Files
phos-neo/game/units/src/assets/unit_asset.rs
2024-09-10 20:41:33 -04:00

58 lines
1.2 KiB
Rust

use asset_loader::create_asset_loader;
use bevy::{ecs::world::CommandQueue, prelude::*};
use serde::{Deserialize, Serialize};
use crate::components::{AirUnit, LandUnit, NavalUnit, Unit, UnitDomain};
#[derive(Asset, TypePath, Debug, Serialize, Deserialize)]
pub struct UnitAsset {
pub name: String,
pub description: String,
pub size: u32,
pub prefab_path: String,
#[serde(skip)]
pub prefab: Handle<Scene>,
pub unit_type: UnitType,
pub domain: UnitDomain,
}
impl UnitAsset {
pub fn spawn(&self, transform: Transform) -> CommandQueue {
let mut commands = CommandQueue::default();
let bundle = (
PbrBundle {
transform: transform,
..default()
},
Unit,
);
let domain = self.domain.clone();
commands.push(move |world: &mut World| {
let mut e = world.spawn(bundle);
match domain {
UnitDomain::Land => e.insert(LandUnit),
UnitDomain::Air => e.insert(AirUnit),
UnitDomain::Naval => e.insert(NavalUnit),
};
});
todo!();
}
}
create_asset_loader!(
UnitAssetPlugin,
UnitAssetLoader,
UnitAsset,
&["unit", "unit.ron"],
prefab_path -> prefab
;?
);
#[derive(Debug, Serialize, Deserialize)]
pub enum UnitType {
Basic,
Turret,
}