Commit Graph

68 Commits

Author SHA1 Message Date
911cf8d5c3 render map image 2024-08-05 20:52:25 -04:00
f7a3a56a0a Added generation of images based on the map
Tweaks to consistency with DIRECTIONS and HEX_CORNERS
Misc debug visualizations
2024-08-04 21:45:23 -04:00
bde25435ec Buildings Processing
Tile/Chunk updates events
2024-08-03 18:48:47 -04:00
f337b78bee Spawn Building 2024-08-03 12:40:45 -04:00
3f174d4e2f fully implement bevy asset loader 2024-07-31 22:54:55 -04:00
ad39a93028 asset loading 2024-07-29 20:53:41 -04:00
f6e24f437a migration to dynamic asset loading 2024-07-25 00:09:27 -04:00
deb778d6af messing arround with asset loader
Need to figure out dynamic assets
Need to switch to ron files
2024-07-23 21:04:47 -04:00
f52b44d0dd buildings wip 2024-07-15 21:30:07 -04:00
0294ce6d24 Mirgrate to bevy 0.14.0 2024-07-09 01:14:45 -04:00
ba2dcf7129 Biome blending
Dithering to biome edges
2024-07-07 10:51:02 -04:00
8e92df8008 fixed blending
Implementing noise blending
2024-07-07 00:00:34 -04:00
97f2497940 New modular biomes system and updated world generator 2024-07-06 20:41:50 -04:00
e6e969f053 biome sampling 2024-07-04 13:11:54 -04:00
9a960bbec9 fixes to biome blending 2024-07-03 22:37:29 -04:00
fa0ae8509f preparation for improved biome generation 2024-07-02 22:56:11 -04:00
805f50e40f building queue 2024-06-28 20:28:57 -04:00
75da43c8f0 water shader 2024-06-16 16:30:58 -04:00
8cecad83c2 misc 2024-06-10 21:28:04 -04:00
05f9fa3143 use bevy states
despawn plugin
buiding plugin
2024-06-05 22:00:00 -04:00
c31c2fb908 organization and buidings db 2024-06-04 09:18:31 -04:00
ee0b17f4b6 fixes for hex select 2024-05-31 19:36:30 -04:00
f491739ee8 terrain modification
improved responsiveness of terrain edits
added hexselect methods
add create crater function
2024-05-30 22:28:22 -04:00
164283e152 optimize chunk meshing data 2024-05-29 21:29:56 -04:00
1a861f1a9a misc 2024-05-27 14:30:00 -04:00
dcf6fc5972 save tile texture id into map 2024-05-27 13:05:38 -04:00
bafdf016b9 attempt to generate collider on background thread 2024-05-18 22:46:58 -04:00
4e9a35adc6 Tracing and Performance improvements
tracing
chunk rebuild testing
speed up world gen by moving collider creation to thread pool
2024-05-07 23:26:13 -04:00
58a9f62dca chunk rebuilder system
refactoring
2024-05-06 22:26:30 -04:00
cd4c9f2acf various fixes to map size calculations 2024-05-05 11:18:44 -04:00
7b6cae39b7 rts camera 2024-05-05 00:39:27 -04:00
ed94f77323 rts camera
center camera
spawn basic water
fix generator config
set camera bounds
2024-05-02 22:11:40 -04:00
7732d5ebda update inspector
added general render distance system
2024-05-01 20:48:44 -04:00
1e8aaa502d turned on CCD 2024-04-30 23:44:16 -04:00
a933ef791b cleanup
tried and failed to use convex colliders
2024-04-30 22:35:23 -04:00
55226f0181 fix collider mesh 2024-04-29 22:14:29 -04:00
771c212798 simplify meshing
generate collision mesh
add physics
2024-04-29 21:20:15 -04:00
c434b2eab0 multi-threaded generation 2024-04-28 21:20:30 -04:00
279b7c0418 basic render distance 2024-04-27 23:13:43 -04:00
28047ebdb5 pack vertex data 2024-04-27 20:45:11 -04:00
4c8b52a3ff Update mesh_generator.rs 2024-04-27 20:06:09 -04:00
a8763ae98a Update mesh_generator.rs 2024-04-27 19:19:41 -04:00
a65848fac8 biome mapping 2024-04-24 21:18:47 -04:00
54d0f762d2 fixed texture index packing 2024-04-24 20:25:39 -04:00
7c770af89c resource load states
use biome painter
2024-04-23 21:39:35 -04:00
d3b5893294 temp(WIP) and moisture generation 2024-04-21 14:55:53 -04:00
f302636a98 use tile mapper to render chunks 2024-04-21 00:23:17 -04:00
d40c35e891 Resource Loading, Tile Mapper, and Biome Painter implementation 2024-04-19 23:05:07 -04:00
b1dc3b9aef tile mapper asset 2024-04-18 22:19:26 -04:00
df76dc7169 updated asset loader
prep for adding biomes
2024-04-18 22:09:50 -04:00