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1a861f1a9a
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misc
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2024-05-27 14:30:00 -04:00 |
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dcf6fc5972
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save tile texture id into map
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2024-05-27 13:05:38 -04:00 |
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710eb80bf0
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fixed background collider generation
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2024-05-25 00:30:47 -04:00 |
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bafdf016b9
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attempt to generate collider on background thread
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2024-05-18 22:46:58 -04:00 |
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7ca1fd33c5
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Update Cargo.toml
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2024-05-09 20:16:18 -04:00 |
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d9b50538d9
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Update Cargo.toml
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2024-05-09 19:03:05 -04:00 |
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f060c67b74
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fix chunk rebuilding
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2024-05-09 18:19:45 -04:00 |
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4e9a35adc6
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Tracing and Performance improvements
tracing
chunk rebuild testing
speed up world gen by moving collider creation to thread pool
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2024-05-07 23:26:13 -04:00 |
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58a9f62dca
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chunk rebuilder system
refactoring
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2024-05-06 22:26:30 -04:00 |
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cd4c9f2acf
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various fixes to map size calculations
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2024-05-05 11:18:44 -04:00 |
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7b6cae39b7
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rts camera
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2024-05-05 00:39:27 -04:00 |
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ed94f77323
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rts camera
center camera
spawn basic water
fix generator config
set camera bounds
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2024-05-02 22:11:40 -04:00 |
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b2622f2126
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wip rts camera
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2024-05-02 18:25:33 -04:00 |
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7732d5ebda
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update inspector
added general render distance system
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2024-05-01 20:48:44 -04:00 |
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1e8aaa502d
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turned on CCD
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2024-04-30 23:44:16 -04:00 |
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d742ad8a28
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Update map_init.rs
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2024-04-30 22:45:00 -04:00 |
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a933ef791b
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cleanup
tried and failed to use convex colliders
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2024-04-30 22:35:23 -04:00 |
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55226f0181
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fix collider mesh
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2024-04-29 22:14:29 -04:00 |
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771c212798
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simplify meshing
generate collision mesh
add physics
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2024-04-29 21:20:15 -04:00 |
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c434b2eab0
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multi-threaded generation
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2024-04-28 21:20:30 -04:00 |
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9de7bc53d0
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Update assets
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2024-04-27 23:13:55 -04:00 |
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279b7c0418
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basic render distance
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2024-04-27 23:13:43 -04:00 |
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28047ebdb5
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pack vertex data
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2024-04-27 20:45:11 -04:00 |
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4c8b52a3ff
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Update mesh_generator.rs
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2024-04-27 20:06:09 -04:00 |
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1547e083a9
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Update assets
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2024-04-27 19:59:30 -04:00 |
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a8763ae98a
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Update mesh_generator.rs
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2024-04-27 19:19:41 -04:00 |
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a65848fac8
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biome mapping
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2024-04-24 21:18:47 -04:00 |
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54d0f762d2
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fixed texture index packing
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2024-04-24 20:25:39 -04:00 |
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985523a1cb
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Update assets
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2024-04-24 20:08:43 -04:00 |
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b365a9d835
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Update assets
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2024-04-24 19:38:27 -04:00 |
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1ce46df23c
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Update assets
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2024-04-23 21:40:02 -04:00 |
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7c770af89c
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resource load states
use biome painter
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2024-04-23 21:39:35 -04:00 |
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d3b5893294
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temp(WIP) and moisture generation
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2024-04-21 14:55:53 -04:00 |
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377707e689
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Updated Assets
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2024-04-21 00:24:41 -04:00 |
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f302636a98
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use tile mapper to render chunks
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2024-04-21 00:23:17 -04:00 |
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d31f1501eb
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Merge branch 'master' of https://github.com/Amatsugu/phos-neo
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2024-04-19 23:05:26 -04:00 |
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d40c35e891
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Resource Loading, Tile Mapper, and Biome Painter implementation
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2024-04-19 23:05:07 -04:00 |
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2acbc3039f
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Resource Loading, Tile Mapper, and Biome Painter implementation
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2024-04-19 23:04:29 -04:00 |
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b1dc3b9aef
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tile mapper asset
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2024-04-18 22:19:26 -04:00 |
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df76dc7169
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updated asset loader
prep for adding biomes
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2024-04-18 22:09:50 -04:00 |
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9fb305a887
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add submodule
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2024-04-18 14:15:35 -04:00 |
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e9dca330c0
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move assets to submodule
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2024-04-18 14:15:14 -04:00 |
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b2b95937cc
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tile manager
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2024-04-17 23:01:57 -04:00 |
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70a5d64d16
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asset loader
added rapier
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2024-04-14 22:40:24 -04:00 |
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27193adf15
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tile manager
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2024-04-09 21:06:45 -04:00 |
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5dc4cdb5d4
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encode texture index in uv x coord
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2024-04-07 01:43:17 -04:00 |
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d42f2dd65c
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super hacky texture index
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2024-04-07 00:48:22 -04:00 |
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0945ee4023
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array texture shader
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2024-04-06 17:02:11 -04:00 |
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a8f385630d
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shader testing
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2024-04-06 00:14:00 -04:00 |
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0bcf65b0b1
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fixes to uvs
wip on custom chunk shader
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2024-04-02 23:31:45 -04:00 |
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