(Polyline3d::new([
@@ -68,12 +68,7 @@ fn regenerate_map(
fn show_tile_heights(map: Res<Map>, mut gizmos: Gizmos, shape: Res<Shape>, tile_under_cursor: Res<TileUnderCursor>) {
if let Some(contact) = tile_under_cursor.0 {
let height = map.sample_height(&contact.tile);
gizmos.primitive_3d(
&shape.0,
contact.tile.to_world(height + 0.01),
Quat::IDENTITY,
Color::WHITE,
);
gizmos.primitive_3d(&shape.0, contact.tile.to_world(height + 0.01), Color::WHITE);
gizmos.line(contact.point, contact.point + Vec3::X, LinearRgba::RED);
gizmos.line(contact.point, contact.point + Vec3::Y, LinearRgba::GREEN);
@@ -95,11 +90,11 @@ fn show_water_corners(pos: Vec3, gizmos: &mut Gizmos) {
fn camera_debug(mut cam_query: Query<(&PhosCamera, &PhosOrbitCamera)>, mut gizmos: Gizmos) {
let (config, orbit) = cam_query.single();
gizmos.sphere(orbit.target, Quat::IDENTITY, 0.3, LinearRgba::RED);
gizmos.sphere(orbit.target, 0.3, LinearRgba::RED);
let cam_proxy = orbit.target - (orbit.forward * 10.0);
gizmos.ray(orbit.target, orbit.forward * 10.0, LinearRgba::rgb(1.0, 0.0, 1.0));
gizmos.circle(cam_proxy, Dir3::Y, 0.3, LinearRgba::rgb(1.0, 1.0, 0.0));
gizmos.circle(cam_proxy, 0.3, LinearRgba::rgb(1.0, 1.0, 0.0));
}
fn verbose_data() {}

View File

@@ -14,11 +14,11 @@ impl Plugin for EditorPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<UIState>();
app.add_systems(PostUpdate, prepare_image.run_if(in_state(GeneratorState::SpawnMap)));
app.add_systems(
Update,
(render_map_ui, update_map_render, asset_reloaded).run_if(in_state(GeneratorState::Idle)),
);
// app.add_systems(PostUpdate, prepare_image.run_if(in_state(GeneratorState::SpawnMap)));
// app.add_systems(
// Update,
// (render_map_ui, update_map_render, asset_reloaded).run_if(in_state(GeneratorState::Idle)),
// );
}
}
@@ -69,7 +69,7 @@ fn asset_reloaded(
let mut rebuild = false;
for event in asset_events.read() {
match event {
AssetEvent::Modified {..}=> rebuild = true,
AssetEvent::Modified { .. } => rebuild = true,
_ => (),
}
}

View File

@@ -1,5 +1,8 @@
use bevy::{prelude::*, window::PrimaryWindow};
use bevy_rapier3d::{plugin::RapierContext, prelude::QueryFilter};
use bevy_rapier3d::{
plugin::{RapierContext, ReadDefaultRapierContext},
prelude::QueryFilter,
};
use shared::{
resources::{TileContact, TileUnderCursor},
tags::MainCamera,
@@ -20,7 +23,7 @@ impl Plugin for TileSelectionPlugin {
fn update_tile_under_cursor(
cam_query: Query<(&GlobalTransform, &Camera), With<MainCamera>>,
window: Query<&Window, With<PrimaryWindow>>,
rapier_context: Res<RapierContext>,
rapier_context: ReadDefaultRapierContext,
map: Res<Map>,
mut tile_under_cursor: ResMut<TileUnderCursor>,
) {
@@ -35,7 +38,7 @@ fn update_tile_under_cursor(
return;
};
let Some(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
let Ok(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
return;
};

View File

@@ -4,14 +4,14 @@ version = "0.1.0"
edition = "2021"
[dependencies]
bevy = "0.14.2"
bevy = "0.16.0"
world_generation = { path = "../../engine/world_generation" }
shared = { path = "../shared" }
serde = { version = "1.0.204", features = ["derive"] }
asset_loader = { path = "../../engine/asset_loader" }
serde_json = "1.0.120"
ron = "0.8.1"
bevy_asset_loader = { version = "0.21.0", features = [
bevy_asset_loader = { version = "0.23.0-rc.3", features = [
"standard_dynamic_assets",
"3d",
] }

View File

@@ -6,7 +6,7 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy = "0.14.2"
bevy = "0.16.0"
serde = { version = "1.0.204", features = ["derive"] }
world_generation = { path = "../../engine/world_generation" }

View File

@@ -0,0 +1,18 @@
use bevy::prelude::*;
use crate::prefab_defination::RotationAnimation;
pub struct SimpleAnimationPlugin;
impl Plugin for SimpleAnimationPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Update, rotate);
}
}
fn rotate(mut query: Query<(&mut Transform, &RotationAnimation)>, time: Res<Time>) {
for (mut transform, rot) in query.iter_mut() {
let cur_rot = transform.rotation;
transform.rotation = cur_rot * Quat::from_axis_angle(rot.axis, rot.speed.to_radians() * time.delta_secs());
}
}

View File

@@ -0,0 +1,20 @@
use bevy::{
ecs::system::EntityCommands, math::{Quat, Vec3}, prelude::*
};
use serde::{Deserialize, Serialize};
use crate::prefab_defination::AnimationComponent;
#[derive(Serialize, Deserialize, Debug)]
pub struct ComponentDefination {
pub path: String,
pub animations: Vec<AnimationComponent>,
}
impl ComponentDefination {
pub fn apply(&self, commands: &mut EntityCommands){
for c in &self.animations {
c.apply(commands);
}
}
}

View File

@@ -24,7 +24,7 @@ impl Plugin for DespawnPuglin {
fn despawn_at(mut commands: Commands, time: Res<Time>, entities: Query<(Entity, &DespawnAt), Without<DespawnAfter>>) {
for (entity, at) in entities.iter() {
let d = at.0 - time.elapsed_seconds();
let d = at.0 - time.elapsed_secs();
commands
.entity(entity)
.insert(DespawnAfter(Timer::from_seconds(d, TimerMode::Once)));

View File

@@ -9,6 +9,9 @@ pub mod resources;
pub mod sets;
pub mod states;
pub mod tags;
pub mod prefab_defination;
pub mod component_defination;
pub mod animation_plugin;
#[derive(Debug, Serialize, Deserialize)]
pub enum Tier {

View File

@@ -0,0 +1,79 @@
use bevy::{
ecs::system::{EntityCommand, EntityCommands},
gltf::{Gltf, GltfMesh},
math::{Quat, Vec3},
prelude::*,
};
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug)]
pub struct PrefabDefination {
pub path: String,
pub pos: Vec3,
pub rot: Vec3,
pub children: Option<Vec<PrefabDefination>>,
pub animations: Option<Vec<AnimationComponent>>,
}
impl PrefabDefination {
pub fn spawn_recursive(&self, gltf: &Gltf, commands: &mut ChildBuilder, meshes: &Assets<GltfMesh>) {
let mesh_handle = &gltf.named_meshes[&self.path.clone().into_boxed_str()];
if let Some(gltf_mesh) = meshes.get(mesh_handle.id()) {
let (m, mat) = gltf_mesh.unpack();
let mut entity = commands.spawn((
Mesh3d(m),
MeshMaterial3d(mat),
Transform::from_translation(self.pos).with_rotation(Quat::from_euler(
bevy::math::EulerRot::XYZ,
self.rot.x,
self.rot.y,
self.rot.z,
)),
));
if let Some(children) = &self.children {
entity.with_children(|b| {
for child in children {
child.spawn_recursive(gltf, b, meshes);
}
});
}
}
}
}
pub trait UnpackGltfMesh {
fn unpack(&self) -> (Handle<Mesh>, Handle<StandardMaterial>);
}
impl UnpackGltfMesh for GltfMesh {
fn unpack(&self) -> (Handle<Mesh>, Handle<StandardMaterial>) {
let p = &self.primitives[0];
let mut mat: Handle<StandardMaterial> = default();
if let Some(mesh_material) = &p.material {
mat = mesh_material.clone();
}
return (p.mesh.clone(), mat);
}
}
#[derive(Serialize, Deserialize, Debug)]
pub enum AnimationComponent {
Rotation(RotationAnimation),
Slider,
}
#[derive(Serialize, Deserialize, Debug, Component, Clone, Copy)]
pub struct RotationAnimation {
pub axis: Vec3,
pub speed: f32,
}
impl AnimationComponent {
pub fn apply(&self, commands: &mut EntityCommands) {
match self {
AnimationComponent::Rotation(comp) => {
commands.insert(comp.clone());
}
AnimationComponent::Slider => todo!(),
};
}
}

View File

@@ -4,15 +4,15 @@ version = "0.1.0"
edition = "2021"
[dependencies]
bevy = "0.14.2"
bevy = "0.16.0"
world_generation = { path = "../../engine/world_generation" }
shared = { path = "../shared" }
bevy_rapier3d = "0.27.0"
bevy_rapier3d = "0.29.0"
serde = { version = "1.0.204", features = ["derive"] }
asset_loader = { path = "../../engine/asset_loader" }
serde_json = "1.0.120"
ron = "0.8.1"
bevy_asset_loader = { version = "0.21.0", features = [
bevy_asset_loader = { version = "0.23.0-rc.3", features = [
"standard_dynamic_assets",
"3d",
] }

View File

@@ -34,11 +34,7 @@ fn spawn_test_unit(
if let Some(contact) = tile_under_cursor.0 {
info!("Spawning Test Unit");
commands.spawn((
PbrBundle {
transform: Transform::from_translation(contact.surface),
mesh: unit.0.clone(),
..default()
},
(Transform::from_translation(contact.surface), Mesh3d(unit.0.clone())),
Unit,
LandUnit,
));

View File

@@ -71,7 +71,7 @@ fn move_unit(
path.1 += 1;
continue;
}
let vel = d.normalize() * 10.0 * time.delta_seconds();
let vel = d.normalize() * 10.0 * time.delta_secs();
t.translation += vel;
let coord = HexCoord::from_world_pos(t.translation);
if map.is_in_bounds(&coord) {