Files
phos-neo/game/main/src/prelude.rs
2024-05-06 22:26:30 -04:00

47 lines
937 B
Rust

use bevy::asset::Handle;
use bevy::pbr::ExtendedMaterial;
use bevy::prelude::*;
use bevy::prelude::{Component, Image, Resource};
use bevy::reflect::Reflect;
use crate::shader_extensions::chunk_material::ChunkMaterial;
#[derive(Resource)]
pub struct ChunkAtlas {
pub handle: Handle<Image>,
pub chunk_material_handle: Handle<ExtendedMaterial<StandardMaterial, ChunkMaterial>>,
pub water_material: Handle<StandardMaterial>,
pub is_loaded: bool,
}
#[derive(Resource, Default, Reflect)]
#[reflect(Resource)]
pub struct PhosMap {
pub ready: bool,
pub regenerate: bool,
}
#[derive(Component)]
pub struct PhosChunk {
pub index: usize,
}
impl PhosChunk {
pub fn new(index: usize) -> Self {
return Self { index };
}
}
#[derive(Resource, Default)]
pub struct PhosChunkRegistry {
pub chunks: Vec<Entity>,
}
impl PhosChunkRegistry {
pub fn new(size: usize) -> Self {
return Self {
chunks: Vec::with_capacity(size),
};
}
}