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fa0ae8509f
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preparation for improved biome generation
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2024-07-02 22:56:11 -04:00 |
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b175a2f1fd
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Improved biomes
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2024-06-30 16:09:56 -04:00 |
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668bd13d1e
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buildings db
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2024-06-29 19:34:50 -04:00 |
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7ff3638eff
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buildings
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2024-06-29 19:00:29 -04:00 |
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af65c0ba05
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misc
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2024-06-22 22:46:43 -04:00 |
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75da43c8f0
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water shader
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2024-06-16 16:30:58 -04:00 |
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8cecad83c2
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misc
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2024-06-10 21:28:04 -04:00 |
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05f9fa3143
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use bevy states
despawn plugin
buiding plugin
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2024-06-05 22:00:00 -04:00 |
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c31c2fb908
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organization and buidings db
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2024-06-04 09:18:31 -04:00 |
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ee0b17f4b6
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fixes for hex select
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2024-05-31 19:36:30 -04:00 |
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f491739ee8
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terrain modification
improved responsiveness of terrain edits
added hexselect methods
add create crater function
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2024-05-30 22:28:22 -04:00 |
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d25d0de02d
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misc
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2024-05-29 21:58:23 -04:00 |
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164283e152
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optimize chunk meshing data
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2024-05-29 21:29:56 -04:00 |
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70614be759
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Update chunk_rebuild.rs
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2024-05-28 09:14:23 -04:00 |
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1a861f1a9a
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misc
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2024-05-27 14:30:00 -04:00 |
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dcf6fc5972
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save tile texture id into map
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2024-05-27 13:05:38 -04:00 |
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710eb80bf0
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fixed background collider generation
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2024-05-25 00:30:47 -04:00 |
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bafdf016b9
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attempt to generate collider on background thread
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2024-05-18 22:46:58 -04:00 |
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7ca1fd33c5
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Update Cargo.toml
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2024-05-09 20:16:18 -04:00 |
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f060c67b74
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fix chunk rebuilding
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2024-05-09 18:19:45 -04:00 |
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4e9a35adc6
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Tracing and Performance improvements
tracing
chunk rebuild testing
speed up world gen by moving collider creation to thread pool
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2024-05-07 23:26:13 -04:00 |
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58a9f62dca
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chunk rebuilder system
refactoring
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2024-05-06 22:26:30 -04:00 |
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cd4c9f2acf
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various fixes to map size calculations
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2024-05-05 11:18:44 -04:00 |
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7b6cae39b7
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rts camera
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2024-05-05 00:39:27 -04:00 |
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ed94f77323
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rts camera
center camera
spawn basic water
fix generator config
set camera bounds
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2024-05-02 22:11:40 -04:00 |
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7732d5ebda
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update inspector
added general render distance system
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2024-05-01 20:48:44 -04:00 |
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1e8aaa502d
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turned on CCD
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2024-04-30 23:44:16 -04:00 |
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d742ad8a28
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Update map_init.rs
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2024-04-30 22:45:00 -04:00 |
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a933ef791b
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cleanup
tried and failed to use convex colliders
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2024-04-30 22:35:23 -04:00 |
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55226f0181
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fix collider mesh
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2024-04-29 22:14:29 -04:00 |
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771c212798
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simplify meshing
generate collision mesh
add physics
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2024-04-29 21:20:15 -04:00 |
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c434b2eab0
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multi-threaded generation
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2024-04-28 21:20:30 -04:00 |
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9de7bc53d0
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Update assets
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2024-04-27 23:13:55 -04:00 |
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279b7c0418
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basic render distance
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2024-04-27 23:13:43 -04:00 |
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28047ebdb5
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pack vertex data
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2024-04-27 20:45:11 -04:00 |
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1547e083a9
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Update assets
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2024-04-27 19:59:30 -04:00 |
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a65848fac8
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biome mapping
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2024-04-24 21:18:47 -04:00 |
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54d0f762d2
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fixed texture index packing
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2024-04-24 20:25:39 -04:00 |
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985523a1cb
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Update assets
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2024-04-24 20:08:43 -04:00 |
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b365a9d835
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Update assets
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2024-04-24 19:38:27 -04:00 |
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1ce46df23c
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Update assets
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2024-04-23 21:40:02 -04:00 |
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7c770af89c
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resource load states
use biome painter
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2024-04-23 21:39:35 -04:00 |
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d3b5893294
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temp(WIP) and moisture generation
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2024-04-21 14:55:53 -04:00 |
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377707e689
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Updated Assets
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2024-04-21 00:24:41 -04:00 |
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f302636a98
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use tile mapper to render chunks
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2024-04-21 00:23:17 -04:00 |
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d40c35e891
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Resource Loading, Tile Mapper, and Biome Painter implementation
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2024-04-19 23:05:07 -04:00 |
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b1dc3b9aef
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tile mapper asset
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2024-04-18 22:19:26 -04:00 |
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9fb305a887
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add submodule
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2024-04-18 14:15:35 -04:00 |
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e9dca330c0
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move assets to submodule
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2024-04-18 14:15:14 -04:00 |
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b2b95937cc
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tile manager
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2024-04-17 23:01:57 -04:00 |
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