38 Commits

Author SHA1 Message Date
3f174d4e2f fully implement bevy asset loader 2024-07-31 22:54:55 -04:00
601ede338f Update assets 2024-07-29 20:54:22 -04:00
ad39a93028 asset loading 2024-07-29 20:53:41 -04:00
2e9f327c57 Update assets 2024-07-25 00:10:03 -04:00
f6e24f437a migration to dynamic asset loading 2024-07-25 00:09:27 -04:00
deb778d6af messing arround with asset loader
Need to figure out dynamic assets
Need to switch to ron files
2024-07-23 21:04:47 -04:00
370dc552b3 add bevy asset loader 2024-07-23 20:26:06 -04:00
f52b44d0dd buildings wip 2024-07-15 21:30:07 -04:00
898acc2822 remove .idea 2024-07-15 20:06:26 -04:00
0294ce6d24 Mirgrate to bevy 0.14.0 2024-07-09 01:14:45 -04:00
ba2dcf7129 Biome blending
Dithering to biome edges
2024-07-07 10:51:02 -04:00
8e92df8008 fixed blending
Implementing noise blending
2024-07-07 00:00:34 -04:00
97f2497940 New modular biomes system and updated world generator 2024-07-06 20:41:50 -04:00
e6e969f053 biome sampling 2024-07-04 13:11:54 -04:00
9a960bbec9 fixes to biome blending 2024-07-03 22:37:29 -04:00
fa0ae8509f preparation for improved biome generation 2024-07-02 22:56:11 -04:00
b175a2f1fd Improved biomes 2024-06-30 16:09:56 -04:00
942f199f69 Update building_database.rs 2024-06-29 19:36:25 -04:00
668bd13d1e buildings db 2024-06-29 19:34:50 -04:00
7ff3638eff buildings 2024-06-29 19:00:29 -04:00
805f50e40f building queue 2024-06-28 20:28:57 -04:00
daa2f0bcc9 Update buildings_database.rs 2024-06-25 09:30:24 -04:00
af65c0ba05 misc 2024-06-22 22:46:43 -04:00
75da43c8f0 water shader 2024-06-16 16:30:58 -04:00
8cecad83c2 misc 2024-06-10 21:28:04 -04:00
05f9fa3143 use bevy states
despawn plugin
buiding plugin
2024-06-05 22:00:00 -04:00
c31c2fb908 organization and buidings db 2024-06-04 09:18:31 -04:00
ee0b17f4b6 fixes for hex select 2024-05-31 19:36:30 -04:00
f491739ee8 terrain modification
improved responsiveness of terrain edits
added hexselect methods
add create crater function
2024-05-30 22:28:22 -04:00
d25d0de02d misc 2024-05-29 21:58:23 -04:00
164283e152 optimize chunk meshing data 2024-05-29 21:29:56 -04:00
70614be759 Update chunk_rebuild.rs 2024-05-28 09:14:23 -04:00
1a861f1a9a misc 2024-05-27 14:30:00 -04:00
dcf6fc5972 save tile texture id into map 2024-05-27 13:05:38 -04:00
710eb80bf0 fixed background collider generation 2024-05-25 00:30:47 -04:00
bafdf016b9 attempt to generate collider on background thread 2024-05-18 22:46:58 -04:00
7ca1fd33c5 Update Cargo.toml 2024-05-09 20:16:18 -04:00
d9b50538d9 Update Cargo.toml 2024-05-09 19:03:05 -04:00
63 changed files with 3077 additions and 1603 deletions

8
.idea/.gitignore generated vendored
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@@ -1,8 +0,0 @@
# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

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@@ -1,5 +0,0 @@
<component name="ProjectCodeStyleConfiguration">
<state>
<option name="PREFERRED_PROJECT_CODE_STYLE" value="Default" />
</state>
</component>

8
.idea/modules.xml generated
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@@ -1,8 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/phos-neo.iml" filepath="$PROJECT_DIR$/.idea/phos-neo.iml" />
</modules>
</component>
</project>

13
.idea/phos-neo.iml generated
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@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<module type="EMPTY_MODULE" version="4">
<component name="NewModuleRootManager">
<content url="file://$MODULE_DIR$">
<sourceFolder url="file://$MODULE_DIR$/engine/world_generation/src" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/game/camera_system/src" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/game/main/src" isTestSource="false" />
<excludeFolder url="file://$MODULE_DIR$/target" />
</content>
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

6
.idea/vcs.xml generated
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@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>

2088
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@@ -2,8 +2,10 @@
resolver = "2" resolver = "2"
members = [ members = [
"game/main", "game/main",
"game/buildings",
"game/shared",
"engine/world_generation", "engine/world_generation",
"engine/asset_loader"] "engine/asset_loader", "game/buildings", "game/shared"]
# Enable a small amount of optimization in debug mode # Enable a small amount of optimization in debug mode
[profile.dev] [profile.dev]
@@ -12,3 +14,6 @@ opt-level = 1
# Enable high optimizations for dependencies (incl. Bevy), but not for our code: # Enable high optimizations for dependencies (incl. Bevy), but not for our code:
[profile.dev.package."*"] [profile.dev.package."*"]
opt-level = 3 opt-level = 3
[profile.release]
codegen-units = 1

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@@ -6,6 +6,7 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies] [dependencies]
serde = "1.0.197" serde = "1.0.204"
serde_json = "1.0.115" serde_json = "1.0.120"
bevy = "0.13.2" bevy = "0.14.0"
ron = "0.8.1"

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@@ -6,63 +6,18 @@ pub mod macros {
$plugin_name: ident, $plugin_name: ident,
$loader_name: ident, $loader_name: ident,
$asset_type: ident, $asset_type: ident,
$asset_loadstate_name: ident,
$extensions: expr, $extensions: expr,
$($string_name: ident -> $handle_name: ident)* ; $($string_name: ident -> $handle_name: ident)* ;
$($string_array_name: ident -> $handle_array_name: ident)* ? $($string_array_name: ident -> $handle_array_name: ident)* ?
) => { ) => {
use bevy::prelude::*; use bevy::prelude::*;
use bevy::asset::{AssetLoader, AssetEvent, LoadContext, AsyncReadExt, io::Reader}; use bevy::asset::{AssetLoader, AssetEvent, AssetEvents, LoadContext, LoadState, AsyncReadExt, io::Reader};
use bevy::utils::BoxedFuture; use bevy::utils::BoxedFuture;
pub struct $plugin_name; pub struct $plugin_name;
impl Plugin for $plugin_name { impl Plugin for $plugin_name {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.init_asset::<$asset_type>() app.init_asset::<$asset_type>()
.init_asset_loader::<$loader_name>() .init_asset_loader::<$loader_name>();
.insert_resource($asset_loadstate_name::default())
.add_systems(Update, finalize);
}
}
fn finalize(
mut asset_events: EventReader<AssetEvent<$asset_type>>,
mut assets: ResMut<Assets<$asset_type>>,
mut load_state: ResMut<$asset_loadstate_name>,
asset_server: Res<AssetServer>
) {
for event in asset_events.read() {
match event {
AssetEvent::Added { id } => load_state.added += 1,
AssetEvent::LoadedWithDependencies { id } => {
let asset = assets.get_mut(id.clone()).unwrap();
$(
asset.$handle_name = asset_server.load(&asset.$string_name);
)*
$(
for i in 0..asset.$string_array_name.len(){
asset.$handle_array_name.push(asset_server.load(&asset.$string_array_name[i]));
}
)?
load_state.loaded += 1;
},
_ => (),
}
}
}
#[derive(Resource, Debug, Default)]
pub struct $asset_loadstate_name{
pub loaded: u32,
pub added: u32,
}
impl $asset_loadstate_name{
pub fn is_all_loaded(&self) -> bool{
if self.added == 0{
return false;
}
return self.loaded >= self.added;
} }
} }
@@ -76,25 +31,33 @@ pub mod macros {
type Error = String; type Error = String;
fn load<'a>( async fn load<'a>(
&'a self, &'a self,
reader: &'a mut Reader, reader: &'a mut Reader<'_>,
_settings: &'a Self::Settings, _settings: &'a Self::Settings,
_load_context: &'a mut LoadContext, load_context: &'a mut LoadContext<'_>,
) -> BoxedFuture<'a, Result<Self::Asset, Self::Error>> { ) -> Result<Self::Asset, Self::Error> {
return Box::pin(async move { let mut bytes = Vec::new();
let mut data: String = String::new(); let read_result = reader.read_to_end(&mut bytes).await;
let read_result = reader.read_to_string(&mut data).await; if read_result.is_err() {
if read_result.is_err() { return Err(read_result.err().unwrap().to_string());
return Err(read_result.err().unwrap().to_string()); }
let serialized: Result<Self::Asset, _> =
ron::de::from_bytes::<Self::Asset>(&bytes);
if serialized.is_err() {
return Err(serialized.err().unwrap().to_string());
}
let mut asset = serialized.unwrap();
$(
asset.$handle_name = load_context.load(&asset.$string_name);
)*
$(
for i in 0..asset.$string_array_name.len(){
asset.$handle_array_name.push(load_context.load(&asset.$string_array_name[i]));
} }
let serialized: Result<Self::Asset, serde_json::Error> = )?
serde_json::from_str(&data); return Ok(asset);
if serialized.is_err() {
return Err(serialized.err().unwrap().to_string());
}
return Ok(serialized.unwrap());
});
} }
fn extensions(&self) -> &[&str] { fn extensions(&self) -> &[&str] {

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@@ -6,13 +6,18 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies] [dependencies]
bevy = "0.13.2" bevy = "0.14.0"
noise = "0.9.0" noise = "0.9.0"
serde = {version="1.0.197", features=["derive"]} serde = { version = "1.0.203", features = ["derive"] }
serde_json = "1.0.115" serde_json = "1.0.115"
asset_loader = {path = "../asset_loader"} asset_loader = { path = "../asset_loader" }
rayon = "1.10.0" rayon = "1.10.0"
bevy-inspector-egui = "0.24.0" bevy-inspector-egui = "0.25.0"
bevy_asset_loader = { version = "0.21.0", features = [
"standard_dynamic_assets",
"3d",
] }
ron = "0.8.1"
[features] [features]
tracing = ["bevy/trace_tracy"] tracing = ["bevy/trace_tracy"]

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@@ -0,0 +1,33 @@
use asset_loader::create_asset_loader;
use serde::{Deserialize, Serialize};
use crate::{prelude::NoiseConfig, tile_mapper::TileMapperAsset};
#[derive(Serialize, Deserialize, Asset, TypePath, Debug, Clone)]
pub struct BiomeAsset {
pub moisture: f32,
pub temperature: f32,
pub continentality: f32,
pub name: String,
#[serde(skip)]
pub tile_mapper: Handle<TileMapperAsset>,
pub tile_mapper_path: String,
pub noise: NoiseConfig,
}
impl BiomeAsset {
pub fn distance(&self, data: Vec3) -> f32 {
let a = Vec3::new(self.moisture, self.temperature, self.continentality);
return (a - data).length();
}
}
create_asset_loader!(
BiomeAssetPlugin,
BiomeAssetLoader,
BiomeAsset,
&["biome", "biome.ron"],
tile_mapper_path -> tile_mapper
;
?
);

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@@ -1,34 +1,89 @@
use asset_loader::create_asset_loader; use bevy::prelude::*;
use bevy::{ use bevy::render::render_resource::encase::rts_array::Length;
asset::{Asset, Handle},
reflect::TypePath,
};
use serde::{Deserialize, Serialize};
use crate::tile_mapper::TileMapperAsset; use crate::{biome_asset::BiomeAsset, map::biome_map::BiomeData};
use bevy_asset_loader::prelude::*;
#[derive(Serialize, Deserialize, Debug, TypePath, Asset)] #[derive(AssetCollection, Debug, Clone, Resource)]
pub struct BiomePainterAsset { pub struct BiomePainterAsset {
#[serde(skip)] #[asset(key = "biomes", collection(typed))]
pub biomes: Vec<Handle<TileMapperAsset>>, pub biomes: Vec<Handle<BiomeAsset>>,
pub biomes_path: [String; 16],
} }
impl BiomePainterAsset { impl BiomePainterAsset {
pub fn sample_biome(&self, moisture: f32, temperature: f32) -> Handle<TileMapperAsset> { pub fn sample_biome(&self, assets: &Assets<BiomeAsset>, data: &BiomeData) -> AssetId<BiomeAsset> {
let x = (moisture.clamp(0., 1.) * 3.).ceil() as usize; assert!(self.biomes.length() != 0, "There are no biomes");
let y = (temperature.clamp(0., 1.) * 3.).ceil() as usize; let mut biome = self.biomes.first().unwrap().id();
return self.biomes[x + y * 4].clone(); let mut dist = f32::INFINITY;
for b in &self.biomes {
let asset = assets.get(b.id()).unwrap();
let d = asset.distance(data.into());
if d < dist {
biome = b.id();
dist = d;
}
}
return biome;
}
pub fn build(&self, assets: &Assets<BiomeAsset>) -> BiomePainter {
let mut biomes = Vec::with_capacity(self.biomes.len());
for b in &self.biomes {
let asset = assets.get(b.id()).unwrap();
biomes.push(asset.clone());
}
return BiomePainter { biomes };
} }
} }
create_asset_loader!( #[derive(Resource)]
BiomePainterPlugin, pub struct BiomePainter {
BiomePainterLoader, pub biomes: Vec<BiomeAsset>,
BiomePainterAsset, }
BiomePainterLoadState,
&["bimoes.json"], impl BiomePainter {
; pub fn sample_biome(&self, data: &BiomeData) -> &BiomeAsset {
biomes_path -> biomes assert!(self.biomes.length() != 0, "There are no biomes");
? let mut biome = &self.biomes[0];
); let mut dist = f32::INFINITY;
for b in &self.biomes {
let d = b.distance(data.into());
if d < dist {
biome = b;
dist = d;
}
}
return biome;
}
pub fn sample_biome_index(&self, data: &BiomeData) -> usize {
assert!(self.biomes.length() != 0, "There are no biomes");
let mut biome = 0;
let mut dist = f32::INFINITY;
for i in 0..self.biomes.len() {
let d = self.biomes[i].distance(data.into());
if d < dist {
biome = i;
dist = d;
}
}
return biome;
}
}
// create_asset_loader!(
// BiomePainterPlugin,
// BiomePainterLoader,
// BiomePainterAsset,
// BiomePainterLoadState,
// &["bimoes.json"],
// ;
// biomes_path -> biomes
// ?
// );

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@@ -0,0 +1,34 @@
use bevy::{
prelude::*,
render::{mesh::MeshVertexAttribute, render_resource::VertexFormat},
};
use crate::hex_utils::{INNER_RADIUS, OUTER_RADIUS};
pub const TEX_MULTI: Vec2 = Vec2::new(1000., 1.);
pub const HEX_CORNERS: [Vec3; 6] = [
Vec3::new(0., 0., OUTER_RADIUS),
Vec3::new(INNER_RADIUS, 0., 0.5 * OUTER_RADIUS),
Vec3::new(INNER_RADIUS, 0., -0.5 * OUTER_RADIUS),
Vec3::new(0., 0., -OUTER_RADIUS),
Vec3::new(-INNER_RADIUS, 0., -0.5 * OUTER_RADIUS),
Vec3::new(-INNER_RADIUS, 0., 0.5 * OUTER_RADIUS),
];
pub const HEX_NORMALS: [Vec3; 6] = [
Vec3::new(INNER_RADIUS / 2., 0., (OUTER_RADIUS + 0.5 * OUTER_RADIUS) / 2.),
Vec3::Z,
Vec3::new(INNER_RADIUS / -2., 0., (OUTER_RADIUS + 0.5 * OUTER_RADIUS) / 2.),
Vec3::new(INNER_RADIUS / -2., 0., (OUTER_RADIUS + 0.5 * OUTER_RADIUS) / -2.),
Vec3::NEG_Z,
Vec3::new(INNER_RADIUS / 2., 0., (OUTER_RADIUS + 0.5 * OUTER_RADIUS) / -2.),
];
pub const ATTRIBUTE_PACKED_VERTEX_DATA: MeshVertexAttribute =
MeshVertexAttribute::new("PackedVertexData", 988540817, VertexFormat::Uint32);
pub const ATTRIBUTE_VERTEX_HEIGHT: MeshVertexAttribute =
MeshVertexAttribute::new("VertexHeight", 988540717, VertexFormat::Float32);
pub const ATTRIBUTE_TEXTURE_INDEX: MeshVertexAttribute =
MeshVertexAttribute::new("TextureIndex", 988540917, VertexFormat::Uint32);

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@@ -5,7 +5,7 @@ use bevy::prelude::*;
const CHUNK_TOTAL: usize = Chunk::SIZE * Chunk::SIZE; const CHUNK_TOTAL: usize = Chunk::SIZE * Chunk::SIZE;
pub fn generate_chunk_collider(chunk: &Chunk, map: &Map) -> (Vec<Vec3>, Vec<[u32; 3]>) { pub fn generate_chunk_collider(chunk: &MeshChunkData) -> (Vec<Vec3>, Vec<[u32; 3]>) {
#[cfg(feature = "tracing")] #[cfg(feature = "tracing")]
let span = info_span!("generate_chunk_collider").entered(); let span = info_span!("generate_chunk_collider").entered();
let vertex_count: usize = CHUNK_TOTAL * 6; let vertex_count: usize = CHUNK_TOTAL * 6;
@@ -14,9 +14,8 @@ pub fn generate_chunk_collider(chunk: &Chunk, map: &Map) -> (Vec<Vec3>, Vec<[u32
for z in 0..Chunk::SIZE { for z in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE { for x in 0..Chunk::SIZE {
let height = chunk.heights[x + z * Chunk::SIZE]; let height = chunk.heights[x + z * Chunk::SIZE];
let coord = let coord = HexCoord::from_grid_pos(x, z);
HexCoord::from_offset(IVec2::new(x as i32, z as i32) + (chunk.chunk_offset * Chunk::SIZE as i32)); let neighbors = chunk.get_neighbors(&coord);
let neighbors = map.get_neighbors(&coord);
let off_pos = Vec3::new(x as f32, height, z as f32); let off_pos = Vec3::new(x as f32, height, z as f32);
let tile_pos = offset3d_to_world(off_pos); let tile_pos = offset3d_to_world(off_pos);
create_tile_collider(tile_pos, &mut verts, &mut indices, &neighbors); create_tile_collider(tile_pos, &mut verts, &mut indices, &neighbors);
@@ -25,7 +24,7 @@ pub fn generate_chunk_collider(chunk: &Chunk, map: &Map) -> (Vec<Vec3>, Vec<[u32
return (verts, indices); return (verts, indices);
} }
fn create_tile_collider(pos: Vec3, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32; 3]>, neighbors: &[Option<f32>; 6]) { fn create_tile_collider(pos: Vec3, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32; 3]>, neighbors: &[f32; 6]) {
let idx = verts.len() as u32; let idx = verts.len() as u32;
for i in 0..6 { for i in 0..6 {
let p = pos + HEX_CORNERS[i]; let p = pos + HEX_CORNERS[i];
@@ -39,20 +38,15 @@ fn create_tile_collider(pos: Vec3, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32
indices.push([idx + 2, idx + 3, idx + 4]); indices.push([idx + 2, idx + 3, idx + 4]);
for i in 0..neighbors.len() { for i in 0..neighbors.len() {
let cur_n = neighbors[i]; let n_height = neighbors[i];
match cur_n { if n_height < pos.y {
Some(n_height) => { create_tile_wall_collider(
if n_height < pos.y { idx,
create_tile_wall_collider( Vec3::new(pos.x, n_height.min(pos.y - OUTER_RADIUS / 2.), pos.z),
idx, i,
Vec3::new(pos.x, n_height.min(pos.y - OUTER_RADIUS / 2.), pos.z), verts,
i, indices,
verts, );
indices,
);
}
}
_ => {}
} }
} }
} }

View File

@@ -1,7 +1,4 @@
use crate::biome_painter::BiomePainterAsset;
use crate::hex_utils::HexCoord; use crate::hex_utils::HexCoord;
use crate::tile_manager::TileAsset;
use crate::tile_mapper::TileMapperAsset;
use crate::{hex_utils::offset3d_to_world, prelude::*}; use crate::{hex_utils::offset3d_to_world, prelude::*};
#[cfg(feature = "tracing")] #[cfg(feature = "tracing")]
use bevy::log::*; use bevy::log::*;
@@ -13,13 +10,7 @@ use bevy::{
}, },
}; };
pub fn generate_chunk_mesh( pub fn generate_chunk_mesh(chunk: &MeshChunkData) -> Mesh {
chunk: &Chunk,
map: &Map,
painter: &BiomePainterAsset,
tiles: &Res<Assets<TileAsset>>,
mappers: &Res<Assets<TileMapperAsset>>,
) -> Mesh {
#[cfg(feature = "tracing")] #[cfg(feature = "tracing")]
let span = info_span!("generate_chunk_mesh").entered(); let span = info_span!("generate_chunk_mesh").entered();
@@ -31,17 +22,12 @@ pub fn generate_chunk_mesh(
for z in 0..Chunk::SIZE { for z in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE { for x in 0..Chunk::SIZE {
let height = chunk.heights[x + z * Chunk::SIZE]; let idx = x + z * Chunk::SIZE;
let moisture = chunk.moisture[x + z * Chunk::SIZE]; let height = chunk.heights[idx];
let temperature = chunk.temperature[x + z * Chunk::SIZE];
let off_pos = Vec3::new(x as f32, height, z as f32); let off_pos = Vec3::new(x as f32, height, z as f32);
let tile_pos = offset3d_to_world(off_pos); let tile_pos = offset3d_to_world(off_pos);
let coord = let coord = HexCoord::from_grid_pos(x, z);
HexCoord::from_offset(IVec2::new(x as i32, z as i32) + (chunk.chunk_offset * Chunk::SIZE as i32)); let n = chunk.get_neighbors(&coord);
let n = map.get_neighbors(&coord);
let biome = mappers.get(painter.sample_biome(moisture, temperature));
let tile_handle = biome.unwrap().sample_tile(height);
let tile = tiles.get(tile_handle).unwrap();
create_tile( create_tile(
tile_pos, tile_pos,
@@ -51,8 +37,8 @@ pub fn generate_chunk_mesh(
&mut indices, &mut indices,
&mut normals, &mut normals,
// &mut tex, // &mut tex,
tile.texture_id, chunk.textures[idx][0],
tile.side_texture_id, chunk.textures[idx][1],
); );
} }
} }
@@ -70,7 +56,7 @@ pub fn generate_chunk_mesh(
fn create_tile( fn create_tile(
pos: Vec3, pos: Vec3,
neighbors: &[Option<f32>; 6], neighbors: &[f32; 6],
verts: &mut Vec<Vec3>, verts: &mut Vec<Vec3>,
uvs: &mut Vec<Vec2>, uvs: &mut Vec<Vec2>,
indices: &mut Vec<u32>, indices: &mut Vec<u32>,
@@ -101,14 +87,9 @@ fn create_tile(
indices.push(idx + 4); indices.push(idx + 4);
for i in 0..neighbors.len() { for i in 0..neighbors.len() {
let cur_n = neighbors[i]; let n_height = neighbors[i];
match cur_n { if n_height < pos.y {
Some(n_height) => { create_tile_wall(pos, i, n_height, verts, uvs, indices, normals, side_tex_off);
if n_height < pos.y {
create_tile_wall(pos, i, n_height, verts, uvs, indices, normals, side_tex_off);
}
}
_ => {}
} }
} }
} }

View File

@@ -0,0 +1,3 @@
pub mod chunk_colliders;
pub mod mesh_generator;
pub mod packed_mesh_generator;

View File

@@ -1,8 +1,8 @@
use crate::biome_painter::BiomePainterAsset;
use crate::hex_utils::HexCoord; use crate::hex_utils::HexCoord;
use crate::prelude::*; use crate::prelude::*;
use crate::tile_manager::TileAsset; use crate::tile_manager::TileAsset;
use crate::tile_mapper::TileMapperAsset; use crate::tile_mapper::TileMapperAsset;
use crate::{biome_asset::BiomeAsset, biome_painter::BiomePainterAsset};
use bevy::{ use bevy::{
prelude::*, prelude::*,
render::{ render::{
@@ -16,6 +16,7 @@ pub fn generate_packed_chunk_mesh(
map: &Map, map: &Map,
painter: &BiomePainterAsset, painter: &BiomePainterAsset,
tiles: &Res<Assets<TileAsset>>, tiles: &Res<Assets<TileAsset>>,
biomes: &Res<Assets<BiomeAsset>>,
mappers: &Res<Assets<TileMapperAsset>>, mappers: &Res<Assets<TileMapperAsset>>,
) -> Mesh { ) -> Mesh {
let vertex_count: usize = Chunk::SIZE * Chunk::SIZE * 6; let vertex_count: usize = Chunk::SIZE * Chunk::SIZE * 6;
@@ -26,13 +27,14 @@ pub fn generate_packed_chunk_mesh(
for z in 0..Chunk::SIZE { for z in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE { for x in 0..Chunk::SIZE {
let height = chunk.heights[x + z * Chunk::SIZE]; let height = chunk.heights[x + z * Chunk::SIZE];
let moisture = chunk.moisture[x + z * Chunk::SIZE]; let data = chunk.biome_data[x + z * Chunk::SIZE];
let temperature = chunk.temperature[x + z * Chunk::SIZE];
let coord = let coord =
HexCoord::from_offset(IVec2::new(x as i32, z as i32) + (chunk.chunk_offset * Chunk::SIZE as i32)); HexCoord::from_offset(IVec2::new(x as i32, z as i32) + (chunk.chunk_offset * Chunk::SIZE as i32));
let n = map.get_neighbors(&coord); let n = map.get_neighbors(&coord);
let biome = mappers.get(painter.sample_biome(moisture, temperature)); let biome = biomes.get(painter.sample_biome(biomes, &data)).unwrap();
let tile_handle = biome.unwrap().sample_tile(height);
let mapper = mappers.get(biome.tile_mapper.id());
let tile_handle = mapper.unwrap().sample_tile(height);
let tile = tiles.get(tile_handle).unwrap(); let tile = tiles.get(tile_handle).unwrap();
create_packed_tile( create_packed_tile(

View File

@@ -1,18 +1,23 @@
use bevy::math::IVec2; use bevy::math::{IVec2, UVec2};
use bevy::prelude::{FloatExt, Vec2}; use bevy::prelude::{FloatExt, Vec2};
use bevy::utils::default;
use noise::{NoiseFn, SuperSimplex}; use noise::{NoiseFn, SuperSimplex};
use rayon::iter::{IntoParallelIterator, ParallelIterator}; use rayon::iter::{IntoParallelIterator, ParallelIterator};
use crate::biome_painter::BiomePainter;
use crate::map::biome_map::{BiomeChunk, BiomeData, BiomeMap};
use crate::prelude::*; use crate::prelude::*;
pub fn generate_heightmap(cfg: &GenerationConfig, seed: u32) -> Map { pub fn generate_heightmap(cfg: &GenerationConfig, seed: u32, painter: &BiomePainter) -> Map {
let biomes = &generate_biomes(cfg, seed, painter);
// let mut chunks: Vec<Chunk> = Vec::with_capacity(cfg.size.length_squared() as usize); // let mut chunks: Vec<Chunk> = Vec::with_capacity(cfg.size.length_squared() as usize);
let chunks = (0..cfg.size.y) let chunks = (0..cfg.size.y)
.into_par_iter() .into_par_iter()
.flat_map(|z| { .flat_map(|z| {
(0..cfg.size.x) (0..cfg.size.x).into_par_iter().map(move |x| {
.into_par_iter() let biome_chunk = &biomes.chunks[x as usize + z as usize * cfg.size.x as usize];
.map(move |x| generate_chunk(x as f64, z as f64, cfg, seed)) return generate_chunk(x, z, cfg, seed, &biome_chunk, painter);
})
}) })
.collect(); .collect();
return Map { return Map {
@@ -23,48 +28,128 @@ pub fn generate_heightmap(cfg: &GenerationConfig, seed: u32) -> Map {
}; };
} }
pub fn generate_chunk(chunk_x: f64, chunk_z: f64, cfg: &GenerationConfig, seed: u32) -> Chunk { pub fn generate_biomes(cfg: &GenerationConfig, seed: u32, biome_painter: &BiomePainter) -> BiomeMap {
let mut result: [f32; Chunk::SIZE * Chunk::SIZE] = [0.; Chunk::SIZE * Chunk::SIZE]; let mut map = BiomeMap::new(cfg.size, biome_painter.biomes.len());
let mut moisture = [0.; Chunk::SIZE * Chunk::SIZE]; map.chunks = (0..cfg.size.y)
let mut temp = [0.; Chunk::SIZE * Chunk::SIZE]; .into_par_iter()
.flat_map(|y| {
(0..cfg.size.x).into_par_iter().map(move |x| {
return generate_biome_chunk(x as usize, y as usize, cfg, seed, biome_painter);
})
})
.collect();
map.blend(cfg.biome_blend);
return map;
}
pub fn generate_biome_chunk(
chunk_x: usize,
chunk_y: usize,
cfg: &GenerationConfig,
seed: u32,
biome_painter: &BiomePainter,
) -> BiomeChunk {
let mut chunk = BiomeChunk {
offset: UVec2::new(chunk_x as u32, chunk_y as u32),
data: [BiomeData::default(); Chunk::AREA],
tiles: Vec::with_capacity(Chunk::AREA),
};
let noise_m = SuperSimplex::new(seed + 1);
let noise_t = SuperSimplex::new(seed + 2);
let noise_c = SuperSimplex::new(seed + 3);
for z in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE {
let moisture = sample_point(
x as f64 + chunk_x as f64 * Chunk::SIZE as f64,
z as f64 + chunk_y as f64 * Chunk::SIZE as f64,
&cfg.moisture_noise,
&noise_m,
cfg.size.as_vec2(),
cfg.border_size,
);
let temperature = sample_point(
x as f64 + chunk_x as f64 * Chunk::SIZE as f64,
z as f64 + chunk_y as f64 * Chunk::SIZE as f64,
&cfg.temperature_noise,
&noise_t,
cfg.size.as_vec2(),
cfg.border_size,
);
let continentality = sample_point(
x as f64 + chunk_x as f64 * Chunk::SIZE as f64,
z as f64 + chunk_y as f64 * Chunk::SIZE as f64,
&cfg.continent_noise,
&noise_c,
cfg.size.as_vec2(),
cfg.border_size,
);
let data = BiomeData {
moisture: moisture.clamp(0., 100.),
temperature: temperature.clamp(0., 100.),
continentality: continentality.clamp(0., 100.),
};
let mut b = vec![0.; biome_painter.biomes.len()];
b[biome_painter.sample_biome_index(&data)] = 1.;
chunk.data[x + z * Chunk::SIZE] = data;
chunk.tiles.push(b);
}
}
return chunk;
}
pub fn generate_chunk(
chunk_x: u32,
chunk_z: u32,
cfg: &GenerationConfig,
seed: u32,
biome_chunk: &BiomeChunk,
biome_painter: &BiomePainter,
) -> Chunk {
let mut result: [f32; Chunk::SIZE * Chunk::SIZE] = [0.; Chunk::AREA];
let mut data = [BiomeData::default(); Chunk::AREA];
let mut biome_ids = [0; Chunk::AREA];
let noise = SuperSimplex::new(seed); let noise = SuperSimplex::new(seed);
for z in 0..Chunk::SIZE { for z in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE { for x in 0..Chunk::SIZE {
let sample = sample_point( let biome_data = biome_chunk.get_biome_data(x, z);
x as f64 + chunk_x * Chunk::SIZE as f64, let biome_blend = biome_chunk.get_biome(x, z);
z as f64 + chunk_z * Chunk::SIZE as f64, let mut sample = 0.;
&cfg, for i in 0..biome_blend.len() {
&noise, let blend = biome_blend[i];
); if blend == 0. {
result[x + z * Chunk::SIZE] = sample; continue;
moisture[x + z * Chunk::SIZE] = noise.get([ }
(x as f64 + chunk_x * Chunk::SIZE as f64) / &cfg.noise_scale, let biome = &biome_painter.biomes[i];
(z as f64 + chunk_z * Chunk::SIZE as f64) / &cfg.noise_scale, sample += sample_point(
]) as f32; x as f64 + chunk_x as f64 * Chunk::SIZE as f64,
temp[x + z * Chunk::SIZE] = z as f64 + chunk_z as f64 * Chunk::SIZE as f64,
sample_tempurature(z as f32 + chunk_z as f32 * Chunk::SIZE as f32, sample, &cfg, 100.); &biome.noise,
&noise,
cfg.size.as_vec2(),
cfg.border_size,
) * blend;
}
let idx = x + z * Chunk::SIZE;
biome_ids[idx] = biome_chunk.get_biome_id_dithered(x, z, &noise, cfg.biome_dither);
result[idx] = sample;
data[idx] = biome_data.clone();
} }
} }
return Chunk { return Chunk {
heights: result, heights: result,
moisture: moisture, biome_data: data,
temperature: temp, biome_id: biome_ids,
chunk_offset: IVec2::new(chunk_x as i32, chunk_z as i32), chunk_offset: IVec2::new(chunk_x as i32, chunk_z as i32),
..default()
}; };
} }
fn sample_tempurature(z: f32, height: f32, cfg: &GenerationConfig, equator: f32) -> f32 { fn sample_point(x: f64, z: f64, cfg: &NoiseConfig, noise: &impl NoiseFn<f64, 2>, size: Vec2, border_size: f32) -> f32 {
let d = (equator - z).abs(); let x_s = x / cfg.scale;
let max_d = equator.max(cfg.get_total_height() as f32 - equator); let z_s = z / cfg.scale;
let t_mod = d.remap(0., max_d, 0., 1.).clamp(0., 1.);
// let max_d = d.max()
return (height.remap(0., 50., 0., 1.).clamp(0., 1.) + t_mod) / 2.;
}
fn sample_point(x: f64, z: f64, cfg: &GenerationConfig, noise: &impl NoiseFn<f64, 2>) -> f32 {
let x_s = x / cfg.noise_scale;
let z_s = z / cfg.noise_scale;
let mut elevation: f64 = 0.; let mut elevation: f64 = 0.;
let mut first_layer: f64 = 0.; let mut first_layer: f64 = 0.;
@@ -80,26 +165,25 @@ fn sample_point(x: f64, z: f64, cfg: &GenerationConfig, noise: &impl NoiseFn<f64
first_layer = value; first_layer = value;
} }
if layer.first_layer_mask { if layer.first_layer_mask {
elevation += mask(first_layer, value, cfg.sea_level); elevation += mask(first_layer, value);
} else { } else {
elevation += value; elevation += value;
} }
} }
let outer = cfg.size.as_vec2() * Chunk::SIZE as f32; let outer = size * Chunk::SIZE as f32;
let p = Vec2::new(x as f32, z as f32); let p = Vec2::new(x as f32, z as f32);
let d1 = p.x.min(p.y); let d1 = p.x.min(p.y);
let od = outer - p; let od = outer - p;
let d2 = od.x.min(od.y); let d2 = od.x.min(od.y);
let d = d1.min(d2).min(cfg.border_size).remap(0., cfg.border_size, 0., 1.); let d = d1.min(d2).min(border_size).remap(0., border_size, 0., 1.);
return (elevation as f32) * d; return (elevation as f32) * d;
} }
fn mask(mask: f64, value: f64, sea_level: f64) -> f64 { fn mask(mask: f64, value: f64) -> f64 {
let m = (mask - sea_level).max(0.); return value * mask;
return value * m;
} }
fn sample_simple(x: f64, z: f64, cfg: &GeneratorLayer, noise: &impl NoiseFn<f64, 2>) -> f64 { fn sample_simple(x: f64, z: f64, cfg: &GeneratorLayer, noise: &impl NoiseFn<f64, 2>) -> f64 {

View File

@@ -1,5 +1,6 @@
use crate::prelude::Chunk; use crate::prelude::Chunk;
use bevy::prelude::*; use bevy::prelude::*;
use serde::{Deserialize, Serialize};
pub const OUTER_RADIUS: f32 = 1.; pub const OUTER_RADIUS: f32 = 1.;
pub const INNER_RADIUS: f32 = OUTER_RADIUS * (SQRT_3 / 2.); pub const INNER_RADIUS: f32 = OUTER_RADIUS * (SQRT_3 / 2.);
@@ -52,11 +53,11 @@ pub fn tile_to_world_distance(dist: u32) -> f32 {
return dist as f32 * (2. * INNER_RADIUS); return dist as f32 * (2. * INNER_RADIUS);
} }
pub fn get_tile_count(radius: u32) -> u32 { pub fn get_tile_count(radius: usize) -> usize {
return 1 + 3 * (radius + 1) * radius; return 1 + 3 * (radius + 1) * radius;
} }
#[derive(Default, Debug, Clone, Copy, Eq, PartialEq)] #[derive(Default, Debug, Clone, Copy, Eq, PartialEq, Serialize, Deserialize)]
pub struct HexCoord { pub struct HexCoord {
pub hex: IVec3, pub hex: IVec3,
} }
@@ -220,4 +221,46 @@ impl HexCoord {
self.get_neighbor(5), self.get_neighbor(5),
]; ];
} }
pub fn hex_select(&self, radius: usize, include_center: bool) -> Vec<HexCoord> {
assert!(radius != 0, "Radius cannot be zero");
let mut result = Vec::with_capacity(get_tile_count(radius));
if include_center {
result.push(*self);
}
for k in 0..(radius + 1) {
let mut p = self.scale(4, k);
for i in 0..6 {
for _j in 0..k {
p = p.get_neighbor(i);
result.push(p);
}
}
}
return result;
}
pub fn select_ring(&self, radius: usize) -> Vec<HexCoord> {
assert!(radius != 0, "Radius cannot be zero");
let mut result = Vec::with_capacity(radius * 6);
let mut p = self.scale(4, radius);
if radius == 1 {
result.push(*self);
return result;
}
for i in 0..6 {
for _j in 0..radius {
result.push(p);
p = p.get_neighbor(i);
}
}
return result;
}
} }

View File

@@ -1,159 +1,11 @@
pub mod biome_painter; pub mod biome_painter;
pub mod chunk_colliders; pub mod consts;
pub mod generators;
pub mod heightmap; pub mod heightmap;
pub mod hex_utils; pub mod hex_utils;
pub mod mesh_generator; pub mod map;
pub mod packed_mesh_generator; pub mod prelude;
pub mod states;
pub mod tile_manager; pub mod tile_manager;
pub mod tile_mapper; pub mod tile_mapper;
pub mod biome_asset;
pub mod prelude {
use crate::hex_utils::{tile_to_world_distance, HexCoord, INNER_RADIUS, OUTER_RADIUS, SHORT_DIAGONAL};
use bevy::math::{IVec2, UVec2, Vec2, Vec3};
use bevy::prelude::Resource;
use bevy::prelude::*;
use bevy::render::mesh::MeshVertexAttribute;
use bevy::render::render_resource::VertexFormat;
use bevy_inspector_egui::InspectorOptions;
pub const TEX_MULTI: Vec2 = Vec2::new(1000., 1.);
pub const HEX_CORNERS: [Vec3; 6] = [
Vec3::new(0., 0., OUTER_RADIUS),
Vec3::new(INNER_RADIUS, 0., 0.5 * OUTER_RADIUS),
Vec3::new(INNER_RADIUS, 0., -0.5 * OUTER_RADIUS),
Vec3::new(0., 0., -OUTER_RADIUS),
Vec3::new(-INNER_RADIUS, 0., -0.5 * OUTER_RADIUS),
Vec3::new(-INNER_RADIUS, 0., 0.5 * OUTER_RADIUS),
];
pub const HEX_NORMALS: [Vec3; 6] = [
Vec3::new(INNER_RADIUS / 2., 0., (OUTER_RADIUS + 0.5 * OUTER_RADIUS) / 2.),
Vec3::Z,
Vec3::new(INNER_RADIUS / -2., 0., (OUTER_RADIUS + 0.5 * OUTER_RADIUS) / 2.),
Vec3::new(INNER_RADIUS / -2., 0., (OUTER_RADIUS + 0.5 * OUTER_RADIUS) / -2.),
Vec3::NEG_Z,
Vec3::new(INNER_RADIUS / 2., 0., (OUTER_RADIUS + 0.5 * OUTER_RADIUS) / -2.),
];
#[derive(Resource, Reflect, Default)]
#[reflect(Resource)]
pub struct GenerationConfig {
pub noise_scale: f64,
pub sea_level: f64,
pub border_size: f32,
pub size: UVec2,
pub layers: Vec<GeneratorLayer>,
}
impl GenerationConfig {
pub fn get_total_width(&self) -> usize {
return self.size.x as usize * Chunk::SIZE;
}
pub fn get_total_height(&self) -> usize {
return self.size.y as usize * Chunk::SIZE;
}
}
#[derive(Reflect, InspectorOptions)]
pub struct GeneratorLayer {
pub strength: f64,
pub min_value: f64,
pub base_roughness: f64,
pub roughness: f64,
pub persistence: f64,
pub is_rigid: bool,
pub weight: f64,
pub weight_multi: f64,
pub layers: usize,
pub first_layer_mask: bool,
}
pub struct Chunk {
pub heights: [f32; Chunk::SIZE * Chunk::SIZE],
pub moisture: [f32; Chunk::SIZE * Chunk::SIZE],
pub temperature: [f32; Chunk::SIZE * Chunk::SIZE],
pub chunk_offset: IVec2,
}
impl Chunk {
pub const SIZE: usize = 64;
pub const WORLD_WIDTH: f32 = Chunk::SIZE as f32 * SHORT_DIAGONAL;
pub const WORLD_HEIGHT: f32 = Chunk::SIZE as f32 * 1.5;
pub const WORLD_SIZE: Vec2 = Vec2::new(Chunk::WORLD_WIDTH, Chunk::WORLD_HEIGHT);
}
#[derive(Resource)]
pub struct Map {
pub chunks: Vec<Chunk>,
pub height: usize,
pub width: usize,
pub sea_level: f32,
}
impl Map {
pub fn get_neighbors(&self, pos: &HexCoord) -> [Option<f32>; 6] {
let mut results: [Option<f32>; 6] = [None; 6];
let w = self.width * Chunk::SIZE;
let h = self.height * Chunk::SIZE;
let n_tiles = pos.get_neighbors();
for i in 0..6 {
let n_tile = n_tiles[i];
if !n_tile.is_in_bounds(h, w) {
continue;
}
let c_idx = n_tile.to_chunk_index(self.width);
let chunk = &self.chunks[c_idx];
let local = n_tile.to_chunk_local_index();
results[i] = Some(chunk.heights[local]);
}
return results;
}
pub fn sample_height(&self, pos: &HexCoord) -> f32 {
let chunk = &self.chunks[pos.to_chunk_index(self.width)];
return chunk.heights[pos.to_chunk_local_index()];
}
pub fn is_in_bounds(&self, pos: &HexCoord) -> bool {
return pos.is_in_bounds(self.height * Chunk::SIZE, self.width * Chunk::SIZE);
}
pub fn get_moisture(&self, pos: &HexCoord) -> f32 {
let chunk = &self.chunks[pos.to_chunk_index(self.width)];
return chunk.moisture[pos.to_chunk_local_index()];
}
pub fn get_tempurature(&self, pos: &HexCoord) -> f32 {
let chunk = &self.chunks[pos.to_chunk_index(self.width)];
return chunk.temperature[pos.to_chunk_local_index()];
}
pub fn get_center(&self) -> Vec3 {
let w = self.get_world_width();
let h = self.get_world_height();
return Vec3::new(w / 2., self.sea_level, h / 2.);
}
pub fn get_world_width(&self) -> f32 {
return (self.width * Chunk::SIZE) as f32 * SHORT_DIAGONAL;
}
pub fn get_world_height(&self) -> f32 {
return (self.height * Chunk::SIZE) as f32 * 1.5;
}
pub fn get_world_size(&self) -> Vec2 {
return Vec2::new(self.get_world_width(), self.get_world_height());
}
pub fn set_height(&mut self, pos: &HexCoord, height: f32) {
self.chunks[pos.to_chunk_index(self.width)].heights[pos.to_chunk_local_index()] = height;
}
}
pub const ATTRIBUTE_PACKED_VERTEX_DATA: MeshVertexAttribute =
MeshVertexAttribute::new("PackedVertexData", 988540817, VertexFormat::Uint32);
pub const ATTRIBUTE_VERTEX_HEIGHT: MeshVertexAttribute =
MeshVertexAttribute::new("VertexHeight", 988540717, VertexFormat::Float32);
pub const ATTRIBUTE_TEXTURE_INDEX: MeshVertexAttribute =
MeshVertexAttribute::new("TextureIndex", 988540917, VertexFormat::Uint32);
}

View File

@@ -0,0 +1,224 @@
use bevy::math::{UVec2, Vec3};
use noise::NoiseFn;
use rayon::iter::{IntoParallelIterator, ParallelIterator};
use super::chunk::Chunk;
pub struct BiomeMap {
pub height: usize,
pub width: usize,
pub size: UVec2,
pub biome_count: usize,
pub chunks: Vec<BiomeChunk>,
}
#[derive(Default, Clone, Copy)]
pub struct BiomeData {
pub moisture: f32,
pub temperature: f32,
pub continentality: f32,
}
impl Into<Vec3> for &BiomeData {
fn into(self) -> Vec3 {
return Vec3::new(self.moisture, self.temperature, self.continentality);
}
}
impl Into<Vec3> for BiomeData {
fn into(self) -> Vec3 {
return Vec3::new(self.moisture, self.temperature, self.continentality);
}
}
impl BiomeMap {
pub fn new(size: UVec2, biome_count: usize) -> Self {
let len = size.x as usize * size.y as usize * Chunk::AREA;
return BiomeMap {
size,
height: size.y as usize * Chunk::SIZE,
width: size.x as usize * Chunk::SIZE,
biome_count,
chunks: Vec::with_capacity(len),
};
}
pub fn blend(&mut self, count: usize) {
assert!(count != 0, "Count cannot be 0");
for _ in 0..count {
self.blend_once();
}
}
fn blend_once(&mut self) {
let c: Vec<BiomeChunk> = (0..self.chunks.len())
.into_par_iter()
.map(|i| &self.chunks[i])
.map(|chunk| {
let tiles: Vec<_> = (0..Chunk::SIZE)
.into_par_iter()
.map(|y| {
let mut new_tiles = Vec::with_capacity(self.width);
for x in 0..Chunk::SIZE {
let tx = x as u32 + chunk.offset.x * Chunk::SIZE as u32;
let ty = y as u32 + chunk.offset.y * Chunk::SIZE as u32;
let kernel = self.get_kernel(tx as i32, ty as i32);
let r = kernel
.iter()
.filter_map(|f| *f)
.fold(vec![0.; self.biome_count], |a, b| {
return a.iter().zip(b).map(|v| v.0 + v.1).collect();
});
let sum: f32 = r.iter().sum();
if sum == 0. {
new_tiles.push(vec![0.; self.biome_count]);
continue;
}
new_tiles.push(r.iter().map(|f| f / sum).collect());
}
return new_tiles;
})
.flatten()
.collect();
return BiomeChunk {
offset: chunk.offset,
tiles,
data: chunk.data,
};
})
.collect();
self.chunks = c;
}
fn get_kernel(&self, x: i32, y: i32) -> [Option<&Vec<f32>>; 9] {
return [
self.get_biome(x - 1, y - 1),
self.get_biome(x, y - 1),
self.get_biome(x + 1, y - 1),
self.get_biome(x - 1, y),
self.get_biome(x, y),
self.get_biome(x + 1, y),
self.get_biome(x - 1, y + 1),
self.get_biome(x, y + 1),
self.get_biome(x + 1, y + 1),
];
}
pub fn get_biome(&self, x: i32, y: i32) -> Option<&Vec<f32>> {
if x < 0 || y < 0 {
return None;
}
if x >= self.width as i32 || y >= self.height as i32 {
return None;
}
let cx = (x as f32 / Chunk::SIZE as f32).floor() as usize;
let cy = (y as f32 / Chunk::SIZE as f32).floor() as usize;
let chunk = &self.chunks[cx + cy * self.size.x as usize];
return Some(chunk.get_biome(x as usize - cx * Chunk::SIZE, y as usize - cy * Chunk::SIZE));
}
pub fn get_biome_id(&self, x: usize, y: usize) -> usize {
let cx = (x as f32 / Chunk::SIZE as f32).floor() as usize;
let cy = (y as f32 / Chunk::SIZE as f32).floor() as usize;
let chunk = &self.chunks[cx + cy * self.size.x as usize];
return chunk.get_biome_id(x - (cx * Chunk::SIZE), y - (cy * Chunk::SIZE));
}
pub fn get_biome_data(&self, x: usize, y: usize) -> &BiomeData {
let cx = (x as f32 / Chunk::SIZE as f32).floor() as usize;
let cy = (y as f32 / Chunk::SIZE as f32).floor() as usize;
let chunk = &self.chunks[cx + cy * self.size.x as usize];
return chunk.get_biome_data(x - (cx * Chunk::SIZE), y - (cy * Chunk::SIZE));
}
}
#[derive(Clone)]
pub struct BiomeChunk {
pub tiles: Vec<Vec<f32>>,
pub offset: UVec2,
pub data: [BiomeData; Chunk::AREA],
}
impl BiomeChunk {
pub fn get_biome(&self, x: usize, y: usize) -> &Vec<f32> {
return &self.tiles[x as usize + y as usize * Chunk::SIZE];
}
pub fn get_biome_data(&self, x: usize, y: usize) -> &BiomeData {
return &self.data[x + y * Chunk::SIZE];
}
pub fn get_biome_id(&self, x: usize, y: usize) -> usize {
let b = self.get_biome(x, y);
let mut max = 0.;
let mut idx = 0;
for i in 0..b.len() {
let blend = b[i];
if blend > max {
max = blend;
idx = i;
}
}
return idx;
}
pub fn get_biome_id_dithered(&self, x: usize, y: usize, noise: &impl NoiseFn<f64, 2>, scale: f64) -> usize {
let cur_id = self.get_biome_id(x, y);
let b = self.get_biome(x, y);
let n = (noise.get([x as f64 / scale, y as f64 / scale]) as f32) * b[cur_id];
for i in 0..b.len() {
let blend = b[i];
if blend == 0. {
continue;
}
if n < blend {
return i;
}
}
return cur_id;
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn biome_blend() {
let mut biome = BiomeMap::new(UVec2::splat(4), 8);
let w = biome.size.x as usize;
let h = biome.size.y as usize;
for y in 0..h {
for x in 0..w {
let mut b = vec![0.; biome.biome_count];
let idx = (x + y) % biome.biome_count;
b[idx] = 1.;
biome.chunks.push(generate_chunk(x, y, b));
}
}
biome.blend(8);
assert!(biome.chunks.iter().all(|f| f.tiles.len() == Chunk::AREA), "Data Lost");
}
fn generate_chunk(x: usize, y: usize, biome: Vec<f32>) -> BiomeChunk {
let chunk = BiomeChunk {
offset: UVec2::new(x as u32, y as u32),
data: [BiomeData::default(); Chunk::AREA],
tiles: (0..Chunk::AREA).into_iter().map(|_| biome.clone()).collect(),
};
return chunk;
}
}

View File

@@ -0,0 +1,76 @@
use crate::hex_utils::SHORT_DIAGONAL;
use bevy::prelude::*;
use super::biome_map::BiomeData;
#[derive(Clone)]
pub struct Chunk {
pub heights: [f32; Chunk::AREA],
pub textures: [[u32; 2]; Chunk::AREA],
pub biome_data: [BiomeData; Chunk::AREA],
pub biome_id: [usize; Chunk::AREA],
pub chunk_offset: IVec2,
}
impl Default for Chunk {
fn default() -> Self {
Self {
heights: [0.; Chunk::AREA],
textures: [[0; 2]; Chunk::AREA],
biome_data: [BiomeData::default(); Chunk::AREA],
biome_id: [0; Chunk::AREA],
chunk_offset: Default::default(),
}
}
}
impl Chunk {
pub const SIZE: usize = 64;
pub const AREA: usize = Chunk::SIZE * Chunk::SIZE;
pub const WORLD_WIDTH: f32 = Chunk::SIZE as f32 * SHORT_DIAGONAL;
pub const WORLD_HEIGHT: f32 = Chunk::SIZE as f32 * 1.5;
pub const WORLD_SIZE: Vec2 = Vec2::new(Chunk::WORLD_WIDTH, Chunk::WORLD_HEIGHT);
pub fn get_pos_z_edge(&self) -> [f32; Chunk::SIZE] {
let mut data = [0.; Chunk::SIZE];
for x in 0..Chunk::SIZE {
let idx = x + (Chunk::SIZE - 1) * Chunk::SIZE;
data[x] = self.heights[idx];
}
return data;
}
pub fn get_neg_z_edge(&self) -> [f32; Chunk::SIZE] {
let mut data = [0.; Chunk::SIZE];
for x in 0..Chunk::SIZE {
data[x] = self.heights[x];
}
return data;
}
pub fn get_pos_x_edge(&self) -> [f32; Chunk::SIZE] {
let mut data = [0.; Chunk::SIZE];
for z in 0..Chunk::SIZE {
let idx = (Chunk::SIZE - 1) + z * Chunk::SIZE;
data[z] = self.heights[idx];
}
return data;
}
pub fn get_neg_x_edge(&self) -> [f32; Chunk::SIZE] {
let mut data = [0.; Chunk::SIZE];
for z in 0..Chunk::SIZE {
let idx = z * Chunk::SIZE;
data[z] = self.heights[idx];
}
return data;
}
}

View File

@@ -0,0 +1,47 @@
use bevy::prelude::*;
use bevy_inspector_egui::InspectorOptions;
use serde::{Deserialize, Serialize};
use super::chunk::Chunk;
#[derive(Resource, Reflect, Default)]
#[reflect(Resource)]
pub struct GenerationConfig {
pub sea_level: f64,
pub border_size: f32,
pub biome_blend: usize,
pub biome_dither: f64,
pub moisture_noise: NoiseConfig,
pub temperature_noise: NoiseConfig,
pub continent_noise: NoiseConfig,
pub size: UVec2,
}
impl GenerationConfig {
pub fn get_total_width(&self) -> usize {
return self.size.x as usize * Chunk::SIZE;
}
pub fn get_total_height(&self) -> usize {
return self.size.y as usize * Chunk::SIZE;
}
}
#[derive(Serialize, Deserialize, Default, Reflect, Clone, Debug)]
pub struct NoiseConfig {
pub scale: f64,
pub layers: Vec<GeneratorLayer>,
}
#[derive(Reflect, InspectorOptions, Serialize, Deserialize, Debug, Clone, Default)]
pub struct GeneratorLayer {
pub strength: f64,
pub min_value: f64,
pub base_roughness: f64,
pub roughness: f64,
pub persistence: f64,
pub is_rigid: bool,
pub weight: f64,
pub weight_multi: f64,
pub layers: usize,
pub first_layer_mask: bool,
}

View File

@@ -0,0 +1,167 @@
use bevy::prelude::*;
use crate::hex_utils::*;
use super::{chunk::Chunk, mesh_chunk::MeshChunkData};
#[derive(Resource, Clone)]
pub struct Map {
pub chunks: Vec<Chunk>,
pub height: usize,
pub width: usize,
pub sea_level: f32,
}
impl Map {
pub fn get_chunk_mesh_data(&self, chunk_index: usize) -> MeshChunkData {
#[cfg(feature = "tracing")]
let _spawn_span = info_span!("Chunk Mesh Data").entered();
let chunk = &self.chunks[chunk_index];
return MeshChunkData {
heights: chunk.heights.clone(),
textures: chunk.textures.clone(),
};
}
pub fn get_neighbors(&self, pos: &HexCoord) -> [Option<f32>; 6] {
let mut results: [Option<f32>; 6] = [None; 6];
let w = self.width * Chunk::SIZE;
let h = self.height * Chunk::SIZE;
let n_tiles = pos.get_neighbors();
for i in 0..6 {
let n_tile = n_tiles[i];
if !n_tile.is_in_bounds(h, w) {
continue;
}
let c_idx = n_tile.to_chunk_index(self.width);
let chunk = &self.chunks[c_idx];
let local = n_tile.to_chunk_local_index();
results[i] = Some(chunk.heights[local]);
}
return results;
}
pub fn sample_height(&self, pos: &HexCoord) -> f32 {
let chunk = &self.chunks[pos.to_chunk_index(self.width)];
return chunk.heights[pos.to_chunk_local_index()];
}
pub fn sample_height_mut(&mut self, pos: &HexCoord) -> &mut f32 {
let chunk = &mut self.chunks[pos.to_chunk_index(self.width)];
return &mut chunk.heights[pos.to_chunk_local_index()];
}
pub fn is_in_bounds(&self, pos: &HexCoord) -> bool {
return pos.is_in_bounds(self.height * Chunk::SIZE, self.width * Chunk::SIZE);
}
pub fn get_moisture(&self, pos: &HexCoord) -> f32 {
let chunk = &self.chunks[pos.to_chunk_index(self.width)];
return chunk.biome_data[pos.to_chunk_local_index()].moisture;
}
pub fn get_tempurature(&self, pos: &HexCoord) -> f32 {
let chunk = &self.chunks[pos.to_chunk_index(self.width)];
return chunk.biome_data[pos.to_chunk_local_index()].temperature;
}
pub fn get_center(&self) -> Vec3 {
let w = self.get_world_width();
let h = self.get_world_height();
return Vec3::new(w / 2., self.sea_level, h / 2.);
}
pub fn get_world_width(&self) -> f32 {
return (self.width * Chunk::SIZE) as f32 * SHORT_DIAGONAL;
}
pub fn get_world_height(&self) -> f32 {
return (self.height * Chunk::SIZE) as f32 * 1.5;
}
pub fn get_world_size(&self) -> Vec2 {
return Vec2::new(self.get_world_width(), self.get_world_height());
}
pub fn set_height(&mut self, pos: &HexCoord, height: f32) {
self.chunks[pos.to_chunk_index(self.width)].heights[pos.to_chunk_local_index()] = height;
}
pub fn create_crater(&mut self, pos: &HexCoord, radius: usize, depth: f32) -> Vec<usize> {
assert!(radius != 0, "Radius cannot be zero");
let width = self.width;
let mut chunks = self.hex_select_mut(pos, radius, true, |p, h, r| {
let d = (r as f32) / (radius as f32);
let cur = *h;
let h2 = cur - depth;
*h = h2.lerp(cur, d * d).max(0.);
return p.to_chunk_index(width);
});
chunks.dedup();
return chunks;
}
pub fn hex_select<OP, Ret>(&self, center: &HexCoord, radius: usize, include_center: bool, op: OP) -> Vec<Ret>
where
OP: (Fn(&HexCoord, f32, usize) -> Ret) + Sync + Send,
{
assert!(radius != 0, "Radius cannot be zero");
if include_center {
let h = self.sample_height(&center);
(op)(&center, h, 0);
}
let mut result = Vec::with_capacity(get_tile_count(radius));
for k in 0..(radius + 1) {
let mut p = center.scale(4, k);
for i in 0..6 {
for _j in 0..k {
p = p.get_neighbor(i);
let h = self.sample_height(&p);
result.push((op)(&p, h, k));
}
}
}
return result;
}
pub fn hex_select_mut<OP, Ret>(
&mut self,
center: &HexCoord,
radius: usize,
include_center: bool,
op: OP,
) -> Vec<Ret>
where
OP: (Fn(&HexCoord, &mut f32, usize) -> Ret) + Sync + Send,
{
assert!(radius != 0, "Radius cannot be zero");
if include_center {
let h = self.sample_height_mut(&center);
(op)(&center, h, 0);
}
let mut result = Vec::with_capacity(get_tile_count(radius));
for k in 0..(radius + 1) {
let mut p = center.scale(4, k);
for i in 0..6 {
for _j in 0..k {
p = p.get_neighbor(i);
let h = self.sample_height_mut(&p);
result.push((op)(&p, h, k));
}
}
}
return result;
}
}

View File

@@ -0,0 +1,24 @@
use crate::hex_utils::HexCoord;
use super::chunk::Chunk;
pub struct MeshChunkData {
pub heights: [f32; Chunk::AREA],
pub textures: [[u32; 2]; Chunk::AREA],
}
impl MeshChunkData {
pub fn get_neighbors(&self, coord: &HexCoord) -> [f32; 6] {
let mut data = [0.; 6];
let n_tiles = coord.get_neighbors();
for i in 0..6 {
let n = n_tiles[i];
if !n.is_in_bounds(Chunk::SIZE, Chunk::SIZE) {
continue;
}
data[i] = self.heights[n.to_index(Chunk::SIZE)];
}
return data;
}
}

View File

@@ -0,0 +1,5 @@
pub mod chunk;
pub mod mesh_chunk;
pub mod config;
pub mod map;
pub mod biome_map;

View File

@@ -0,0 +1,6 @@
pub use crate::consts::*;
pub use crate::map::chunk::*;
pub use crate::map::config::*;
pub use crate::map::map::*;
pub use crate::map::mesh_chunk::*;
pub use crate::states::*;

View File

@@ -0,0 +1,11 @@
use bevy::prelude::*;
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
pub enum GeneratorState {
Startup,
GenerateHeightmap,
SpawnMap,
Idle,
Regenerate,
}

View File

@@ -1,9 +1,5 @@
use asset_loader::create_asset_loader; use asset_loader::create_asset_loader;
use bevy::{ use bevy::{asset::Asset, ecs::system::Resource, reflect::TypePath};
asset::{Asset, Handle},
ecs::system::Resource,
reflect::TypePath,
};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
#[derive(Resource, Debug)] #[derive(Resource, Debug)]
pub struct TileManager { pub struct TileManager {
@@ -24,7 +20,7 @@ impl TileManager {
} }
} }
#[derive(Serialize, Deserialize, Debug, TypePath, Asset)] #[derive(Serialize, Deserialize, Debug, TypePath, Asset, Clone)]
pub struct TileAsset { pub struct TileAsset {
#[serde(skip)] #[serde(skip)]
pub id: usize, pub id: usize,
@@ -37,4 +33,4 @@ pub struct TileAsset {
pub side_texture: String, pub side_texture: String,
} }
create_asset_loader!(TileAssetPlugin, TileAssetLoader, TileAsset, TileAssetLoadState, &["tile.json"],;?); create_asset_loader!(TileAssetPlugin, TileAssetLoader, TileAsset, &["tile", "tile.ron"],;?);

View File

@@ -1,9 +1,6 @@
use asset_loader::create_asset_loader; use asset_loader::create_asset_loader;
use bevy::prelude::*; use bevy::prelude::*;
use bevy::{ use bevy::{asset::Asset, reflect::TypePath};
asset::{Asset, Handle},
reflect::TypePath,
};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use crate::tile_manager::TileAsset; use crate::tile_manager::TileAsset;
@@ -19,14 +16,14 @@ pub struct TileMapperAsset {
} }
impl TileMapperAsset { impl TileMapperAsset {
pub fn sample_tile(&self, height: f32) -> Handle<TileAsset> { pub fn sample_tile(&self, height: f32) -> AssetId<TileAsset> {
for i in 0..self.thresholds.len() { for i in 0..self.thresholds.len() {
let t = self.thresholds[i]; let t = self.thresholds[i];
if t >= height { if t >= height {
return self.tiles[i].clone(); return self.tiles[i].id();
} }
} }
return self.tiles.last().unwrap().clone(); return self.tiles.last().unwrap().id();
} }
} }
@@ -34,8 +31,7 @@ create_asset_loader!(
TileMapperAssetPlugin, TileMapperAssetPlugin,
TileMapperAssetLoader, TileMapperAssetLoader,
TileMapperAsset, TileMapperAsset,
TileMapperLoadState, &["mapper", "mapper.ron"],;
&["mapper.json"],;
tiles_path -> tiles tiles_path -> tiles
? ?
); );

23
game/buildings/Cargo.toml Normal file
View File

@@ -0,0 +1,23 @@
[package]
name = "buildings"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy = "0.14.0"
world_generation = { path = "../../engine/world_generation" }
shared = { path = "../shared" }
bevy_rapier3d = "0.27.0"
serde = { version = "1.0.204", features = ["derive"] }
asset_loader = { path = "../../engine/asset_loader" }
serde_json = "1.0.120"
ron = "0.8.1"
bevy_asset_loader = { version = "0.21.0", features = [
"standard_dynamic_assets",
"3d",
] }
[features]
tracing = []

View File

@@ -0,0 +1,29 @@
use asset_loader::create_asset_loader;
use bevy::prelude::*;
use serde::{Deserialize, Serialize};
use shared::resource::ResourceIdentifier;
use crate::footprint::BuildingFootprint;
#[derive(Asset, TypePath, Debug, Serialize, Deserialize)]
pub struct BuildingAsset {
pub name: String,
pub description: String,
pub footprint: BuildingFootprint,
pub prefab_path: String,
#[serde(skip)]
pub prefab: Handle<Scene>,
pub cost: Vec<ResourceIdentifier>,
pub consumption: Vec<ResourceIdentifier>,
pub production: Vec<ResourceIdentifier>,
}
create_asset_loader!(
BuildingAssetPlugin,
BuildingAssetLoader,
BuildingAsset,
&["building", "building.ron"],
prefab_path -> prefab
;?
);

View File

@@ -0,0 +1,11 @@
use bevy::{asset::Handle, prelude::Resource};
use super::building_asset::BuildingAsset;
use bevy::prelude::*;
use bevy_asset_loader::prelude::*;
#[derive(Resource, AssetCollection)]
pub struct BuildingDatabase {
#[asset(key = "buildings", collection(typed))]
pub buildings: Vec<Handle<BuildingAsset>>,
}

View File

@@ -0,0 +1,2 @@
pub mod building_asset;
pub mod building_database;

View File

@@ -0,0 +1,22 @@
use bevy::prelude::Resource;
use shared::building::BuildingIdentifier;
use world_generation::hex_utils::HexCoord;
#[derive(Resource)]
pub struct BuildQueue {
pub queue: Vec<QueueEntry>,
}
impl Default for BuildQueue {
fn default() -> Self {
Self {
queue: Default::default(),
}
}
}
#[derive(PartialEq, Eq)]
pub struct QueueEntry {
pub building: BuildingIdentifier,
pub pos: HexCoord,
}

View File

@@ -0,0 +1,107 @@
use bevy::{prelude::*, window::PrimaryWindow};
use bevy_asset_loader::loading_state::{
config::{ConfigureLoadingState, LoadingStateConfig},
LoadingStateAppExt,
};
use bevy_rapier3d::{pipeline::QueryFilter, plugin::RapierContext};
use shared::{
despawn::Despawn,
states::{AssetLoadState, GameplayState},
tags::MainCamera,
};
use world_generation::{hex_utils::HexCoord, map::map::Map};
use crate::{
assets::{building_asset::BuildingAssetPlugin, building_database::BuildingDatabase},
build_queue::{BuildQueue, QueueEntry},
};
pub struct BuildingPugin;
impl Plugin for BuildingPugin {
fn build(&self, app: &mut App) {
app.insert_resource(BuildQueue::default());
app.add_plugins(BuildingAssetPlugin);
app.configure_loading_state(
LoadingStateConfig::new(AssetLoadState::Loading).load_collection::<BuildingDatabase>(),
);
app.add_systems(Startup, init.run_if(in_state(AssetLoadState::Loading)));
app.add_systems(Update, hq_placement.run_if(in_state(GameplayState::PlaceHQ)));
app.add_systems(PreUpdate, process_build_queue.run_if(in_state(GameplayState::Playing)));
}
}
#[derive(Resource)]
struct IndicatorCube(Handle<Mesh>, Handle<StandardMaterial>);
fn init(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials: ResMut<Assets<StandardMaterial>>) {
let cube = Cuboid::from_size(Vec3::splat(1.));
let mesh_handle = meshes.add(cube);
let mat_handle = materials.add(Color::WHITE);
commands.insert_resource(IndicatorCube(mesh_handle, mat_handle));
}
fn hq_placement(
cam_query: Query<(&GlobalTransform, &Camera), With<MainCamera>>,
mut commands: Commands,
window: Query<&Window, With<PrimaryWindow>>,
mouse: Res<ButtonInput<MouseButton>>,
rapier_context: Res<RapierContext>,
map: Res<Map>,
indicator: Res<IndicatorCube>,
mut build_queue: ResMut<BuildQueue>,
mut next_state: ResMut<NextState<GameplayState>>,
) {
let win = window.single();
let (cam_transform, camera) = cam_query.single();
let Some(cursor_pos) = win.cursor_position() else {
return;
};
let Some(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
return;
};
let collision = rapier_context.cast_ray(
cam_ray.origin,
cam_ray.direction.into(),
500.,
true,
QueryFilter::only_fixed(),
);
if let Some((_e, dist)) = collision {
let contact_point = cam_ray.get_point(dist);
let contact_coord = HexCoord::from_world_pos(contact_point);
let positions = map.hex_select(&contact_coord, 3, true, |pos, h, _| pos.to_world(h));
show_indicators(positions, &mut commands, &indicator);
if mouse.just_pressed(MouseButton::Left) {
build_queue.queue.push(QueueEntry {
building: 0.into(),
pos: contact_coord,
});
next_state.set(GameplayState::Playing);
}
}
}
fn show_indicators(positions: Vec<Vec3>, commands: &mut Commands, indicator: &IndicatorCube) {
for p in positions {
commands.spawn((
PbrBundle {
mesh: indicator.0.clone(),
material: indicator.1.clone(),
transform: Transform::from_translation(p),
..default()
},
Despawn,
));
}
}
fn process_build_queue(mut queue: ResMut<BuildQueue>) {}

View File

@@ -0,0 +1,98 @@
use bevy::prelude::*;
use world_generation::hex_utils::HexCoord;
#[derive(Resource)]
pub struct BuildingMap {
pub chunks: Vec<BuildingChunk>,
}
impl BuildingMap {
pub fn new(size: UVec2) -> Self {
let mut db = BuildingMap {
chunks: Vec::with_capacity(size.length_squared() as usize),
};
for y in 0..size.y as i32 {
for x in 0..size.x as i32 {
let offset = IVec2::new(x, y);
let index = (x + y * size.x as i32) as usize;
db.chunks.push(BuildingChunk::new(offset, index));
}
}
return db;
}
pub fn get_buildings_in_range(&self, coord: &HexCoord, radius: usize) -> Option<Vec<&BuildingEntry>> {
assert!(radius != 0, "Radius cannot be zero");
todo!();
}
pub fn get_building(&self, coord: &HexCoord) -> Option<&BuildingEntry> {
todo!();
}
}
pub struct BuildingChunk {
pub entries: Vec<BuildingChunk>,
pub index: usize,
pub offset: IVec2,
}
impl BuildingChunk {
pub fn new(offset: IVec2, index: usize) -> Self {
return BuildingChunk {
entries: Vec::new(),
index,
offset,
};
}
pub fn get_building(&self, coord: &HexCoord) -> Option<&BuildingEntry> {
todo!();
}
}
pub struct BuildingEntry {
pub coord: HexCoord,
pub entity: Entity,
pub is_main: bool,
pub main_entity: Option<Entity>,
pub has_children: bool,
pub child_entities: Option<Vec<Entity>>,
}
impl BuildingEntry {
pub fn new(coord: HexCoord, entity: Entity) -> Self {
return BuildingEntry {
coord,
entity,
child_entities: None,
has_children: false,
main_entity: None,
is_main: true,
};
}
pub fn new_with_children(coord: HexCoord, entity: Entity, children: Vec<Entity>) -> BuildingEntry {
return BuildingEntry {
coord,
entity,
child_entities: Some(children),
has_children: true,
main_entity: None,
is_main: true,
};
}
pub fn new_with_parent(coord: HexCoord, entity: Entity, main: Entity) -> BuildingEntry {
return BuildingEntry {
coord,
entity,
child_entities: None,
has_children: false,
main_entity: Some(main),
is_main: false,
};
}
}

View File

@@ -0,0 +1,32 @@
use bevy::math::{IVec2, Vec3Swizzles};
use serde::{Deserialize, Serialize};
use world_generation::hex_utils::HexCoord;
#[derive(Serialize, Deserialize, Debug)]
pub struct BuildingFootprint {
pub footprint: Vec<IVec2>,
}
impl BuildingFootprint {
pub fn get_footprint(&self, center: &HexCoord) -> Vec<HexCoord> {
let c = center.hex.xy();
return self.footprint.iter().map(|p| HexCoord::from_hex(*p + c)).collect();
}
pub fn get_footprint_rotated(&self, center: &HexCoord, rotation: i32) -> Vec<HexCoord> {
let c = center.hex.xy();
return self
.footprint
.iter()
.map(|p| HexCoord::from_hex(*p + c).rotate_around(center, rotation))
.collect();
}
pub fn get_neighbors(&self, center: &HexCoord) -> Vec<HexCoord> {
todo!()
}
pub fn get_neighbors_rotated(&self, center: &HexCoord, rotation: i32) -> Vec<HexCoord> {
todo!();
}
}

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@@ -0,0 +1,6 @@
pub mod assets;
pub mod build_queue;
pub mod building_plugin;
pub mod buildings_map;
pub mod footprint;
pub use building_plugin::*;

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@@ -7,14 +7,20 @@ build = "build.rs"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies] [dependencies]
bevy = "0.13.2" bevy = "0.14.0"
bevy-inspector-egui = "0.23.4" bevy-inspector-egui = "0.25.0"
iyes_perf_ui = "0.2.3" iyes_perf_ui = "0.3.0"
noise = "0.8.2" noise = "0.8.2"
world_generation ={path="../../engine/world_generation"} world_generation = { path = "../../engine/world_generation" }
bevy_rapier3d = { version = "0.25.0", features = [ "simd-stable", "debug-render-3d","parallel" ] } bevy_rapier3d = { version = "0.27.0", features = ["simd-stable", "parallel"] }
rayon = "1.10.0" rayon = "1.10.0"
buildings = { path = "../buildings" }
shared = { path = "../shared" }
bevy_asset_loader = { version = "0.21.0", features = [
"standard_dynamic_assets",
"3d",
] }
ron = "0.8.1"
[features] [features]
tracing = ["bevy/trace_tracy", "world_generation/tracing"] tracing = ["bevy/trace_tracy", "world_generation/tracing", "buildings/tracing"]

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@@ -1,9 +1,10 @@
use bevy::core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAntiAliasPlugin}; use bevy::core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAntiAliasPlugin};
use bevy::core_pipeline::prepass::DepthPrepass;
use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel}; use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel};
use bevy::pbr::ScreenSpaceAmbientOcclusionBundle;
use bevy::prelude::*; use bevy::prelude::*;
use bevy::window::CursorGrabMode; use bevy::window::CursorGrabMode;
use bevy_rapier3d::plugin::RapierContext; use shared::states::MenuState;
use shared::tags::MainCamera;
use world_generation::hex_utils::HexCoord; use world_generation::hex_utils::HexCoord;
use world_generation::prelude::Map; use world_generation::prelude::Map;
@@ -17,8 +18,8 @@ impl Plugin for PhosCameraPlugin {
app.add_systems(PreStartup, setup); app.add_systems(PreStartup, setup);
app.add_systems(Update, rts_camera_system); app.add_systems(Update, rts_camera_system.run_if(in_state(MenuState::InGame)));
app.add_systems(PostUpdate, limit_camera_bounds); app.add_systems(PostUpdate, limit_camera_bounds.run_if(in_state(MenuState::InGame)));
//Free Cam //Free Cam
//app.add_systems(Update, (grab_mouse, (update_camera, update_camera_mouse).chain())); //app.add_systems(Update, (grab_mouse, (update_camera, update_camera_mouse).chain()));
@@ -34,6 +35,8 @@ fn setup(mut commands: Commands, mut msaa: ResMut<Msaa>) {
..default() ..default()
}, },
PhosCamera::default(), PhosCamera::default(),
MainCamera,
DepthPrepass,
PhosCameraTargets::default(), PhosCameraTargets::default(),
)) ))
.insert(TemporalAntiAliasBundle::default()); .insert(TemporalAntiAliasBundle::default());
@@ -196,6 +199,9 @@ fn rts_camera_system(
cam_targets.anim_time = cam_targets.anim_time.min(1.); cam_targets.anim_time = cam_targets.anim_time.min(1.);
} }
cam_pos.y = f32::lerp(cam_pos.y, desired_height, cam_targets.anim_time); cam_pos.y = f32::lerp(cam_pos.y, desired_height, cam_targets.anim_time);
if cam_pos.y < min_height {
cam_pos.y = min_height;
}
let t = cam_pos.y.remap(cam_cfg.min_height, cam_cfg.max_height, 0., 1.); let t = cam_pos.y.remap(cam_cfg.min_height, cam_cfg.max_height, 0., 1.);
if cam_targets.rotate_time < 1. { if cam_targets.rotate_time < 1. {

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@@ -1,8 +1,5 @@
use bevy::prelude::*; use bevy::prelude::*;
use world_generation::{ use world_generation::{hex_utils::SHORT_DIAGONAL, prelude::Chunk};
hex_utils::{tile_to_world_distance, SHORT_DIAGONAL},
prelude::Chunk,
};
#[derive(Component, Reflect)] #[derive(Component, Reflect)]
#[reflect(Component)] #[reflect(Component)]
@@ -19,8 +16,8 @@ impl Default for PhosCamera {
fn default() -> Self { fn default() -> Self {
Self { Self {
min_height: 10., min_height: 10.,
max_height: 120., max_height: 420.,
speed: 30., speed: 100.,
zoom_speed: 0.3, zoom_speed: 0.3,
min_angle: (20. as f32).to_radians(), min_angle: (20. as f32).to_radians(),
max_angle: 1., max_angle: 1.,

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@@ -20,8 +20,10 @@ fn main() {
primary_window: Some(Window { primary_window: Some(Window {
title: "Phos".into(), title: "Phos".into(),
name: Some("phos".into()), name: Some("phos".into()),
// resolution: (1920., 1080.).into(), #[cfg(debug_assertions)]
resolution: (1920., 1080.).into(),
present_mode: PresentMode::AutoNoVsync, present_mode: PresentMode::AutoNoVsync,
#[cfg(not(debug_assertions))]
mode: bevy::window::WindowMode::BorderlessFullscreen, mode: bevy::window::WindowMode::BorderlessFullscreen,
..default() ..default()
}), }),

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@@ -1,29 +1,26 @@
use bevy::ecs::world::CommandQueue;
use bevy::prelude::*; use bevy::prelude::*;
use bevy_rapier3d::geometry::{Collider, TriMeshFlags}; use bevy::tasks::*;
use rayon::iter::{IntoParallelRefIterator, ParallelIterator}; use bevy::utils::futures;
use world_generation::{ use bevy_rapier3d::geometry::Collider;
biome_painter::BiomePainterAsset, use bevy_rapier3d::geometry::TriMeshFlags;
chunk_colliders::generate_chunk_collider, use world_generation::prelude::Map;
hex_utils::{self, offset_to_world, SHORT_DIAGONAL}, use world_generation::states::GeneratorState;
mesh_generator::generate_chunk_mesh,
prelude::{Chunk, Map},
tile_manager::TileAsset,
tile_mapper::TileMapperAsset,
};
use crate::prelude::RebuildChunk;
use crate::{ use crate::{
prelude::{ChunkAtlas, PhosChunk, PhosChunkRegistry}, prelude::{PhosChunk, PhosChunkRegistry},
utlis::render_distance_system::RenderDistanceVisibility, utlis::chunk_utils::prepare_chunk_mesh,
}; };
use super::prelude::CurrentBiomePainter;
pub struct ChunkRebuildPlugin; pub struct ChunkRebuildPlugin;
impl Plugin for ChunkRebuildPlugin { impl Plugin for ChunkRebuildPlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.insert_resource(ChunkRebuildQueue::default()); app.insert_resource(ChunkRebuildQueue::default());
app.init_resource::<PhosChunkRegistry>(); app.init_resource::<PhosChunkRegistry>();
app.add_systems(PreUpdate, chunk_rebuilder); app.add_systems(PreUpdate, chunk_rebuilder.run_if(in_state(GeneratorState::SpawnMap)));
app.add_systems(PostUpdate, collider_task_resolver);
} }
} }
@@ -34,65 +31,61 @@ pub struct ChunkRebuildQueue {
fn chunk_rebuilder( fn chunk_rebuilder(
mut commands: Commands, mut commands: Commands,
mut queue: ResMut<ChunkRebuildQueue>, chunk_query: Query<(Entity, &PhosChunk), (With<RebuildChunk>, Without<ChunkRebuildTask>)>,
mut chunks: ResMut<PhosChunkRegistry>,
atlas: Res<ChunkAtlas>,
heightmap: Res<Map>, heightmap: Res<Map>,
tile_assets: Res<Assets<TileAsset>>,
tile_mappers: Res<Assets<TileMapperAsset>>,
mut meshes: ResMut<Assets<Mesh>>,
biome_painters: Res<Assets<BiomePainterAsset>>,
painter: Res<CurrentBiomePainter>,
) { ) {
if queue.queue.len() == 0 { let pool = AsyncComputeTaskPool::get();
return;
}
queue.queue.dedup();
for chunk_index in &queue.queue { for (chunk_entity, idx) in &chunk_query {
let chunk = chunks.chunks[*chunk_index]; #[cfg(feature = "tracing")]
commands.entity(chunk).despawn(); let _spawn_span = info_span!("Rebuild Chunk").entered();
}
let b_painter = biome_painters.get(painter.handle.clone()); let chunk_index = idx.index;
let chunk_data = heightmap.get_chunk_mesh_data(chunk_index);
let chunk_offset = heightmap.chunks[chunk_index].chunk_offset;
let cur_painter = b_painter.unwrap(); let task = pool.spawn(async move {
#[cfg(feature = "tracing")]
let chunk_meshes: Vec<_> = queue let _spawn_span = info_span!("Rebuild Task").entered();
.queue let mut queue = CommandQueue::default();
.par_iter() let (mesh, collider_data, _, _) = prepare_chunk_mesh(&chunk_data, chunk_offset, chunk_index);
.map(|idx| { #[cfg(feature = "tracing")]
let chunk = &heightmap.chunks[*idx]; let trimesh_span = info_span!("Chunk Trimesh").entered();
let mesh = generate_chunk_mesh(chunk, &heightmap, cur_painter, &tile_assets, &tile_mappers); let c = Collider::trimesh_with_flags(
let (col_verts, col_indicies) = generate_chunk_collider(chunk, &heightmap); collider_data.0,
let collider = collider_data.1,
Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::MERGE_DUPLICATE_VERTICES); TriMeshFlags::DELETE_DUPLICATE_TRIANGLES,
return (
mesh,
collider,
offset_to_world(chunk.chunk_offset * Chunk::SIZE as i32, 0.),
hex_utils::offset_to_index(chunk.chunk_offset, heightmap.width),
); );
}) #[cfg(feature = "tracing")]
.collect(); drop(trimesh_span);
queue.push(move |world: &mut World| {
world.entity_mut(chunk_entity).insert(c).remove::<ChunkRebuildTask>();
});
for (mesh, collider, pos, index) in chunk_meshes { return (queue, mesh);
let chunk = commands.spawn(( });
MaterialMeshBundle {
mesh: meshes.add(mesh), commands
material: atlas.chunk_material_handle.clone(), .entity(chunk_entity)
transform: Transform::from_translation(pos), .insert(ChunkRebuildTask { task })
..default() .remove::<RebuildChunk>();
},
PhosChunk::new(index),
RenderDistanceVisibility::default().with_offset(Vec3::new(
(Chunk::SIZE / 2) as f32 * SHORT_DIAGONAL,
0.,
(Chunk::SIZE / 2) as f32 * 1.5,
)),
collider,
));
chunks.chunks[index] = chunk.id();
} }
queue.queue.clear(); }
fn collider_task_resolver(
mut chunks: Query<(&mut ChunkRebuildTask, &Handle<Mesh>), With<PhosChunk>>,
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
) {
for (mut task, mesh_handle) in &mut chunks {
if let Some((mut c, mesh)) = futures::check_ready(&mut task.task) {
commands.append(&mut c);
meshes.insert(mesh_handle, mesh);
}
}
}
#[derive(Component)]
struct ChunkRebuildTask {
pub task: Task<(CommandQueue, Mesh)>,
} }

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@@ -1,15 +1,19 @@
#[cfg(feature = "tracing")] #[cfg(feature = "tracing")]
use bevy::log::*; use bevy::log::*;
use bevy::{asset::LoadState, pbr::ExtendedMaterial, prelude::*}; use bevy::{
pbr::{ExtendedMaterial, NotShadowCaster},
prelude::*,
};
use bevy_asset_loader::prelude::*;
use bevy_inspector_egui::quick::ResourceInspectorPlugin; use bevy_inspector_egui::quick::ResourceInspectorPlugin;
use bevy_rapier3d::geometry::Collider;
use rayon::iter::{IntoParallelRefIterator, ParallelIterator}; use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
use shared::states::{AssetLoadState, GameplayState, MenuState};
use world_generation::{ use world_generation::{
biome_asset::{BiomeAsset, BiomeAssetPlugin},
biome_painter::*, biome_painter::*,
chunk_colliders::generate_chunk_collider,
heightmap::generate_heightmap, heightmap::generate_heightmap,
hex_utils::{self, offset_to_world, SHORT_DIAGONAL}, hex_utils::{offset_to_index, SHORT_DIAGONAL},
mesh_generator::generate_chunk_mesh,
prelude::*, prelude::*,
tile_manager::*, tile_manager::*,
tile_mapper::*, tile_mapper::*,
@@ -17,92 +21,137 @@ use world_generation::{
use crate::{ use crate::{
camera_system::components::*, camera_system::components::*,
prelude::{ChunkAtlas, PhosChunk, PhosChunkRegistry, PhosMap}, prelude::{PhosAssets, PhosChunk, PhosChunkRegistry},
shader_extensions::chunk_material::ChunkMaterial, shader_extensions::{
utlis::render_distance_system::RenderDistanceVisibility, chunk_material::ChunkMaterial,
water_material::{WaterMaterial, WaterSettings},
},
utlis::{
chunk_utils::{paint_map, prepare_chunk_mesh_with_collider},
render_distance_system::RenderDistanceVisibility,
},
}; };
use super::{ use super::{chunk_rebuild::ChunkRebuildPlugin, terraforming_test::TerraFormingTestPlugin};
chunk_rebuild::ChunkRebuildPlugin, prelude::CurrentBiomePainter, terraforming_test::TerraFormingTestPlugin,
};
pub struct MapInitPlugin; pub struct MapInitPlugin;
impl Plugin for MapInitPlugin { impl Plugin for MapInitPlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.insert_state(GeneratorState::Startup);
app.insert_state(AssetLoadState::Loading);
//Assets
app.add_plugins(TileAssetPlugin);
app.add_plugins(TileMapperAssetPlugin);
app.add_plugins(BiomeAssetPlugin);
app.add_plugins(ResourceInspectorPlugin::<GenerationConfig>::default());
app.add_plugins(ResourceInspectorPlugin::<WaterInspect>::default());
app.register_type::<ExtendedMaterial<StandardMaterial, WaterMaterial>>();
app.register_asset_reflect::<ExtendedMaterial<StandardMaterial, WaterMaterial>>();
app.add_plugins(( app.add_plugins((
ResourceInspectorPlugin::<PhosMap>::default(),
ResourceInspectorPlugin::<GenerationConfig>::default(),
ChunkRebuildPlugin, ChunkRebuildPlugin,
TerraFormingTestPlugin, TerraFormingTestPlugin,
MaterialPlugin::<ExtendedMaterial<StandardMaterial, ChunkMaterial>>::default(),
MaterialPlugin::<ExtendedMaterial<StandardMaterial, WaterMaterial>> {
prepass_enabled: false,
..Default::default()
},
)); ));
app.add_systems(Startup, (load_textures, load_tiles)); app.configure_loading_state(
app.add_systems(PostStartup, create_map); LoadingStateConfig::new(AssetLoadState::Loading)
.with_dynamic_assets_file::<StandardDynamicAssetCollection>("phos.assets.ron")
.load_collection::<PhosAssets>()
.load_collection::<BiomePainterAsset>(),
);
app.add_systems(Startup, load_textures.run_if(in_state(AssetLoadState::FinalizeAssets)));
app.add_systems(
Update,
create_heightmap.run_if(in_state(GeneratorState::GenerateHeightmap)),
);
// app.add_systems(
// Update,
// check_asset_load.run_if(in_state(AssetLoadState::FinalizeAssets)),
// );
app.add_systems(
Update,
(finalize_texture, finalize_biome_painter).run_if(in_state(AssetLoadState::FinalizeAssets)),
);
app.add_systems(
Update,
finalize_biome_painter
.run_if(in_state(AssetLoadState::FinalizeAssets))
.run_if(in_state(AssetLoadState::LoadComplete)),
);
app.add_systems(Update, despawn_map.run_if(in_state(GeneratorState::Regenerate)));
app.add_systems(
Update,
spawn_map
.run_if(in_state(AssetLoadState::LoadComplete))
.run_if(in_state(GeneratorState::SpawnMap)),
);
app.add_systems(Update, finalize_texture);
app.add_systems(PostUpdate, (despawn_map, spawn_map).chain());
app.insert_resource(TileManager::default()); app.insert_resource(TileManager::default());
app.insert_resource(PhosMap::default());
} }
} }
#[derive(Resource, Reflect, Default)]
#[reflect(Resource)]
struct WaterInspect(Handle<ExtendedMaterial<StandardMaterial, WaterMaterial>>);
fn load_textures( fn load_textures(
mut commands: Commands, mut commands: Commands,
asset_server: Res<AssetServer>, mut atlas: ResMut<PhosAssets>,
mut standard_materials: ResMut<Assets<StandardMaterial>>, mut water_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, WaterMaterial>>>,
) { ) {
let main_tex = asset_server.load("textures/world/stack.png"); let water_material = water_materials.add(ExtendedMaterial {
base: StandardMaterial {
let water_material = standard_materials.add(StandardMaterial { base_color: Color::srgba(0., 0.5, 1., 0.8),
base_color: Color::AQUAMARINE.with_a(0.5), alpha_mode: AlphaMode::Blend,
alpha_mode: AlphaMode::Blend, ..Default::default()
..default() },
}); extension: WaterMaterial {
commands.insert_resource(ChunkAtlas { settings: WaterSettings {
handle: main_tex.clone(), offset: 0.5,
is_loaded: false, scale: 100.,
chunk_material_handle: Handle::default(), ..Default::default()
water_material: water_material, },
..default()
},
}); });
commands.insert_resource(WaterInspect(water_material.clone()));
atlas.water_material = water_material;
} }
fn load_tiles(mut commands: Commands, asset_server: Res<AssetServer>) { fn finalize_biome_painter(
let handle: Handle<BiomePainterAsset> = asset_server.load("biome_painters/terra.biomes.json"); mut commands: Commands,
commands.insert_resource(CurrentBiomePainter { handle }); mut next_generator_state: ResMut<NextState<GeneratorState>>,
biome_painter: Res<BiomePainterAsset>,
biomes: Res<Assets<BiomeAsset>>,
) {
let biome_painter = biome_painter.build(&biomes);
commands.insert_resource(biome_painter);
next_generator_state.set(GeneratorState::GenerateHeightmap);
println!("Finalize Biome");
} }
fn finalize_texture( fn finalize_texture(
asset_server: Res<AssetServer>, mut atlas: ResMut<PhosAssets>,
mut atlas: ResMut<ChunkAtlas>,
mut map: ResMut<PhosMap>,
mut images: ResMut<Assets<Image>>, mut images: ResMut<Assets<Image>>,
painter: Res<CurrentBiomePainter>,
painter_load: Res<BiomePainterLoadState>,
tile_load: Res<TileAssetLoadState>,
mut chunk_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, ChunkMaterial>>>, mut chunk_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, ChunkMaterial>>>,
mapper_load: Res<TileMapperLoadState>, mut next_load_state: ResMut<NextState<AssetLoadState>>,
) { ) {
if atlas.is_loaded { println!("Finalize Tex");
return; let image = images.get_mut(atlas.handle.id()).unwrap();
}
if !painter_load.is_all_loaded() || !tile_load.is_all_loaded() || !mapper_load.is_all_loaded() { let array_layers = image.height() / image.width();
return;
}
if asset_server.load_state(atlas.handle.clone()) != LoadState::Loaded {
return;
}
if asset_server.load_state(painter.handle.clone()) != LoadState::Loaded {
return;
}
let image = images.get_mut(&atlas.handle).unwrap();
let array_layers = 14;
image.reinterpret_stacked_2d_as_array(array_layers); image.reinterpret_stacked_2d_as_array(array_layers);
atlas.is_loaded = true;
let chunk_material = chunk_materials.add(ExtendedMaterial { let chunk_material = chunk_materials.add(ExtendedMaterial {
base: StandardMaterial::default(), base: StandardMaterial::default(),
extension: ChunkMaterial { extension: ChunkMaterial {
@@ -110,135 +159,105 @@ fn finalize_texture(
}, },
}); });
atlas.chunk_material_handle = chunk_material; atlas.chunk_material_handle = chunk_material;
map.ready = true;
map.regenerate = true; next_load_state.set(AssetLoadState::LoadComplete);
} }
fn create_map(mut commands: Commands, mut cam: Query<(&mut Transform, Entity), With<PhosCamera>>) { fn create_heightmap(
mut commands: Commands,
mut cam: Query<(&mut Transform, Entity), With<PhosCamera>>,
mut next_state: ResMut<NextState<GeneratorState>>,
biome_painter: Res<BiomePainter>,
) {
let config = GenerationConfig { let config = GenerationConfig {
layers: vec![ biome_blend: 16,
GeneratorLayer { biome_dither: 16.,
continent_noise: NoiseConfig {
scale: 500.,
layers: vec![GeneratorLayer {
base_roughness: 2.14, base_roughness: 2.14,
roughness: 0.87, roughness: 0.87,
strength: 8.3, strength: 100.,
min_value: -0.2, min_value: 0.,
persistence: 0.77, persistence: 0.77,
is_rigid: false, is_rigid: false,
weight: 0., weight: 0.,
weight_multi: 0., weight_multi: 0.,
layers: 4, layers: 1,
first_layer_mask: false, first_layer_mask: false,
}, }],
GeneratorLayer { },
base_roughness: 2.85, moisture_noise: NoiseConfig {
roughness: 2., scale: 500.,
strength: -0.23, layers: vec![GeneratorLayer {
min_value: -0., base_roughness: 2.14,
persistence: 1., roughness: 0.87,
strength: 100.,
min_value: 0.,
persistence: 0.77,
is_rigid: false, is_rigid: false,
weight: 0., weight: 0.,
weight_multi: 0., weight_multi: 0.,
layers: 4, layers: 1,
first_layer_mask: false, first_layer_mask: false,
}, }],
GeneratorLayer { },
base_roughness: 2.6, temperature_noise: NoiseConfig {
roughness: 4., scale: 500.,
strength: 3.1, layers: vec![GeneratorLayer {
base_roughness: 2.14,
roughness: 0.87,
strength: 100.,
min_value: 0., min_value: 0.,
persistence: 1.57, persistence: 0.77,
is_rigid: true, is_rigid: false,
weight: 1., weight: 0.,
weight_multi: 0.35, weight_multi: 0.,
layers: 4, layers: 1,
first_layer_mask: true,
},
GeneratorLayer {
base_roughness: 3.87,
roughness: 5.8,
strength: -1.,
min_value: 0.,
persistence: 0.,
is_rigid: true,
weight: 1.,
weight_multi: 4.57,
layers: 3,
first_layer_mask: true,
},
GeneratorLayer {
base_roughness: 3.87,
roughness: 5.8,
strength: -1.5,
min_value: 0.,
persistence: 0.3,
is_rigid: true,
weight: 1.,
weight_multi: 4.57,
layers: 3,
first_layer_mask: false, first_layer_mask: false,
}, }],
], },
noise_scale: 450.,
sea_level: 8.5, sea_level: 8.5,
border_size: 64., border_size: 64.,
size: UVec2::splat(1024 / Chunk::SIZE as u32), size: UVec2::splat(16),
// size: UVec2::splat(1), // size: UVec2::splat(1),
}; };
let heightmap = generate_heightmap(&config, 4); let heightmap = generate_heightmap(&config, 42069, &biome_painter);
let (mut cam_t, cam_entity) = cam.single_mut(); let (mut cam_t, cam_entity) = cam.single_mut();
cam_t.translation = heightmap.get_center(); cam_t.translation = heightmap.get_center();
commands.entity(cam_entity).insert(CameraBounds::from_size(config.size)); commands.entity(cam_entity).insert(CameraBounds::from_size(config.size));
commands.insert_resource(heightmap); commands.insert_resource(heightmap);
commands.insert_resource(config); commands.insert_resource(config);
next_state.set(GeneratorState::SpawnMap);
} }
fn spawn_map( fn spawn_map(
heightmap: Res<Map>, mut heightmap: ResMut<Map>,
mut commands: Commands, mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>, mut meshes: ResMut<Assets<Mesh>>,
atlas: Res<ChunkAtlas>, atlas: Res<PhosAssets>,
mut map: ResMut<PhosMap>,
tile_assets: Res<Assets<TileAsset>>, tile_assets: Res<Assets<TileAsset>>,
tile_mappers: Res<Assets<TileMapperAsset>>, tile_mappers: Res<Assets<TileMapperAsset>>,
biome_painters: Res<Assets<BiomePainterAsset>>, mut generator_state: ResMut<NextState<GeneratorState>>,
painter: Res<CurrentBiomePainter>, cur_game_state: Res<State<MenuState>>,
mut game_state: ResMut<NextState<MenuState>>,
mut gameplay_state: ResMut<NextState<GameplayState>>,
biome_painter: Res<BiomePainter>,
) { ) {
if !map.ready || !map.regenerate { paint_map(&mut heightmap, &biome_painter, &tile_assets, &tile_mappers);
return;
}
let b_painter = biome_painters.get(painter.handle.clone());
map.regenerate = false;
let cur_painter = b_painter.unwrap();
let chunk_meshes: Vec<_> = heightmap let chunk_meshes: Vec<_> = heightmap
.chunks .chunks
.par_iter() .par_iter()
.map(|chunk: &Chunk| { .map(|chunk: &Chunk| {
#[cfg(feature = "tracing")] let index = offset_to_index(chunk.chunk_offset, heightmap.width);
let _gen_mesh = info_span!("Generate Chunk").entered(); return prepare_chunk_mesh_with_collider(&heightmap.get_chunk_mesh_data(index), chunk.chunk_offset, index);
let mesh = generate_chunk_mesh(chunk, &heightmap, cur_painter, &tile_assets, &tile_mappers);
let (col_verts, col_indicies) = generate_chunk_collider(chunk, &heightmap);
let collider: Collider;
{
#[cfg(feature = "tracing")]
let _collider_span = info_span!("Create Collider Trimesh").entered();
collider = Collider::trimesh(col_verts, col_indicies);
}
return (
mesh,
collider,
offset_to_world(chunk.chunk_offset * Chunk::SIZE as i32, 0.),
hex_utils::offset_to_index(chunk.chunk_offset, heightmap.width),
);
}) })
.collect(); .collect();
let mut registry = PhosChunkRegistry::new(chunk_meshes.len()); let mut registry = PhosChunkRegistry::new(chunk_meshes.len());
{ {
#[cfg(feature = "tracing")] #[cfg(feature = "tracing")]
let _spawn_span = info_span!("Spawn Chunks").entered(); let _spawn_span = info_span!("Spawn Chunks").entered();
@@ -264,33 +283,40 @@ fn spawn_map(
} }
} }
commands.spawn((PbrBundle { commands.spawn((
transform: Transform::from_translation(heightmap.get_center()), MaterialMeshBundle {
mesh: meshes.add( transform: Transform::from_translation(heightmap.get_center()),
Plane3d::default() mesh: meshes.add(
.mesh() Plane3d::default()
.size(heightmap.get_world_width(), heightmap.get_world_height()), .mesh()
), .size(heightmap.get_world_width(), heightmap.get_world_height()),
material: atlas.water_material.clone(), ),
..default() material: atlas.water_material.clone(),
},)); ..default()
},
NotShadowCaster,
));
commands.insert_resource(registry); commands.insert_resource(registry);
generator_state.set(GeneratorState::Idle);
if cur_game_state.get() != &MenuState::InGame {
game_state.set(MenuState::InGame);
gameplay_state.set(GameplayState::PlaceHQ);
}
} }
fn despawn_map( fn despawn_map(
mut commands: Commands, mut commands: Commands,
mut heightmap: ResMut<Map>, mut heightmap: ResMut<Map>,
cfg: Res<GenerationConfig>, cfg: Res<GenerationConfig>,
map: Res<PhosMap>,
chunks: Query<Entity, With<PhosChunk>>, chunks: Query<Entity, With<PhosChunk>>,
mut next_state: ResMut<NextState<GeneratorState>>,
biome_painter: Res<BiomePainter>,
) { ) {
if !map.regenerate {
return;
}
for chunk in chunks.iter() { for chunk in chunks.iter() {
commands.entity(chunk).despawn(); commands.entity(chunk).despawn();
} }
*heightmap = generate_heightmap(&cfg, 4); *heightmap = generate_heightmap(&cfg, 4, &biome_painter);
next_state.set(GeneratorState::SpawnMap);
} }

View File

@@ -1,7 +1,2 @@
use bevy::prelude::*; use bevy::prelude::*;
use world_generation::biome_painter::BiomePainterAsset; use world_generation::biome_painter::BiomePainterAsset;
#[derive(Resource)]
pub struct CurrentBiomePainter {
pub handle: Handle<BiomePainterAsset>,
}

View File

@@ -1,32 +1,33 @@
use bevy::{prelude::*, window::PrimaryWindow}; use bevy::{prelude::*, window::PrimaryWindow};
use bevy_rapier3d::{pipeline::QueryFilter, plugin::RapierContext}; use bevy_rapier3d::{pipeline::QueryFilter, plugin::RapierContext};
use world_generation::{hex_utils::HexCoord, prelude::Map}; use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
use crate::{camera_system::components::PhosCamera, prelude::PhosChunkRegistry}; use crate::{
camera_system::components::PhosCamera,
use super::chunk_rebuild::ChunkRebuildQueue; prelude::{PhosChunkRegistry, RebuildChunk},
};
pub struct TerraFormingTestPlugin; pub struct TerraFormingTestPlugin;
impl Plugin for TerraFormingTestPlugin { impl Plugin for TerraFormingTestPlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.add_systems(Update, deform); app.add_systems(Update, deform.run_if(in_state(GeneratorState::Idle)));
} }
} }
fn deform( fn deform(
cam_query: Query<(&GlobalTransform, &Camera), With<PhosCamera>>, cam_query: Query<(&GlobalTransform, &Camera), With<PhosCamera>>,
mut commands: Commands,
window: Query<&Window, With<PrimaryWindow>>, window: Query<&Window, With<PrimaryWindow>>,
mouse: Res<ButtonInput<MouseButton>>, mouse: Res<ButtonInput<MouseButton>>,
rapier_context: Res<RapierContext>, rapier_context: Res<RapierContext>,
mut heightmap: ResMut<Map>, mut heightmap: ResMut<Map>,
mut rebuild: ResMut<ChunkRebuildQueue>, chunks: Res<PhosChunkRegistry>,
time: Res<Time>,
) { ) {
let mut multi = 0.; let mut multi = 0.;
if mouse.pressed(MouseButton::Left) { if mouse.just_pressed(MouseButton::Left) {
multi = 1.; multi = 1.;
} else if mouse.pressed(MouseButton::Right) { } else if mouse.just_pressed(MouseButton::Right) {
multi = -1.; multi = -1.;
} }
@@ -47,27 +48,20 @@ fn deform(
let collision = rapier_context.cast_ray( let collision = rapier_context.cast_ray(
cam_ray.origin, cam_ray.origin,
cam_ray.direction.into(), cam_ray.direction.into(),
100., 500.,
true, true,
QueryFilter::only_fixed(), QueryFilter::only_fixed(),
); );
if let Some((_, dist)) = collision { if let Some((e, dist)) = collision {
#[cfg(feature = "tracing")]
let span = info_span!("Deform Mesh").entered();
let contact_point = cam_ray.get_point(dist); let contact_point = cam_ray.get_point(dist);
let contact_coord = HexCoord::from_world_pos(contact_point); let contact_coord = HexCoord::from_world_pos(contact_point);
let cur_height = heightmap.sample_height(&contact_coord); let modified_chunks = heightmap.create_crater(&contact_coord, 5, 5. * multi);
heightmap.set_height(&contact_coord, cur_height + 1. * time.delta_seconds() * multi); for c in modified_chunks {
let cur_chunk = contact_coord.to_chunk_index(heightmap.width); commands.entity(chunks.chunks[c]).insert(RebuildChunk);
if contact_coord.is_on_chunk_edge() {
let neighbors = contact_coord.get_neighbors();
let mut other_chunks: Vec<_> = neighbors
.iter()
.map(|c| c.to_chunk_index(heightmap.width))
.filter(|c| c != &cur_chunk)
.collect();
rebuild.queue.append(&mut other_chunks);
} }
rebuild.queue.push(cur_chunk); commands.entity(e).insert(RebuildChunk);
} }
} }

View File

@@ -1,31 +1,38 @@
use crate::camera_system::camera_plugin::PhosCameraPlugin; use crate::camera_system::camera_plugin::PhosCameraPlugin;
use crate::camera_system::components::PhosCamera; use crate::camera_system::components::PhosCamera;
use crate::map_rendering::chunk_rebuild::ChunkRebuildPlugin;
use crate::map_rendering::map_init::MapInitPlugin; use crate::map_rendering::map_init::MapInitPlugin;
use crate::shader_extensions::chunk_material::ChunkMaterial;
use crate::utlis::render_distance_system::RenderDistancePlugin; use crate::utlis::render_distance_system::RenderDistancePlugin;
use bevy::pbr::ExtendedMaterial;
use bevy::{ use bevy::{
pbr::{wireframe::WireframeConfig, CascadeShadowConfig}, pbr::{wireframe::WireframeConfig, CascadeShadowConfig},
prelude::*, prelude::*,
}; };
use bevy_asset_loader::prelude::*;
use bevy_rapier3d::dynamics::{Ccd, RigidBody, Velocity}; use bevy_rapier3d::dynamics::{Ccd, RigidBody, Velocity};
use bevy_rapier3d::geometry::Collider; use bevy_rapier3d::geometry::Collider;
use bevy_rapier3d::plugin::{NoUserData, RapierPhysicsPlugin}; use bevy_rapier3d::plugin::{NoUserData, RapierPhysicsPlugin};
use buildings::BuildingPugin;
use iyes_perf_ui::prelude::*; use iyes_perf_ui::prelude::*;
use world_generation::biome_painter::BiomePainterPlugin; use shared::states::{GameplayState, MenuState};
use world_generation::tile_manager::TileAssetPlugin; use shared::{despawn::DespawnPuglin, states::AssetLoadState};
use world_generation::tile_mapper::TileMapperAssetPlugin;
pub struct PhosGamePlugin; pub struct PhosGamePlugin;
impl Plugin for PhosGamePlugin { impl Plugin for PhosGamePlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.insert_state(AssetLoadState::Loading);
app.insert_state(MenuState::Loading);
app.insert_state(GameplayState::Waiting);
app.add_loading_state(
LoadingState::new(AssetLoadState::Loading).continue_to_state(AssetLoadState::FinalizeAssets),
);
app.add_plugins(( app.add_plugins((
PhosCameraPlugin, PhosCameraPlugin,
MapInitPlugin, MapInitPlugin,
MaterialPlugin::<ExtendedMaterial<StandardMaterial, ChunkMaterial>>::default(),
RenderDistancePlugin, RenderDistancePlugin,
// BuildingPugin,
DespawnPuglin,
)); ));
//Systems - Startup //Systems - Startup
@@ -40,17 +47,13 @@ impl Plugin for PhosGamePlugin {
.add_plugins(bevy::diagnostic::SystemInformationDiagnosticsPlugin) .add_plugins(bevy::diagnostic::SystemInformationDiagnosticsPlugin)
.add_plugins(PerfUiPlugin); .add_plugins(PerfUiPlugin);
//Assets
app.add_plugins(TileAssetPlugin);
app.add_plugins(TileMapperAssetPlugin);
app.add_plugins(BiomePainterPlugin);
//Physics //Physics
app.add_plugins(RapierPhysicsPlugin::<NoUserData>::default()); app.add_plugins(RapierPhysicsPlugin::<NoUserData>::default());
// app.add_plugins(RapierDebugRenderPlugin::default()); // app.add_plugins(RapierDebugRenderPlugin::default());
app.insert_resource(WireframeConfig { app.insert_resource(WireframeConfig {
global: false, global: false,
default_color: Color::hex("FF0064").unwrap(), default_color: Srgba::hex("FF0064").unwrap().into(),
}); });
} }
} }
@@ -78,7 +81,7 @@ fn init_game(mut commands: Commands, mut materials: ResMut<Assets<StandardMateri
}); });
let sphere_mat = StandardMaterial { let sphere_mat = StandardMaterial {
base_color: Color::CYAN, base_color: Color::srgb(1., 1., 0.),
..default() ..default()
}; };
let handle = materials.add(sphere_mat); let handle = materials.add(sphere_mat);

View File

@@ -2,23 +2,18 @@ use bevy::asset::Handle;
use bevy::pbr::ExtendedMaterial; use bevy::pbr::ExtendedMaterial;
use bevy::prelude::*; use bevy::prelude::*;
use bevy::prelude::{Component, Image, Resource}; use bevy::prelude::{Component, Image, Resource};
use bevy::reflect::Reflect; use bevy_asset_loader::asset_collection::AssetCollection;
use world_generation::biome_painter::BiomePainterAsset;
use crate::shader_extensions::chunk_material::ChunkMaterial; use crate::shader_extensions::chunk_material::ChunkMaterial;
use crate::shader_extensions::water_material::WaterMaterial;
#[derive(Resource)] #[derive(AssetCollection, Resource, Default)]
pub struct ChunkAtlas { pub struct PhosAssets {
#[asset(key = "chunk_atlas")]
pub handle: Handle<Image>, pub handle: Handle<Image>,
pub chunk_material_handle: Handle<ExtendedMaterial<StandardMaterial, ChunkMaterial>>, pub chunk_material_handle: Handle<ExtendedMaterial<StandardMaterial, ChunkMaterial>>,
pub water_material: Handle<StandardMaterial>, pub water_material: Handle<ExtendedMaterial<StandardMaterial, WaterMaterial>>,
pub is_loaded: bool,
}
#[derive(Resource, Default, Reflect)]
#[reflect(Resource)]
pub struct PhosMap {
pub ready: bool,
pub regenerate: bool,
} }
#[derive(Component)] #[derive(Component)]
@@ -44,3 +39,6 @@ impl PhosChunkRegistry {
}; };
} }
} }
#[derive(Component)]
pub struct RebuildChunk;

View File

@@ -1 +1,2 @@
pub mod chunk_material; pub mod chunk_material;
pub mod water_material;

View File

@@ -0,0 +1,52 @@
use bevy::asset::Asset;
use bevy::math::VectorSpace;
use bevy::pbr::MaterialExtension;
use bevy::prelude::*;
use bevy::reflect::Reflect;
use bevy::render::render_resource::{AsBindGroup, ShaderRef, ShaderType};
#[derive(Asset, Reflect, AsBindGroup, Debug, Clone, Default)]
pub struct WaterMaterial {
#[uniform(100)]
pub settings: WaterSettings,
}
#[derive(Debug, Clone, ShaderType, Reflect)]
pub struct WaterSettings {
pub offset: f32,
pub scale: f32,
pub deep_color: Vec3,
}
impl Default for WaterSettings {
fn default() -> Self {
Self {
offset: 0.0,
scale: 1.0,
deep_color: Vec3::ZERO,
}
}
}
impl MaterialExtension for WaterMaterial {
fn fragment_shader() -> ShaderRef {
"shaders/world/water.wgsl".into()
}
// fn specialize(
// _pipeline: &bevy::pbr::MaterialExtensionPipeline,
// descriptor: &mut bevy::render::render_resource::RenderPipelineDescriptor,
// layout: &bevy::render::mesh::MeshVertexBufferLayout,
// _key: bevy::pbr::MaterialExtensionKey<Self>,
// ) -> Result<(), bevy::render::render_resource::SpecializedMeshPipelineError> {
// let vertex_layout = layout.get_layout(&[
// // Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
// // Mesh::ATTRIBUTE_UV_0.at_shader_location(1),
// // Mesh::ATTRIBUTE_NORMAL.at_shader_location(2),
// ATTRIBUTE_PACKED_VERTEX_DATA.at_shader_location(7),
// ATTRIBUTE_VERTEX_HEIGHT.at_shader_location(8),
// ])?;
// descriptor.vertex.buffers = vec![vertex_layout];
// Ok(())
// }
}

View File

@@ -0,0 +1,82 @@
#[cfg(feature = "tracing")]
use bevy::log::*;
use bevy::{
asset::Assets,
ecs::system::Res,
math::{IVec2, Vec3},
render::mesh::Mesh,
};
use bevy_rapier3d::geometry::{Collider, TriMeshFlags};
use rayon::iter::{IntoParallelRefMutIterator, ParallelIterator};
use world_generation::{
biome_painter::BiomePainter,
generators::{chunk_colliders::generate_chunk_collider, mesh_generator::generate_chunk_mesh},
hex_utils::offset_to_world,
prelude::{Chunk, Map, MeshChunkData},
tile_manager::TileAsset,
tile_mapper::TileMapperAsset,
};
pub fn paint_map(
map: &mut Map,
painter: &BiomePainter,
tiles: &Res<Assets<TileAsset>>,
mappers: &Res<Assets<TileMapperAsset>>,
) {
map.chunks.par_iter_mut().for_each(|chunk: &mut Chunk| {
paint_chunk(chunk, painter, tiles, mappers);
});
}
pub fn paint_chunk(
chunk: &mut Chunk,
painter: &BiomePainter,
tiles: &Res<Assets<TileAsset>>,
mappers: &Res<Assets<TileMapperAsset>>,
) {
for z in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE {
let idx = x + z * Chunk::SIZE;
let height = chunk.heights[idx];
let biome_id = chunk.biome_id[idx];
let biome = &painter.biomes[biome_id];
let mapper = mappers.get(biome.tile_mapper.id());
let tile_handle = mapper.unwrap().sample_tile(height);
let tile = tiles.get(tile_handle).unwrap();
chunk.textures[idx] = [tile.texture_id, tile.side_texture_id];
}
}
}
pub fn prepare_chunk_mesh(
chunk: &MeshChunkData,
chunk_offset: IVec2,
chunk_index: usize,
) -> (Mesh, (Vec<Vec3>, Vec<[u32; 3]>), Vec3, usize) {
#[cfg(feature = "tracing")]
let _gen_mesh = info_span!("Generate Chunk").entered();
let mesh = generate_chunk_mesh(chunk);
let col_data = generate_chunk_collider(chunk);
return (
mesh,
col_data,
offset_to_world(chunk_offset * Chunk::SIZE as i32, 0.),
chunk_index,
);
}
pub fn prepare_chunk_mesh_with_collider(
chunk: &MeshChunkData,
chunk_offset: IVec2,
chunk_index: usize,
) -> (Mesh, Collider, Vec3, usize) {
let (mesh, (col_verts, col_indicies), pos, index) = prepare_chunk_mesh(chunk, chunk_offset, chunk_index);
let collider: Collider;
{
#[cfg(feature = "tracing")]
let _collider_span = info_span!("Create Collider Trimesh").entered();
collider = Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::DELETE_DUPLICATE_TRIANGLES);
}
return (mesh, collider, pos, index);
}

View File

@@ -1 +1,2 @@
pub mod chunk_utils;
pub mod render_distance_system; pub mod render_distance_system;

View File

@@ -34,7 +34,6 @@ impl Default for RenderDistanceSettings {
#[derive(Component)] #[derive(Component)]
pub struct RenderDistanceVisibility { pub struct RenderDistanceVisibility {
pub distance_multiplier: f32,
pub offset: Vec3, pub offset: Vec3,
} }
@@ -43,19 +42,11 @@ impl RenderDistanceVisibility {
self.offset = offset; self.offset = offset;
return self; return self;
} }
pub fn with_multiplier(mut self, distance_multiplier: f32) -> Self {
self.distance_multiplier = distance_multiplier;
return self;
}
} }
impl Default for RenderDistanceVisibility { impl Default for RenderDistanceVisibility {
fn default() -> Self { fn default() -> Self {
Self { Self { offset: Vec3::ZERO }
distance_multiplier: 1.,
offset: Vec3::ZERO,
}
} }
} }
@@ -66,7 +57,7 @@ fn render_distance_system(
) { ) {
let camera = camera_query.single(); let camera = camera_query.single();
for (t, mut vis, r) in objects.iter_mut() { for (t, mut vis, r) in objects.iter_mut() {
let dist = (camera.translation - (t.translation + r.offset)).length() * r.distance_multiplier; let dist = (camera.translation - (t.translation + r.offset)).length();
if settings.render_distance < dist { if settings.render_distance < dist {
*vis = Visibility::Hidden; *vis = Visibility::Hidden;
} else { } else {

14
game/shared/Cargo.toml Normal file
View File

@@ -0,0 +1,14 @@
[package]
name = "shared"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy = "0.14.0"
serde = { version = "1.0.204", features = ["derive"] }
[features]
tracing = []

View File

@@ -0,0 +1,10 @@
use serde::{Deserialize, Serialize};
#[derive(Default, PartialEq, Eq, Serialize, Deserialize)]
pub struct BuildingIdentifier(u32);
impl From<u32> for BuildingIdentifier {
fn from(value: u32) -> Self {
return BuildingIdentifier(value);
}
}

View File

@@ -0,0 +1,47 @@
use crate::states::MenuState;
use bevy::prelude::*;
pub struct DespawnPuglin;
#[derive(Component)]
pub struct DespawnAt(f32);
#[derive(Component)]
pub struct DespawnAfter(Timer);
#[derive(Component)]
pub struct Despawn;
impl Plugin for DespawnPuglin {
fn build(&self, app: &mut App) {
app.add_systems(PostUpdate, despawn_at);
app.add_systems(
PreUpdate,
(despawn, despawn_after).run_if(not(in_state(MenuState::Paused))),
);
}
}
fn despawn_at(mut commands: Commands, time: Res<Time>, entities: Query<(Entity, &DespawnAt), Without<DespawnAfter>>) {
for (entity, at) in entities.iter() {
let d = at.0 - time.elapsed_seconds();
commands
.entity(entity)
.insert(DespawnAfter(Timer::from_seconds(d, TimerMode::Once)));
}
}
fn despawn_after(mut commands: Commands, mut entities: Query<(&mut DespawnAfter, Entity)>, time: Res<Time>) {
for (mut after, entity) in &mut entities.iter_mut() {
after.0.tick(time.delta());
if after.0.finished() {
commands.entity(entity).despawn();
}
}
}
fn despawn(mut commands: Commands, entities: Query<Entity, With<Despawn>>) {
for entity in entities.iter() {
commands.entity(entity).despawn();
}
}

5
game/shared/src/lib.rs Normal file
View File

@@ -0,0 +1,5 @@
pub mod building;
pub mod despawn;
pub mod resource;
pub mod states;
pub mod tags;

View File

@@ -0,0 +1,7 @@
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug)]
pub struct ResourceIdentifier {
pub id: u32,
pub qty: u32,
}

24
game/shared/src/states.rs Normal file
View File

@@ -0,0 +1,24 @@
use bevy::prelude::*;
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
pub enum MenuState {
Loading,
Startup,
MainMenu,
InGame,
Paused,
}
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
pub enum GameplayState {
Waiting,
PlaceHQ,
Playing,
}
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
pub enum AssetLoadState {
Loading,
FinalizeAssets,
LoadComplete,
}

3
game/shared/src/tags.rs Normal file
View File

@@ -0,0 +1,3 @@
use bevy::prelude::*;
#[derive(Component)]
pub struct MainCamera;

View File

@@ -1,2 +1,4 @@
hard_tabs=true hard_tabs = true
max_width=120 max_width = 120
brace_style = "AlwaysNextLine"
control_brace_style = "AlwaysNextLine"