Compare commits
100 Commits
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bevy-16
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24
.github/workflows/rust.yml
vendored
Normal file
24
.github/workflows/rust.yml
vendored
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
name: Rust
|
||||||
|
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
branches: [ "master" ]
|
||||||
|
pull_request:
|
||||||
|
branches: [ "master" ]
|
||||||
|
|
||||||
|
env:
|
||||||
|
CARGO_TERM_COLOR: always
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
build:
|
||||||
|
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v4
|
||||||
|
- name: Install deps
|
||||||
|
run: sudo apt install libasound2-dev libudev-dev
|
||||||
|
- name: Build
|
||||||
|
run: cargo build
|
||||||
|
- name: Run tests
|
||||||
|
run: cargo test
|
||||||
8
.idea/.gitignore
generated
vendored
8
.idea/.gitignore
generated
vendored
@@ -1,8 +0,0 @@
|
|||||||
# Default ignored files
|
|
||||||
/shelf/
|
|
||||||
/workspace.xml
|
|
||||||
# Editor-based HTTP Client requests
|
|
||||||
/httpRequests/
|
|
||||||
# Datasource local storage ignored files
|
|
||||||
/dataSources/
|
|
||||||
/dataSources.local.xml
|
|
||||||
5
.idea/codeStyles/codeStyleConfig.xml
generated
5
.idea/codeStyles/codeStyleConfig.xml
generated
@@ -1,5 +0,0 @@
|
|||||||
<component name="ProjectCodeStyleConfiguration">
|
|
||||||
<state>
|
|
||||||
<option name="PREFERRED_PROJECT_CODE_STYLE" value="Default" />
|
|
||||||
</state>
|
|
||||||
</component>
|
|
||||||
8
.idea/modules.xml
generated
8
.idea/modules.xml
generated
@@ -1,8 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<project version="4">
|
|
||||||
<component name="ProjectModuleManager">
|
|
||||||
<modules>
|
|
||||||
<module fileurl="file://$PROJECT_DIR$/.idea/phos-neo.iml" filepath="$PROJECT_DIR$/.idea/phos-neo.iml" />
|
|
||||||
</modules>
|
|
||||||
</component>
|
|
||||||
</project>
|
|
||||||
13
.idea/phos-neo.iml
generated
13
.idea/phos-neo.iml
generated
@@ -1,13 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<module type="EMPTY_MODULE" version="4">
|
|
||||||
<component name="NewModuleRootManager">
|
|
||||||
<content url="file://$MODULE_DIR$">
|
|
||||||
<sourceFolder url="file://$MODULE_DIR$/engine/world_generation/src" isTestSource="false" />
|
|
||||||
<sourceFolder url="file://$MODULE_DIR$/game/camera_system/src" isTestSource="false" />
|
|
||||||
<sourceFolder url="file://$MODULE_DIR$/game/main/src" isTestSource="false" />
|
|
||||||
<excludeFolder url="file://$MODULE_DIR$/target" />
|
|
||||||
</content>
|
|
||||||
<orderEntry type="inheritedJdk" />
|
|
||||||
<orderEntry type="sourceFolder" forTests="false" />
|
|
||||||
</component>
|
|
||||||
</module>
|
|
||||||
6
.idea/vcs.xml
generated
6
.idea/vcs.xml
generated
@@ -1,6 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<project version="4">
|
|
||||||
<component name="VcsDirectoryMappings">
|
|
||||||
<mapping directory="" vcs="Git" />
|
|
||||||
</component>
|
|
||||||
</project>
|
|
||||||
13
.vscode/launch.json
vendored
13
.vscode/launch.json
vendored
@@ -12,14 +12,19 @@
|
|||||||
"name": "Debug",
|
"name": "Debug",
|
||||||
"program": "${workspaceRoot}/target/debug/phos.exe",
|
"program": "${workspaceRoot}/target/debug/phos.exe",
|
||||||
"args": [],
|
"args": [],
|
||||||
"cwd": "${workspaceRoot}/target/debug",
|
"cwd": "${workspaceRoot}/game/main",
|
||||||
"preLaunchTask": "Build",
|
"preLaunchTask": "Build",
|
||||||
// "environment": [
|
"environment": [
|
||||||
// {
|
// {
|
||||||
// "name": "RUST_BACKTRACE",
|
// "name": "RUST_BACKTRACE",
|
||||||
// "value": "1"
|
// "value": "1"
|
||||||
// }
|
// },
|
||||||
// ]
|
{
|
||||||
|
//Set Asset Folder
|
||||||
|
"name": "CARGO_MANIFEST_DIR",
|
||||||
|
"value": "${workspaceRoot}\\game\\main"
|
||||||
|
}
|
||||||
|
]
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
5710
Cargo.lock
generated
5710
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
@@ -2,8 +2,10 @@
|
|||||||
resolver = "2"
|
resolver = "2"
|
||||||
members = [
|
members = [
|
||||||
"game/main",
|
"game/main",
|
||||||
|
"game/buildings",
|
||||||
|
"game/shared",
|
||||||
"engine/world_generation",
|
"engine/world_generation",
|
||||||
"engine/asset_loader"]
|
"engine/asset_loader", "game/buildings", "game/shared", "game/units", "engine/data", "game/resources", "engine/asset_loader_proc"]
|
||||||
|
|
||||||
# Enable a small amount of optimization in debug mode
|
# Enable a small amount of optimization in debug mode
|
||||||
[profile.dev]
|
[profile.dev]
|
||||||
@@ -12,3 +14,6 @@ opt-level = 1
|
|||||||
# Enable high optimizations for dependencies (incl. Bevy), but not for our code:
|
# Enable high optimizations for dependencies (incl. Bevy), but not for our code:
|
||||||
[profile.dev.package."*"]
|
[profile.dev.package."*"]
|
||||||
opt-level = 3
|
opt-level = 3
|
||||||
|
|
||||||
|
[profile.release]
|
||||||
|
codegen-units = 1
|
||||||
|
|||||||
@@ -3,9 +3,11 @@ name = "asset_loader"
|
|||||||
version = "0.1.0"
|
version = "0.1.0"
|
||||||
edition = "2021"
|
edition = "2021"
|
||||||
|
|
||||||
|
|
||||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
serde = "1.0.197"
|
serde = "1.0.204"
|
||||||
serde_json = "1.0.115"
|
serde_json = "1.0.120"
|
||||||
bevy = "0.13.2"
|
bevy = "0.16.0"
|
||||||
|
ron = "0.8.1"
|
||||||
|
|||||||
@@ -1,106 +1 @@
|
|||||||
pub mod macros {
|
pub mod macros;
|
||||||
|
|
||||||
#[macro_export]
|
|
||||||
macro_rules! create_asset_loader {
|
|
||||||
(
|
|
||||||
$plugin_name: ident,
|
|
||||||
$loader_name: ident,
|
|
||||||
$asset_type: ident,
|
|
||||||
$asset_loadstate_name: ident,
|
|
||||||
$extensions: expr,
|
|
||||||
$($string_name: ident -> $handle_name: ident)* ;
|
|
||||||
$($string_array_name: ident -> $handle_array_name: ident)* ?
|
|
||||||
) => {
|
|
||||||
use bevy::prelude::*;
|
|
||||||
use bevy::asset::{AssetLoader, AssetEvent, LoadContext, AsyncReadExt, io::Reader};
|
|
||||||
use bevy::utils::BoxedFuture;
|
|
||||||
pub struct $plugin_name;
|
|
||||||
impl Plugin for $plugin_name {
|
|
||||||
fn build(&self, app: &mut App) {
|
|
||||||
app.init_asset::<$asset_type>()
|
|
||||||
.init_asset_loader::<$loader_name>()
|
|
||||||
.insert_resource($asset_loadstate_name::default())
|
|
||||||
.add_systems(Update, finalize);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn finalize(
|
|
||||||
mut asset_events: EventReader<AssetEvent<$asset_type>>,
|
|
||||||
mut assets: ResMut<Assets<$asset_type>>,
|
|
||||||
mut load_state: ResMut<$asset_loadstate_name>,
|
|
||||||
asset_server: Res<AssetServer>
|
|
||||||
) {
|
|
||||||
for event in asset_events.read() {
|
|
||||||
match event {
|
|
||||||
AssetEvent::Added { id } => load_state.added += 1,
|
|
||||||
AssetEvent::LoadedWithDependencies { id } => {
|
|
||||||
let asset = assets.get_mut(id.clone()).unwrap();
|
|
||||||
|
|
||||||
$(
|
|
||||||
asset.$handle_name = asset_server.load(&asset.$string_name);
|
|
||||||
)*
|
|
||||||
$(
|
|
||||||
for i in 0..asset.$string_array_name.len(){
|
|
||||||
asset.$handle_array_name.push(asset_server.load(&asset.$string_array_name[i]));
|
|
||||||
}
|
|
||||||
)?
|
|
||||||
load_state.loaded += 1;
|
|
||||||
},
|
|
||||||
_ => (),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Resource, Debug, Default)]
|
|
||||||
pub struct $asset_loadstate_name{
|
|
||||||
pub loaded: u32,
|
|
||||||
pub added: u32,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl $asset_loadstate_name{
|
|
||||||
pub fn is_all_loaded(&self) -> bool{
|
|
||||||
if self.added == 0{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return self.loaded >= self.added;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Default)]
|
|
||||||
pub struct $loader_name;
|
|
||||||
|
|
||||||
impl AssetLoader for $loader_name {
|
|
||||||
type Asset = $asset_type;
|
|
||||||
|
|
||||||
type Settings = ();
|
|
||||||
|
|
||||||
type Error = String;
|
|
||||||
|
|
||||||
fn load<'a>(
|
|
||||||
&'a self,
|
|
||||||
reader: &'a mut Reader,
|
|
||||||
_settings: &'a Self::Settings,
|
|
||||||
_load_context: &'a mut LoadContext,
|
|
||||||
) -> BoxedFuture<'a, Result<Self::Asset, Self::Error>> {
|
|
||||||
return Box::pin(async move {
|
|
||||||
let mut data: String = String::new();
|
|
||||||
let read_result = reader.read_to_string(&mut data).await;
|
|
||||||
if read_result.is_err() {
|
|
||||||
return Err(read_result.err().unwrap().to_string());
|
|
||||||
}
|
|
||||||
let serialized: Result<Self::Asset, serde_json::Error> =
|
|
||||||
serde_json::from_str(&data);
|
|
||||||
if serialized.is_err() {
|
|
||||||
return Err(serialized.err().unwrap().to_string());
|
|
||||||
}
|
|
||||||
return Ok(serialized.unwrap());
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
fn extensions(&self) -> &[&str] {
|
|
||||||
$extensions
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|||||||
65
engine/asset_loader/src/macros.rs
Normal file
65
engine/asset_loader/src/macros.rs
Normal file
@@ -0,0 +1,65 @@
|
|||||||
|
#[macro_export]
|
||||||
|
macro_rules! create_asset_loader {
|
||||||
|
(
|
||||||
|
$plugin_name: ident,
|
||||||
|
$loader_name: ident,
|
||||||
|
$asset_type: ident,
|
||||||
|
$extensions: expr,
|
||||||
|
$($string_name: ident -> $handle_name: ident)* ;
|
||||||
|
$($string_array_name: ident -> $handle_array_name: ident)* ?
|
||||||
|
) => {
|
||||||
|
use bevy::prelude::*;
|
||||||
|
use bevy::asset::{AssetLoader, AssetEvent, AssetEvents, LoadContext, LoadState, AsyncReadExt, io::Reader};
|
||||||
|
pub struct $plugin_name;
|
||||||
|
impl Plugin for $plugin_name {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.init_asset::<$asset_type>()
|
||||||
|
.init_asset_loader::<$loader_name>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Default)]
|
||||||
|
pub struct $loader_name;
|
||||||
|
|
||||||
|
impl AssetLoader for $loader_name {
|
||||||
|
type Asset = $asset_type;
|
||||||
|
|
||||||
|
type Settings = ();
|
||||||
|
|
||||||
|
type Error = String;
|
||||||
|
|
||||||
|
async fn load(
|
||||||
|
&self,
|
||||||
|
reader: & mut dyn bevy::asset::io::Reader,
|
||||||
|
_: &Self::Settings,
|
||||||
|
load_context: &mut LoadContext<'_>,
|
||||||
|
) -> Result<Self::Asset, Self::Error> {
|
||||||
|
let mut bytes = Vec::new();
|
||||||
|
let read_result = reader.read_to_end(&mut bytes).await;
|
||||||
|
if read_result.is_err() {
|
||||||
|
return Err(read_result.err().unwrap().to_string());
|
||||||
|
}
|
||||||
|
let serialized: Result<Self::Asset, _> =
|
||||||
|
ron::de::from_bytes::<Self::Asset>(&bytes);
|
||||||
|
if serialized.is_err() {
|
||||||
|
return Err(serialized.err().unwrap().to_string());
|
||||||
|
}
|
||||||
|
let mut asset = serialized.unwrap();
|
||||||
|
$(
|
||||||
|
|
||||||
|
asset.$handle_name = load_context.load(&asset.$string_name);
|
||||||
|
)*
|
||||||
|
$(
|
||||||
|
for i in 0..asset.$string_array_name.len(){
|
||||||
|
asset.$handle_array_name.push(load_context.load(&asset.$string_array_name[i]));
|
||||||
|
}
|
||||||
|
)?
|
||||||
|
return Ok(asset);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn extensions(&self) -> &[&str] {
|
||||||
|
$extensions
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
13
engine/asset_loader_proc/Cargo.toml
Normal file
13
engine/asset_loader_proc/Cargo.toml
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
[package]
|
||||||
|
name = "asset_loader_proc"
|
||||||
|
version = "0.1.0"
|
||||||
|
edition = "2021"
|
||||||
|
|
||||||
|
[lib]
|
||||||
|
proc-macro = true
|
||||||
|
|
||||||
|
[dependencies]
|
||||||
|
serde = "1.0.204"
|
||||||
|
serde_json = "1.0.120"
|
||||||
|
bevy = "0.16.0"
|
||||||
|
ron = "0.8.1"
|
||||||
1
engine/asset_loader_proc/src/lib.rs
Normal file
1
engine/asset_loader_proc/src/lib.rs
Normal file
@@ -0,0 +1 @@
|
|||||||
|
|
||||||
6
engine/data/Cargo.toml
Normal file
6
engine/data/Cargo.toml
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
[package]
|
||||||
|
name = "data"
|
||||||
|
version = "0.1.0"
|
||||||
|
edition = "2021"
|
||||||
|
|
||||||
|
[dependencies]
|
||||||
1
engine/data/src/lib.rs
Normal file
1
engine/data/src/lib.rs
Normal file
@@ -0,0 +1 @@
|
|||||||
|
|
||||||
0
engine/data/src/spacial-grid.rs
Normal file
0
engine/data/src/spacial-grid.rs
Normal file
@@ -6,13 +6,20 @@ edition = "2021"
|
|||||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
bevy = "0.13.2"
|
bevy = "0.16.0"
|
||||||
noise = "0.9.0"
|
noise = "0.9.0"
|
||||||
serde = {version="1.0.197", features=["derive"]}
|
serde = { version = "1.0.203", features = ["derive"] }
|
||||||
serde_json = "1.0.115"
|
serde_json = "1.0.115"
|
||||||
asset_loader = {path = "../asset_loader"}
|
asset_loader = { path = "../asset_loader" }
|
||||||
rayon = "1.10.0"
|
rayon = "1.10.0"
|
||||||
bevy-inspector-egui = "0.24.0"
|
bevy-inspector-egui = "0.28.1"
|
||||||
|
bevy_asset_loader = { version = "0.23.0-rc.3", features = [
|
||||||
|
"standard_dynamic_assets",
|
||||||
|
"3d",
|
||||||
|
] }
|
||||||
|
ron = "0.8.1"
|
||||||
|
image = "0.25.2"
|
||||||
|
num = "0.4.3"
|
||||||
|
|
||||||
[features]
|
[features]
|
||||||
tracing = ["bevy/trace_tracy"]
|
tracing = ["bevy/trace_tracy"]
|
||||||
33
engine/world_generation/src/biome_asset.rs
Normal file
33
engine/world_generation/src/biome_asset.rs
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
use asset_loader::create_asset_loader;
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
|
use crate::{prelude::NoiseConfig, tile_mapper::TileMapperAsset};
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize, Asset, TypePath, Debug, Clone)]
|
||||||
|
pub struct BiomeAsset {
|
||||||
|
pub moisture: f32,
|
||||||
|
pub temperature: f32,
|
||||||
|
pub continentality: f32,
|
||||||
|
pub name: String,
|
||||||
|
#[serde(skip)]
|
||||||
|
pub tile_mapper: Handle<TileMapperAsset>,
|
||||||
|
pub tile_mapper_path: String,
|
||||||
|
pub noise: NoiseConfig,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl BiomeAsset {
|
||||||
|
pub fn distance(&self, data: Vec3) -> f32 {
|
||||||
|
let a = Vec3::new(self.moisture, self.temperature, self.continentality);
|
||||||
|
return (a - data).length();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
create_asset_loader!(
|
||||||
|
BiomeAssetPlugin,
|
||||||
|
BiomeAssetLoader,
|
||||||
|
BiomeAsset,
|
||||||
|
&["biome", "biome.ron"],
|
||||||
|
tile_mapper_path -> tile_mapper
|
||||||
|
;
|
||||||
|
?
|
||||||
|
);
|
||||||
@@ -1,34 +1,89 @@
|
|||||||
use asset_loader::create_asset_loader;
|
use bevy::prelude::*;
|
||||||
use bevy::{
|
use bevy::render::render_resource::encase::rts_array::Length;
|
||||||
asset::{Asset, Handle},
|
|
||||||
reflect::TypePath,
|
|
||||||
};
|
|
||||||
use serde::{Deserialize, Serialize};
|
|
||||||
|
|
||||||
use crate::tile_mapper::TileMapperAsset;
|
use crate::{biome_asset::BiomeAsset, map::biome_map::BiomeData};
|
||||||
|
use bevy_asset_loader::prelude::*;
|
||||||
|
|
||||||
#[derive(Serialize, Deserialize, Debug, TypePath, Asset)]
|
#[derive(AssetCollection, Debug, Clone, Resource)]
|
||||||
pub struct BiomePainterAsset {
|
pub struct BiomePainterAsset {
|
||||||
#[serde(skip)]
|
#[asset(key = "biomes", collection(typed))]
|
||||||
pub biomes: Vec<Handle<TileMapperAsset>>,
|
pub biomes: Vec<Handle<BiomeAsset>>,
|
||||||
pub biomes_path: [String; 16],
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl BiomePainterAsset {
|
impl BiomePainterAsset {
|
||||||
pub fn sample_biome(&self, moisture: f32, temperature: f32) -> Handle<TileMapperAsset> {
|
pub fn sample_biome(&self, assets: &Assets<BiomeAsset>, data: &BiomeData) -> AssetId<BiomeAsset> {
|
||||||
let x = (moisture.clamp(0., 1.) * 3.).ceil() as usize;
|
assert!(self.biomes.length() != 0, "There are no biomes");
|
||||||
let y = (temperature.clamp(0., 1.) * 3.).ceil() as usize;
|
let mut biome = self.biomes.first().unwrap().id();
|
||||||
return self.biomes[x + y * 4].clone();
|
let mut dist = f32::INFINITY;
|
||||||
|
|
||||||
|
for b in &self.biomes {
|
||||||
|
let asset = assets.get(b.id()).unwrap();
|
||||||
|
let d = asset.distance(data.into());
|
||||||
|
if d < dist {
|
||||||
|
biome = b.id();
|
||||||
|
dist = d;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return biome;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn build(&self, assets: &Assets<BiomeAsset>) -> BiomePainter {
|
||||||
|
let mut biomes = Vec::with_capacity(self.biomes.len());
|
||||||
|
for b in &self.biomes {
|
||||||
|
let asset = assets.get(b.id()).unwrap();
|
||||||
|
biomes.push(asset.clone());
|
||||||
|
}
|
||||||
|
return BiomePainter { biomes };
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
create_asset_loader!(
|
#[derive(Resource, Clone)]
|
||||||
BiomePainterPlugin,
|
pub struct BiomePainter {
|
||||||
BiomePainterLoader,
|
pub biomes: Vec<BiomeAsset>,
|
||||||
BiomePainterAsset,
|
}
|
||||||
BiomePainterLoadState,
|
|
||||||
&["bimoes.json"],
|
impl BiomePainter {
|
||||||
;
|
pub fn sample_biome(&self, data: &BiomeData) -> &BiomeAsset {
|
||||||
biomes_path -> biomes
|
assert!(self.biomes.length() != 0, "There are no biomes");
|
||||||
?
|
let mut biome = &self.biomes[0];
|
||||||
);
|
let mut dist = f32::INFINITY;
|
||||||
|
|
||||||
|
for b in &self.biomes {
|
||||||
|
let d = b.distance(data.into());
|
||||||
|
if d < dist {
|
||||||
|
biome = b;
|
||||||
|
dist = d;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return biome;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn sample_biome_index(&self, data: &BiomeData) -> usize {
|
||||||
|
assert!(self.biomes.length() != 0, "There are no biomes");
|
||||||
|
let mut biome = 0;
|
||||||
|
let mut dist = f32::INFINITY;
|
||||||
|
|
||||||
|
for i in 0..self.biomes.len() {
|
||||||
|
let d = self.biomes[i].distance(data.into());
|
||||||
|
if d < dist {
|
||||||
|
biome = i;
|
||||||
|
dist = d;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return biome;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// create_asset_loader!(
|
||||||
|
// BiomePainterPlugin,
|
||||||
|
// BiomePainterLoader,
|
||||||
|
// BiomePainterAsset,
|
||||||
|
// BiomePainterLoadState,
|
||||||
|
// &["bimoes.json"],
|
||||||
|
// ;
|
||||||
|
// biomes_path -> biomes
|
||||||
|
// ?
|
||||||
|
// );
|
||||||
|
|||||||
49
engine/world_generation/src/consts.rs
Normal file
49
engine/world_generation/src/consts.rs
Normal file
@@ -0,0 +1,49 @@
|
|||||||
|
use bevy::{
|
||||||
|
prelude::*,
|
||||||
|
render::{mesh::MeshVertexAttribute, render_resource::VertexFormat},
|
||||||
|
};
|
||||||
|
|
||||||
|
use crate::hex_utils::{INNER_RADIUS, OUTER_RADIUS};
|
||||||
|
|
||||||
|
pub const TEX_MULTI: Vec2 = Vec2::new(1000., 1.);
|
||||||
|
|
||||||
|
pub const HEX_CORNERS: [Vec3; 6] = [
|
||||||
|
Vec3::new(0., 0., OUTER_RADIUS),
|
||||||
|
Vec3::new(INNER_RADIUS, 0., 0.5 * OUTER_RADIUS),
|
||||||
|
Vec3::new(INNER_RADIUS, 0., -0.5 * OUTER_RADIUS),
|
||||||
|
Vec3::new(0., 0., -OUTER_RADIUS),
|
||||||
|
Vec3::new(-INNER_RADIUS, 0., -0.5 * OUTER_RADIUS),
|
||||||
|
Vec3::new(-INNER_RADIUS, 0., 0.5 * OUTER_RADIUS),
|
||||||
|
];
|
||||||
|
|
||||||
|
pub const WATER_HEX_CORNERS: [Vec3; 12] = [
|
||||||
|
Vec3::new(0., 0., OUTER_RADIUS),
|
||||||
|
Vec3::new(INNER_RADIUS / 2.0, 0., 0.75 * OUTER_RADIUS),
|
||||||
|
Vec3::new(INNER_RADIUS, 0., 0.5 * OUTER_RADIUS),
|
||||||
|
Vec3::new(INNER_RADIUS, 0., 0.),
|
||||||
|
Vec3::new(INNER_RADIUS, 0., -0.5 * OUTER_RADIUS),
|
||||||
|
Vec3::new(INNER_RADIUS / 2.0, 0., -0.75 * OUTER_RADIUS),
|
||||||
|
Vec3::new(0., 0., -OUTER_RADIUS),
|
||||||
|
Vec3::new(-INNER_RADIUS / 2.0, 0., -0.75 * OUTER_RADIUS),
|
||||||
|
Vec3::new(-INNER_RADIUS, 0., -0.5 * OUTER_RADIUS),
|
||||||
|
Vec3::new(-INNER_RADIUS, 0., 0.),
|
||||||
|
Vec3::new(-INNER_RADIUS, 0., 0.5 * OUTER_RADIUS),
|
||||||
|
Vec3::new(-INNER_RADIUS / 2.0, 0., 0.75 * OUTER_RADIUS),
|
||||||
|
];
|
||||||
|
|
||||||
|
pub const HEX_NORMALS: [Vec3; 6] = [
|
||||||
|
Vec3::new(INNER_RADIUS / 2., 0., (OUTER_RADIUS + 0.5 * OUTER_RADIUS) / 2.),
|
||||||
|
Vec3::Z,
|
||||||
|
Vec3::new(INNER_RADIUS / -2., 0., (OUTER_RADIUS + 0.5 * OUTER_RADIUS) / 2.),
|
||||||
|
Vec3::new(INNER_RADIUS / -2., 0., (OUTER_RADIUS + 0.5 * OUTER_RADIUS) / -2.),
|
||||||
|
Vec3::NEG_Z,
|
||||||
|
Vec3::new(INNER_RADIUS / 2., 0., (OUTER_RADIUS + 0.5 * OUTER_RADIUS) / -2.),
|
||||||
|
];
|
||||||
|
|
||||||
|
pub const ATTRIBUTE_PACKED_VERTEX_DATA: MeshVertexAttribute =
|
||||||
|
MeshVertexAttribute::new("PackedVertexData", 7, VertexFormat::Uint32);
|
||||||
|
pub const ATTRIBUTE_VERTEX_HEIGHT: MeshVertexAttribute =
|
||||||
|
MeshVertexAttribute::new("VertexHeight", 8, VertexFormat::Float32);
|
||||||
|
|
||||||
|
pub const ATTRIBUTE_TEXTURE_INDEX: MeshVertexAttribute =
|
||||||
|
MeshVertexAttribute::new("TextureIndex", 988540917, VertexFormat::Uint32);
|
||||||
@@ -5,7 +5,7 @@ use bevy::prelude::*;
|
|||||||
|
|
||||||
const CHUNK_TOTAL: usize = Chunk::SIZE * Chunk::SIZE;
|
const CHUNK_TOTAL: usize = Chunk::SIZE * Chunk::SIZE;
|
||||||
|
|
||||||
pub fn generate_chunk_collider(chunk: &Chunk, map: &Map) -> (Vec<Vec3>, Vec<[u32; 3]>) {
|
pub fn generate_chunk_collider(chunk: &MeshChunkData) -> (Vec<Vec3>, Vec<[u32; 3]>) {
|
||||||
#[cfg(feature = "tracing")]
|
#[cfg(feature = "tracing")]
|
||||||
let span = info_span!("generate_chunk_collider").entered();
|
let span = info_span!("generate_chunk_collider").entered();
|
||||||
let vertex_count: usize = CHUNK_TOTAL * 6;
|
let vertex_count: usize = CHUNK_TOTAL * 6;
|
||||||
@@ -14,9 +14,8 @@ pub fn generate_chunk_collider(chunk: &Chunk, map: &Map) -> (Vec<Vec3>, Vec<[u32
|
|||||||
for z in 0..Chunk::SIZE {
|
for z in 0..Chunk::SIZE {
|
||||||
for x in 0..Chunk::SIZE {
|
for x in 0..Chunk::SIZE {
|
||||||
let height = chunk.heights[x + z * Chunk::SIZE];
|
let height = chunk.heights[x + z * Chunk::SIZE];
|
||||||
let coord =
|
let coord = HexCoord::from_grid_pos(x, z);
|
||||||
HexCoord::from_offset(IVec2::new(x as i32, z as i32) + (chunk.chunk_offset * Chunk::SIZE as i32));
|
let neighbors = chunk.get_neighbors(&coord);
|
||||||
let neighbors = map.get_neighbors(&coord);
|
|
||||||
let off_pos = Vec3::new(x as f32, height, z as f32);
|
let off_pos = Vec3::new(x as f32, height, z as f32);
|
||||||
let tile_pos = offset3d_to_world(off_pos);
|
let tile_pos = offset3d_to_world(off_pos);
|
||||||
create_tile_collider(tile_pos, &mut verts, &mut indices, &neighbors);
|
create_tile_collider(tile_pos, &mut verts, &mut indices, &neighbors);
|
||||||
@@ -25,23 +24,21 @@ pub fn generate_chunk_collider(chunk: &Chunk, map: &Map) -> (Vec<Vec3>, Vec<[u32
|
|||||||
return (verts, indices);
|
return (verts, indices);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn create_tile_collider(pos: Vec3, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32; 3]>, neighbors: &[Option<f32>; 6]) {
|
fn create_tile_collider(pos: Vec3, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32; 3]>, neighbors: &[f32; 6]) {
|
||||||
let idx = verts.len() as u32;
|
let idx = verts.len() as u32;
|
||||||
for i in 0..6 {
|
for i in 0..6 {
|
||||||
let p = pos + HEX_CORNERS[i];
|
let p = pos + HEX_CORNERS[i];
|
||||||
verts.push(p);
|
verts.push(p);
|
||||||
}
|
}
|
||||||
|
|
||||||
//Top Surfave
|
//Top Surface
|
||||||
indices.push([idx, idx + 1, idx + 5]);
|
indices.push([idx, idx + 1, idx + 5]);
|
||||||
indices.push([idx + 1, idx + 2, idx + 5]);
|
indices.push([idx + 1, idx + 2, idx + 5]);
|
||||||
indices.push([idx + 2, idx + 4, idx + 5]);
|
indices.push([idx + 2, idx + 4, idx + 5]);
|
||||||
indices.push([idx + 2, idx + 3, idx + 4]);
|
indices.push([idx + 2, idx + 3, idx + 4]);
|
||||||
|
|
||||||
for i in 0..neighbors.len() {
|
for i in 0..neighbors.len() {
|
||||||
let cur_n = neighbors[i];
|
let n_height = neighbors[i];
|
||||||
match cur_n {
|
|
||||||
Some(n_height) => {
|
|
||||||
if n_height < pos.y {
|
if n_height < pos.y {
|
||||||
create_tile_wall_collider(
|
create_tile_wall_collider(
|
||||||
idx,
|
idx,
|
||||||
@@ -52,15 +49,12 @@ fn create_tile_collider(pos: Vec3, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
_ => {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn create_tile_wall_collider(idx: u32, pos: Vec3, dir: usize, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32; 3]>) {
|
fn create_tile_wall_collider(idx: u32, pos: Vec3, dir: usize, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32; 3]>) {
|
||||||
let idx2 = verts.len() as u32;
|
let idx2 = verts.len() as u32;
|
||||||
|
|
||||||
verts.push(pos + HEX_CORNERS[dir]);
|
verts.push(pos + HEX_CORNERS[(dir) % 6]);
|
||||||
verts.push(pos + HEX_CORNERS[(dir + 1) % 6]);
|
verts.push(pos + HEX_CORNERS[(dir + 1) % 6]);
|
||||||
|
|
||||||
let off = dir as u32;
|
let off = dir as u32;
|
||||||
336
engine/world_generation/src/generators/mesh_generator.rs
Normal file
336
engine/world_generation/src/generators/mesh_generator.rs
Normal file
@@ -0,0 +1,336 @@
|
|||||||
|
use crate::hex_utils::HexCoord;
|
||||||
|
use crate::{hex_utils::offset3d_to_world, prelude::*};
|
||||||
|
#[cfg(feature = "tracing")]
|
||||||
|
use bevy::log::*;
|
||||||
|
use bevy::{
|
||||||
|
prelude::*,
|
||||||
|
render::{
|
||||||
|
mesh::{Indices, PrimitiveTopology},
|
||||||
|
render_asset::RenderAssetUsages,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
pub fn generate_chunk_mesh(chunk: &MeshChunkData) -> Mesh {
|
||||||
|
#[cfg(feature = "tracing")]
|
||||||
|
let span = info_span!("generate_chunk_mesh").entered();
|
||||||
|
|
||||||
|
let vertex_count: usize = Chunk::SIZE * Chunk::SIZE * 6;
|
||||||
|
let mut verts = Vec::with_capacity(vertex_count);
|
||||||
|
let mut uvs = Vec::with_capacity(vertex_count);
|
||||||
|
let mut indices = Vec::with_capacity(vertex_count);
|
||||||
|
let mut normals = Vec::with_capacity(vertex_count);
|
||||||
|
|
||||||
|
for z in 0..Chunk::SIZE {
|
||||||
|
for x in 0..Chunk::SIZE {
|
||||||
|
let idx = x + z * Chunk::SIZE;
|
||||||
|
let height = chunk.heights[idx];
|
||||||
|
let off_pos = Vec3::new(x as f32, height, z as f32);
|
||||||
|
let tile_pos = offset3d_to_world(off_pos);
|
||||||
|
let coord = HexCoord::from_grid_pos(x, z);
|
||||||
|
let n = chunk.get_neighbors(&coord);
|
||||||
|
|
||||||
|
create_tile(
|
||||||
|
tile_pos,
|
||||||
|
&n,
|
||||||
|
&mut verts,
|
||||||
|
&mut uvs,
|
||||||
|
&mut indices,
|
||||||
|
&mut normals,
|
||||||
|
// &mut tex,
|
||||||
|
chunk.textures[idx][0],
|
||||||
|
chunk.textures[idx][1],
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
let mesh = Mesh::new(
|
||||||
|
PrimitiveTopology::TriangleList,
|
||||||
|
RenderAssetUsages::MAIN_WORLD | RenderAssetUsages::RENDER_WORLD,
|
||||||
|
)
|
||||||
|
.with_inserted_attribute(Mesh::ATTRIBUTE_POSITION, verts)
|
||||||
|
.with_inserted_attribute(Mesh::ATTRIBUTE_UV_0, uvs)
|
||||||
|
.with_inserted_attribute(Mesh::ATTRIBUTE_NORMAL, normals)
|
||||||
|
.with_inserted_indices(Indices::U32(indices));
|
||||||
|
return mesh;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn create_tile(
|
||||||
|
pos: Vec3,
|
||||||
|
neighbors: &[f32; 6],
|
||||||
|
verts: &mut Vec<Vec3>,
|
||||||
|
uvs: &mut Vec<Vec2>,
|
||||||
|
indices: &mut Vec<u32>,
|
||||||
|
normals: &mut Vec<Vec3>,
|
||||||
|
texture_index: u32,
|
||||||
|
side_texture_index: u32,
|
||||||
|
) {
|
||||||
|
let uv_offset = Vec2::splat(0.5);
|
||||||
|
let tex_off = Vec2::new(texture_index as f32, 0.);
|
||||||
|
let side_tex_off = Vec2::new(side_texture_index as f32, 0.);
|
||||||
|
|
||||||
|
let idx = verts.len() as u32;
|
||||||
|
for i in 0..6 {
|
||||||
|
let p = pos + HEX_CORNERS[i];
|
||||||
|
verts.push(p);
|
||||||
|
let uv = (HEX_CORNERS[i].xz() / 2.) + uv_offset;
|
||||||
|
uvs.push((uv / TEX_MULTI) + tex_off);
|
||||||
|
normals.push(Vec3::Y);
|
||||||
|
}
|
||||||
|
for i in 0..3 {
|
||||||
|
let off = i * 2;
|
||||||
|
indices.push(off + idx);
|
||||||
|
indices.push(((off + 1) % 6) + idx);
|
||||||
|
indices.push(((off + 2) % 6) + idx);
|
||||||
|
}
|
||||||
|
indices.push(idx);
|
||||||
|
indices.push(idx + 2);
|
||||||
|
indices.push(idx + 4);
|
||||||
|
|
||||||
|
for i in 0..neighbors.len() {
|
||||||
|
let n_height = neighbors[i];
|
||||||
|
if n_height < pos.y {
|
||||||
|
create_tile_wall(pos, i, n_height, verts, uvs, indices, normals, side_tex_off);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn generate_chunk_water_mesh(chunk: &MeshChunkData, sealevel: f32, map_width: usize, map_height: usize) -> Mesh {
|
||||||
|
#[cfg(feature = "tracing")]
|
||||||
|
let _gen_mesh = info_span!("Generate Water Surface Mesh").entered();
|
||||||
|
let vertex_count: usize = Chunk::SIZE * Chunk::SIZE * 7;
|
||||||
|
let mut verts = Vec::with_capacity(vertex_count);
|
||||||
|
let mut uvs = Vec::with_capacity(vertex_count);
|
||||||
|
let mut indices = Vec::with_capacity(vertex_count);
|
||||||
|
let mut normals = Vec::with_capacity(vertex_count);
|
||||||
|
|
||||||
|
for z in 0..Chunk::SIZE {
|
||||||
|
for x in 0..Chunk::SIZE {
|
||||||
|
let idx = x + z * Chunk::SIZE;
|
||||||
|
let height = chunk.heights[idx];
|
||||||
|
if height > sealevel {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
let off_pos = Vec3::new(x as f32, sealevel, z as f32);
|
||||||
|
let tile_pos = offset3d_to_world(off_pos);
|
||||||
|
let coord = HexCoord::from_grid_pos(x, z);
|
||||||
|
let (n, neighbor_has_land) = chunk.get_neighbors_with_water_info(&coord);
|
||||||
|
|
||||||
|
create_tile_water_surface(
|
||||||
|
tile_pos,
|
||||||
|
chunk.distance_to_land[idx],
|
||||||
|
&n,
|
||||||
|
neighbor_has_land,
|
||||||
|
&mut verts,
|
||||||
|
&mut uvs,
|
||||||
|
&mut indices,
|
||||||
|
&mut normals,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
let mesh = Mesh::new(
|
||||||
|
PrimitiveTopology::TriangleList,
|
||||||
|
RenderAssetUsages::MAIN_WORLD | RenderAssetUsages::RENDER_WORLD,
|
||||||
|
)
|
||||||
|
.with_inserted_attribute(Mesh::ATTRIBUTE_POSITION, verts)
|
||||||
|
.with_inserted_attribute(Mesh::ATTRIBUTE_UV_0, uvs)
|
||||||
|
.with_inserted_attribute(Mesh::ATTRIBUTE_NORMAL, normals)
|
||||||
|
.with_inserted_indices(Indices::U32(indices));
|
||||||
|
return mesh;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn create_tile_water_surface(
|
||||||
|
pos: Vec3,
|
||||||
|
dist_to_land: f32,
|
||||||
|
neighbors: &[(f32, Option<f32>); 6],
|
||||||
|
neighbor_has_land: bool,
|
||||||
|
verts: &mut Vec<Vec3>,
|
||||||
|
uvs: &mut Vec<Vec2>,
|
||||||
|
indices: &mut Vec<u32>,
|
||||||
|
normals: &mut Vec<Vec3>,
|
||||||
|
) {
|
||||||
|
if !neighbor_has_land {
|
||||||
|
crate_tile_water_inner_surface(pos, dist_to_land, neighbors, verts, uvs, indices, normals);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
crate_tile_water_shore_surface(pos, dist_to_land, neighbors, verts, uvs, indices, normals);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn crate_tile_water_inner_surface(
|
||||||
|
pos: Vec3,
|
||||||
|
dist_to_land: f32,
|
||||||
|
neighbors: &[(f32, Option<f32>); 6],
|
||||||
|
verts: &mut Vec<Vec3>,
|
||||||
|
uvs: &mut Vec<Vec2>,
|
||||||
|
indices: &mut Vec<u32>,
|
||||||
|
normals: &mut Vec<Vec3>,
|
||||||
|
) {
|
||||||
|
//todo: share verts
|
||||||
|
let idx = verts.len() as u32;
|
||||||
|
for i in 0..6 {
|
||||||
|
let p = pos + HEX_CORNERS[i];
|
||||||
|
verts.push(p);
|
||||||
|
let n1 = if let Some(v) = neighbors[i].1 { v } else { dist_to_land };
|
||||||
|
let n2 = if let Some(v) = neighbors[(i + 5) % 6].1 {
|
||||||
|
v
|
||||||
|
} else {
|
||||||
|
dist_to_land
|
||||||
|
};
|
||||||
|
let d = (n1 + n2 + dist_to_land) / 3.0;
|
||||||
|
uvs.push(Vec2::new(0.0, d.remap(0., 4., 1.0, 0.0)));
|
||||||
|
normals.push(Vec3::Y);
|
||||||
|
}
|
||||||
|
for i in 0..3 {
|
||||||
|
let off = i * 2;
|
||||||
|
indices.push(off + idx);
|
||||||
|
indices.push(((off + 1) % 6) + idx);
|
||||||
|
indices.push(((off + 2) % 6) + idx);
|
||||||
|
}
|
||||||
|
indices.push(idx);
|
||||||
|
indices.push(idx + 2);
|
||||||
|
indices.push(idx + 4);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn crate_tile_water_shore_surface(
|
||||||
|
pos: Vec3,
|
||||||
|
dist_to_land: f32,
|
||||||
|
neighbors: &[(f32, Option<f32>); 6],
|
||||||
|
verts: &mut Vec<Vec3>,
|
||||||
|
uvs: &mut Vec<Vec2>,
|
||||||
|
indices: &mut Vec<u32>,
|
||||||
|
normals: &mut Vec<Vec3>,
|
||||||
|
) {
|
||||||
|
let idx = verts.len() as u32;
|
||||||
|
//todo: only use triangle fan when on shoreline
|
||||||
|
verts.push(pos);
|
||||||
|
uvs.push(Vec2::new(0.0, dist_to_land.remap(0., 4., 1.0, 0.0)));
|
||||||
|
normals.push(Vec3::Y);
|
||||||
|
for i in 0..12 {
|
||||||
|
let p = pos + WATER_HEX_CORNERS[i];
|
||||||
|
verts.push(p);
|
||||||
|
let ni = i / 2;
|
||||||
|
let n = neighbors[ni];
|
||||||
|
let nn = neighbors[(ni + 5) % 6];
|
||||||
|
let mut uv = Vec2::new(0.0, dist_to_land.remap(0., 4., 1.0, 0.0));
|
||||||
|
|
||||||
|
if nn.0 > pos.y || n.0 > pos.y {
|
||||||
|
uv.x = 1.0;
|
||||||
|
}
|
||||||
|
if ni * 2 != i {
|
||||||
|
if n.0 <= pos.y {
|
||||||
|
uv.x = 0.0;
|
||||||
|
}
|
||||||
|
let d = if let Some(v) = n.1 { v } else { dist_to_land };
|
||||||
|
uv.y = ((d + dist_to_land) / 2.0).remap(0., 4., 1.0, 0.0);
|
||||||
|
} else {
|
||||||
|
let d = if let Some(v) = n.1 { v } else { dist_to_land };
|
||||||
|
let d2 = if let Some(v) = nn.1 { v } else { dist_to_land };
|
||||||
|
uv.y = ((d + d2 + dist_to_land) / 3.0).remap(0., 4., 1.0, 0.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
indices.push(idx);
|
||||||
|
indices.push(idx + 1 + i as u32);
|
||||||
|
indices.push(idx + 1 + ((i as u32 + 1) % 12));
|
||||||
|
|
||||||
|
uvs.push(uv);
|
||||||
|
normals.push(Vec3::Y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn create_tile_wall(
|
||||||
|
pos: Vec3,
|
||||||
|
dir: usize,
|
||||||
|
height: f32,
|
||||||
|
verts: &mut Vec<Vec3>,
|
||||||
|
uvs: &mut Vec<Vec2>,
|
||||||
|
indices: &mut Vec<u32>,
|
||||||
|
normals: &mut Vec<Vec3>,
|
||||||
|
tex_off: Vec2,
|
||||||
|
) {
|
||||||
|
let p1 = HEX_CORNERS[(dir) % 6] + pos;
|
||||||
|
let p2 = HEX_CORNERS[(dir + 1) % 6] + pos;
|
||||||
|
let p3 = Vec3::new(p1.x, height, p1.z);
|
||||||
|
let p4 = Vec3::new(p2.x, height, p2.z);
|
||||||
|
|
||||||
|
let idx = verts.len() as u32;
|
||||||
|
|
||||||
|
verts.push(p1);
|
||||||
|
verts.push(p2);
|
||||||
|
verts.push(p3);
|
||||||
|
verts.push(p4);
|
||||||
|
|
||||||
|
let n = HEX_NORMALS[dir];
|
||||||
|
normals.push(n);
|
||||||
|
normals.push(n);
|
||||||
|
normals.push(n);
|
||||||
|
normals.push(n);
|
||||||
|
|
||||||
|
indices.push(idx);
|
||||||
|
indices.push(idx + 2);
|
||||||
|
indices.push(idx + 1);
|
||||||
|
|
||||||
|
indices.push(idx + 1);
|
||||||
|
indices.push(idx + 2);
|
||||||
|
indices.push(idx + 3);
|
||||||
|
|
||||||
|
uvs.push(Vec2::ZERO + tex_off);
|
||||||
|
uvs.push((Vec2::new(1., 0.) / TEX_MULTI) + tex_off);
|
||||||
|
uvs.push((Vec2::new(0., pos.y - height) / TEX_MULTI) + tex_off);
|
||||||
|
uvs.push((Vec2::new(1., pos.y - height) / TEX_MULTI) + tex_off);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
|
||||||
|
use super::*;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn generate_tile_wall() {
|
||||||
|
let mut verts = Vec::new();
|
||||||
|
let mut uvs = Vec::new();
|
||||||
|
let mut normals = Vec::new();
|
||||||
|
let mut indices = Vec::new();
|
||||||
|
|
||||||
|
create_tile_wall(
|
||||||
|
Vec3::ZERO,
|
||||||
|
3,
|
||||||
|
5.0,
|
||||||
|
&mut verts,
|
||||||
|
&mut uvs,
|
||||||
|
&mut indices,
|
||||||
|
&mut normals,
|
||||||
|
Vec2::new(3.0, 0.0),
|
||||||
|
);
|
||||||
|
|
||||||
|
assert!(verts.len() == 4, "Number of verts don't match");
|
||||||
|
assert!(uvs.len() == 4, "Number of uvs don't match");
|
||||||
|
assert!(normals.len() == 4, "Number of normals don't match");
|
||||||
|
assert!(indices.len() == 6, "Number of normals don't match");
|
||||||
|
|
||||||
|
let index = uvs[0].x.floor();
|
||||||
|
assert!(index == 3.0, "Texture Index could not be decoded");
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn generate_tile() {
|
||||||
|
let mut verts = Vec::new();
|
||||||
|
let mut uvs = Vec::new();
|
||||||
|
let mut normals = Vec::new();
|
||||||
|
let mut indices = Vec::new();
|
||||||
|
|
||||||
|
//4 side faces
|
||||||
|
let nbors = [2.0, 2.0, 0.0, 0.0, 0.0, 0.0];
|
||||||
|
|
||||||
|
create_tile(Vec3::Y, &nbors, &mut verts, &mut uvs, &mut indices, &mut normals, 3, 7);
|
||||||
|
|
||||||
|
assert!(verts.len() == (6 + 4 * 4), "Number of verts don't match");
|
||||||
|
assert!(uvs.len() == (6 + 4 * 4), "Number of uvs don't match");
|
||||||
|
assert!(normals.len() == (6 + 4 * 4), "Number of normals don't match");
|
||||||
|
//12 tris for surface, 6 tris per side
|
||||||
|
assert!(indices.len() == (12 + 4 * 6), "Number of indicies don't match");
|
||||||
|
|
||||||
|
let top_index = uvs[0].x.floor();
|
||||||
|
assert!(top_index == 3.0, "Top Texture Index could not be decoded");
|
||||||
|
let side_index = uvs[6].x.floor();
|
||||||
|
assert!(side_index == 7.0, "Top Texture Index could not be decoded");
|
||||||
|
}
|
||||||
|
}
|
||||||
3
engine/world_generation/src/generators/mod.rs
Normal file
3
engine/world_generation/src/generators/mod.rs
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
pub mod chunk_colliders;
|
||||||
|
pub mod mesh_generator;
|
||||||
|
pub mod packed_mesh_generator;
|
||||||
@@ -1,8 +1,5 @@
|
|||||||
use crate::biome_painter::BiomePainterAsset;
|
use crate::hex_utils::{offset3d_to_world, HexCoord};
|
||||||
use crate::hex_utils::HexCoord;
|
|
||||||
use crate::prelude::*;
|
use crate::prelude::*;
|
||||||
use crate::tile_manager::TileAsset;
|
|
||||||
use crate::tile_mapper::TileMapperAsset;
|
|
||||||
use bevy::{
|
use bevy::{
|
||||||
prelude::*,
|
prelude::*,
|
||||||
render::{
|
render::{
|
||||||
@@ -11,13 +8,7 @@ use bevy::{
|
|||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
pub fn generate_packed_chunk_mesh(
|
pub fn generate_packed_chunk_mesh(chunk: &MeshChunkData) -> Mesh {
|
||||||
chunk: &Chunk,
|
|
||||||
map: &Map,
|
|
||||||
painter: &BiomePainterAsset,
|
|
||||||
tiles: &Res<Assets<TileAsset>>,
|
|
||||||
mappers: &Res<Assets<TileMapperAsset>>,
|
|
||||||
) -> Mesh {
|
|
||||||
let vertex_count: usize = Chunk::SIZE * Chunk::SIZE * 6;
|
let vertex_count: usize = Chunk::SIZE * Chunk::SIZE * 6;
|
||||||
let mut packed_data = Vec::with_capacity(vertex_count);
|
let mut packed_data = Vec::with_capacity(vertex_count);
|
||||||
let mut indices = Vec::with_capacity(vertex_count);
|
let mut indices = Vec::with_capacity(vertex_count);
|
||||||
@@ -25,15 +16,10 @@ pub fn generate_packed_chunk_mesh(
|
|||||||
|
|
||||||
for z in 0..Chunk::SIZE {
|
for z in 0..Chunk::SIZE {
|
||||||
for x in 0..Chunk::SIZE {
|
for x in 0..Chunk::SIZE {
|
||||||
let height = chunk.heights[x + z * Chunk::SIZE];
|
let idx = x + z * Chunk::SIZE;
|
||||||
let moisture = chunk.moisture[x + z * Chunk::SIZE];
|
let height = chunk.heights[idx];
|
||||||
let temperature = chunk.temperature[x + z * Chunk::SIZE];
|
let coord = HexCoord::from_grid_pos(x, z);
|
||||||
let coord =
|
let n = chunk.get_neighbors(&coord);
|
||||||
HexCoord::from_offset(IVec2::new(x as i32, z as i32) + (chunk.chunk_offset * Chunk::SIZE as i32));
|
|
||||||
let n = map.get_neighbors(&coord);
|
|
||||||
let biome = mappers.get(painter.sample_biome(moisture, temperature));
|
|
||||||
let tile_handle = biome.unwrap().sample_tile(height);
|
|
||||||
let tile = tiles.get(tile_handle).unwrap();
|
|
||||||
|
|
||||||
create_packed_tile(
|
create_packed_tile(
|
||||||
UVec2::new(x as u32, z as u32),
|
UVec2::new(x as u32, z as u32),
|
||||||
@@ -42,8 +28,8 @@ pub fn generate_packed_chunk_mesh(
|
|||||||
&mut packed_data,
|
&mut packed_data,
|
||||||
&mut indices,
|
&mut indices,
|
||||||
&mut heights,
|
&mut heights,
|
||||||
tile.texture_id,
|
chunk.textures[idx][0],
|
||||||
tile.side_texture_id,
|
chunk.textures[idx][1],
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -61,7 +47,7 @@ pub fn generate_packed_chunk_mesh(
|
|||||||
fn create_packed_tile(
|
fn create_packed_tile(
|
||||||
offset: UVec2,
|
offset: UVec2,
|
||||||
height: f32,
|
height: f32,
|
||||||
neighbors: &[Option<f32>; 6],
|
neighbors: &[f32; 6],
|
||||||
packed_data: &mut Vec<u32>,
|
packed_data: &mut Vec<u32>,
|
||||||
indices: &mut Vec<u32>,
|
indices: &mut Vec<u32>,
|
||||||
heights: &mut Vec<f32>,
|
heights: &mut Vec<f32>,
|
||||||
@@ -81,9 +67,7 @@ fn create_packed_tile(
|
|||||||
}
|
}
|
||||||
|
|
||||||
for i in 0..neighbors.len() {
|
for i in 0..neighbors.len() {
|
||||||
let cur_n = neighbors[i];
|
let n_height = neighbors[i];
|
||||||
match cur_n {
|
|
||||||
Some(n_height) => {
|
|
||||||
if n_height < height {
|
if n_height < height {
|
||||||
create_packed_tile_wall(
|
create_packed_tile_wall(
|
||||||
offset,
|
offset,
|
||||||
@@ -97,9 +81,6 @@ fn create_packed_tile(
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
_ => {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn create_packed_tile_wall(
|
fn create_packed_tile_wall(
|
||||||
@@ -1,73 +1,222 @@
|
|||||||
use bevy::math::IVec2;
|
use core::f32;
|
||||||
|
|
||||||
|
use bevy::math::{IVec2, UVec2};
|
||||||
use bevy::prelude::{FloatExt, Vec2};
|
use bevy::prelude::{FloatExt, Vec2};
|
||||||
use noise::{NoiseFn, SuperSimplex};
|
use bevy::utils::default;
|
||||||
|
use noise::{NoiseFn, Simplex, SuperSimplex};
|
||||||
use rayon::iter::{IntoParallelIterator, ParallelIterator};
|
use rayon::iter::{IntoParallelIterator, ParallelIterator};
|
||||||
|
|
||||||
|
use crate::biome_painter::BiomePainter;
|
||||||
|
use crate::map::biome_map::{BiomeChunk, BiomeData, BiomeMap};
|
||||||
use crate::prelude::*;
|
use crate::prelude::*;
|
||||||
|
|
||||||
pub fn generate_heightmap(cfg: &GenerationConfig, seed: u32) -> Map {
|
pub fn generate_heightmap(cfg: &GenerationConfig, seed: u32, painter: &BiomePainter) -> (Map, BiomeMap) {
|
||||||
|
let biomes = generate_biomes(cfg, seed, painter);
|
||||||
|
let biomes_borrow = &biomes;
|
||||||
// let mut chunks: Vec<Chunk> = Vec::with_capacity(cfg.size.length_squared() as usize);
|
// let mut chunks: Vec<Chunk> = Vec::with_capacity(cfg.size.length_squared() as usize);
|
||||||
let chunks = (0..cfg.size.y)
|
let chunks: Vec<Chunk> = (0..cfg.size.y)
|
||||||
.into_par_iter()
|
.into_par_iter()
|
||||||
.flat_map(|z| {
|
.flat_map(|z| {
|
||||||
(0..cfg.size.x)
|
(0..cfg.size.x).into_par_iter().map(move |x| {
|
||||||
.into_par_iter()
|
let biome_chunk = &biomes_borrow.chunks[x as usize + z as usize * cfg.size.x as usize];
|
||||||
.map(move |x| generate_chunk(x as f64, z as f64, cfg, seed))
|
return generate_chunk(x, z, cfg, seed, &biome_chunk, painter);
|
||||||
|
})
|
||||||
})
|
})
|
||||||
.collect();
|
.collect();
|
||||||
return Map {
|
let mut min = f32::MAX;
|
||||||
|
let mut max = f32::MIN;
|
||||||
|
for chunk in &chunks {
|
||||||
|
if chunk.min_level < min {
|
||||||
|
min = chunk.min_level;
|
||||||
|
}
|
||||||
|
if chunk.max_level > max {
|
||||||
|
max = chunk.max_level;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return (
|
||||||
|
Map {
|
||||||
chunks,
|
chunks,
|
||||||
height: cfg.size.y as usize,
|
height: cfg.size.y as usize,
|
||||||
width: cfg.size.x as usize,
|
width: cfg.size.x as usize,
|
||||||
sea_level: cfg.sea_level as f32,
|
sealevel: cfg.sea_level as f32,
|
||||||
};
|
min_level: min,
|
||||||
|
max_level: max,
|
||||||
|
biome_count: painter.biomes.len(),
|
||||||
|
},
|
||||||
|
biomes,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn generate_chunk(chunk_x: f64, chunk_z: f64, cfg: &GenerationConfig, seed: u32) -> Chunk {
|
pub fn generate_biomes(cfg: &GenerationConfig, seed: u32, biome_painter: &BiomePainter) -> BiomeMap {
|
||||||
let mut result: [f32; Chunk::SIZE * Chunk::SIZE] = [0.; Chunk::SIZE * Chunk::SIZE];
|
let mut map = BiomeMap::new(cfg.size, biome_painter.biomes.len());
|
||||||
let mut moisture = [0.; Chunk::SIZE * Chunk::SIZE];
|
map.chunks = (0..cfg.size.y)
|
||||||
let mut temp = [0.; Chunk::SIZE * Chunk::SIZE];
|
.into_par_iter()
|
||||||
let noise = SuperSimplex::new(seed);
|
.flat_map(|y| {
|
||||||
|
(0..cfg.size.x).into_par_iter().map(move |x| {
|
||||||
|
return generate_biome_chunk(x as usize, y as usize, cfg, seed, biome_painter);
|
||||||
|
})
|
||||||
|
})
|
||||||
|
.collect();
|
||||||
|
map.blend(cfg.biome_blend);
|
||||||
|
return map;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn generate_biome_chunk(
|
||||||
|
chunk_x: usize,
|
||||||
|
chunk_y: usize,
|
||||||
|
cfg: &GenerationConfig,
|
||||||
|
seed: u32,
|
||||||
|
biome_painter: &BiomePainter,
|
||||||
|
) -> BiomeChunk {
|
||||||
|
let mut chunk = BiomeChunk {
|
||||||
|
offset: UVec2::new(chunk_x as u32, chunk_y as u32),
|
||||||
|
data: [BiomeData::default(); Chunk::AREA],
|
||||||
|
tiles: Vec::with_capacity(Chunk::AREA),
|
||||||
|
};
|
||||||
|
let noise_m = Simplex::new(seed + 1);
|
||||||
|
let noise_t = Simplex::new(seed + 2);
|
||||||
|
let noise_c = Simplex::new(seed + 3);
|
||||||
|
|
||||||
for z in 0..Chunk::SIZE {
|
for z in 0..Chunk::SIZE {
|
||||||
for x in 0..Chunk::SIZE {
|
for x in 0..Chunk::SIZE {
|
||||||
let sample = sample_point(
|
let moisture = sample_point(
|
||||||
x as f64 + chunk_x * Chunk::SIZE as f64,
|
x as f64 + chunk_x as f64 * Chunk::SIZE as f64,
|
||||||
z as f64 + chunk_z * Chunk::SIZE as f64,
|
z as f64 + chunk_y as f64 * Chunk::SIZE as f64,
|
||||||
&cfg,
|
&cfg.moisture_noise,
|
||||||
&noise,
|
&noise_m,
|
||||||
|
cfg.size.as_vec2(),
|
||||||
|
cfg.border_size,
|
||||||
|
100.0,
|
||||||
);
|
);
|
||||||
result[x + z * Chunk::SIZE] = sample;
|
let temperature = sample_point(
|
||||||
moisture[x + z * Chunk::SIZE] = noise.get([
|
x as f64 + chunk_x as f64 * Chunk::SIZE as f64,
|
||||||
(x as f64 + chunk_x * Chunk::SIZE as f64) / &cfg.noise_scale,
|
z as f64 + chunk_y as f64 * Chunk::SIZE as f64,
|
||||||
(z as f64 + chunk_z * Chunk::SIZE as f64) / &cfg.noise_scale,
|
&cfg.temperature_noise,
|
||||||
]) as f32;
|
&noise_t,
|
||||||
temp[x + z * Chunk::SIZE] =
|
cfg.size.as_vec2(),
|
||||||
sample_tempurature(z as f32 + chunk_z as f32 * Chunk::SIZE as f32, sample, &cfg, 100.);
|
cfg.border_size,
|
||||||
|
50.0,
|
||||||
|
);
|
||||||
|
let continentality = sample_point(
|
||||||
|
x as f64 + chunk_x as f64 * Chunk::SIZE as f64,
|
||||||
|
z as f64 + chunk_y as f64 * Chunk::SIZE as f64,
|
||||||
|
&cfg.continent_noise,
|
||||||
|
&noise_c,
|
||||||
|
cfg.size.as_vec2(),
|
||||||
|
cfg.border_size,
|
||||||
|
0.0,
|
||||||
|
);
|
||||||
|
let data = BiomeData {
|
||||||
|
moisture: moisture.clamp(0., 100.),
|
||||||
|
temperature: temperature.clamp(0., 100.),
|
||||||
|
continentality: continentality.clamp(0., 100.),
|
||||||
|
};
|
||||||
|
let mut b = vec![0.; biome_painter.biomes.len()];
|
||||||
|
b[biome_painter.sample_biome_index(&data)] = 1.;
|
||||||
|
|
||||||
|
chunk.data[x + z * Chunk::SIZE] = data;
|
||||||
|
chunk.tiles.push(b);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return chunk;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn generate_noise_map(size: UVec2, seed: u32, cfg: &NoiseConfig, border_size: f32) -> Vec<f32> {
|
||||||
|
let noise = SuperSimplex::new(seed);
|
||||||
|
|
||||||
|
let data: Vec<_> = (0..(size.y as usize * Chunk::SIZE))
|
||||||
|
.into_par_iter()
|
||||||
|
.flat_map(|y| {
|
||||||
|
let mut row = Vec::with_capacity(size.x as usize * Chunk::SIZE);
|
||||||
|
for x in 0..row.capacity() {
|
||||||
|
row.push(sample_point(
|
||||||
|
x as f64,
|
||||||
|
y as f64,
|
||||||
|
cfg,
|
||||||
|
&noise,
|
||||||
|
size.as_vec2(),
|
||||||
|
border_size,
|
||||||
|
0.0,
|
||||||
|
));
|
||||||
|
}
|
||||||
|
return row;
|
||||||
|
})
|
||||||
|
.collect();
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn generate_chunk(
|
||||||
|
chunk_x: u32,
|
||||||
|
chunk_z: u32,
|
||||||
|
cfg: &GenerationConfig,
|
||||||
|
seed: u32,
|
||||||
|
biome_chunk: &BiomeChunk,
|
||||||
|
biome_painter: &BiomePainter,
|
||||||
|
) -> Chunk {
|
||||||
|
let mut result: [f32; Chunk::SIZE * Chunk::SIZE] = [0.; Chunk::AREA];
|
||||||
|
let mut data = [BiomeData::default(); Chunk::AREA];
|
||||||
|
let mut biome_ids = [0; Chunk::AREA];
|
||||||
|
let noise = Simplex::new(seed);
|
||||||
|
let mut min = f32::MAX;
|
||||||
|
let mut max = f32::MIN;
|
||||||
|
for z in 0..Chunk::SIZE {
|
||||||
|
for x in 0..Chunk::SIZE {
|
||||||
|
let biome_data = biome_chunk.get_biome_data(x, z);
|
||||||
|
let biome_blend = biome_chunk.get_biome(x, z);
|
||||||
|
let mut sample = 0.;
|
||||||
|
for i in 0..biome_blend.len() {
|
||||||
|
let blend = biome_blend[i];
|
||||||
|
if blend == 0. {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
let biome = &biome_painter.biomes[i];
|
||||||
|
sample += sample_point(
|
||||||
|
x as f64 + chunk_x as f64 * Chunk::SIZE as f64,
|
||||||
|
z as f64 + chunk_z as f64 * Chunk::SIZE as f64,
|
||||||
|
&biome.noise,
|
||||||
|
&noise,
|
||||||
|
cfg.size.as_vec2(),
|
||||||
|
cfg.border_size,
|
||||||
|
0.0,
|
||||||
|
) * blend;
|
||||||
|
}
|
||||||
|
let idx = x + z * Chunk::SIZE;
|
||||||
|
biome_ids[idx] = biome_chunk.get_biome_id_dithered(x, z, &noise, cfg.biome_dither);
|
||||||
|
result[idx] = sample;
|
||||||
|
if sample > max {
|
||||||
|
max = sample;
|
||||||
|
}
|
||||||
|
if sample < min {
|
||||||
|
min = sample;
|
||||||
|
}
|
||||||
|
data[idx] = biome_data.clone();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return Chunk {
|
return Chunk {
|
||||||
heights: result,
|
heights: result,
|
||||||
moisture: moisture,
|
biome_id: biome_ids,
|
||||||
temperature: temp,
|
|
||||||
chunk_offset: IVec2::new(chunk_x as i32, chunk_z as i32),
|
chunk_offset: IVec2::new(chunk_x as i32, chunk_z as i32),
|
||||||
|
max_level: max,
|
||||||
|
min_level: min,
|
||||||
|
..default()
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
fn sample_tempurature(z: f32, height: f32, cfg: &GenerationConfig, equator: f32) -> f32 {
|
fn sample_point(
|
||||||
let d = (equator - z).abs();
|
x: f64,
|
||||||
let max_d = equator.max(cfg.get_total_height() as f32 - equator);
|
z: f64,
|
||||||
let t_mod = d.remap(0., max_d, 0., 1.).clamp(0., 1.);
|
cfg: &NoiseConfig,
|
||||||
|
noise: &impl NoiseFn<f64, 2>,
|
||||||
// let max_d = d.max()
|
size: Vec2,
|
||||||
return (height.remap(0., 50., 0., 1.).clamp(0., 1.) + t_mod) / 2.;
|
border_size: f32,
|
||||||
}
|
border_value: f32,
|
||||||
|
) -> f32 {
|
||||||
fn sample_point(x: f64, z: f64, cfg: &GenerationConfig, noise: &impl NoiseFn<f64, 2>) -> f32 {
|
let x_s = x / cfg.scale;
|
||||||
let x_s = x / cfg.noise_scale;
|
let z_s = z / cfg.scale;
|
||||||
let z_s = z / cfg.noise_scale;
|
|
||||||
|
|
||||||
let mut elevation: f64 = 0.;
|
let mut elevation: f64 = 0.;
|
||||||
let mut first_layer: f64 = 0.;
|
|
||||||
for i in 0..cfg.layers.len() {
|
for i in 0..cfg.layers.len() {
|
||||||
let value: f64;
|
let value: f64;
|
||||||
let layer = &cfg.layers[i];
|
let layer = &cfg.layers[i];
|
||||||
@@ -76,30 +225,22 @@ fn sample_point(x: f64, z: f64, cfg: &GenerationConfig, noise: &impl NoiseFn<f64
|
|||||||
} else {
|
} else {
|
||||||
value = sample_simple(x_s, z_s, layer, noise);
|
value = sample_simple(x_s, z_s, layer, noise);
|
||||||
}
|
}
|
||||||
if i == 0 {
|
|
||||||
first_layer = value;
|
|
||||||
}
|
|
||||||
if layer.first_layer_mask {
|
|
||||||
elevation += mask(first_layer, value, cfg.sea_level);
|
|
||||||
} else {
|
|
||||||
elevation += value;
|
elevation += value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if border_size == 0.0 {
|
||||||
|
return elevation as f32;
|
||||||
}
|
}
|
||||||
|
|
||||||
let outer = cfg.size.as_vec2() * Chunk::SIZE as f32;
|
let outer = size * Chunk::SIZE as f32;
|
||||||
|
|
||||||
let p = Vec2::new(x as f32, z as f32);
|
let p = Vec2::new(x as f32, z as f32);
|
||||||
let d1 = p.x.min(p.y);
|
let d1 = p.x.min(p.y);
|
||||||
let od = outer - p;
|
let od = outer - p;
|
||||||
let d2 = od.x.min(od.y);
|
let d2 = od.x.min(od.y);
|
||||||
let d = d1.min(d2).min(cfg.border_size).remap(0., cfg.border_size, 0., 1.);
|
let d = d1.min(d2).min(border_size).remap(0., border_size, 0., 1.);
|
||||||
|
|
||||||
return (elevation as f32) * d;
|
return border_value.lerp(elevation as f32, d);
|
||||||
}
|
|
||||||
|
|
||||||
fn mask(mask: f64, value: f64, sea_level: f64) -> f64 {
|
|
||||||
let m = (mask - sea_level).max(0.);
|
|
||||||
return value * m;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn sample_simple(x: f64, z: f64, cfg: &GeneratorLayer, noise: &impl NoiseFn<f64, 2>) -> f64 {
|
fn sample_simple(x: f64, z: f64, cfg: &GeneratorLayer, noise: &impl NoiseFn<f64, 2>) -> f64 {
|
||||||
|
|||||||
@@ -1,5 +1,8 @@
|
|||||||
|
use std::fmt::Display;
|
||||||
|
|
||||||
use crate::prelude::Chunk;
|
use crate::prelude::Chunk;
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
pub const OUTER_RADIUS: f32 = 1.;
|
pub const OUTER_RADIUS: f32 = 1.;
|
||||||
pub const INNER_RADIUS: f32 = OUTER_RADIUS * (SQRT_3 / 2.);
|
pub const INNER_RADIUS: f32 = OUTER_RADIUS * (SQRT_3 / 2.);
|
||||||
@@ -52,15 +55,21 @@ pub fn tile_to_world_distance(dist: u32) -> f32 {
|
|||||||
return dist as f32 * (2. * INNER_RADIUS);
|
return dist as f32 * (2. * INNER_RADIUS);
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_tile_count(radius: u32) -> u32 {
|
pub fn get_tile_count_in_range(radius: usize) -> usize {
|
||||||
return 1 + 3 * (radius + 1) * radius;
|
return 1 + 3 * (radius + 1) * radius;
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Default, Debug, Clone, Copy, Eq, PartialEq)]
|
#[derive(Default, Debug, Clone, Copy, Eq, PartialEq, Serialize, Deserialize, Hash)]
|
||||||
pub struct HexCoord {
|
pub struct HexCoord {
|
||||||
pub hex: IVec3,
|
pub hex: IVec3,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl Display for HexCoord {
|
||||||
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||||
|
f.write_fmt(format_args!("HexCoord{}", self.hex))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
impl HexCoord {
|
impl HexCoord {
|
||||||
pub const DIRECTIONS: [IVec3; 6] = [
|
pub const DIRECTIONS: [IVec3; 6] = [
|
||||||
IVec3::new(0, 1, -1),
|
IVec3::new(0, 1, -1),
|
||||||
@@ -135,6 +144,7 @@ impl HexCoord {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Converts this coordinate to it's chunk local equivalent
|
||||||
pub fn to_chunk(&self) -> HexCoord {
|
pub fn to_chunk(&self) -> HexCoord {
|
||||||
let c_pos = self.to_chunk_pos();
|
let c_pos = self.to_chunk_pos();
|
||||||
let off = self.to_offset();
|
let off = self.to_offset();
|
||||||
@@ -155,14 +165,20 @@ impl HexCoord {
|
|||||||
return IVec2::new(self.hex.x + (self.hex.y / 2), self.hex.y);
|
return IVec2::new(self.hex.x + (self.hex.y / 2), self.hex.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Convert the current coordiante to an index
|
||||||
pub fn to_index(&self, width: usize) -> usize {
|
pub fn to_index(&self, width: usize) -> usize {
|
||||||
return ((self.hex.x + self.hex.y * width as i32) + (self.hex.y / 2)) as usize;
|
return ((self.hex.x + self.hex.y * width as i32) + (self.hex.y / 2)) as usize;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Gets the index of this coord in the chunk array.
|
||||||
|
///
|
||||||
|
/// [`width`] is in number of chunks
|
||||||
pub fn to_chunk_index(&self, width: usize) -> usize {
|
pub fn to_chunk_index(&self, width: usize) -> usize {
|
||||||
let pos = self.to_chunk_pos();
|
let pos = self.to_chunk_pos();
|
||||||
return (pos.x + pos.y * width as i32) as usize;
|
return (pos.x + pos.y * width as i32) as usize;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Gets the index of this tile in the chunk
|
||||||
pub fn to_chunk_local_index(&self) -> usize {
|
pub fn to_chunk_local_index(&self) -> usize {
|
||||||
return self.to_chunk().to_index(Chunk::SIZE);
|
return self.to_chunk().to_index(Chunk::SIZE);
|
||||||
}
|
}
|
||||||
@@ -220,4 +236,77 @@ impl HexCoord {
|
|||||||
self.get_neighbor(5),
|
self.get_neighbor(5),
|
||||||
];
|
];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn hex_select(&self, radius: usize, include_center: bool) -> Vec<HexCoord> {
|
||||||
|
assert!(radius != 0, "Radius cannot be zero");
|
||||||
|
let mut result = Vec::with_capacity(get_tile_count_in_range(radius));
|
||||||
|
|
||||||
|
if include_center {
|
||||||
|
result.push(*self);
|
||||||
|
}
|
||||||
|
|
||||||
|
for k in 0..(radius + 1) {
|
||||||
|
let mut p = self.scale(4, k);
|
||||||
|
for i in 0..6 {
|
||||||
|
for _j in 0..k {
|
||||||
|
p = p.get_neighbor(i);
|
||||||
|
result.push(p);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn hex_select_bounded(
|
||||||
|
&self,
|
||||||
|
radius: usize,
|
||||||
|
include_center: bool,
|
||||||
|
height: usize,
|
||||||
|
width: usize,
|
||||||
|
) -> Vec<HexCoord> {
|
||||||
|
assert!(radius != 0, "Radius cannot be zero");
|
||||||
|
let mut result = Vec::with_capacity(get_tile_count_in_range(radius));
|
||||||
|
|
||||||
|
if include_center {
|
||||||
|
if self.is_in_bounds(height, width) {
|
||||||
|
result.push(*self);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for k in 0..(radius + 1) {
|
||||||
|
let mut p = self.scale(4, k);
|
||||||
|
for i in 0..6 {
|
||||||
|
for _j in 0..k {
|
||||||
|
p = p.get_neighbor(i);
|
||||||
|
if p.is_in_bounds(height, width) {
|
||||||
|
result.push(p);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn select_ring(&self, radius: usize) -> Vec<HexCoord> {
|
||||||
|
assert!(radius != 0, "Radius cannot be zero");
|
||||||
|
let mut result = Vec::with_capacity(radius * 6);
|
||||||
|
|
||||||
|
let mut p = self.scale(4, radius);
|
||||||
|
|
||||||
|
// if radius == 1 {
|
||||||
|
// result.push(*self);
|
||||||
|
// return result;
|
||||||
|
// }
|
||||||
|
|
||||||
|
for i in 0..6 {
|
||||||
|
for _j in 0..radius {
|
||||||
|
result.push(p);
|
||||||
|
p = p.get_neighbor(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,159 +1,11 @@
|
|||||||
pub mod biome_painter;
|
pub mod biome_painter;
|
||||||
pub mod chunk_colliders;
|
pub mod consts;
|
||||||
|
pub mod generators;
|
||||||
pub mod heightmap;
|
pub mod heightmap;
|
||||||
pub mod hex_utils;
|
pub mod hex_utils;
|
||||||
pub mod mesh_generator;
|
pub mod map;
|
||||||
pub mod packed_mesh_generator;
|
pub mod prelude;
|
||||||
|
pub mod states;
|
||||||
pub mod tile_manager;
|
pub mod tile_manager;
|
||||||
pub mod tile_mapper;
|
pub mod tile_mapper;
|
||||||
|
pub mod biome_asset;
|
||||||
pub mod prelude {
|
|
||||||
use crate::hex_utils::{tile_to_world_distance, HexCoord, INNER_RADIUS, OUTER_RADIUS, SHORT_DIAGONAL};
|
|
||||||
use bevy::math::{IVec2, UVec2, Vec2, Vec3};
|
|
||||||
use bevy::prelude::Resource;
|
|
||||||
use bevy::prelude::*;
|
|
||||||
use bevy::render::mesh::MeshVertexAttribute;
|
|
||||||
use bevy::render::render_resource::VertexFormat;
|
|
||||||
use bevy_inspector_egui::InspectorOptions;
|
|
||||||
pub const TEX_MULTI: Vec2 = Vec2::new(1000., 1.);
|
|
||||||
|
|
||||||
pub const HEX_CORNERS: [Vec3; 6] = [
|
|
||||||
Vec3::new(0., 0., OUTER_RADIUS),
|
|
||||||
Vec3::new(INNER_RADIUS, 0., 0.5 * OUTER_RADIUS),
|
|
||||||
Vec3::new(INNER_RADIUS, 0., -0.5 * OUTER_RADIUS),
|
|
||||||
Vec3::new(0., 0., -OUTER_RADIUS),
|
|
||||||
Vec3::new(-INNER_RADIUS, 0., -0.5 * OUTER_RADIUS),
|
|
||||||
Vec3::new(-INNER_RADIUS, 0., 0.5 * OUTER_RADIUS),
|
|
||||||
];
|
|
||||||
|
|
||||||
pub const HEX_NORMALS: [Vec3; 6] = [
|
|
||||||
Vec3::new(INNER_RADIUS / 2., 0., (OUTER_RADIUS + 0.5 * OUTER_RADIUS) / 2.),
|
|
||||||
Vec3::Z,
|
|
||||||
Vec3::new(INNER_RADIUS / -2., 0., (OUTER_RADIUS + 0.5 * OUTER_RADIUS) / 2.),
|
|
||||||
Vec3::new(INNER_RADIUS / -2., 0., (OUTER_RADIUS + 0.5 * OUTER_RADIUS) / -2.),
|
|
||||||
Vec3::NEG_Z,
|
|
||||||
Vec3::new(INNER_RADIUS / 2., 0., (OUTER_RADIUS + 0.5 * OUTER_RADIUS) / -2.),
|
|
||||||
];
|
|
||||||
|
|
||||||
#[derive(Resource, Reflect, Default)]
|
|
||||||
#[reflect(Resource)]
|
|
||||||
pub struct GenerationConfig {
|
|
||||||
pub noise_scale: f64,
|
|
||||||
pub sea_level: f64,
|
|
||||||
pub border_size: f32,
|
|
||||||
pub size: UVec2,
|
|
||||||
pub layers: Vec<GeneratorLayer>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl GenerationConfig {
|
|
||||||
pub fn get_total_width(&self) -> usize {
|
|
||||||
return self.size.x as usize * Chunk::SIZE;
|
|
||||||
}
|
|
||||||
pub fn get_total_height(&self) -> usize {
|
|
||||||
return self.size.y as usize * Chunk::SIZE;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Reflect, InspectorOptions)]
|
|
||||||
pub struct GeneratorLayer {
|
|
||||||
pub strength: f64,
|
|
||||||
pub min_value: f64,
|
|
||||||
pub base_roughness: f64,
|
|
||||||
pub roughness: f64,
|
|
||||||
pub persistence: f64,
|
|
||||||
pub is_rigid: bool,
|
|
||||||
pub weight: f64,
|
|
||||||
pub weight_multi: f64,
|
|
||||||
pub layers: usize,
|
|
||||||
pub first_layer_mask: bool,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct Chunk {
|
|
||||||
pub heights: [f32; Chunk::SIZE * Chunk::SIZE],
|
|
||||||
pub moisture: [f32; Chunk::SIZE * Chunk::SIZE],
|
|
||||||
pub temperature: [f32; Chunk::SIZE * Chunk::SIZE],
|
|
||||||
pub chunk_offset: IVec2,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Chunk {
|
|
||||||
pub const SIZE: usize = 64;
|
|
||||||
pub const WORLD_WIDTH: f32 = Chunk::SIZE as f32 * SHORT_DIAGONAL;
|
|
||||||
pub const WORLD_HEIGHT: f32 = Chunk::SIZE as f32 * 1.5;
|
|
||||||
pub const WORLD_SIZE: Vec2 = Vec2::new(Chunk::WORLD_WIDTH, Chunk::WORLD_HEIGHT);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Resource)]
|
|
||||||
pub struct Map {
|
|
||||||
pub chunks: Vec<Chunk>,
|
|
||||||
pub height: usize,
|
|
||||||
pub width: usize,
|
|
||||||
pub sea_level: f32,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Map {
|
|
||||||
pub fn get_neighbors(&self, pos: &HexCoord) -> [Option<f32>; 6] {
|
|
||||||
let mut results: [Option<f32>; 6] = [None; 6];
|
|
||||||
let w = self.width * Chunk::SIZE;
|
|
||||||
let h = self.height * Chunk::SIZE;
|
|
||||||
let n_tiles = pos.get_neighbors();
|
|
||||||
for i in 0..6 {
|
|
||||||
let n_tile = n_tiles[i];
|
|
||||||
if !n_tile.is_in_bounds(h, w) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
let c_idx = n_tile.to_chunk_index(self.width);
|
|
||||||
let chunk = &self.chunks[c_idx];
|
|
||||||
let local = n_tile.to_chunk_local_index();
|
|
||||||
results[i] = Some(chunk.heights[local]);
|
|
||||||
}
|
|
||||||
return results;
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn sample_height(&self, pos: &HexCoord) -> f32 {
|
|
||||||
let chunk = &self.chunks[pos.to_chunk_index(self.width)];
|
|
||||||
return chunk.heights[pos.to_chunk_local_index()];
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn is_in_bounds(&self, pos: &HexCoord) -> bool {
|
|
||||||
return pos.is_in_bounds(self.height * Chunk::SIZE, self.width * Chunk::SIZE);
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn get_moisture(&self, pos: &HexCoord) -> f32 {
|
|
||||||
let chunk = &self.chunks[pos.to_chunk_index(self.width)];
|
|
||||||
return chunk.moisture[pos.to_chunk_local_index()];
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn get_tempurature(&self, pos: &HexCoord) -> f32 {
|
|
||||||
let chunk = &self.chunks[pos.to_chunk_index(self.width)];
|
|
||||||
return chunk.temperature[pos.to_chunk_local_index()];
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn get_center(&self) -> Vec3 {
|
|
||||||
let w = self.get_world_width();
|
|
||||||
let h = self.get_world_height();
|
|
||||||
return Vec3::new(w / 2., self.sea_level, h / 2.);
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn get_world_width(&self) -> f32 {
|
|
||||||
return (self.width * Chunk::SIZE) as f32 * SHORT_DIAGONAL;
|
|
||||||
}
|
|
||||||
pub fn get_world_height(&self) -> f32 {
|
|
||||||
return (self.height * Chunk::SIZE) as f32 * 1.5;
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn get_world_size(&self) -> Vec2 {
|
|
||||||
return Vec2::new(self.get_world_width(), self.get_world_height());
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn set_height(&mut self, pos: &HexCoord, height: f32) {
|
|
||||||
self.chunks[pos.to_chunk_index(self.width)].heights[pos.to_chunk_local_index()] = height;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pub const ATTRIBUTE_PACKED_VERTEX_DATA: MeshVertexAttribute =
|
|
||||||
MeshVertexAttribute::new("PackedVertexData", 988540817, VertexFormat::Uint32);
|
|
||||||
pub const ATTRIBUTE_VERTEX_HEIGHT: MeshVertexAttribute =
|
|
||||||
MeshVertexAttribute::new("VertexHeight", 988540717, VertexFormat::Float32);
|
|
||||||
|
|
||||||
pub const ATTRIBUTE_TEXTURE_INDEX: MeshVertexAttribute =
|
|
||||||
MeshVertexAttribute::new("TextureIndex", 988540917, VertexFormat::Uint32);
|
|
||||||
}
|
|
||||||
|
|||||||
239
engine/world_generation/src/map/biome_map.rs
Normal file
239
engine/world_generation/src/map/biome_map.rs
Normal file
@@ -0,0 +1,239 @@
|
|||||||
|
use bevy::{
|
||||||
|
math::{UVec2, Vec3},
|
||||||
|
prelude::Resource,
|
||||||
|
};
|
||||||
|
use noise::NoiseFn;
|
||||||
|
use rayon::iter::{IntoParallelIterator, ParallelIterator};
|
||||||
|
|
||||||
|
use super::chunk::Chunk;
|
||||||
|
|
||||||
|
#[derive(Clone, Resource)]
|
||||||
|
pub struct BiomeMap {
|
||||||
|
pub height: usize,
|
||||||
|
pub width: usize,
|
||||||
|
pub size: UVec2,
|
||||||
|
pub biome_count: usize,
|
||||||
|
pub chunks: Vec<BiomeChunk>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Default, Clone, Copy)]
|
||||||
|
pub struct BiomeData {
|
||||||
|
pub moisture: f32,
|
||||||
|
pub temperature: f32,
|
||||||
|
pub continentality: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Into<Vec3> for &BiomeData {
|
||||||
|
fn into(self) -> Vec3 {
|
||||||
|
return Vec3::new(self.moisture, self.temperature, self.continentality);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Into<Vec3> for BiomeData {
|
||||||
|
fn into(self) -> Vec3 {
|
||||||
|
return Vec3::new(self.moisture, self.temperature, self.continentality);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl BiomeMap {
|
||||||
|
pub fn new(size: UVec2, biome_count: usize) -> Self {
|
||||||
|
let len = size.x as usize * size.y as usize * Chunk::AREA;
|
||||||
|
return BiomeMap {
|
||||||
|
size,
|
||||||
|
height: size.y as usize * Chunk::SIZE,
|
||||||
|
width: size.x as usize * Chunk::SIZE,
|
||||||
|
biome_count,
|
||||||
|
chunks: Vec::with_capacity(len),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn blend(&mut self, count: usize) {
|
||||||
|
assert!(count != 0, "Count cannot be 0");
|
||||||
|
for _ in 0..count {
|
||||||
|
self.blend_once();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn blend_once(&mut self) {
|
||||||
|
let c: Vec<BiomeChunk> = (0..self.chunks.len())
|
||||||
|
.into_par_iter()
|
||||||
|
.map(|i| &self.chunks[i])
|
||||||
|
.map(|chunk| {
|
||||||
|
let tiles: Vec<_> = (0..Chunk::SIZE)
|
||||||
|
.into_par_iter()
|
||||||
|
.map(|y| {
|
||||||
|
let mut new_tiles = Vec::with_capacity(self.width);
|
||||||
|
for x in 0..Chunk::SIZE {
|
||||||
|
let tx = x as u32 + chunk.offset.x * Chunk::SIZE as u32;
|
||||||
|
let ty = y as u32 + chunk.offset.y * Chunk::SIZE as u32;
|
||||||
|
let kernel = self.get_kernel(tx as i32, ty as i32);
|
||||||
|
|
||||||
|
let r = kernel
|
||||||
|
.iter()
|
||||||
|
.filter_map(|f| *f)
|
||||||
|
.fold(vec![0.; self.biome_count], |a, b| {
|
||||||
|
return a.iter().zip(b).map(|v| v.0 + v.1).collect();
|
||||||
|
});
|
||||||
|
|
||||||
|
let sum: f32 = r.iter().sum();
|
||||||
|
if sum == 0. {
|
||||||
|
new_tiles.push(vec![0.; self.biome_count]);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
new_tiles.push(r.iter().map(|f| f / sum).collect());
|
||||||
|
}
|
||||||
|
return new_tiles;
|
||||||
|
})
|
||||||
|
.flatten()
|
||||||
|
.collect();
|
||||||
|
return BiomeChunk {
|
||||||
|
offset: chunk.offset,
|
||||||
|
tiles,
|
||||||
|
data: chunk.data,
|
||||||
|
};
|
||||||
|
})
|
||||||
|
.collect();
|
||||||
|
self.chunks = c;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_kernel(&self, x: i32, y: i32) -> [Option<&Vec<f32>>; 9] {
|
||||||
|
return [
|
||||||
|
self.get_biome(x - 1, y - 1),
|
||||||
|
self.get_biome(x, y - 1),
|
||||||
|
self.get_biome(x + 1, y - 1),
|
||||||
|
self.get_biome(x - 1, y),
|
||||||
|
self.get_biome(x, y),
|
||||||
|
self.get_biome(x + 1, y),
|
||||||
|
self.get_biome(x - 1, y + 1),
|
||||||
|
self.get_biome(x, y + 1),
|
||||||
|
self.get_biome(x + 1, y + 1),
|
||||||
|
];
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_biome(&self, x: i32, y: i32) -> Option<&Vec<f32>> {
|
||||||
|
if x < 0 || y < 0 {
|
||||||
|
return None;
|
||||||
|
}
|
||||||
|
if x >= self.width as i32 || y >= self.height as i32 {
|
||||||
|
return None;
|
||||||
|
}
|
||||||
|
|
||||||
|
let cx = (x as f32 / Chunk::SIZE as f32).floor() as usize;
|
||||||
|
let cy = (y as f32 / Chunk::SIZE as f32).floor() as usize;
|
||||||
|
|
||||||
|
let chunk = &self.chunks[cx + cy * self.size.x as usize];
|
||||||
|
return Some(chunk.get_biome(x as usize - cx * Chunk::SIZE, y as usize - cy * Chunk::SIZE));
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_biome_id(&self, x: usize, y: usize) -> usize {
|
||||||
|
let cx = (x as f32 / Chunk::SIZE as f32).floor() as usize;
|
||||||
|
let cy = (y as f32 / Chunk::SIZE as f32).floor() as usize;
|
||||||
|
|
||||||
|
let chunk = &self.chunks[cx + cy * self.size.x as usize];
|
||||||
|
|
||||||
|
return chunk.get_biome_id(x - (cx * Chunk::SIZE), y - (cy * Chunk::SIZE));
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_biome_id_dithered(&self, x: usize, y: usize, noise: &impl NoiseFn<f64, 2>, scale: f64) -> usize {
|
||||||
|
let cx = (x as f32 / Chunk::SIZE as f32).floor() as usize;
|
||||||
|
let cy = (y as f32 / Chunk::SIZE as f32).floor() as usize;
|
||||||
|
|
||||||
|
let chunk = &self.chunks[cx + cy * self.size.x as usize];
|
||||||
|
|
||||||
|
return chunk.get_biome_id_dithered(x - (cx * Chunk::SIZE), y - (cy * Chunk::SIZE), noise, scale);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_biome_data(&self, x: usize, y: usize) -> &BiomeData {
|
||||||
|
let cx = (x as f32 / Chunk::SIZE as f32).floor() as usize;
|
||||||
|
let cy = (y as f32 / Chunk::SIZE as f32).floor() as usize;
|
||||||
|
|
||||||
|
let chunk = &self.chunks[cx + cy * self.size.x as usize];
|
||||||
|
|
||||||
|
return chunk.get_biome_data(x - (cx * Chunk::SIZE), y - (cy * Chunk::SIZE));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct BiomeChunk {
|
||||||
|
pub tiles: Vec<Vec<f32>>,
|
||||||
|
pub offset: UVec2,
|
||||||
|
pub data: [BiomeData; Chunk::AREA],
|
||||||
|
}
|
||||||
|
|
||||||
|
impl BiomeChunk {
|
||||||
|
pub fn get_biome(&self, x: usize, y: usize) -> &Vec<f32> {
|
||||||
|
return &self.tiles[x + y * Chunk::SIZE];
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_biome_data(&self, x: usize, y: usize) -> &BiomeData {
|
||||||
|
return &self.data[x + y * Chunk::SIZE];
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_biome_id(&self, x: usize, y: usize) -> usize {
|
||||||
|
let b = self.get_biome(x, y);
|
||||||
|
let mut max = 0.;
|
||||||
|
let mut idx = 0;
|
||||||
|
for i in 0..b.len() {
|
||||||
|
let blend = b[i];
|
||||||
|
if blend > max {
|
||||||
|
max = blend;
|
||||||
|
idx = i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return idx;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_biome_id_dithered(&self, x: usize, y: usize, noise: &impl NoiseFn<f64, 2>, scale: f64) -> usize {
|
||||||
|
let mut cur_id = self.get_biome_id(x, y);
|
||||||
|
let b = self.get_biome(x, y);
|
||||||
|
let n = (noise.get([x as f64 / scale, y as f64 / scale]) as f32 - 0.5)/ 2.0;
|
||||||
|
let mut max = b[cur_id] + n;
|
||||||
|
for i in 0..b.len() {
|
||||||
|
let blend = b[i];
|
||||||
|
if blend == 0. {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if blend > max {
|
||||||
|
max = blend + n;
|
||||||
|
cur_id = i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return cur_id;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
|
||||||
|
use super::*;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn biome_blend() {
|
||||||
|
let mut biome = BiomeMap::new(UVec2::splat(4), 8);
|
||||||
|
let w = biome.size.x as usize;
|
||||||
|
let h = biome.size.y as usize;
|
||||||
|
|
||||||
|
for y in 0..h {
|
||||||
|
for x in 0..w {
|
||||||
|
let mut b = vec![0.; biome.biome_count];
|
||||||
|
let idx = (x + y) % biome.biome_count;
|
||||||
|
b[idx] = 1.;
|
||||||
|
biome.chunks.push(generate_chunk(x, y, b));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
biome.blend(8);
|
||||||
|
assert!(biome.chunks.iter().all(|f| f.tiles.len() == Chunk::AREA), "Data Lost");
|
||||||
|
}
|
||||||
|
|
||||||
|
fn generate_chunk(x: usize, y: usize, biome: Vec<f32>) -> BiomeChunk {
|
||||||
|
let chunk = BiomeChunk {
|
||||||
|
offset: UVec2::new(x as u32, y as u32),
|
||||||
|
data: [BiomeData::default(); Chunk::AREA],
|
||||||
|
tiles: (0..Chunk::AREA).into_iter().map(|_| biome.clone()).collect(),
|
||||||
|
};
|
||||||
|
|
||||||
|
return chunk;
|
||||||
|
}
|
||||||
|
}
|
||||||
79
engine/world_generation/src/map/chunk.rs
Normal file
79
engine/world_generation/src/map/chunk.rs
Normal file
@@ -0,0 +1,79 @@
|
|||||||
|
use crate::hex_utils::SHORT_DIAGONAL;
|
||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct Chunk {
|
||||||
|
pub heights: [f32; Chunk::AREA],
|
||||||
|
pub textures: [[u32; 2]; Chunk::AREA],
|
||||||
|
// pub biome_data: [BiomeData; Chunk::AREA],
|
||||||
|
pub biome_id: [usize; Chunk::AREA],
|
||||||
|
pub chunk_offset: IVec2,
|
||||||
|
pub min_level: f32,
|
||||||
|
pub max_level: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for Chunk {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self {
|
||||||
|
heights: [0.; Chunk::AREA],
|
||||||
|
textures: [[0; 2]; Chunk::AREA],
|
||||||
|
// biome_data: [BiomeData::default(); Chunk::AREA],
|
||||||
|
biome_id: [0; Chunk::AREA],
|
||||||
|
chunk_offset: Default::default(),
|
||||||
|
min_level: 0.0,
|
||||||
|
max_level: 0.0,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Chunk {
|
||||||
|
pub const SIZE: usize = 64;
|
||||||
|
pub const AREA: usize = Chunk::SIZE * Chunk::SIZE;
|
||||||
|
pub const WORLD_WIDTH: f32 = Chunk::SIZE as f32 * SHORT_DIAGONAL;
|
||||||
|
pub const WORLD_HEIGHT: f32 = Chunk::SIZE as f32 * 1.5;
|
||||||
|
pub const WORLD_SIZE: Vec2 = Vec2::new(Chunk::WORLD_WIDTH, Chunk::WORLD_HEIGHT);
|
||||||
|
|
||||||
|
pub fn get_pos_z_edge(&self) -> [f32; Chunk::SIZE] {
|
||||||
|
let mut data = [0.; Chunk::SIZE];
|
||||||
|
|
||||||
|
for x in 0..Chunk::SIZE {
|
||||||
|
let idx = x + (Chunk::SIZE - 1) * Chunk::SIZE;
|
||||||
|
data[x] = self.heights[idx];
|
||||||
|
}
|
||||||
|
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_neg_z_edge(&self) -> [f32; Chunk::SIZE] {
|
||||||
|
let mut data = [0.; Chunk::SIZE];
|
||||||
|
|
||||||
|
for x in 0..Chunk::SIZE {
|
||||||
|
data[x] = self.heights[x];
|
||||||
|
}
|
||||||
|
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_pos_x_edge(&self) -> [f32; Chunk::SIZE] {
|
||||||
|
let mut data = [0.; Chunk::SIZE];
|
||||||
|
|
||||||
|
for z in 0..Chunk::SIZE {
|
||||||
|
let idx = (Chunk::SIZE - 1) + z * Chunk::SIZE;
|
||||||
|
data[z] = self.heights[idx];
|
||||||
|
}
|
||||||
|
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_neg_x_edge(&self) -> [f32; Chunk::SIZE] {
|
||||||
|
let mut data = [0.; Chunk::SIZE];
|
||||||
|
|
||||||
|
for z in 0..Chunk::SIZE {
|
||||||
|
let idx = z * Chunk::SIZE;
|
||||||
|
data[z] = self.heights[idx];
|
||||||
|
}
|
||||||
|
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
}
|
||||||
46
engine/world_generation/src/map/config.rs
Normal file
46
engine/world_generation/src/map/config.rs
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
use bevy::prelude::*;
|
||||||
|
use bevy_inspector_egui::InspectorOptions;
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
|
use super::chunk::Chunk;
|
||||||
|
|
||||||
|
#[derive(Resource, Reflect, Default, Clone)]
|
||||||
|
#[reflect(Resource)]
|
||||||
|
pub struct GenerationConfig {
|
||||||
|
pub sea_level: f64,
|
||||||
|
pub border_size: f32,
|
||||||
|
pub biome_blend: usize,
|
||||||
|
pub biome_dither: f64,
|
||||||
|
pub moisture_noise: NoiseConfig,
|
||||||
|
pub temperature_noise: NoiseConfig,
|
||||||
|
pub continent_noise: NoiseConfig,
|
||||||
|
pub size: UVec2,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl GenerationConfig {
|
||||||
|
pub fn get_total_width(&self) -> usize {
|
||||||
|
return self.size.x as usize * Chunk::SIZE;
|
||||||
|
}
|
||||||
|
pub fn get_total_height(&self) -> usize {
|
||||||
|
return self.size.y as usize * Chunk::SIZE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize, Default, Reflect, Clone, Debug)]
|
||||||
|
pub struct NoiseConfig {
|
||||||
|
pub scale: f64,
|
||||||
|
pub layers: Vec<GeneratorLayer>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Reflect, InspectorOptions, Serialize, Deserialize, Debug, Clone, Default)]
|
||||||
|
pub struct GeneratorLayer {
|
||||||
|
pub strength: f64,
|
||||||
|
pub min_value: f64,
|
||||||
|
pub base_roughness: f64,
|
||||||
|
pub roughness: f64,
|
||||||
|
pub persistence: f64,
|
||||||
|
pub is_rigid: bool,
|
||||||
|
pub weight: f64,
|
||||||
|
pub weight_multi: f64,
|
||||||
|
pub layers: usize,
|
||||||
|
}
|
||||||
324
engine/world_generation/src/map/map.rs
Normal file
324
engine/world_generation/src/map/map.rs
Normal file
@@ -0,0 +1,324 @@
|
|||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
use crate::hex_utils::*;
|
||||||
|
|
||||||
|
use super::{
|
||||||
|
chunk::Chunk,
|
||||||
|
mesh_chunk::MeshChunkData,
|
||||||
|
};
|
||||||
|
|
||||||
|
#[derive(Resource, Clone)]
|
||||||
|
pub struct Map {
|
||||||
|
pub chunks: Vec<Chunk>,
|
||||||
|
pub height: usize,
|
||||||
|
pub width: usize,
|
||||||
|
pub sealevel: f32,
|
||||||
|
pub min_level: f32,
|
||||||
|
pub max_level: f32,
|
||||||
|
pub biome_count: usize,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Map {
|
||||||
|
pub fn get_tile_count(&self) -> usize {
|
||||||
|
return self.get_tile_width() * self.get_tile_height();
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_tile_width(&self) -> usize {
|
||||||
|
return self.width * Chunk::SIZE;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_tile_height(&self) -> usize {
|
||||||
|
return self.height * Chunk::SIZE;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_chunk_mesh_data(&self, chunk_index: usize) -> MeshChunkData {
|
||||||
|
#[cfg(feature = "tracing")]
|
||||||
|
let _spawn_span = info_span!("Chunk Mesh Data").entered();
|
||||||
|
let chunk = &self.chunks[chunk_index];
|
||||||
|
|
||||||
|
return MeshChunkData {
|
||||||
|
min_height: self.min_level,
|
||||||
|
sealevel: self.sealevel,
|
||||||
|
heights: chunk.heights.clone(),
|
||||||
|
textures: chunk.textures.clone(),
|
||||||
|
distance_to_land: self.get_distance_from_land(chunk.chunk_offset, 4),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_distance_from_land(&self, chunk_offset: IVec2, range: usize) -> [f32; Chunk::AREA] {
|
||||||
|
#[cfg(feature = "tracing")]
|
||||||
|
let _spawn_span = info_span!("Chunk Land Dist Data").entered();
|
||||||
|
let mut dists = [0.0; Chunk::AREA];
|
||||||
|
let cx = chunk_offset.x as usize * Chunk::SIZE;
|
||||||
|
let cz = chunk_offset.y as usize * Chunk::SIZE;
|
||||||
|
for z in 0..Chunk::SIZE {
|
||||||
|
for x in 0..Chunk::SIZE {
|
||||||
|
let coord = HexCoord::from_grid_pos(x + cx, z + cz);
|
||||||
|
let index = coord.to_chunk_local_index();
|
||||||
|
|
||||||
|
if !self.is_in_bounds(&coord) {
|
||||||
|
warn!("Coord is not in bounds!?");
|
||||||
|
}
|
||||||
|
|
||||||
|
//Current tile is land tile
|
||||||
|
if self.sample_height(&coord) > self.sealevel {
|
||||||
|
dists[index] = 0.0;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Find closest land tile
|
||||||
|
if let Some(d) = self.hex_select_first(&coord, range, false, |_t, h, r| {
|
||||||
|
if h > self.sealevel {
|
||||||
|
return Some(r as f32);
|
||||||
|
}
|
||||||
|
return None;
|
||||||
|
}) {
|
||||||
|
dists[index] = d;
|
||||||
|
} else {
|
||||||
|
dists[index] = range as f32;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return dists;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_neighbors(&self, pos: &HexCoord) -> [Option<f32>; 6] {
|
||||||
|
let mut results: [Option<f32>; 6] = [None; 6];
|
||||||
|
let w = self.width * Chunk::SIZE;
|
||||||
|
let h = self.height * Chunk::SIZE;
|
||||||
|
let n_tiles = pos.get_neighbors();
|
||||||
|
for i in 0..6 {
|
||||||
|
let n_tile = n_tiles[i];
|
||||||
|
if !n_tile.is_in_bounds(h, w) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
let c_idx = n_tile.to_chunk_index(self.width);
|
||||||
|
let chunk = &self.chunks[c_idx];
|
||||||
|
let local = n_tile.to_chunk_local_index();
|
||||||
|
results[i] = Some(chunk.heights[local]);
|
||||||
|
}
|
||||||
|
return results;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn sample_height(&self, pos: &HexCoord) -> f32 {
|
||||||
|
assert!(
|
||||||
|
self.is_in_bounds(pos),
|
||||||
|
"The provided coordinate is not within the map bounds"
|
||||||
|
);
|
||||||
|
|
||||||
|
let chunk = &self.chunks[pos.to_chunk_index(self.width)];
|
||||||
|
return chunk.heights[pos.to_chunk_local_index()];
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn sample_height_mut(&mut self, pos: &HexCoord) -> &mut f32 {
|
||||||
|
assert!(
|
||||||
|
self.is_in_bounds(pos),
|
||||||
|
"The provided coordinate is not within the map bounds"
|
||||||
|
);
|
||||||
|
|
||||||
|
let chunk = &mut self.chunks[pos.to_chunk_index(self.width)];
|
||||||
|
return &mut chunk.heights[pos.to_chunk_local_index()];
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn is_in_bounds(&self, pos: &HexCoord) -> bool {
|
||||||
|
return pos.is_in_bounds(self.height * Chunk::SIZE, self.width * Chunk::SIZE);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_biome_id(&self, pos: &HexCoord) -> usize {
|
||||||
|
assert!(
|
||||||
|
self.is_in_bounds(pos),
|
||||||
|
"The provided coordinate is not within the map bounds"
|
||||||
|
);
|
||||||
|
|
||||||
|
let chunk = &self.chunks[pos.to_chunk_index(self.width)];
|
||||||
|
return chunk.biome_id[pos.to_chunk_local_index()];
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_center(&self) -> Vec3 {
|
||||||
|
let w = self.get_world_width();
|
||||||
|
let h = self.get_world_height();
|
||||||
|
return Vec3::new(w / 2., self.sealevel, h / 2.);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_center_with_height(&self) -> Vec3 {
|
||||||
|
let w = self.get_world_width();
|
||||||
|
let h = self.get_world_height();
|
||||||
|
let mut pos = Vec3::new(w / 2., self.sealevel, h / 2.);
|
||||||
|
pos.y = self.sample_height(&HexCoord::from_world_pos(pos));
|
||||||
|
return pos;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_world_width(&self) -> f32 {
|
||||||
|
return (self.width * Chunk::SIZE) as f32 * SHORT_DIAGONAL;
|
||||||
|
}
|
||||||
|
pub fn get_world_height(&self) -> f32 {
|
||||||
|
return (self.height * Chunk::SIZE) as f32 * 1.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_world_size(&self) -> Vec2 {
|
||||||
|
return Vec2::new(self.get_world_width(), self.get_world_height());
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn set_height(&mut self, pos: &HexCoord, height: f32) {
|
||||||
|
self.chunks[pos.to_chunk_index(self.width)].heights[pos.to_chunk_local_index()] = height;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn create_crater(&mut self, pos: &HexCoord, radius: usize, depth: f32) -> Vec<(HexCoord, f32)> {
|
||||||
|
assert!(radius != 0, "Radius cannot be zero");
|
||||||
|
|
||||||
|
let tiles = self.hex_select_mut(pos, radius, true, |p, h, r| {
|
||||||
|
let d = (r as f32) / (radius as f32);
|
||||||
|
let cur = *h;
|
||||||
|
let h2 = cur - depth;
|
||||||
|
*h = h2.lerp(cur, d * d).max(0.);
|
||||||
|
|
||||||
|
return (*p, *h);
|
||||||
|
});
|
||||||
|
|
||||||
|
return tiles;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn hex_select<OP, Ret>(&self, center: &HexCoord, radius: usize, include_center: bool, op: OP) -> Vec<Ret>
|
||||||
|
where
|
||||||
|
OP: (Fn(&HexCoord, f32, usize) -> Ret) + Sync + Send,
|
||||||
|
{
|
||||||
|
assert!(radius != 0, "Radius cannot be zero");
|
||||||
|
|
||||||
|
let mut result = if include_center {
|
||||||
|
Vec::with_capacity(get_tile_count_in_range(radius) + 1)
|
||||||
|
} else {
|
||||||
|
Vec::with_capacity(get_tile_count_in_range(radius))
|
||||||
|
};
|
||||||
|
if include_center {
|
||||||
|
let h = self.sample_height(¢er);
|
||||||
|
result.push((op)(center, h, 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
for k in 0..(radius + 1) {
|
||||||
|
let mut p = center.scale(4, k);
|
||||||
|
for i in 0..6 {
|
||||||
|
for _j in 0..k {
|
||||||
|
p = p.get_neighbor(i);
|
||||||
|
if self.is_in_bounds(&p) {
|
||||||
|
let h = self.sample_height(&p);
|
||||||
|
result.push((op)(&p, h, k));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn hex_select_first<OP, Ret>(
|
||||||
|
&self,
|
||||||
|
center: &HexCoord,
|
||||||
|
radius: usize,
|
||||||
|
include_center: bool,
|
||||||
|
op: OP,
|
||||||
|
) -> Option<Ret>
|
||||||
|
where
|
||||||
|
OP: (Fn(&HexCoord, f32, usize) -> Option<Ret>) + Sync + Send,
|
||||||
|
{
|
||||||
|
assert!(radius != 0, "Radius cannot be zero");
|
||||||
|
|
||||||
|
if include_center {
|
||||||
|
let h = self.sample_height(¢er);
|
||||||
|
let r = (op)(center, h, 0);
|
||||||
|
if r.is_some() {
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for k in 0..(radius + 1) {
|
||||||
|
let mut p = center.scale(4, k);
|
||||||
|
for i in 0..6 {
|
||||||
|
for _j in 0..k {
|
||||||
|
p = p.get_neighbor(i);
|
||||||
|
if self.is_in_bounds(&p) {
|
||||||
|
let h = self.sample_height(&p);
|
||||||
|
let r = (op)(&p, h, k);
|
||||||
|
if r.is_some() {
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return None;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn ring_select_first<OP, Ret>(
|
||||||
|
&self,
|
||||||
|
center: &HexCoord,
|
||||||
|
start_radius: usize,
|
||||||
|
end_radius: usize,
|
||||||
|
op: OP,
|
||||||
|
) -> Option<Ret>
|
||||||
|
where
|
||||||
|
OP: (Fn(&HexCoord, f32, usize) -> Option<Ret>) + Sync + Send,
|
||||||
|
{
|
||||||
|
assert!(start_radius != 0, "Start radius cannot be zero");
|
||||||
|
assert!(
|
||||||
|
start_radius > end_radius,
|
||||||
|
"Start radius cannot be lower than end radius"
|
||||||
|
);
|
||||||
|
|
||||||
|
for k in start_radius..(end_radius + 1) {
|
||||||
|
let mut p = center.scale(4, k);
|
||||||
|
for i in 0..6 {
|
||||||
|
for _j in 0..k {
|
||||||
|
p = p.get_neighbor(i);
|
||||||
|
if self.is_in_bounds(&p) {
|
||||||
|
let h = self.sample_height(&p);
|
||||||
|
let r = (op)(&p, h, k);
|
||||||
|
if r.is_some() {
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return None;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn hex_select_mut<OP, Ret>(
|
||||||
|
&mut self,
|
||||||
|
center: &HexCoord,
|
||||||
|
radius: usize,
|
||||||
|
include_center: bool,
|
||||||
|
op: OP,
|
||||||
|
) -> Vec<Ret>
|
||||||
|
where
|
||||||
|
OP: (Fn(&HexCoord, &mut f32, usize) -> Ret) + Sync + Send,
|
||||||
|
{
|
||||||
|
assert!(radius != 0, "Radius cannot be zero");
|
||||||
|
|
||||||
|
let mut result = if include_center {
|
||||||
|
Vec::with_capacity(get_tile_count_in_range(radius) + 1)
|
||||||
|
} else {
|
||||||
|
Vec::with_capacity(get_tile_count_in_range(radius))
|
||||||
|
};
|
||||||
|
if include_center {
|
||||||
|
let h = self.sample_height_mut(¢er);
|
||||||
|
result.push((op)(center, h, 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
for k in 0..(radius + 1) {
|
||||||
|
let mut p = center.scale(4, k);
|
||||||
|
for i in 0..6 {
|
||||||
|
for _j in 0..k {
|
||||||
|
p = p.get_neighbor(i);
|
||||||
|
if self.is_in_bounds(&p) {
|
||||||
|
let h = self.sample_height_mut(&p);
|
||||||
|
result.push((op)(&p, h, k));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
}
|
||||||
153
engine/world_generation/src/map/map_utils.rs
Normal file
153
engine/world_generation/src/map/map_utils.rs
Normal file
@@ -0,0 +1,153 @@
|
|||||||
|
use std::ops::Add;
|
||||||
|
|
||||||
|
use bevy::{asset::AssetLoader, math::VectorSpace, prelude::*};
|
||||||
|
use image::ImageBuffer;
|
||||||
|
use rayon::prelude::*;
|
||||||
|
|
||||||
|
use crate::hex_utils::HexCoord;
|
||||||
|
|
||||||
|
use super::{biome_map::BiomeMap, chunk::Chunk, map::Map};
|
||||||
|
|
||||||
|
pub fn render_image(
|
||||||
|
size: UVec2,
|
||||||
|
data: &Vec<f32>,
|
||||||
|
color1: LinearRgba,
|
||||||
|
color2: LinearRgba,
|
||||||
|
) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
|
||||||
|
let mut image = ImageBuffer::new(size.x * Chunk::SIZE as u32, size.y * Chunk::SIZE as u32);
|
||||||
|
update_image(size, data, color1, color2, &mut image);
|
||||||
|
|
||||||
|
return image;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn update_image(
|
||||||
|
size: UVec2,
|
||||||
|
data: &Vec<f32>,
|
||||||
|
color1: LinearRgba,
|
||||||
|
color2: LinearRgba,
|
||||||
|
image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>,
|
||||||
|
) {
|
||||||
|
let min = *data.iter().min_by(|a, b| a.partial_cmp(b).unwrap()).unwrap_or(&0.0);
|
||||||
|
let max = *data.iter().min_by(|a, b| a.partial_cmp(b).unwrap()).unwrap_or(&1.0);
|
||||||
|
|
||||||
|
let w = size.x * Chunk::SIZE as u32;
|
||||||
|
|
||||||
|
image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| {
|
||||||
|
let idx = (y * w + x) as usize;
|
||||||
|
let v = data[idx];
|
||||||
|
let t = v.remap(min, max, 0.0, 1.0);
|
||||||
|
let col = LinearRgba::lerp(color1, color2, t);
|
||||||
|
*pixel = to_pixel(&col);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
fn to_pixel(col: &LinearRgba) -> image::Rgba<u8> {
|
||||||
|
return image::Rgba([
|
||||||
|
(col.red * 255.0) as u8,
|
||||||
|
(col.green * 255.0) as u8,
|
||||||
|
(col.blue * 255.0) as u8,
|
||||||
|
255,
|
||||||
|
]);
|
||||||
|
}
|
||||||
|
pub fn render_map(map: &Map, smooth: f32) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
|
||||||
|
let mut image = ImageBuffer::new(
|
||||||
|
map.width as u32 * Chunk::SIZE as u32,
|
||||||
|
map.height as u32 * Chunk::SIZE as u32,
|
||||||
|
);
|
||||||
|
update_map(map, smooth, &mut image);
|
||||||
|
return image;
|
||||||
|
}
|
||||||
|
pub fn update_map(map: &Map, smooth: f32, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>) {
|
||||||
|
image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| {
|
||||||
|
let coord = HexCoord::from_grid_pos(x as usize, y as usize);
|
||||||
|
let right = coord.get_neighbor(1);
|
||||||
|
let height = map.sample_height(&coord);
|
||||||
|
|
||||||
|
let mut color = Hsla::hsl(138.0, 1.0, 0.4);
|
||||||
|
if height < map.sealevel {
|
||||||
|
color.hue = 217.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if map.is_in_bounds(&right) {
|
||||||
|
let h2 = map.sample_height(&right);
|
||||||
|
color = get_height_color_blend(color, height, h2, smooth);
|
||||||
|
}
|
||||||
|
|
||||||
|
*pixel = to_pixel(&color.into());
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_height_color_blend(base_color: Hsla, height: f32, height2: f32, smooth: f32) -> Hsla {
|
||||||
|
let mut color = base_color;
|
||||||
|
let mut d = height2 - height;
|
||||||
|
if smooth == 0.0 || d.abs() > smooth {
|
||||||
|
if d > 0.0 {
|
||||||
|
color.lightness += 0.1;
|
||||||
|
} else if d < 0.0 {
|
||||||
|
color.lightness -= 0.1;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if d.abs() <= smooth {
|
||||||
|
d /= smooth;
|
||||||
|
if d > 0.0 {
|
||||||
|
let c2: LinearRgba = color.with_lightness(color.lightness + 0.1).into();
|
||||||
|
color = LinearRgba::lerp(color.into(), c2, d).into();
|
||||||
|
} else {
|
||||||
|
let c2: LinearRgba = color.with_lightness(color.lightness - 0.1).into();
|
||||||
|
color = LinearRgba::lerp(color.into(), c2, d.abs()).into();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn render_biome_noise_map(map: &BiomeMap, multi: Vec3) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
|
||||||
|
let mut image = ImageBuffer::new(map.width as u32, map.height as u32);
|
||||||
|
update_biome_noise_map(map, multi, &mut image);
|
||||||
|
return image;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn update_biome_noise_map(map: &BiomeMap, multi: Vec3, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>) {
|
||||||
|
image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| {
|
||||||
|
let tile = map.get_biome_data(x as usize, y as usize);
|
||||||
|
|
||||||
|
let color = LinearRgba::rgb(
|
||||||
|
(tile.temperature / 100.0) * multi.x,
|
||||||
|
(tile.continentality / 100.0) * multi.y,
|
||||||
|
(tile.moisture / 100.0) * multi.z,
|
||||||
|
);
|
||||||
|
*pixel = to_pixel(&color);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn render_biome_map(map: &Map, biome_map: &BiomeMap) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
|
||||||
|
let mut image = ImageBuffer::new(
|
||||||
|
map.width as u32 * Chunk::SIZE as u32,
|
||||||
|
map.height as u32 * Chunk::SIZE as u32,
|
||||||
|
);
|
||||||
|
update_biome_map(map, biome_map, &mut image);
|
||||||
|
return image;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn update_biome_map(map: &Map, biome_map: &BiomeMap, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>) {
|
||||||
|
let map_biome_count = map.biome_count as f32;
|
||||||
|
image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| {
|
||||||
|
let coord = HexCoord::from_grid_pos(x as usize, y as usize);
|
||||||
|
let biome_blend = biome_map.get_biome(x as i32, y as i32).unwrap();
|
||||||
|
let right = coord.get_neighbor(1);
|
||||||
|
let mut color = Oklaba::BLACK;
|
||||||
|
for i in 0..biome_blend.len() {
|
||||||
|
let mut c: Oklaba = Hsla::hsl((i as f32 / map_biome_count) * 360.0, 0.8, 0.7).into();
|
||||||
|
c *= biome_blend[i];
|
||||||
|
color = Oklaba::add(c, color.into()).into();
|
||||||
|
}
|
||||||
|
if map.is_in_bounds(&right) {
|
||||||
|
let h1 = map.sample_height(&coord);
|
||||||
|
let h2 = map.sample_height(&right);
|
||||||
|
color = get_height_color_blend(color.into(), h1, h2, 0.5).into();
|
||||||
|
}
|
||||||
|
|
||||||
|
*pixel = to_pixel(&color.into());
|
||||||
|
});
|
||||||
|
}
|
||||||
85
engine/world_generation/src/map/mesh_chunk.rs
Normal file
85
engine/world_generation/src/map/mesh_chunk.rs
Normal file
@@ -0,0 +1,85 @@
|
|||||||
|
use std::collections::VecDeque;
|
||||||
|
|
||||||
|
use bevy::math::IVec2;
|
||||||
|
|
||||||
|
use crate::hex_utils::HexCoord;
|
||||||
|
|
||||||
|
use super::chunk::Chunk;
|
||||||
|
|
||||||
|
pub struct MeshChunkData {
|
||||||
|
pub heights: [f32; Chunk::AREA],
|
||||||
|
pub textures: [[u32; 2]; Chunk::AREA],
|
||||||
|
pub min_height: f32,
|
||||||
|
pub sealevel: f32,
|
||||||
|
pub distance_to_land: [f32; Chunk::AREA],
|
||||||
|
}
|
||||||
|
|
||||||
|
impl MeshChunkData {
|
||||||
|
pub fn get_neighbors(&self, coord: &HexCoord) -> [f32; 6] {
|
||||||
|
let mut data = [self.min_height; 6];
|
||||||
|
let n_tiles = coord.get_neighbors();
|
||||||
|
for i in 0..6 {
|
||||||
|
let n = n_tiles[i];
|
||||||
|
if !n.is_in_bounds(Chunk::SIZE, Chunk::SIZE) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
data[i] = self.heights[n.to_index(Chunk::SIZE)];
|
||||||
|
}
|
||||||
|
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_neighbors_with_water_info(&self, coord: &HexCoord) -> ([(f32, Option<f32>); 6], bool) {
|
||||||
|
let mut has_land = false;
|
||||||
|
let mut data = [(self.min_height, None); 6];
|
||||||
|
let n_tiles = coord.get_neighbors();
|
||||||
|
for i in 0..6 {
|
||||||
|
let n = n_tiles[i];
|
||||||
|
if !n.is_in_bounds(Chunk::SIZE, Chunk::SIZE) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
let idx = n.to_index(Chunk::SIZE);
|
||||||
|
data[i] = (self.heights[idx], Some(self.distance_to_land[idx]));
|
||||||
|
if data[i].0 > self.sealevel {
|
||||||
|
has_land = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return (data, has_land);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn caluclate_water_distances(data: &mut Vec<MeshChunkData>, height: usize, width: usize, range: usize) {
|
||||||
|
let mut open: VecDeque<(HexCoord, f32, usize)> = VecDeque::new();
|
||||||
|
let mut closed: Vec<(HexCoord, f32)> = Vec::new();
|
||||||
|
for z in 0..height {
|
||||||
|
for x in 0..width {
|
||||||
|
let chunk = &mut data[z * height + x];
|
||||||
|
chunk.prepare_chunk_open(x * Chunk::SIZE, z * Chunk::SIZE, &mut open);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn prepare_chunk_open(&mut self, offset_x: usize, offset_z: usize, open: &mut VecDeque<(HexCoord, f32, usize)>) {
|
||||||
|
for z in 0..Chunk::SIZE {
|
||||||
|
for x in 0..Chunk::SIZE {
|
||||||
|
let coord = HexCoord::from_grid_pos(x + offset_x, z + offset_z);
|
||||||
|
let idx = coord.to_chunk_local_index();
|
||||||
|
let h = self.heights[idx];
|
||||||
|
self.distance_to_land[idx] = if h > self.sealevel { 0.0 } else { 4.0 };
|
||||||
|
if h > self.sealevel {
|
||||||
|
open.push_back((coord, h, 0));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn fill_chunk_borders(
|
||||||
|
&mut self,
|
||||||
|
chunks: &Vec<MeshChunkData>,
|
||||||
|
offset: IVec2,
|
||||||
|
open: &mut VecDeque<(HexCoord, f32, usize)>,
|
||||||
|
closed: &mut Vec<(HexCoord, f32)>,
|
||||||
|
) {
|
||||||
|
self.prepare_chunk_open(offset.x as usize * Chunk::SIZE, offset.y as usize * Chunk::SIZE, open);
|
||||||
|
todo!("Fill closed list with bordering tiles")
|
||||||
|
}
|
||||||
|
}
|
||||||
6
engine/world_generation/src/map/mod.rs
Normal file
6
engine/world_generation/src/map/mod.rs
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
pub mod chunk;
|
||||||
|
pub mod mesh_chunk;
|
||||||
|
pub mod config;
|
||||||
|
pub mod map;
|
||||||
|
pub mod biome_map;
|
||||||
|
pub mod map_utils;
|
||||||
@@ -1,156 +0,0 @@
|
|||||||
use crate::biome_painter::BiomePainterAsset;
|
|
||||||
use crate::hex_utils::HexCoord;
|
|
||||||
use crate::tile_manager::TileAsset;
|
|
||||||
use crate::tile_mapper::TileMapperAsset;
|
|
||||||
use crate::{hex_utils::offset3d_to_world, prelude::*};
|
|
||||||
#[cfg(feature = "tracing")]
|
|
||||||
use bevy::log::*;
|
|
||||||
use bevy::{
|
|
||||||
prelude::*,
|
|
||||||
render::{
|
|
||||||
mesh::{Indices, PrimitiveTopology},
|
|
||||||
render_asset::RenderAssetUsages,
|
|
||||||
},
|
|
||||||
};
|
|
||||||
|
|
||||||
pub fn generate_chunk_mesh(
|
|
||||||
chunk: &Chunk,
|
|
||||||
map: &Map,
|
|
||||||
painter: &BiomePainterAsset,
|
|
||||||
tiles: &Res<Assets<TileAsset>>,
|
|
||||||
mappers: &Res<Assets<TileMapperAsset>>,
|
|
||||||
) -> Mesh {
|
|
||||||
#[cfg(feature = "tracing")]
|
|
||||||
let span = info_span!("generate_chunk_mesh").entered();
|
|
||||||
|
|
||||||
let vertex_count: usize = Chunk::SIZE * Chunk::SIZE * 6;
|
|
||||||
let mut verts = Vec::with_capacity(vertex_count);
|
|
||||||
let mut uvs = Vec::with_capacity(vertex_count);
|
|
||||||
let mut indices = Vec::with_capacity(vertex_count);
|
|
||||||
let mut normals = Vec::with_capacity(vertex_count);
|
|
||||||
|
|
||||||
for z in 0..Chunk::SIZE {
|
|
||||||
for x in 0..Chunk::SIZE {
|
|
||||||
let height = chunk.heights[x + z * Chunk::SIZE];
|
|
||||||
let moisture = chunk.moisture[x + z * Chunk::SIZE];
|
|
||||||
let temperature = chunk.temperature[x + z * Chunk::SIZE];
|
|
||||||
let off_pos = Vec3::new(x as f32, height, z as f32);
|
|
||||||
let tile_pos = offset3d_to_world(off_pos);
|
|
||||||
let coord =
|
|
||||||
HexCoord::from_offset(IVec2::new(x as i32, z as i32) + (chunk.chunk_offset * Chunk::SIZE as i32));
|
|
||||||
let n = map.get_neighbors(&coord);
|
|
||||||
let biome = mappers.get(painter.sample_biome(moisture, temperature));
|
|
||||||
let tile_handle = biome.unwrap().sample_tile(height);
|
|
||||||
let tile = tiles.get(tile_handle).unwrap();
|
|
||||||
|
|
||||||
create_tile(
|
|
||||||
tile_pos,
|
|
||||||
&n,
|
|
||||||
&mut verts,
|
|
||||||
&mut uvs,
|
|
||||||
&mut indices,
|
|
||||||
&mut normals,
|
|
||||||
// &mut tex,
|
|
||||||
tile.texture_id,
|
|
||||||
tile.side_texture_id,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
let mesh = Mesh::new(
|
|
||||||
PrimitiveTopology::TriangleList,
|
|
||||||
RenderAssetUsages::MAIN_WORLD | RenderAssetUsages::RENDER_WORLD,
|
|
||||||
)
|
|
||||||
.with_inserted_attribute(Mesh::ATTRIBUTE_POSITION, verts)
|
|
||||||
.with_inserted_attribute(Mesh::ATTRIBUTE_UV_0, uvs)
|
|
||||||
.with_inserted_attribute(Mesh::ATTRIBUTE_NORMAL, normals)
|
|
||||||
.with_inserted_indices(Indices::U32(indices));
|
|
||||||
return mesh;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn create_tile(
|
|
||||||
pos: Vec3,
|
|
||||||
neighbors: &[Option<f32>; 6],
|
|
||||||
verts: &mut Vec<Vec3>,
|
|
||||||
uvs: &mut Vec<Vec2>,
|
|
||||||
indices: &mut Vec<u32>,
|
|
||||||
normals: &mut Vec<Vec3>,
|
|
||||||
texture_index: u32,
|
|
||||||
side_texture_index: u32,
|
|
||||||
) {
|
|
||||||
let uv_offset = Vec2::splat(0.5);
|
|
||||||
let tex_off = Vec2::new(texture_index as f32, 0.);
|
|
||||||
let side_tex_off = Vec2::new(side_texture_index as f32, 0.);
|
|
||||||
|
|
||||||
let idx = verts.len() as u32;
|
|
||||||
for i in 0..6 {
|
|
||||||
let p = pos + HEX_CORNERS[i];
|
|
||||||
verts.push(p);
|
|
||||||
let uv = (HEX_CORNERS[i].xz() / 2.) + uv_offset;
|
|
||||||
uvs.push((uv / TEX_MULTI) + tex_off);
|
|
||||||
normals.push(Vec3::Y);
|
|
||||||
}
|
|
||||||
for i in 0..3 {
|
|
||||||
let off = i * 2;
|
|
||||||
indices.push(off + idx);
|
|
||||||
indices.push(((off + 1) % 6) + idx);
|
|
||||||
indices.push(((off + 2) % 6) + idx);
|
|
||||||
}
|
|
||||||
indices.push(idx);
|
|
||||||
indices.push(idx + 2);
|
|
||||||
indices.push(idx + 4);
|
|
||||||
|
|
||||||
for i in 0..neighbors.len() {
|
|
||||||
let cur_n = neighbors[i];
|
|
||||||
match cur_n {
|
|
||||||
Some(n_height) => {
|
|
||||||
if n_height < pos.y {
|
|
||||||
create_tile_wall(pos, i, n_height, verts, uvs, indices, normals, side_tex_off);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
_ => {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn create_tile_wall(
|
|
||||||
pos: Vec3,
|
|
||||||
dir: usize,
|
|
||||||
height: f32,
|
|
||||||
verts: &mut Vec<Vec3>,
|
|
||||||
uvs: &mut Vec<Vec2>,
|
|
||||||
indices: &mut Vec<u32>,
|
|
||||||
normals: &mut Vec<Vec3>,
|
|
||||||
tex_off: Vec2,
|
|
||||||
) {
|
|
||||||
let p1 = HEX_CORNERS[(dir) % 6] + pos;
|
|
||||||
let p2 = HEX_CORNERS[(dir + 1) % 6] + pos;
|
|
||||||
let p3 = Vec3::new(p1.x, height, p1.z);
|
|
||||||
let p4 = Vec3::new(p2.x, height, p2.z);
|
|
||||||
|
|
||||||
let idx = verts.len() as u32;
|
|
||||||
|
|
||||||
verts.push(p1);
|
|
||||||
verts.push(p2);
|
|
||||||
verts.push(p3);
|
|
||||||
verts.push(p4);
|
|
||||||
|
|
||||||
let n = HEX_NORMALS[dir];
|
|
||||||
normals.push(n);
|
|
||||||
normals.push(n);
|
|
||||||
normals.push(n);
|
|
||||||
normals.push(n);
|
|
||||||
|
|
||||||
indices.push(idx);
|
|
||||||
indices.push(idx + 2);
|
|
||||||
indices.push(idx + 1);
|
|
||||||
|
|
||||||
indices.push(idx + 1);
|
|
||||||
indices.push(idx + 2);
|
|
||||||
indices.push(idx + 3);
|
|
||||||
|
|
||||||
uvs.push(Vec2::ZERO + tex_off);
|
|
||||||
uvs.push((Vec2::new(1., 0.) / TEX_MULTI) + tex_off);
|
|
||||||
uvs.push((Vec2::new(0., pos.y - height) / TEX_MULTI) + tex_off);
|
|
||||||
uvs.push((Vec2::new(1., pos.y - height) / TEX_MULTI) + tex_off);
|
|
||||||
}
|
|
||||||
6
engine/world_generation/src/prelude.rs
Normal file
6
engine/world_generation/src/prelude.rs
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
pub use crate::consts::*;
|
||||||
|
pub use crate::map::chunk::*;
|
||||||
|
pub use crate::map::config::*;
|
||||||
|
pub use crate::map::map::*;
|
||||||
|
pub use crate::map::mesh_chunk::*;
|
||||||
|
pub use crate::states::*;
|
||||||
11
engine/world_generation/src/states.rs
Normal file
11
engine/world_generation/src/states.rs
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
|
||||||
|
pub enum GeneratorState {
|
||||||
|
Startup,
|
||||||
|
GenerateHeightmap,
|
||||||
|
SpawnMap,
|
||||||
|
Idle,
|
||||||
|
Regenerate,
|
||||||
|
Cleanup,
|
||||||
|
}
|
||||||
@@ -1,9 +1,5 @@
|
|||||||
use asset_loader::create_asset_loader;
|
use asset_loader::create_asset_loader;
|
||||||
use bevy::{
|
use bevy::{asset::Asset, reflect::TypePath};
|
||||||
asset::{Asset, Handle},
|
|
||||||
ecs::system::Resource,
|
|
||||||
reflect::TypePath,
|
|
||||||
};
|
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
#[derive(Resource, Debug)]
|
#[derive(Resource, Debug)]
|
||||||
pub struct TileManager {
|
pub struct TileManager {
|
||||||
@@ -24,7 +20,7 @@ impl TileManager {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Serialize, Deserialize, Debug, TypePath, Asset)]
|
#[derive(Serialize, Deserialize, Debug, TypePath, Asset, Clone)]
|
||||||
pub struct TileAsset {
|
pub struct TileAsset {
|
||||||
#[serde(skip)]
|
#[serde(skip)]
|
||||||
pub id: usize,
|
pub id: usize,
|
||||||
@@ -37,4 +33,4 @@ pub struct TileAsset {
|
|||||||
pub side_texture: String,
|
pub side_texture: String,
|
||||||
}
|
}
|
||||||
|
|
||||||
create_asset_loader!(TileAssetPlugin, TileAssetLoader, TileAsset, TileAssetLoadState, &["tile.json"],;?);
|
create_asset_loader!(TileAssetPlugin, TileAssetLoader, TileAsset, &["tile", "tile.ron"],;?);
|
||||||
|
|||||||
@@ -1,9 +1,6 @@
|
|||||||
use asset_loader::create_asset_loader;
|
use asset_loader::create_asset_loader;
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy::{
|
use bevy::{asset::Asset, reflect::TypePath};
|
||||||
asset::{Asset, Handle},
|
|
||||||
reflect::TypePath,
|
|
||||||
};
|
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
use crate::tile_manager::TileAsset;
|
use crate::tile_manager::TileAsset;
|
||||||
@@ -19,14 +16,14 @@ pub struct TileMapperAsset {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl TileMapperAsset {
|
impl TileMapperAsset {
|
||||||
pub fn sample_tile(&self, height: f32) -> Handle<TileAsset> {
|
pub fn sample_tile(&self, height: f32) -> AssetId<TileAsset> {
|
||||||
for i in 0..self.thresholds.len() {
|
for i in 0..self.thresholds.len() {
|
||||||
let t = self.thresholds[i];
|
let t = self.thresholds[i];
|
||||||
if t >= height {
|
if t >= height {
|
||||||
return self.tiles[i].clone();
|
return self.tiles[i].id();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return self.tiles.last().unwrap().clone();
|
return self.tiles.last().unwrap().id();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -34,8 +31,7 @@ create_asset_loader!(
|
|||||||
TileMapperAssetPlugin,
|
TileMapperAssetPlugin,
|
||||||
TileMapperAssetLoader,
|
TileMapperAssetLoader,
|
||||||
TileMapperAsset,
|
TileMapperAsset,
|
||||||
TileMapperLoadState,
|
&["mapper", "mapper.ron"],;
|
||||||
&["mapper.json"],;
|
|
||||||
tiles_path -> tiles
|
tiles_path -> tiles
|
||||||
?
|
?
|
||||||
);
|
);
|
||||||
|
|||||||
23
game/buildings/Cargo.toml
Normal file
23
game/buildings/Cargo.toml
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
[package]
|
||||||
|
name = "buildings"
|
||||||
|
version = "0.1.0"
|
||||||
|
edition = "2021"
|
||||||
|
|
||||||
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
|
|
||||||
|
[dependencies]
|
||||||
|
bevy = "0.16.0"
|
||||||
|
world_generation = { path = "../../engine/world_generation" }
|
||||||
|
shared = { path = "../shared" }
|
||||||
|
bevy_rapier3d = "0.29.0"
|
||||||
|
serde = { version = "1.0.204", features = ["derive"] }
|
||||||
|
asset_loader = { path = "../../engine/asset_loader" }
|
||||||
|
serde_json = "1.0.120"
|
||||||
|
ron = "0.8.1"
|
||||||
|
bevy_asset_loader = { version = "0.23.0-rc.3", features = [
|
||||||
|
"standard_dynamic_assets",
|
||||||
|
"3d",
|
||||||
|
] }
|
||||||
|
|
||||||
|
[features]
|
||||||
|
tracing = []
|
||||||
136
game/buildings/src/assets/building_asset.rs
Normal file
136
game/buildings/src/assets/building_asset.rs
Normal file
@@ -0,0 +1,136 @@
|
|||||||
|
use asset_loader::create_asset_loader;
|
||||||
|
use bevy::{
|
||||||
|
gltf::{GltfMesh, GltfNode},
|
||||||
|
prelude::*,
|
||||||
|
};
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
use shared::{component_defination::ComponentDefination, identifiers::ResourceIdentifier, prefab_defination::*};
|
||||||
|
|
||||||
|
use crate::{
|
||||||
|
buildings::{
|
||||||
|
conduit_building::ResourceConduitInfo, factory_building::FactoryBuildingInfo,
|
||||||
|
resource_gathering::ResourceGatheringBuildingInfo,
|
||||||
|
},
|
||||||
|
footprint::BuildingFootprint,
|
||||||
|
prelude::Building,
|
||||||
|
};
|
||||||
|
|
||||||
|
#[derive(Asset, TypePath, Debug, Serialize, Deserialize)]
|
||||||
|
pub struct BuildingAsset {
|
||||||
|
pub name: String,
|
||||||
|
pub description: String,
|
||||||
|
pub footprint: BuildingFootprint,
|
||||||
|
pub prefab_path: String,
|
||||||
|
#[serde(skip)]
|
||||||
|
pub prefab: Handle<Gltf>,
|
||||||
|
pub base_mesh_path: String,
|
||||||
|
|
||||||
|
pub cost: Vec<ResourceIdentifier>,
|
||||||
|
pub consumption: Vec<ResourceIdentifier>,
|
||||||
|
pub production: Vec<ResourceIdentifier>,
|
||||||
|
|
||||||
|
pub health: u32,
|
||||||
|
|
||||||
|
pub building_type: BuildingType,
|
||||||
|
pub components: Option<Vec<ComponentDefination>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl BuildingAsset {
|
||||||
|
pub fn spawn(
|
||||||
|
&self,
|
||||||
|
pos: Vec3,
|
||||||
|
rot: Quat,
|
||||||
|
gltf: &Gltf,
|
||||||
|
commands: &mut Commands,
|
||||||
|
meshes: &Assets<GltfMesh>,
|
||||||
|
nodes: &Assets<GltfNode>,
|
||||||
|
) -> Option<Entity> {
|
||||||
|
let base_node = &gltf.named_nodes[&self.base_mesh_path.clone().into_boxed_str()];
|
||||||
|
if let Some(node) = nodes.get(base_node.id()) {
|
||||||
|
if let Some(mesh_handle) = &node.mesh {
|
||||||
|
if let Some(gltf_mesh) = meshes.get(mesh_handle.id()) {
|
||||||
|
let (mesh, mat) = gltf_mesh.unpack();
|
||||||
|
let mut entity = commands.spawn((
|
||||||
|
Mesh3d(mesh),
|
||||||
|
MeshMaterial3d(mat),
|
||||||
|
Transform::from_translation(pos).with_rotation(rot),
|
||||||
|
Building,
|
||||||
|
));
|
||||||
|
entity.with_children(|b| {
|
||||||
|
for child in &node.children {
|
||||||
|
let child_node = nodes.get(child.id());
|
||||||
|
if child_node.is_none() {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
self.process_node(child_node.unwrap(), meshes, nodes, b, &node.name);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
if let Some(component) = self.get_component_def(&format!("/{0}", &node.name)) {
|
||||||
|
component.apply(&mut entity);
|
||||||
|
}
|
||||||
|
return Some(entity.id());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return None;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn process_node(
|
||||||
|
&self,
|
||||||
|
node: &GltfNode,
|
||||||
|
meshes: &Assets<GltfMesh>,
|
||||||
|
nodes: &Assets<GltfNode>,
|
||||||
|
commands: &mut ChildBuilder,
|
||||||
|
parent: &String,
|
||||||
|
) -> Option<Entity> {
|
||||||
|
let path = format!("{0}/{1}", parent, node.name);
|
||||||
|
if let Some(mesh) = &node.mesh {
|
||||||
|
if let Some(gltf_mesh) = meshes.get(mesh.id()) {
|
||||||
|
let (mesh, mat) = gltf_mesh.unpack();
|
||||||
|
let mut entity = commands.spawn((Mesh3d(mesh), MeshMaterial3d(mat), node.transform, Building));
|
||||||
|
entity.with_children(|b| {
|
||||||
|
for child in &node.children {
|
||||||
|
let child_node = nodes.get(child.id());
|
||||||
|
if child_node.is_none() {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
self.process_node(child_node.unwrap(), meshes, nodes, b, &path);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
if let Some(component) = self.get_component_def(&path) {
|
||||||
|
component.apply(&mut entity);
|
||||||
|
}
|
||||||
|
return Some(entity.id());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return None;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_component_def(&self, path: &String) -> Option<&ComponentDefination> {
|
||||||
|
if let Some(components) = &self.components {
|
||||||
|
for c in components {
|
||||||
|
if c.path.ends_with(path) {
|
||||||
|
return Some(c);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize, Debug, TypePath)]
|
||||||
|
pub enum BuildingType {
|
||||||
|
Basic,
|
||||||
|
Gathering(ResourceGatheringBuildingInfo),
|
||||||
|
FactoryBuildingInfo(FactoryBuildingInfo),
|
||||||
|
ResourceConduit(ResourceConduitInfo),
|
||||||
|
}
|
||||||
|
|
||||||
|
create_asset_loader!(
|
||||||
|
BuildingAssetPlugin,
|
||||||
|
BuildingAssetLoader,
|
||||||
|
BuildingAsset,
|
||||||
|
&["building", "building.ron"],
|
||||||
|
prefab_path -> prefab
|
||||||
|
;?
|
||||||
|
);
|
||||||
11
game/buildings/src/assets/building_database.rs
Normal file
11
game/buildings/src/assets/building_database.rs
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
use bevy::{asset::Handle, prelude::Resource};
|
||||||
|
|
||||||
|
use super::building_asset::BuildingAsset;
|
||||||
|
use bevy::prelude::*;
|
||||||
|
use bevy_asset_loader::prelude::*;
|
||||||
|
|
||||||
|
#[derive(Resource, AssetCollection)]
|
||||||
|
pub struct BuildingDatabase {
|
||||||
|
#[asset(key = "buildings", collection(typed))]
|
||||||
|
pub buildings: Vec<Handle<BuildingAsset>>,
|
||||||
|
}
|
||||||
2
game/buildings/src/assets/mod.rs
Normal file
2
game/buildings/src/assets/mod.rs
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
pub mod building_asset;
|
||||||
|
pub mod building_database;
|
||||||
23
game/buildings/src/build_queue.rs
Normal file
23
game/buildings/src/build_queue.rs
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
|
||||||
|
use bevy::prelude::Resource;
|
||||||
|
use shared::building::BuildingIdentifier;
|
||||||
|
use world_generation::hex_utils::HexCoord;
|
||||||
|
|
||||||
|
#[derive(Resource)]
|
||||||
|
pub struct BuildQueue {
|
||||||
|
pub queue: Vec<QueueEntry>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for BuildQueue {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self {
|
||||||
|
queue: Default::default(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(PartialEq, Eq)]
|
||||||
|
pub struct QueueEntry {
|
||||||
|
pub building: BuildingIdentifier,
|
||||||
|
pub pos: HexCoord,
|
||||||
|
}
|
||||||
182
game/buildings/src/building_plugin.rs
Normal file
182
game/buildings/src/building_plugin.rs
Normal file
@@ -0,0 +1,182 @@
|
|||||||
|
use std::f32::consts::E;
|
||||||
|
|
||||||
|
use bevy::{
|
||||||
|
ecs::world::CommandQueue,
|
||||||
|
gltf::{GltfMesh, GltfNode},
|
||||||
|
prelude::*,
|
||||||
|
window::PrimaryWindow,
|
||||||
|
};
|
||||||
|
use bevy_asset_loader::loading_state::{
|
||||||
|
config::{ConfigureLoadingState, LoadingStateConfig},
|
||||||
|
LoadingStateAppExt,
|
||||||
|
};
|
||||||
|
use bevy_rapier3d::{parry::transformation::utils::transform, pipeline::QueryFilter, plugin::RapierContext};
|
||||||
|
use shared::{
|
||||||
|
despawn::Despawn,
|
||||||
|
events::TileModifiedEvent,
|
||||||
|
resources::TileUnderCursor,
|
||||||
|
states::{AssetLoadState, GameplayState},
|
||||||
|
tags::MainCamera,
|
||||||
|
};
|
||||||
|
use world_generation::{
|
||||||
|
heightmap, hex_utils::HexCoord, map::map::Map, prelude::GenerationConfig, states::GeneratorState,
|
||||||
|
};
|
||||||
|
|
||||||
|
use crate::{
|
||||||
|
assets::{
|
||||||
|
building_asset::{BuildingAsset, BuildingAssetPlugin},
|
||||||
|
building_database::BuildingDatabase,
|
||||||
|
},
|
||||||
|
build_queue::{BuildQueue, QueueEntry},
|
||||||
|
buildings_map::{BuildingEntry, BuildingMap},
|
||||||
|
prelude::Building,
|
||||||
|
};
|
||||||
|
|
||||||
|
pub struct BuildingPugin;
|
||||||
|
|
||||||
|
impl Plugin for BuildingPugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.insert_resource(BuildQueue::default());
|
||||||
|
app.add_plugins(BuildingAssetPlugin);
|
||||||
|
|
||||||
|
app.configure_loading_state(
|
||||||
|
LoadingStateConfig::new(AssetLoadState::Loading).load_collection::<BuildingDatabase>(),
|
||||||
|
);
|
||||||
|
|
||||||
|
app.add_systems(Update, init.run_if(in_state(AssetLoadState::Loading)));
|
||||||
|
app.add_systems(
|
||||||
|
Update,
|
||||||
|
hq_placement.run_if(in_state(GameplayState::PlaceHQ).and_then(in_state(GeneratorState::Idle))),
|
||||||
|
);
|
||||||
|
app.add_systems(
|
||||||
|
PreUpdate,
|
||||||
|
prepare_building_map.run_if(in_state(GeneratorState::SpawnMap)),
|
||||||
|
);
|
||||||
|
app.add_systems(Update, regernerate.run_if(in_state(GeneratorState::Regenerate)));
|
||||||
|
app.add_systems(
|
||||||
|
PostUpdate,
|
||||||
|
update_building_heights.run_if(in_state(GeneratorState::Idle)),
|
||||||
|
);
|
||||||
|
|
||||||
|
app.add_systems(PreUpdate, process_build_queue.run_if(in_state(GameplayState::Playing)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn prepare_building_map(mut commands: Commands, cfg: Res<GenerationConfig>) {
|
||||||
|
commands.insert_resource(BuildingMap::new(cfg.size));
|
||||||
|
}
|
||||||
|
|
||||||
|
fn regernerate(mut commands: Commands, buildings: Query<Entity, With<Building>>, cfg: Res<GenerationConfig>) {
|
||||||
|
for e in buildings.iter() {
|
||||||
|
commands.entity(e).despawn();
|
||||||
|
}
|
||||||
|
commands.insert_resource(BuildingMap::new(cfg.size));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Resource)]
|
||||||
|
struct IndicatorCube(Handle<Mesh>, Handle<StandardMaterial>);
|
||||||
|
|
||||||
|
fn init(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials: ResMut<Assets<StandardMaterial>>) {
|
||||||
|
let cube = Cuboid::from_size(Vec3::splat(1.));
|
||||||
|
let mesh_handle = meshes.add(cube);
|
||||||
|
let mat_handle = materials.add(Color::WHITE);
|
||||||
|
commands.insert_resource(IndicatorCube(mesh_handle, mat_handle));
|
||||||
|
}
|
||||||
|
|
||||||
|
fn hq_placement(
|
||||||
|
mut commands: Commands,
|
||||||
|
mouse: Res<ButtonInput<MouseButton>>,
|
||||||
|
tile_under_cursor: Res<TileUnderCursor>,
|
||||||
|
map: Res<Map>,
|
||||||
|
indicator: Res<IndicatorCube>,
|
||||||
|
mut build_queue: ResMut<BuildQueue>,
|
||||||
|
mut next_state: ResMut<NextState<GameplayState>>,
|
||||||
|
) {
|
||||||
|
if let Some(contact) = tile_under_cursor.0 {
|
||||||
|
let positions = map.hex_select(&contact.tile, 3, true, |pos, h, _| pos.to_world(h));
|
||||||
|
show_indicators(positions, &mut commands, &indicator);
|
||||||
|
|
||||||
|
if mouse.just_pressed(MouseButton::Left) {
|
||||||
|
build_queue.queue.push(QueueEntry {
|
||||||
|
building: 0.into(),
|
||||||
|
pos: contact.tile,
|
||||||
|
});
|
||||||
|
|
||||||
|
next_state.set(GameplayState::Playing);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn show_indicators(positions: Vec<Vec3>, commands: &mut Commands, indicator: &IndicatorCube) {
|
||||||
|
for p in positions {
|
||||||
|
commands.spawn((
|
||||||
|
Mesh3d(indicator.0.clone()),
|
||||||
|
MeshMaterial3d(indicator.1.clone()),
|
||||||
|
Transform::from_translation(p),
|
||||||
|
Despawn,
|
||||||
|
));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn process_build_queue(
|
||||||
|
mut queue: ResMut<BuildQueue>,
|
||||||
|
mut commands: Commands,
|
||||||
|
db: Res<BuildingDatabase>,
|
||||||
|
building_assets: Res<Assets<BuildingAsset>>,
|
||||||
|
gltf_assets: Res<Assets<Gltf>>,
|
||||||
|
gltf_meshes: Res<Assets<GltfMesh>>,
|
||||||
|
gltf_nodes: Res<Assets<GltfNode>>,
|
||||||
|
mut building_map: ResMut<BuildingMap>,
|
||||||
|
heightmap: Res<Map>,
|
||||||
|
) {
|
||||||
|
for item in &queue.queue {
|
||||||
|
let handle = &db.buildings[item.building.0];
|
||||||
|
if let Some(building) = building_assets.get(handle.id()) {
|
||||||
|
let h = heightmap.sample_height(&item.pos);
|
||||||
|
println!("Spawning {} at {}", building.name, item.pos);
|
||||||
|
if let Some(gltf) = gltf_assets.get(building.prefab.id()) {
|
||||||
|
let e = building.spawn(
|
||||||
|
item.pos.to_world(h),
|
||||||
|
Quat::IDENTITY,
|
||||||
|
gltf,
|
||||||
|
&mut commands,
|
||||||
|
&gltf_meshes,
|
||||||
|
&gltf_nodes,
|
||||||
|
);
|
||||||
|
if let Some(b) = e {
|
||||||
|
building_map.add_building(BuildingEntry::new(item.pos, b));
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
warn!("Failed to spawn building");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
queue.queue.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update_building_heights(
|
||||||
|
mut tile_updates: EventReader<TileModifiedEvent>,
|
||||||
|
building_map: Res<BuildingMap>,
|
||||||
|
mut commands: Commands,
|
||||||
|
) {
|
||||||
|
for event in tile_updates.read() {
|
||||||
|
match event {
|
||||||
|
TileModifiedEvent::HeightChanged(coord, new_height) => {
|
||||||
|
if let Some(building) = building_map.get_building(coord) {
|
||||||
|
let mut queue = CommandQueue::default();
|
||||||
|
let e = building.entity.clone();
|
||||||
|
let h = *new_height;
|
||||||
|
queue.push(move |world: &mut World| {
|
||||||
|
let mut emut = world.entity_mut(e);
|
||||||
|
if let Some(mut transform) = emut.get_mut::<Transform>() {
|
||||||
|
transform.translation.y = h;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
commands.append(&mut queue);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_ => (),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
3
game/buildings/src/buildings/basic_building.rs
Normal file
3
game/buildings/src/buildings/basic_building.rs
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
#[derive(Serialize, Deserialize, Debug)]
|
||||||
|
pub struct BasicBuildingInfo {}
|
||||||
6
game/buildings/src/buildings/conduit_building.rs
Normal file
6
game/buildings/src/buildings/conduit_building.rs
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
#[derive(Serialize, Deserialize, Debug)]
|
||||||
|
pub struct ResourceConduitInfo {
|
||||||
|
pub range: usize,
|
||||||
|
pub connection_range: usize,
|
||||||
|
}
|
||||||
6
game/buildings/src/buildings/factory_building.rs
Normal file
6
game/buildings/src/buildings/factory_building.rs
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize, Debug)]
|
||||||
|
pub struct FactoryBuildingInfo {
|
||||||
|
pub units_to_build: Vec<()>
|
||||||
|
}
|
||||||
5
game/buildings/src/buildings/mod.rs
Normal file
5
game/buildings/src/buildings/mod.rs
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
pub mod basic_building;
|
||||||
|
pub mod conduit_building;
|
||||||
|
pub mod factory_building;
|
||||||
|
pub mod resource_gathering;
|
||||||
|
pub mod tech_building;
|
||||||
8
game/buildings/src/buildings/resource_gathering.rs
Normal file
8
game/buildings/src/buildings/resource_gathering.rs
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
use shared::identifiers::ResourceIdentifier;
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize, Debug)]
|
||||||
|
pub struct ResourceGatheringBuildingInfo {
|
||||||
|
pub resources_to_gather: Vec<ResourceIdentifier>,
|
||||||
|
pub gather_range: usize,
|
||||||
|
}
|
||||||
9
game/buildings/src/buildings/tech_building.rs
Normal file
9
game/buildings/src/buildings/tech_building.rs
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
use shared::{building::BuildingIdentifier, StatusEffect};
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize, Debug)]
|
||||||
|
pub struct TechBuildingInfo {
|
||||||
|
pub effect_range: usize,
|
||||||
|
pub buildings_to_unlock: Vec<BuildingIdentifier>,
|
||||||
|
pub buffs: Vec<StatusEffect>,
|
||||||
|
}
|
||||||
125
game/buildings/src/buildings_map.rs
Normal file
125
game/buildings/src/buildings_map.rs
Normal file
@@ -0,0 +1,125 @@
|
|||||||
|
use bevy::prelude::*;
|
||||||
|
use world_generation::{hex_utils::HexCoord, prelude::Chunk};
|
||||||
|
|
||||||
|
#[derive(Resource)]
|
||||||
|
pub struct BuildingMap {
|
||||||
|
pub chunks: Vec<BuildingChunk>,
|
||||||
|
pub size: UVec2,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl BuildingMap {
|
||||||
|
pub fn new(size: UVec2) -> Self {
|
||||||
|
let mut db = BuildingMap {
|
||||||
|
size,
|
||||||
|
chunks: Vec::with_capacity(size.length_squared() as usize),
|
||||||
|
};
|
||||||
|
|
||||||
|
for y in 0..size.y as i32 {
|
||||||
|
for x in 0..size.x as i32 {
|
||||||
|
let offset = IVec2::new(x, y);
|
||||||
|
let index = (x + y * size.x as i32) as usize;
|
||||||
|
db.chunks.push(BuildingChunk::new(offset, index));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return db;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_buildings_in_range(&self, coord: &HexCoord, radius: usize) -> Vec<&BuildingEntry> {
|
||||||
|
assert!(radius != 0, "Radius cannot be zero");
|
||||||
|
|
||||||
|
let w = self.size.x as usize * Chunk::SIZE;
|
||||||
|
let h = self.size.y as usize * Chunk::SIZE;
|
||||||
|
let coords = coord.hex_select_bounded(radius, true, h, w);
|
||||||
|
return self.get_buildings_in_coords(coords);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_buildings_in_coords(&self, coords: Vec<HexCoord>) -> Vec<&BuildingEntry> {
|
||||||
|
let mut result = Vec::new();
|
||||||
|
for coord in &coords {
|
||||||
|
if let Some(buidling) = self.get_building(coord) {
|
||||||
|
result.push(buidling);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_building(&self, coord: &HexCoord) -> Option<&BuildingEntry> {
|
||||||
|
let chunk = &self.chunks[coord.to_chunk_index(self.size.x as usize)];
|
||||||
|
return chunk.get_building(coord);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn add_building(&mut self, entry: BuildingEntry) {
|
||||||
|
let chunk = &mut self.chunks[entry.coord.to_chunk_index(self.size.x as usize)];
|
||||||
|
chunk.add_building(entry);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct BuildingChunk {
|
||||||
|
pub entries: Vec<BuildingEntry>,
|
||||||
|
pub index: usize,
|
||||||
|
pub offset: IVec2,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl BuildingChunk {
|
||||||
|
pub fn new(offset: IVec2, index: usize) -> Self {
|
||||||
|
return BuildingChunk {
|
||||||
|
entries: Vec::new(),
|
||||||
|
index,
|
||||||
|
offset,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_building(&self, coord: &HexCoord) -> Option<&BuildingEntry> {
|
||||||
|
return self.entries.iter().find(|b| &b.coord == coord);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn add_building(&mut self, entry: BuildingEntry) {
|
||||||
|
self.entries.push(entry);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct BuildingEntry {
|
||||||
|
pub coord: HexCoord,
|
||||||
|
pub entity: Entity,
|
||||||
|
pub is_main: bool,
|
||||||
|
pub main_entity: Option<Entity>,
|
||||||
|
pub has_children: bool,
|
||||||
|
pub child_entities: Option<Vec<Entity>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl BuildingEntry {
|
||||||
|
pub fn new(coord: HexCoord, entity: Entity) -> Self {
|
||||||
|
return BuildingEntry {
|
||||||
|
coord,
|
||||||
|
entity,
|
||||||
|
child_entities: None,
|
||||||
|
has_children: false,
|
||||||
|
main_entity: None,
|
||||||
|
is_main: true,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn new_with_children(coord: HexCoord, entity: Entity, children: Vec<Entity>) -> BuildingEntry {
|
||||||
|
return BuildingEntry {
|
||||||
|
coord,
|
||||||
|
entity,
|
||||||
|
child_entities: Some(children),
|
||||||
|
has_children: true,
|
||||||
|
main_entity: None,
|
||||||
|
is_main: true,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn new_with_parent(coord: HexCoord, entity: Entity, main: Entity) -> BuildingEntry {
|
||||||
|
return BuildingEntry {
|
||||||
|
coord,
|
||||||
|
entity,
|
||||||
|
child_entities: None,
|
||||||
|
has_children: false,
|
||||||
|
main_entity: Some(main),
|
||||||
|
is_main: false,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
32
game/buildings/src/footprint.rs
Normal file
32
game/buildings/src/footprint.rs
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
use bevy::math::{IVec2, Vec3Swizzles};
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
use world_generation::hex_utils::HexCoord;
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize, Debug)]
|
||||||
|
pub struct BuildingFootprint {
|
||||||
|
pub footprint: Vec<IVec2>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl BuildingFootprint {
|
||||||
|
pub fn get_footprint(&self, center: &HexCoord) -> Vec<HexCoord> {
|
||||||
|
let c = center.hex.xy();
|
||||||
|
return self.footprint.iter().map(|p| HexCoord::from_hex(*p + c)).collect();
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_footprint_rotated(&self, center: &HexCoord, rotation: i32) -> Vec<HexCoord> {
|
||||||
|
let c = center.hex.xy();
|
||||||
|
return self
|
||||||
|
.footprint
|
||||||
|
.iter()
|
||||||
|
.map(|p| HexCoord::from_hex(*p + c).rotate_around(center, rotation))
|
||||||
|
.collect();
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_neighbors(&self, center: &HexCoord) -> Vec<HexCoord> {
|
||||||
|
todo!()
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_neighbors_rotated(&self, center: &HexCoord, rotation: i32) -> Vec<HexCoord> {
|
||||||
|
todo!();
|
||||||
|
}
|
||||||
|
}
|
||||||
8
game/buildings/src/lib.rs
Normal file
8
game/buildings/src/lib.rs
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
pub mod assets;
|
||||||
|
pub mod build_queue;
|
||||||
|
pub mod building_plugin;
|
||||||
|
pub mod buildings_map;
|
||||||
|
pub mod footprint;
|
||||||
|
pub mod prelude;
|
||||||
|
mod buildings;
|
||||||
|
pub use building_plugin::*;
|
||||||
3
game/buildings/src/prelude.rs
Normal file
3
game/buildings/src/prelude.rs
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
use bevy::prelude::*;
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct Building;
|
||||||
@@ -7,14 +7,33 @@ build = "build.rs"
|
|||||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
bevy = "0.13.2"
|
bevy = { version = "0.16.0", features = ["file_watcher"] }
|
||||||
bevy-inspector-egui = "0.23.4"
|
bevy-inspector-egui = "0.28.1"
|
||||||
iyes_perf_ui = "0.2.3"
|
# iyes_perf_ui = "0.3.0"
|
||||||
noise = "0.8.2"
|
noise = "0.8.2"
|
||||||
world_generation ={path="../../engine/world_generation"}
|
world_generation = { path = "../../engine/world_generation" }
|
||||||
bevy_rapier3d = { version = "0.25.0", features = [ "simd-stable", "debug-render-3d","parallel" ] }
|
bevy_rapier3d = { version = "0.29.0", features = [
|
||||||
|
"simd-stable",
|
||||||
|
"parallel",
|
||||||
|
"debug-render-3d",
|
||||||
|
] }
|
||||||
rayon = "1.10.0"
|
rayon = "1.10.0"
|
||||||
|
buildings = { path = "../buildings" }
|
||||||
|
units = { path = "../units" }
|
||||||
|
shared = { path = "../shared" }
|
||||||
|
bevy_asset_loader = { version = "0.23.0-rc.3", features = [
|
||||||
|
"standard_dynamic_assets",
|
||||||
|
"3d",
|
||||||
|
] }
|
||||||
|
ron = "0.8.1"
|
||||||
|
image = "0.25.2"
|
||||||
|
# bevy_lunex = "0.2.4"
|
||||||
|
|
||||||
[features]
|
[features]
|
||||||
tracing = ["bevy/trace_tracy", "world_generation/tracing"]
|
tracing = [
|
||||||
|
"bevy/trace_tracy",
|
||||||
|
"world_generation/tracing",
|
||||||
|
"buildings/tracing",
|
||||||
|
"units/tracing",
|
||||||
|
"shared/tracing",
|
||||||
|
]
|
||||||
|
|||||||
Submodule game/main/assets updated: 896ed4eede...f1c26c1519
@@ -13,6 +13,10 @@ where
|
|||||||
|
|
||||||
for path in fs::read_dir(from).unwrap() {
|
for path in fs::read_dir(from).unwrap() {
|
||||||
let path = path.unwrap().path();
|
let path = path.unwrap().path();
|
||||||
|
println!("{path:?}");
|
||||||
|
if path.starts_with("assets/raw_assets") {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
let to = to.clone().join(path.file_name().unwrap());
|
let to = to.clone().join(path.file_name().unwrap());
|
||||||
|
|
||||||
if path.is_file() {
|
if path.is_file() {
|
||||||
|
|||||||
@@ -1,11 +1,13 @@
|
|||||||
use bevy::core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAntiAliasPlugin};
|
use bevy::core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAntiAliasPlugin, TemporalAntiAliasing};
|
||||||
|
use bevy::core_pipeline::prepass::DepthPrepass;
|
||||||
use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel};
|
use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel};
|
||||||
use bevy::pbr::ScreenSpaceAmbientOcclusionBundle;
|
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy::window::CursorGrabMode;
|
use bevy::window::{CursorGrabMode, PrimaryWindow};
|
||||||
use bevy_rapier3d::plugin::RapierContext;
|
use shared::sets::GameplaySet;
|
||||||
|
use shared::tags::MainCamera;
|
||||||
use world_generation::hex_utils::HexCoord;
|
use world_generation::hex_utils::HexCoord;
|
||||||
use world_generation::prelude::Map;
|
use world_generation::prelude::Map;
|
||||||
|
use world_generation::states::GeneratorState;
|
||||||
|
|
||||||
use super::components::*;
|
use super::components::*;
|
||||||
|
|
||||||
@@ -14,125 +16,98 @@ pub struct PhosCameraPlugin;
|
|||||||
impl Plugin for PhosCameraPlugin {
|
impl Plugin for PhosCameraPlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.register_type::<PhosCamera>();
|
app.register_type::<PhosCamera>();
|
||||||
|
app.register_type::<PhosOrbitCamera>();
|
||||||
|
|
||||||
app.add_systems(PreStartup, setup);
|
app.add_systems(PreStartup, setup);
|
||||||
|
|
||||||
app.add_systems(Update, rts_camera_system);
|
app.add_systems(Update, orbit_camera_upate.in_set(GameplaySet));
|
||||||
app.add_systems(PostUpdate, limit_camera_bounds);
|
|
||||||
//Free Cam
|
app.add_systems(Update, init_bounds.run_if(in_state(GeneratorState::SpawnMap)));
|
||||||
//app.add_systems(Update, (grab_mouse, (update_camera, update_camera_mouse).chain()));
|
|
||||||
|
|
||||||
app.add_plugins(TemporalAntiAliasPlugin);
|
app.add_plugins(TemporalAntiAliasPlugin);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn setup(mut commands: Commands, mut msaa: ResMut<Msaa>) {
|
fn init_bounds(
|
||||||
commands
|
mut commands: Commands,
|
||||||
.spawn((
|
mut cam: Query<(&mut Transform, Entity), With<PhosCamera>>,
|
||||||
Camera3dBundle {
|
|
||||||
transform: Transform::from_xyz(0., 30., 0.).looking_to(Vec3::Z, Vec3::Y),
|
|
||||||
..default()
|
|
||||||
},
|
|
||||||
PhosCamera::default(),
|
|
||||||
PhosCameraTargets::default(),
|
|
||||||
))
|
|
||||||
.insert(TemporalAntiAliasBundle::default());
|
|
||||||
|
|
||||||
*msaa = Msaa::Off;
|
|
||||||
}
|
|
||||||
fn update_camera(
|
|
||||||
mut cam_query: Query<(&PhosCamera, &mut Transform)>,
|
|
||||||
keyboard_input: Res<ButtonInput<KeyCode>>,
|
|
||||||
time: Res<Time>,
|
|
||||||
windows: Query<&Window>,
|
|
||||||
) {
|
|
||||||
let window = windows.single();
|
|
||||||
if window.cursor.grab_mode != CursorGrabMode::Locked {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
let (cam, mut transform) = cam_query.single_mut();
|
|
||||||
|
|
||||||
let mut move_vec = Vec3::ZERO;
|
|
||||||
if keyboard_input.pressed(KeyCode::KeyA) {
|
|
||||||
move_vec += Vec3::NEG_X;
|
|
||||||
}
|
|
||||||
if keyboard_input.pressed(KeyCode::KeyD) {
|
|
||||||
move_vec += Vec3::X;
|
|
||||||
}
|
|
||||||
if keyboard_input.pressed(KeyCode::KeyW) {
|
|
||||||
move_vec += Vec3::NEG_Z;
|
|
||||||
}
|
|
||||||
if keyboard_input.pressed(KeyCode::KeyS) {
|
|
||||||
move_vec += Vec3::Z;
|
|
||||||
}
|
|
||||||
|
|
||||||
let rot = transform.rotation;
|
|
||||||
move_vec = (rot * move_vec.normalize_or_zero()) * cam.speed * time.delta_seconds();
|
|
||||||
|
|
||||||
if keyboard_input.pressed(KeyCode::ShiftLeft) {
|
|
||||||
move_vec += Vec3::from(transform.down());
|
|
||||||
}
|
|
||||||
if keyboard_input.pressed(KeyCode::Space) {
|
|
||||||
move_vec += Vec3::from(transform.up());
|
|
||||||
}
|
|
||||||
|
|
||||||
transform.translation += move_vec.normalize_or_zero() * cam.speed * time.delta_seconds();
|
|
||||||
}
|
|
||||||
|
|
||||||
fn update_camera_mouse(
|
|
||||||
mut cam_query: Query<&mut Transform, With<PhosCamera>>,
|
|
||||||
mut mouse_move: EventReader<MouseMotion>,
|
|
||||||
time: Res<Time>,
|
|
||||||
windows: Query<&Window>,
|
|
||||||
) {
|
|
||||||
let window = windows.single();
|
|
||||||
if window.cursor.grab_mode != CursorGrabMode::Locked {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
let mut transform = cam_query.single_mut();
|
|
||||||
|
|
||||||
for ev in mouse_move.read() {
|
|
||||||
let (mut yaw, mut pitch, _) = transform.rotation.to_euler(EulerRot::YXZ);
|
|
||||||
match window.cursor.grab_mode {
|
|
||||||
CursorGrabMode::None => (),
|
|
||||||
_ => {
|
|
||||||
// Using smallest of height or width ensures equal vertical and horizontal sensitivity
|
|
||||||
pitch -= ev.delta.y.to_radians() * time.delta_seconds() * 5.;
|
|
||||||
yaw -= ev.delta.x.to_radians() * time.delta_seconds() * 5.;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pitch = pitch.clamp(-1.54, 1.54);
|
|
||||||
|
|
||||||
// Order is important to prevent unintended roll
|
|
||||||
transform.rotation = Quat::from_axis_angle(Vec3::Y, yaw) * Quat::from_axis_angle(Vec3::X, pitch);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn grab_mouse(mut windows: Query<&mut Window>, mouse: Res<ButtonInput<MouseButton>>, key: Res<ButtonInput<KeyCode>>) {
|
|
||||||
let mut window = windows.single_mut();
|
|
||||||
|
|
||||||
if mouse.just_pressed(MouseButton::Middle) {
|
|
||||||
window.cursor.visible = false;
|
|
||||||
window.cursor.grab_mode = CursorGrabMode::Locked;
|
|
||||||
}
|
|
||||||
|
|
||||||
if key.just_pressed(KeyCode::Escape) {
|
|
||||||
window.cursor.visible = true;
|
|
||||||
window.cursor.grab_mode = CursorGrabMode::None;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn rts_camera_system(
|
|
||||||
mut cam_query: Query<(&mut Transform, &PhosCamera, &mut PhosCameraTargets)>,
|
|
||||||
mut wheel: EventReader<MouseWheel>,
|
|
||||||
key: Res<ButtonInput<KeyCode>>,
|
|
||||||
time: Res<Time>,
|
|
||||||
heightmap: Res<Map>,
|
heightmap: Res<Map>,
|
||||||
) {
|
) {
|
||||||
let (mut cam, cam_cfg, mut cam_targets) = cam_query.single_mut();
|
let (mut cam_t, cam_entity) = cam.single_mut();
|
||||||
|
cam_t.translation = heightmap.get_center();
|
||||||
|
commands
|
||||||
|
.entity(cam_entity)
|
||||||
|
.insert(CameraBounds::from_size(heightmap.get_world_size()))
|
||||||
|
.insert(PhosOrbitCamera {
|
||||||
|
target: heightmap.get_center_with_height(),
|
||||||
|
..Default::default()
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
fn setup(mut commands: Commands) {
|
||||||
|
commands
|
||||||
|
.spawn((
|
||||||
|
Camera3d::default(),
|
||||||
|
Transform::from_xyz(0., 30., 0.).looking_to(Vec3::NEG_Z, Vec3::Y),
|
||||||
|
PhosCamera::default(),
|
||||||
|
MainCamera,
|
||||||
|
DepthPrepass,
|
||||||
|
PhosOrbitCamera::default(),
|
||||||
|
TemporalAntiAliasing::default(),
|
||||||
|
))
|
||||||
|
.insert(Msaa::Off);
|
||||||
|
// .insert(RenderLayers::layer(0))
|
||||||
|
|
||||||
|
// *msaa = Msaa::Off;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn orbit_camera_upate(
|
||||||
|
mut cam_query: Query<(&mut Transform, &PhosCamera, &mut PhosOrbitCamera, &CameraBounds)>,
|
||||||
|
mut wheel: EventReader<MouseWheel>,
|
||||||
|
mut mouse_motion: EventReader<MouseMotion>,
|
||||||
|
mouse: Res<ButtonInput<MouseButton>>,
|
||||||
|
mut window_query: Query<&mut Window, With<PrimaryWindow>>,
|
||||||
|
key: Res<ButtonInput<KeyCode>>,
|
||||||
|
time: Res<Time>,
|
||||||
|
map: Res<Map>,
|
||||||
|
#[cfg(debug_assertions)] mut gizmos: Gizmos,
|
||||||
|
) {
|
||||||
|
let (mut transform, config, mut orbit, bounds) = cam_query.single_mut();
|
||||||
|
let mut window = window_query.single_mut();
|
||||||
|
|
||||||
|
let target = orbit.target;
|
||||||
|
let mut cam_pos = target;
|
||||||
|
|
||||||
|
//Apply Camera Dist
|
||||||
|
cam_pos -= orbit.forward * orbit.distance;
|
||||||
|
|
||||||
|
if mouse.pressed(MouseButton::Middle) {
|
||||||
|
let mut orbit_move = Vec2::ZERO;
|
||||||
|
for e in mouse_motion.read() {
|
||||||
|
orbit_move += e.delta;
|
||||||
|
}
|
||||||
|
orbit_move *= config.pan_speed * time.delta_secs() * -1.0;
|
||||||
|
let rot_y = Quat::from_axis_angle(Vec3::Y, orbit_move.x);
|
||||||
|
let right = orbit.forward.cross(Vec3::Y).normalize();
|
||||||
|
let rot_x = Quat::from_axis_angle(right, orbit_move.y);
|
||||||
|
orbit.forward = rot_x * rot_y * orbit.forward;
|
||||||
|
// orbit.forward.y = orbit.forward.y.clamp(-0.9, 0.0);
|
||||||
|
orbit.forward = orbit.forward.normalize();
|
||||||
|
window.cursor_options.grab_mode = CursorGrabMode::Locked;
|
||||||
|
window.cursor_options.visible = false;
|
||||||
|
} else {
|
||||||
|
window.cursor_options.grab_mode = CursorGrabMode::None;
|
||||||
|
window.cursor_options.visible = true;
|
||||||
|
}
|
||||||
|
if key.pressed(KeyCode::KeyE) {
|
||||||
|
let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(config.speed) * time.delta_secs());
|
||||||
|
orbit.forward = rot * orbit.forward;
|
||||||
|
} else if key.pressed(KeyCode::KeyQ) {
|
||||||
|
let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(-config.speed) * time.delta_secs());
|
||||||
|
orbit.forward = rot * orbit.forward;
|
||||||
|
}
|
||||||
|
|
||||||
let mut cam_move = Vec3::ZERO;
|
let mut cam_move = Vec3::ZERO;
|
||||||
let mut cam_pos = cam.translation;
|
|
||||||
|
|
||||||
if key.pressed(KeyCode::KeyA) {
|
if key.pressed(KeyCode::KeyA) {
|
||||||
cam_move.x = 1.;
|
cam_move.x = 1.;
|
||||||
@@ -147,13 +122,26 @@ fn rts_camera_system(
|
|||||||
}
|
}
|
||||||
|
|
||||||
let move_speed = if key.pressed(KeyCode::ShiftLeft) {
|
let move_speed = if key.pressed(KeyCode::ShiftLeft) {
|
||||||
cam_cfg.speed * 2.
|
config.speed * 2.0
|
||||||
} else {
|
} else {
|
||||||
cam_cfg.speed
|
config.speed
|
||||||
};
|
};
|
||||||
|
|
||||||
cam_move = cam_move.normalize_or_zero() * move_speed * time.delta_seconds();
|
if cam_move != Vec3::ZERO {
|
||||||
cam_pos -= cam_move;
|
cam_move = cam_move.normalize();
|
||||||
|
let move_fwd = Vec3::new(orbit.forward.x, 0., orbit.forward.z).normalize();
|
||||||
|
let move_rot = Quat::from_rotation_arc(Vec3::NEG_Z, move_fwd);
|
||||||
|
#[cfg(debug_assertions)]
|
||||||
|
{
|
||||||
|
gizmos.arrow(orbit.target, orbit.target + move_fwd, LinearRgba::WHITE.with_alpha(0.5));
|
||||||
|
gizmos.arrow(orbit.target, orbit.target - (move_rot * cam_move), LinearRgba::BLUE);
|
||||||
|
}
|
||||||
|
orbit.target -= (move_rot * cam_move) * move_speed * time.delta_secs();
|
||||||
|
orbit.target.y = sample_ground(orbit.target, &map);
|
||||||
|
|
||||||
|
orbit.target.x = orbit.target.x.clamp(bounds.min.x, bounds.max.x);
|
||||||
|
orbit.target.z = orbit.target.z.clamp(bounds.min.y, bounds.max.y);
|
||||||
|
}
|
||||||
|
|
||||||
let mut scroll = 0.0;
|
let mut scroll = 0.0;
|
||||||
for e in wheel.read() {
|
for e in wheel.read() {
|
||||||
@@ -163,50 +151,20 @@ fn rts_camera_system(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
let ground_height = sample_ground(cam.translation, &heightmap);
|
orbit.distance -= scroll * time.delta_secs() * config.zoom_speed;
|
||||||
|
orbit.distance = orbit.distance.clamp(config.min_height, config.max_height);
|
||||||
|
|
||||||
cam_targets.height -= scroll;
|
// let ground_below_cam = sample_ground(cam_pos, &map) + config.min_height;
|
||||||
if cam_targets.height > cam_cfg.max_height {
|
// if cam_pos.y <= ground_below_cam {
|
||||||
cam_targets.height = cam_cfg.max_height;
|
// cam_pos.y = ground_below_cam;
|
||||||
}
|
// }
|
||||||
|
|
||||||
let min_height = ground_height + cam_cfg.min_height;
|
// if cam_pos.y < target.y {
|
||||||
|
// cam_pos.y = target.y;
|
||||||
|
// }
|
||||||
|
|
||||||
if min_height != cam_targets.last_height {
|
transform.translation = cam_pos;
|
||||||
cam_targets.last_height = min_height;
|
transform.look_at(target, Vec3::Y);
|
||||||
cam_targets.anim_time = 0.;
|
|
||||||
cam_targets.rotate_time = 0.;
|
|
||||||
}
|
|
||||||
|
|
||||||
if scroll != 0. {
|
|
||||||
cam_targets.anim_time = 0.;
|
|
||||||
cam_targets.rotate_time = 0.;
|
|
||||||
if cam_targets.height < min_height {
|
|
||||||
cam_targets.height = min_height;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
let desired_height = if cam_targets.height < min_height {
|
|
||||||
min_height
|
|
||||||
} else {
|
|
||||||
cam_targets.height
|
|
||||||
};
|
|
||||||
if cam_targets.anim_time < 1. {
|
|
||||||
cam_targets.anim_time += time.delta_seconds() * cam_cfg.zoom_speed;
|
|
||||||
cam_targets.anim_time = cam_targets.anim_time.min(1.);
|
|
||||||
}
|
|
||||||
cam_pos.y = f32::lerp(cam_pos.y, desired_height, cam_targets.anim_time);
|
|
||||||
let t = cam_pos.y.remap(cam_cfg.min_height, cam_cfg.max_height, 0., 1.);
|
|
||||||
|
|
||||||
if cam_targets.rotate_time < 1. {
|
|
||||||
cam_targets.rotate_time += time.delta_seconds();
|
|
||||||
cam_targets.rotate_time = cam_targets.rotate_time.min(1.);
|
|
||||||
}
|
|
||||||
let angle = cam_cfg.min_angle.lerp(cam_cfg.max_angle, t);
|
|
||||||
let rot = Quat::from_axis_angle(Vec3::X, -angle);
|
|
||||||
cam.rotation = rot;
|
|
||||||
|
|
||||||
cam.translation = cam_pos;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn sample_ground(pos: Vec3, heightmap: &Map) -> f32 {
|
fn sample_ground(pos: Vec3, heightmap: &Map) -> f32 {
|
||||||
@@ -215,7 +173,7 @@ fn sample_ground(pos: Vec3, heightmap: &Map) -> f32 {
|
|||||||
let mut ground_height = if heightmap.is_in_bounds(&tile_under) {
|
let mut ground_height = if heightmap.is_in_bounds(&tile_under) {
|
||||||
heightmap.sample_height(&tile_under)
|
heightmap.sample_height(&tile_under)
|
||||||
} else {
|
} else {
|
||||||
heightmap.sea_level
|
heightmap.sealevel
|
||||||
};
|
};
|
||||||
|
|
||||||
for n in neighbors {
|
for n in neighbors {
|
||||||
@@ -225,19 +183,8 @@ fn sample_ground(pos: Vec3, heightmap: &Map) -> f32 {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if ground_height < heightmap.sea_level {
|
if ground_height < heightmap.sealevel {
|
||||||
ground_height = heightmap.sea_level;
|
ground_height = heightmap.sealevel;
|
||||||
}
|
}
|
||||||
return ground_height;
|
return ground_height;
|
||||||
}
|
}
|
||||||
|
|
||||||
fn limit_camera_bounds(mut cam_query: Query<(&mut Transform, &CameraBounds)>) {
|
|
||||||
let (mut tranform, bounds) = cam_query.single_mut();
|
|
||||||
|
|
||||||
let mut pos = tranform.translation;
|
|
||||||
|
|
||||||
pos.x = pos.x.clamp(bounds.min.x, bounds.max.x);
|
|
||||||
pos.z = pos.z.clamp(bounds.min.y, bounds.max.y);
|
|
||||||
|
|
||||||
tranform.translation = pos;
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -1,8 +1,6 @@
|
|||||||
use bevy::prelude::*;
|
use bevy::{math::Direction3d, prelude::*};
|
||||||
use world_generation::{
|
use rayon::str;
|
||||||
hex_utils::{tile_to_world_distance, SHORT_DIAGONAL},
|
use world_generation::{hex_utils::SHORT_DIAGONAL, prelude::Chunk};
|
||||||
prelude::Chunk,
|
|
||||||
};
|
|
||||||
|
|
||||||
#[derive(Component, Reflect)]
|
#[derive(Component, Reflect)]
|
||||||
#[reflect(Component)]
|
#[reflect(Component)]
|
||||||
@@ -11,6 +9,7 @@ pub struct PhosCamera {
|
|||||||
pub max_height: f32,
|
pub max_height: f32,
|
||||||
pub speed: f32,
|
pub speed: f32,
|
||||||
pub zoom_speed: f32,
|
pub zoom_speed: f32,
|
||||||
|
pub pan_speed: Vec2,
|
||||||
pub min_angle: f32,
|
pub min_angle: f32,
|
||||||
pub max_angle: f32,
|
pub max_angle: f32,
|
||||||
}
|
}
|
||||||
@@ -19,32 +18,28 @@ impl Default for PhosCamera {
|
|||||||
fn default() -> Self {
|
fn default() -> Self {
|
||||||
Self {
|
Self {
|
||||||
min_height: 10.,
|
min_height: 10.,
|
||||||
max_height: 120.,
|
max_height: 420.,
|
||||||
speed: 30.,
|
speed: 100.,
|
||||||
zoom_speed: 0.3,
|
pan_speed: Vec2::new(0.8, 0.5),
|
||||||
|
zoom_speed: 20.,
|
||||||
min_angle: (20. as f32).to_radians(),
|
min_angle: (20. as f32).to_radians(),
|
||||||
max_angle: 1.,
|
max_angle: 1.,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#[derive(Component, Reflect)]
|
||||||
#[derive(Component)]
|
pub struct PhosOrbitCamera {
|
||||||
pub struct PhosCameraTargets {
|
pub target: Vec3,
|
||||||
pub height: f32,
|
pub distance: f32,
|
||||||
pub forward: Vec3,
|
pub forward: Vec3,
|
||||||
pub last_height: f32,
|
|
||||||
pub anim_time: f32,
|
|
||||||
pub rotate_time: f32,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Default for PhosCameraTargets {
|
impl Default for PhosOrbitCamera {
|
||||||
fn default() -> Self {
|
fn default() -> Self {
|
||||||
Self {
|
Self {
|
||||||
height: Default::default(),
|
target: Default::default(),
|
||||||
forward: Vec3::Z,
|
distance: 40.0,
|
||||||
last_height: Default::default(),
|
forward: Vec3::new(0.0, -0.5, 0.5).normalize(),
|
||||||
anim_time: Default::default(),
|
|
||||||
rotate_time: Default::default(),
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -56,14 +51,11 @@ pub struct CameraBounds {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl CameraBounds {
|
impl CameraBounds {
|
||||||
pub fn from_size(size: UVec2) -> Self {
|
pub fn from_size(world_size: Vec2) -> Self {
|
||||||
let padding = Chunk::WORLD_SIZE;
|
let padding = Chunk::WORLD_SIZE;
|
||||||
return Self {
|
return Self {
|
||||||
min: Vec2::ZERO - padding,
|
min: Vec2::ZERO - padding,
|
||||||
max: Vec2::new(
|
max: world_size + padding,
|
||||||
(size.x as usize * Chunk::SIZE) as f32 * SHORT_DIAGONAL,
|
|
||||||
(size.y * Chunk::SIZE as u32) as f32 * 1.5,
|
|
||||||
) + padding,
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,8 @@
|
|||||||
|
use std::env;
|
||||||
|
|
||||||
|
use bevy::image::{ImageAddressMode, ImageFilterMode, ImageSamplerDescriptor};
|
||||||
use bevy::pbr::wireframe::WireframePlugin;
|
use bevy::pbr::wireframe::WireframePlugin;
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy::render::texture::{ImageAddressMode, ImageFilterMode, ImageSamplerDescriptor};
|
|
||||||
use bevy::window::PresentMode;
|
use bevy::window::PresentMode;
|
||||||
use bevy_inspector_egui::quick::WorldInspectorPlugin;
|
use bevy_inspector_egui::quick::WorldInspectorPlugin;
|
||||||
use phos::PhosGamePlugin;
|
use phos::PhosGamePlugin;
|
||||||
@@ -10,6 +12,7 @@ mod map_rendering;
|
|||||||
mod phos;
|
mod phos;
|
||||||
mod prelude;
|
mod prelude;
|
||||||
mod shader_extensions;
|
mod shader_extensions;
|
||||||
|
mod ui;
|
||||||
mod utlis;
|
mod utlis;
|
||||||
|
|
||||||
fn main() {
|
fn main() {
|
||||||
@@ -20,8 +23,10 @@ fn main() {
|
|||||||
primary_window: Some(Window {
|
primary_window: Some(Window {
|
||||||
title: "Phos".into(),
|
title: "Phos".into(),
|
||||||
name: Some("phos".into()),
|
name: Some("phos".into()),
|
||||||
// resolution: (1920., 1080.).into(),
|
#[cfg(debug_assertions)]
|
||||||
|
resolution: (1920., 1080.).into(),
|
||||||
present_mode: PresentMode::AutoNoVsync,
|
present_mode: PresentMode::AutoNoVsync,
|
||||||
|
#[cfg(not(debug_assertions))]
|
||||||
mode: bevy::window::WindowMode::BorderlessFullscreen,
|
mode: bevy::window::WindowMode::BorderlessFullscreen,
|
||||||
..default()
|
..default()
|
||||||
}),
|
}),
|
||||||
@@ -34,6 +39,11 @@ fn main() {
|
|||||||
mag_filter: ImageFilterMode::Nearest,
|
mag_filter: ImageFilterMode::Nearest,
|
||||||
..default()
|
..default()
|
||||||
},
|
},
|
||||||
|
})
|
||||||
|
.set(AssetPlugin {
|
||||||
|
#[cfg(not(debug_assertions))]
|
||||||
|
watch_for_changes_override: Some(true),
|
||||||
|
..Default::default()
|
||||||
}),
|
}),
|
||||||
WorldInspectorPlugin::new(),
|
WorldInspectorPlugin::new(),
|
||||||
WireframePlugin,
|
WireframePlugin,
|
||||||
|
|||||||
@@ -1,98 +1,91 @@
|
|||||||
|
use bevy::ecs::world::CommandQueue;
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy_rapier3d::geometry::{Collider, TriMeshFlags};
|
use bevy::tasks::*;
|
||||||
use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
|
use bevy::utils::futures;
|
||||||
use world_generation::{
|
use bevy_rapier3d::geometry::Collider;
|
||||||
biome_painter::BiomePainterAsset,
|
use bevy_rapier3d::geometry::TriMeshFlags;
|
||||||
chunk_colliders::generate_chunk_collider,
|
use shared::events::ChunkModifiedEvent;
|
||||||
hex_utils::{self, offset_to_world, SHORT_DIAGONAL},
|
use shared::events::TileModifiedEvent;
|
||||||
mesh_generator::generate_chunk_mesh,
|
use world_generation::prelude::Map;
|
||||||
prelude::{Chunk, Map},
|
use world_generation::states::GeneratorState;
|
||||||
tile_manager::TileAsset,
|
|
||||||
tile_mapper::TileMapperAsset,
|
|
||||||
};
|
|
||||||
|
|
||||||
|
use crate::prelude::RebuildChunk;
|
||||||
use crate::{
|
use crate::{
|
||||||
prelude::{ChunkAtlas, PhosChunk, PhosChunkRegistry},
|
prelude::{PhosChunk, PhosChunkRegistry},
|
||||||
utlis::render_distance_system::RenderDistanceVisibility,
|
utlis::chunk_utils::prepare_chunk_mesh,
|
||||||
};
|
};
|
||||||
|
|
||||||
use super::prelude::CurrentBiomePainter;
|
|
||||||
pub struct ChunkRebuildPlugin;
|
pub struct ChunkRebuildPlugin;
|
||||||
|
|
||||||
impl Plugin for ChunkRebuildPlugin {
|
impl Plugin for ChunkRebuildPlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.insert_resource(ChunkRebuildQueue::default());
|
|
||||||
app.init_resource::<PhosChunkRegistry>();
|
app.init_resource::<PhosChunkRegistry>();
|
||||||
app.add_systems(PreUpdate, chunk_rebuilder);
|
app.add_event::<ChunkModifiedEvent>();
|
||||||
|
app.add_event::<TileModifiedEvent>();
|
||||||
|
app.add_systems(PreUpdate, chunk_rebuilder.run_if(in_state(GeneratorState::Idle)));
|
||||||
|
app.add_systems(PostUpdate, collider_task_resolver);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Resource, Default)]
|
|
||||||
pub struct ChunkRebuildQueue {
|
|
||||||
pub queue: Vec<usize>,
|
|
||||||
}
|
|
||||||
|
|
||||||
fn chunk_rebuilder(
|
fn chunk_rebuilder(
|
||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
mut queue: ResMut<ChunkRebuildQueue>,
|
chunk_query: Query<(Entity, &PhosChunk), (With<RebuildChunk>, Without<ChunkRebuildTask>)>,
|
||||||
mut chunks: ResMut<PhosChunkRegistry>,
|
|
||||||
atlas: Res<ChunkAtlas>,
|
|
||||||
heightmap: Res<Map>,
|
heightmap: Res<Map>,
|
||||||
tile_assets: Res<Assets<TileAsset>>,
|
|
||||||
tile_mappers: Res<Assets<TileMapperAsset>>,
|
|
||||||
mut meshes: ResMut<Assets<Mesh>>,
|
|
||||||
biome_painters: Res<Assets<BiomePainterAsset>>,
|
|
||||||
painter: Res<CurrentBiomePainter>,
|
|
||||||
) {
|
) {
|
||||||
if queue.queue.len() == 0 {
|
let pool = AsyncComputeTaskPool::get();
|
||||||
return;
|
let map_size = UVec2::new(heightmap.width as u32, heightmap.height as u32);
|
||||||
}
|
|
||||||
queue.queue.dedup();
|
|
||||||
|
|
||||||
for chunk_index in &queue.queue {
|
for (chunk_entity, idx) in &chunk_query {
|
||||||
let chunk = chunks.chunks[*chunk_index];
|
#[cfg(feature = "tracing")]
|
||||||
commands.entity(chunk).despawn();
|
let _spawn_span = info_span!("Rebuild Chunk").entered();
|
||||||
}
|
info!("Rebuilding Chunk");
|
||||||
|
let chunk_index = idx.index;
|
||||||
|
let chunk_data = heightmap.get_chunk_mesh_data(chunk_index);
|
||||||
|
let chunk_offset = heightmap.chunks[chunk_index].chunk_offset;
|
||||||
|
|
||||||
let b_painter = biome_painters.get(painter.handle.clone());
|
let task = pool.spawn(async move {
|
||||||
|
#[cfg(feature = "tracing")]
|
||||||
let cur_painter = b_painter.unwrap();
|
let _spawn_span = info_span!("Rebuild Task").entered();
|
||||||
|
let mut queue = CommandQueue::default();
|
||||||
let chunk_meshes: Vec<_> = queue
|
let (mesh, water_mesh, collider_data, _, _) =
|
||||||
.queue
|
prepare_chunk_mesh(&chunk_data, chunk_data.sealevel, chunk_offset, chunk_index, map_size);
|
||||||
.par_iter()
|
#[cfg(feature = "tracing")]
|
||||||
.map(|idx| {
|
let trimesh_span = info_span!("Chunk Trimesh").entered();
|
||||||
let chunk = &heightmap.chunks[*idx];
|
let c = Collider::trimesh_with_flags(
|
||||||
let mesh = generate_chunk_mesh(chunk, &heightmap, cur_painter, &tile_assets, &tile_mappers);
|
collider_data.0,
|
||||||
let (col_verts, col_indicies) = generate_chunk_collider(chunk, &heightmap);
|
collider_data.1,
|
||||||
let collider =
|
TriMeshFlags::DELETE_DUPLICATE_TRIANGLES,
|
||||||
Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::MERGE_DUPLICATE_VERTICES);
|
|
||||||
return (
|
|
||||||
mesh,
|
|
||||||
collider,
|
|
||||||
offset_to_world(chunk.chunk_offset * Chunk::SIZE as i32, 0.),
|
|
||||||
hex_utils::offset_to_index(chunk.chunk_offset, heightmap.width),
|
|
||||||
);
|
);
|
||||||
})
|
#[cfg(feature = "tracing")]
|
||||||
.collect();
|
drop(trimesh_span);
|
||||||
|
queue.push(move |world: &mut World| {
|
||||||
|
world.entity_mut(chunk_entity).insert(c).remove::<ChunkRebuildTask>();
|
||||||
|
});
|
||||||
|
|
||||||
for (mesh, collider, pos, index) in chunk_meshes {
|
return (queue, mesh);
|
||||||
let chunk = commands.spawn((
|
});
|
||||||
MaterialMeshBundle {
|
|
||||||
mesh: meshes.add(mesh),
|
commands
|
||||||
material: atlas.chunk_material_handle.clone(),
|
.entity(chunk_entity)
|
||||||
transform: Transform::from_translation(pos),
|
.insert(ChunkRebuildTask { task })
|
||||||
..default()
|
.remove::<RebuildChunk>();
|
||||||
},
|
|
||||||
PhosChunk::new(index),
|
|
||||||
RenderDistanceVisibility::default().with_offset(Vec3::new(
|
|
||||||
(Chunk::SIZE / 2) as f32 * SHORT_DIAGONAL,
|
|
||||||
0.,
|
|
||||||
(Chunk::SIZE / 2) as f32 * 1.5,
|
|
||||||
)),
|
|
||||||
collider,
|
|
||||||
));
|
|
||||||
chunks.chunks[index] = chunk.id();
|
|
||||||
}
|
}
|
||||||
queue.queue.clear();
|
}
|
||||||
|
|
||||||
|
fn collider_task_resolver(
|
||||||
|
mut chunks: Query<(&mut ChunkRebuildTask, &Mesh3d), With<PhosChunk>>,
|
||||||
|
mut commands: Commands,
|
||||||
|
mut meshes: ResMut<Assets<Mesh>>,
|
||||||
|
) {
|
||||||
|
for (mut task, mesh_handle) in &mut chunks {
|
||||||
|
if let Some((mut c, mesh)) = futures::check_ready(&mut task.task) {
|
||||||
|
commands.append(&mut c);
|
||||||
|
meshes.insert(mesh_handle.id(), mesh);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
struct ChunkRebuildTask {
|
||||||
|
pub task: Task<(CommandQueue, Mesh)>,
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,108 +1,136 @@
|
|||||||
#[cfg(feature = "tracing")]
|
#[cfg(feature = "tracing")]
|
||||||
use bevy::log::*;
|
use bevy::log::*;
|
||||||
use bevy::{asset::LoadState, pbr::ExtendedMaterial, prelude::*};
|
use bevy::{
|
||||||
|
pbr::{ExtendedMaterial, NotShadowCaster},
|
||||||
|
prelude::*,
|
||||||
|
render::render_resource::{ColorTargetState, FragmentState, RenderPipelineDescriptor},
|
||||||
|
};
|
||||||
|
use bevy_asset_loader::prelude::*;
|
||||||
|
|
||||||
use bevy_inspector_egui::quick::ResourceInspectorPlugin;
|
use bevy_inspector_egui::quick::ResourceInspectorPlugin;
|
||||||
use bevy_rapier3d::geometry::Collider;
|
|
||||||
use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
|
use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
|
||||||
|
use shared::states::{AssetLoadState, GameplayState, MenuState};
|
||||||
use world_generation::{
|
use world_generation::{
|
||||||
|
biome_asset::{BiomeAsset, BiomeAssetPlugin},
|
||||||
biome_painter::*,
|
biome_painter::*,
|
||||||
chunk_colliders::generate_chunk_collider,
|
|
||||||
heightmap::generate_heightmap,
|
heightmap::generate_heightmap,
|
||||||
hex_utils::{self, offset_to_world, SHORT_DIAGONAL},
|
hex_utils::{offset_to_index, SHORT_DIAGONAL},
|
||||||
mesh_generator::generate_chunk_mesh,
|
map::biome_map::BiomeMap,
|
||||||
prelude::*,
|
prelude::*,
|
||||||
tile_manager::*,
|
tile_manager::*,
|
||||||
tile_mapper::*,
|
tile_mapper::*,
|
||||||
};
|
};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
camera_system::components::*,
|
prelude::{PhosAssets, PhosChunk, PhosChunkRegistry},
|
||||||
prelude::{ChunkAtlas, PhosChunk, PhosChunkRegistry, PhosMap},
|
shader_extensions::{
|
||||||
shader_extensions::chunk_material::ChunkMaterial,
|
chunk_material::ChunkMaterial,
|
||||||
utlis::render_distance_system::RenderDistanceVisibility,
|
water_material::{WaterMaterial, WaterSettings},
|
||||||
|
},
|
||||||
|
utlis::chunk_utils::{paint_map, prepare_chunk_mesh_with_collider},
|
||||||
};
|
};
|
||||||
|
|
||||||
use super::{
|
use super::{chunk_rebuild::ChunkRebuildPlugin, render_distance_system::RenderDistanceVisibility};
|
||||||
chunk_rebuild::ChunkRebuildPlugin, prelude::CurrentBiomePainter, terraforming_test::TerraFormingTestPlugin,
|
|
||||||
};
|
|
||||||
|
|
||||||
pub struct MapInitPlugin;
|
pub struct MapInitPlugin;
|
||||||
|
|
||||||
impl Plugin for MapInitPlugin {
|
impl Plugin for MapInitPlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
|
app.insert_state(GeneratorState::Startup);
|
||||||
|
app.insert_state(AssetLoadState::Loading);
|
||||||
|
|
||||||
|
//Assets
|
||||||
|
app.add_plugins(TileAssetPlugin);
|
||||||
|
app.add_plugins(TileMapperAssetPlugin);
|
||||||
|
app.add_plugins(BiomeAssetPlugin);
|
||||||
|
|
||||||
|
app.add_plugins(ResourceInspectorPlugin::<GenerationConfig>::default());
|
||||||
|
app.register_type::<ExtendedMaterial<StandardMaterial, WaterMaterial>>();
|
||||||
|
app.register_asset_reflect::<ExtendedMaterial<StandardMaterial, WaterMaterial>>();
|
||||||
app.add_plugins((
|
app.add_plugins((
|
||||||
ResourceInspectorPlugin::<PhosMap>::default(),
|
|
||||||
ResourceInspectorPlugin::<GenerationConfig>::default(),
|
|
||||||
ChunkRebuildPlugin,
|
ChunkRebuildPlugin,
|
||||||
TerraFormingTestPlugin,
|
// TerraFormingTestPlugin,
|
||||||
|
MaterialPlugin::<ExtendedMaterial<StandardMaterial, ChunkMaterial>>::default(),
|
||||||
|
MaterialPlugin::<ExtendedMaterial<StandardMaterial, WaterMaterial>> {
|
||||||
|
prepass_enabled: false,
|
||||||
|
..Default::default()
|
||||||
|
},
|
||||||
));
|
));
|
||||||
|
|
||||||
app.add_systems(Startup, (load_textures, load_tiles));
|
app.configure_loading_state(
|
||||||
app.add_systems(PostStartup, create_map);
|
LoadingStateConfig::new(AssetLoadState::Loading)
|
||||||
|
.with_dynamic_assets_file::<StandardDynamicAssetCollection>("phos.assets.ron")
|
||||||
|
.load_collection::<PhosAssets>()
|
||||||
|
.load_collection::<BiomePainterAsset>(),
|
||||||
|
);
|
||||||
|
|
||||||
|
app.add_systems(
|
||||||
|
Update,
|
||||||
|
create_heightmap.run_if(in_state(GeneratorState::GenerateHeightmap)),
|
||||||
|
);
|
||||||
|
|
||||||
|
app.add_systems(
|
||||||
|
Update,
|
||||||
|
(finalize_texture, setup_materials, finalize_biome_painter)
|
||||||
|
.run_if(in_state(AssetLoadState::FinalizeAssets)),
|
||||||
|
);
|
||||||
|
|
||||||
|
app.add_systems(Update, despawn_map.run_if(in_state(GeneratorState::Regenerate)));
|
||||||
|
app.add_systems(
|
||||||
|
Update,
|
||||||
|
spawn_map.run_if(in_state(AssetLoadState::LoadComplete).and_then(in_state(GeneratorState::SpawnMap))),
|
||||||
|
);
|
||||||
|
|
||||||
app.add_systems(Update, finalize_texture);
|
|
||||||
app.add_systems(PostUpdate, (despawn_map, spawn_map).chain());
|
|
||||||
app.insert_resource(TileManager::default());
|
app.insert_resource(TileManager::default());
|
||||||
app.insert_resource(PhosMap::default());
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn load_textures(
|
fn setup_materials(
|
||||||
mut commands: Commands,
|
mut phos_assets: ResMut<PhosAssets>,
|
||||||
asset_server: Res<AssetServer>,
|
mut water_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, WaterMaterial>>>,
|
||||||
mut standard_materials: ResMut<Assets<StandardMaterial>>,
|
|
||||||
) {
|
) {
|
||||||
let main_tex = asset_server.load("textures/world/stack.png");
|
let water_material = water_materials.add(ExtendedMaterial {
|
||||||
|
base: StandardMaterial {
|
||||||
let water_material = standard_materials.add(StandardMaterial {
|
base_color: Color::srgb(0., 0.878, 1.),
|
||||||
base_color: Color::AQUAMARINE.with_a(0.5),
|
|
||||||
alpha_mode: AlphaMode::Blend,
|
alpha_mode: AlphaMode::Blend,
|
||||||
|
metallic: 1.0,
|
||||||
|
..Default::default()
|
||||||
|
},
|
||||||
|
extension: WaterMaterial {
|
||||||
|
settings: WaterSettings {
|
||||||
|
offset: -4.97,
|
||||||
|
scale: 1.,
|
||||||
|
deep_color: LinearRgba::rgb(0.0, 0.04, 0.085).into(),
|
||||||
|
..Default::default()
|
||||||
|
},
|
||||||
..default()
|
..default()
|
||||||
|
},
|
||||||
});
|
});
|
||||||
commands.insert_resource(ChunkAtlas {
|
phos_assets.water_material = water_material;
|
||||||
handle: main_tex.clone(),
|
|
||||||
is_loaded: false,
|
|
||||||
chunk_material_handle: Handle::default(),
|
|
||||||
water_material: water_material,
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn load_tiles(mut commands: Commands, asset_server: Res<AssetServer>) {
|
fn finalize_biome_painter(
|
||||||
let handle: Handle<BiomePainterAsset> = asset_server.load("biome_painters/terra.biomes.json");
|
mut commands: Commands,
|
||||||
commands.insert_resource(CurrentBiomePainter { handle });
|
mut next_generator_state: ResMut<NextState<GeneratorState>>,
|
||||||
|
biome_painter: Res<BiomePainterAsset>,
|
||||||
|
biomes: Res<Assets<BiomeAsset>>,
|
||||||
|
) {
|
||||||
|
let painter = biome_painter.build(&biomes);
|
||||||
|
commands.insert_resource(painter);
|
||||||
|
next_generator_state.set(GeneratorState::GenerateHeightmap);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn finalize_texture(
|
fn finalize_texture(
|
||||||
asset_server: Res<AssetServer>,
|
mut atlas: ResMut<PhosAssets>,
|
||||||
mut atlas: ResMut<ChunkAtlas>,
|
|
||||||
mut map: ResMut<PhosMap>,
|
|
||||||
mut images: ResMut<Assets<Image>>,
|
mut images: ResMut<Assets<Image>>,
|
||||||
painter: Res<CurrentBiomePainter>,
|
|
||||||
painter_load: Res<BiomePainterLoadState>,
|
|
||||||
tile_load: Res<TileAssetLoadState>,
|
|
||||||
mut chunk_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, ChunkMaterial>>>,
|
mut chunk_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, ChunkMaterial>>>,
|
||||||
mapper_load: Res<TileMapperLoadState>,
|
mut next_load_state: ResMut<NextState<AssetLoadState>>,
|
||||||
) {
|
) {
|
||||||
if atlas.is_loaded {
|
let image = images.get_mut(atlas.handle.id()).unwrap();
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if !painter_load.is_all_loaded() || !tile_load.is_all_loaded() || !mapper_load.is_all_loaded() {
|
let array_layers = image.height() / image.width();
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if asset_server.load_state(atlas.handle.clone()) != LoadState::Loaded {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if asset_server.load_state(painter.handle.clone()) != LoadState::Loaded {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
let image = images.get_mut(&atlas.handle).unwrap();
|
|
||||||
|
|
||||||
let array_layers = 14;
|
|
||||||
image.reinterpret_stacked_2d_as_array(array_layers);
|
image.reinterpret_stacked_2d_as_array(array_layers);
|
||||||
|
|
||||||
atlas.is_loaded = true;
|
|
||||||
let chunk_material = chunk_materials.add(ExtendedMaterial {
|
let chunk_material = chunk_materials.add(ExtendedMaterial {
|
||||||
base: StandardMaterial::default(),
|
base: StandardMaterial::default(),
|
||||||
extension: ChunkMaterial {
|
extension: ChunkMaterial {
|
||||||
@@ -110,135 +138,108 @@ fn finalize_texture(
|
|||||||
},
|
},
|
||||||
});
|
});
|
||||||
atlas.chunk_material_handle = chunk_material;
|
atlas.chunk_material_handle = chunk_material;
|
||||||
map.ready = true;
|
|
||||||
map.regenerate = true;
|
next_load_state.set(AssetLoadState::LoadComplete);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn create_map(mut commands: Commands, mut cam: Query<(&mut Transform, Entity), With<PhosCamera>>) {
|
fn create_heightmap(
|
||||||
|
mut commands: Commands,
|
||||||
|
mut next_state: ResMut<NextState<GeneratorState>>,
|
||||||
|
biome_painter: Res<BiomePainter>,
|
||||||
|
) {
|
||||||
let config = GenerationConfig {
|
let config = GenerationConfig {
|
||||||
layers: vec![
|
biome_blend: 32,
|
||||||
GeneratorLayer {
|
biome_dither: 10.,
|
||||||
|
continent_noise: NoiseConfig {
|
||||||
|
scale: 800.,
|
||||||
|
layers: vec![GeneratorLayer {
|
||||||
base_roughness: 2.14,
|
base_roughness: 2.14,
|
||||||
roughness: 0.87,
|
roughness: 0.87,
|
||||||
strength: 8.3,
|
strength: 100.,
|
||||||
min_value: -0.2,
|
min_value: 0.,
|
||||||
persistence: 0.77,
|
persistence: 0.77,
|
||||||
is_rigid: false,
|
is_rigid: false,
|
||||||
weight: 0.,
|
weight: 0.,
|
||||||
weight_multi: 0.,
|
weight_multi: 0.,
|
||||||
layers: 4,
|
layers: 1,
|
||||||
first_layer_mask: false,
|
}],
|
||||||
},
|
},
|
||||||
GeneratorLayer {
|
moisture_noise: NoiseConfig {
|
||||||
base_roughness: 2.85,
|
scale: 900.,
|
||||||
roughness: 2.,
|
layers: vec![GeneratorLayer {
|
||||||
strength: -0.23,
|
base_roughness: 2.14,
|
||||||
min_value: -0.,
|
roughness: 0.87,
|
||||||
persistence: 1.,
|
strength: 100.,
|
||||||
|
min_value: 0.,
|
||||||
|
persistence: 0.77,
|
||||||
is_rigid: false,
|
is_rigid: false,
|
||||||
weight: 0.,
|
weight: 0.,
|
||||||
weight_multi: 0.,
|
weight_multi: 0.,
|
||||||
layers: 4,
|
layers: 1,
|
||||||
first_layer_mask: false,
|
}],
|
||||||
},
|
},
|
||||||
GeneratorLayer {
|
temperature_noise: NoiseConfig {
|
||||||
base_roughness: 2.6,
|
scale: 700.,
|
||||||
roughness: 4.,
|
layers: vec![GeneratorLayer {
|
||||||
strength: 3.1,
|
base_roughness: 2.14,
|
||||||
|
roughness: 0.87,
|
||||||
|
strength: 100.,
|
||||||
min_value: 0.,
|
min_value: 0.,
|
||||||
persistence: 1.57,
|
persistence: 0.77,
|
||||||
is_rigid: true,
|
is_rigid: false,
|
||||||
weight: 1.,
|
weight: 0.,
|
||||||
weight_multi: 0.35,
|
weight_multi: 0.,
|
||||||
layers: 4,
|
layers: 1,
|
||||||
first_layer_mask: true,
|
}],
|
||||||
},
|
},
|
||||||
GeneratorLayer {
|
|
||||||
base_roughness: 3.87,
|
|
||||||
roughness: 5.8,
|
|
||||||
strength: -1.,
|
|
||||||
min_value: 0.,
|
|
||||||
persistence: 0.,
|
|
||||||
is_rigid: true,
|
|
||||||
weight: 1.,
|
|
||||||
weight_multi: 4.57,
|
|
||||||
layers: 3,
|
|
||||||
first_layer_mask: true,
|
|
||||||
},
|
|
||||||
GeneratorLayer {
|
|
||||||
base_roughness: 3.87,
|
|
||||||
roughness: 5.8,
|
|
||||||
strength: -1.5,
|
|
||||||
min_value: 0.,
|
|
||||||
persistence: 0.3,
|
|
||||||
is_rigid: true,
|
|
||||||
weight: 1.,
|
|
||||||
weight_multi: 4.57,
|
|
||||||
layers: 3,
|
|
||||||
first_layer_mask: false,
|
|
||||||
},
|
|
||||||
],
|
|
||||||
noise_scale: 450.,
|
|
||||||
sea_level: 8.5,
|
sea_level: 8.5,
|
||||||
border_size: 64.,
|
border_size: 64.,
|
||||||
size: UVec2::splat(1024 / Chunk::SIZE as u32),
|
size: UVec2::splat(16),
|
||||||
// size: UVec2::splat(1),
|
// size: UVec2::splat(1),
|
||||||
};
|
};
|
||||||
let heightmap = generate_heightmap(&config, 4);
|
let (heightmap, biome_map) = generate_heightmap(&config, 42069, &biome_painter);
|
||||||
|
|
||||||
let (mut cam_t, cam_entity) = cam.single_mut();
|
|
||||||
cam_t.translation = heightmap.get_center();
|
|
||||||
|
|
||||||
commands.entity(cam_entity).insert(CameraBounds::from_size(config.size));
|
|
||||||
|
|
||||||
commands.insert_resource(heightmap);
|
commands.insert_resource(heightmap);
|
||||||
|
commands.insert_resource(biome_map);
|
||||||
commands.insert_resource(config);
|
commands.insert_resource(config);
|
||||||
|
next_state.set(GeneratorState::SpawnMap);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn spawn_map(
|
fn spawn_map(
|
||||||
heightmap: Res<Map>,
|
mut heightmap: ResMut<Map>,
|
||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
mut meshes: ResMut<Assets<Mesh>>,
|
mut meshes: ResMut<Assets<Mesh>>,
|
||||||
atlas: Res<ChunkAtlas>,
|
atlas: Res<PhosAssets>,
|
||||||
mut map: ResMut<PhosMap>,
|
|
||||||
tile_assets: Res<Assets<TileAsset>>,
|
tile_assets: Res<Assets<TileAsset>>,
|
||||||
tile_mappers: Res<Assets<TileMapperAsset>>,
|
tile_mappers: Res<Assets<TileMapperAsset>>,
|
||||||
biome_painters: Res<Assets<BiomePainterAsset>>,
|
mut generator_state: ResMut<NextState<GeneratorState>>,
|
||||||
painter: Res<CurrentBiomePainter>,
|
cur_game_state: Res<State<MenuState>>,
|
||||||
|
mut game_state: ResMut<NextState<MenuState>>,
|
||||||
|
mut gameplay_state: ResMut<NextState<GameplayState>>,
|
||||||
|
biome_painter: Res<BiomePainter>,
|
||||||
) {
|
) {
|
||||||
if !map.ready || !map.regenerate {
|
paint_map(&mut heightmap, &biome_painter, &tile_assets, &tile_mappers);
|
||||||
return;
|
|
||||||
}
|
|
||||||
let b_painter = biome_painters.get(painter.handle.clone());
|
|
||||||
map.regenerate = false;
|
|
||||||
|
|
||||||
let cur_painter = b_painter.unwrap();
|
|
||||||
|
|
||||||
|
//Prepare Mesh Data
|
||||||
|
let map_size = UVec2::new(heightmap.width as u32, heightmap.height as u32);
|
||||||
let chunk_meshes: Vec<_> = heightmap
|
let chunk_meshes: Vec<_> = heightmap
|
||||||
.chunks
|
.chunks
|
||||||
.par_iter()
|
.par_iter()
|
||||||
.map(|chunk: &Chunk| {
|
.map(|chunk: &Chunk| {
|
||||||
#[cfg(feature = "tracing")]
|
let index = offset_to_index(chunk.chunk_offset, heightmap.width);
|
||||||
let _gen_mesh = info_span!("Generate Chunk").entered();
|
return prepare_chunk_mesh_with_collider(
|
||||||
let mesh = generate_chunk_mesh(chunk, &heightmap, cur_painter, &tile_assets, &tile_mappers);
|
&heightmap.get_chunk_mesh_data(index),
|
||||||
let (col_verts, col_indicies) = generate_chunk_collider(chunk, &heightmap);
|
heightmap.sealevel,
|
||||||
let collider: Collider;
|
chunk.chunk_offset,
|
||||||
{
|
index,
|
||||||
#[cfg(feature = "tracing")]
|
map_size,
|
||||||
let _collider_span = info_span!("Create Collider Trimesh").entered();
|
|
||||||
collider = Collider::trimesh(col_verts, col_indicies);
|
|
||||||
}
|
|
||||||
return (
|
|
||||||
mesh,
|
|
||||||
collider,
|
|
||||||
offset_to_world(chunk.chunk_offset * Chunk::SIZE as i32, 0.),
|
|
||||||
hex_utils::offset_to_index(chunk.chunk_offset, heightmap.width),
|
|
||||||
);
|
);
|
||||||
})
|
})
|
||||||
.collect();
|
.collect();
|
||||||
|
|
||||||
let mut registry = PhosChunkRegistry::new(chunk_meshes.len());
|
let mut registry = PhosChunkRegistry::new(chunk_meshes.len());
|
||||||
|
|
||||||
|
//Spawn Chunks
|
||||||
{
|
{
|
||||||
#[cfg(feature = "tracing")]
|
#[cfg(feature = "tracing")]
|
||||||
let _spawn_span = info_span!("Spawn Chunks").entered();
|
let _spawn_span = info_span!("Spawn Chunks").entered();
|
||||||
@@ -247,50 +248,54 @@ fn spawn_map(
|
|||||||
0.,
|
0.,
|
||||||
(Chunk::SIZE / 2) as f32 * 1.5,
|
(Chunk::SIZE / 2) as f32 * 1.5,
|
||||||
);
|
);
|
||||||
for (mesh, collider, pos, index) in chunk_meshes {
|
for (chunk_mesh, water_mesh, collider, pos, index) in chunk_meshes {
|
||||||
// let mesh_handle = meshes.a
|
// let mesh_handle = meshes.a
|
||||||
let chunk = commands.spawn((
|
let chunk = commands
|
||||||
MaterialMeshBundle {
|
.spawn((
|
||||||
mesh: meshes.add(mesh),
|
Mesh3d(meshes.add(chunk_mesh)),
|
||||||
material: atlas.chunk_material_handle.clone(),
|
MeshMaterial3d(atlas.chunk_material_handle.clone()),
|
||||||
transform: Transform::from_translation(pos),
|
Transform::from_translation(pos),
|
||||||
..default()
|
|
||||||
},
|
|
||||||
PhosChunk::new(index),
|
PhosChunk::new(index),
|
||||||
RenderDistanceVisibility::default().with_offset(visibility_offset),
|
RenderDistanceVisibility::default().with_offset(visibility_offset),
|
||||||
collider,
|
collider,
|
||||||
));
|
))
|
||||||
registry.chunks.push(chunk.id());
|
.id();
|
||||||
|
let water = commands
|
||||||
|
.spawn((
|
||||||
|
Mesh3d(meshes.add(water_mesh)),
|
||||||
|
MeshMaterial3d(atlas.water_material.clone()),
|
||||||
|
Transform::from_translation(pos),
|
||||||
|
PhosChunk::new(index),
|
||||||
|
NotShadowCaster,
|
||||||
|
RenderDistanceVisibility::default().with_offset(visibility_offset),
|
||||||
|
))
|
||||||
|
.id();
|
||||||
|
registry.chunks.push(chunk);
|
||||||
|
registry.waters.push(water);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
commands.spawn((PbrBundle {
|
|
||||||
transform: Transform::from_translation(heightmap.get_center()),
|
|
||||||
mesh: meshes.add(
|
|
||||||
Plane3d::default()
|
|
||||||
.mesh()
|
|
||||||
.size(heightmap.get_world_width(), heightmap.get_world_height()),
|
|
||||||
),
|
|
||||||
material: atlas.water_material.clone(),
|
|
||||||
..default()
|
|
||||||
},));
|
|
||||||
|
|
||||||
commands.insert_resource(registry);
|
commands.insert_resource(registry);
|
||||||
|
generator_state.set(GeneratorState::Idle);
|
||||||
|
if cur_game_state.get() != &MenuState::InGame {
|
||||||
|
game_state.set(MenuState::InGame);
|
||||||
|
gameplay_state.set(GameplayState::PlaceHQ);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn despawn_map(
|
fn despawn_map(
|
||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
mut heightmap: ResMut<Map>,
|
mut heightmap: ResMut<Map>,
|
||||||
|
mut biome_map: ResMut<BiomeMap>,
|
||||||
cfg: Res<GenerationConfig>,
|
cfg: Res<GenerationConfig>,
|
||||||
map: Res<PhosMap>,
|
|
||||||
chunks: Query<Entity, With<PhosChunk>>,
|
chunks: Query<Entity, With<PhosChunk>>,
|
||||||
|
mut next_state: ResMut<NextState<GeneratorState>>,
|
||||||
|
biome_painter: Res<BiomePainter>,
|
||||||
) {
|
) {
|
||||||
if !map.regenerate {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
for chunk in chunks.iter() {
|
for chunk in chunks.iter() {
|
||||||
commands.entity(chunk).despawn();
|
commands.entity(chunk).despawn();
|
||||||
}
|
}
|
||||||
|
|
||||||
*heightmap = generate_heightmap(&cfg, 4);
|
(*heightmap, *biome_map) = generate_heightmap(&cfg, 4, &biome_painter);
|
||||||
|
next_state.set(GeneratorState::SpawnMap);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,3 +2,4 @@ pub mod chunk_rebuild;
|
|||||||
pub mod map_init;
|
pub mod map_init;
|
||||||
pub mod prelude;
|
pub mod prelude;
|
||||||
pub mod terraforming_test;
|
pub mod terraforming_test;
|
||||||
|
pub mod render_distance_system;
|
||||||
|
|||||||
@@ -1,7 +1,2 @@
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use world_generation::biome_painter::BiomePainterAsset;
|
use world_generation::biome_painter::BiomePainterAsset;
|
||||||
|
|
||||||
#[derive(Resource)]
|
|
||||||
pub struct CurrentBiomePainter {
|
|
||||||
pub handle: Handle<BiomePainterAsset>,
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
use shared::tags::MainCamera;
|
||||||
|
|
||||||
use crate::camera_system::components::PhosCamera;
|
use crate::camera_system::components::PhosCamera;
|
||||||
|
|
||||||
@@ -34,7 +35,6 @@ impl Default for RenderDistanceSettings {
|
|||||||
|
|
||||||
#[derive(Component)]
|
#[derive(Component)]
|
||||||
pub struct RenderDistanceVisibility {
|
pub struct RenderDistanceVisibility {
|
||||||
pub distance_multiplier: f32,
|
|
||||||
pub offset: Vec3,
|
pub offset: Vec3,
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -43,30 +43,23 @@ impl RenderDistanceVisibility {
|
|||||||
self.offset = offset;
|
self.offset = offset;
|
||||||
return self;
|
return self;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn with_multiplier(mut self, distance_multiplier: f32) -> Self {
|
|
||||||
self.distance_multiplier = distance_multiplier;
|
|
||||||
return self;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Default for RenderDistanceVisibility {
|
impl Default for RenderDistanceVisibility {
|
||||||
fn default() -> Self {
|
fn default() -> Self {
|
||||||
Self {
|
Self { offset: Vec3::ZERO }
|
||||||
distance_multiplier: 1.,
|
|
||||||
offset: Vec3::ZERO,
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn render_distance_system(
|
fn render_distance_system(
|
||||||
mut objects: Query<(&Transform, &mut Visibility, &RenderDistanceVisibility)>,
|
mut objects: Query<(&Transform, &mut Visibility, &RenderDistanceVisibility)>,
|
||||||
camera_query: Query<&Transform, With<PhosCamera>>,
|
camera_query: Query<&Transform, With<MainCamera>>,
|
||||||
settings: Res<RenderDistanceSettings>,
|
settings: Res<RenderDistanceSettings>,
|
||||||
) {
|
) {
|
||||||
let camera = camera_query.single();
|
let camera = camera_query.single();
|
||||||
|
let cam_pos = Vec3::new(camera.translation.x, 0.0, camera.translation.z);
|
||||||
for (t, mut vis, r) in objects.iter_mut() {
|
for (t, mut vis, r) in objects.iter_mut() {
|
||||||
let dist = (camera.translation - (t.translation + r.offset)).length() * r.distance_multiplier;
|
let dist = (cam_pos - (t.translation + r.offset)).length();
|
||||||
if settings.render_distance < dist {
|
if settings.render_distance < dist {
|
||||||
*vis = Visibility::Hidden;
|
*vis = Visibility::Hidden;
|
||||||
} else {
|
} else {
|
||||||
@@ -1,32 +1,43 @@
|
|||||||
use bevy::{prelude::*, window::PrimaryWindow};
|
use bevy::{prelude::*, utils::hashbrown::HashSet, window::PrimaryWindow};
|
||||||
use bevy_rapier3d::{pipeline::QueryFilter, plugin::RapierContext};
|
use bevy_rapier3d::{pipeline::QueryFilter, plugin::RapierContext};
|
||||||
use world_generation::{hex_utils::HexCoord, prelude::Map};
|
use shared::{
|
||||||
|
events::{ChunkModifiedEvent, TileModifiedEvent},
|
||||||
|
resources::TileUnderCursor,
|
||||||
|
states::GameplayState,
|
||||||
|
};
|
||||||
|
use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
|
||||||
|
|
||||||
use crate::{camera_system::components::PhosCamera, prelude::PhosChunkRegistry};
|
use crate::{
|
||||||
|
camera_system::components::PhosCamera,
|
||||||
use super::chunk_rebuild::ChunkRebuildQueue;
|
prelude::{PhosChunkRegistry, RebuildChunk},
|
||||||
|
};
|
||||||
|
|
||||||
pub struct TerraFormingTestPlugin;
|
pub struct TerraFormingTestPlugin;
|
||||||
|
|
||||||
impl Plugin for TerraFormingTestPlugin {
|
impl Plugin for TerraFormingTestPlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.add_systems(Update, deform);
|
app.add_systems(
|
||||||
|
Update,
|
||||||
|
deform
|
||||||
|
.run_if(in_state(GeneratorState::Idle))
|
||||||
|
.run_if(in_state(GameplayState::Playing)),
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn deform(
|
fn deform(
|
||||||
cam_query: Query<(&GlobalTransform, &Camera), With<PhosCamera>>,
|
mut commands: Commands,
|
||||||
window: Query<&Window, With<PrimaryWindow>>,
|
|
||||||
mouse: Res<ButtonInput<MouseButton>>,
|
mouse: Res<ButtonInput<MouseButton>>,
|
||||||
rapier_context: Res<RapierContext>,
|
|
||||||
mut heightmap: ResMut<Map>,
|
mut heightmap: ResMut<Map>,
|
||||||
mut rebuild: ResMut<ChunkRebuildQueue>,
|
chunks: Res<PhosChunkRegistry>,
|
||||||
time: Res<Time>,
|
tile_under_cursor: Res<TileUnderCursor>,
|
||||||
|
mut chunk_modified: EventWriter<ChunkModifiedEvent>,
|
||||||
|
mut tile_modified: EventWriter<TileModifiedEvent>,
|
||||||
) {
|
) {
|
||||||
let mut multi = 0.;
|
let mut multi = 0.;
|
||||||
if mouse.pressed(MouseButton::Left) {
|
if mouse.just_pressed(MouseButton::Left) {
|
||||||
multi = 1.;
|
multi = 1.;
|
||||||
} else if mouse.pressed(MouseButton::Right) {
|
} else if mouse.just_pressed(MouseButton::Right) {
|
||||||
multi = -1.;
|
multi = -1.;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -34,40 +45,20 @@ fn deform(
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
let win = window.single();
|
if let Some(contact) = tile_under_cursor.0 {
|
||||||
let (cam_transform, camera) = cam_query.single();
|
#[cfg(feature = "tracing")]
|
||||||
let Some(cursor_pos) = win.cursor_position() else {
|
let span = info_span!("Deform Mesh").entered();
|
||||||
return;
|
let modified_tiles = heightmap.create_crater(&contact.tile, 5, 5. * multi);
|
||||||
};
|
let mut chunk_set: HashSet<usize> = HashSet::new();
|
||||||
|
for (tile, height) in modified_tiles {
|
||||||
let Some(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
|
let chunk = tile.to_chunk_index(heightmap.width);
|
||||||
return;
|
if !chunk_set.contains(&chunk) {
|
||||||
};
|
chunk_modified.send(ChunkModifiedEvent { index: chunk });
|
||||||
|
chunk_set.insert(chunk);
|
||||||
let collision = rapier_context.cast_ray(
|
commands.entity(chunks.chunks[chunk]).insert(RebuildChunk);
|
||||||
cam_ray.origin,
|
|
||||||
cam_ray.direction.into(),
|
|
||||||
100.,
|
|
||||||
true,
|
|
||||||
QueryFilter::only_fixed(),
|
|
||||||
);
|
|
||||||
|
|
||||||
if let Some((_, dist)) = collision {
|
|
||||||
let contact_point = cam_ray.get_point(dist);
|
|
||||||
let contact_coord = HexCoord::from_world_pos(contact_point);
|
|
||||||
let cur_height = heightmap.sample_height(&contact_coord);
|
|
||||||
heightmap.set_height(&contact_coord, cur_height + 1. * time.delta_seconds() * multi);
|
|
||||||
let cur_chunk = contact_coord.to_chunk_index(heightmap.width);
|
|
||||||
|
|
||||||
if contact_coord.is_on_chunk_edge() {
|
|
||||||
let neighbors = contact_coord.get_neighbors();
|
|
||||||
let mut other_chunks: Vec<_> = neighbors
|
|
||||||
.iter()
|
|
||||||
.map(|c| c.to_chunk_index(heightmap.width))
|
|
||||||
.filter(|c| c != &cur_chunk)
|
|
||||||
.collect();
|
|
||||||
rebuild.queue.append(&mut other_chunks);
|
|
||||||
}
|
}
|
||||||
rebuild.queue.push(cur_chunk);
|
tile_modified.send(TileModifiedEvent::HeightChanged(tile, height));
|
||||||
|
}
|
||||||
|
// commands.entity(e).insert(RebuildChunk);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,33 +1,57 @@
|
|||||||
use crate::camera_system::camera_plugin::PhosCameraPlugin;
|
|
||||||
use crate::camera_system::components::PhosCamera;
|
use crate::camera_system::components::PhosCamera;
|
||||||
use crate::map_rendering::chunk_rebuild::ChunkRebuildPlugin;
|
|
||||||
use crate::map_rendering::map_init::MapInitPlugin;
|
use crate::map_rendering::map_init::MapInitPlugin;
|
||||||
use crate::shader_extensions::chunk_material::ChunkMaterial;
|
use crate::map_rendering::render_distance_system::RenderDistancePlugin;
|
||||||
use crate::utlis::render_distance_system::RenderDistancePlugin;
|
use crate::ui::build_ui::BuildUIPlugin;
|
||||||
use bevy::pbr::ExtendedMaterial;
|
use crate::utlis::editor_plugin::EditorPlugin;
|
||||||
|
use crate::utlis::tile_selection_plugin::TileSelectionPlugin;
|
||||||
|
use crate::{camera_system::camera_plugin::PhosCameraPlugin, utlis::debug_plugin::DebugPlugin};
|
||||||
use bevy::{
|
use bevy::{
|
||||||
pbr::{wireframe::WireframeConfig, CascadeShadowConfig},
|
pbr::{wireframe::WireframeConfig, CascadeShadowConfig},
|
||||||
prelude::*,
|
prelude::*,
|
||||||
};
|
};
|
||||||
|
use bevy_asset_loader::prelude::*;
|
||||||
use bevy_rapier3d::dynamics::{Ccd, RigidBody, Velocity};
|
use bevy_rapier3d::dynamics::{Ccd, RigidBody, Velocity};
|
||||||
use bevy_rapier3d::geometry::Collider;
|
use bevy_rapier3d::geometry::Collider;
|
||||||
use bevy_rapier3d::plugin::{NoUserData, RapierPhysicsPlugin};
|
use bevy_rapier3d::plugin::{NoUserData, RapierPhysicsPlugin};
|
||||||
use iyes_perf_ui::prelude::*;
|
use buildings::BuildingPugin;
|
||||||
use world_generation::biome_painter::BiomePainterPlugin;
|
// use iyes_perf_ui::prelude::*;
|
||||||
use world_generation::tile_manager::TileAssetPlugin;
|
use shared::animation_plugin::SimpleAnimationPlugin;
|
||||||
use world_generation::tile_mapper::TileMapperAssetPlugin;
|
use shared::sets::GameplaySet;
|
||||||
|
use shared::states::{GameplayState, MenuState};
|
||||||
|
use shared::{despawn::DespawnPuglin, states::AssetLoadState};
|
||||||
|
use units::units_plugin::UnitsPlugin;
|
||||||
|
use world_generation::states::GeneratorState;
|
||||||
|
|
||||||
pub struct PhosGamePlugin;
|
pub struct PhosGamePlugin;
|
||||||
|
|
||||||
impl Plugin for PhosGamePlugin {
|
impl Plugin for PhosGamePlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
|
app.insert_state(AssetLoadState::Loading);
|
||||||
|
app.insert_state(MenuState::Loading);
|
||||||
|
app.insert_state(GameplayState::Waiting);
|
||||||
|
|
||||||
|
app.add_loading_state(
|
||||||
|
LoadingState::new(AssetLoadState::Loading).continue_to_state(AssetLoadState::FinalizeAssets),
|
||||||
|
);
|
||||||
|
|
||||||
app.add_plugins((
|
app.add_plugins((
|
||||||
PhosCameraPlugin,
|
PhosCameraPlugin,
|
||||||
MapInitPlugin,
|
MapInitPlugin,
|
||||||
MaterialPlugin::<ExtendedMaterial<StandardMaterial, ChunkMaterial>>::default(),
|
|
||||||
RenderDistancePlugin,
|
RenderDistancePlugin,
|
||||||
|
BuildingPugin,
|
||||||
|
BuildUIPlugin,
|
||||||
|
SimpleAnimationPlugin,
|
||||||
|
UnitsPlugin,
|
||||||
|
DespawnPuglin,
|
||||||
|
TileSelectionPlugin,
|
||||||
|
#[cfg(debug_assertions)]
|
||||||
|
EditorPlugin,
|
||||||
|
#[cfg(debug_assertions)]
|
||||||
|
DebugPlugin,
|
||||||
));
|
));
|
||||||
|
|
||||||
|
configure_gameplay_set(app);
|
||||||
|
|
||||||
//Systems - Startup
|
//Systems - Startup
|
||||||
app.add_systems(Startup, init_game);
|
app.add_systems(Startup, init_game);
|
||||||
|
|
||||||
@@ -37,48 +61,71 @@ impl Plugin for PhosGamePlugin {
|
|||||||
//Perf UI
|
//Perf UI
|
||||||
app.add_plugins(bevy::diagnostic::FrameTimeDiagnosticsPlugin)
|
app.add_plugins(bevy::diagnostic::FrameTimeDiagnosticsPlugin)
|
||||||
.add_plugins(bevy::diagnostic::EntityCountDiagnosticsPlugin)
|
.add_plugins(bevy::diagnostic::EntityCountDiagnosticsPlugin)
|
||||||
.add_plugins(bevy::diagnostic::SystemInformationDiagnosticsPlugin)
|
.add_plugins(bevy::diagnostic::SystemInformationDiagnosticsPlugin);
|
||||||
.add_plugins(PerfUiPlugin);
|
// .add_plugins(PerfUiPlugin);
|
||||||
|
|
||||||
//Assets
|
|
||||||
app.add_plugins(TileAssetPlugin);
|
|
||||||
app.add_plugins(TileMapperAssetPlugin);
|
|
||||||
app.add_plugins(BiomePainterPlugin);
|
|
||||||
//Physics
|
//Physics
|
||||||
app.add_plugins(RapierPhysicsPlugin::<NoUserData>::default());
|
app.add_plugins(RapierPhysicsPlugin::<NoUserData>::default());
|
||||||
// app.add_plugins(RapierDebugRenderPlugin::default());
|
// app.add_plugins(RapierDebugRenderPlugin::default());
|
||||||
|
|
||||||
app.insert_resource(WireframeConfig {
|
app.insert_resource(WireframeConfig {
|
||||||
global: false,
|
global: false,
|
||||||
default_color: Color::hex("FF0064").unwrap(),
|
default_color: Srgba::hex("FF0064").unwrap().into(),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn init_game(mut commands: Commands, mut materials: ResMut<Assets<StandardMaterial>>) {
|
fn configure_gameplay_set(app: &mut App) {
|
||||||
commands.spawn((
|
app.configure_sets(
|
||||||
PerfUiRoot::default(),
|
Update,
|
||||||
PerfUiEntryFPS::default(),
|
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
|
||||||
PerfUiEntryFPSWorst::default(),
|
);
|
||||||
PerfUiEntryFrameTime::default(),
|
app.configure_sets(
|
||||||
PerfUiEntryFrameTimeWorst::default(),
|
PreUpdate,
|
||||||
));
|
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
|
||||||
|
);
|
||||||
|
app.configure_sets(
|
||||||
|
PostUpdate,
|
||||||
|
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
|
||||||
|
);
|
||||||
|
|
||||||
commands.spawn(DirectionalLightBundle {
|
app.configure_sets(
|
||||||
directional_light: DirectionalLight {
|
FixedUpdate,
|
||||||
|
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
|
||||||
|
);
|
||||||
|
app.configure_sets(
|
||||||
|
FixedPreUpdate,
|
||||||
|
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
|
||||||
|
);
|
||||||
|
app.configure_sets(
|
||||||
|
FixedPostUpdate,
|
||||||
|
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn init_game(mut commands: Commands, mut materials: ResMut<Assets<StandardMaterial>>) {
|
||||||
|
// commands.spawn((
|
||||||
|
// PerfUiRoot::default(),
|
||||||
|
// PerfUiEntryFPS::default(),
|
||||||
|
// PerfUiEntryFPSWorst::default(),
|
||||||
|
// PerfUiEntryFrameTime::default(),
|
||||||
|
// PerfUiEntryFrameTimeWorst::default(),
|
||||||
|
// ));
|
||||||
|
|
||||||
|
commands.spawn((
|
||||||
|
DirectionalLight {
|
||||||
shadows_enabled: true,
|
shadows_enabled: true,
|
||||||
..default()
|
..default()
|
||||||
},
|
},
|
||||||
cascade_shadow_config: CascadeShadowConfig {
|
CascadeShadowConfig {
|
||||||
bounds: vec![200., 400., 600., 800.],
|
bounds: vec![200., 400., 600., 800.],
|
||||||
..default()
|
..default()
|
||||||
},
|
},
|
||||||
transform: Transform::from_xyz(500., 260.0, 500.).looking_at(Vec3::ZERO, Vec3::Y),
|
Transform::from_xyz(500., 260.0, 500.).looking_at(Vec3::ZERO, Vec3::Y),
|
||||||
..default()
|
));
|
||||||
});
|
|
||||||
|
|
||||||
let sphere_mat = StandardMaterial {
|
let sphere_mat = StandardMaterial {
|
||||||
base_color: Color::CYAN,
|
base_color: Color::srgb(1., 1., 0.),
|
||||||
..default()
|
..default()
|
||||||
};
|
};
|
||||||
let handle = materials.add(sphere_mat);
|
let handle = materials.add(sphere_mat);
|
||||||
@@ -98,12 +145,9 @@ fn spawn_sphere(
|
|||||||
if keyboard_input.just_pressed(KeyCode::KeyF) {
|
if keyboard_input.just_pressed(KeyCode::KeyF) {
|
||||||
let cam_transform = cam.single();
|
let cam_transform = cam.single();
|
||||||
commands.spawn((
|
commands.spawn((
|
||||||
MaterialMeshBundle {
|
Mesh3d(meshes.add(Sphere::new(0.3))),
|
||||||
mesh: meshes.add(Sphere::new(0.3)),
|
MeshMaterial3d(mat.0.clone()),
|
||||||
material: mat.0.clone(),
|
Transform::from_translation(cam_transform.translation),
|
||||||
transform: Transform::from_translation(cam_transform.translation),
|
|
||||||
..default()
|
|
||||||
},
|
|
||||||
Collider::ball(0.3),
|
Collider::ball(0.3),
|
||||||
RigidBody::Dynamic,
|
RigidBody::Dynamic,
|
||||||
Ccd::enabled(),
|
Ccd::enabled(),
|
||||||
|
|||||||
@@ -2,23 +2,18 @@ use bevy::asset::Handle;
|
|||||||
use bevy::pbr::ExtendedMaterial;
|
use bevy::pbr::ExtendedMaterial;
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy::prelude::{Component, Image, Resource};
|
use bevy::prelude::{Component, Image, Resource};
|
||||||
use bevy::reflect::Reflect;
|
use bevy_asset_loader::asset_collection::AssetCollection;
|
||||||
|
use world_generation::biome_painter::BiomePainterAsset;
|
||||||
|
|
||||||
use crate::shader_extensions::chunk_material::ChunkMaterial;
|
use crate::shader_extensions::chunk_material::ChunkMaterial;
|
||||||
|
use crate::shader_extensions::water_material::WaterMaterial;
|
||||||
|
|
||||||
#[derive(Resource)]
|
#[derive(AssetCollection, Resource, Default)]
|
||||||
pub struct ChunkAtlas {
|
pub struct PhosAssets {
|
||||||
|
#[asset(key = "chunk_atlas")]
|
||||||
pub handle: Handle<Image>,
|
pub handle: Handle<Image>,
|
||||||
pub chunk_material_handle: Handle<ExtendedMaterial<StandardMaterial, ChunkMaterial>>,
|
pub chunk_material_handle: Handle<ExtendedMaterial<StandardMaterial, ChunkMaterial>>,
|
||||||
pub water_material: Handle<StandardMaterial>,
|
pub water_material: Handle<ExtendedMaterial<StandardMaterial, WaterMaterial>>,
|
||||||
pub is_loaded: bool,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Resource, Default, Reflect)]
|
|
||||||
#[reflect(Resource)]
|
|
||||||
pub struct PhosMap {
|
|
||||||
pub ready: bool,
|
|
||||||
pub regenerate: bool,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component)]
|
#[derive(Component)]
|
||||||
@@ -35,12 +30,17 @@ impl PhosChunk {
|
|||||||
#[derive(Resource, Default)]
|
#[derive(Resource, Default)]
|
||||||
pub struct PhosChunkRegistry {
|
pub struct PhosChunkRegistry {
|
||||||
pub chunks: Vec<Entity>,
|
pub chunks: Vec<Entity>,
|
||||||
|
pub waters: Vec<Entity>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl PhosChunkRegistry {
|
impl PhosChunkRegistry {
|
||||||
pub fn new(size: usize) -> Self {
|
pub fn new(size: usize) -> Self {
|
||||||
return Self {
|
return Self {
|
||||||
chunks: Vec::with_capacity(size),
|
chunks: Vec::with_capacity(size),
|
||||||
|
waters: Vec::with_capacity(size),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct RebuildChunk;
|
||||||
|
|||||||
@@ -1,8 +1,10 @@
|
|||||||
use bevy::asset::{Asset, Handle};
|
use bevy::asset::{Asset, Handle};
|
||||||
use bevy::pbr::MaterialExtension;
|
use bevy::image::Image;
|
||||||
|
use bevy::pbr::{Material, MaterialExtension};
|
||||||
use bevy::reflect::TypePath;
|
use bevy::reflect::TypePath;
|
||||||
|
use bevy::render::mesh::{MeshVertexAttribute, MeshVertexBufferLayoutRef};
|
||||||
use bevy::render::render_resource::{AsBindGroup, ShaderRef};
|
use bevy::render::render_resource::{AsBindGroup, ShaderRef};
|
||||||
use bevy::render::texture::Image;
|
use world_generation::consts::{ATTRIBUTE_PACKED_VERTEX_DATA, ATTRIBUTE_VERTEX_HEIGHT};
|
||||||
|
|
||||||
#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
|
#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
|
||||||
pub struct ChunkMaterial {
|
pub struct ChunkMaterial {
|
||||||
@@ -15,25 +17,50 @@ impl MaterialExtension for ChunkMaterial {
|
|||||||
fn fragment_shader() -> ShaderRef {
|
fn fragment_shader() -> ShaderRef {
|
||||||
"shaders/world/chunk.wgsl".into()
|
"shaders/world/chunk.wgsl".into()
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// fn vertex_shader() -> ShaderRef {
|
#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
|
||||||
|
pub struct PackedChunkMaterial {
|
||||||
|
#[texture(100, dimension = "2d_array")]
|
||||||
|
#[sampler(101)]
|
||||||
|
pub array_texture: Handle<Image>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Material for PackedChunkMaterial {
|
||||||
|
fn fragment_shader() -> ShaderRef {
|
||||||
|
"shaders/world/chunk.wgsl".into()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn vertex_shader() -> ShaderRef {
|
||||||
|
"shaders/world/chunk_packed.wgsl".into()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn prepass_vertex_shader() -> ShaderRef {
|
||||||
|
"shaders/world/chunk_packed.wgsl".into()
|
||||||
|
}
|
||||||
|
|
||||||
|
// fn deferred_vertex_shader() -> ShaderRef {
|
||||||
// "shaders/world/chunk_packed.wgsl".into()
|
// "shaders/world/chunk_packed.wgsl".into()
|
||||||
// }
|
// }
|
||||||
|
|
||||||
// fn specialize(
|
// fn opaque_render_method(&self) -> bevy::pbr::OpaqueRendererMethod {
|
||||||
// _pipeline: &bevy::pbr::MaterialExtensionPipeline,
|
// return OpaqueRendererMethod::Auto;
|
||||||
// descriptor: &mut bevy::render::render_resource::RenderPipelineDescriptor,
|
|
||||||
// layout: &bevy::render::mesh::MeshVertexBufferLayout,
|
|
||||||
// _key: bevy::pbr::MaterialExtensionKey<Self>,
|
|
||||||
// ) -> Result<(), bevy::render::render_resource::SpecializedMeshPipelineError> {
|
|
||||||
// let vertex_layout = layout.get_layout(&[
|
|
||||||
// // Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
|
|
||||||
// // Mesh::ATTRIBUTE_UV_0.at_shader_location(1),
|
|
||||||
// // Mesh::ATTRIBUTE_NORMAL.at_shader_location(2),
|
|
||||||
// ATTRIBUTE_PACKED_VERTEX_DATA.at_shader_location(7),
|
|
||||||
// ATTRIBUTE_VERTEX_HEIGHT.at_shader_location(8),
|
|
||||||
// ])?;
|
|
||||||
// descriptor.vertex.buffers = vec![vertex_layout];
|
|
||||||
// Ok(())
|
|
||||||
// }
|
// }
|
||||||
|
|
||||||
|
fn specialize(
|
||||||
|
_pipeline: &bevy::pbr::MaterialPipeline<Self>,
|
||||||
|
descriptor: &mut bevy::render::render_resource::RenderPipelineDescriptor,
|
||||||
|
layout: &MeshVertexBufferLayoutRef,
|
||||||
|
_key: bevy::pbr::MaterialPipelineKey<Self>,
|
||||||
|
) -> Result<(), bevy::render::render_resource::SpecializedMeshPipelineError> {
|
||||||
|
let vertex_layout = layout.0.get_layout(&[
|
||||||
|
// Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
|
||||||
|
// Mesh::ATTRIBUTE_UV_0.at_shader_location(1),
|
||||||
|
// Mesh::ATTRIBUTE_NORMAL.at_shader_location(2),
|
||||||
|
ATTRIBUTE_PACKED_VERTEX_DATA.at_shader_location(7),
|
||||||
|
ATTRIBUTE_VERTEX_HEIGHT.at_shader_location(8),
|
||||||
|
])?;
|
||||||
|
descriptor.vertex.buffers = vec![vertex_layout];
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1 +1,2 @@
|
|||||||
pub mod chunk_material;
|
pub mod chunk_material;
|
||||||
|
pub mod water_material;
|
||||||
|
|||||||
54
game/main/src/shader_extensions/water_material.rs
Normal file
54
game/main/src/shader_extensions/water_material.rs
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
use bevy::asset::Asset;
|
||||||
|
use bevy::math::VectorSpace;
|
||||||
|
use bevy::pbr::MaterialExtension;
|
||||||
|
use bevy::prelude::*;
|
||||||
|
use bevy::reflect::Reflect;
|
||||||
|
use bevy::render::render_resource::{AsBindGroup, ShaderRef, ShaderType};
|
||||||
|
|
||||||
|
#[derive(Asset, Reflect, AsBindGroup, Debug, Clone, Default)]
|
||||||
|
pub struct WaterMaterial {
|
||||||
|
#[uniform(100)]
|
||||||
|
pub settings: WaterSettings,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, ShaderType, Reflect)]
|
||||||
|
pub struct WaterSettings {
|
||||||
|
pub offset: f32,
|
||||||
|
pub scale: f32,
|
||||||
|
pub f_power: f32,
|
||||||
|
pub deep_color: LinearRgba,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for WaterSettings {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self {
|
||||||
|
offset: 0.0,
|
||||||
|
scale: 1.0,
|
||||||
|
f_power: 2.0,
|
||||||
|
deep_color: default(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl MaterialExtension for WaterMaterial {
|
||||||
|
fn fragment_shader() -> ShaderRef {
|
||||||
|
"shaders/world/water.wgsl".into()
|
||||||
|
}
|
||||||
|
|
||||||
|
// fn specialize(
|
||||||
|
// _pipeline: &bevy::pbr::MaterialExtensionPipeline,
|
||||||
|
// descriptor: &mut bevy::render::render_resource::RenderPipelineDescriptor,
|
||||||
|
// layout: &bevy::render::mesh::MeshVertexBufferLayout,
|
||||||
|
// _key: bevy::pbr::MaterialExtensionKey<Self>,
|
||||||
|
// ) -> Result<(), bevy::render::render_resource::SpecializedMeshPipelineError> {
|
||||||
|
// let vertex_layout = layout.get_layout(&[
|
||||||
|
// // Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
|
||||||
|
// // Mesh::ATTRIBUTE_UV_0.at_shader_location(1),
|
||||||
|
// // Mesh::ATTRIBUTE_NORMAL.at_shader_location(2),
|
||||||
|
// ATTRIBUTE_PACKED_VERTEX_DATA.at_shader_location(7),
|
||||||
|
// ATTRIBUTE_VERTEX_HEIGHT.at_shader_location(8),
|
||||||
|
// ])?;
|
||||||
|
// descriptor.vertex.buffers = vec![vertex_layout];
|
||||||
|
// Ok(())
|
||||||
|
// }
|
||||||
|
}
|
||||||
38
game/main/src/ui/build_ui.rs
Normal file
38
game/main/src/ui/build_ui.rs
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
use bevy::{
|
||||||
|
prelude::*,
|
||||||
|
render::{camera::RenderTarget, view::RenderLayers},
|
||||||
|
};
|
||||||
|
use shared::{states::AssetLoadState, tags::MainCamera};
|
||||||
|
pub struct BuildUIPlugin;
|
||||||
|
|
||||||
|
impl Plugin for BuildUIPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.add_systems(Startup, setup_cameras);
|
||||||
|
app.add_systems(Update, spawn_ui.run_if(in_state(AssetLoadState::LoadComplete)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn setup_cameras(mut commands: Commands) {
|
||||||
|
commands.spawn((Camera2d, IsDefaultUiCamera, UiBoxShadowSamples(6)));
|
||||||
|
}
|
||||||
|
|
||||||
|
fn spawn_ui(mut commands: Commands) {
|
||||||
|
commands
|
||||||
|
.spawn((Node {
|
||||||
|
width: Val::Percent(100.),
|
||||||
|
height: Val::Percent(100.),
|
||||||
|
justify_content: JustifyContent::Center,
|
||||||
|
align_items: AlignItems::End,
|
||||||
|
..default()
|
||||||
|
},))
|
||||||
|
.insert(PickingBehavior::IGNORE)
|
||||||
|
.with_children(|parent| {
|
||||||
|
parent.spawn((
|
||||||
|
Node {
|
||||||
|
width: Val::Px(500.),
|
||||||
|
..Default::default()
|
||||||
|
},
|
||||||
|
BackgroundColor(LinearRgba::GREEN.into()),
|
||||||
|
));
|
||||||
|
});
|
||||||
|
}
|
||||||
1
game/main/src/ui/mod.rs
Normal file
1
game/main/src/ui/mod.rs
Normal file
@@ -0,0 +1 @@
|
|||||||
|
pub mod build_ui;
|
||||||
93
game/main/src/utlis/chunk_utils.rs
Normal file
93
game/main/src/utlis/chunk_utils.rs
Normal file
@@ -0,0 +1,93 @@
|
|||||||
|
#[cfg(feature = "tracing")]
|
||||||
|
use bevy::log::*;
|
||||||
|
use bevy::{
|
||||||
|
asset::Assets,
|
||||||
|
ecs::system::Res,
|
||||||
|
math::{IVec2, UVec2, Vec3},
|
||||||
|
render::mesh::Mesh,
|
||||||
|
};
|
||||||
|
use bevy_rapier3d::geometry::{Collider, TriMeshFlags};
|
||||||
|
use rayon::iter::{IntoParallelRefMutIterator, ParallelIterator};
|
||||||
|
use world_generation::{
|
||||||
|
biome_painter::BiomePainter,
|
||||||
|
generators::{
|
||||||
|
chunk_colliders::generate_chunk_collider,
|
||||||
|
mesh_generator::{generate_chunk_mesh, generate_chunk_water_mesh},
|
||||||
|
packed_mesh_generator::generate_packed_chunk_mesh,
|
||||||
|
},
|
||||||
|
hex_utils::offset_to_world,
|
||||||
|
prelude::{Chunk, Map, MeshChunkData},
|
||||||
|
tile_manager::TileAsset,
|
||||||
|
tile_mapper::TileMapperAsset,
|
||||||
|
};
|
||||||
|
|
||||||
|
pub fn paint_map(
|
||||||
|
map: &mut Map,
|
||||||
|
painter: &BiomePainter,
|
||||||
|
tiles: &Res<Assets<TileAsset>>,
|
||||||
|
mappers: &Res<Assets<TileMapperAsset>>,
|
||||||
|
) {
|
||||||
|
map.chunks.par_iter_mut().for_each(|chunk: &mut Chunk| {
|
||||||
|
paint_chunk(chunk, painter, tiles, mappers);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn paint_chunk(
|
||||||
|
chunk: &mut Chunk,
|
||||||
|
painter: &BiomePainter,
|
||||||
|
tiles: &Res<Assets<TileAsset>>,
|
||||||
|
mappers: &Res<Assets<TileMapperAsset>>,
|
||||||
|
) {
|
||||||
|
for z in 0..Chunk::SIZE {
|
||||||
|
for x in 0..Chunk::SIZE {
|
||||||
|
let idx = x + z * Chunk::SIZE;
|
||||||
|
let height = chunk.heights[idx];
|
||||||
|
let biome_id = chunk.biome_id[idx];
|
||||||
|
let biome = &painter.biomes[biome_id];
|
||||||
|
let mapper = mappers.get(biome.tile_mapper.id());
|
||||||
|
let tile_handle = mapper.unwrap().sample_tile(height);
|
||||||
|
let tile = tiles.get(tile_handle).unwrap();
|
||||||
|
chunk.textures[idx] = [tile.texture_id, tile.side_texture_id];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn prepare_chunk_mesh(
|
||||||
|
chunk: &MeshChunkData,
|
||||||
|
sealevel: f32,
|
||||||
|
chunk_offset: IVec2,
|
||||||
|
chunk_index: usize,
|
||||||
|
map_size: UVec2,
|
||||||
|
) -> (Mesh, Mesh, (Vec<Vec3>, Vec<[u32; 3]>), Vec3, usize) {
|
||||||
|
#[cfg(feature = "tracing")]
|
||||||
|
let _gen_mesh = info_span!("Generate Chunk").entered();
|
||||||
|
let chunk_mesh = generate_chunk_mesh(chunk);
|
||||||
|
let water_mesh = generate_chunk_water_mesh(chunk, sealevel, map_size.x as usize, map_size.y as usize);
|
||||||
|
let col_data = generate_chunk_collider(chunk);
|
||||||
|
|
||||||
|
return (
|
||||||
|
chunk_mesh,
|
||||||
|
water_mesh,
|
||||||
|
col_data,
|
||||||
|
offset_to_world(chunk_offset * Chunk::SIZE as i32, 0.),
|
||||||
|
chunk_index,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn prepare_chunk_mesh_with_collider(
|
||||||
|
chunk: &MeshChunkData,
|
||||||
|
sealevel: f32,
|
||||||
|
chunk_offset: IVec2,
|
||||||
|
chunk_index: usize,
|
||||||
|
map_size: UVec2,
|
||||||
|
) -> (Mesh, Mesh, Collider, Vec3, usize) {
|
||||||
|
let (chunk_mesh, water_mesh, (col_verts, col_indicies), pos, index) =
|
||||||
|
prepare_chunk_mesh(chunk, sealevel, chunk_offset, chunk_index, map_size);
|
||||||
|
let collider: Collider;
|
||||||
|
{
|
||||||
|
#[cfg(feature = "tracing")]
|
||||||
|
let _collider_span = info_span!("Create Collider Trimesh").entered();
|
||||||
|
collider = Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::DELETE_DUPLICATE_TRIANGLES);
|
||||||
|
}
|
||||||
|
return (chunk_mesh, water_mesh, collider, pos, index);
|
||||||
|
}
|
||||||
100
game/main/src/utlis/debug_plugin.rs
Normal file
100
game/main/src/utlis/debug_plugin.rs
Normal file
@@ -0,0 +1,100 @@
|
|||||||
|
use bevy::{gizmos::gizmos, prelude::*};
|
||||||
|
use shared::states::GameplayState;
|
||||||
|
use shared::{resources::TileUnderCursor, sets::GameplaySet};
|
||||||
|
use world_generation::{
|
||||||
|
consts::{HEX_CORNERS, WATER_HEX_CORNERS},
|
||||||
|
prelude::Map,
|
||||||
|
states::GeneratorState,
|
||||||
|
};
|
||||||
|
|
||||||
|
use crate::camera_system::components::{PhosCamera, PhosOrbitCamera};
|
||||||
|
|
||||||
|
pub struct DebugPlugin;
|
||||||
|
|
||||||
|
impl Plugin for DebugPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.insert_state(DebugState::Base);
|
||||||
|
|
||||||
|
app.add_systems(
|
||||||
|
Update,
|
||||||
|
show_tile_heights
|
||||||
|
.run_if(in_state(GeneratorState::Idle))
|
||||||
|
.run_if(not(in_state(DebugState::None))),
|
||||||
|
);
|
||||||
|
|
||||||
|
app.add_systems(
|
||||||
|
Update,
|
||||||
|
verbose_data
|
||||||
|
.run_if(in_state(GeneratorState::Idle))
|
||||||
|
.run_if(in_state(DebugState::Verbose)),
|
||||||
|
);
|
||||||
|
|
||||||
|
// app.add_systems(Update, camera_debug.in_set(GameplaySet));
|
||||||
|
app.add_systems(Update, regenerate_map.run_if(in_state(GeneratorState::Idle)));
|
||||||
|
|
||||||
|
app.insert_resource(Shape(Polyline3d::new([
|
||||||
|
HEX_CORNERS[0],
|
||||||
|
HEX_CORNERS[1],
|
||||||
|
HEX_CORNERS[2],
|
||||||
|
HEX_CORNERS[3],
|
||||||
|
HEX_CORNERS[4],
|
||||||
|
HEX_CORNERS[5],
|
||||||
|
HEX_CORNERS[0],
|
||||||
|
])));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Resource)]
|
||||||
|
struct Shape(pub Polyline3d<7>);
|
||||||
|
|
||||||
|
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
|
||||||
|
pub enum DebugState {
|
||||||
|
Base,
|
||||||
|
None,
|
||||||
|
Verbose,
|
||||||
|
}
|
||||||
|
|
||||||
|
fn regenerate_map(
|
||||||
|
mut generator_state: ResMut<NextState<GeneratorState>>,
|
||||||
|
mut gameplay_state: ResMut<NextState<GameplayState>>,
|
||||||
|
input: Res<ButtonInput<KeyCode>>,
|
||||||
|
) {
|
||||||
|
if input.just_pressed(KeyCode::KeyR) {
|
||||||
|
generator_state.set(GeneratorState::Regenerate);
|
||||||
|
gameplay_state.set(GameplayState::PlaceHQ);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn show_tile_heights(map: Res<Map>, mut gizmos: Gizmos, shape: Res<Shape>, tile_under_cursor: Res<TileUnderCursor>) {
|
||||||
|
if let Some(contact) = tile_under_cursor.0 {
|
||||||
|
let height = map.sample_height(&contact.tile);
|
||||||
|
gizmos.primitive_3d(&shape.0, contact.tile.to_world(height + 0.01), Color::WHITE);
|
||||||
|
|
||||||
|
gizmos.line(contact.point, contact.point + Vec3::X, LinearRgba::RED);
|
||||||
|
gizmos.line(contact.point, contact.point + Vec3::Y, LinearRgba::GREEN);
|
||||||
|
gizmos.line(contact.point, contact.point + Vec3::Z, LinearRgba::BLUE);
|
||||||
|
|
||||||
|
// show_water_corners(contact.tile.to_world(height + 1.0), &mut gizmos);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn show_water_corners(pos: Vec3, gizmos: &mut Gizmos) {
|
||||||
|
for i in 0..WATER_HEX_CORNERS.len() {
|
||||||
|
let p = pos + WATER_HEX_CORNERS[i];
|
||||||
|
let p2 = pos + WATER_HEX_CORNERS[(i + 1) % WATER_HEX_CORNERS.len()];
|
||||||
|
|
||||||
|
gizmos.line(p, p2, LinearRgba::RED);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn camera_debug(mut cam_query: Query<(&PhosCamera, &PhosOrbitCamera)>, mut gizmos: Gizmos) {
|
||||||
|
let (config, orbit) = cam_query.single();
|
||||||
|
|
||||||
|
gizmos.sphere(orbit.target, 0.3, LinearRgba::RED);
|
||||||
|
let cam_proxy = orbit.target - (orbit.forward * 10.0);
|
||||||
|
gizmos.ray(orbit.target, orbit.forward * 10.0, LinearRgba::rgb(1.0, 0.0, 1.0));
|
||||||
|
|
||||||
|
gizmos.circle(cam_proxy, 0.3, LinearRgba::rgb(1.0, 1.0, 0.0));
|
||||||
|
}
|
||||||
|
|
||||||
|
fn verbose_data() {}
|
||||||
161
game/main/src/utlis/editor_plugin.rs
Normal file
161
game/main/src/utlis/editor_plugin.rs
Normal file
@@ -0,0 +1,161 @@
|
|||||||
|
use bevy::{prelude::*, render::render_asset::RenderAssetUsages};
|
||||||
|
use bevy_inspector_egui::bevy_egui::EguiContexts;
|
||||||
|
use bevy_inspector_egui::egui::{self};
|
||||||
|
use image::{ImageBuffer, Rgba};
|
||||||
|
use world_generation::biome_asset::BiomeAsset;
|
||||||
|
use world_generation::biome_painter::BiomePainterAsset;
|
||||||
|
use world_generation::map::biome_map::BiomeMap;
|
||||||
|
use world_generation::map::map_utils::{render_biome_map, render_biome_noise_map};
|
||||||
|
use world_generation::{map::map_utils::render_map, prelude::Map, states::GeneratorState};
|
||||||
|
|
||||||
|
pub struct EditorPlugin;
|
||||||
|
|
||||||
|
impl Plugin for EditorPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.init_resource::<UIState>();
|
||||||
|
|
||||||
|
// app.add_systems(PostUpdate, prepare_image.run_if(in_state(GeneratorState::SpawnMap)));
|
||||||
|
// app.add_systems(
|
||||||
|
// Update,
|
||||||
|
// (render_map_ui, update_map_render, asset_reloaded).run_if(in_state(GeneratorState::Idle)),
|
||||||
|
// );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Resource)]
|
||||||
|
struct MapImage(pub Handle<Image>);
|
||||||
|
|
||||||
|
pub fn prepare_image(mut images: ResMut<Assets<Image>>, heightmap: Res<Map>, mut commands: Commands) {
|
||||||
|
let image = render_map(&heightmap, 0.1);
|
||||||
|
let handle = images.add(Image::from_dynamic(image.into(), true, RenderAssetUsages::RENDER_WORLD));
|
||||||
|
|
||||||
|
commands.insert_resource(MapImage(handle));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Resource)]
|
||||||
|
struct UIState {
|
||||||
|
pub is_open: bool,
|
||||||
|
pub target_map_type: MapDisplayType,
|
||||||
|
pub cur_map_type: MapDisplayType,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for UIState {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self {
|
||||||
|
is_open: true,
|
||||||
|
target_map_type: default(),
|
||||||
|
cur_map_type: default(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, PartialEq, Eq, Clone, Copy, Default)]
|
||||||
|
enum MapDisplayType {
|
||||||
|
#[default]
|
||||||
|
HeightMap,
|
||||||
|
Biomes,
|
||||||
|
BiomeNoise,
|
||||||
|
BiomeNoiseTemp,
|
||||||
|
BiomeNoiseContinent,
|
||||||
|
BiomeNoiseMoisture,
|
||||||
|
}
|
||||||
|
|
||||||
|
fn asset_reloaded(
|
||||||
|
mut asset_events: EventReader<AssetEvent<BiomeAsset>>,
|
||||||
|
mut biomes: ResMut<Assets<BiomeAsset>>,
|
||||||
|
biome_painter: Res<BiomePainterAsset>,
|
||||||
|
mut commands: Commands,
|
||||||
|
) {
|
||||||
|
let mut rebuild = false;
|
||||||
|
for event in asset_events.read() {
|
||||||
|
match event {
|
||||||
|
AssetEvent::Modified { .. } => rebuild = true,
|
||||||
|
_ => (),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if rebuild {
|
||||||
|
let painter = biome_painter.build(&biomes);
|
||||||
|
commands.insert_resource(painter);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn render_map_ui(
|
||||||
|
image: Res<MapImage>,
|
||||||
|
heightmap: Res<Map>,
|
||||||
|
biome_map: Res<BiomeMap>,
|
||||||
|
mut contexts: EguiContexts,
|
||||||
|
mut state: ResMut<UIState>,
|
||||||
|
) {
|
||||||
|
let id = contexts.add_image(image.0.clone_weak());
|
||||||
|
|
||||||
|
let mut map_type = state.target_map_type;
|
||||||
|
let ctx = contexts.ctx_mut();
|
||||||
|
egui::Window::new("Map").open(&mut state.is_open).show(ctx, |ui| {
|
||||||
|
ui.label("Map Test");
|
||||||
|
egui::ComboBox::from_label("Display Type")
|
||||||
|
.selected_text(format!("{:?}", map_type))
|
||||||
|
.show_ui(ui, |ui| {
|
||||||
|
ui.selectable_value(&mut map_type, MapDisplayType::HeightMap, "Heightmap");
|
||||||
|
ui.selectable_value(&mut map_type, MapDisplayType::Biomes, "Biomes");
|
||||||
|
ui.selectable_value(&mut map_type, MapDisplayType::BiomeNoise, "Biome Noise");
|
||||||
|
ui.selectable_value(
|
||||||
|
&mut map_type,
|
||||||
|
MapDisplayType::BiomeNoiseTemp,
|
||||||
|
"Biome Noise: Tempurature",
|
||||||
|
);
|
||||||
|
ui.selectable_value(
|
||||||
|
&mut map_type,
|
||||||
|
MapDisplayType::BiomeNoiseContinent,
|
||||||
|
"Biome Noise: Continent",
|
||||||
|
);
|
||||||
|
ui.selectable_value(
|
||||||
|
&mut map_type,
|
||||||
|
MapDisplayType::BiomeNoiseMoisture,
|
||||||
|
"Biome Noise: Moisture",
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
|
ui.add(egui::widgets::Image::new(egui::load::SizedTexture::new(
|
||||||
|
id,
|
||||||
|
[512.0, 512.0],
|
||||||
|
)));
|
||||||
|
|
||||||
|
if ui.button("Save Image").clicked() {
|
||||||
|
let img = get_map_image(&heightmap, &biome_map, map_type);
|
||||||
|
_ = img.save(format!("{:?}.png", map_type));
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
state.target_map_type = map_type;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update_map_render(
|
||||||
|
mut state: ResMut<UIState>,
|
||||||
|
mut images: ResMut<Assets<Image>>,
|
||||||
|
heightmap: Res<Map>,
|
||||||
|
biome_map: Res<BiomeMap>,
|
||||||
|
image: Res<MapImage>,
|
||||||
|
) {
|
||||||
|
if state.cur_map_type == state.target_map_type {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
let result = get_map_image(&heightmap, &biome_map, state.target_map_type);
|
||||||
|
images.insert(
|
||||||
|
image.0.id(),
|
||||||
|
Image::from_dynamic(result.into(), true, RenderAssetUsages::RENDER_WORLD),
|
||||||
|
);
|
||||||
|
|
||||||
|
state.cur_map_type = state.target_map_type;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_map_image(heightmap: &Map, biome_map: &BiomeMap, map_type: MapDisplayType) -> ImageBuffer<Rgba<u8>, Vec<u8>> {
|
||||||
|
return match map_type {
|
||||||
|
MapDisplayType::HeightMap => render_map(&heightmap, 0.1),
|
||||||
|
MapDisplayType::Biomes => render_biome_map(&heightmap, &biome_map),
|
||||||
|
MapDisplayType::BiomeNoise => render_biome_noise_map(&biome_map, Vec3::ONE),
|
||||||
|
MapDisplayType::BiomeNoiseTemp => render_biome_noise_map(&biome_map, Vec3::X),
|
||||||
|
MapDisplayType::BiomeNoiseContinent => render_biome_noise_map(&biome_map, Vec3::Y),
|
||||||
|
MapDisplayType::BiomeNoiseMoisture => render_biome_noise_map(&biome_map, Vec3::Z),
|
||||||
|
};
|
||||||
|
}
|
||||||
@@ -1 +1,4 @@
|
|||||||
pub mod render_distance_system;
|
pub mod chunk_utils;
|
||||||
|
pub mod debug_plugin;
|
||||||
|
pub mod editor_plugin;
|
||||||
|
pub mod tile_selection_plugin;
|
||||||
|
|||||||
70
game/main/src/utlis/tile_selection_plugin.rs
Normal file
70
game/main/src/utlis/tile_selection_plugin.rs
Normal file
@@ -0,0 +1,70 @@
|
|||||||
|
use bevy::{prelude::*, window::PrimaryWindow};
|
||||||
|
use bevy_rapier3d::{
|
||||||
|
plugin::{RapierContext, ReadDefaultRapierContext},
|
||||||
|
prelude::QueryFilter,
|
||||||
|
};
|
||||||
|
use shared::{
|
||||||
|
resources::{TileContact, TileUnderCursor},
|
||||||
|
tags::MainCamera,
|
||||||
|
};
|
||||||
|
use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
|
||||||
|
pub struct TileSelectionPlugin;
|
||||||
|
|
||||||
|
impl Plugin for TileSelectionPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.init_resource::<TileUnderCursor>();
|
||||||
|
app.add_systems(
|
||||||
|
PreUpdate,
|
||||||
|
update_tile_under_cursor.run_if(in_state(GeneratorState::Idle)),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update_tile_under_cursor(
|
||||||
|
cam_query: Query<(&GlobalTransform, &Camera), With<MainCamera>>,
|
||||||
|
window: Query<&Window, With<PrimaryWindow>>,
|
||||||
|
rapier_context: ReadDefaultRapierContext,
|
||||||
|
map: Res<Map>,
|
||||||
|
mut tile_under_cursor: ResMut<TileUnderCursor>,
|
||||||
|
) {
|
||||||
|
let win_r = window.get_single();
|
||||||
|
if win_r.is_err() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let win = win_r.unwrap();
|
||||||
|
|
||||||
|
let (cam_transform, camera) = cam_query.single();
|
||||||
|
let Some(cursor_pos) = win.cursor_position() else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
let Ok(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
let collision = rapier_context.cast_ray(
|
||||||
|
cam_ray.origin,
|
||||||
|
cam_ray.direction.into(),
|
||||||
|
500.,
|
||||||
|
true,
|
||||||
|
QueryFilter::only_fixed(),
|
||||||
|
);
|
||||||
|
|
||||||
|
if let Some((_e, dist)) = collision {
|
||||||
|
let contact_point = cam_ray.get_point(dist);
|
||||||
|
let contact_coord = HexCoord::from_world_pos(contact_point);
|
||||||
|
//todo: handle correct tile detection when contacting a tile from the side
|
||||||
|
if !map.is_in_bounds(&contact_coord) {
|
||||||
|
tile_under_cursor.0 = None;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let surface = map.sample_height(&contact_coord);
|
||||||
|
tile_under_cursor.0 = Some(TileContact::new(
|
||||||
|
contact_coord,
|
||||||
|
contact_point,
|
||||||
|
contact_coord.to_world(surface),
|
||||||
|
));
|
||||||
|
} else {
|
||||||
|
tile_under_cursor.0 = None;
|
||||||
|
}
|
||||||
|
}
|
||||||
20
game/resources/Cargo.toml
Normal file
20
game/resources/Cargo.toml
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
[package]
|
||||||
|
name = "resources"
|
||||||
|
version = "0.1.0"
|
||||||
|
edition = "2021"
|
||||||
|
|
||||||
|
[dependencies]
|
||||||
|
bevy = "0.16.0"
|
||||||
|
world_generation = { path = "../../engine/world_generation" }
|
||||||
|
shared = { path = "../shared" }
|
||||||
|
serde = { version = "1.0.204", features = ["derive"] }
|
||||||
|
asset_loader = { path = "../../engine/asset_loader" }
|
||||||
|
serde_json = "1.0.120"
|
||||||
|
ron = "0.8.1"
|
||||||
|
bevy_asset_loader = { version = "0.23.0-rc.3", features = [
|
||||||
|
"standard_dynamic_assets",
|
||||||
|
"3d",
|
||||||
|
] }
|
||||||
|
|
||||||
|
[features]
|
||||||
|
tracing = []
|
||||||
16
game/resources/src/lib.rs
Normal file
16
game/resources/src/lib.rs
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
pub mod resource_asset;
|
||||||
|
|
||||||
|
pub fn add(left: usize, right: usize) -> usize {
|
||||||
|
left + right
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use super::*;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn it_works() {
|
||||||
|
let result = add(2, 2);
|
||||||
|
assert_eq!(result, 4);
|
||||||
|
}
|
||||||
|
}
|
||||||
49
game/resources/src/resource_asset.rs
Normal file
49
game/resources/src/resource_asset.rs
Normal file
@@ -0,0 +1,49 @@
|
|||||||
|
use asset_loader::create_asset_loader;
|
||||||
|
use bevy::prelude::*;
|
||||||
|
use bevy_asset_loader::asset_collection::AssetCollection;
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
use shared::Tier;
|
||||||
|
|
||||||
|
#[derive(Asset, TypePath, Debug, Serialize, Deserialize)]
|
||||||
|
pub struct ResourceAsset {
|
||||||
|
pub identifier: String,
|
||||||
|
pub name: String,
|
||||||
|
pub description: String,
|
||||||
|
pub sprite_id: usize,
|
||||||
|
pub tier: Tier,
|
||||||
|
}
|
||||||
|
|
||||||
|
create_asset_loader!(
|
||||||
|
ResourceAssetPlugin,
|
||||||
|
ResourceAssetLoader,
|
||||||
|
ResourceAsset,
|
||||||
|
&["res", "res.ron"],
|
||||||
|
;?
|
||||||
|
);
|
||||||
|
|
||||||
|
#[derive(Resource, AssetCollection)]
|
||||||
|
pub struct ResourceDatabase {
|
||||||
|
#[asset(key = "resources", collection(typed))]
|
||||||
|
pub units: Vec<Handle<ResourceAsset>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl ResourceDatabase {
|
||||||
|
pub fn create_lookup(&self, assets: &Assets<ResourceAsset>) -> ResourceLookup {
|
||||||
|
let mut identifiers = Vec::with_capacity(self.units.len());
|
||||||
|
for handle in &self.units {
|
||||||
|
if let Some(asset) = assets.get(handle.id()) {
|
||||||
|
identifiers.push(asset.identifier.clone());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return ResourceLookup {
|
||||||
|
handles: self.units.clone(),
|
||||||
|
identifiers,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Resource)]
|
||||||
|
pub struct ResourceLookup {
|
||||||
|
pub handles: Vec<Handle<ResourceAsset>>,
|
||||||
|
pub identifiers: Vec<String>,
|
||||||
|
}
|
||||||
15
game/shared/Cargo.toml
Normal file
15
game/shared/Cargo.toml
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
[package]
|
||||||
|
name = "shared"
|
||||||
|
version = "0.1.0"
|
||||||
|
edition = "2021"
|
||||||
|
|
||||||
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
|
|
||||||
|
[dependencies]
|
||||||
|
bevy = "0.16.0"
|
||||||
|
serde = { version = "1.0.204", features = ["derive"] }
|
||||||
|
world_generation = { path = "../../engine/world_generation" }
|
||||||
|
|
||||||
|
|
||||||
|
[features]
|
||||||
|
tracing = []
|
||||||
18
game/shared/src/animation_plugin.rs
Normal file
18
game/shared/src/animation_plugin.rs
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
use crate::prefab_defination::RotationAnimation;
|
||||||
|
|
||||||
|
pub struct SimpleAnimationPlugin;
|
||||||
|
|
||||||
|
impl Plugin for SimpleAnimationPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.add_systems(Update, rotate);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn rotate(mut query: Query<(&mut Transform, &RotationAnimation)>, time: Res<Time>) {
|
||||||
|
for (mut transform, rot) in query.iter_mut() {
|
||||||
|
let cur_rot = transform.rotation;
|
||||||
|
transform.rotation = cur_rot * Quat::from_axis_angle(rot.axis, rot.speed.to_radians() * time.delta_secs());
|
||||||
|
}
|
||||||
|
}
|
||||||
29
game/shared/src/building.rs
Normal file
29
game/shared/src/building.rs
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
use bevy::reflect::Reflect;
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
|
#[derive(Default, Reflect, Debug, PartialEq, Eq, Serialize, Deserialize)]
|
||||||
|
pub struct BuildingIdentifier(pub usize);
|
||||||
|
|
||||||
|
impl From<i32> for BuildingIdentifier {
|
||||||
|
fn from(value: i32) -> Self {
|
||||||
|
return BuildingIdentifier(value as usize);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<u32> for BuildingIdentifier {
|
||||||
|
fn from(value: u32) -> Self {
|
||||||
|
return BuildingIdentifier(value as usize);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<usize> for BuildingIdentifier {
|
||||||
|
fn from(value: usize) -> Self {
|
||||||
|
return BuildingIdentifier(value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Into<usize> for BuildingIdentifier {
|
||||||
|
fn into(self) -> usize {
|
||||||
|
return self.0;
|
||||||
|
}
|
||||||
|
}
|
||||||
20
game/shared/src/component_defination.rs
Normal file
20
game/shared/src/component_defination.rs
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
use bevy::{
|
||||||
|
ecs::system::EntityCommands, math::{Quat, Vec3}, prelude::*
|
||||||
|
};
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
|
use crate::prefab_defination::AnimationComponent;
|
||||||
|
#[derive(Serialize, Deserialize, Debug)]
|
||||||
|
pub struct ComponentDefination {
|
||||||
|
pub path: String,
|
||||||
|
pub animations: Vec<AnimationComponent>,
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
impl ComponentDefination {
|
||||||
|
pub fn apply(&self, commands: &mut EntityCommands){
|
||||||
|
for c in &self.animations {
|
||||||
|
c.apply(commands);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
47
game/shared/src/despawn.rs
Normal file
47
game/shared/src/despawn.rs
Normal file
@@ -0,0 +1,47 @@
|
|||||||
|
use crate::states::MenuState;
|
||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
pub struct DespawnPuglin;
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct DespawnAt(f32);
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct DespawnAfter(Timer);
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct Despawn;
|
||||||
|
|
||||||
|
impl Plugin for DespawnPuglin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.add_systems(PostUpdate, despawn_at);
|
||||||
|
app.add_systems(
|
||||||
|
PreUpdate,
|
||||||
|
(despawn, despawn_after).run_if(not(in_state(MenuState::Paused))),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn despawn_at(mut commands: Commands, time: Res<Time>, entities: Query<(Entity, &DespawnAt), Without<DespawnAfter>>) {
|
||||||
|
for (entity, at) in entities.iter() {
|
||||||
|
let d = at.0 - time.elapsed_secs();
|
||||||
|
commands
|
||||||
|
.entity(entity)
|
||||||
|
.insert(DespawnAfter(Timer::from_seconds(d, TimerMode::Once)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn despawn_after(mut commands: Commands, mut entities: Query<(&mut DespawnAfter, Entity)>, time: Res<Time>) {
|
||||||
|
for (mut after, entity) in &mut entities.iter_mut() {
|
||||||
|
after.0.tick(time.delta());
|
||||||
|
if after.0.finished() {
|
||||||
|
commands.entity(entity).despawn();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn despawn(mut commands: Commands, entities: Query<Entity, With<Despawn>>) {
|
||||||
|
for entity in entities.iter() {
|
||||||
|
commands.entity(entity).despawn();
|
||||||
|
}
|
||||||
|
}
|
||||||
13
game/shared/src/events.rs
Normal file
13
game/shared/src/events.rs
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
use bevy::prelude::*;
|
||||||
|
use world_generation::hex_utils::*;
|
||||||
|
|
||||||
|
#[derive(Event)]
|
||||||
|
pub enum TileModifiedEvent {
|
||||||
|
HeightChanged(HexCoord, f32),
|
||||||
|
TypeChanged(HexCoord, usize),
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Event)]
|
||||||
|
pub struct ChunkModifiedEvent {
|
||||||
|
pub index: usize,
|
||||||
|
}
|
||||||
15
game/shared/src/identifiers.rs
Normal file
15
game/shared/src/identifiers.rs
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
use bevy::reflect::Reflect;
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
use world_generation::hex_utils::HexCoord;
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize, Debug, Reflect)]
|
||||||
|
pub struct ResourceIdentifier {
|
||||||
|
pub id: u32,
|
||||||
|
pub qty: u32,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize, Debug, Reflect)]
|
||||||
|
pub struct UnitIdentifier(u32);
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize, Debug, Reflect)]
|
||||||
|
pub struct TileIdentifier(u32);
|
||||||
37
game/shared/src/lib.rs
Normal file
37
game/shared/src/lib.rs
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
use bevy::reflect::Reflect;
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
|
pub mod building;
|
||||||
|
pub mod despawn;
|
||||||
|
pub mod events;
|
||||||
|
pub mod identifiers;
|
||||||
|
pub mod resources;
|
||||||
|
pub mod sets;
|
||||||
|
pub mod states;
|
||||||
|
pub mod tags;
|
||||||
|
pub mod prefab_defination;
|
||||||
|
pub mod component_defination;
|
||||||
|
pub mod animation_plugin;
|
||||||
|
|
||||||
|
#[derive(Debug, Serialize, Deserialize)]
|
||||||
|
pub enum Tier {
|
||||||
|
Zero,
|
||||||
|
One,
|
||||||
|
Two,
|
||||||
|
Three,
|
||||||
|
Superior,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize, Debug, Reflect)]
|
||||||
|
pub enum StatusEffect {
|
||||||
|
UnitRange(f32),
|
||||||
|
UnitAttack(f32),
|
||||||
|
UnitHealth(f32),
|
||||||
|
StructureRange(f32),
|
||||||
|
StructureAttack(f32),
|
||||||
|
StructureHealth(f32),
|
||||||
|
BuildSpeedMulti(f32),
|
||||||
|
BuildCostMulti(f32),
|
||||||
|
ConsumptionMulti(f32),
|
||||||
|
ProductionMulti(f32),
|
||||||
|
}
|
||||||
79
game/shared/src/prefab_defination.rs
Normal file
79
game/shared/src/prefab_defination.rs
Normal file
@@ -0,0 +1,79 @@
|
|||||||
|
use bevy::{
|
||||||
|
ecs::system::{EntityCommand, EntityCommands},
|
||||||
|
gltf::{Gltf, GltfMesh},
|
||||||
|
math::{Quat, Vec3},
|
||||||
|
prelude::*,
|
||||||
|
};
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
#[derive(Serialize, Deserialize, Debug)]
|
||||||
|
pub struct PrefabDefination {
|
||||||
|
pub path: String,
|
||||||
|
pub pos: Vec3,
|
||||||
|
pub rot: Vec3,
|
||||||
|
pub children: Option<Vec<PrefabDefination>>,
|
||||||
|
pub animations: Option<Vec<AnimationComponent>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl PrefabDefination {
|
||||||
|
pub fn spawn_recursive(&self, gltf: &Gltf, commands: &mut ChildBuilder, meshes: &Assets<GltfMesh>) {
|
||||||
|
let mesh_handle = &gltf.named_meshes[&self.path.clone().into_boxed_str()];
|
||||||
|
if let Some(gltf_mesh) = meshes.get(mesh_handle.id()) {
|
||||||
|
let (m, mat) = gltf_mesh.unpack();
|
||||||
|
let mut entity = commands.spawn((
|
||||||
|
Mesh3d(m),
|
||||||
|
MeshMaterial3d(mat),
|
||||||
|
Transform::from_translation(self.pos).with_rotation(Quat::from_euler(
|
||||||
|
bevy::math::EulerRot::XYZ,
|
||||||
|
self.rot.x,
|
||||||
|
self.rot.y,
|
||||||
|
self.rot.z,
|
||||||
|
)),
|
||||||
|
));
|
||||||
|
if let Some(children) = &self.children {
|
||||||
|
entity.with_children(|b| {
|
||||||
|
for child in children {
|
||||||
|
child.spawn_recursive(gltf, b, meshes);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub trait UnpackGltfMesh {
|
||||||
|
fn unpack(&self) -> (Handle<Mesh>, Handle<StandardMaterial>);
|
||||||
|
}
|
||||||
|
|
||||||
|
impl UnpackGltfMesh for GltfMesh {
|
||||||
|
fn unpack(&self) -> (Handle<Mesh>, Handle<StandardMaterial>) {
|
||||||
|
let p = &self.primitives[0];
|
||||||
|
let mut mat: Handle<StandardMaterial> = default();
|
||||||
|
if let Some(mesh_material) = &p.material {
|
||||||
|
mat = mesh_material.clone();
|
||||||
|
}
|
||||||
|
return (p.mesh.clone(), mat);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize, Debug)]
|
||||||
|
pub enum AnimationComponent {
|
||||||
|
Rotation(RotationAnimation),
|
||||||
|
Slider,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize, Debug, Component, Clone, Copy)]
|
||||||
|
pub struct RotationAnimation {
|
||||||
|
pub axis: Vec3,
|
||||||
|
pub speed: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl AnimationComponent {
|
||||||
|
pub fn apply(&self, commands: &mut EntityCommands) {
|
||||||
|
match self {
|
||||||
|
AnimationComponent::Rotation(comp) => {
|
||||||
|
commands.insert(comp.clone());
|
||||||
|
}
|
||||||
|
AnimationComponent::Slider => todo!(),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
22
game/shared/src/resources.rs
Normal file
22
game/shared/src/resources.rs
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
use bevy::prelude::*;
|
||||||
|
use world_generation::hex_utils::HexCoord;
|
||||||
|
|
||||||
|
#[derive(Resource, Default)]
|
||||||
|
pub struct TileUnderCursor(pub Option<TileContact>);
|
||||||
|
|
||||||
|
#[derive(Clone, Copy)]
|
||||||
|
pub struct TileContact {
|
||||||
|
pub tile: HexCoord,
|
||||||
|
pub point: Vec3,
|
||||||
|
pub surface: Vec3,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl TileContact {
|
||||||
|
pub fn new(tile: HexCoord, contact: Vec3, surface: Vec3) -> Self {
|
||||||
|
return Self {
|
||||||
|
tile,
|
||||||
|
point: contact,
|
||||||
|
surface,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
4
game/shared/src/sets.rs
Normal file
4
game/shared/src/sets.rs
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
|
||||||
|
pub struct GameplaySet;
|
||||||
24
game/shared/src/states.rs
Normal file
24
game/shared/src/states.rs
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
|
||||||
|
pub enum MenuState {
|
||||||
|
Loading,
|
||||||
|
Startup,
|
||||||
|
MainMenu,
|
||||||
|
InGame,
|
||||||
|
Paused,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
|
||||||
|
pub enum GameplayState {
|
||||||
|
Waiting,
|
||||||
|
PlaceHQ,
|
||||||
|
Playing,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
|
||||||
|
pub enum AssetLoadState {
|
||||||
|
Loading,
|
||||||
|
FinalizeAssets,
|
||||||
|
LoadComplete,
|
||||||
|
}
|
||||||
9
game/shared/src/tags.rs
Normal file
9
game/shared/src/tags.rs
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
use bevy::prelude::*;
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct MainCamera;
|
||||||
|
|
||||||
|
#[derive(Component, Clone, Copy)]
|
||||||
|
pub enum Faction {
|
||||||
|
Player,
|
||||||
|
Phos,
|
||||||
|
}
|
||||||
24
game/units/Cargo.toml
Normal file
24
game/units/Cargo.toml
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
[package]
|
||||||
|
name = "units"
|
||||||
|
version = "0.1.0"
|
||||||
|
edition = "2021"
|
||||||
|
|
||||||
|
[dependencies]
|
||||||
|
bevy = "0.16.0"
|
||||||
|
world_generation = { path = "../../engine/world_generation" }
|
||||||
|
shared = { path = "../shared" }
|
||||||
|
bevy_rapier3d = "0.29.0"
|
||||||
|
serde = { version = "1.0.204", features = ["derive"] }
|
||||||
|
asset_loader = { path = "../../engine/asset_loader" }
|
||||||
|
serde_json = "1.0.120"
|
||||||
|
ron = "0.8.1"
|
||||||
|
bevy_asset_loader = { version = "0.23.0-rc.3", features = [
|
||||||
|
"standard_dynamic_assets",
|
||||||
|
"3d",
|
||||||
|
] }
|
||||||
|
quadtree_rs = "0.1.3"
|
||||||
|
pathfinding = "4.11.0"
|
||||||
|
ordered-float = "4.3.0"
|
||||||
|
|
||||||
|
[features]
|
||||||
|
tracing = ["bevy/trace_tracy"]
|
||||||
3
game/units/src/assets/mod.rs
Normal file
3
game/units/src/assets/mod.rs
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
|
||||||
|
pub mod unit_asset;
|
||||||
|
pub mod unit_database;
|
||||||
57
game/units/src/assets/unit_asset.rs
Normal file
57
game/units/src/assets/unit_asset.rs
Normal file
@@ -0,0 +1,57 @@
|
|||||||
|
use asset_loader::create_asset_loader;
|
||||||
|
use bevy::{ecs::world::CommandQueue, prelude::*};
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
|
use crate::components::{AirUnit, LandUnit, NavalUnit, Unit, UnitDomain};
|
||||||
|
|
||||||
|
#[derive(Asset, TypePath, Debug, Serialize, Deserialize)]
|
||||||
|
pub struct UnitAsset {
|
||||||
|
pub name: String,
|
||||||
|
pub description: String,
|
||||||
|
pub size: u32,
|
||||||
|
pub prefab_path: String,
|
||||||
|
#[serde(skip)]
|
||||||
|
pub prefab: Handle<Scene>,
|
||||||
|
pub unit_type: UnitType,
|
||||||
|
pub domain: UnitDomain,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl UnitAsset {
|
||||||
|
pub fn spawn(&self, transform: Transform) -> CommandQueue {
|
||||||
|
let mut commands = CommandQueue::default();
|
||||||
|
|
||||||
|
let bundle = (
|
||||||
|
PbrBundle {
|
||||||
|
transform: transform,
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
Unit,
|
||||||
|
);
|
||||||
|
let domain = self.domain.clone();
|
||||||
|
commands.push(move |world: &mut World| {
|
||||||
|
let mut e = world.spawn(bundle);
|
||||||
|
match domain {
|
||||||
|
UnitDomain::Land => e.insert(LandUnit),
|
||||||
|
UnitDomain::Air => e.insert(AirUnit),
|
||||||
|
UnitDomain::Naval => e.insert(NavalUnit),
|
||||||
|
};
|
||||||
|
});
|
||||||
|
|
||||||
|
todo!();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
create_asset_loader!(
|
||||||
|
UnitAssetPlugin,
|
||||||
|
UnitAssetLoader,
|
||||||
|
UnitAsset,
|
||||||
|
&["unit", "unit.ron"],
|
||||||
|
prefab_path -> prefab
|
||||||
|
;?
|
||||||
|
);
|
||||||
|
|
||||||
|
#[derive(Debug, Serialize, Deserialize)]
|
||||||
|
pub enum UnitType {
|
||||||
|
Basic,
|
||||||
|
Turret,
|
||||||
|
}
|
||||||
10
game/units/src/assets/unit_database.rs
Normal file
10
game/units/src/assets/unit_database.rs
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
use bevy::prelude::*;
|
||||||
|
use bevy_asset_loader::asset_collection::AssetCollection;
|
||||||
|
|
||||||
|
use super::unit_asset::UnitAsset;
|
||||||
|
|
||||||
|
#[derive(Resource, AssetCollection)]
|
||||||
|
pub struct UnitDatabase {
|
||||||
|
#[asset(key = "units", collection(typed))]
|
||||||
|
pub units: Vec<Handle<UnitAsset>>,
|
||||||
|
}
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user