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10 Commits

Author SHA1 Message Date
2616e32674 WIP loading meshes for prefabs
Some checks failed
CI / Tests (push) Successful in 4m6s
CI / Bevy lints (push) Failing after 4m50s
CI / Clippy lints (push) Failing after 14m16s
2025-07-22 22:57:49 -04:00
6f15c9e9aa Update Cargo.toml 2025-07-20 21:39:43 +00:00
9db175f066 Cleanup 2025-07-20 16:38:28 -04:00
6afc35924c Round trip unit test 2025-07-20 16:32:18 -04:00
babb74b2f7 WIP prefabs loader 2025-07-20 13:58:37 -04:00
e3191e6827 Added ship model 2025-07-08 21:19:37 -04:00
992e2f703f Cleanup 2025-07-05 16:59:17 -04:00
c1fac3a1f3 Workflow tweaks 2025-07-05 16:49:11 -04:00
3b764baf0b Remove web check 2025-07-05 16:26:20 -04:00
1153342f5e Profiles and workflow 2025-07-05 16:25:26 -04:00
42 changed files with 8115 additions and 428 deletions

140
.github/workflows/ci.yaml vendored Normal file
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name: CI
on:
push:
branches: [main]
pull_request:
branches: [main]
concurrency:
group: ${{ github.workflow }}-${{ github.ref || github.run_id }}
cancel-in-progress: true
env:
# Reduce compile time and cache size.
RUSTFLAGS: -Zshare-generics=y -Zthreads=0
RUSTDOCFLAGS: -Zshare-generics=y -Zthreads=0
# Use the same Rust toolchain across jobs so they can share a cache.
toolchain: nightly-2025-04-03
jobs:
# Run Clippy lints.
clippy-lints:
name: Clippy lints
runs-on: ubuntu-latest
env:
RUSTFLAGS: "-Dwarnings"
timeout-minutes: 20
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Install Rust toolchain
uses: dtolnay/rust-toolchain@master
with:
toolchain: ${{ env.toolchain }}
components: clippy
- name: Restore Rust cache
id: cache
uses: Swatinem/rust-cache@v2
with:
shared-key: ci
save-if: ${{ github.ref == 'refs/heads/main' }}
- name: Install build dependencies
if: steps.cache.outputs.cache-hit != 'true'
run: sudo apt-get -y update; sudo apt-get -y install --no-install-recommends libasound2-dev libudev-dev libwayland-dev
- name: Run Clippy lints
run: cargo clippy --locked --workspace --all-targets --profile ci --all-features
# Run Bevy lints.
bevy-lints:
name: Bevy lints
runs-on: ubuntu-latest
env:
RUSTFLAGS: "-Dwarnings"
timeout-minutes: 20
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Install Rust toolchain (plus bevy_lint)
uses: TheBevyFlock/bevy_cli/bevy_lint@lint-v0.3.0
- name: Restore Rust cache
id: cache
uses: Swatinem/rust-cache@v2
with:
shared-key: ci
save-if: false
- name: Install build dependencies
if: steps.cache.outputs.cache-hit != 'true'
run: sudo apt-get -y update; sudo apt-get -y install --no-install-recommends libasound2-dev libudev-dev libwayland-dev
- name: Run Bevy lints
run: bevy_lint --locked --workspace --all-targets --profile ci --all-features
# Run tests.
tests:
name: Tests
runs-on: ubuntu-latest
timeout-minutes: 40
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Set up environment
run: echo "RUSTFLAGS=${RUSTFLAGS:+$RUSTFLAGS }-Zcodegen-backend=cranelift" >> "${GITHUB_ENV}"
- name: Install Rust toolchain
uses: dtolnay/rust-toolchain@master
with:
toolchain: ${{ env.toolchain }}
components: rustc-codegen-cranelift-preview
- name: Restore Rust cache
uses: Swatinem/rust-cache@v2
with:
shared-key: test
cache-directories: ${{ env.LD_LIBRARY_PATH }}
save-if: ${{ github.ref == 'refs/heads/main' }}
- name: Install build dependencies
run: sudo apt-get -y update; sudo apt-get -y install --no-install-recommends libasound2-dev libudev-dev libwayland-dev
- name: Run tests
run: cargo test --locked --workspace --all-targets --profile ci --no-fail-fast
# Check that the web build compiles.
# check-web:
# name: Check web
# runs-on: ubuntu-latest
# env:
# RUSTFLAGS: -Zshare-generics=y -Zthreads=0 --cfg getrandom_backend="wasm_js"
# timeout-minutes: 20
# steps:
# - name: Checkout repository
# uses: actions/checkout@v4
# - name: Install Rust toolchain
# uses: dtolnay/rust-toolchain@master
# with:
# toolchain: ${{ env.toolchain }}
# targets: wasm32-unknown-unknown
# - name: Restore Rust cache
# id: cache
# uses: Swatinem/rust-cache@v2
# with:
# shared-key: web-ci
# save-if: ${{ github.ref == 'refs/heads/main' }}
# - name: Install build dependencies
# if: steps.cache.outputs.cache-hit != 'true'
# run: sudo apt-get -y update; sudo apt-get -y install --no-install-recommends libasound2-dev libudev-dev libwayland-dev
# - name: Check web
# run: cargo check --config 'profile.web.inherits="dev"' --profile ci --no-default-features --features "dev web" --target wasm32-unknown-unknown

335
.github/workflows/release.yaml vendored Normal file
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name: Release
on:
# Trigger this workflow when a tag is pushed in the format `v1.2.3`.
push:
tags:
# Pattern syntax: <https://docs.github.com/en/actions/using-workflows/workflow-syntax-for-github-actions#filter-pattern-cheat-sheet>.
- "v[0-9]+.[0-9]+.[0-9]+*"
# Trigger this workflow manually via workflow dispatch.
workflow_dispatch:
inputs:
version:
description: "Version number in the format `v1.2.3`"
required: true
type: string
concurrency:
group: ${{ github.workflow }}-${{ github.ref || github.run_id }}
cancel-in-progress: true
# Configure the release workflow by editing the following values.
env:
# The base filename of the binary produced by `cargo build`.
cargo_build_binary_name: space-game
# The path to the assets directory.
assets_path: assets
# Whether to build and package a release for a given target platform.
build_for_web: false
build_for_linux: false
build_for_windows: true
build_for_macos: false
# Whether to upload the packages produced by this workflow to a GitHub release.
upload_to_github: true
# The itch.io project to upload to in the format `user-name/project-name`.
# There will be no upload to itch.io if this is commented out.
# upload_to_itch: amatsugu/space-game
############
# ADVANCED #
############
# The ID of the app produced by this workflow.
# Applies to macOS releases.
# Must contain only A-Z, a-z, 0-9, hyphen, and period: <https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundleidentifier>.
app_id: amatsugu.space-game
# The base filename of the binary in the package produced by this workflow.
# Applies to Windows, macOS, and Linux releases.
# Defaults to `cargo_build_binary_name` if commented out.
#app_binary_name: bevy_jam_6
# The name of the `.zip` or `.dmg` file produced by this workflow.
# Defaults to `app_binary_name` if commented out.
#app_package_name: bevy-new-2d
# The display name of the app produced by this workflow.
# Applies to macOS releases.
# Defaults to `app_package_name` if commented out.
app_display_name: space-game
# The short display name of the app produced by this workflow.
# Applies to macOS releases.
# Must be 15 or fewer characters: <https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundlename>.
# Defaults to `app_display_name` if commented out.
#app_short_name: Bevy New 2D
# Before enabling LFS, please take a look at GitHub's documentation for costs and quota limits:
# <https://docs.github.com/en/repositories/working-with-files/managing-large-files/about-storage-and-bandwidth-usage>
git_lfs: false
# Enabling this only helps with consecutive releases to the same tag (and takes up cache storage space).
# See: <https://github.com/orgs/community/discussions/27059>.
use_github_cache: false
# Reduce compile time.
RUSTFLAGS: -Zshare-generics=y -Zthreads=0
jobs:
# Forward some environment variables as outputs of this job.
# This is needed because the `env` context can't be used in the `if:` condition of a job:
# <https://docs.github.com/en/actions/learn-github-actions/contexts#context-availability>
forward-env:
runs-on: ubuntu-latest
steps:
- name: Do nothing
run: "true"
outputs:
upload_to_itch: ${{ env.upload_to_itch }}
# Determine the version number for this workflow.
get-version:
runs-on: ubuntu-latest
steps:
- name: Determine version number
id: tag
run: echo "tag=${GITHUB_REF#refs/tags/}" >> "${GITHUB_OUTPUT}"
outputs:
# Use the input from workflow dispatch, or fall back to the git tag.
version: ${{ inputs.version || steps.tag.outputs.tag }}
# Build and package a release for each platform.
build:
needs:
- get-version
env:
version: ${{ needs.get-version.outputs.version }}
# Avoid rate-limiting. See: <https://github.com/cargo-bins/cargo-binstall/issues/2045>.
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
strategy:
matrix:
include:
- platform: web
targets: wasm32-unknown-unknown
package_ext: .zip
runner: ubuntu-latest
- platform: linux
targets: x86_64-unknown-linux-gnu
package_ext: .zip
runner: ubuntu-latest
- platform: windows
targets: x86_64-pc-windows-msvc
binary_ext: .exe
package_ext: .zip
runner: windows-latest
- platform: macos
targets: x86_64-apple-darwin aarch64-apple-darwin
app_suffix: .app/Contents/MacOS
package_ext: .dmg
runner: macos-latest
runs-on: ${{ matrix.runner }}
permissions:
# Required to create a GitHub release: <https://docs.github.com/en/rest/releases/releases#create-a-release>.
contents: write
defaults:
run:
shell: bash
steps:
- name: Set up environment
run: |
# Default values:
echo "app_binary_name=${app_binary_name:=${{ env.cargo_build_binary_name }}}" >> "${GITHUB_ENV}"
echo "app_package_name=${app_package_name:=${app_binary_name}}" >> "${GITHUB_ENV}"
echo "app_display_name=${app_display_name:=${app_package_name}}" >> "${GITHUB_ENV}"
echo "app_short_name=${app_short_name:=${app_display_name}}" >> "${GITHUB_ENV}"
# File paths:
echo "app=tmp/app/${app_package_name}"'${{ matrix.app_suffix }}' >> "${GITHUB_ENV}"
echo "package=${app_package_name}-"'${{ matrix.platform }}${{ matrix.package_ext }}' >> "${GITHUB_ENV}"
# macOS environment:
if [ '${{ matrix.platform }}' = 'macos' ]; then
echo 'MACOSX_DEPLOYMENT_TARGET=11.0' >> "${GITHUB_ENV}" # macOS 11.0 Big Sur is the first version to support universal binaries.
echo "SDKROOT=$(xcrun --sdk macosx --show-sdk-path)" >> "${GITHUB_ENV}"
fi
# Check if building for this platform is enabled.
echo 'is_platform_enabled=${{
(matrix.platform == 'web' && env.build_for_web == 'true') ||
(matrix.platform == 'linux' && env.build_for_linux == 'true') ||
(matrix.platform == 'windows' && env.build_for_windows == 'true') ||
(matrix.platform == 'macos' && env.build_for_macos == 'true')
}}' >> "${GITHUB_ENV}"
- name: Checkout repository
if: ${{ env.is_platform_enabled == 'true' }}
uses: actions/checkout@v4
with:
lfs: ${{ env.git_lfs }}
- name: Install Rust toolchain
if: ${{ env.is_platform_enabled == 'true' }}
uses: dtolnay/rust-toolchain@nightly
with:
targets: ${{ matrix.targets }}
- name: Restore Rust cache
if: ${{ env.is_platform_enabled == 'true' && env.use_github_cache == 'true' }}
uses: Swatinem/rust-cache@v2
with:
shared-key: release
save-if: ${{ github.ref == 'refs/heads/main' }}
- name: Install build dependencies (Linux)
if: ${{ env.is_platform_enabled == 'true' && matrix.platform == 'linux' }}
run: sudo apt-get -y update; sudo apt-get -y install --no-install-recommends libasound2-dev libudev-dev libwayland-dev libxkbcommon-dev
- name: Prepare output directories
if: ${{ env.is_platform_enabled == 'true' }}
run: rm -rf tmp; mkdir -p tmp/binary '${{ env.app }}'
- name: Install cargo-binstall
if: ${{ env.is_platform_enabled == 'true' }}
uses: cargo-bins/cargo-binstall@main
- name: Install Bevy CLI
if: ${{ env.is_platform_enabled == 'true' }}
run: cargo binstall --locked --no-confirm --force --git='https://github.com/TheBevyFlock/bevy_cli' bevy_cli
- name: Build and add web bundle to app (Web)
if: ${{ env.is_platform_enabled == 'true' && matrix.platform == 'web' }}
run: |
cargo binstall --locked --no-confirm --force wasm-bindgen-cli
cargo binstall --locked --no-confirm --force wasm-opt
RUSTFLAGS='-Zshare-generics=y -Zthreads=0 --cfg getrandom_backend="wasm_js"' bevy build --locked --release --features='${{ matrix.features }} web' --yes web --bundle
mv 'target/bevy_web/web-release/${{ env.cargo_build_binary_name }}' '${{ env.app }}'
- name: Build and add binaries to app (non-Web)
if: ${{ env.is_platform_enabled == 'true' && matrix.platform != 'web' }}
run: |
for target in ${{ matrix.targets }}; do
bevy build --locked --release --target="${target}" --features='${{ matrix.features }}'
mv target/"${target}"/release/'${{ env.cargo_build_binary_name }}${{ matrix.binary_ext }}' tmp/binary/"${target}"'${{ matrix.binary_ext }}'
done
if [ '${{ matrix.platform }}' = 'macos' ]; then
lipo tmp/binary/*'${{ matrix.binary_ext }}' -create -output '${{ env.app }}/${{ env.app_binary_name }}${{ matrix.binary_ext }}'
else
mv tmp/binary/*'${{ matrix.binary_ext }}' '${{ env.app }}/${{ env.app_binary_name }}${{ matrix.binary_ext }}'
fi
- name: Add assets to app (non-Web)
if: ${{ env.is_platform_enabled == 'true' && matrix.platform != 'web' }}
run: cp -R ./'${{ env.assets_path }}' '${{ env.app }}' || true # Ignore error if assets folder does not exist.
- name: Add metadata to app (macOS)
if: ${{ env.is_platform_enabled == 'true' && matrix.platform == 'macos' }}
run: |
cat >'${{ env.app }}/../Info.plist' <<EOF
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>${{ env.app_display_name }}</string>
<key>CFBundleExecutable</key>
<string>${{ env.app_binary_name }}</string>
<key>CFBundleIdentifier</key>
<string>${{ env.app_id }}</string>
<key>CFBundleName</key>
<string>${{ env.app_short_name }}</string>
<key>CFBundleShortVersionString</key>
<string>${{ env.version }}</string>
<key>CFBundleVersion</key>
<string>${{ env.version }}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>MacOSX</string>
</array>
</dict>
</plist>
EOF
- name: Package app (non-Windows)
if: ${{ env.is_platform_enabled == 'true' && matrix.platform != 'windows' }}
working-directory: tmp/app
run: |
if [ '${{ matrix.platform }}' = 'macos' ]; then
ln -s /Applications .
hdiutil create -fs HFS+ -volname '${{ env.app_package_name }}' -srcfolder . '${{ env.package }}'
else
zip --recurse-paths '${{ env.package }}' '${{ env.app_package_name }}'
fi
- name: Package app (Windows)
if: ${{ env.is_platform_enabled == 'true' && matrix.platform == 'windows' }}
working-directory: tmp/app
shell: pwsh
run: Compress-Archive -Path '${{ env.app_package_name }}' -DestinationPath '${{ env.package }}'
- name: Upload package to workflow artifacts
if: ${{ env.is_platform_enabled == 'true' }}
uses: actions/upload-artifact@v4
with:
path: tmp/app/${{ env.package }}
name: package-${{ matrix.platform }}
retention-days: 1
- name: Upload package to GitHub release
if: ${{ env.is_platform_enabled == 'true' && env.upload_to_github == 'true' }}
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: tmp/app/${{ env.package }}
asset_name: ${{ env.package }}
release_name: ${{ env.version }}
tag: ${{ env.version }}
overwrite: true
# Upload all packages to itch.io.
upload-to-itch:
runs-on: ubuntu-latest
needs:
- forward-env
- get-version
- build
if: ${{ needs.forward-env.outputs.upload_to_itch != '' }}
steps:
- name: Download all packages
uses: actions/download-artifact@v4
with:
pattern: package-*
path: tmp
- name: Install butler
run: |
curl -L -o butler.zip 'https://broth.itch.zone/butler/linux-amd64/LATEST/archive/default'
unzip butler.zip
chmod +x butler
./butler -V
- name: Upload all packages to itch.io
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_CREDENTIALS }}
run: |
for channel in $(ls tmp); do
./butler push \
--fix-permissions \
--userversion='${{ needs.get-version.outputs.version }}' \
tmp/"${channel}"/* \
'${{ env.upload_to_itch }}':"${channel#package-}"
done

347
.github/workflows/release.yaml.template vendored Normal file
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name: Release
on:
# Trigger this workflow when a tag is pushed in the format `v1.2.3`.
push:
tags:
# Pattern syntax: <https://docs.github.com/en/actions/using-workflows/workflow-syntax-for-github-actions#filter-pattern-cheat-sheet>.
- "v[0-9]+.[0-9]+.[0-9]+*"
# Trigger this workflow manually via workflow dispatch.
workflow_dispatch:
inputs:
version:
description: "Version number in the format `v1.2.3`"
required: true
type: string
{% raw -%}
concurrency:
group: ${{ github.workflow }}-${{ github.ref || github.run_id }}
cancel-in-progress: true
{%- endraw %}
# Configure the release workflow by editing the following values.
env:
# The base filename of the binary produced by `cargo build`.
cargo_build_binary_name: {{project-name}}
# The path to the assets directory.
assets_path: assets
# Whether to build and package a release for a given target platform.
build_for_web: true
build_for_linux: true
build_for_windows: true
build_for_macos: true
# Whether to upload the packages produced by this workflow to a GitHub release.
upload_to_github: true
# The itch.io project to upload to in the format `user-name/project-name`.
# There will be no upload to itch.io if this is commented out.
{%- if itch_username != "" %}
{%- if itch_project != "" %}
upload_to_itch: {{itch_username}}/{{itch_project}}
{%- else %}
upload_to_itch: {{itch_username}}/{{project-name}}
{%- endif %}
{%- else %}
#upload_to_itch: your-itch-username/{{project-name}}
{%- endif %}
############
# ADVANCED #
############
# The ID of the app produced by this workflow.
# Applies to macOS releases.
# Must contain only A-Z, a-z, 0-9, hyphen, and period: <https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundleidentifier>.
app_id: {{itch_username | kebab_case}}.{{project-name | kebab_case}}
# The base filename of the binary in the package produced by this workflow.
# Applies to Windows, macOS, and Linux releases.
# Defaults to `cargo_build_binary_name` if commented out.
#app_binary_name: {{project-name}}
# The name of the `.zip` or `.dmg` file produced by this workflow.
# Defaults to `app_binary_name` if commented out.
#app_package_name: {{project-name | kebab_case}}
# The display name of the app produced by this workflow.
# Applies to macOS releases.
# Defaults to `app_package_name` if commented out.
#app_display_name: {{project-name | title_case}}
# The short display name of the app produced by this workflow.
# Applies to macOS releases.
# Must be 15 or fewer characters: <https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundlename>.
# Defaults to `app_display_name` if commented out.
#app_short_name: {{project-name | title_case | truncate: 15, "…"}}
# Before enabling LFS, please take a look at GitHub's documentation for costs and quota limits:
# <https://docs.github.com/en/repositories/working-with-files/managing-large-files/about-storage-and-bandwidth-usage>
git_lfs: false
# Enabling this only helps with consecutive releases to the same tag (and takes up cache storage space).
# See: <https://github.com/orgs/community/discussions/27059>.
use_github_cache: false
# Reduce compile time.
RUSTFLAGS: -Dwarnings -Zshare-generics=y -Zthreads=0
{% raw -%}
jobs:
# Forward some environment variables as outputs of this job.
# This is needed because the `env` context can't be used in the `if:` condition of a job:
# <https://docs.github.com/en/actions/learn-github-actions/contexts#context-availability>
forward-env:
runs-on: ubuntu-latest
steps:
- name: Do nothing
run: "true"
outputs:
upload_to_itch: ${{ env.upload_to_itch }}
# Determine the version number for this workflow.
get-version:
runs-on: ubuntu-latest
steps:
- name: Determine version number
id: tag
run: echo "tag=${GITHUB_REF#refs/tags/}" >> "${GITHUB_OUTPUT}"
outputs:
# Use the input from workflow dispatch, or fall back to the git tag.
version: ${{ inputs.version || steps.tag.outputs.tag }}
# Build and package a release for each platform.
build:
needs:
- get-version
env:
version: ${{ needs.get-version.outputs.version }}
# Avoid rate-limiting. See: <https://github.com/cargo-bins/cargo-binstall/issues/2045>.
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
strategy:
matrix:
include:
- platform: web
targets: wasm32-unknown-unknown
package_ext: .zip
runner: ubuntu-latest
- platform: linux
targets: x86_64-unknown-linux-gnu
package_ext: .zip
runner: ubuntu-latest
- platform: windows
targets: x86_64-pc-windows-msvc
binary_ext: .exe
package_ext: .zip
runner: windows-latest
- platform: macos
targets: x86_64-apple-darwin aarch64-apple-darwin
app_suffix: .app/Contents/MacOS
package_ext: .dmg
runner: macos-latest
runs-on: ${{ matrix.runner }}
permissions:
# Required to create a GitHub release: <https://docs.github.com/en/rest/releases/releases#create-a-release>.
contents: write
defaults:
run:
shell: bash
steps:
- name: Set up environment
run: |
# Default values:
echo "app_binary_name=${app_binary_name:=${{ env.cargo_build_binary_name }}}" >> "${GITHUB_ENV}"
echo "app_package_name=${app_package_name:=${app_binary_name}}" >> "${GITHUB_ENV}"
echo "app_display_name=${app_display_name:=${app_package_name}}" >> "${GITHUB_ENV}"
echo "app_short_name=${app_short_name:=${app_display_name}}" >> "${GITHUB_ENV}"
# File paths:
echo "app=tmp/app/${app_package_name}"'${{ matrix.app_suffix }}' >> "${GITHUB_ENV}"
echo "package=${app_package_name}-"'${{ matrix.platform }}${{ matrix.package_ext }}' >> "${GITHUB_ENV}"
# macOS environment:
if [ '${{ matrix.platform }}' = 'macos' ]; then
echo 'MACOSX_DEPLOYMENT_TARGET=11.0' >> "${GITHUB_ENV}" # macOS 11.0 Big Sur is the first version to support universal binaries.
echo "SDKROOT=$(xcrun --sdk macosx --show-sdk-path)" >> "${GITHUB_ENV}"
fi
# Check if building for this platform is enabled.
echo 'is_platform_enabled=${{
(matrix.platform == 'web' && env.build_for_web == 'true') ||
(matrix.platform == 'linux' && env.build_for_linux == 'true') ||
(matrix.platform == 'windows' && env.build_for_windows == 'true') ||
(matrix.platform == 'macos' && env.build_for_macos == 'true')
}}' >> "${GITHUB_ENV}"
- name: Checkout repository
if: ${{ env.is_platform_enabled == 'true' }}
uses: actions/checkout@v4
with:
lfs: ${{ env.git_lfs }}
- name: Install Rust toolchain
if: ${{ env.is_platform_enabled == 'true' }}
uses: dtolnay/rust-toolchain@nightly
with:
targets: ${{ matrix.targets }}
- name: Restore Rust cache
if: ${{ env.is_platform_enabled == 'true' && env.use_github_cache == 'true' }}
uses: Swatinem/rust-cache@v2
with:
shared-key: release
save-if: ${{ github.ref == 'refs/heads/main' }}
- name: Install build dependencies (Linux)
if: ${{ env.is_platform_enabled == 'true' && matrix.platform == 'linux' }}
run: sudo apt-get update; sudo apt-get install --no-install-recommends libasound2-dev libudev-dev libwayland-dev libxkbcommon-dev
- name: Prepare output directories
if: ${{ env.is_platform_enabled == 'true' }}
run: rm -rf tmp; mkdir -p tmp/binary '${{ env.app }}'
- name: Install cargo-binstall
if: ${{ env.is_platform_enabled == 'true' }}
uses: cargo-bins/cargo-binstall@main
- name: Install Bevy CLI
if: ${{ env.is_platform_enabled == 'true' }}
run: cargo binstall --locked --no-confirm --force --git='https://github.com/TheBevyFlock/bevy_cli' bevy_cli
- name: Build and add web bundle to app (Web)
if: ${{ env.is_platform_enabled == 'true' && matrix.platform == 'web' }}
run: |
cargo binstall --locked --no-confirm --force wasm-bindgen-cli
cargo binstall --locked --no-confirm --force wasm-opt
bevy build --locked --release --features='${{ matrix.features }}' --yes web --bundle
mv 'target/bevy_web/web-release/${{ env.cargo_build_binary_name }}' '${{ env.app }}'
- name: Build and add binaries to app (non-Web)
if: ${{ env.is_platform_enabled == 'true' && matrix.platform != 'web' }}
run: |
for target in ${{ matrix.targets }}; do
bevy build --locked --release --target="${target}" --features='${{ matrix.features }}'
mv target/"${target}"/release/'${{ env.cargo_build_binary_name }}${{ matrix.binary_ext }}' tmp/binary/"${target}"'${{ matrix.binary_ext }}'
done
if [ '${{ matrix.platform }}' = 'macos' ]; then
lipo tmp/binary/*'${{ matrix.binary_ext }}' -create -output '${{ env.app }}/${{ env.app_binary_name }}${{ matrix.binary_ext }}'
else
mv tmp/binary/*'${{ matrix.binary_ext }}' '${{ env.app }}/${{ env.app_binary_name }}${{ matrix.binary_ext }}'
fi
- name: Add assets to app (non-Web)
if: ${{ env.is_platform_enabled == 'true' && matrix.platform != 'web' }}
run: cp -R ./'${{ env.assets_path }}' '${{ env.app }}' || true # Ignore error if assets folder does not exist.
- name: Add metadata to app (macOS)
if: ${{ env.is_platform_enabled == 'true' && matrix.platform == 'macos' }}
run: |
cat >'${{ env.app }}/../Info.plist' <<EOF
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>${{ env.app_display_name }}</string>
<key>CFBundleExecutable</key>
<string>${{ env.app_binary_name }}</string>
<key>CFBundleIdentifier</key>
<string>${{ env.app_id }}</string>
<key>CFBundleName</key>
<string>${{ env.app_short_name }}</string>
<key>CFBundleShortVersionString</key>
<string>${{ env.version }}</string>
<key>CFBundleVersion</key>
<string>${{ env.version }}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>MacOSX</string>
</array>
</dict>
</plist>
EOF
- name: Package app (non-Windows)
if: ${{ env.is_platform_enabled == 'true' && matrix.platform != 'windows' }}
working-directory: tmp/app
run: |
if [ '${{ matrix.platform }}' = 'macos' ]; then
ln -s /Applications .
hdiutil create -fs HFS+ -volname '${{ env.app_package_name }}' -srcfolder . '${{ env.package }}'
else
zip --recurse-paths '${{ env.package }}' '${{ env.app_package_name }}'
fi
- name: Package app (Windows)
if: ${{ env.is_platform_enabled == 'true' && matrix.platform == 'windows' }}
working-directory: tmp/app
shell: pwsh
run: Compress-Archive -Path '${{ env.app_package_name }}' -DestinationPath '${{ env.package }}'
- name: Upload package to workflow artifacts
if: ${{ env.is_platform_enabled == 'true' }}
uses: actions/upload-artifact@v4
with:
path: tmp/app/${{ env.package }}
name: package-${{ matrix.platform }}
retention-days: 1
- name: Upload package to GitHub release
if: ${{ env.is_platform_enabled == 'true' && env.upload_to_github == 'true' }}
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: tmp/app/${{ env.package }}
asset_name: ${{ env.package }}
release_name: ${{ env.version }}
tag: ${{ env.version }}
overwrite: true
# Upload all packages to itch.io.
upload-to-itch:
runs-on: ubuntu-latest
needs:
- forward-env
- get-version
- build
if: ${{ needs.forward-env.outputs.upload_to_itch != '' }}
steps:
- name: Download all packages
uses: actions/download-artifact@v4
with:
pattern: package-*
path: tmp
- name: Install butler
run: |
curl -L -o butler.zip 'https://broth.itch.zone/butler/linux-amd64/LATEST/archive/default'
unzip butler.zip
chmod +x butler
./butler -V
- name: Upload all packages to itch.io
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_CREDENTIALS }}
run: |
for channel in $(ls tmp); do
./butler push \
--fix-permissions \
--userversion='${{ needs.get-version.outputs.version }}' \
tmp/"${channel}"/* \
'${{ env.upload_to_itch }}':"${channel#package-}"
done
{%- endraw %}

873
Cargo.lock generated

File diff suppressed because it is too large Load Diff

View File

@@ -1,38 +1,6 @@
[package]
name = "space-game"
version = "0.1.0"
edition = "2024"
[dependencies]
# avian3d = { version = "0.3.0", features = [] }
bevy = { version = "0.16.1", features = [] }
# bevy_rapier3d = { version = "0.29.0", features = ["simd-stable", "parallel"] }
bevy-inspector-egui = "0.31.0"
bevy_asset_loader = "0.23.0"
bevy_rapier3d = "0.30.0"
[features]
default = ["dev"]
dev = [
"bevy/bevy_dev_tools",
"bevy/bevy_ui_debug",
"bevy/track_location",
"bevy/file_watcher",
"bevy/embedded_watcher",
"dev-viz"
]
dev-viz = []
dev-phys = []
[lints.clippy]
# Bevy supplies arguments to systems via dependency injection, so it's natural for systems to
# request more than 7 arguments, which would undesirably trigger this lint.
too_many_arguments = "allow"
# Queries may access many components, which would undesirably trigger this lint.
type_complexity = "allow"
# Make sure macros use their standard braces, such as `[]` for `bevy_ecs::children!`.
nonstandard_macro_braces = "warn"
needless_return = "allow"
[workspace]
resolver = "2"
members = [ "engine/prefabs","game/main"]
# Enable a small amount of optimization in debug mode
[profile.dev]
@@ -55,4 +23,4 @@ debug = "line-tables-only"
codegen-units = 4
[profile.ci.package."*"]
opt-level = 0
opt-level = 0

23
engine/prefabs/Cargo.toml Normal file
View File

@@ -0,0 +1,23 @@
[package]
name = "prefabs"
version = "0.1.0"
edition = "2024"
[dependencies]
bevy = "0.16.1"
serde = "1.0.219"
typetag = "0.2.20"
[dev-dependencies]
ron = "0.10.1"
[lints.clippy]
# Bevy supplies arguments to systems via dependency injection, so it's natural for systems to
# request more than 7 arguments, which would undesirably trigger this lint.
too_many_arguments = "allow"
# Queries may access many components, which would undesirably trigger this lint.
type_complexity = "allow"
# Make sure macros use their standard braces, such as `[]` for `bevy_ecs::children!`.
nonstandard_macro_braces = "warn"
needless_return = "allow"

View File

@@ -0,0 +1,17 @@
use bevy::prelude::*;
use serde::{Deserialize, Serialize};
use crate::prefab::ComponentBuilder;
#[derive(Serialize, Deserialize, Clone)]
pub struct PrefabMesh {
pub glb_path: String,
pub mesh_path: String,
}
#[typetag::serde]
impl ComponentBuilder for PrefabMesh {
fn build(&self, _entity: &mut EntityCommands, asset_server: &AssetServer) {
let glb: Handle<Scene> = asset_server.load(&self.glb_path);
}
}

View File

@@ -0,0 +1,4 @@
use bevy::prelude::*;
#[derive(Component)]
pub struct PrefabId(pub Entity);

17
engine/prefabs/src/lib.rs Normal file
View File

@@ -0,0 +1,17 @@
use bevy::prelude::*;
pub mod builders;
pub mod components;
pub mod prefab;
#[cfg(test)]
mod tests;
pub struct PrefabPlugin;
impl Plugin for PrefabPlugin {
fn build(&self, app: &mut bevy::app::App) {
app.add_systems(Last, prefab_watcher);
}
}
fn prefab_watcher() {}

View File

@@ -0,0 +1,32 @@
use bevy::{ecs::entity_disabling::Disabled, prelude::*};
use serde::{Deserialize, Serialize};
use crate::builders::PrefabMesh;
#[derive(Serialize, Deserialize, Default)]
pub struct PrefabAsset {
pub components: Vec<Box<dyn ComponentBuilder>>,
pub children: Vec<PrefabAsset>,
pub mesh: Option<PrefabMesh>,
}
impl PrefabAsset {
pub fn build_prefab(&self, commands: &mut Commands, asset_server: &AssetServer) -> Entity {
let children: Vec<_> = self
.children
.iter()
.map(|c| c.build_prefab(commands, asset_server))
.collect();
let mut entity = commands.spawn(Disabled);
entity.add_children(&children[..]);
for builder in &self.components {
builder.build(&mut entity, asset_server);
}
return entity.id();
}
}
#[typetag::serde(tag = "type")]
pub trait ComponentBuilder: Send {
fn build(&self, entity: &mut EntityCommands, asset_server: &AssetServer);
}

View File

@@ -0,0 +1,53 @@
use bevy::prelude::*;
use serde::{Deserialize, Serialize};
use crate::prefab::{ComponentBuilder, PrefabAsset};
#[derive(Component, Serialize, Deserialize, Clone)]
struct Name {
pub name: String,
}
#[typetag::serde]
impl ComponentBuilder for Name {
fn build(&self, _entity: &mut EntityCommands, _: &AssetServer) {
assert_eq!(self.name, "Test".to_string(), "Name");
}
}
#[derive(Component, Serialize, Deserialize, Clone)]
struct Position {
pub pos: Vec3,
}
#[typetag::serde]
impl ComponentBuilder for Position {
fn build(&self, _entity: &mut EntityCommands, _: &AssetServer) {
assert_eq!(self.pos, Vec3::X, "Position");
}
}
#[test]
fn round_trip_test() {
let prefab = PrefabAsset {
components: vec![
Box::new(Position { pos: Vec3::X }),
Box::new(Name {
name: "Test".to_string(),
}),
],
..default()
};
let serialized = ron::to_string(&prefab);
assert!(serialized.is_ok(), "Failed to serialzied");
let deserialize = ron::from_str::<PrefabAsset>(&serialized.unwrap());
assert!(deserialize.is_ok(), "Failed to deserialize");
let loaded_asset = deserialize.unwrap();
assert_eq!(
loaded_asset.components.len(),
prefab.components.len(),
"Prefab's components count do not match"
);
}

6408
game/main/Cargo.lock generated Normal file

File diff suppressed because it is too large Load Diff

59
game/main/Cargo.toml Normal file
View File

@@ -0,0 +1,59 @@
[package]
name = "space-game"
version = "0.1.0"
edition = "2024"
[dependencies]
# avian3d = { version = "0.3.0", features = [] }
bevy = { version = "0.16.1", features = [] }
# bevy_rapier3d = { version = "0.29.0", features = ["simd-stable", "parallel"] }
bevy-inspector-egui = "0.31.0"
bevy_asset_loader = "0.23.0"
bevy_rapier3d = "0.30.0"
prefabs = { path = "../../engine/prefabs" }
[features]
default = ["dev"]
dev = [
"bevy/bevy_dev_tools",
"bevy/bevy_ui_debug",
"bevy/track_location",
"bevy/file_watcher",
"bevy/embedded_watcher",
"dev-viz"
]
dev-viz = []
dev-phys = []
[lints.clippy]
# Bevy supplies arguments to systems via dependency injection, so it's natural for systems to
# request more than 7 arguments, which would undesirably trigger this lint.
too_many_arguments = "allow"
# Queries may access many components, which would undesirably trigger this lint.
type_complexity = "allow"
# Make sure macros use their standard braces, such as `[]` for `bevy_ecs::children!`.
nonstandard_macro_braces = "warn"
needless_return = "allow"
# Enable a small amount of optimization in debug mode
[profile.dev]
opt-level = 1
# Enable high optimizations for dependencies (incl. Bevy), but not for our code:
[profile.dev.package."*"]
opt-level = 3
[profile.release]
codegen-units = 1
lto = "thin"
# Optimize for build time in CI.
[profile.ci]
inherits = "dev"
opt-level = 0
debug = "line-tables-only"
codegen-units = 4
[profile.ci.package."*"]
opt-level = 0

View File

@@ -1,6 +1,7 @@
use bevy::prelude::*;
#[cfg(feature = "dev")]
use bevy::window::PrimaryWindow;
use bevy_rapier3d::plugin::PhysicsSet;
use crate::{components::camera::*, states::play::PlaySystems};
@@ -9,7 +10,11 @@ pub struct CameraPlugin;
impl Plugin for CameraPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Update, camera_pitch.in_set(PlaySystems));
app.add_systems(Update, camera_attachment.in_set(PlaySystems));
app.add_systems(
PostUpdate,
//Update after physics moves entities
camera_attachment.in_set(PlaySystems).after(PhysicsSet::Writeback),
);
#[cfg(feature = "dev")]
app.add_systems(Update, camera_toggle.in_set(PlaySystems));
}

View File

@@ -1,22 +1,16 @@
use crate::{
components::{
camera::{CameraAttachment, CameraMode, CameraPitch, FollowCam, MainCamera},
camera::{CameraAttachment, CameraMode, CameraPitch, MainCamera},
player::PlayerDrag,
tags::{Player, Ship},
tags::Player,
},
plugins::{state_management::StateManagementPlugin, *},
states::{
game::*,
input::{InputState, PlayerState},
menu::MenuState,
play::PlayStartupSystems,
},
states::play::PlayStartupSystems,
};
use bevy::{
prelude::*,
window::{CursorGrabMode, PrimaryWindow},
};
use bevy_asset_loader::prelude::*;
use bevy_rapier3d::prelude::*;
#[derive(Default)]
@@ -29,7 +23,7 @@ impl Plugin for GamePlugin {
CameraPlugin,
StateManagementPlugin,
MainMenuPlugin,
// ShipPlugin,
ShipPlugin,
TypesPlugin,
PlayerPlugin,
));
@@ -38,7 +32,7 @@ impl Plugin for GamePlugin {
#[cfg(feature = "dev-phys")]
RapierDebugRenderPlugin::default(),
));
app.add_systems(Update, (setup_scene, spawn_ship).chain().in_set(PlayStartupSystems));
app.add_systems(Update, (setup_scene).chain().in_set(PlayStartupSystems));
}
}
@@ -64,7 +58,14 @@ fn setup_scene(
PlayerDrag(0.5),
Collider::capsule_y(0.5, 0.5),
RigidBody::KinematicPositionBased,
KinematicCharacterController::default(),
KinematicCharacterController {
autostep: Some(CharacterAutostep {
include_dynamic_bodies: true,
max_height: CharacterLength::Absolute(0.25),
..default()
}),
..default()
},
Mesh3d(meshes.add(Capsule3d::new(0.5, 1.0))),
MeshMaterial3d(materials.add(Color::linear_rgb(1.0, 0.0, 0.2))),
Transform::from_translation(Vec3::new(0.0, 10.0, 10.0)),
@@ -103,6 +104,7 @@ fn setup_scene(
));
}
#[allow(dead_code)]
fn spawn_ship(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
@@ -116,7 +118,7 @@ fn spawn_ship(
Mesh3d(meshes.add(Cuboid::new(3.0, 0.1, 6.0))),
MeshMaterial3d(material.clone()),
Name::new("Ship"),
Ship,
// Ship,
Velocity::zero(),
Damping::default(),
Transform::from_xyz(0.0, 1.0, 0.0),

View File

@@ -15,6 +15,8 @@ pub use follow_cam::*;
pub use game::*;
pub use main_menu::*;
pub use player::*;
#[allow(unused_imports)]
pub use ship::*;
#[allow(unused_imports)]
pub use ship_cam::*;
pub use types::*;

View File

@@ -9,7 +9,7 @@ use crate::{
player::{GravityDirection, JumpSpeed, MoveSpeed, PlayerDrag, PlayerForce, PlayerMotion, PlayerVelocity},
tags::Player,
},
states::{input::PlayerInputSystems, play::PlaySystems},
states::{input::InputWorldSystems, play::PlaySystems},
utils::{input::get_mouse_delta, rotation::get_alignment_rotation_preserve_twist},
};
@@ -17,7 +17,7 @@ pub struct PlayerPlugin;
impl Plugin for PlayerPlugin {
fn build(&self, app: &mut App) {
app.add_systems(PreUpdate, (keyboard_input, player_look).in_set(PlayerInputSystems));
app.add_systems(PreUpdate, (keyboard_input, player_look).in_set(InputWorldSystems));
app.add_systems(
Update,
(apply_gravity, apply_forces, apply_motion, apply_drag)

View File

@@ -1,18 +1,50 @@
use bevy::{input::mouse::MouseMotion, prelude::*};
use bevy_rapier3d::prelude::*;
use crate::{components::tags::Ship, states::play::PlaySystems, utils::input::get_mouse_delta};
use crate::{
components::tags::Ship,
states::play::{PlayStartupSystems, PlaySystems},
utils::input::get_mouse_delta,
};
pub struct ShipPlugin;
impl Plugin for ShipPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Update, spawn_ship.in_set(PlayStartupSystems));
app.add_systems(Update, ship_controls.in_set(PlaySystems));
#[cfg(feature = "dev-viz")]
app.add_systems(Update, ship_debug.in_set(PlaySystems));
}
}
#[derive(Resource, Debug, Reflect)]
struct ShipMesh(Handle<Scene>);
fn spawn_ship(mut commads: Commands, assets: Res<AssetServer>) {
let scene = assets.load(GltfAssetLabel::Scene(0).from_asset("models/Ship.glb"));
commads.insert_resource(ShipMesh(scene.clone()));
commads.spawn((
SceneRoot(scene),
Transform::from_xyz(0.0, 3.0, 0.0),
RigidBody::KinematicVelocityBased,
GravityScale(0.0),
children![
(
Transform::from_xyz(-2.0, -2.7, 0.0),
Collider::round_cuboid(6.0, 0.1, 3.0, 0.05)
),
(
Transform::from_xyz(-2.0, 2.8, 0.0),
Collider::round_cuboid(6.0, 0.1, 3.0, 0.05)
)
],
));
}
fn ship_controls(
ship_query: Single<(&Transform, &mut Velocity, &mut Damping), With<Ship>>,
key: Res<ButtonInput<KeyCode>>,

View File

@@ -3,7 +3,7 @@ use bevy::prelude::*;
pub struct ShipCamPlugin;
impl Plugin for ShipCamPlugin {
fn build(&self, app: &mut App) {
fn build(&self, _app: &mut App) {
todo!()
}
}

View File

@@ -5,11 +5,16 @@ use crate::{
configure_sets,
states::{
game::{GameState, InGameSystems, MenuSystems},
input::{InputState, PlayerInputSystems, PlayerState},
input::{
InputDetachedSystems, InputMenuSystems, InputState, InputWorldSystems, PlayerFreeFloatingSystems,
PlayerOnFootSystems, PlayerPilotingSystems, PlayerState,
},
menu::{
MainMenuSystems, MenuCleanupSystems, MenuStartupSystems, MenuState, OptionsMenuSystems, SavesMenuSystems,
},
play::{PausedSystems, PlayCleanupSystems, PlayStartupSystems, PlayState, PlaySystems},
play::{
PausedSystems, PlayAssetFinalizeSystems, PlayCleanupSystems, PlayStartupSystems, PlayState, PlaySystems,
},
},
};
@@ -25,7 +30,7 @@ impl Plugin for StateManagementPlugin {
//Loading
app.add_loading_state(LoadingState::new(MenuState::Loading).continue_to_state(MenuState::Startup))
.add_loading_state(LoadingState::new(PlayState::Loading).continue_to_state(PlayState::Startup));
.add_loading_state(LoadingState::new(PlayState::Loading).continue_to_state(PlayState::AssetFinalize));
//Game
configure_sets!(app, MenuSystems.run_if(in_state(GameState::MainMenu)));
@@ -55,6 +60,12 @@ impl Plugin for StateManagementPlugin {
configure_sets!(app, MenuCleanupSystems.run_if(in_state(MenuState::Cleanup)));
//Play
configure_sets!(
app,
PlayAssetFinalizeSystems
.run_if(in_state(PlayState::AssetFinalize))
.in_set(InGameSystems)
);
configure_sets!(
app,
PlayStartupSystems
@@ -74,21 +85,59 @@ impl Plugin for StateManagementPlugin {
//Input
configure_sets!(
app,
PlayerInputSystems
InputWorldSystems
.run_if(in_state(InputState::World))
.in_set(PlaySystems)
);
configure_sets!(
app,
InputMenuSystems.run_if(in_state(InputState::Menu)).in_set(PlaySystems)
);
configure_sets!(
app,
InputDetachedSystems
.run_if(in_state(InputState::Detached))
.in_set(PlaySystems)
);
//Player
configure_sets!(
app,
PlayerOnFootSystems
.run_if(in_state(PlayerState::OnFoot))
.in_set(PlaySystems)
);
configure_sets!(
app,
PlayerFreeFloatingSystems
.run_if(in_state(PlayerState::FreeFloating))
.in_set(PlaySystems)
);
configure_sets!(
app,
PlayerPilotingSystems
.run_if(in_state(PlayerState::Piloting))
.in_set(PlaySystems)
);
//State Transitions
app.add_systems(Update, game_asset_finalize.in_set(PlayAssetFinalizeSystems));
app.add_systems(Update, game_startup.in_set(PlayStartupSystems));
app.add_systems(Update, game_cleanup.in_set(PlayCleanupSystems));
}
}
fn game_asset_finalize(mut next: ResMut<NextState<PlayState>>) {
next.set(PlayState::Startup);
info_once!("Moving to PlayState:{:?}", PlayState::Startup);
}
fn game_startup(mut next: ResMut<NextState<PlayState>>) {
next.set(PlayState::Playing);
info_once!("Moving to PlayState:{:?}", PlayState::Playing);
}
fn game_cleanup(mut next: ResMut<NextState<PlayState>>) {
next.set(PlayState::Idle);
info_once!("Moving to PlayState:{:?}", PlayState::Idle);
}

View File

@@ -0,0 +1,35 @@
use bevy::prelude::*;
#[derive(States, Debug, Default, Clone, PartialEq, Eq, Hash)]
pub enum InputState {
#[default]
World,
Menu,
Detached,
}
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct InputWorldSystems;
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct InputMenuSystems;
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct InputDetachedSystems;
#[derive(States, Debug, Default, Clone, PartialEq, Eq, Hash)]
pub enum PlayerState {
#[default]
OnFoot,
FreeFloating,
Piloting,
}
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct PlayerOnFootSystems;
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct PlayerFreeFloatingSystems;
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct PlayerPilotingSystems;

View File

@@ -2,8 +2,8 @@ use bevy::prelude::*;
#[derive(States, Debug, Reflect, Default, Clone, Copy, PartialEq, Eq, Hash)]
pub enum MenuState {
#[default]
Idle,
#[default]
Loading,
AssetFinalize,
Startup,

View File

@@ -12,6 +12,9 @@ pub enum PlayState {
Cleanup,
}
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct PlayAssetFinalizeSystems;
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct PlayStartupSystems;

View File

@@ -2,6 +2,7 @@ use std::f32::consts::PI;
use bevy::prelude::*;
#[allow(dead_code)]
pub fn get_alignment_rotation(cur_dir: Dir3, target_dir: Vec3) -> Quat {
let tgt = target_dir.normalize();
let axis = cur_dir.cross(tgt);

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@@ -1,20 +0,0 @@
use bevy::prelude::*;
#[derive(States, Debug, Default, Clone, PartialEq, Eq, Hash)]
pub enum InputState {
#[default]
World,
Menu,
Detached,
}
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct PlayerInputSystems;
#[derive(States, Debug, Default, Clone, PartialEq, Eq, Hash)]
pub enum PlayerState {
#[default]
OnFoot,
FreeFloating,
Piloting,
}