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ea271c25d0
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preparation of building asset structure
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2024-11-14 22:52:54 -05:00 |
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fe98627186
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misc
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2024-11-11 20:46:21 -05:00 |
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576ea96e9b
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Merge branch 'master' into lunex
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2024-11-11 18:45:43 -05:00 |
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ba7b3abc25
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cleanup
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2024-11-10 21:35:51 -05:00 |
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4271167752
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packed testing
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2024-11-09 22:21:24 -05:00 |
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00468aa18d
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ui
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2024-11-06 22:51:35 -05:00 |
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c5a3d1c401
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lunex testing
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2024-11-06 22:42:25 -05:00 |
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c315c206f4
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Cleanup
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2024-11-06 22:42:01 -05:00 |
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7a30ebc19a
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camera fixes and cleanup
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2024-11-04 20:26:33 -05:00 |
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3e12fcadbc
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fixes to camera orbit
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2024-10-29 20:52:53 -04:00 |
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9120c70b80
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Update assets
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2024-10-22 20:49:45 -04:00 |
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f2ff8f7bc4
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update water waves
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2024-10-22 20:36:56 -04:00 |
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b3c44c5351
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Update Assets
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2024-10-21 21:17:00 -04:00 |
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9dd0191ca2
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Update assets
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2024-10-20 20:35:45 -04:00 |
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1e981dd1ff
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fixes for water shoreline
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2024-10-20 17:22:16 -04:00 |
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280b21298b
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Update assets
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2024-10-19 22:10:34 -04:00 |
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1d17d0917e
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Testing new water rendering
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2024-10-19 22:03:27 -04:00 |
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cc3e43da16
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experimenting with water surface mesh
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2024-10-19 01:33:03 -04:00 |
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b61dacf5e2
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resource asset
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2024-10-16 13:26:32 -04:00 |
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3531f9f68f
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optimize path finding
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2024-10-12 12:48:14 -04:00 |
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06ffb2bd3e
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added path finding
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2024-10-05 13:29:42 -04:00 |
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5e7ab32138
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pathfinding wip
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2024-10-04 22:49:49 -04:00 |
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5adfbd5de5
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path finding task setup
spacial set wip
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2024-09-30 22:14:57 -04:00 |
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47c0732f23
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Update units_spacial_set.rs
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2024-09-25 19:51:41 -04:00 |
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5ad54ca844
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misc
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2024-09-17 09:19:27 -04:00 |
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b156a33a54
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units testing
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2024-09-10 20:41:33 -04:00 |
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805fb3feb6
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release build fixes
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2024-09-10 10:00:01 -04:00 |
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0c81742f11
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improved water shader
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2024-09-08 01:42:13 -04:00 |
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d58570f646
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misc
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2024-09-02 23:44:35 -04:00 |
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2d1fb78ab8
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collision fixes
generator changes
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2024-09-02 20:53:11 -04:00 |
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9613e3ae0d
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misc fixes
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2024-09-02 19:53:13 -04:00 |
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f98173d00a
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Update Assets
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2024-09-02 18:13:27 -04:00 |
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343778a883
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map visualization
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2024-09-02 13:06:35 -04:00 |
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1dc6329252
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generator tweaks
data fixes
wip biome map visualization
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2024-09-01 22:49:48 -04:00 |
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77fa421bb2
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units wip
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2024-08-27 23:04:03 -04:00 |
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a8409e5720
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finally realized that bevy uses right handed coords
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2024-08-06 20:49:47 -04:00 |
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911cf8d5c3
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render map image
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2024-08-05 20:52:25 -04:00 |
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f7a3a56a0a
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Added generation of images based on the map
Tweaks to consistency with DIRECTIONS and HEX_CORNERS
Misc debug visualizations
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2024-08-04 21:45:23 -04:00 |
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bde25435ec
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Buildings Processing
Tile/Chunk updates events
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2024-08-03 18:48:47 -04:00 |
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59090fd3fb
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Update assets
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2024-08-03 12:41:32 -04:00 |
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f337b78bee
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Spawn Building
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2024-08-03 12:40:45 -04:00 |
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d007aeab7d
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cleanup states
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2024-07-31 23:04:40 -04:00 |
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3f174d4e2f
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fully implement bevy asset loader
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2024-07-31 22:54:55 -04:00 |
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601ede338f
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Update assets
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2024-07-29 20:54:22 -04:00 |
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ad39a93028
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asset loading
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2024-07-29 20:53:41 -04:00 |
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2e9f327c57
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Update assets
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2024-07-25 00:10:03 -04:00 |
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f6e24f437a
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migration to dynamic asset loading
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2024-07-25 00:09:27 -04:00 |
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deb778d6af
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messing arround with asset loader
Need to figure out dynamic assets
Need to switch to ron files
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2024-07-23 21:04:47 -04:00 |
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370dc552b3
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add bevy asset loader
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2024-07-23 20:26:06 -04:00 |
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f52b44d0dd
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buildings wip
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2024-07-15 21:30:07 -04:00 |
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