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94b85c9cf7
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update to bevy 0.16.0
Need to wait for asset_loader upate full release
Need to refactor Prefab system to use the new relationships
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2025-04-29 14:35:19 -04:00 |
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cb95db862c
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ui testing
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2025-04-21 09:58:33 -04:00 |
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5b4e96177c
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Updated to Bevy 0.15.1
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2025-01-13 21:44:42 -05:00 |
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8e2dc04a6f
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misc
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2025-01-07 09:18:28 -05:00 |
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327e4b2739
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ui layout testing
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2025-01-04 14:28:54 -05:00 |
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74450bdcd3
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added raw assets
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2024-12-06 21:09:02 -05:00 |
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2ad50f7ac8
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correctly setup bevy_lunex 2d/3d composite
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2024-12-01 17:36:39 -05:00 |
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9800d1fd74
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Update building_asset.rs
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2024-11-26 09:30:24 -05:00 |
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358b88e7fe
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gltf prefabs
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2024-11-24 00:05:07 -05:00 |
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953650e394
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prefab loading
Building prefab loading
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2024-11-18 22:35:18 -05:00 |
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4cfe2d9079
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Merge branch 'lunex'
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2024-11-15 21:58:17 -05:00 |
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55e9b5d845
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building
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2024-11-15 21:56:55 -05:00 |
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b14f2ef99f
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building
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2024-11-15 21:53:45 -05:00 |
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ea271c25d0
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preparation of building asset structure
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2024-11-14 22:52:54 -05:00 |
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6caeb6c579
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Update render_distance_system.rs
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2024-11-11 21:15:28 -05:00 |
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fe98627186
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misc
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2024-11-11 20:46:21 -05:00 |
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576ea96e9b
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Merge branch 'master' into lunex
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2024-11-11 18:45:43 -05:00 |
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ba7b3abc25
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cleanup
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2024-11-10 21:35:51 -05:00 |
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4271167752
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packed testing
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2024-11-09 22:21:24 -05:00 |
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00468aa18d
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ui
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2024-11-06 22:51:35 -05:00 |
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c5a3d1c401
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lunex testing
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2024-11-06 22:42:25 -05:00 |
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c315c206f4
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Cleanup
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2024-11-06 22:42:01 -05:00 |
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7a30ebc19a
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camera fixes and cleanup
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2024-11-04 20:26:33 -05:00 |
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3e12fcadbc
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fixes to camera orbit
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2024-10-29 20:52:53 -04:00 |
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9120c70b80
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Update assets
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2024-10-22 20:49:45 -04:00 |
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f2ff8f7bc4
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update water waves
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2024-10-22 20:36:56 -04:00 |
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b3c44c5351
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Update Assets
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2024-10-21 21:17:00 -04:00 |
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9dd0191ca2
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Update assets
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2024-10-20 20:35:45 -04:00 |
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1e981dd1ff
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fixes for water shoreline
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2024-10-20 17:22:16 -04:00 |
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280b21298b
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Update assets
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2024-10-19 22:10:34 -04:00 |
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1d17d0917e
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Testing new water rendering
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2024-10-19 22:03:27 -04:00 |
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cc3e43da16
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experimenting with water surface mesh
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2024-10-19 01:33:03 -04:00 |
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b61dacf5e2
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resource asset
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2024-10-16 13:26:32 -04:00 |
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3531f9f68f
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optimize path finding
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2024-10-12 12:48:14 -04:00 |
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06ffb2bd3e
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added path finding
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2024-10-05 13:29:42 -04:00 |
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5e7ab32138
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pathfinding wip
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2024-10-04 22:49:49 -04:00 |
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5adfbd5de5
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path finding task setup
spacial set wip
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2024-09-30 22:14:57 -04:00 |
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47c0732f23
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Update units_spacial_set.rs
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2024-09-25 19:51:41 -04:00 |
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5ad54ca844
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misc
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2024-09-17 09:19:27 -04:00 |
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b156a33a54
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units testing
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2024-09-10 20:41:33 -04:00 |
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805fb3feb6
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release build fixes
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2024-09-10 10:00:01 -04:00 |
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0c81742f11
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improved water shader
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2024-09-08 01:42:13 -04:00 |
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d58570f646
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misc
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2024-09-02 23:44:35 -04:00 |
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2d1fb78ab8
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collision fixes
generator changes
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2024-09-02 20:53:11 -04:00 |
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9613e3ae0d
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misc fixes
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2024-09-02 19:53:13 -04:00 |
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f98173d00a
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Update Assets
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2024-09-02 18:13:27 -04:00 |
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343778a883
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map visualization
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2024-09-02 13:06:35 -04:00 |
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1dc6329252
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generator tweaks
data fixes
wip biome map visualization
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2024-09-01 22:49:48 -04:00 |
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77fa421bb2
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units wip
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2024-08-27 23:04:03 -04:00 |
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a8409e5720
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finally realized that bevy uses right handed coords
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2024-08-06 20:49:47 -04:00 |
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