Files
phos-neo/game/units/src/units_debug_plugin.rs
2024-10-05 13:29:42 -04:00

83 lines
2.0 KiB
Rust

use bevy::prelude::*;
use shared::{resources::TileUnderCursor, sets::GameplaySet, states::AssetLoadState};
use crate::components::{LandUnit, Path, Target, Unit};
pub struct UnitsDebugPlugin;
impl Plugin for UnitsDebugPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Update, init.run_if(in_state(AssetLoadState::Loading)));
app.add_systems(Update, (spawn_test_unit, set_unit_target).in_set(GameplaySet));
app.add_systems(FixedUpdate, (visualize_paths).in_set(GameplaySet));
}
}
#[derive(Resource)]
struct TestUnit(pub Handle<Mesh>);
fn init(mut meshes: ResMut<Assets<Mesh>>, mut commands: Commands) {
let mesh_handle = meshes.add(Cuboid::from_length(1.0));
commands.insert_resource(TestUnit(mesh_handle));
}
fn spawn_test_unit(
mut commands: Commands,
input: Res<ButtonInput<KeyCode>>,
tile_under_cursor: Res<TileUnderCursor>,
unit: Res<TestUnit>,
) {
if !input.just_pressed(KeyCode::KeyT) {
return;
}
if let Some(contact) = tile_under_cursor.0 {
info!("Spawning Test Unit");
commands.spawn((
PbrBundle {
transform: Transform::from_translation(contact.surface),
mesh: unit.0.clone(),
..default()
},
Unit,
LandUnit,
));
}
}
fn set_unit_target(
mut commands: Commands,
units: Query<Entity, With<Unit>>,
input: Res<ButtonInput<MouseButton>>,
tile_under_cursor: Res<TileUnderCursor>,
) {
if !input.just_pressed(MouseButton::Right) {
return;
}
if let Some(contact) = tile_under_cursor.0 {
for e in units.iter() {
info!("Setting Target");
let mut e = commands.entity(e);
e.insert(Target(contact.tile));
}
}
}
fn visualize_paths(units: Query<&Path, With<Unit>>, mut gizmos: Gizmos) {
for path in units.iter() {
if path.1 > path.0.len() {
continue;
}
for node in 1..path.0.len() {
let from = path.0[node];
let to = path.0[node - 1];
let color = if node > path.1 {
LinearRgba::rgb(1.0, 0.5, 0.0)
} else {
LinearRgba::rgb(1.0, 0.5, 1.5)
};
gizmos.line(from + Vec3::Y * 0.1, to + Vec3::Y * 0.1, color);
}
}
}